#How far (in blocks) from the player radiation particles can spawn.
radiationParticleRadius=30
#How many particles spawn when rendering radiation effects (scaled by radiation level).
radiationParticleCount=100
#Color of energy in item durability display.
energyColor=3997338
#Range at which Tile Entity Renderer's added by Mekanism can render at, for example the contents of multiblocks. Vanilla defaults the rendering range for TERs to 64 for most blocks, but uses a range of 256 for beacons and end gateways.
#Range: 1 ~ 1024
terRange=256
#GUI Config
[client.gui]
#Opacity of HUD used by MekaSuit.
#Range: 0.0 ~ 1.0
hudOpacity=0.4000000059604645
#Color of HUD used by MekaSuit.
hudColor=4257264
#Color of warning HUD elements used by MekaSuit.
hudWarningColor=16768335
#Color of danger HUD elements used by MekaSuit.
hudDangerColor=16726076
#Visual jitter of MekaSuit HUD, seen when moving the player's head. Bigger value = more jitter.
#Range: 1.0 ~ 100.0
hudJitter=6.0
#Display a fancy compass when the MekaSuit is worn.