Reset changed configs

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Citali 2021-01-28 21:21:47 +01:00
parent c11ee54acd
commit a4b851177f
Signed by: Citali
GPG Key ID: CD1CD4279A473F9C
637 changed files with 60515 additions and 0 deletions

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{
"generic": [],
"armor": [
{
"name": "Deflection",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:thorns"
]
},
{
"name": "Protection",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:protection"
]
},
{
"name": "the Apprentice",
"effect": "enchant_randomly",
"rarity": 0
},
{
"name": "the Master Blacksmith",
"effect": "enchant",
"rarity": 4,
"enchantments": [
"minecraft:protection",
"minecraft:unbreaking"
],
"level": 3
}
],
"tool": [
{
"name": "the Harvester",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:efficiency"
]
}
],
"sword": [
{
"name": "the Cinder Lord",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:fire_aspect"
]
},
{
"name": "the Rogue Knight",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:sweeping"
]
},
{
"name": "the Monster Slayer",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:smite"
]
},
{
"name": "the Goblin Slayer",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:sharpness"
]
}
],
"ranged_weapon": [],
"generic_prefix": [
{
"name": "Arcane",
"effect": "enchant_randomly",
"rarity": 0
}
],
"armor_prefix": [
{
"name": "Tempered",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:protection"
]
},
{
"name": "Fire Proof",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:fire_protection"
]
},
{
"name": "Resistant",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:blast_protection"
]
},
{
"name": "Reinforced",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:projectile_protection"
]
},
{
"name": "Cursed",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:vanishing_curse"
]
},
{
"name": "Cursed",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:binding_curse"
]
},
{
"name": "Reforged",
"effect": "multiply_enchantment_level",
"rarity": 1,
"enchantmentMultiplier": 0.5
},
{
"name": "Surplus",
"effect": "multiply_enchantment_level",
"rarity": 1,
"enchantmentMultiplier": 0.75
},
{
"name": "Legendary",
"effect": "multiply_enchantment_level",
"rarity": 1,
"enchantmentMultiplier": 1.0
},
{
"name": "Genuine",
"effect": "multiply_enchantment_level",
"rarity": 1,
"enchantmentMultiplier": 1.0
}
],
"tool_prefix": [
{
"name": "Durable",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:unbreaking"
]
},
{
"name": "Hardened",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:unbreaking"
]
},
{
"name": "Blessed",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:efficiency"
]
},
{
"name": "Reforged",
"effect": "multiply_enchantment_level",
"rarity": 1,
"enchantmentMultiplier": 0.5
}
],
"sword_prefix": [
{
"name": "Holy",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:smite"
]
},
{
"name": "Tempered",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:sharpness",
"minecraft:unbreaking"
]
},
{
"name": "Reforged",
"effect": "multiply_enchantment_level",
"rarity": 1,
"enchantmentMultiplier": 0.5
}
],
"ranged_weapon_prefix": [
{
"name": "Refined",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:power",
"minecraft:unbreaking"
]
},
{
"name": "Powerful",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:punch"
]
}
],
"config_version": 0
}

14
config/EnderStorage.cfg Normal file
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# The RegistryName for the Item to lock EnderChests and Tanks.
S:"personalItem"="minecraft:diamond"
# Causes chests to lose personal settings and drop the diamond on break.
B:"anarchyMode"=false
# The size of each inventory of EnderStorage, 0 = 3x3, 1 = 3x9, 2 = 6x9, default = 1
I:"item_storage_size"=1
# Disables the tank on top of creators heads.
B:"disableCreatorVisuals"=false
# Enable this to make EnderStorage use vanilla's EnderChest sounds instead of the standard chest.
B:"useVanillaEnderChestsSounds"=false

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#Client Config. This config only exists on the client
[client]
#Set to false to prevent particle spam when loading multiblocks (notification message will display instead).
enableMultiblockFormationParticles = true
#If enabled machines play their sounds while running.
enableMachineSounds = true
#Play sounds for Jetpack/Gas Mask/Flamethrower/Radiation (all players).
enablePlayerSounds = true
#Adjust Mekanism sounds' base volume. < 1 is softer, higher is louder.
#Range: 0.0 ~ 3.4028234663852886E38
baseSoundVolume = 1.0
#Range at which Tile Entity Renderer's added by Mekanism can render at, for example the contents of multiblocks. Vanilla defaults the rendering range for TERs to 64 for most blocks, but uses a range of 256 for beacons and end gateways.
#Range: 1 ~ 1024
terRange = 256
#How many particles spawn when rendering radiation effects (scaled by radiation level).
radiationParticleCount = 100
#Show particles when machines active.
machineEffects = true
#Enable item information HUD during gameplay
enableHUD = true
#Allow sneak + scroll to change item modes.
allowModeScroll = true
#Should active machines produce block light.
enableAmbientLighting = true
#If true, don't render Cables/Pipes/Tubes as transparent and don't render their contents.
opaqueTransmitters = false
#Christmas/New Years greetings in chat.
holidays = true
#Color of energy in item durability display.
energyColor = 3997338
#How far (in blocks) from the player radiation particles can spawn.
radiationParticleRadius = 30
#Align HUD with left (if true) or right (if false)
alignHUDLeft = true
#How much light to produce if ambient lighting is enabled.
#Range: 1 ~ 15
ambientLightingLevel = 15
#QIO Config
[client.qio]
#Sorting direction when viewing items in a QIO Item Viewer.
#Allowed Values: ASCENDING, DESCENDING
itemViewerSortDirection = "ASCENDING"
#Sorting strategy when viewing items in a QIO Item Viewer.
#Allowed Values: NAME, SIZE, MOD
itemViewerSortType = "NAME"
#Number of slots to view horizontally on a QIO Item Viewer.
#Range: 8 ~ 16
itemViewerSlotsX = 8
#Number of slots to view vertically on a QIO Item Viewer.
#Range: 2 ~ 48
itemViewerSlotsY = 4
#GUI Config
[client.gui]
#Color of HUD used by MekaSuit.
hudColor = 4257264
#Display a fancy compass when the MekaSuit is worn.
mekaSuitHelmetCompass = true
#Opacity of HUD used by MekaSuit.
#Range: 0.0 ~ 1.0
hudOpacity = 0.4000000059604645
#Visual jitter of MekaSuit HUD, seen when moving the player's head. Bigger value = more jitter.
#Range: 1.0 ~ 100.0
hudJitter = 6.0
#Color of warning HUD elements used by MekaSuit.
hudWarningColor = 16768335
#Color of danger HUD elements used by MekaSuit.
hudDangerColor = 16726076

203
config/Mekanism/gear.toml Normal file
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#Gear Config. This config is synced from server to client.
[gear]
#Atomic Disassembler Settings
[gear.atomic_disassembler]
#Base Energy (Joules) usage of the Atomic Disassembler. (Gets multiplied by speed factor)
energyUsage = "10"
#Cost in Joules of using the Atomic Disassembler as a weapon.
energyUsageWeapon = "2000"
#The Range of the Atomic Disassembler Extended Vein Mining.
miningRange = 10
#The max Atomic Disassembler Vein Mining Block Count.
miningCount = 128
#Enable the 'Slow' mode for the Atomic Disassembler.
slowMode = true
#Enable the 'Fast' mode for the Atomic Disassembler.
fastMode = true
#Enable the 'Vein Mining' mode for the Atomic Disassembler.
veinMining = true
#Enable the 'Extended Vein Mining' mode for the Atomic Disassembler. (Allows vein mining everything not just ores/logs)
extendedMining = true
#The amount of damage the Atomic Disassembler does when it is out of power. (Value is in number of half hearts)
minDamage = 4
#The amount of damage the Atomic Disassembler does when it has at least DisassemblerEnergyUsageWeapon power stored. (Value is in number of half hearts)
maxDamage = 20
#Maximum amount (joules) of energy the Atomic Disassembler can contain.
maxEnergy = "1000000"
#Amount (joules) of energy the Atomic Disassembler can accept per tick.
chargeRate = "5000"
#Configurator Settings
[gear.configurator]
#Maximum amount (joules) of energy the Configurator can contain.
maxEnergy = "60000"
#Amount (joules) of energy the Configurator can accept per tick.
chargeRate = "300"
#Energy usage in joules of using the configurator to configure machines.
energyPerConfigure = "400"
#Energy cost in joules for each item the configurator ejects from a machine on empty mode.
energyPerItem = "8"
#Electric Bow Settings
[gear.electric_bow]
#Maximum amount (joules) of energy the Electric Bow can contain.
maxEnergy = "120000"
#Amount (joules) of energy the Electric Bow can accept per tick.
chargeRate = "600"
#Cost in Joules of using the Electric Bow with flame mode active.
energyUsage = "1200"
#Energy Tablet Settings
[gear.energy_tablet]
#Maximum amount (joules) of energy the Energy Tablet can contain.
maxEnergy = "1000000"
#Amount (joules) of energy the Energy Tablet can accept per tick.
chargeRate = "5000"
#Flamethrower Settings
[gear.flamethrower]
#Flamethrower Gas Tank capacity in mB.
#Range: 1 ~ 9223372036854775807
maxGas = 24000
#Amount of hydrogen the Flamethrower can accept per tick.
#Range: 1 ~ 9223372036854775807
fillRate = 16
#Free Runner Settings
[gear.free_runner]
#Energy cost/multiplier in Joules for reducing fall damage with free runners. Energy cost is: FallDamage * freeRunnerFallEnergyCost. (1 FallDamage is 1 half heart)
fallEnergyCost = "50"
#Maximum amount (joules) of energy Free Runners can contain.
maxEnergy = "64000"
#Amount (joules) of energy the Free Runners can accept per tick.
chargeRate = "320"
#Jetpack Settings
[gear.jetpack]
#Jetpack Gas Tank capacity in mB.
#Range: 1 ~ 9223372036854775807
maxGas = 24000
#Amount of hydrogen the Jetpack can accept per tick.
#Range: 1 ~ 9223372036854775807
fillRate = 16
#Armored Jetpack Settings
[gear.jetpack.armored]
#Armor value of the Armored Jetpack.
armor = 12
#Toughness value of the Armored Jetpack.
toughness = 2.0
#Network Reader Settings
[gear.network_reader]
#Maximum amount (joules) of energy the Network Reader can contain.
maxEnergy = "60000"
#Amount (joules) of energy the Network Reader can accept per tick.
chargeRate = "300"
#Energy usage in joules for each network reading.
energyUsage = "400"
#Portable Teleporter Settings
[gear.portable_teleporter]
#Maximum amount (joules) of energy the Portable Teleporter can contain.
maxEnergy = "1000000"
#Amount (joules) of energy the Portable Teleporter can accept per tick.
chargeRate = "5000"
#Delay in ticks before a player is teleported after clicking the Teleport button in the portable teleporter.
delay = 0
#Scuba Tank Settings
[gear.scuba_tank]
#Scuba Tank Gas Tank capacity in mB.
#Range: 1 ~ 9223372036854775807
maxGas = 24000
#Amount of oxygen the Scuba Tank Gas Tank can accept per tick.
#Range: 1 ~ 9223372036854775807
fillRate = 16
#Seismic Reader Settings
[gear.seismic_reader]
#Maximum amount (joules) of energy the Seismic Reader can contain.
maxEnergy = "12000"
#Amount (joules) of energy the Seismic Reader can accept per tick.
chargeRate = "60"
#Energy usage in joules required to use the Seismic Reader.
energyUsage = "250"
#Canteen Settings
[gear.canteen]
#Maximum amount of Nutritional Paste storable by the Canteen.
#Range: 1 ~ 9223372036854775807
maxStorage = 64000
#Rate at which Nutritional Paste can be transferred into a Canteen.
#Range: 1 ~ 9223372036854775807
transferRate = 128
#Meka-Tool Settings
[gear.mekatool]
#Cost in Joules of using the Meka-Tool to teleport 10 blocks.
energyUsageTeleport = "1000"
#Cost in Joules of using the Meka-Tool to deal 4 units of damage.
energyUsageWeapon = "2000"
#Maximum distance a player can teleport with the Meka-Tool.
maxTeleportReach = 100
#Damage applied by Meka-Tool without using any energy.
baseDamage = 4
#Efficiency of the Meka-Tool with energy but without any upgrades.
baseEfficiency = 4.0
#Energy capacity (Joules) of the Meka-Tool without any installed upgrades. Quadratically scaled by upgrades.
baseEnergyCapacity = "16000000"
#Amount (joules) of energy the Meka-Tool can accept per tick. Quadratically scaled by upgrades.
chargeRate = "100000"
#Cost in Joules of using the Meka-Tool as a hoe.
energyUsageHoe = "10"
#Cost in Joules of using the Meka-Tool as a shovel for making paths.
energyUsageShovel = "10"
#Cost in Joules of using the Meka-Tool as an axe for stripping logs.
energyUsageAxe = "10"
#Enable the 'Extended Vein Mining' mode for the Meka-Tool. (Allows vein mining everything not just ores/logs)
extendedMining = true
#MekaSuit Settings
[gear.mekasuit]
#Energy capacity (Joules) of MekaSuit items without any installed upgrades. Quadratically scaled by upgrades.
baseEnergyCapacity = "16000000"
#Amount (joules) of energy the MekaSuit can accept per tick. Quadratically scaled by upgrades.
chargeRate = "100000"
#Energy usage (Joules) of MekaSuit when adding 0.1 to jump motion.
baseJumpEnergyUsage = "1000"
#Energy usage (Joules) of MekaSuit when lessening a potion effect.
energyUsagePotionTick = "40000"
#Energy cost/multiplier in Joules for reducing magic damage via the inhalation purification unit. Energy cost is: MagicDamage * energyUsageMagicPrevent. (1 MagicDamage is 1 half heart).
energyUsageMagicReduce = "1000"
#Energy usage (Joules) of MekaSuit when adding 0.1 to sprint motion.
energyUsageSprintBoost = "100"
#Energy usage (Joules) of MekaSuit per tick when flying via Gravitational Modulation.
energyUsageGravitationalModulation = "1000"
#Charge rate of inventory items (Joules) per tick.
inventoryChargeRate = "10000"
#Solar recharging rate (Joules) of helmet per tick, per upgrade installed.
solarRechargingRate = "500"
#Energy usage (Joules) of MekaSuit per tick of using vision enhancement.
energyUsageVisionEnhancement = "500"
#Energy usage (Joules) of MekaSuit per half-food of nutritional injection.
energyUsageNutritionalInjection = "20000"
#Energy usage (Joules) of MekaSuit per unit of damage applied.
energyUsageDamage = "100000"
#Energy usage (Joules) of MekaSuit per tick of attracting a single item.
energyUsageItemAttraction = "250"
#Maximum amount of Nutritional Paste storable by the nutritional injection unit.
#Range: 1 ~ 9223372036854775807
nutritionalMaxStorage = 128000
#Rate at which Nutritional Paste can be transferred into the nutritional injection unit.
#Range: 1 ~ 9223372036854775807
nutritionalTransferRate = 256
#Maximum amount of Hydrogen storable in the jetpack unit.
#Range: 1 ~ 9223372036854775807
jetpackMaxStorage = 48000
#Rate at which Hydrogen can be transferred into the jetpack unit.
#Range: 1 ~ 9223372036854775807
jetpackTransferRate = 256

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#General Config. This config is synced from server to client.
[general]
#Log Mekanism packet names. Debug setting.
logPackets = false
#Disable to make the anchor upgrade not do anything.
allowChunkloading = true
#How many ticks must pass until a block's active state is synced with the client, if it has been rapidly changing.
blockDeactivationDelay = 60
#Any mod ids added to this list will not be able to have any of their blocks, picked up by the cardboard box. For example: ["mekanism"]
cardboardModBlacklist = ["refinedstorage", "tetra", "storagedrawers"]
#Allow right clicking on Cables/Pipes/Tubes with alloys to upgrade the tier.
transmitterAlloyUpgrade = true
#Base factor for working out machine performance with upgrades - UpgradeModifier * (UpgradesInstalled/UpgradesPossible).
#Range: > 1
maxUpgradeMultiplier = 10
#How much Boiler heat is immediately usable to convert water to steam.
boilerWaterConductivity = 0.7
#Amount of heat produced per fuel tick of a fuel's burn time in the Fuelwood Heater.
heatPerFuelTick = 400.0
#How much heat energy is created from one Joule of regular energy in the Resistive Heater.
#Range: 0.0 ~ 1.0
resistiveHeaterEfficiency = 0.6
#Amount of heat each Boiler heating element produces.
superheatingHeatTransfer = 1.6E7
#Displayed temperature unit in Mekanism GUIs.
#Allowed Values: K, C, R, F, STP
temperatureUnit = "C"
#Peak processing rate for the Solar Neutron Activator. Note: It can go higher than this value in some extreme environments.
maxSolarNeutronActivatorRate = 64
#Auto Eject Settings
[general.auto_eject]
#Rate at which fluid gets auto ejected from tiles.
fluid = 1024
#Rate at which chemicals gets auto ejected from tiles.
#Range: 1 ~ 9223372036854775807
chemical = 1024
#Prefilled Tanks
[general.prefilled]
#Add filled creative fluid tanks to creative/JEI.
fluidTanks = true
#Add filled creative gas tanks to creative/JEI.
gasTanks = true
#Add filled creative infusion tanks to creative/JEI.
infusionTanks = true
#Add filled creative pigment tanks to creative/JEI.
pigmentTanks = true
#Add filled creative slurry tanks to creative/JEI.
slurryTanks = true
#Energy Conversion Rate Settings
[general.energy_conversion]
#Disables IC2 power integration. Requires world restart (server-side option in SMP).
blacklistIC2 = false
#Conversion multiplier from EU to Joules (EU * JoulePerEU = Joules)
JoulePerEU = "10"
#Conversion multiplier from Joules to EU (Joules * EUPerJoule = EU)
EUPerJoule = "0.1000"
#Disables Forge Energy (FE,RF,IF,uF,CF) power integration. Requires world restart (server-side option in SMP).
blacklistForge = false
#Conversion multiplier from Forge Energy to Joules (FE * JoulePerForgeEnergy = Joules)
JoulePerForgeEnergy = "2.5000"
#Conversion multiplier from Joules to Forge Energy (Joules * ForgeEnergyPerJoule = FE)
ForgeEnergyPerJoule = "0.4000"
#Disables Flux Networks higher throughput Forge Energy (FE,RF,IF,uF,CF) power integration. Requires world restart (server-side option in SMP). Note: Disabling Forge Energy integration also disables this.
blacklistFluxNetworks = false
#How much energy is produced per mB of Hydrogen, also affects Electrolytic Separator usage, Ethylene burn rate and Gas generator energy capacity.
HydrogenEnergyDensity = "200"
#Burn time for Ethylene (1mB hydrogen + 2*bioFuel/tick*200ticks/100mB * 20x efficiency bonus).
EthyleneBurnTime = 40
#Maximum Joules per mB of Steam. Also affects Thermoelectric Boiler.
maxEnergyPerSteam = "10"
#Displayed energy type in Mekanism GUIs.
#Allowed Values: J, FE, EU
energyType = "FE"
#Radiation Settings
[general.radiation]
#Enable worldwide radiation effects. Don't be a downer and disable this.
radiationEnabled = true
#The radius of chunks checked when running radiation calculations. The algorithm is efficient, but don't abuse it by making this crazy high.
#Range: 1 ~ 100
chunkCheckRadius = 5
#Radiation sources are multiplied by this constant roughly once per second to represent their emission decay. At the default rate, it takes roughly 10 days to remove a 1,000 Sv/h (crazy high) source.
sourceDecayRate = 0.9995
#Radiated objects and entities are multiplied by this constant roughly once per second to represent their dosage decay.
targetDecayRate = 0.9995
#Defines the minimum severity radiation dosage severity (scale of 0 to 1) for which negative effects can take place. Set to 1 to disable negative effects completely.
#Range: 0.0 ~ 1.0
negativeEffectsMinSeverity = 0.1
#Amount of gas (mB) that can be stored in a Radioactive Waste Barrel.
#Range: 1 ~ 9223372036854775807
radioactiveWasteBarrelMaxGas = 64000
#Number of ticks required for radioactive gas stored in a Radioactive Waste Barrel to decay radioactiveWasteBarrelDecayAmount mB.
#Range: > 1
radioactiveWasteBarrelProcessTicks = 1200
#Number of mB of gas that decay every radioactiveWasteBarrelProcessTicks ticks when stored in a Radioactive Waste Barrel. Set to zero to disable decay all together. (Gases in the mekanism:waste_barrel_decay_blacklist tag will not decay).
#Range: 0 ~ 9223372036854775807
radioactiveWasteBarrelDecayAmount = 1
#Digital Miner Settings
[general.digital_miner]
#Energy multiplier for using silk touch mode with the Digital Miner.
silkMultiplier = 6
#Maximum radius in blocks that the Digital Miner can reach. (Increasing this may have negative effects on stability and/or performance. We strongly recommend you leave it at the default value).
#Range: > 1
maxRadius = 32
#Number of ticks required to mine a single block with a Digital Miner (without any upgrades).
#Range: > 1
ticksPerMine = 80
#Laser Settings
[general.laser]
#If enabled, lasers can break blocks and the flamethrower starts fires.
aestheticWorldDamage = true
#How far (in blocks) a laser can travel.
range = 64
#Energy needed to destroy or attract blocks with a Laser (per block hardness level).
energyNeededPerHardness = "100000"
#Energy used per half heart of damage being transferred to entities.
energyPerDamage = "2500"
#Pump Settings
[general.pump]
#Maximum block distance to pull fluid from for the Electric Pump.
maxPumpRange = 80
#If enabled makes Water and Heavy Water blocks be removed from the world on pump.
pumpWaterSources = false
#Fluidic Plenisher stops after this many blocks.
maxPlenisherNodes = 4000
#Quantum Entangloporter Settings
[general.quantum_entangloporter]
#Maximum energy buffer (Mekanism Joules) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier energy cube capacity.
energyBuffer = "256000000"
#Maximum fluid buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity.
#Range: > 1
fluidBuffer = 112000
#Maximum chemical buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity.
#Range: 1 ~ 9223372036854775807
chemicalBuffer = 512000
#Block security/protection Settings
[general.security]
#Enable the security system for players to prevent others from accessing their machines. Does NOT affect Frequencies.
allowProtection = true
#Ops can bypass the block security restrictions if enabled.
opsBypassRestrictions = false
#Nutritional PasteSettings
[general.nutritional_paste]
#Saturation level of Nutritional Paste when eaten.
saturation = 0.8
#How much mB of Nutritional Paste equates to one 'half-food.'
mbPerFood = 50
#Thermal Evaporation Plant Settings
[general.thermal_evaporation]
#Thermal Evaporation Tower heat loss per tick.
heatDissipation = 0.02
#Temperature to amount produced ratio for Thermal Evaporation Tower.
tempMultiplier = 0.4
#Heat to absorb per Solar Panel array of Thermal Evaporation Tower.
solarMultiplier = 0.2
#Heat capacity of Thermal Evaporation Tower layers (increases amount of energy needed to increase temperature).
heatCapacity = 100.0
#SPS Settings
[general.sps]
#How much input gas (polonium) in mB must be processed to make 1 mB of antimatter.
#Range: > 1
inputPerAntimatter = 1000
#Energy needed to process 1 mB of input (inputPerAntimatter * energyPerInput = energy to produce 1 mB of antimatter).
energyPerInput = "1000000"

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#Mekanism Generators Config. This config is synced between server and client.
[generators]
#Amount of energy in Joules the Bio Generator produces per tick.
bioGeneration = "350"
#Affects the Injection Rate, Max Temp, and Ignition Temp.
energyPerFusionFuel = "10000000"
#Peak output for the Solar Generator. Note: It can go higher than this value in some extreme environments.
solarGeneration = "50"
#Peak output for the Advanced Solar Generator. Note: It can go higher than this value in some extreme environments.
advancedSolarGeneration = "300"
#Heat Generator Settings
[generators.heat_generator]
#Amount of energy in Joules the Heat Generator produces per tick. (heatGenerationLava * heatGenerationLava) + heatGenerationNether
heatGeneration = "200"
#Multiplier of effectiveness of Lava in the Heat Generator.
heatGenerationLava = "30"
#Add this amount of Joules to the energy produced by a heat generator if it is in an 'ultrawarm' dimension, in vanilla this is just the Nether.
heatGenerationNether = "100"
#Turbine Settings
[generators.turbine]
#The number of blades on each turbine coil per blade applied.
turbineBladesPerCoil = 4
#The rate at which steam is vented into the turbine.
turbineVentGasFlow = 32000.0
#The rate at which steam is dispersed into the turbine.
turbineDisperserGasFlow = 1280.0
#The rate at which steam is condensed in the turbine.
condenserRate = 64000
#Wind Generator Settings
[generators.wind_generator]
#Minimum base generation value of the Wind Generator.
windGenerationMin = "60"
#Maximum base generation value of the Wind Generator.
windGenerationMax = "480"
#The minimum Y value that affects the Wind Generators Power generation.
windGenerationMinY = 24
#The maximum Y value that affects the Wind Generators Power generation.
windGenerationMaxY = 255
#The list of dimension ids that the Wind Generator will not generate power in.
windGenerationDimBlacklist = []
#Hohlraum Settings
[generators.hohlraum]
#Hohlraum capacity in mB.
#Range: 1 ~ 9223372036854775807
maxGas = 10
#Amount of DT-Fuel Hohlraum can accept per tick.
#Range: 1 ~ 9223372036854775807
fillRate = 1
#Fission Reactor Settings
[generators.fission_reactor]
#Amount of energy created (in heat) from each whole mB of fission fuel.
energyPerFissionFuel = "1000000"
#The heat capacity added to a Fission Reactor by a single casing block. Increase to require more energy to raise the reactor temperature.
casingHeatCapacity = 1000.0
#The average surface area of a Fission Reactor's fuel assemblies to reach 100% boil efficiency. Higher values make it harder to cool the reactor.
#Range: 1.0 ~ 1.7976931348623157E308
surfaceAreaTarget = 4.0
#Whether catastrophic meltdowns can occur from Fission Reactors.
meltdownsEnabled = true
#The chance of a meltdown occurring once damage passes 100%. Will linearly scale as damage continues increasing.
#Range: 0.0 ~ 1.0
meltdownChance = 0.001
#How much radioactivity of fuel/waste contents are multiplied during a meltdown.
meltdownRadiationMultiplier = 50.0

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#Machine Energy Storage Config. This config is synced from server to client.
[storage]
#Base energy storage (Joules).
enrichmentChamber = "20000"
#Base energy storage (Joules).
osmiumCompressor = "80000"
#Base energy storage (Joules).
combiner = "40000"
#Base energy storage (Joules).
crusher = "20000"
#Base energy storage (Joules).
metallurgicInfuser = "20000"
#Base energy storage (Joules).
purificationChamber = "80000"
#Base energy storage (Joules).
energizedSmelter = "20000"
#Base energy storage (Joules).
digitalMiner = "40000"
#Base energy storage (Joules).
electricPump = "40000"
#Base energy storage (Joules).
chargePad = "512000"
#Base energy storage (Joules).
rotaryCondensentrator = "20000"
#Base energy storage (Joules).
oxidationChamber = "80000"
#Base energy storage (Joules).
chemicalInfuser = "80000"
#Base energy storage (Joules).
chemicalInjectionChamber = "160000"
#Base energy storage (Joules).
electrolyticSeparator = "160000"
#Base energy storage (Joules).
precisionSawmill = "20000"
#Base energy storage (Joules).
chemicalDissolutionChamber = "160000"
#Base energy storage (Joules).
chemicalWasher = "80000"
#Base energy storage (Joules).
chemicalCrystallizer = "160000"
#Base energy storage (Joules).
seismicVibrator = "20000"
#Base energy storage (Joules).
pressurizedReactionBase = "2000"
#Base energy storage (Joules).
fluidicPlenisher = "40000"
#Base energy storage (Joules).
laser = "2000000"
#Base energy storage (Joules).
formulaicAssemblicator = "40000"
#Base energy storage (Joules).
teleporter = "5000000"
#Base energy storage (Joules).
modificationStation = "40000"
#Base energy storage (Joules).
isotopicCentrifuge = "80000"
#Base energy storage (Joules).
nutritionalLiquifier = "40000"
#Base energy storage (Joules). Also defines max process rate.
antiprotonicNucleosynthesizer = "1000000000"
#Base energy storage (Joules). Also defines max output rate.
spsPort = "1000000000"

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#Machine Energy Usage Config. This config is synced from server to client.
[usage]
#Energy per operation tick (Joules).
enrichmentChamber = "50"
#Energy per operation tick (Joules).
osmiumCompressor = "100"
#Energy per operation tick (Joules).
combiner = "50"
#Energy per operation tick (Joules).
crusher = "50"
#Energy per operation tick (Joules).
metallurgicInfuser = "50"
#Energy per operation tick (Joules).
purificationChamber = "200"
#Energy per operation tick (Joules).
energizedSmelter = "50"
#Energy per operation tick (Joules).
digitalMiner = "100"
#Energy per operation tick (Joules).
electricPump = "100"
#Energy per operation tick (Joules).
rotaryCondensentrator = "50"
#Energy per operation tick (Joules).
oxidationChamber = "200"
#Energy per operation tick (Joules).
chemicalInfuser = "200"
#Energy per operation tick (Joules).
chemicalInjectionChamber = "400"
#Energy per operation tick (Joules).
precisionSawmill = "50"
#Energy per operation tick (Joules).
chemicalDissolutionChamber = "400"
#Energy per operation tick (Joules).
chemicalWasher = "200"
#Energy per operation tick (Joules).
chemicalCrystallizer = "400"
#Energy per operation tick (Joules).
seismicVibrator = "50"
#Energy per operation tick (Joules).
pressurizedReactionBase = "5"
#Energy per operation tick (Joules).
fluidicPlenisher = "100"
#Energy per operation tick (Joules).
laser = "10000"
#Energy per operation tick (Joules).
formulaicAssemblicator = "100"
#Energy per operation tick (Joules).
modificationStation = "100"
#Energy per operation tick (Joules).
isotopicCentrifuge = "200"
#Energy per operation tick (Joules).
nutritionalLiquifier = "200"
#Energy per operation tick (Joules).
antiprotonicNucleosynthesizer = "100000"
#Teleporter
[usage.teleporter]
#Base Joules cost for a teleportation.
teleporterBase = "1000"
#Joules per unit of distance travelled during teleportation - sqrt(xDiff^2 + yDiff^2 + zDiff^2).
teleporterDistance = "10"
#Flat additional cost for interdimensional teleportation.
teleporterDimensionPenalty = "10000"

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config/Mekanism/tiers.toml Normal file
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#Tier Config. This config is synced from server to client.
[tier]
#Energy Cubes
[tier.energy_cubes]
#Maximum number of Joules Basic energy cubes can store.
basicStorage = "4000000"
#Output rate in Joules of Basic energy cubes.
basicOutput = "4000"
#Maximum number of Joules Advanced energy cubes can store.
advancedStorage = "16000000"
#Output rate in Joules of Advanced energy cubes.
advancedOutput = "16000"
#Maximum number of Joules Elite energy cubes can store.
eliteStorage = "64000000"
#Output rate in Joules of Elite energy cubes.
eliteOutput = "64000"
#Maximum number of Joules Ultimate energy cubes can store.
ultimateStorage = "256000000"
#Output rate in Joules of Ultimate energy cubes.
ultimateOutput = "256000"
#Maximum number of Joules Creative energy cubes can store.
creativeStorage = "18446744073709551615.9999"
#Output rate in Joules of Creative energy cubes.
creativeOutput = "18446744073709551615.9999"
#Fluid Tanks
[tier.fluid_tanks]
#Storage size of Basic fluid tanks in mB.
#Range: > 1
basicStorage = 14000
#Output rate of Basic fluid tanks in mB.
#Range: > 1
basicOutput = 400
#Storage size of Advanced fluid tanks in mB.
#Range: > 1
advancedStorage = 28000
#Output rate of Advanced fluid tanks in mB.
#Range: > 1
advancedOutput = 800
#Storage size of Elite fluid tanks in mB.
#Range: > 1
eliteStorage = 56000
#Output rate of Elite fluid tanks in mB.
#Range: > 1
eliteOutput = 1600
#Storage size of Ultimate fluid tanks in mB.
#Range: > 1
ultimateStorage = 112000
#Output rate of Ultimate fluid tanks in mB.
#Range: > 1
ultimateOutput = 3200
#Storage size of Creative fluid tanks in mB.
#Range: > 1
creativeStorage = 2147483647
#Output rate of Creative fluid tanks in mB.
#Range: > 1
creativeOutput = 1073741823
#Chemical Tanks
[tier.chemical_tanks]
#Storage size of Basic chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
basicStorage = 64000
#Output rate of Basic chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
basicOutput = 256
#Storage size of Advanced chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
advancedStorage = 128000
#Output rate of Advanced chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
advancedOutput = 512
#Storage size of Elite chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
eliteStorage = 256000
#Output rate of Elite chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
eliteOutput = 1028
#Storage size of Ultimate chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
ultimateStorage = 512000
#Output rate of Ultimate chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
ultimateOutput = 2056
#Storage size of Creative chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
creativeStorage = 9223372036854775807
#Output rate of Creative chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
creativeOutput = 4611686018427387903
#Bins
[tier.bins]
#The number of items Basic bins can store.
#Range: > 1
basicStorage = 4096
#The number of items Advanced bins can store.
#Range: > 1
advancedStorage = 8192
#The number of items Elite bins can store.
#Range: > 1
eliteStorage = 32768
#The number of items Ultimate bins can store.
#Range: > 1
ultimateStorage = 262144
#The number of items Creative bins can store.
#Range: > 1
creativeStorage = 2147483647
#Induction
[tier.induction]
#Maximum number of Joules Basic induction cells can store.
basicStorage = "8000000000"
#Maximum number of Joules Advanced induction cells can store.
advancedStorage = "64000000000"
#Maximum number of Joules Elite induction cells can store.
eliteStorage = "512000000000"
#Maximum number of Joules Ultimate induction cells can store.
ultimateStorage = "4000000000000"
#Maximum number of Joules Basic induction providers can output or accept.
basicOutput = "256000"
#Maximum number of Joules Advanced induction providers can output or accept.
advancedOutput = "2048000"
#Maximum number of Joules Elite induction providers can output or accept.
eliteOutput = "16384000"
#Maximum number of Joules Ultimate induction providers can output or accept.
ultimateOutput = "131072000"
#Transmitters
[tier.transmitters]
#Universal Cables
[tier.transmitters.energy]
#Internal buffer in Joules of each Basic universal cable.
basicCapacity = "8000"
#Internal buffer in Joules of each Advanced universal cable.
advancedCapacity = "128000"
#Internal buffer in Joules of each Elite universal cable.
eliteCapacity = "1024000"
#Internal buffer in Joules of each Ultimate universal cable.
ultimateCapacity = "8192000"
#Mechanical Pipes
[tier.transmitters.fluid]
#Capacity of Basic mechanical pipes in mB.
#Range: > 1
basicCapacity = 4000
#Pump rate of Basic mechanical pipes in mB/t.
#Range: > 1
basicPullAmount = 512
#Capacity of Advanced mechanical pipes in mB.
#Range: > 1
advancedCapacity = 8000
#Pump rate of Advanced mechanical pipes in mB/t.
#Range: > 1
advancedPullAmount = 1000
#Capacity of Elite mechanical pipes in mB.
#Range: > 1
eliteCapacity = 64000
#Pump rate of Elite mechanical pipes in mB/t.
#Range: > 1
elitePullAmount = 16000
#Capacity of Ultimate mechanical pipes in mB.
#Range: > 1
ultimateCapacity = 512000
#Pump rate of Ultimate mechanical pipes in mB/t.
#Range: > 1
ultimatePullAmount = 64000
#Pressurized Tubes
[tier.transmitters.gas]
#Capacity of Basic pressurized tubes in mB.
#Range: 1 ~ 9223372036854775807
basicCapacity = 8000
#Pump rate of Basic pressurized tubes in mB/t.
#Range: 1 ~ 9223372036854775807
basicPullAmount = 1000
#Capacity of Advanced pressurized tubes in mB.
#Range: 1 ~ 9223372036854775807
advancedCapacity = 64000
#Pump rate of Advanced pressurized tubes in mB/t.
#Range: 1 ~ 9223372036854775807
advancedPullAmount = 4000
#Capacity of Elite pressurized tubes in mB.
#Range: 1 ~ 9223372036854775807
eliteCapacity = 1000000
#Pump rate of Elite pressurized tubes in mB/t.
#Range: 1 ~ 9223372036854775807
elitePullAmount = 128000
#Capacity of Ultimate pressurized tubes in mB.
#Range: 1 ~ 9223372036854775807
ultimateCapacity = 16000000
#Pump rate of Ultimate pressurized tubes in mB/t.
#Range: 1 ~ 9223372036854775807
ultimatePullAmount = 1024000
#Logistical Transporters
[tier.transmitters.items]
#Item throughput rate of Basic logistical transporters in items/s.
#Range: > 1
basicPullAmount = 1
#Five times travel speed of Basic logistical transporter.
#Range: > 1
basicSpeed = 5
#Item throughput rate of Advanced logistical transporters in items/s.
#Range: > 1
advancedPullAmount = 16
#Five times travel speed of Advanced logistical transporter.
#Range: > 1
advancedSpeed = 10
#Item throughput rate of Elite logistical transporters in items/s.
#Range: > 1
elitePullAmount = 32
#Five times travel speed of Elite logistical transporter.
#Range: > 1
eliteSpeed = 20
#Item throughput rate of Ultimate logistical transporters in items/s.
#Range: > 1
ultimatePullAmount = 64
#Five times travel speed of Ultimate logistical transporter.
#Range: > 1
ultimateSpeed = 50
#Thermodynamic Conductors
[tier.transmitters.heat]
#Conduction value of Basic thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
basicInverseConduction = 5.0
#Heat capacity of Basic thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
basicHeatCapacity = 1.0
#Insulation value of Basic thermodynamic conductor.
#Range: 0.0 ~ 1.7976931348623157E308
basicInsulation = 10.0
#Conduction value of Advanced thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
advancedInverseConduction = 5.0
#Heat capacity of Advanced thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
advancedHeatCapacity = 1.0
#Insulation value of Advanced thermodynamic conductor.
#Range: 0.0 ~ 1.7976931348623157E308
advancedInsulation = 400.0
#Conduction value of Elite thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
eliteInverseConduction = 5.0
#Heat capacity of Elite thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
eliteHeatCapacity = 1.0
#Insulation value of Elite thermodynamic conductor.
#Range: 0.0 ~ 1.7976931348623157E308
eliteInsulation = 8000.0
#Conduction value of Ultimate thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
ultimateInverseConduction = 5.0
#Heat capacity of Ultimate thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
ultimateHeatCapacity = 1.0
#Insulation value of Ultimate thermodynamic conductor.
#Range: 0.0 ~ 1.7976931348623157E308
ultimateInsulation = 100000.0

645
config/Mekanism/tools.toml Normal file
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#Mekanism Tools Config. This config is synced from server to client.
[tools]
[tools.mobArmorSpawnRate]
#The chance that Mekanism Armor can spawn on mobs.
#Range: 0.0 ~ 1.0
general = 0.03
#Spawn chances for pieces of Bronze gear. Note: These values are after the general mobArmorSpawnRate has been checked, and after an even split between armor types has been done.
[tools.mobArmorSpawnRate.bronze]
#The chance that mobs can spawn with Bronze Swords.
#Range: 0.0 ~ 1.0
swordChance = 0.5
#The chance that mobs can spawn with Bronze Helmets.
#Range: 0.0 ~ 1.0
helmetChance = 0.5
#The chance that mobs can spawn with Bronze Chestplates.
#Range: 0.0 ~ 1.0
chestplateChance = 0.5
#The chance that mobs can spawn with Bronze Leggings.
#Range: 0.0 ~ 1.0
leggingsChance = 0.5
#The chance that mobs can spawn with Bronze Boots.
#Range: 0.0 ~ 1.0
bootsChance = 0.5
#Spawn chances for pieces of Lapis Lazuli gear. Note: These values are after the general mobArmorSpawnRate has been checked, and after an even split between armor types has been done.
[tools.mobArmorSpawnRate.lapis_lazuli]
#The chance that mobs can spawn with Lapis Lazuli Swords.
#Range: 0.0 ~ 1.0
swordChance = 0.5
#The chance that mobs can spawn with Lapis Lazuli Helmets.
#Range: 0.0 ~ 1.0
helmetChance = 0.5
#The chance that mobs can spawn with Lapis Lazuli Chestplates.
#Range: 0.0 ~ 1.0
chestplateChance = 0.5
#The chance that mobs can spawn with Lapis Lazuli Leggings.
#Range: 0.0 ~ 1.0
leggingsChance = 0.5
#The chance that mobs can spawn with Lapis Lazuli Boots.
#Range: 0.0 ~ 1.0
bootsChance = 0.5
#Spawn chances for pieces of Osmium gear. Note: These values are after the general mobArmorSpawnRate has been checked, and after an even split between armor types has been done.
[tools.mobArmorSpawnRate.osmium]
#The chance that mobs can spawn with Osmium Swords.
#Range: 0.0 ~ 1.0
swordChance = 0.5
#The chance that mobs can spawn with Osmium Helmets.
#Range: 0.0 ~ 1.0
helmetChance = 0.5
#The chance that mobs can spawn with Osmium Chestplates.
#Range: 0.0 ~ 1.0
chestplateChance = 0.5
#The chance that mobs can spawn with Osmium Leggings.
#Range: 0.0 ~ 1.0
leggingsChance = 0.5
#The chance that mobs can spawn with Osmium Boots.
#Range: 0.0 ~ 1.0
bootsChance = 0.5
#Spawn chances for pieces of Refined Glowstone gear. Note: These values are after the general mobArmorSpawnRate has been checked, and after an even split between armor types has been done.
[tools.mobArmorSpawnRate.refined_glowstone]
#The chance that mobs can spawn with Refined Glowstone Swords.
#Range: 0.0 ~ 1.0
swordChance = 0.5
#The chance that mobs can spawn with Refined Glowstone Helmets.
#Range: 0.0 ~ 1.0
helmetChance = 0.5
#The chance that mobs can spawn with Refined Glowstone Chestplates.
#Range: 0.0 ~ 1.0
chestplateChance = 0.5
#The chance that mobs can spawn with Refined Glowstone Leggings.
#Range: 0.0 ~ 1.0
leggingsChance = 0.5
#The chance that mobs can spawn with Refined Glowstone Boots.
#Range: 0.0 ~ 1.0
bootsChance = 0.5
#Spawn chances for pieces of Refined Obsidian gear. Note: These values are after the general mobArmorSpawnRate has been checked, and after an even split between armor types has been done.
[tools.mobArmorSpawnRate.refined_obsidian]
#The chance that mobs can spawn with Refined Obsidian Swords.
#Range: 0.0 ~ 1.0
swordChance = 0.5
#The chance that mobs can spawn with Refined Obsidian Helmets.
#Range: 0.0 ~ 1.0
helmetChance = 0.5
#The chance that mobs can spawn with Refined Obsidian Chestplates.
#Range: 0.0 ~ 1.0
chestplateChance = 0.5
#The chance that mobs can spawn with Refined Obsidian Leggings.
#Range: 0.0 ~ 1.0
leggingsChance = 0.5
#The chance that mobs can spawn with Refined Obsidian Boots.
#Range: 0.0 ~ 1.0
bootsChance = 0.5
#Spawn chances for pieces of Steel gear. Note: These values are after the general mobArmorSpawnRate has been checked, and after an even split between armor types has been done.
[tools.mobArmorSpawnRate.steel]
#The chance that mobs can spawn with Steel Swords.
#Range: 0.0 ~ 1.0
swordChance = 0.5
#The chance that mobs can spawn with Steel Helmets.
#Range: 0.0 ~ 1.0
helmetChance = 0.5
#The chance that mobs can spawn with Steel Chestplates.
#Range: 0.0 ~ 1.0
chestplateChance = 0.5
#The chance that mobs can spawn with Steel Leggings.
#Range: 0.0 ~ 1.0
leggingsChance = 0.5
#The chance that mobs can spawn with Steel Boots.
#Range: 0.0 ~ 1.0
bootsChance = 0.5
# Material Settings for bronze
[tools.bronze]
#Base attack damage of bronze items.
#Range: 0.0 ~ 3.4028234663852886E38
bronzeAttackDamage = 6.0
#Maximum durability of bronze shields.
#Range: > 0
bronzeShieldDurability = 1568
#Attack damage modifier of bronze swords.
bronzeSwordDamage = 3
#Attack speed of bronze swords.
bronzeSwordAtkSpeed = -2.4000000953674316
#Attack damage modifier of bronze shovels.
#Range: 0.0 ~ 3.4028234663852886E38
bronzeShovelDamage = 1.5
#Attack speed of bronze shovels.
bronzeShovelAtkSpeed = -3.0
#Attack damage modifier of bronze axes.
#Range: 0.0 ~ 3.4028234663852886E38
bronzeAxeDamage = 2.0
#Attack speed of bronze axes.
bronzeAxeAtkSpeed = -3.0999999046325684
#Attack damage modifier of bronze pickaxes.
bronzePickaxeDamage = 1
#Attack speed of bronze pickaxes.
bronzePickaxeAtkSpeed = -2.799999952316284
#Attack damage modifier of bronze hoes.
bronzeHoeDamage = -6
#Attack speed of bronze hoes.
bronzeHoeAtkSpeed = 3.0
#Maximum durability of bronze tools.
#Range: > 1
bronzeToolMaxUses = 800
#Efficiency of bronze tools.
bronzeEfficiency = 14.0
#Harvest level of bronze paxels.
#Range: > 0
bronzePaxelHarvestLevel = 3
#Attack damage modifier of bronze paxels.
#Range: 0.0 ~ 3.4028234663852886E38
bronzePaxelDamage = 8.0
#Attack speed of bronze paxels.
bronzePaxelAtkSpeed = -2.4000000953674316
#Efficiency of bronze paxels.
bronzePaxelEfficiency = 16.0
#Natural enchantability factor of bronze paxels.
#Range: > 0
bronzePaxelEnchantability = 14
#Maximum durability of bronze paxels.
#Range: > 1
bronzePaxelMaxUses = 1100
#Harvest level of bronze tools.
#Range: > 0
bronzeHarvestLevel = 2
#Natural enchantability factor of bronze items.
#Range: > 0
bronzeEnchantability = 10
#Base armor toughness value of bronze armor.
#Range: 0.0 ~ 3.4028234663852886E38
bronzeToughness = 0.0
#Base armor knockback resistance value of bronze armor.
#Range: 0.0 ~ 3.4028234663852886E38
bronzeKnockbackResistance = 0.0
#Maximum durability of bronze boots.
#Range: > 1
bronzeBootDurability = 455
#Maximum durability of bronze leggings.
#Range: > 1
bronzeLeggingDurability = 525
#Maximum durability of bronze chestplates.
#Range: > 1
bronzeChestplateDurability = 560
#Maximum durability of bronze helmets.
#Range: > 1
bronzeHelmetDurability = 385
#Protection value of bronze boots.
#Range: > 0
bronzeBootArmor = 2
#Protection value of bronze leggings.
#Range: > 0
bronzeLeggingArmor = 5
#Protection value of bronze chestplates.
#Range: > 0
bronzeChestplateArmor = 6
#Protection value of bronze helmets.
#Range: > 0
bronzeHelmetArmor = 3
# Material Settings for lapis_lazuli
[tools.lapis_lazuli]
#Base attack damage of lapis_lazuli items.
#Range: 0.0 ~ 3.4028234663852886E38
lapis_lazuliAttackDamage = 2.0
#Maximum durability of lapis_lazuli shields.
#Range: > 0
lapis_lazuliShieldDurability = 582
#Attack damage modifier of lapis_lazuli swords.
lapis_lazuliSwordDamage = 3
#Attack speed of lapis_lazuli swords.
lapis_lazuliSwordAtkSpeed = -2.4000000953674316
#Attack damage modifier of lapis_lazuli shovels.
#Range: 0.0 ~ 3.4028234663852886E38
lapis_lazuliShovelDamage = 1.5
#Attack speed of lapis_lazuli shovels.
lapis_lazuliShovelAtkSpeed = -3.0
#Attack damage modifier of lapis_lazuli axes.
#Range: 0.0 ~ 3.4028234663852886E38
lapis_lazuliAxeDamage = 6.0
#Attack speed of lapis_lazuli axes.
lapis_lazuliAxeAtkSpeed = -3.0999999046325684
#Attack damage modifier of lapis_lazuli pickaxes.
lapis_lazuliPickaxeDamage = 1
#Attack speed of lapis_lazuli pickaxes.
lapis_lazuliPickaxeAtkSpeed = -2.799999952316284
#Attack damage modifier of lapis_lazuli hoes.
lapis_lazuliHoeDamage = -2
#Attack speed of lapis_lazuli hoes.
lapis_lazuliHoeAtkSpeed = -1.0
#Maximum durability of lapis_lazuli tools.
#Range: > 1
lapis_lazuliToolMaxUses = 200
#Efficiency of lapis_lazuli tools.
lapis_lazuliEfficiency = 5.0
#Harvest level of lapis_lazuli paxels.
#Range: > 0
lapis_lazuliPaxelHarvestLevel = 2
#Attack damage modifier of lapis_lazuli paxels.
#Range: 0.0 ~ 3.4028234663852886E38
lapis_lazuliPaxelDamage = 6.0
#Attack speed of lapis_lazuli paxels.
lapis_lazuliPaxelAtkSpeed = -2.4000000953674316
#Efficiency of lapis_lazuli paxels.
lapis_lazuliPaxelEfficiency = 6.0
#Natural enchantability factor of lapis_lazuli paxels.
#Range: > 0
lapis_lazuliPaxelEnchantability = 10
#Maximum durability of lapis_lazuli paxels.
#Range: > 1
lapis_lazuliPaxelMaxUses = 250
#Harvest level of lapis_lazuli tools.
#Range: > 0
lapis_lazuliHarvestLevel = 2
#Natural enchantability factor of lapis_lazuli items.
#Range: > 0
lapis_lazuliEnchantability = 8
#Base armor toughness value of lapis_lazuli armor.
#Range: 0.0 ~ 3.4028234663852886E38
lapis_lazuliToughness = 0.0
#Base armor knockback resistance value of lapis_lazuli armor.
#Range: 0.0 ~ 3.4028234663852886E38
lapis_lazuliKnockbackResistance = 0.0
#Maximum durability of lapis_lazuli boots.
#Range: > 1
lapis_lazuliBootDurability = 169
#Maximum durability of lapis_lazuli leggings.
#Range: > 1
lapis_lazuliLeggingDurability = 195
#Maximum durability of lapis_lazuli chestplates.
#Range: > 1
lapis_lazuliChestplateDurability = 208
#Maximum durability of lapis_lazuli helmets.
#Range: > 1
lapis_lazuliHelmetDurability = 143
#Protection value of lapis_lazuli boots.
#Range: > 0
lapis_lazuliBootArmor = 2
#Protection value of lapis_lazuli leggings.
#Range: > 0
lapis_lazuliLeggingArmor = 6
#Protection value of lapis_lazuli chestplates.
#Range: > 0
lapis_lazuliChestplateArmor = 5
#Protection value of lapis_lazuli helmets.
#Range: > 0
lapis_lazuliHelmetArmor = 2
# Material Settings for osmium
[tools.osmium]
#Base attack damage of osmium items.
#Range: 0.0 ~ 3.4028234663852886E38
osmiumAttackDamage = 4.0
#Maximum durability of osmium shields.
#Range: > 0
osmiumShieldDurability = 1344
#Attack damage modifier of osmium swords.
osmiumSwordDamage = 3
#Attack speed of osmium swords.
osmiumSwordAtkSpeed = -2.4000000953674316
#Attack damage modifier of osmium shovels.
#Range: 0.0 ~ 3.4028234663852886E38
osmiumShovelDamage = 1.5
#Attack speed of osmium shovels.
osmiumShovelAtkSpeed = -3.0
#Attack damage modifier of osmium axes.
#Range: 0.0 ~ 3.4028234663852886E38
osmiumAxeDamage = 4.0
#Attack speed of osmium axes.
osmiumAxeAtkSpeed = -3.0
#Attack damage modifier of osmium pickaxes.
osmiumPickaxeDamage = 1
#Attack speed of osmium pickaxes.
osmiumPickaxeAtkSpeed = -2.799999952316284
#Attack damage modifier of osmium hoes.
osmiumHoeDamage = -4
#Attack speed of osmium hoes.
osmiumHoeAtkSpeed = 1.0
#Maximum durability of osmium tools.
#Range: > 1
osmiumToolMaxUses = 500
#Efficiency of osmium tools.
osmiumEfficiency = 10.0
#Harvest level of osmium paxels.
#Range: > 0
osmiumPaxelHarvestLevel = 3
#Attack damage modifier of osmium paxels.
#Range: 0.0 ~ 3.4028234663852886E38
osmiumPaxelDamage = 5.0
#Attack speed of osmium paxels.
osmiumPaxelAtkSpeed = -2.4000000953674316
#Efficiency of osmium paxels.
osmiumPaxelEfficiency = 12.0
#Natural enchantability factor of osmium paxels.
#Range: > 0
osmiumPaxelEnchantability = 16
#Maximum durability of osmium paxels.
#Range: > 1
osmiumPaxelMaxUses = 700
#Harvest level of osmium tools.
#Range: > 0
osmiumHarvestLevel = 2
#Natural enchantability factor of osmium items.
#Range: > 0
osmiumEnchantability = 12
#Base armor toughness value of osmium armor.
#Range: 0.0 ~ 3.4028234663852886E38
osmiumToughness = 1.0
#Base armor knockback resistance value of osmium armor.
#Range: 0.0 ~ 3.4028234663852886E38
osmiumKnockbackResistance = 0.0
#Maximum durability of osmium boots.
#Range: > 1
osmiumBootDurability = 390
#Maximum durability of osmium leggings.
#Range: > 1
osmiumLeggingDurability = 450
#Maximum durability of osmium chestplates.
#Range: > 1
osmiumChestplateDurability = 480
#Maximum durability of osmium helmets.
#Range: > 1
osmiumHelmetDurability = 330
#Protection value of osmium boots.
#Range: > 0
osmiumBootArmor = 3
#Protection value of osmium leggings.
#Range: > 0
osmiumLeggingArmor = 6
#Protection value of osmium chestplates.
#Range: > 0
osmiumChestplateArmor = 5
#Protection value of osmium helmets.
#Range: > 0
osmiumHelmetArmor = 3
# Material Settings for refined_glowstone
[tools.refined_glowstone]
#Base attack damage of refined_glowstone items.
#Range: 0.0 ~ 3.4028234663852886E38
refined_glowstoneAttackDamage = 5.0
#Maximum durability of refined_glowstone shields.
#Range: > 0
refined_glowstoneShieldDurability = 806
#Attack damage modifier of refined_glowstone swords.
refined_glowstoneSwordDamage = 3
#Attack speed of refined_glowstone swords.
refined_glowstoneSwordAtkSpeed = -2.4000000953674316
#Attack damage modifier of refined_glowstone shovels.
#Range: 0.0 ~ 3.4028234663852886E38
refined_glowstoneShovelDamage = 1.5
#Attack speed of refined_glowstone shovels.
refined_glowstoneShovelAtkSpeed = -3.0
#Attack damage modifier of refined_glowstone axes.
#Range: 0.0 ~ 3.4028234663852886E38
refined_glowstoneAxeDamage = 3.0
#Attack speed of refined_glowstone axes.
refined_glowstoneAxeAtkSpeed = -3.0999999046325684
#Attack damage modifier of refined_glowstone pickaxes.
refined_glowstonePickaxeDamage = 1
#Attack speed of refined_glowstone pickaxes.
refined_glowstonePickaxeAtkSpeed = -2.799999952316284
#Attack damage modifier of refined_glowstone hoes.
refined_glowstoneHoeDamage = -5
#Attack speed of refined_glowstone hoes.
refined_glowstoneHoeAtkSpeed = 2.0
#Maximum durability of refined_glowstone tools.
#Range: > 1
refined_glowstoneToolMaxUses = 300
#Efficiency of refined_glowstone tools.
refined_glowstoneEfficiency = 14.0
#Harvest level of refined_glowstone paxels.
#Range: > 0
refined_glowstonePaxelHarvestLevel = 3
#Attack damage modifier of refined_glowstone paxels.
#Range: 0.0 ~ 3.4028234663852886E38
refined_glowstonePaxelDamage = 4.0
#Attack speed of refined_glowstone paxels.
refined_glowstonePaxelAtkSpeed = -2.4000000953674316
#Efficiency of refined_glowstone paxels.
refined_glowstonePaxelEfficiency = 18.0
#Natural enchantability factor of refined_glowstone paxels.
#Range: > 0
refined_glowstonePaxelEnchantability = 22
#Maximum durability of refined_glowstone paxels.
#Range: > 1
refined_glowstonePaxelMaxUses = 450
#Harvest level of refined_glowstone tools.
#Range: > 0
refined_glowstoneHarvestLevel = 2
#Natural enchantability factor of refined_glowstone items.
#Range: > 0
refined_glowstoneEnchantability = 18
#Base armor toughness value of refined_glowstone armor.
#Range: 0.0 ~ 3.4028234663852886E38
refined_glowstoneToughness = 0.0
#Base armor knockback resistance value of refined_glowstone armor.
#Range: 0.0 ~ 3.4028234663852886E38
refined_glowstoneKnockbackResistance = 0.0
#Maximum durability of refined_glowstone boots.
#Range: > 1
refined_glowstoneBootDurability = 234
#Maximum durability of refined_glowstone leggings.
#Range: > 1
refined_glowstoneLeggingDurability = 270
#Maximum durability of refined_glowstone chestplates.
#Range: > 1
refined_glowstoneChestplateDurability = 288
#Maximum durability of refined_glowstone helmets.
#Range: > 1
refined_glowstoneHelmetDurability = 198
#Protection value of refined_glowstone boots.
#Range: > 0
refined_glowstoneBootArmor = 3
#Protection value of refined_glowstone leggings.
#Range: > 0
refined_glowstoneLeggingArmor = 6
#Protection value of refined_glowstone chestplates.
#Range: > 0
refined_glowstoneChestplateArmor = 7
#Protection value of refined_glowstone helmets.
#Range: > 0
refined_glowstoneHelmetArmor = 3
# Material Settings for refined_obsidian
[tools.refined_obsidian]
#Base attack damage of refined_obsidian items.
#Range: 0.0 ~ 3.4028234663852886E38
refined_obsidianAttackDamage = 10.0
#Maximum durability of refined_obsidian shields.
#Range: > 0
refined_obsidianShieldDurability = 2240
#Attack damage modifier of refined_obsidian swords.
refined_obsidianSwordDamage = 3
#Attack speed of refined_obsidian swords.
refined_obsidianSwordAtkSpeed = -2.4000000953674316
#Attack damage modifier of refined_obsidian shovels.
#Range: 0.0 ~ 3.4028234663852886E38
refined_obsidianShovelDamage = 1.5
#Attack speed of refined_obsidian shovels.
refined_obsidianShovelAtkSpeed = -3.0
#Attack damage modifier of refined_obsidian axes.
#Range: 0.0 ~ 3.4028234663852886E38
refined_obsidianAxeDamage = 2.0
#Attack speed of refined_obsidian axes.
refined_obsidianAxeAtkSpeed = -2.0
#Attack damage modifier of refined_obsidian pickaxes.
refined_obsidianPickaxeDamage = 1
#Attack speed of refined_obsidian pickaxes.
refined_obsidianPickaxeAtkSpeed = -2.799999952316284
#Attack damage modifier of refined_obsidian hoes.
refined_obsidianHoeDamage = -10
#Attack speed of refined_obsidian hoes.
refined_obsidianHoeAtkSpeed = 7.0
#Maximum durability of refined_obsidian tools.
#Range: > 1
refined_obsidianToolMaxUses = 2500
#Efficiency of refined_obsidian tools.
refined_obsidianEfficiency = 20.0
#Harvest level of refined_obsidian paxels.
#Range: > 0
refined_obsidianPaxelHarvestLevel = 3
#Attack damage modifier of refined_obsidian paxels.
#Range: 0.0 ~ 3.4028234663852886E38
refined_obsidianPaxelDamage = 4.0
#Attack speed of refined_obsidian paxels.
refined_obsidianPaxelAtkSpeed = -2.4000000953674316
#Efficiency of refined_obsidian paxels.
refined_obsidianPaxelEfficiency = 25.0
#Natural enchantability factor of refined_obsidian paxels.
#Range: > 0
refined_obsidianPaxelEnchantability = 50
#Maximum durability of refined_obsidian paxels.
#Range: > 1
refined_obsidianPaxelMaxUses = 3000
#Harvest level of refined_obsidian tools.
#Range: > 0
refined_obsidianHarvestLevel = 3
#Natural enchantability factor of refined_obsidian items.
#Range: > 0
refined_obsidianEnchantability = 40
#Base armor toughness value of refined_obsidian armor.
#Range: 0.0 ~ 3.4028234663852886E38
refined_obsidianToughness = 4.0
#Base armor knockback resistance value of refined_obsidian armor.
#Range: 0.0 ~ 3.4028234663852886E38
refined_obsidianKnockbackResistance = 0.10000000149011612
#Maximum durability of refined_obsidian boots.
#Range: > 1
refined_obsidianBootDurability = 650
#Maximum durability of refined_obsidian leggings.
#Range: > 1
refined_obsidianLeggingDurability = 750
#Maximum durability of refined_obsidian chestplates.
#Range: > 1
refined_obsidianChestplateDurability = 800
#Maximum durability of refined_obsidian helmets.
#Range: > 1
refined_obsidianHelmetDurability = 550
#Protection value of refined_obsidian boots.
#Range: > 0
refined_obsidianBootArmor = 5
#Protection value of refined_obsidian leggings.
#Range: > 0
refined_obsidianLeggingArmor = 8
#Protection value of refined_obsidian chestplates.
#Range: > 0
refined_obsidianChestplateArmor = 12
#Protection value of refined_obsidian helmets.
#Range: > 0
refined_obsidianHelmetArmor = 5
# Material Settings for steel
[tools.steel]
#Base attack damage of steel items.
#Range: 0.0 ~ 3.4028234663852886E38
steelAttackDamage = 4.0
#Maximum durability of steel shields.
#Range: > 0
steelShieldDurability = 1792
#Attack damage modifier of steel swords.
steelSwordDamage = 3
#Attack speed of steel swords.
steelSwordAtkSpeed = -2.4000000953674316
#Attack damage modifier of steel shovels.
#Range: 0.0 ~ 3.4028234663852886E38
steelShovelDamage = 1.5
#Attack speed of steel shovels.
steelShovelAtkSpeed = -3.0
#Attack damage modifier of steel axes.
#Range: 0.0 ~ 3.4028234663852886E38
steelAxeDamage = 4.0
#Attack speed of steel axes.
steelAxeAtkSpeed = -3.0
#Attack damage modifier of steel pickaxes.
steelPickaxeDamage = 1
#Attack speed of steel pickaxes.
steelPickaxeAtkSpeed = -2.799999952316284
#Attack damage modifier of steel hoes.
steelHoeDamage = -4
#Attack speed of steel hoes.
steelHoeAtkSpeed = 1.0
#Maximum durability of steel tools.
#Range: > 1
steelToolMaxUses = 850
#Efficiency of steel tools.
steelEfficiency = 14.0
#Harvest level of steel paxels.
#Range: > 0
steelPaxelHarvestLevel = 3
#Attack damage modifier of steel paxels.
#Range: 0.0 ~ 3.4028234663852886E38
steelPaxelDamage = 8.0
#Attack speed of steel paxels.
steelPaxelAtkSpeed = -2.4000000953674316
#Efficiency of steel paxels.
steelPaxelEfficiency = 18.0
#Natural enchantability factor of steel paxels.
#Range: > 0
steelPaxelEnchantability = 14
#Maximum durability of steel paxels.
#Range: > 1
steelPaxelMaxUses = 1250
#Harvest level of steel tools.
#Range: > 0
steelHarvestLevel = 3
#Natural enchantability factor of steel items.
#Range: > 0
steelEnchantability = 10
#Base armor toughness value of steel armor.
#Range: 0.0 ~ 3.4028234663852886E38
steelToughness = 1.0
#Base armor knockback resistance value of steel armor.
#Range: 0.0 ~ 3.4028234663852886E38
steelKnockbackResistance = 0.0
#Maximum durability of steel boots.
#Range: > 1
steelBootDurability = 520
#Maximum durability of steel leggings.
#Range: > 1
steelLeggingDurability = 600
#Maximum durability of steel chestplates.
#Range: > 1
steelChestplateDurability = 640
#Maximum durability of steel helmets.
#Range: > 1
steelHelmetDurability = 440
#Protection value of steel boots.
#Range: > 0
steelBootArmor = 3
#Protection value of steel leggings.
#Range: > 0
steelLeggingArmor = 6
#Protection value of steel chestplates.
#Range: > 0
steelChestplateArmor = 7
#Protection value of steel helmets.
#Range: > 0
steelHelmetArmor = 3

134
config/Mekanism/world.toml Normal file
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#World generation settings for Mekanism. This config is synced from server to client
[world_generation]
#Allows chunks to retrogen Mekanism ore blocks.
enableRegeneration = false
#Change this value to cause Mekanism to regen its ore in all loaded chunks.
#Range: > 0
userWorldGenVersion = 0
#Generation Settings for copper ore.
[world_generation.copper]
#Determines if copper ore should be added to world generation.
shouldGenerate = false
#Chance that copper generates in a chunk.
#Range: 1 ~ 128
perChunk = 16
#Maximum number of blocks in a vein of copper.
#Range: 1 ~ 512
maxVeinSize = 8
#Maximum height (exclusive) that veins of copper can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
#Range: 1 ~ 256
maxHeight = 60
#Top offset for calculating height that veins of copper can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
topOffset = 0
#Bottom offset for calculating height that veins of copper can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
bottomOffset = 0
#Generation Settings for tin ore.
[world_generation.tin]
#Determines if tin ore should be added to world generation.
shouldGenerate = false
#Chance that tin generates in a chunk.
#Range: 1 ~ 128
perChunk = 14
#Maximum number of blocks in a vein of tin.
#Range: 1 ~ 512
maxVeinSize = 8
#Maximum height (exclusive) that veins of tin can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
#Range: 1 ~ 256
maxHeight = 60
#Top offset for calculating height that veins of tin can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
topOffset = 0
#Bottom offset for calculating height that veins of tin can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
bottomOffset = 0
#Generation Settings for osmium ore.
[world_generation.osmium]
#Determines if osmium ore should be added to world generation.
shouldGenerate = false
#Chance that osmium generates in a chunk.
#Range: 1 ~ 128
perChunk = 12
#Maximum number of blocks in a vein of osmium.
#Range: 1 ~ 512
maxVeinSize = 8
#Maximum height (exclusive) that veins of osmium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
#Range: 1 ~ 256
maxHeight = 60
#Top offset for calculating height that veins of osmium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
topOffset = 0
#Bottom offset for calculating height that veins of osmium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
bottomOffset = 0
#Generation Settings for uranium ore.
[world_generation.uranium]
#Determines if uranium ore should be added to world generation.
shouldGenerate = false
#Chance that uranium generates in a chunk.
#Range: 1 ~ 128
perChunk = 8
#Maximum number of blocks in a vein of uranium.
#Range: 1 ~ 512
maxVeinSize = 8
#Maximum height (exclusive) that veins of uranium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
#Range: 1 ~ 256
maxHeight = 60
#Top offset for calculating height that veins of uranium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
topOffset = 0
#Bottom offset for calculating height that veins of uranium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
bottomOffset = 0
#Generation Settings for fluorite ore.
[world_generation.fluorite]
#Determines if fluorite ore should be added to world generation.
shouldGenerate = false
#Chance that fluorite generates in a chunk.
#Range: 1 ~ 128
perChunk = 6
#Maximum number of blocks in a vein of fluorite.
#Range: 1 ~ 512
maxVeinSize = 12
#Maximum height (exclusive) that veins of fluorite can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
#Range: 1 ~ 256
maxHeight = 32
#Top offset for calculating height that veins of fluorite can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
topOffset = 0
#Bottom offset for calculating height that veins of fluorite can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
bottomOffset = 0
#Generation Settings for lead ore.
[world_generation.lead]
#Determines if lead ore should be added to world generation.
shouldGenerate = false
#Chance that lead generates in a chunk.
#Range: 1 ~ 128
perChunk = 8
#Maximum number of blocks in a vein of lead.
#Range: 1 ~ 512
maxVeinSize = 8
#Maximum height (exclusive) that veins of lead can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
#Range: 1 ~ 256
maxHeight = 48
#Top offset for calculating height that veins of lead can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
topOffset = 0
#Bottom offset for calculating height that veins of lead can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
bottomOffset = 0
#Generation Settings for salt.
[world_generation.salt]
#Determines if salt should be added to world generation.
shouldGenerate = false
#Chance that salt generates in a chunk.
#Range: 1 ~ 128
perChunk = 2
#Base radius of a vein of salt.
#Range: 1 ~ 4
baseRadius = 2
#Extended variability (spread) for the radius in a vein of salt.
#Range: 1 ~ 4
spread = 3
#Number of blocks to extend up and down when placing a vein of salt.
#Range: 0 ~ 127
ySize = 1

8
config/MouseTweaks.cfg Normal file
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RMBTweak=1
LMBTweakWithItem=1
LMBTweakWithoutItem=1
WheelTweak=1
WheelSearchOrder=1
WheelScrollDirection=0
ScrollItemScaling=0
Debug=0

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#Server configuration settings
[server]
#The number of hours the player will be offline before deactivating (default 2 days)
#Range: 1 ~ 8760
hoursBeforeDeactivation = 48
#Disables Chunk loading, use if there is a crash happening in a chunk loaded area
emergencymode = false
#Width/length of chunks to be loaded, it is recommend this is an odd number (max 25)
#Range: 1 ~ 25
chunkLoaderWidth = 3

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#Limits for chunk loading
[chunkLoadingLimits]
#The number of tickets a player can be assigned instead of a mod. This is shared across all mods.
#Range: > 0
maximumPlayerTickets = 500
#Range: 0 ~ 225
maximumChunksPerTicket = 25
#Maximum ticket count for the mod. Zero disables chunkloading capabilities.
#Range: > 0
maximumModTickets = 200

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# Configuration file
client {
# If apotheosis enchantments have tooltips on books. [default: true]
B:"Enchantment Tooltips"=true
}
general {
# If the deadly module is loaded. [default: true]
B:"Enable Deadly Module"=false
# If the enchantment module is enabled. [default: true]
B:"Enable Enchantment Module"=true
# If the garden module is loaded. [default: true]
B:"Enable Garden Module"=true
# If the potion module is loaded. [default: true]
B:"Enable Potion Module"=true
# If the spawner module is enabled. [default: true]
B:"Enable Spawner Module"=true
# If the village module is loaded. [default: true]
B:"Enable Village Module"=true
}

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# Configuration file
affixes {
# The 1/n chance that a naturally spawned mob will be granted an affix item. [range: 1 ~ 500000, default: 250]
I:"Random Affix Chance"=250
}
bosses {
# A list of potions (registry names) that bosses cannot generate with. [default: [forbidden_arcanus:spectral_vision]]
S:"Blacklisted Potions" <
forbidden_arcanus:spectral_vision
>
# The block that spawns in a 5x5 underneath world-generated bosses. [default: minecraft:red_sandstone]
S:"Boss Filler Block"=minecraft:red_sandstone
# The rarity offset for boss item generation. 400 guarantees uncommon, 700 guarantees rare, 800 guarantees epic, 950 guarantees mythic. [range: 0 ~ 999, default: 475]
I:"Boss Rarity Offset"=475
# The possible mob types for bosses. Format is weight@entity, entity is a registry name. [default: [3@minecraft:zombie], [3@minecraft:skeleton], [2@minecraft:husk], [2@minecraft:stray], [1@minecraft:wither_skeleton], [1@minecraft:pillager]]
S:"Boss Spawner Mobs" <
3@minecraft:zombie
3@minecraft:skeleton
2@minecraft:husk
2@minecraft:stray
1@minecraft:wither_skeleton
1@minecraft:pillager
>
# The percent chance a boss has fire resistance. [range: 0.0 ~ 3.4028235E38, default: 1.0]
S:"Fire Resistance"=1.0
# The max amount of extra damage bosses do, in half hearts. [range: 0.0 ~ 2.14748365E9, default: 4.5]
S:"Max Damage Bonus"=4.5
# The max amount boss health is multiplied by. Base hp * factor = final hp. [range: 0.0 ~ 2.14748365E9, default: 8.0]
S:"Max Health Multiplier"=8.0
# The max amount of knockback resist bosses have. [range: 0.0 ~ 2.14748365E9, default: 1.0]
S:"Max Knockback Resist"=1.0
# The max regeneration level of bosses. [range: 0 ~ 2147483647, default: 2]
I:"Max Regen Level"=2
# The max resistance level of bosses. [range: 0 ~ 2147483647, default: 3]
I:"Max Resistance Level"=3
# The max amount boss speed is multiplied by. Base speed * factor = final speed. [range: 0.0 ~ 2.14748365E9, default: 1.4]
S:"Max Speed Multiplier"=1.4
# The min amount of extra damage bosses do, in half hearts. [range: 0.0 ~ 2.14748365E9, default: 2.0]
S:"Min Damage Bonus"=2.0
# The min amount boss health is multiplied by. Base hp * factor = final hp. [range: 0.0 ~ 2.14748365E9, default: 4.0]
S:"Min Health Multiplier"=4.0
# The min amount of knockback resist bosses have. [range: 0.0 ~ 2.14748365E9, default: 0.65]
S:"Min Knockback Resist"=0.65
# The min regeneration level of bosses. [range: 0 ~ 2147483647, default: 0]
I:"Min Regen Level"=0
# The min resistance level of bosses. [range: 0 ~ 2147483647, default: 0]
I:"Min Resistance Level"=0
# The min amount boss speed is multiplied by. Base speed * factor = final speed. [range: 0.0 ~ 2.14748365E9, default: 1.1]
S:"Min Speed Multiplier"=1.1
# The chance a gear piece will be randomly enchanted. [range: 0.0 ~ 2.14748365E9, default: 0.45]
S:"Random Enchantment Chance"=0.45
# The chance a boss will have extra random potion effects. [range: 0.0 ~ 2.14748365E9, default: 0.65]
S:"Random Potion Chance"=0.65
# The 1/n chance that a naturally spawned mob that can see the sky is transformed into a boss. [range: 1 ~ 500000, default: 600]
I:"Surface Boss Chance"=600
# If a lightning bolt strikes when a surface boss spawn occurs. [default: true]
B:"Surface Boss Lightning"=true
# The percent chance a boss has water breathing. [range: 0.0 ~ 3.4028235E38, default: 1.0]
S:"Water Breathing"=1.0
}
"brutal spawners" {
# The potion effects applied to all brutal mobs. Format is potion@level, potion is a registry name. [default: [minecraft:resistance@2], [minecraft:fire_resistance@1], [minecraft:regeneration@1], [minecraft:speed@2], [minecraft:water_breathing@1], [minecraft:strength@1]]
S:"Brutal Potion Effects" <
minecraft:resistance@2
minecraft:fire_resistance@1
minecraft:regeneration@1
minecraft:speed@2
minecraft:water_breathing@1
minecraft:strength@1
>
# The possible spawn entries for brutal spawners. Format is weight@entity, entity is a registry name. apotheosis:random is a special name, used to generate a spawner that spawns any mob. [default: [3@minecraft:zombie], [3@minecraft:skeleton], [2@minecraft:husk], [2@minecraft:stray], [1@minecraft:spider]]
S:"Brutal Spawner Mobs" <
3@minecraft:zombie
3@minecraft:skeleton
2@minecraft:husk
2@minecraft:stray
1@minecraft:spider
>
}
frequencies {
# The chance (per chunk) for a boss to try spawning. [range: 0.0 ~ 1.0, default: 0.07]
S:"Boss Chance"=0.07
# The chance (per chunk) for a brutal spawner to try spawning. [range: 0.0 ~ 1.0, default: 0.18]
S:"Brutal Spawner Chance"=0.18
# The chance (per chunk) for a swarm spawner to try spawning. [range: 0.0 ~ 1.0, default: 0.2]
S:"Swarm Spawner Chance"=0.2
}
general {
# The biomes that the deadly module will not generate in. [default: [minecraft:warm_ocean], [minecraft:lukewarm_ocean], [minecraft:cold_ocean], [minecraft:frozen_ocean], [minecraft:deep_warm_ocean], [minecraft:deep_frozen_ocean], [minecraft:deep_lukewarm_ocean], [minecraft:deep_cold_ocean], [minecraft:ocean], [minecraft:deep_ocean]]
S:"Generation Biome Blacklist" <
minecraft:warm_ocean
minecraft:lukewarm_ocean
minecraft:cold_ocean
minecraft:frozen_ocean
minecraft:deep_warm_ocean
minecraft:deep_frozen_ocean
minecraft:deep_lukewarm_ocean
minecraft:deep_cold_ocean
minecraft:ocean
minecraft:deep_ocean
>
# The dimensions that the deadly module will generate in. [default: [overworld]]
S:"Generation Dimension Whitelist" <
overworld
>
}
"random spawners" {
# [range: 0 ~ 50, default: 1]
I:"gravestone:player_ghost"=1
# [range: 0 ~ 50, default: 1]
I:"mana-and-artifice:demon_imp"=1
# [range: 0 ~ 50, default: 1]
I:"mana-and-artifice:lantern_wraith"=1
# [range: 0 ~ 50, default: 1]
I:"mana-and-artifice:mushroom_soldier"=1
# [range: 0 ~ 50, default: 1]
I:"mana-and-artifice:pixie"=1
# [range: 0 ~ 50, default: 1]
I:"mana-and-artifice:spell_breaker"=1
# [range: 0 ~ 50, default: 1]
I:"mana-and-artifice:witch_hunter"=1
# [range: 0 ~ 50, default: 1]
I:"minecolonies:amazon"=1
# [range: 0 ~ 50, default: 1]
I:"minecolonies:amazonchief"=1
# [range: 0 ~ 50, default: 1]
I:"minecolonies:archerbarbarian"=1
# [range: 0 ~ 50, default: 1]
I:"minecolonies:archermummy"=1
# [range: 0 ~ 50, default: 1]
I:"minecolonies:archerpirate"=1
# [range: 0 ~ 50, default: 1]
I:"minecolonies:barbarian"=1
# [range: 0 ~ 50, default: 1]
I:"minecolonies:chiefbarbarian"=1
# [range: 0 ~ 50, default: 1]
I:"minecolonies:chiefpirate"=1
# [range: 0 ~ 50, default: 1]
I:"minecolonies:mummy"=1
# [range: 0 ~ 50, default: 1]
I:"minecolonies:norsemenarcher"=1
# [range: 0 ~ 50, default: 1]
I:"minecolonies:norsemenchief"=1
# [range: 0 ~ 50, default: 1]
I:"minecolonies:pharao"=1
# [range: 0 ~ 50, default: 1]
I:"minecolonies:pirate"=1
# [range: 0 ~ 50, default: 1]
I:"minecolonies:shieldmaiden"=1
# [range: 0 ~ 50, default: 8]
I:"minecraft:blaze"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:cave_spider"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:creeper"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:drowned"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:elder_guardian"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:ender_dragon"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:enderman"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:endermite"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:evoker"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:ghast"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:giant"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:guardian"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:hoglin"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:husk"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:illusioner"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:magma_cube"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:phantom"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:piglin"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:piglin_brute"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:pillager"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:ravager"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:shulker"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:silverfish"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:skeleton"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:slime"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:spider"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:stray"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:vex"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:vindicator"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:witch"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:wither"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:wither_skeleton"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:zoglin"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:zombie"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:zombie_villager"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:zombified_piglin"=8
# [range: 0 ~ 50, default: 1]
I:"quark:wrapped"=1
# [range: 0 ~ 50, default: 1]
I:"thermal:basalz"=1
# [range: 0 ~ 50, default: 1]
I:"thermal:blitz"=1
# [range: 0 ~ 50, default: 1]
I:"thermal:blizz"=1
}
"spawner stats: brutal spawners" {
# The maximum delay between spawns [range: 1 ~ 32767, default: 400]
I:"Max Delay"=400
# The maximum number of nearby entities (when hit, the spawner turns off). [range: 1 ~ 32767, default: 6]
I:"Max Nearby Entities"=6
# The minimum delay between spawns [range: 1 ~ 32767, default: 200]
I:"Min Delay"=200
# The required distance a player must be within for this spawner to work. [range: 1 ~ 32767, default: 16]
I:"Player Range"=16
# The number of mobs that will spawn. [range: 1 ~ 32767, default: 6]
I:"Spawn Count"=6
# The delay before first spawn on this spawner. [range: 1 ~ 32767, default: 20]
I:"Spawn Delay"=20
# The spawn range. [range: 1 ~ 32767, default: 4]
I:"Spawn Range"=4
}
"spawner stats: swarm spawners" {
# The maximum delay between spawns [range: 1 ~ 32767, default: 300]
I:"Max Delay"=300
# The maximum number of nearby entities (when hit, the spawner turns off). [range: 1 ~ 32767, default: 32]
I:"Max Nearby Entities"=32
# The minimum delay between spawns [range: 1 ~ 32767, default: 75]
I:"Min Delay"=75
# The required distance a player must be within for this spawner to work. [range: 1 ~ 32767, default: 8]
I:"Player Range"=8
# The number of mobs that will spawn. [range: 1 ~ 32767, default: 8]
I:"Spawn Count"=8
# The delay before first spawn on this spawner. [range: 1 ~ 32767, default: 20]
I:"Spawn Delay"=20
# The spawn range. [range: 1 ~ 32767, default: 6]
I:"Spawn Range"=6
}
"swarm spawners" {
# The possible spawn entries for swarm spawners. Format is weight@entity, entity is a registry name. [default: [4@minecraft:zombie], [2@minecraft:skeleton], [5@minecraft:spider], [8@minecraft:cave_spider], [1@minecraft:creeper]]
S:"Swarm Spawner Mobs" <
4@minecraft:zombie
2@minecraft:skeleton
5@minecraft:spider
8@minecraft:cave_spider
1@minecraft:creeper
>
}

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# Configuration file
general {
# The max height a stack of bamboo may grow to. Vanilla is 16. [range: 1 ~ 255, default: 32]
I:"Bamboo Height"=32
# The max height a stack of cacti may grow to. Vanilla is 3. [range: 1 ~ 255, default: 5]
I:"Cactus Height"=32
# The max height a stack of reeds may grow to. Vanilla is 3. [range: 1 ~ 255, default: 255]
I:"Reed Height"=32
}

1111
config/apotheosis/names.cfg Normal file

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# Configuration file
general {
# The strength of Ancient Knowledge. This multiplier determines how much additional xp is granted. [range: 1 ~ 2147483647, default: 4]
I:"Knowledge XP Multiplier"=4
}

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# Configuration file
general {
# When held in the off-hand, this item makes modifiers change stats in the opposite direction. [default: minecraft:quartz]
S:"Inverse Item"=minecraft:quartz
# The durability damage dealt to an item that silk touches a spawner. [range: 0 ~ 100000, default: 100]
I:"Spawner Silk Damage"=100
# The level of silk touch needed to harvest a spawner. Set to -1 to disable, 0 to always drop. The enchantment module can increase the max level of silk touch. [range: -1 ~ 127, default: 1]
I:"Spawner Silk Level"=1
}
ignore_spawn_cap {
# The item that applies this modifier. [default: minecraft:chorus_fruit]
S:item=minecraft:bedrock
I:max_value=1
I:min_value=0
I:value=0
}
ignore_spawn_conditions {
# The item that applies this modifier. [default: minecraft:dragon_egg]
S:item=minecraft:dragon_egg
I:max_value=1
I:min_value=0
I:value=0
}
max_delay {
# The item that applies this modifier. [default: minecraft:clock]
S:item=minecraft:clock
# The max value of this stat. [range: -2147483648 ~ 2147483647, default: 99999]
I:max_value=99999
# The min value of this stat. [range: -2147483648 ~ 2147483647, default: 10]
I:min_value=10
# The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: -10]
I:value=-10
}
max_nearby_entities {
# The item that applies this modifier. [default: minecraft:ghast_tear]
S:item=minecraft:ghast_tear
# The max value of this stat. [range: -2147483648 ~ 2147483647, default: 40]
I:max_value=40
# The min value of this stat. [range: -2147483648 ~ 2147483647, default: 0]
I:min_value=0
# The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: 2]
I:value=2
}
min_delay {
# The item that applies this modifier. [default: minecraft:sugar]
S:item=minecraft:sugar
# The max value of this stat. [range: -2147483648 ~ 2147483647, default: 99999]
I:max_value=99999
# The min value of this stat. [range: -2147483648 ~ 2147483647, default: 5]
I:min_value=5
# The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: -5]
I:value=-5
}
player_activation_range {
# The item that applies this modifier. [default: minecraft:prismarine_crystals]
S:item=minecraft:prismarine_crystals
# The max value of this stat. [range: -2147483648 ~ 2147483647, default: 50]
I:max_value=50
# The min value of this stat. [range: -2147483648 ~ 2147483647, default: 0]
I:min_value=0
# The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: 2]
I:value=2
}
redstone_control {
# The item that applies this modifier. [default: minecraft:comparator]
S:item=minecraft:comparator
I:max_value=1
I:min_value=0
I:value=0
}
require_players {
# The item that applies this modifier. [default: minecraft:nether_star]
S:item=minecraft:nether_star
I:max_value=1
I:min_value=0
I:value=0
}
spawn_count {
# The item that applies this modifier. [default: minecraft:fermented_spider_eye]
S:item=minecraft:fermented_spider_eye
# The max value of this stat. [range: -2147483648 ~ 2147483647, default: 20]
I:max_value=20
# The min value of this stat. [range: -2147483648 ~ 2147483647, default: 1]
I:min_value=1
# The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: 1]
I:value=1
}
spawn_eggs {
# A list of entity registry names that cannot be applied to spawners via egg. [default: ]
S:"Banned Mobs" <
resourcefulbees:tin_bee
resourcefulbees:terrasteel_bee
resourcefulbees:tainted_gold_bee
resourcefulbees:steel_bee
resourcefulbees:sky_bee
resourcefulbees:silver_bee
resourcefulbees:refined_obsidian_bee
resourcefulbees:refined_glowstone_bee
resourcefulbees:osmium_bee
resourcefulbees:obsidian_bee
resourcefulbees:nickel_bee
resourcefulbees:manasteel_bee
resourcefulbees:lead_bee
resourcefulbees:infused_iron_bee
resourcefulbees:ghast_bee
resourcefulbees:elementium_bee
resourcefulbees:copper_bee
resourcefulbees:clay_bee
resourcefulbees:blaze_bee
resourcefulbees:alf_bee
resourcefulbees:zombie_bee
resourcefulbees:wither_bee
resourcefulbees:slimy_bee
resourcefulbees:skeleton_bee
resourcefulbees:rgbee_bee
resourcefulbees:redstone_bee
resourcefulbees:pigman_bee
resourcefulbees:nether_quartz_bee
resourcefulbees:netherite_bee
resourcefulbees:lapis_bee
resourcefulbees:iron_bee
resourcefulbees:icy_bee
resourcefulbees:gold_bee
resourcefulbees:ender_bee
resourcefulbees:emerald_bee
resourcefulbees:diamond_bee
resourcefulbees:creeper_bee
resourcefulbees:coal_bee
resourcefulbees:oreo_bee
artifacts:mimic
>
}
spawn_range {
# The item that applies this modifier. [default: minecraft:blaze_rod]
S:item=minecraft:blaze_rod
# The max value of this stat. [range: -2147483648 ~ 2147483647, default: 32]
I:max_value=32
# The min value of this stat. [range: -2147483648 ~ 2147483647, default: 0]
I:min_value=0
# The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: 1]
I:value=1
}

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# Configuration file
wanderer {
# If new trades are added to the wandering merchant. [default: true]
B:"Enable New Trades"=true
# If the Apotheosis Wanderer Spawner is enabled, instead of the default. [default: true]
B:"Enable Wanderer Spawner"=true
# The 1/100 chance the wandering trader has to spawn every attempt. This chance is increased by it's own value each failure until successful. [range: 1 ~ 100, default: 10]
I:"Spawn Chance"=5
# The number of ticks that must elapse before a wanderer spawn attempt happens. [range: 1 ~ 2147483647, default: 24000]
I:"Spawn Delay"=24000
}

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[client]
#If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding
showFoodValuesHudOverlay = true
#If true, shows your food exhaustion as a progress bar behind the hunger bars
showFoodExhaustionHudUnderlay = true
#If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay
showFoodStatsInDebugOverlay = true
#If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT
showFoodValuesInTooltip = true
#If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT)
showFoodValuesInTooltipAlways = true
#If true, shows your current saturation level overlayed on the hunger bar
showSaturationHudOverlay = true

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[client]
#Controls buttons on Level Emitter Screen
#Range: 1 ~ 9
levelByStacks0 = 1
#Controls buttons on Priority Screen
#Range: 1 ~ 99
priorityByStacks1 = 10
#Controls buttons on Priority Screen
#Range: 1 ~ 9
priorityByStacks0 = 1
#Controls buttons on Level Emitter Screen
#Range: 1 ~ 99
levelByStacks1 = 10
#Controls buttons on Level Emitter Screen
#Range: 1 ~ 999
levelByStacks2 = 100
#Controls buttons on Priority Screen
#Range: 1 ~ 9999
priorityByStacks3 = 1000
#Controls buttons on Priority Screen
#Range: 1 ~ 999
priorityByStacks2 = 100
#Controls buttons on Level Emitter Screen
#Range: 1 ~ 9999
levelByStacks3 = 1000
#TODO
useTerminalUseLargeFont = false
#TODO
disableColoredCableRecipesInJEI = true
#Controls buttons on Crafting Screen
#Range: 1 ~ 99
craftByStacks1 = 10
#Controls buttons on Crafting Screen
#Range: 1 ~ 9
craftByStacks0 = 1
#TODO
useColoredCraftingStatus = true
#Controls buttons on Crafting Screen
#Range: 1 ~ 9999
craftByStacks3 = 1000
#Controls buttons on Crafting Screen
#Range: 1 ~ 999
craftByStacks2 = 100
#TODO
enableEffects = true
#Power unit shown in AE UIs
#Allowed Values: AE, EU, RF
PowerUnit = "AE"
[terminals]
#Allowed Values: TALL, FULL, SMALL
terminalStyle = "TALL"
#Allowed Values: AUTOSEARCH, AUTOSEARCH_KEEP, MANUAL_SEARCH, MANUAL_SEARCH_KEEP, JEI_AUTOSEARCH, JEI_AUTOSEARCH_KEEP, JEI_MANUAL_SEARCH, JEI_MANUAL_SEARCH_KEEP
terminalSearchMode = "AUTOSEARCH"
#Should tooltips be searched. Performance impact
#Allowed Values: YES, NO, UNDECIDED
searchTooltips = "YES"

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#Warning: Disabling a feature may disable other features depending on it.
[features]
[features.Facades]
#Unsupported: Allows whitelisting TileEntity as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK.
TileEntityFacades = false
[features.Rendering]
AlphaPass = true
[features.Misc]
CraftingLog = false
IntegrationLogging = false
DebugLogging = false
PacketLogging = false
UnsupportedDeveloperTools = false
UpdateLogging = false
WebsiteRecipes = false
LogSecurityAudits = false
[features.Commands]
ChunkLoggerTrace = false
[features.Crafting]
EnableDisassemblyCrafting = true
InWorldFluix = true
InWorldSingularity = true
InWorldPurification = true
EnableFacadeCrafting = true
[features.World]
CertusQuartzWorldGen = true
VillagerTrading = true
SpawnPressesInMeteorites = true
MeteoriteWorldGen = true
[general]
#Will auto-remove items that crash when being loaded from storage. This will destroy those items instead of crashing the game!
removeCrashingItemsOnLoad = false
[automation]
#TODO
formationPlaneEntityLimit = 128
[craftingCPU]
craftingCalculationTimePerTick = 5
[spatialio]
#BE CAREFUL, CAN CORRUPT YOUR WORLD! Will use #spatial/whitelist as whitelist.
spatialBlockTags = false
spatialPowerExponent = 1.35
spatialPowerMultiplier = 1250.0
[GrindStone]
#Chance to actually get an output with stacksize > 1.
#Range: 0.0 ~ 100.0
oreDoublePercentage = 90.0
[battery]
entropyManipulator = 200000
chargedStaff = 8000
wirelessTerminal = 1600000
portableCell = 20000
colorApplicator = 20000
matterCannon = 200000
[worldGen]
quartzOresClusterAmount = 20
meteoriteBiomeBlacklist = []
quartzOresPerCluster = 4
quartzOresBiomeBlacklist = []
#Range: 0.0 ~ 1.0
spawnChargedChance = 0.08
[wireless]
wirelessTerminalDrainMultiplier = 1.0
wirelessBoosterExp = 1.5
wirelessCostMultiplier = 1.0
wirelessHighWirelessCount = 64.0
wirelessBaseRange = 16.0
wirelessBaseCost = 8.0
wirelessBoosterRangeMultiplier = 1.0
[PowerRatios]
IC2 = 2.0
ForgeEnergy = 0.5
#Range: 0.01 ~ 1.7976931348623157E308
UsageMultiplier = 1.0
[Condenser]
Singularity = 256000
MatterBalls = 256
# Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.
[tickRates]
ChargerMax = 120
IOPortMax = 5
METunnelMin = 5
StorageBusMax = 60
FluidStorageBusMax = 60
LightTunnelMax = 60
FluidExportBusMax = 60
ItemTunnelMin = 5
FluidImportBusMax = 40
FluidStorageBusMin = 5
IOPortMin = 1
InterfaceMax = 120
OpenComputersTunnelMax = 5
StorageBusMin = 5
InscriberMin = 1
ImportBusMax = 40
FluidImportBusMin = 5
VibrationChamberMax = 40
ImportBusMin = 5
InterfaceMin = 5
OpenComputersTunnelMin = 1
AnnihilationPlaneMin = 2
ExportBusMin = 5
PressureTunnelMax = 120
ChargerMin = 10
METunnelMax = 20
AnnihilationPlaneMax = 120
InscriberMax = 1
ItemTunnelMax = 60
LightTunnelMin = 5
ExportBusMax = 60
PressureTunnelMin = 1
FluidExportBusMin = 5
VibrationChamberMin = 10
#Settings for in-world purification of crystals.
[inWorldPurification]
#A fluid tag that identifies fluids that improve crystal purification speed. Does not affect purification with water/lava.
improvedFluidTag = ""
#The speed multiplier to use when the crystals are submerged in the improved fluid.
#Range: 1.0 ~ 10.0
improvedFluidMultiplier = 2.0

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#General settings
[general]
#How often Sylphs spawn
#Range: 0 ~ 100
sylphWeight = 5
#Spawn Arcane Ore in the world
genOre = false
#Spawn a book in the players inventory on login
spawnBook = false
#Spawn Mana Berry Bushes in the world
genBerries = true
#Rate of tree spawn per chunk
#Range: 0.0 ~ 1.0
genTrees = 0.002
#How often Carbuncles spawn
#Range: 0 ~ 100
carbuncleWeight = 5
#Mana
[mana]
#Base mana regen in seconds
#Range: > 0
baseRegen = 5
#Max mana bonus for tier of book
#Range: > 0
tierMax = 50
#How often max and regen will be calculated, in ticks. NOTE: Having the base mana regen AT LEAST this value is recommended.
#Range: 1 ~ 20
updateInterval = 5
#Mana Boost value per level
#Range: > 0
manaBoost = 25
#Regen bonus per potion level
#Range: > 0
potionRegen = 10
#Max mana bonus per glyph
#Range: > 0
glyphmax = 15
#(enchantment) Mana regen per second per level
#Range: > 0
manaRegenEnchantment = 2
#Base max mana
#Range: > 0
baseMax = 100
#Regen bonus per glyph
#Range: 0.0 ~ 2.147483647E9
glyphRegen = 0.33
#Enabled Spells
[spells]
#Intangible enabled?
intangible = true
#Ignite enabled?
ignite = true
#Flare enabled?
flare = true
#Strength enabled?
strength = true
#Craft enabled?
craft = true
#Cold Snap enabled?
cold_snap = true
#Rune enabled?
rune = true
#Snare enabled?
snare = true
#Slowfall enabled?
slowfall = true
#Freeze enabled?
freeze = true
#Split enabled?
split = true
#Crush enabled?
crush = true
#Smelt enabled?
smelt = true
#Accelerate enabled?
accelerate = true
#Summon Vex enabled?
summon_vex = true
#Lightning enabled?
lightning = true
#Grow enabled?
grow = true
#Dampen enabled?
dampen = true
#Touch enabled?
touch = true
#Invisibility enabled?
invisibility = true
#Extract enabled?
extract = true
#Delay enabled?
delay = true
#Light enabled?
light = true
#Duration Down enabled?
duration_down = true
#Exchange enabled?
exchange = true
#Place Block enabled?
place_block = true
#Shield enabled?
shield = true
#Conjure Water enabled?
conjure_water = true
#Cut enabled?
cut = true
#Harm enabled?
harm = true
#Interact enabled?
interact = true
#Blink enabled?
blink = true
#Amplify enabled?
amplify = true
#Phantom enabled?
phantom_block = true
#Fell enabled?
fell = true
#Extend Time enabled?
extend_time = true
#Heal enabled?
heal = true
#Leap enabled?
leap = true
#Redstone Signal enabled?
redstone_signal = true
#Pierce enabled?
pierce = true
#Harvest enabled?
harvest = true
#Fortune enabled?
fortune = true
#Break enabled?
break = true
#Item Pickup enabled?
pickup = true
#Launch enabled?
launch = true
#Dispel enabled?
dispel = true
#Speed enabled?
haste = true
#Access Ender Inventory enabled?
ender_inventory = true
#Pull enabled?
pull = true
#Explosion enabled?
explosion = true
#Fangs enabled?
fangs = true
#AOE enabled?
aoe = true
#Gravity enabled?
gravity = true
#Self enabled?
self = true
#Aquatic enabled?
aquatic = true
#Projectile enabled?
projectile = true
#Wither enabled?
wither = true
#Knockback enabled?
gust = true
#Spell Cost
[spell_cost]
#Speed cost
#Range: > -2147483648
haste_cost = 30
#Cut cost
#Range: > -2147483648
cut_cost = 0
#Summon Vex cost
#Range: > -2147483648
summon_vex_cost = 75
#Dampen cost
#Range: > -2147483648
dampen_cost = -5
#Knockback cost
#Range: > -2147483648
gust_cost = 15
#Touch cost
#Range: > -2147483648
touch_cost = 5
#Extract cost
#Range: > -2147483648
extract_cost = 30
#Aquatic cost
#Range: > -2147483648
aquatic_cost = 25
#Smelt cost
#Range: > -2147483648
smelt_cost = 100
#Blink cost
#Range: > -2147483648
blink_cost = 50
#Launch cost
#Range: > -2147483648
launch_cost = 30
#Intangible cost
#Range: > -2147483648
intangible_cost = 30
#Rune cost
#Range: > -2147483648
rune_cost = 30
#Flare cost
#Range: > -2147483648
flare_cost = 40
#Break cost
#Range: > -2147483648
break_cost = 10
#Pull cost
#Range: > -2147483648
pull_cost = 15
#Wither cost
#Range: > -2147483648
wither_cost = 50
#Extend Time cost
#Range: > -2147483648
extend_time_cost = 10
#Snare cost
#Range: > -2147483648
snare_cost = 80
#Item Pickup cost
#Range: > -2147483648
pickup_cost = 10
#Explosion cost
#Range: > -2147483648
explosion_cost = 35
#Slowfall cost
#Range: > -2147483648
slowfall_cost = 25
#Harm cost
#Range: > -2147483648
harm_cost = 15
#Exchange cost
#Range: > -2147483648
exchange_cost = 50
#Leap cost
#Range: > -2147483648
leap_cost = 20
#Dispel cost
#Range: > -2147483648
dispel_cost = 30
#Craft cost
#Range: > -2147483648
craft_cost = 50
#Place Block cost
#Range: > -2147483648
place_block_cost = 10
#Crush cost
#Range: > -2147483648
crush_cost = 30
#Delay cost
#Range: > -2147483648
delay_cost = 50
#Shield cost
#Range: > -2147483648
shield_cost = 30
#Fortune cost
#Range: > -2147483648
fortune_cost = 80
#Self cost
#Range: > -2147483648
self_cost = 10
#Ignite cost
#Range: > -2147483648
ignite_cost = 15
#Freeze cost
#Range: > -2147483648
freeze_cost = 15
#Heal cost
#Range: > -2147483648
heal_cost = 40
#Harvest cost
#Range: > -2147483648
harvest_cost = 10
#Access Ender Inventory cost
#Range: > -2147483648
ender_inventory_cost = 50
#Pierce cost
#Range: > -2147483648
pierce_cost = 20
#Invisibility cost
#Range: > -2147483648
invisibility_cost = 30
#Gravity cost
#Range: > -2147483648
gravity_cost = 15
#Duration Down cost
#Range: > -2147483648
duration_down_cost = 15
#Light cost
#Range: > -2147483648
light_cost = 25
#Projectile cost
#Range: > -2147483648
projectile_cost = 10
#Split cost
#Range: > -2147483648
split_cost = 20
#Grow cost
#Range: > -2147483648
grow_cost = 70
#Cold Snap cost
#Range: > -2147483648
cold_snap_cost = 30
#Strength cost
#Range: > -2147483648
strength_cost = 200
#Interact cost
#Range: > -2147483648
interact_cost = 10
#Phantom cost
#Range: > -2147483648
phantom_block_cost = 5
#Redstone Signal cost
#Range: > -2147483648
redstone_signal_cost = 0
#Accelerate cost
#Range: > -2147483648
accelerate_cost = 10
#Conjure Water cost
#Range: > -2147483648
conjure_water_cost = 80
#Amplify cost
#Range: > -2147483648
amplify_cost = 20
#Lightning cost
#Range: > -2147483648
lightning_cost = 50
#Fangs cost
#Range: > -2147483648
fangs_cost = 35
#Fell cost
#Range: > -2147483648
fell_cost = 150
#AOE cost
#Range: > -2147483648
aoe_cost = 35
#Starting Spells
["Starter Spells"]
harm_starter = true
touch_starter = true
projectile_starter = true
break_starter = true
self_starter = true

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[rendering]
#Defines the minimum y-level the fosic resonator will display the fosic field on.
#Range: 0 ~ 256
minYFosicDisplay = 0
#Enables/Disables all patreon effects.
patreonEffects = true
#If a dimension is listed here, the skyrender will only render constellations on top of the existing skybox.
skyRenderingConstellations = []
#Sets the amount of particles/effects
#Allowed Values: NONE, MINIMAL, LOWERED, ALL
particleAmount = "ALL"
#Defines how close to the position of a particle/floating texture you have to be in order for it to render.
#Range: 1.0 ~ 512.0
maxEffectRenderDistance = 64.0
#Whitelist of dimension ID's that will have special astral sorcery sky rendering
skyRenderingEnabled = ["minecraft:overworld"]

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[worldgen]
[worldgen.small_shrine]
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = ["forest", "plains"]
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
#Defines the structure spacing for worldgen
#Range: 1 ~ 512
spacing = 18
#Defines the structure separation for worldgen
#Range: 1 ~ 512
separation = 4
#Set this to true to let this feature generate in any biome.
everyBiome = false
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Set this to false to disable this worldgen feature.
enabled = true
[worldgen.glow_flower]
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = ["icy", "extreme_hills"]
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
#Set this to true to let this feature generate in any biome.
everyBiome = false
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Set this to false to disable this worldgen feature.
enabled = true
[worldgen.marble]
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = []
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = []
#Set this to true to let this feature generate in any biome.
everyBiome = true
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = true
#Set this to false to disable this worldgen feature.
enabled = false
[worldgen.aquamarine]
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = []
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
#Set this to true to let this feature generate in any biome.
everyBiome = true
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Set this to false to disable this worldgen feature.
enabled = true
[worldgen.desert_shrine]
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = ["mesa", "desert", "savanna"]
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
#Defines the structure spacing for worldgen
#Range: 1 ~ 512
spacing = 18
#Defines the structure separation for worldgen
#Range: 1 ~ 512
separation = 4
#Set this to true to let this feature generate in any biome.
everyBiome = false
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Set this to false to disable this worldgen feature.
enabled = true
[worldgen.ancient_shrine]
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = ["icy", "extreme_hills"]
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
#Defines the structure spacing for worldgen
#Range: 1 ~ 512
spacing = 18
#Defines the structure separation for worldgen
#Range: 1 ~ 512
separation = 4
#Set this to true to let this feature generate in any biome.
everyBiome = false
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Set this to false to disable this worldgen feature.
enabled = true
[worldgen.rock_crystal]
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = []
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
#Set this to true to let this feature generate in any biome.
everyBiome = true
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Set this to false to disable this worldgen feature.
enabled = true

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#Values for the minecraft:generic.max_health attribute.
[minecraft_generic_max_health]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 1.0
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.follow_range attribute.
[minecraft_generic_follow_range]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.knockback_resistance attribute.
[minecraft_generic_knockback_resistance]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.movement_speed attribute.
[minecraft_generic_movement_speed]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.flying_speed attribute.
[minecraft_generic_flying_speed]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.attack_damage attribute.
[minecraft_generic_attack_damage]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.attack_knockback attribute.
[minecraft_generic_attack_knockback]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.attack_speed attribute.
[minecraft_generic_attack_speed]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.armor attribute.
[minecraft_generic_armor]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.armor_toughness attribute.
[minecraft_generic_armor_toughness]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.luck attribute.
[minecraft_generic_luck]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:zombie.spawn_reinforcements attribute.
[minecraft_zombie_spawn_reinforcements]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:horse.jump_strength attribute.
[minecraft_horse_jump_strength]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the caelus:elytra_flight attribute.
[caelus_elytra_flight]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the tetra:draw_strength attribute.
[tetra_draw_strength]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the tetra:draw_speed attribute.
[tetra_draw_speed]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the tetra:ability_cooldown attribute.
[tetra_ability_cooldown]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the tetra:ability_damage attribute.
[tetra_ability_damage]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the forge:swim_speed attribute.
[forge_swim_speed]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the forge:nametag_distance attribute.
[forge_nametag_distance]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the forge:entity_gravity attribute.
[forge_entity_gravity]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the forge:reach_distance attribute.
[forge_reach_distance]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:draw_speed attribute.
[apotheosis_draw_speed]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:snipe_damage attribute.
[apotheosis_snipe_damage]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:fire_damage attribute.
[apotheosis_fire_damage]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:cold_damage attribute.
[apotheosis_cold_damage]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:life_steal attribute.
[apotheosis_life_steal]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:piercing_damage attribute.
[apotheosis_piercing_damage]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:current_hp_damage attribute.
[apotheosis_current_hp_damage]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:crit_chance attribute.
[apotheosis_crit_chance]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:crit_damage attribute.
[apotheosis_crit_damage]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:overhealing attribute.
[apotheosis_overhealing]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecolonies:mc_mob_damage attribute.
[minecolonies_mc_mob_damage]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 1.0
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true

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defaultUncompletedIconColor = "#FFFFFF"
defaultUncompletedTitleColor = "#0489C1"
defaultCompletedIconColor = "#DBA213"
defaultCompletedTitleColor = "#DBA213"
doAdvancementsBackgroundFade = true
showDebugCoordinates = false
orderTabsAlphabetically = false
#Values below 50% might give odd results, use on own risk ;)
#Range: 1 ~ 100
uiScaling = 100
#Lists the criteria for partially completed advancements, e.g. the biomes required for 'Adventuring Time'
# Off: Vanilla default
# Default: List which criteria you have already obtained
# Spoiler: Only reveal unobtained criteria
# All: Show both obtained and unobtained criteria
criteriaDetail = "Default"
criteriaDetailRequiresShift = false
addInventoryButton = false
defaultDrawDirectLines = false
defaultHideLines = false
defaultCompletedLineColor = "#FFFFFF"
defaultUncompletedLineColor = "#FFFFFF"

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#General settings for the mod.
[general]
#Should flint and steel deal fire damage when used as a weapon?
ShouldFlintAndSteelDoFireDamage = true
#Fixes some fire related damage sources not causing mobs to drop cooked items?
fireFromDamagesource = true
#How much fire damage should flint and steel do?
#Range: > 0
flintAndSteelFireDamage = 3
#What is the % chance skeletons will shoot flaming arrows while on fire?
#Range: 0.0 ~ 1.0
flameArrowSkeletonChance = 0.7
#Should fire damage spread between mobs when they hurt eachother? Zombies already do this and won't be changed.
fireDamageSpreads = true
#What is the % chance that fire damage will spread between mobs?
#Range: 0.0 ~ 1.0
fireDamageSpreadChance = 0.3
#Should having fire resistance stop things from being on fire visually?
fireResistanceExtinguish = true
#Should skeletons shoot flaming arrows while on fire?
flameArrowSkeletons = true

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{
"standard_weights": {
"biomesoplenty:alps": {
"weight": 5
},
"biomesoplenty:bayou": {
"weight": 7
},
"biomesoplenty:cherry_blossom_grove": {
"weight": 1
},
"biomesoplenty:coniferous_forest": {
"weight": 10
},
"biomesoplenty:crystalline_chasm": {
"weight": 5
},
"biomesoplenty:dead_forest": {
"weight": 2
},
"biomesoplenty:dryland": {
"weight": 1
},
"biomesoplenty:fungal_jungle": {
"weight": 1
},
"biomesoplenty:grove": {
"weight": 7
},
"biomesoplenty:highland": {
"weight": 3
},
"biomesoplenty:jade_cliffs": {
"weight": 1
},
"biomesoplenty:lavender_field": {
"weight": 3
},
"biomesoplenty:lush_desert": {
"weight": 1
},
"biomesoplenty:meadow": {
"weight": 7
},
"biomesoplenty:mystic_grove": {
"weight": 1
},
"biomesoplenty:ominous_woods": {
"weight": 1
},
"biomesoplenty:prairie": {
"weight": 10
},
"biomesoplenty:rainforest": {
"weight": 7
},
"biomesoplenty:redwood_forest": {
"weight": 7
},
"biomesoplenty:scrubland": {
"weight": 7
},
"biomesoplenty:seasonal_forest": {
"weight": 7
},
"biomesoplenty:shrubland": {
"weight": 7
},
"biomesoplenty:silkglade": {
"weight": 1
},
"biomesoplenty:snowy_coniferous_forest": {
"weight": 5
},
"biomesoplenty:tundra": {
"weight": 7
},
"biomesoplenty:undergrowth": {
"weight": 10
},
"biomesoplenty:visceral_heap": {
"weight": 7
},
"biomesoplenty:wasteland": {
"weight": 1
},
"biomesoplenty:wetland": {
"weight": 10
},
"biomesoplenty:withered_abyss": {
"weight": 3
},
"biomesoplenty:wooded_wasteland": {
"weight": 1
}
},
"technical_biome_toggles": {
"biomesoplenty:alps_foothills": {
"enabled": true
},
"biomesoplenty:gravel_beach": {
"enabled": true
},
"biomesoplenty:orchard": {
"enabled": true
},
"biomesoplenty:redwood_forest_edge": {
"enabled": true
},
"biomesoplenty:tropic_beach": {
"enabled": true
},
"biomesoplenty:volcanic_plains": {
"enabled": true
}
},
"sub_biome_weights": {
"biomesoplenty:bamboo_blossom_grove": {
"weight": 100,
"rarity": 0.8
},
"biomesoplenty:bayou_mangrove": {
"weight": 100,
"rarity": 1.0
},
"biomesoplenty:burnt_forest": {
"weight": 100,
"rarity": 0.75
},
"biomesoplenty:coniferous_lakes": {
"weight": 100,
"rarity": 1.0
},
"biomesoplenty:dead_swamp": {
"weight": 100,
"rarity": 0.75
},
"biomesoplenty:deep_bayou": {
"weight": 100,
"rarity": 1.0
},
"biomesoplenty:dry_boneyard": {
"weight": 100,
"rarity": 0.75
},
"biomesoplenty:fir_clearing": {
"weight": 100,
"rarity": 0.75
},
"biomesoplenty:flower_meadow": {
"weight": 100,
"rarity": 1.0
},
"biomesoplenty:fungal_field": {
"weight": 100,
"rarity": 0.9
},
"biomesoplenty:golden_prairie": {
"weight": 100,
"rarity": 1.0
},
"biomesoplenty:grove_clearing": {
"weight": 100,
"rarity": 1.0
},
"biomesoplenty:grove_lakes": {
"weight": 100,
"rarity": 1.0
},
"biomesoplenty:highland_crag": {
"weight": 100,
"rarity": 1.25
},
"biomesoplenty:highland_moor": {
"weight": 100,
"rarity": 0.75
},
"biomesoplenty:jade_grassland": {
"weight": 100,
"rarity": 0.85
},
"biomesoplenty:lavender_forest": {
"weight": 100,
"rarity": 0.6
},
"biomesoplenty:lush_savanna": {
"weight": 100,
"rarity": 0.65
},
"biomesoplenty:meadow_forest": {
"weight": 100,
"rarity": 1.0
},
"biomesoplenty:mystic_plains": {
"weight": 100,
"rarity": 0.75
},
"biomesoplenty:ominous_mire": {
"weight": 100,
"rarity": 0.75
},
"biomesoplenty:overgrown_fungal_jungle": {
"weight": 100,
"rarity": 0.65
},
"biomesoplenty:rainforest_cliffs": {
"weight": 100,
"rarity": 2.0
},
"biomesoplenty:rainforest_floodplain": {
"weight": 100,
"rarity": 2.0
},
"biomesoplenty:redwood_hills": {
"weight": 100,
"rarity": 0.75
},
"biomesoplenty:seasonal_orchard": {
"weight": 100,
"rarity": 1.0
},
"biomesoplenty:seasonal_pumpkin_patch": {
"weight": 100,
"rarity": 1.0
},
"biomesoplenty:shrubland_hills": {
"weight": 100,
"rarity": 0.75
},
"biomesoplenty:silkglade_nest": {
"weight": 100,
"rarity": 0.45
},
"biomesoplenty:snowy_fir_clearing": {
"weight": 100,
"rarity": 0.75
},
"biomesoplenty:snowy_maple_forest": {
"weight": 100,
"rarity": 1.25
},
"biomesoplenty:tropic_plains": {
"weight": 100,
"rarity": 0.75
},
"biomesoplenty:tundra_basin": {
"weight": 100,
"rarity": 1.5
},
"biomesoplenty:tundra_bog": {
"weight": 100,
"rarity": 2.0
},
"biomesoplenty:wetland_marsh": {
"weight": 100,
"rarity": 1.0
},
"biomesoplenty:wooded_scrubland": {
"weight": 100,
"rarity": 1.0
},
"biomesoplenty:wooded_wasteland": {
"weight": 100,
"rarity": 0.85
}
},
"island_biome_toggles": {
"biomesoplenty:origin_valley": {
"enabled": true
},
"biomesoplenty:rainbow_hills": {
"enabled": true
},
"biomesoplenty:tropics": {
"enabled": true
},
"biomesoplenty:volcano": {
"enabled": true
}
},
"vanilla_biome_weights": {
"minecraft:badlands_plateau": {
"weight": 10
},
"minecraft:basalt_deltas": {
"weight": 10
},
"minecraft:birch_forest": {
"weight": 5
},
"minecraft:crimson_forest": {
"weight": 10
},
"minecraft:dark_forest": {
"weight": 7
},
"minecraft:desert": {
"weight": 15
},
"minecraft:forest": {
"weight": 10
},
"minecraft:frozen_ocean": {
"weight": 3
},
"minecraft:giant_tree_taiga": {
"weight": 5
},
"minecraft:jungle": {
"weight": 10
},
"minecraft:lukewarm_ocean": {
"weight": 3
},
"minecraft:mountains": {
"weight": 10
},
"minecraft:nether_wastes": {
"weight": 10
},
"minecraft:plains": {
"weight": 10
},
"minecraft:savanna": {
"weight": 10
},
"minecraft:snowy_taiga": {
"weight": 7
},
"minecraft:snowy_tundra": {
"weight": 10
},
"minecraft:soul_sand_valley": {
"weight": 10
},
"minecraft:swamp": {
"weight": 7
},
"minecraft:taiga": {
"weight": 10
},
"minecraft:warped_forest": {
"weight": 10
},
"minecraft:wooded_badlands_plateau": {
"weight": 3
}
}
}

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#Client-related options.
[gui]
#Select the Biomes O' Plenty world type by default.
use_world_type = false

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#World generation related options.
[overworld]
#Type of rainfall zones to use during biome placement.
#Allowed Values: SMALL_ZONES, MEDIUM_ZONES, LARGE_ZONES, RANDOM
rainfall_variation_scheme = "MEDIUM_ZONES"
#Enhance vanilla biomes by adding additional decoration.
enhance_vanilla_biomes = true
#The size of generated biomes.
#Allowed Values: TINY, SMALL, MEDIUM, LARGE, HUGE
biome_size = "MEDIUM"
#Type of temperature zones to use during biome placement.
#Allowed Values: LATITUDE, SMALL_ZONES, MEDIUM_ZONES, LARGE_ZONES, RANDOM
temperature_variation_scheme = "MEDIUM_ZONES"
#Enable nether generation from Biomes O' Plenty.
use_bop_nether = false
#The size of generated rivers.
#Allowed Values: TINY, SMALL, MEDIUM, LARGE, HUGE
river_size = "MEDIUM"

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#Settings for the position of the Demon Will Gauge HUD element.
[hud]
#Range: 0.0 ~ 1.0
DemonWillGaugePosY = 0.01
#Range: 0.0 ~ 1.0
DemonWillGaugePosX = 0.01

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#Client side configurations for the mod. Modpacks should not ship non-default versions of this file!
[client]
#Whether or not crops should render in pots.
renderCrop = true
#Whether or not break effects should occur when harvested.
breakEffects = true
#The render distance of a botany pot.
#Range: 1.0 ~ 4096.0
renderDistance = 64.0
#Whether or not the growth animation should be played.
useGrowthAnimation = true
#Whether or not the soil in pots should be rendered.
renderSoil = true

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#General mod settings
[general]
#Determines if the Copy/Paste GUI's coordinate mode starts in 'Absolute' mode by default.
#Set to true for Absolute, set to False for Relative.
"Default to absolute Coord-Mode" = false

16
config/bwncr-common.toml Normal file
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[General]
#Silence the wandering trader's ambient sound.
silenceTrader = true
#Silence the server-wide Wither spawn and death broadcast sounds.
silenceWither = true
#Silence the server-wide Ender Dragon Death broadcast sound.
silenceDragon = true
#Silence the server-wide Thunder broadcast sound caused by the Lightning event
silenceLightning = true
#If enabled the console will load up spam showing what sounds are being received and whether or not they are being canceled
debugMode = false
#A list of sounds to silence, discoverable with the toggle command /listen
#enter one sound event per line with no commas.
silenceUs = []

10
config/ccl.cfg Normal file
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"client" {
# With this enabled, CCL will catch all exceptions thrown whilst rendering blocks.
# If an exception is caught, the block will not be rendered.
B:"catchBlockRenderExceptions"=true
# With this enabled, CCL will catch all exceptions thrown whilst rendering items.
# By default CCL will only enhance the crash report, but with 'attemptRecoveryOnItemRenderException' enabled
# CCL will attempt to recover after the exception.
B:"catchItemRenderExceptions"=true
}

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[Tooltips]
#If TRUE and Advanced Tooltips are enabled (F3+H), Tags will be will be added to item tooltips if possible.
"Show Item Tags" = false
#If TRUE, CoFH Items will display a message prompting to hold Shift to see full details (charge state, etc.). This does not change the behavior, only if the informational message should display.
"Show 'Hold Shift for Details' Message" = true
#If TRUE, CoFH Items will always show full details (charge state, etc.) and will not require Shift to be held down.
"Always Show Item Details" = false
#If TRUE, Item descriptions will be added to their tooltips if possible.
"Show Item Descriptions" = true
#If TRUE, Enchantment descriptions will be added to the tooltip for Enchanted Books containing only a single enchantment.
"Show Enchantment Descriptions" = false

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[core]
[core.general]
#If an anonymous mod startup analytics request may be sent to our analytics service.
analytics = true
#If the version checker should be enabled.
versionChecker = true
#If the recipe loader should crash when finding invalid recipes.
crashOnInvalidRecipe = false
#If mod compatibility loader should crash hard if errors occur in that process.
crashOnModCompatCrash = false
[machine]
[machine.general]
#The NBT Paths that should be filtered away when checking equality.
ignoreNbtPathsForEqualityFilters = ["$.ForgeCaps[\"astralsorcery:cap_item_amulet_holder\"]", "$.binding"]

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#Projector Settings
[projectors]
#The color for the projector fields. (HEX format)
#Examples: Orange - #FF6A00, Violet - #32174D, Green - #00A658, Blue - #3A7FE1
projectorColor = "#FF6A00"

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#Recipes and Integrations
[recipes]
#Enable vanilla-style recipes.
vanillaRecipes = true

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#Set to false if you don't want ingredients to be marked with a special icon in the recipe book.
showIngredientIcon = true

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#If true, a cow can be squished into a Milk Jar by dropping an anvil on top.
cowJarEnabled = true
#The amount of milk the cow in a jar generates per tick.
#Range: 0.0 ~ 3.4028234663852886E38
cowJarMilkPerTick = 0.5
#Set this to true if you'd like the sink to require water to be piped in, instead of providing infinite of it.
sinkRequiresWater = false
#Enabling this will make the kitchen counters have twice as much inventory space.
largeCounters = false
#Set this to true if you'd like to disallow automation of the oven (pipes and such won't be able to insert/extract)
disallowOvenAutomation = false
#The fuel multiplier for the cooking oven. Higher values means fuel lasts longer, 1.0 is furnace default.
#Range: 0.10000000149011612 ~ 2.0
ovenFuelTimeMultiplier = 0.33000001311302185
#The cooking time multiplier for the cooking oven. Higher values means it will take longer.
#Range: 0.25 ~ 9.0
ovenCookTimeMultiplier = 1.0
#Set this to true if you'd like the oven to only accept cooking oil as fuel (requires Pam's Harvestcraft)
ovenRequiresCookingOil = false

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#These settings only affects client
[Client]
#The horizontal pixel distance from the origin point of player inventory gui
#Range: > -2147483648
CosArmorGuiButton_Left = 65
#The vertical pixel distance from the origin point of player inventoy gui
#Range: > -2147483648
CosArmorGuiButton_Top = 67
#Whether or not to hide the button for toggling the mod temporarily on client side
CosArmorToggleButton_Hidden = false
#The horizontal pixel distance from the origin point of player inventory gui
#Range: > -2147483648
CosArmorToggleButton_Left = 59
#Whether or not to hide the button for opening CosmeticArmorInventory
CosArmorGuiButton_Hidden = false
#The vertical pixel distance from the origin point of player inventory gui
#Range: > -2147483648
CosArmorToggleButton_Top = 72

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#These settings affects both server and client
[Common]
#Whether or not to keep items in cosmetic armor slots in the event of player death
CosArmorKeepThroughDeath = false

28
config/create-client.toml Normal file
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#
#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
[client]
#
#Range: 0.0 ~ 1.0
fanParticleDensity = 0.5
#
#Offset the overlay from goggle- and hover- information by this many pixels on the Y axis; Use /create overlay
#Range: > -2147483648
overlayOffsetY = 0
#
#Offset the overlay from goggle- and hover- information by this many pixels on the X axis; Use /create overlay
#Range: > -2147483648
overlayOffsetX = 20
#
#Log a stack-trace when rendering issues happen within a moving contraption.
explainRenderErrors = false
#
#Show colourful debug information while the F3-Menu is open.
enableRainbowDebug = true
#
#Show item descriptions on Shift and controls on Ctrl.
enableTooltips = true
#
#Display a tooltip when looking at overstressed components.
enableOverstressedTooltip = true

166
config/create-common.toml Normal file
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[worldgen]
#
#Modify Create's impact on your terrain
[worldgen.v1]
#
#Prevents all worldgen added by Create from taking effect
disableWorldGen = false
#
#Forward caught TileEntityExceptions to the log at debug level.
logTeErrors = false
[worldgen.v1.copper_ore]
#
#Range: > 0
minHeight = 40
#
#Range: > 0
clusterCount = 2
#
#Range: > 0
maxHeight = 86
#
#Whether to spawn this in your World
enable = false
#
#Range: > 0
clusterSize = 18
[worldgen.v1.weathered_limestone]
#
#Range: > 0
minHeight = 10
#
#Range: 0.0 ~ 1.0
clusterChance = 0.03125
#
#Range: > 0
maxHeight = 30
#
#Whether to spawn this in your World
enable = false
#
#Range: > 0
clusterSize = 128
[worldgen.v1.zinc_ore]
#
#Range: > 0
minHeight = 15
#
#Range: > 0
clusterCount = 4
#
#Range: > 0
maxHeight = 70
#
#Whether to spawn this in your World
enable = false
#
#Range: > 0
clusterSize = 14
[worldgen.v1.zinc_ore_desert]
#
#Range: > 0
minHeight = 10
#
#Range: > 0
clusterCount = 5
#
#Range: > 0
maxHeight = 85
#
#Whether to spawn this in your World
enable = false
#
#Range: > 0
clusterSize = 17
[worldgen.v1.limestone]
#
#Range: > 0
minHeight = 30
#
#Range: 0.0 ~ 1.0
clusterChance = 0.03125
#
#Range: > 0
maxHeight = 70
#
#Whether to spawn this in your World
enable = false
#
#Range: > 0
clusterSize = 128
[worldgen.v1.dolomite]
#
#Range: > 0
minHeight = 20
#
#Range: 0.0 ~ 1.0
clusterChance = 0.015625
#
#Range: > 0
maxHeight = 70
#
#Whether to spawn this in your World
enable = false
#
#Range: > 0
clusterSize = 128
[worldgen.v1.copper_ore_ocean]
#
#Range: > 0
minHeight = 20
#
#Range: > 0
clusterCount = 4
#
#Range: > 0
maxHeight = 55
#
#Whether to spawn this in your World
enable = false
#
#Range: > 0
clusterSize = 15
[worldgen.v1.gabbro]
#
#Range: > 0
minHeight = 20
#
#Range: 0.0 ~ 1.0
clusterChance = 0.015625
#
#Range: > 0
maxHeight = 70
#
#Whether to spawn this in your World
enable = false
#
#Range: > 0
clusterSize = 128
[worldgen.v1.scoria]
#
#Range: > 0
minHeight = 0
#
#Range: 0.0 ~ 1.0
clusterChance = 0.03125
#
#Range: > 0
maxHeight = 10
#
#Whether to spawn this in your World
enable = false
#
#Range: > 0
clusterSize = 128

21
config/curios-client.toml Normal file
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#Client only settings, mostly things related to rendering
[client]
#The corner for the Curios GUI button
#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
buttonCorner = "TOP_LEFT"
#The X-Offset for the Curios GUI button
#Range: -100 ~ 100
buttonXOffset = 0
#The Y-Offset for the Creative Curios GUI button
#Range: -100 ~ 100
creativeButtonYOffset = 0
#Set to true to enable rendering curios
renderCurios = true
#The X-Offset for the Creative Curios GUI button
#Range: -100 ~ 100
creativeButtonXOffset = 0
#The Y-Offset for the Curios GUI button
#Range: -100 ~ 100
buttonYOffset = 0

210
config/cyclic.toml Normal file
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#####################################################################################
#Features with configurable properties are split into categories
#####################################################################################
[cyclic]
#####################################################################################
# Enchantment related configs
#####################################################################################
[cyclic.enchantment]
#Set false to disable enchantment
traveler = true
#Set false to disable enchantment
reach = true
#Set false to disable enchantment
beekeeper = true
#Set false to disable enchantment
experience_boost = true
#Set false to disable enchantment
launch = true
#Set false to disable enchantment
ender = true
#Set false to disable enchantment
disarm = true
#Set false to disable enchantment
excavate = true
#Set false to disable enchantment
magnet = true
#Beheading enchant add player skin head drop, add any mob id and any skin
beheadingEntityMHF = ["minecraft:blaze:MHF_Blaze", "minecraft:cat:MHF_Ocelot", "minecraft:cave_spider:MHF_CaveSpider", "minecraft:chicken:MHF_Chicken", "minecraft:cow:MHF_Cow", "minecraft:enderman:MHF_Enderman", "minecraft:ghast:MHF_Ghast", "minecraft:iron_golem:MHF_Golem", "minecraft:magma_cube:MHF_LavaSlime", "minecraft:mooshroom:MHF_MushroomCow", "minecraft:ocelot:MHF_Ocelot", "minecraft:pig:MHF_Pig", "minecraft:zombie_pigman:MHF_PigZombie", "minecraft:sheep:MHF_Sheep", "minecraft:slime:MHF_Slime", "minecraft:spider:MHF_Spider", "minecraft:squid:MHF_Squid", "minecraft:villager:MHF_Villager", "minecraft:witch:MHF_Witch", "minecraft:wolf:MHF_Wolf", "minecraft:guardian:MHF_Guardian", "minecraft:elder_guardian:MHF_Guardian", "minecraft:snow_golem:MHF_SnowGolem", "minecraft:silverfish:MHF_Silverfish", "minecraft:endermite:MHF_Endermite"]
#Set false to disable enchantment
multishot = true
#Set false to disable enchantment
beheading = true
#Set false to disable enchantment
quickshot = true
#Set false to disable enchantment
venom = true
#Set false to disable enchantment
life_leech = true
#Set false to disable enchantment
curse = true
#Set false to disable enchantment
auto_smelt = true
#Set false to disable enchantment
growth = true
#Set false to disable enchantment
step = true
#####################################################################################
# Block specific configs
#####################################################################################
[cyclic.blocks]
#Ender Anchor settings
[cyclic.blocks.eye_teleport]
#Maximum distance to activate
#Range: 2 ~ 256
range = 32
#Exp cost on teleport
#Range: 0 ~ 500
exp = 0
#Hunger cost on teleport
#Range: 0 ~ 20
hunger = 1
#Tick delay between checks, faster checks can consume server resources (1 means check every tick; 20 means only check once per second)
#Range: 1 ~ 20
frequency = 5
#Uncrafter settings
[cyclic.blocks.uncrafter]
#When searching for a recipe, does it ignore all NBT values (such as enchantments, RepairCost, Damage, etc). For example, if false it will not uncraft damaged or enchanted items
nbt_ignored = true
#Ticks used for each uncraft
#Range: 1 ~ 9999
ticks = 60
#Block these from being un-crafted
ignore_list = ["minecraft:elytra", "minecraft:beacon", "minecraft:magma", "minecraft:tipped_arrow", "minecraft:cobweb", "minecraft:*_dye", "minecraft:stick", "minecraft:netherite_ingot", "cyclic:gem_*", "forge:bucketfilled", "progressiveautomation:*", "spectrite:spectrite_arrow", "spectrite:spectrite_arrow_special", "techreborn:uumatter", "projecte:*"]
#Ender Trigger settings
[cyclic.blocks.eye_redstone]
#Maximum distance to activate
#Range: 2 ~ 256
range = 32
#Tick delay between checks, faster checks can consume server resources (1 means check every tick; 20 means only check once per second)
#Range: 1 ~ 20
frequency = 5
#####################################################################################
# Logging related configs
#####################################################################################
[cyclic.logging]
#Unblock info logs; very spammy; can be useful for testing certain issues
info = false
#####################################################################################
# Item specific configs
#####################################################################################
[cyclic.items]
#Sack of Holding settings
[cyclic.items.tile_transporter]
#Block these from being picked up
disable_pickup = ["minecraft:spawner", "parabox:parabox", "extracells:fluidcrafter", "extracells:ecbaseblock", "extracells:fluidfiller"]
#Wand settings
[cyclic.items.teleport_wand]
#Maximum distance to activate
#Range: 16 ~ 256
range = 128
#Peat blocks
[cyclic.items.peat]
#Chance that Peat Bog converts to Peat when wet (is multiplied by the number of surrounding water blocks)
#Range: 0.0010000000474974513 ~ 1.0
conversionChance = 0.07999999821186066
#Heart items
[cyclic.items.heart]
#Experience given when eating a poisoned heart
#Range: 0 ~ 99999
experience = 500
#####################################################################################
# Edit the permissions of all commands added by the mod. false means anyone can use, true means only OP players can use
#####################################################################################
[cyclic.command]
#True means only players with OP can use this /cyclic command
help = false
#True means only players with OP can use this /cyclic command
nbtprint = false
#True means only players with OP can use this /cyclic command
health = true
#True means only players with OP can use this /cyclic command
pingnether = false
#True means only players with OP can use this /cyclic command
gethome = false
#True means only players with OP can use this /cyclic command
worldspawn = true
#True means only players with OP can use this /cyclic command
home = true
#True means only players with OP can use this /cyclic command
hunger = true
#####################################################################################
# Energy related configs for machines and items
#####################################################################################
[cyclic.energy]
#####################################################################################
#Energy cost for various machines, either per use of an action or per tick (twenty ticks per second).
#####################################################################################
[cyclic.energy.cost]
#Power per use disenchanter
#Range: 0 ~ 64000
disenchanter = 1500
#Power per repair anvil
#Range: 0 ~ 64000
anvil = 250
#Power per use dropper
#Range: 0 ~ 64000
dropper = 50
#Power per use peat_farm
#Range: 0 ~ 64000
peat_farm = 500
#Power per use miner
#Range: 0 ~ 64000
miner = 10
#Power per use collector_fluid
#Range: 0 ~ 64000
collector_fluid = 500
#Power per tick while in use
#Range: 0 ~ 64000
structure = 10
#Power per recipe melter
#Range: 0 ~ 64000
melter = 5000
#Power per use harvester
#Range: 0 ~ 64000
harvester = 250
#Power per use uncraft
#Range: 0 ~ 64000
uncraft = 1000
#Power per use forester
#Range: 0 ~ 64000
forester = 50
#Power per tick while in use
#Range: 0 ~ 64000
beacon = 0
#Power per use crafter
#Range: 0 ~ 64000
crafter = 500
#Power per use user
#Range: 0 ~ 64000
user = 50
#Power per recipe solidifier
#Range: 0 ~ 64000
solidifier = 5000
#####################################################################################
# Fuel gained by consuming items
#####################################################################################
[cyclic.energy.fuel]
#Power gained burning one of this
#Range: 1 ~ 64000
peat_fuel_enriched = 1024
# Power gained burning one of this
#Range: 1 ~ 64000
peat_fuel = 256

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[core]
[core.general]
#If an anonymous mod startup analytics request may be sent to our analytics service.
analytics = true
#The anonymous id used by the analytics service.
anonymousAnalyticsID = "1b7d6886-6bfe-4667-a69f-24c154ef8c14"
#Set 'true' to enable development debug mode. This will result in a lower performance!
debug = false
#If the version checker should be enabled.
versionChecker = true
#If the recipe loader should crash when finding invalid recipes.
crashOnInvalidRecipe = false
#If mod compatibility loader should crash hard if errors occur in that process.
crashOnModCompatCrash = false
[general]
[general.general]
#If a button should be added to the main menu to open a dev world (shift-click creates a new world).
devWorldButton = false

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#The default difficulty selected for newly created worlds.
#Allowed Values: PEACEFUL, EASY, NORMAL, HARD
defaultDifficulty = "NORMAL"
#Set to true if the difficulty for new world's should be locked ot the specific default. This cannot be unlocked by players without external tools! Probably a bad idea. I don't recommend. Why am I adding this option?
lockDifficulty = false

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key_key.attack:key.mouse.left:NONE
key_key.use:key.mouse.right:NONE
key_key.forward:key.keyboard.w:NONE
key_key.left:key.keyboard.a:NONE
key_key.back:key.keyboard.s:NONE
key_key.right:key.keyboard.d:NONE
key_key.jump:key.keyboard.space:NONE
key_key.sneak:key.keyboard.left.shift:NONE
key_key.sprint:key.keyboard.left.control:NONE
key_key.drop:key.keyboard.q:NONE
key_key.inventory:key.keyboard.e:NONE
key_key.chat:key.keyboard.t:NONE
key_key.playerlist:key.keyboard.tab:NONE
key_key.pickItem:key.mouse.middle:NONE
key_key.command:key.keyboard.slash:NONE
key_key.socialInteractions:key.keyboard.p:NONE
key_key.screenshot:key.keyboard.f2:NONE
key_key.togglePerspective:key.keyboard.f5:NONE
key_key.smoothCamera:key.keyboard.unknown:NONE
key_key.fullscreen:key.keyboard.f11:NONE
key_key.spectatorOutlines:key.keyboard.unknown:NONE
key_key.swapOffhand:key.keyboard.f:NONE
key_key.saveToolbarActivator:key.keyboard.unknown:NONE
key_key.loadToolbarActivator:key.keyboard.x:NONE
key_key.advancements:key.keyboard.l:NONE
key_key.hotbar.1:key.keyboard.1:NONE
key_key.hotbar.2:key.keyboard.2:NONE
key_key.hotbar.3:key.keyboard.3:NONE
key_key.hotbar.4:key.keyboard.4:NONE
key_key.hotbar.5:key.keyboard.5:NONE
key_key.hotbar.6:key.keyboard.6:NONE
key_key.hotbar.7:key.keyboard.7:NONE
key_key.hotbar.8:key.keyboard.8:NONE
key_key.hotbar.9:key.keyboard.9:NONE
key_of.key.zoom:key.keyboard.c:NONE
key_key.ftbultimine:key.keyboard.grave.accent:NONE
key_key.lightoverlay.enable_overlay:key.keyboard.f7:NONE
key_key.ftbchunks.map:key.keyboard.m:NONE
key_keys.simplemagnets.toggle:key.keyboard.h:NONE
key_key.immersivepetroleum.projector.flip:key.keyboard.m:NONE
key_key.toggleLiquids:key.keyboard.unknown:NONE
key_key.toggleVisible:key.keyboard.unknown:NONE
key_key.immersiveengineering.magnetEquip:key.keyboard.s:NONE
key_key.immersiveengineering.railgunZoom:key.mouse.middle:NONE
key_key.immersiveengineering.chemthrowerSwitch:key.keyboard.unknown:NONE
key_tetra.toolbelt.binding.access:key.keyboard.b:NONE
key_tetra.toolbelt.binding.restock:key.keyboard.b:SHIFT
key_tetra.toolbelt.binding.open:key.keyboard.b:ALT
key_Strip World:key.keyboard.delete:NONE
key_Dress World:key.keyboard.insert:NONE
key_Open Config:key.keyboard.home:NONE
key_Add Block:key.keyboard.page.up:NONE
key_Remove Block:key.keyboard.page.down:NONE
key_Cycle Profile:key.keyboard.end:NONE
key_key.integratedterminals.terminal.tab.next:key.keyboard.tab:NONE
key_key.integratedterminals.terminal.tab.previous:key.keyboard.tab:SHIFT
key_key.integratedterminals.terminal.craftinggrid.clearplayer:key.keyboard.c:SHIFT
key_key.integratedterminals.terminal.craftinggrid.clearstorage:key.keyboard.c:NONE
key_key.integratedterminals.terminal.craftinggrid.balance:key.keyboard.b:NONE
key_key.industrialforegoing.backpack.desc:key.keyboard.unknown:NONE
key_key.refinedstorage.focusSearchBar:key.keyboard.tab:NONE
key_key.refinedstorage.clearGridCraftingMatrix:key.keyboard.x:CONTROL
key_key.refinedstorage.openWirelessGrid:key.keyboard.unknown:NONE
key_key.refinedstorage.openWirelessFluidGrid:key.keyboard.unknown:NONE
key_key.refinedstorage.openWirelessCraftingMonitor:key.keyboard.unknown:NONE
key_key.refinedstorage.openPortableGrid:key.keyboard.unknown:NONE
key_key.curios.open.desc:key.keyboard.g:NONE
key_keybind.simplyjetpacks.jetpack_gui:key.keyboard.k:NONE
key_keybind.simplyjetpacks.jetpack_engine:key.keyboard.j:NONE
key_keybind.simplyjetpacks.jetpack_hover:key.keyboard.h:NONE
key_keybind.simplyjetpacks.jetpack_ehover:key.keyboard.unknown:NONE
key_keybind.simplyjetpacks.jetpack_charger:key.keyboard.unknown:NONE
key_key.invtweaks_sort_player.desc:key.keyboard.backslash:NONE
key_key.invtweaks_sort_inventory.desc:key.keyboard.grave.accent:NONE
key_key.invtweaks_sort_either.desc:key.mouse.middle:NONE
key_key.mekanism.mode:key.keyboard.n:NONE
key_key.mekanism.head_mode:key.keyboard.v:NONE
key_key.mekanism.chest_mode:key.keyboard.g:NONE
key_key.mekanism.feet_mode:key.keyboard.b:NONE
key_key.mekanism.details:key.keyboard.left.shift:NONE
key_key.mekanism.description:key.keyboard.n:SHIFT
key_key.mekanism.module_tweaker:key.keyboard.backslash:NONE
key_key.mekanism.key_boost:key.keyboard.left.control:NONE
key_key.mekanism.key_hud:key.keyboard.h:NONE
key_pneumaticcraft.armor.options:key.keyboard.u:NONE
key_pneumaticcraft.helmet.hack:key.keyboard.h:NONE
key_pneumaticcraft.helmet.debugging.drone:key.keyboard.y:NONE
key_pneumaticcraft.boots.kick:key.keyboard.x:CONTROL
key_pneumaticcraft.chestplate.launcher:key.keyboard.c:CONTROL
key_key.integrateddynamics.logic_programmer_focus_search:key.keyboard.f:ALT
key_key.integrateddynamics.logic_programmer_open_rename:key.keyboard.r:ALT
key_Open sound muffle screen:key.keyboard.unknown:NONE
key_cos.key.opencosarmorinventory:key.keyboard.unknown:NONE
key_key.curiousshulkerboxes.open.desc:key.keyboard.x:NONE
key_key.buildinggadgets.settings_menu:key.keyboard.g:NONE
key_key.buildinggadgets.range:key.keyboard.r:NONE
key_key.buildinggadgets.undo:key.keyboard.u:NONE
key_key.buildinggadgets.anchor:key.keyboard.h:NONE
key_key.buildinggadgets.fuzzy:key.keyboard.unknown:NONE
key_key.buildinggadgets.connected_area:key.keyboard.unknown:NONE
key_key.buildinggadgets.rotate_mirror:key.keyboard.unknown:NONE
key_key.buildinggadgets.material_list:key.keyboard.m:NONE
key_key.cofh.mode_change_increment:key.keyboard.v:NONE
key_key.plonk.place:key.keyboard.p:NONE
key_key.astralsorcery.disable_perk_abilities:key.keyboard.v:NONE
key_key.trinket:key.keyboard.r:NONE
key_Open the Crash Utilities Screen:key.keyboard.u:CONTROL
key_Copy the class of the current container to the clipboard:key.keyboard.unknown:NONE
key_Show/Hide index of container slots as tooltip:key.keyboard.unknown:NONE
key_fpsreducer.key.openGui:key.keyboard.end:NONE
key_fpsreducer.key.forceIdle:key.keyboard.pause:NONE
key_key.ars_nouveau.open_book:key.keyboard.c:NONE
key_key.ars_nouveau.selection_hud:key.keyboard.v:NONE
key_key.ars_nouveau.previous_slot:key.keyboard.z:NONE
key_key.ars_nouveau.next_slot:key.keyboard.x:NONE
key_servertabinfo.keys.show:key.keyboard.tab:CONTROL
key_key.inventorysorter.sort:key.mouse.middle:NONE
key_key.inventorysorter.itemin:key.mouse.100:NONE
key_key.inventorysorter.itemout:key.mouse.102:NONE
key_key.toggle_focus.desc:key.keyboard.tab:NONE
key_key.openManual:key.keyboard.f1:NONE
key_key.nextDestination:key.keyboard.right.bracket:NONE
key_key.prevDestination:key.keyboard.left.bracket:NONE
key_key.toastcontrol.clear:key.keyboard.j:NONE
key_mininggadgets.text.open_gui:key.keyboard.unknown:NONE
key_quark.keybind.change_hotbar:key.keyboard.z:NONE
key_quark.keybind.sort_player:key.keyboard.unknown:NONE
key_quark.keybind.sort_container:key.keyboard.unknown:NONE
key_quark.keybind.autorun:key.keyboard.caps.lock:NONE
key_quark.keybind.back:key.mouse.4:NONE
key_quark.keybind.transfer_insert:key.keyboard.unknown:NONE
key_quark.keybind.transfer_extract:key.keyboard.unknown:NONE
key_quark.keybind.shift_lock:key.keyboard.unknown:NONE
key_key.refinedstorageaddons.openWirelessCraftingGrid:key.keyboard.g:CONTROL
key_key.spellbookopen:key.keyboard.z:NONE
key_quark.emote.no:key.keyboard.unknown:NONE
key_quark.emote.yes:key.keyboard.unknown:NONE
key_quark.emote.wave:key.keyboard.unknown:NONE
key_quark.emote.salute:key.keyboard.unknown:NONE
key_quark.emote.cheer:key.keyboard.unknown:NONE
key_quark.emote.clap:key.keyboard.unknown:NONE
key_quark.emote.think:key.keyboard.unknown:NONE
key_quark.emote.point:key.keyboard.unknown:NONE
key_quark.emote.shrug:key.keyboard.unknown:NONE
key_quark.emote.headbang:key.keyboard.unknown:NONE
key_quark.emote.weep:key.keyboard.unknown:NONE
key_quark.emote.facepalm:key.keyboard.unknown:NONE
key_quark.keybind.patreon_emote.dance:key.keyboard.unknown:NONE
key_quark.keybind.patreon_emote.tpose:key.keyboard.unknown:NONE
key_quark.keybind.patreon_emote.dab:key.keyboard.unknown:NONE
key_quark.keybind.patreon_emote.jet:key.keyboard.unknown:NONE
key_quark.keybind.patreon_emote.exorcist:key.keyboard.unknown:NONE
key_quark.keybind.patreon_emote.zombie:key.keyboard.unknown:NONE
key_quark.keybind.camera_mode:key.keyboard.f12:NONE
key_quark.keybind.lock_rotation:key.keyboard.k:NONE
key_create.keyinfo.toolmenu:key.keyboard.left.alt:NONE
key_keybind.xreliquary.fortune_coin:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.core_components:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.block_tracker:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.block_tracker.module.hackables:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.block_tracker.module.inventories:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.block_tracker.module.fluids:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.block_tracker.module.end_portal:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.block_tracker.module.spawner:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.block_tracker.module.misc:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.block_tracker.module.energy:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.entity_tracker:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.search:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.coordinate_tracker:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.night_vision:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.scuba:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.magnet:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.charging:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.air_conditioning:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.reach_distance:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.run_speed:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.jump_boost:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.jet_boots:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.jet_boots.module.builder_mode:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.step_assist:key.keyboard.unknown:NONE
key_keybind.sophisticatedbackpacks.open_backpack:key.keyboard.b:NONE
key_keybind.sophisticatedbackpacks.toggle_upgrade_1:key.keyboard.z:ALT
key_keybind.sophisticatedbackpacks.toggle_upgrade_2:key.keyboard.x:ALT
key_keybind.sophisticatedbackpacks.toggle_upgrade_3:key.keyboard.unknown:NONE
key_keybind.sophisticatedbackpacks.toggle_upgrade_4:key.keyboard.unknown:NONE
key_keybind.sophisticatedbackpacks.toggle_upgrade_5:key.keyboard.unknown:NONE
key_key.trashslot.toggle:key.keyboard.t:NONE
key_key.trashslot.delete:key.keyboard.delete:NONE
key_key.trashslot.deleteAll:key.keyboard.delete:SHIFT
key_key.jei.toggleOverlay:key.keyboard.o:CONTROL
key_key.jei.focusSearch:key.keyboard.f:CONTROL
key_key.jei.toggleCheatMode:key.keyboard.unknown:NONE
key_key.jei.toggleEditMode:key.keyboard.unknown:NONE
key_key.jei.showRecipe:key.keyboard.r:NONE
key_key.jei.showUses:key.keyboard.u:NONE
key_key.jei.recipeBack:key.keyboard.backspace:NONE
key_key.jei.previousPage:key.keyboard.page.up:NONE
key_key.jei.nextPage:key.keyboard.page.down:NONE
key_key.jei.bookmark:key.keyboard.a:NONE
key_key.jei.toggleBookmarkOverlay:key.keyboard.unknown:NONE

18
config/delogger.json Normal file
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{
"printWarningMessage": true,
"printLoggersDisabled": false,
"commands": true,
"util": true,
"entityType": true,
"lootTableManger": true,
"simpleReloadableResourceManager": true,
"chunkSerializer": true,
"gameData": true,
"versionChecker": true,
"forgeConfigSpec": true,
"yggdrasilAuthenticationService": true,
"clientRecipeBook": true,
"modelBakery": true,
"atlasTexture": true,
"blockModel": true
}

37
config/ding.toml Normal file
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#Configs related to how ding works
[ding]
#Pitch of the sound (when resources complete reloading)
#Range: 0.0 ~ 10.0
pitchResourcesReload = 1.0
#Play sound when resources complete reloading. Requires game to be restarted.
playOnResourcesReload = true
#If Ding can't find the third party sound you added with other mods (EG: Additional Resources), try turning this on to skip that check.
skipSoundEventCheck = false
#Resource Location based name of the sound file to play when Minecraft finishes loading.
#EG: "ui.button.click" or "entity.experience_orb.pickup"
#
#This can also be a mod sound if the mod is installed.
#EG: "modname:modsound.boing"
#
#If you want to use external sounds, consider looking into the mod Additional Resources
name = "entity.experience_orb.pickup"
#Pitch of the sound (when the world loads after connecting to a server)
#Range: 0.0 ~ 10.0
pitchWorld = 1.0
#Resource Location based name of the sound file to play when resources complete reloading.
#
#Look at the "name" config for more details.
nameResourcesReload = "entity.experience_orb.pickup"
#Play sound when the world loads after connecting to a server.
playOnWorld = true
#Pitch of the sound (when Minecraft loads)
#Range: 0.0 ~ 10.0
pitch = 1.0
#Play sound when the game loads.
playOnLoad = true
#Resource Location based name of the sound file to play when the world finishes loading (after connecting to a server).
#
#Look at the "name" config for more details.
nameWorld = "entity.experience_orb.pickup"

42
config/dungeon_crawl.toml Normal file
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#General Settings
[general]
#Enables the dungeon crawl tools.
enable_tools = false
#This option will make pre-2.0.0 worlds playable with version 2.0.0 and later.
enable_dummy_pieces = false
#Enables extended debug logging to help detecting potential errors. This is enabled by default.
extended_debug = true
#Dungeon Settings
[dungeon]
#If you dont like the fact that the dungeons contain lots of mob spawners, set this to true! Mobs will get spawned manually during the dungeon generation then. Note that this is a lot more performance demanding than enabling spawners. (Which also depends on the mob spawn rate)
no_spawners = false
#Set this to true if you want to prevent that the last layer of each dungeon will contain nether content.
no_nether_stuff = false
#This value defines how many mobs do get spawned manually during the generation. (if no_spawners = true, there is no effect otherwise)
#Range: 0.001 ~ 1.0
mob_spawn_rate = 0.05
#The number of different entities per spawner. Increasing the number increases the diversity of the monster equipment.
#Range: 1 ~ 128
spawner_entities = 6
#If set to true, the dungeon generation will ignore the biome blacklist and generate dungeons in any overworld biome.
ignore_overworld_blacklist = false
#The Probability of a spawner entity having a shield in the offhand.
#Range: 0.01 ~ 1.0
shield_probability = 0.25
#Determines if vanilla spawners or modified spawners with armor, weapons etc... should be used.
use_vanilla_spawners = false
#Whether mobs from spawners should despawn naturally or not.
natural_despawn = true
#World Generation Settings
[world_generation]
#The probability of a dungeon getting generated on each fitting chunk.
#Range: 1.0E-4 ~ 1.0
dungeon_probability = 0.22
#If this is set to false, no dungeons can be generated outside the overworld.
ignore_dimension = false
#Makes the entire dungeon solid, preventing caves, ravines, etc... from interfering with the dungeon.
solid = false

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[tower]
#Spacing between structures
#Range: > 1
spacing = 25
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:overworld"
#Offsets the spacing of the structures randomly
#Range: > 0
offset = 6
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
is_whitelist = true
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
biomes = "#structure_gel:plains, #structure_gel:oak_forest, #structure_gel:dark_forest, #structure_gel:birch_forest, #structure_gel:mountain"
#Chance of generating in an allowed chunk
#Range: 0.0 ~ 1.0
probability = 0.75
[leviathan]
#Spacing between structures
#Range: > 1
spacing = 36
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:overworld"
#Offsets the spacing of the structures randomly
#Range: > 0
offset = 8
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
is_whitelist = true
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
biomes = "#structure_gel:desert"
#Chance of generating in an allowed chunk
#Range: 0.0 ~ 1.0
probability = 1.0
[snowy_temple]
#Spacing between structures
#Range: > 1
spacing = 36
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:overworld"
#Offsets the spacing of the structures randomly
#Range: > 0
offset = 8
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
is_whitelist = true
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
biomes = "#structure_gel:snowy_plains, #structure_gel:snowy_spruce_forest"
#Chance of generating in an allowed chunk
#Range: 0.0 ~ 1.0
probability = 1.0
[bigger_dungeon]
#Spacing between structures
#Range: > 1
spacing = 12
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:overworld"
#Offsets the spacing of the structures randomly
#Range: > 0
offset = 5
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
is_whitelist = true
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
biomes = "#structure_gel:overworld, !mushroom_fields, !mushroom_field_shore"
#Chance of generating in an allowed chunk
#Range: 0.0 ~ 1.0
probability = 0.4
[end_ruins]
#Spacing between structures
#Range: > 1
spacing = 24
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:the_end"
#Offsets the spacing of the structures randomly
#Range: > 0
offset = 8
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
is_whitelist = true
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
biomes = "#structure_gel:outer_end_island"
#Chance of generating in an allowed chunk
#Range: 0.0 ~ 1.0
probability = 0.8
[warped_garden]
#Spacing between structures
#Range: > 1
spacing = 36
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:overworld"
#Offsets the spacing of the structures randomly
#Range: > 0
offset = 8
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
is_whitelist = true
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
biomes = "#structure_gel:ocean, !#structure_gel:frozen"
[soul_prison]
#Spacing between structures
#Range: > 1
spacing = 25
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:the_nether"
#Offsets the spacing of the structures randomly
#Range: > 0
offset = 6
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
is_whitelist = true
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
biomes = "minecraft:soul_sand_valley"

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[General]
#Should a few houses using this mod's blocks be added to the village pools?
village_houses = false
#Should mobs spawn with cardboard armor?
cardboard_armor_spawns = false

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["Dynamic chunk view distance settings"]
#The maximum chunk view distance allowed to use, set to the max which a player could benefit from. default: 20
#Range: 1 ~ 200
maxChunkViewDist = 20
#The average tick time to stabilize the chunk view distance around, setting it higher than 50ms is not advised, as after 50ms the tps will go below 20. default:40ms
#Range: 10 ~ 100
meanAvgTickTime = 45
#The minimum chunk view distance allowed to use, set to what players should get at least. default: 4
#Range: 3 ~ 200
minChunkViewDist = 5
#Whether to output log messages for actions done, its helpful to balance the other settings nicely.
logMessages = true
#The update frequency of average server tick time checks to update view distances, default is every 30 seconds
#Range: 1 ~ 1000
viewDistanceUpdateRate = 30

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#General settings for the mod.
[general]
#Should new/blank lines be added between enchantments?
addNewLines = true
#Should the mod that owns the enchantment be displayed?
showOwner = true
#Should descriptions only be shown on enchanted books?
onlyEnchantedBooks = true
#Should players be required to press a keybind in order to see the descriptions?
requireKeybind = true

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#Settings not loaded on servers.
[client]
#Opt-out settings
[client.optout]
#Disable CTRL-SHIFT item tooltip display.
without_tooltips = false
#Disable all TERs (tile entity renderers).
without_ters = false

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#Settings affecting the logical server side.
[server]
#Opt-out settings
[server.optout]
#Opt-out any block by its registry name ('*' wildcard matching, comma separated list, whitespaces ignored. You must match the whole name, means maybe add '*' also at the begin and end. Example: '*wood*,*steel*' excludes everything that has 'wood' or 'steel' in the registry name. The matching result is also traced in the log file.
pattern_excludes = ""
#Prevent blocks from being opt'ed by registry name ('*' wildcard matching, comma separated list, whitespaces ignored. Evaluated before all other opt-out checks. You must match the whole name, means maybe add '*' also at the begin and end. Example: '*wood*,*steel*' includes everything that has 'wood' or 'steel' in the registry name.The matching result is also traced in the log file.
pattern_includes = ""
#Miscellaneous settings
[server.miscellaneous]
#Enables experimental features. Use at own risk.
with_experimental = false
#Enable that devices are dropped as item also in creative mode, allowing to relocate them with contents and settings.
with_creative_mode_device_drops = false
#Enable detailed logging of the config values and resulting calculations in each mod feature config.
with_config_logging = false

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#Settings affecting the logical server side.
[server]
#Opt-out settings
[server.optout]
#Opt-out any block by its registry name ('*' wildcard matching, comma separated list, whitespaces ignored. You must match the whole name, means maybe add '*' also at the begin and end. Example: '*wood*,*steel*' excludes everything that has 'wood' or 'steel' in the registry name. The matching result is also traced in the log file.
pattern_excludes = ""
#Prevent blocks from being opt'ed by registry name ('*' wildcard matching, comma separated list, whitespaces ignored. Evaluated before all other opt-out checks. You must match the whole name, means maybe add '*' also at the begin and end. Example: '*wood*,*steel*' includes everything that has 'wood' or 'steel' in the registry name.The matching result is also traced in the log file.
pattern_includes = ""
#Miscellaneous settings
[server.miscellaneous]
#Enables experimental features. Use at own risk.
with_experimental = false
#Enable detailed logging of the config values and resulting calculations in each mod feature config.
with_config_logging = false

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{}

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┏╸ma:components
┗╸

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{
"ma:litherite_frame": {
"ma:default_base_color": {
"in:r:[0~255]": 255,
"in:g:[0~255]": 255,
"in:b:[0~255]": 255
}
},
"ma:erodium_frame": {
"ma:default_base_color": {
"in:r:[0~255]": 247,
"in:g:[0~255]": 247,
"in:b:[0~255]": 247
}
},
"ma:kyronite_frame": {
"ma:default_base_color": {
"in:r:[0~255]": 239,
"in:g:[0~255]": 239,
"in:b:[0~255]": 239
}
},
"ma:pladium_frame": {
"ma:default_base_color": {
"in:r:[0~255]": 231,
"in:g:[0~255]": 231,
"in:b:[0~255]": 231
}
},
"ma:ionite_frame": {
"ma:default_base_color": {
"in:r:[0~255]": 223,
"in:g:[0~255]": 223,
"in:b:[0~255]": 223
}
},
"ma:aethium_frame": {
"ma:default_base_color": {
"in:r:[0~255]": 215,
"in:g:[0~255]": 215,
"in:b:[0~255]": 215
}
},
"ma:nanorite_frame": {
"ma:default_base_color": {
"in:r:[0~255]": 207,
"in:g:[0~255]": 207,
"in:b:[0~255]": 207
}
},
"ma:xerothium_frame": {
"ma:default_base_color": {
"in:r:[0~255]": 199,
"in:g:[0~255]": 199,
"in:b:[0~255]": 199
}
}
}

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┏╸ma:frames
┃┏╸ma:litherite_frame
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┃┏╸ma:erodium_frame
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 247
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 247
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 247
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┃┏╸ma:kyronite_frame
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 239
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 239
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 239
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┃┏╸ma:pladium_frame
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 231
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 231
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 231
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┃┏╸ma:ionite_frame
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 223
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 223
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 223
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┃┏╸ma:aethium_frame
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 215
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 215
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 215
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┃┏╸ma:nanorite_frame
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 207
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 207
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 207
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┃┏╸ma:xerothium_frame
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 199
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 199
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 199
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┗╸

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{}

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┏╸ma:io
┗╸

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{
"bo:enabled": true
}

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┏╸ma:lasers
┃┏╸bo:enabled
┃┣> Variable Type: java.lang.Boolean
┃┣> Default: true
┃┗╸
┗╸

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{
"ma:null": {
"ma:default_base_color": {
"in:r:[0~255]": 255,
"in:g:[0~255]": 255,
"in:b:[0~255]": 255
}
},
"ma:amplification": {
"ma:default_base_color": {
"in:r:[0~255]": 255,
"in:g:[0~255]": 255,
"in:b:[0~255]": 255
}
},
"ma:bandwidth": {
"ma:default_base_color": {
"in:r:[0~255]": 255,
"in:g:[0~255]": 255,
"in:b:[0~255]": 255
}
},
"ma:frequency": {
"ma:default_base_color": {
"in:r:[0~255]": 255,
"in:g:[0~255]": 255,
"in:b:[0~255]": 255
}
},
"ma:radiant": {
"ma:default_base_color": {
"in:r:[0~255]": 255,
"in:g:[0~255]": 255,
"in:b:[0~255]": 255
}
},
"ma:thermal": {
"ma:default_base_color": {
"in:r:[0~255]": 255,
"in:g:[0~255]": 255,
"in:b:[0~255]": 255
}
},
"ma:piezo": {
"ma:default_base_color": {
"in:r:[0~255]": 255,
"in:g:[0~255]": 255,
"in:b:[0~255]": 255
}
},
"ma:electrostatic": {
"ma:default_base_color": {
"in:r:[0~255]": 255,
"in:g:[0~255]": 255,
"in:b:[0~255]": 255
}
}
}

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┏╸ma:modifiers
┃┏╸ma:null
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┃┏╸ma:amplification
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┃┏╸ma:bandwidth
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┃┏╸ma:frequency
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┃┏╸ma:radiant
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┃┏╸ma:thermal
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┃┏╸ma:piezo
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┃┏╸ma:electrostatic
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┗╸

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@ -0,0 +1,16 @@
{
"ma:panel": {
"ma:default_base_color": {
"in:r:[0~255]": 255,
"in:g:[0~255]": 255,
"in:b:[0~255]": 255
}
},
"ma:clear_panel": {
"ma:default_base_color": {
"in:r:[0~255]": 255,
"in:g:[0~255]": 255,
"in:b:[0~255]": 255
}
}
}

View File

@ -0,0 +1,40 @@
┏╸ma:panels
┃┏╸ma:panel
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┃┏╸ma:clear_panel
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┗╸

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@ -0,0 +1,3 @@
{
"bo:generate_documentation": true
}

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@ -0,0 +1,6 @@
┏╸ma:core
┃┏╸bo:generate_documentation
┃┣> Variable Type: java.lang.Boolean
┃┣> Default: true
┃┗╸
┗╸

View File

@ -0,0 +1,3 @@
{
"bo:enabled": true
}

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@ -0,0 +1,6 @@
┏╸ma:creative
┃┏╸bo:enabled
┃┣> Variable Type: java.lang.Boolean
┃┣> Default: true
┃┗╸
┗╸

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@ -0,0 +1,3 @@
{
"bo:enabled": true
}

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@ -0,0 +1,6 @@
┏╸ma:energy_source
┃┏╸bo:enabled
┃┣> Variable Type: java.lang.Boolean
┃┣> Default: true
┃┗╸
┗╸

View File

@ -0,0 +1,3 @@
{
"bo:enabled": true
}

View File

@ -0,0 +1,6 @@
┏╸ma:assembler
┃┏╸bo:enabled
┃┣> Variable Type: java.lang.Boolean
┃┣> Default: true
┃┗╸
┗╸

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@ -0,0 +1,3 @@
{
"bo:enabled": true
}

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@ -0,0 +1,6 @@
┏╸ma:lens_grinder
┃┏╸bo:enabled
┃┣> Variable Type: java.lang.Boolean
┃┣> Default: true
┃┗╸
┗╸

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@ -0,0 +1,3 @@
{
"bo:enabled": true
}

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@ -0,0 +1,6 @@
┏╸ma:machines
┃┏╸bo:enabled
┃┣> Variable Type: java.lang.Boolean
┃┣> Default: true
┃┗╸
┗╸

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@ -0,0 +1,2 @@
┏╸ma:memory_programmer
┗╸

View File

@ -0,0 +1,3 @@
{
"bo:enabled": true
}

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@ -0,0 +1,6 @@
┏╸ma:boules_and_wafers
┃┏╸bo:enabled
┃┣> Variable Type: java.lang.Boolean
┃┣> Default: true
┃┗╸
┗╸

View File

@ -0,0 +1 @@
{}

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@ -0,0 +1,2 @@
┏╸ma:interconnects
┗╸

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@ -0,0 +1 @@
{}

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@ -0,0 +1,2 @@
┏╸ma:parts
┗╸

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@ -0,0 +1 @@
{}

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@ -0,0 +1,2 @@
┏╸ma:aethium
┗╸

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