2021-01-28 20:21:47 +00:00
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#Noise added to map to make it look less plastic
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#Range: 0.0 ~ 0.5
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2021-01-28 20:26:46 +00:00
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noise = 0.05000000074505806
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2021-01-28 20:21:47 +00:00
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#Shadow intensity
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#Range: 0.0 ~ 0.3
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2021-01-28 20:26:46 +00:00
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shadows = 0.10000000149011612
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2021-01-28 20:21:47 +00:00
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#Chunk grid overlay in large map
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chunk_grid = false
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#Reduces color palette to 256 colors
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reduced_color_palette = false
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#Color intensity
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#Range: 0.0 ~ 1.0
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saturation = 1.0
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#Show claimed chunks on the map
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claimed_chunks_on_map = true
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#Show your own claimed chunks on the map
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own_claimed_chunks_on_map = true
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#Show waypoints in world
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in_world_waypoints = true
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#Enables creation of death waypoints
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death_waypoints = true
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#Different ways to render map
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#Allowed Values: NONE, NIGHT, TOPOGRAPHY, BLOCKS, BIOME_TEMPERATURE, LIGHT_SOURCES
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map_mode = "NONE"
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#How many blocks should height checks skip in water. 0 means flat water, ignoring terrain
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#Range: 0 ~ 128
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water_height_factor = 8
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#Enables minimap to show up in corner
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#Allowed Values: DISABLED, BOTTOM_LEFT, LEFT, TOP_LEFT, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
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minimap = "TOP_RIGHT"
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#Scale of minimap
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#Range: 0.25 ~ 4.0
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minimap_scale = 1.0
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#Minimap will not rotate
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minimap_locked_north = true
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#Show waypoints on minimap
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minimap_waypoints = true
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#Show entities on minimap
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minimap_entities = true
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#Show entity heads on minimap
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minimap_entity_heads = true
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#Show player heads on minimap
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minimap_player_heads = true
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#Entities in minimap will be larger
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minimap_large_entities = false
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#Show XYZ under minimap
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minimap_xyz = true
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#Show biome under minimap
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minimap_biome = true
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#Blurs minimap
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minimap_blur = true
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#Adds NWSE compass inside minimap
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minimap_compass = true
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#Minimap visibility
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#Range: 0 ~ 255
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minimap_visibility = 255
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#Show zone (claimed chunk or wilderness) under minimap
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minimap_zone = true
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#Enables debug info
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debug_info = false
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