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[ general ]
[ general . general ]
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#The base energy usage for the world energy exporter when it does not have a variable.
exporterWorldEnergyBaseConsumptionDisabled = 1
#The base energy usage for the world energy importer when it does not have a variable.
importerWorldEnergyBaseConsumptionDisabled = 1
#The base energy usage for the world block importer when it has a variable.
importerWorldBlockBaseConsumptionEnabled = 32
#The base energy usage for the world fluid importer when it does not have a variable.
importerWorldFluidBaseConsumptionDisabled = 1
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#The base energy usage for the energy importer.
importerEnergyBaseConsumption = 1
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#The base energy usage for the fluid exporter.
exporterFluidBaseConsumption = 1
#The base energy usage for the world block exporter when it has a variable.
exporterWorldBlockBaseConsumptionEnabled = 32
#The base energy usage for the world fluid exporter when it does not have a variable.
exporterWorldFluidBaseConsumptionDisabled = 1
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#The base energy usage for the item interface.
interfaceItemBaseConsumption = 0
#The base energy usage for the fluid interface.
interfaceFluidBaseConsumption = 0
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#The base energy usage for the world energy importer when it has a variable.
importerWorldEnergyBaseConsumptionEnabled = 32
#The base energy usage for the world block importer when it does not have a variable.
importerWorldBlockBaseConsumptionDisabled = 1
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#The base energy usage for the player simulator when it does not have a variable.
playerSimulatorBaseConsumptionDisabled = 1
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#The base energy usage for the world fluid importer when it has a variable.
importerWorldFluidBaseConsumptionEnabled = 32
#The base energy usage for the world item exporter when it does not have a variable.
exporterWorldItemBaseConsumptionDisabled = 1
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#The base energy usage for the world item importer when it has a variable.
importerWorldItemBaseConsumptionEnabled = 32
#The base energy usage for the energy interface.
interfaceEnergyBaseConsumption = 0
#The base energy usage for the world energy exporter when it has a variable.
exporterWorldEnergyBaseConsumptionEnabled = 32
#The base energy usage for the world item exporter when it has a variable.
exporterWorldItemBaseConsumptionEnabled = 32
#The base energy usage for the item importer.
importerItemBaseConsumption = 1
#The base energy usage for the item exporter.
exporterItemBaseConsumption = 1
#The base energy usage for the energy exporter.
exporterEnergyBaseConsumption = 1
#The base energy usage for the player simulator when it has a variable.
playerSimulatorBaseConsumptionEnabled = 64
#The base energy usage for the fluid importer.
importerFluidBaseConsumption = 1
#The base energy usage for the world fluid exporter when it has a variable.
exporterWorldFluidBaseConsumptionEnabled = 32
#The base energy usage for the world block exporter when it does not have a variable.
exporterWorldBlockBaseConsumptionDisabled = 1
#The base energy usage for the world item importer when it does not have a variable.
importerWorldItemBaseConsumptionDisabled = 1
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[ core ]
[ core . general ]
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#If an anonymous mod startup analytics request may be sent to our analytics service.
analytics = true
#How many ticks importers/exporters should sleep until checking targets again when they were previously unchanged.
inventoryUnchangedTickTimeout = 10
#If the version checker should be enabled.
versionChecker = true
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#If items should be ejected into the world when item movement failed due to item handlers declaring inconsistent movement in simulation mode. If disabled, items can be voided.
ejectItemsOnInconsistentSimulationMovement = true
#The maximum network fluid transfer rate.
fluidRateLimit = 2147483647
#If particles should be shown and sounds should be played when tunnels are interacting with the world.
worldInteractionEvents = true
#If items should be ejected into the world when a block is broken and not all items fit into the target. Will be voided otherwise.
ejectItemsOnBlockDropOverflow = true
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