115 lines
5.7 KiB
TOML
115 lines
5.7 KiB
TOML
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[tower]
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#Spacing between structures
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#Range: > 1
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spacing = 25
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#What dimensions should this structure be placed in. Type "all" to allow all dimensions
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valid_dimensions = "minecraft:overworld"
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#Offsets the spacing of the structures randomly
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#Range: > 0
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offset = 6
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#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
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is_whitelist = true
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#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
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biomes = "#structure_gel:plains, #structure_gel:oak_forest, #structure_gel:dark_forest, #structure_gel:birch_forest, #structure_gel:mountain"
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#Chance of generating in an allowed chunk
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#Range: 0.0 ~ 1.0
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probability = 0.75
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[leviathan]
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#Spacing between structures
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#Range: > 1
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spacing = 36
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#What dimensions should this structure be placed in. Type "all" to allow all dimensions
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valid_dimensions = "minecraft:overworld"
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#Offsets the spacing of the structures randomly
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#Range: > 0
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offset = 8
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#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
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is_whitelist = true
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#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
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biomes = "#structure_gel:desert"
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#Chance of generating in an allowed chunk
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#Range: 0.0 ~ 1.0
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probability = 1.0
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[snowy_temple]
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#Spacing between structures
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#Range: > 1
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spacing = 36
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#What dimensions should this structure be placed in. Type "all" to allow all dimensions
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valid_dimensions = "minecraft:overworld"
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#Offsets the spacing of the structures randomly
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#Range: > 0
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offset = 8
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#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
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is_whitelist = true
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#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
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biomes = "#structure_gel:snowy_plains, #structure_gel:snowy_spruce_forest"
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#Chance of generating in an allowed chunk
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#Range: 0.0 ~ 1.0
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probability = 1.0
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[bigger_dungeon]
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#Spacing between structures
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#Range: > 1
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spacing = 12
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#What dimensions should this structure be placed in. Type "all" to allow all dimensions
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valid_dimensions = "minecraft:overworld"
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#Offsets the spacing of the structures randomly
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#Range: > 0
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offset = 5
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#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
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is_whitelist = true
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#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
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biomes = "#structure_gel:overworld, !mushroom_fields, !mushroom_field_shore"
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#Chance of generating in an allowed chunk
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#Range: 0.0 ~ 1.0
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probability = 0.4
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[end_ruins]
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#Spacing between structures
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#Range: > 1
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spacing = 24
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#What dimensions should this structure be placed in. Type "all" to allow all dimensions
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valid_dimensions = "minecraft:the_end"
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#Offsets the spacing of the structures randomly
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#Range: > 0
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offset = 8
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#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
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is_whitelist = true
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#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
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biomes = "#structure_gel:outer_end_island"
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#Chance of generating in an allowed chunk
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#Range: 0.0 ~ 1.0
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probability = 0.8
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[warped_garden]
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#Spacing between structures
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#Range: > 1
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spacing = 36
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#What dimensions should this structure be placed in. Type "all" to allow all dimensions
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valid_dimensions = "minecraft:overworld"
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#Offsets the spacing of the structures randomly
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#Range: > 0
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offset = 8
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#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
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is_whitelist = true
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#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
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biomes = "#structure_gel:ocean, !#structure_gel:frozen"
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[soul_prison]
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#Spacing between structures
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#Range: > 1
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spacing = 25
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#What dimensions should this structure be placed in. Type "all" to allow all dimensions
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valid_dimensions = "minecraft:the_nether"
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#Offsets the spacing of the structures randomly
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#Range: > 0
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offset = 6
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#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
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is_whitelist = true
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#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
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biomes = "minecraft:soul_sand_valley"
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