mirror of
https://git.fellies.tech/minecraft/fellies.git
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Update to MC 1.16.5
This commit is contained in:
203
config/Mekanism/gear.toml
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203
config/Mekanism/gear.toml
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#Gear Config. This config is synced from server to client.
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[gear]
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#Atomic Disassembler Settings
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[gear.atomic_disassembler]
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#Base Energy (Joules) usage of the Atomic Disassembler. (Gets multiplied by speed factor)
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energyUsage = "10"
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#Cost in Joules of using the Atomic Disassembler as a weapon.
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energyUsageWeapon = "2000"
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#The Range of the Atomic Disassembler Extended Vein Mining.
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miningRange = 10
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#The max Atomic Disassembler Vein Mining Block Count.
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miningCount = 128
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#Enable the 'Slow' mode for the Atomic Disassembler.
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slowMode = true
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#Enable the 'Fast' mode for the Atomic Disassembler.
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fastMode = true
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#Enable the 'Vein Mining' mode for the Atomic Disassembler.
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veinMining = true
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#Enable the 'Extended Vein Mining' mode for the Atomic Disassembler. (Allows vein mining everything not just ores/logs)
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extendedMining = true
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#The amount of damage the Atomic Disassembler does when it is out of power. (Value is in number of half hearts)
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minDamage = 4
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#The amount of damage the Atomic Disassembler does when it has at least DisassemblerEnergyUsageWeapon power stored. (Value is in number of half hearts)
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maxDamage = 20
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#Maximum amount (joules) of energy the Atomic Disassembler can contain.
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maxEnergy = "1000000"
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#Amount (joules) of energy the Atomic Disassembler can accept per tick.
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chargeRate = "5000"
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#Configurator Settings
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[gear.configurator]
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#Maximum amount (joules) of energy the Configurator can contain.
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maxEnergy = "60000"
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#Amount (joules) of energy the Configurator can accept per tick.
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chargeRate = "300"
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#Energy usage in joules of using the configurator to configure machines.
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energyPerConfigure = "400"
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#Energy cost in joules for each item the configurator ejects from a machine on empty mode.
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energyPerItem = "8"
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#Electric Bow Settings
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[gear.electric_bow]
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#Maximum amount (joules) of energy the Electric Bow can contain.
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maxEnergy = "120000"
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#Amount (joules) of energy the Electric Bow can accept per tick.
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chargeRate = "600"
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#Cost in Joules of using the Electric Bow with flame mode active.
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energyUsage = "1200"
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#Energy Tablet Settings
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[gear.energy_tablet]
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#Maximum amount (joules) of energy the Energy Tablet can contain.
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maxEnergy = "1000000"
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#Amount (joules) of energy the Energy Tablet can accept per tick.
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chargeRate = "5000"
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#Flamethrower Settings
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[gear.flamethrower]
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#Flamethrower Gas Tank capacity in mB.
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#Range: 1 ~ 9223372036854775807
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maxGas = 24000
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#Amount of hydrogen the Flamethrower can accept per tick.
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#Range: 1 ~ 9223372036854775807
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fillRate = 16
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#Free Runner Settings
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[gear.free_runner]
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#Energy cost/multiplier in Joules for reducing fall damage with free runners. Energy cost is: FallDamage * freeRunnerFallEnergyCost. (1 FallDamage is 1 half heart)
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fallEnergyCost = "50"
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#Maximum amount (joules) of energy Free Runners can contain.
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maxEnergy = "64000"
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#Amount (joules) of energy the Free Runners can accept per tick.
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chargeRate = "320"
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#Jetpack Settings
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[gear.jetpack]
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#Jetpack Gas Tank capacity in mB.
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#Range: 1 ~ 9223372036854775807
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maxGas = 24000
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#Amount of hydrogen the Jetpack can accept per tick.
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#Range: 1 ~ 9223372036854775807
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fillRate = 16
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#Armored Jetpack Settings
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[gear.jetpack.armored]
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#Armor value of the Armored Jetpack.
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armor = 12
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#Toughness value of the Armored Jetpack.
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toughness = 2.0
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#Network Reader Settings
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[gear.network_reader]
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#Maximum amount (joules) of energy the Network Reader can contain.
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maxEnergy = "60000"
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#Amount (joules) of energy the Network Reader can accept per tick.
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chargeRate = "300"
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#Energy usage in joules for each network reading.
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energyUsage = "400"
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#Portable Teleporter Settings
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[gear.portable_teleporter]
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#Maximum amount (joules) of energy the Portable Teleporter can contain.
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maxEnergy = "1000000"
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#Amount (joules) of energy the Portable Teleporter can accept per tick.
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chargeRate = "5000"
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#Delay in ticks before a player is teleported after clicking the Teleport button in the portable teleporter.
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delay = 0
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#Scuba Tank Settings
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[gear.scuba_tank]
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#Scuba Tank Gas Tank capacity in mB.
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#Range: 1 ~ 9223372036854775807
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maxGas = 24000
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#Amount of oxygen the Scuba Tank Gas Tank can accept per tick.
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#Range: 1 ~ 9223372036854775807
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fillRate = 16
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#Seismic Reader Settings
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[gear.seismic_reader]
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#Maximum amount (joules) of energy the Seismic Reader can contain.
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maxEnergy = "12000"
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#Amount (joules) of energy the Seismic Reader can accept per tick.
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chargeRate = "60"
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#Energy usage in joules required to use the Seismic Reader.
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energyUsage = "250"
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#Canteen Settings
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[gear.canteen]
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#Maximum amount of Nutritional Paste storable by the Canteen.
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#Range: 1 ~ 9223372036854775807
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maxStorage = 64000
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#Rate at which Nutritional Paste can be transferred into a Canteen.
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#Range: 1 ~ 9223372036854775807
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transferRate = 128
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#Meka-Tool Settings
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[gear.mekatool]
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#Cost in Joules of using the Meka-Tool to teleport 10 blocks.
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energyUsageTeleport = "1000"
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#Cost in Joules of using the Meka-Tool to deal 4 units of damage.
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energyUsageWeapon = "2000"
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#Maximum distance a player can teleport with the Meka-Tool.
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maxTeleportReach = 100
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#Damage applied by Meka-Tool without using any energy.
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baseDamage = 4
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#Efficiency of the Meka-Tool with energy but without any upgrades.
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baseEfficiency = 4.0
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#Energy capacity (Joules) of the Meka-Tool without any installed upgrades. Quadratically scaled by upgrades.
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baseEnergyCapacity = "16000000"
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#Amount (joules) of energy the Meka-Tool can accept per tick. Quadratically scaled by upgrades.
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chargeRate = "100000"
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#Cost in Joules of using the Meka-Tool as a hoe.
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energyUsageHoe = "10"
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#Cost in Joules of using the Meka-Tool as a shovel for making paths.
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energyUsageShovel = "10"
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#Cost in Joules of using the Meka-Tool as an axe for stripping logs.
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energyUsageAxe = "10"
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#Enable the 'Extended Vein Mining' mode for the Meka-Tool. (Allows vein mining everything not just ores/logs)
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extendedMining = true
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#MekaSuit Settings
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[gear.mekasuit]
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#Energy capacity (Joules) of MekaSuit items without any installed upgrades. Quadratically scaled by upgrades.
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baseEnergyCapacity = "16000000"
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#Amount (joules) of energy the MekaSuit can accept per tick. Quadratically scaled by upgrades.
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chargeRate = "100000"
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#Energy usage (Joules) of MekaSuit when adding 0.1 to jump motion.
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baseJumpEnergyUsage = "1000"
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#Energy usage (Joules) of MekaSuit when lessening a potion effect.
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energyUsagePotionTick = "40000"
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#Energy cost/multiplier in Joules for reducing magic damage via the inhalation purification unit. Energy cost is: MagicDamage * energyUsageMagicPrevent. (1 MagicDamage is 1 half heart).
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energyUsageMagicReduce = "1000"
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#Energy usage (Joules) of MekaSuit when adding 0.1 to sprint motion.
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energyUsageSprintBoost = "100"
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#Energy usage (Joules) of MekaSuit per tick when flying via Gravitational Modulation.
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energyUsageGravitationalModulation = "1000"
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#Charge rate of inventory items (Joules) per tick.
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inventoryChargeRate = "10000"
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#Solar recharging rate (Joules) of helmet per tick, per upgrade installed.
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solarRechargingRate = "500"
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#Energy usage (Joules) of MekaSuit per tick of using vision enhancement.
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energyUsageVisionEnhancement = "500"
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#Energy usage (Joules) of MekaSuit per half-food of nutritional injection.
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energyUsageNutritionalInjection = "20000"
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#Energy usage (Joules) of MekaSuit per unit of damage applied.
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energyUsageDamage = "100000"
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#Energy usage (Joules) of MekaSuit per tick of attracting a single item.
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energyUsageItemAttraction = "250"
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#Maximum amount of Nutritional Paste storable by the nutritional injection unit.
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#Range: 1 ~ 9223372036854775807
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nutritionalMaxStorage = 128000
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#Rate at which Nutritional Paste can be transferred into the nutritional injection unit.
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#Range: 1 ~ 9223372036854775807
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nutritionalTransferRate = 256
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#Maximum amount of Hydrogen storable in the jetpack unit.
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#Range: 1 ~ 9223372036854775807
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jetpackMaxStorage = 48000
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#Rate at which Hydrogen can be transferred into the jetpack unit.
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#Range: 1 ~ 9223372036854775807
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jetpackTransferRate = 256
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177
config/Mekanism/general.toml
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177
config/Mekanism/general.toml
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#General Config. This config is synced from server to client.
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[general]
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#Log Mekanism packet names. Debug setting.
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logPackets = false
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#Disable to make the anchor upgrade not do anything.
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allowChunkloading = true
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#How many ticks must pass until a block's active state is synced with the client, if it has been rapidly changing.
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blockDeactivationDelay = 60
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#Any mod ids added to this list will not be able to have any of their blocks, picked up by the cardboard box. For example: ["mekanism"]
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cardboardModBlacklist = []
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#Allow right clicking on Cables/Pipes/Tubes with alloys to upgrade the tier.
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transmitterAlloyUpgrade = true
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#Base factor for working out machine performance with upgrades - UpgradeModifier * (UpgradesInstalled/UpgradesPossible).
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#Range: > 1
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maxUpgradeMultiplier = 10
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#How much Boiler heat is immediately usable to convert water to steam.
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boilerWaterConductivity = 0.7
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#Amount of heat produced per fuel tick of a fuel's burn time in the Fuelwood Heater.
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heatPerFuelTick = 400.0
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#How much heat energy is created from one Joule of regular energy in the Resistive Heater.
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#Range: 0.0 ~ 1.0
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resistiveHeaterEfficiency = 0.6
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#Amount of heat each Boiler heating element produces.
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superheatingHeatTransfer = 1.6E7
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#Displayed temperature unit in Mekanism GUIs.
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#Allowed Values: K, C, R, F, STP
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temperatureUnit = "K"
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#Peak processing rate for the Solar Neutron Activator. Note: It can go higher than this value in some extreme environments.
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maxSolarNeutronActivatorRate = 64
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#Auto Eject Settings
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[general.auto_eject]
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#Rate at which fluid gets auto ejected from tiles.
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fluid = 1024
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#Rate at which chemicals gets auto ejected from tiles.
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#Range: 1 ~ 9223372036854775807
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chemical = 1024
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#Prefilled Tanks
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[general.prefilled]
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#Add filled creative fluid tanks to creative/JEI.
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fluidTanks = true
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#Add filled creative gas tanks to creative/JEI.
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gasTanks = true
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#Add filled creative infusion tanks to creative/JEI.
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infusionTanks = true
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#Add filled creative pigment tanks to creative/JEI.
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pigmentTanks = true
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#Add filled creative slurry tanks to creative/JEI.
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slurryTanks = true
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#Energy Conversion Rate Settings
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[general.energy_conversion]
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#Disables IC2 power integration. Requires world restart (server-side option in SMP).
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blacklistIC2 = false
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#Conversion multiplier from EU to Joules (EU * JoulePerEU = Joules)
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JoulePerEU = "10"
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#Conversion multiplier from Joules to EU (Joules * EUPerJoule = EU)
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EUPerJoule = "0.1000"
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#Disables Forge Energy (FE,RF,IF,uF,CF) power integration. Requires world restart (server-side option in SMP).
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blacklistForge = false
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#Conversion multiplier from Forge Energy to Joules (FE * JoulePerForgeEnergy = Joules)
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JoulePerForgeEnergy = "2.5000"
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#Conversion multiplier from Joules to Forge Energy (Joules * ForgeEnergyPerJoule = FE)
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ForgeEnergyPerJoule = "0.4000"
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#Disables Flux Networks higher throughput Forge Energy (FE,RF,IF,uF,CF) power integration. Requires world restart (server-side option in SMP). Note: Disabling Forge Energy integration also disables this.
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blacklistFluxNetworks = false
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#How much energy is produced per mB of Hydrogen, also affects Electrolytic Separator usage, Ethylene burn rate and Gas generator energy capacity.
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HydrogenEnergyDensity = "200"
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#Burn time for Ethylene (1mB hydrogen + 2*bioFuel/tick*200ticks/100mB * 20x efficiency bonus).
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EthyleneBurnTime = 40
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#Maximum Joules per mB of Steam. Also affects Thermoelectric Boiler.
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maxEnergyPerSteam = "10"
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#Displayed energy type in Mekanism GUIs.
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#Allowed Values: J, FE, EU
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energyType = "FE"
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#Radiation Settings
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[general.radiation]
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#Enable worldwide radiation effects. Don't be a downer and disable this.
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radiationEnabled = true
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#The radius of chunks checked when running radiation calculations. The algorithm is efficient, but don't abuse it by making this crazy high.
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#Range: 1 ~ 100
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chunkCheckRadius = 5
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#Radiation sources are multiplied by this constant roughly once per second to represent their emission decay. At the default rate, it takes roughly 10 days to remove a 1,000 Sv/h (crazy high) source.
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sourceDecayRate = 0.9995
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#Radiated objects and entities are multiplied by this constant roughly once per second to represent their dosage decay.
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targetDecayRate = 0.9995
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#Defines the minimum severity radiation dosage severity (scale of 0 to 1) for which negative effects can take place. Set to 1 to disable negative effects completely.
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#Range: 0.0 ~ 1.0
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negativeEffectsMinSeverity = 0.1
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#Amount of gas (mB) that can be stored in a Radioactive Waste Barrel.
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#Range: 1 ~ 9223372036854775807
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radioactiveWasteBarrelMaxGas = 64000
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#Number of ticks required for radioactive gas stored in a Radioactive Waste Barrel to decay radioactiveWasteBarrelDecayAmount mB.
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#Range: > 1
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radioactiveWasteBarrelProcessTicks = 1200
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#Number of mB of gas that decay every radioactiveWasteBarrelProcessTicks ticks when stored in a Radioactive Waste Barrel. Set to zero to disable decay all together. (Gases in the mekanism:waste_barrel_decay_blacklist tag will not decay).
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#Range: 0 ~ 9223372036854775807
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radioactiveWasteBarrelDecayAmount = 1
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#Digital Miner Settings
|
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[general.digital_miner]
|
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#Energy multiplier for using silk touch mode with the Digital Miner.
|
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silkMultiplier = 6
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#Maximum radius in blocks that the Digital Miner can reach. (Increasing this may have negative effects on stability and/or performance. We strongly recommend you leave it at the default value).
|
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#Range: > 1
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maxRadius = 32
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#Number of ticks required to mine a single block with a Digital Miner (without any upgrades).
|
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#Range: > 1
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ticksPerMine = 80
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#Laser Settings
|
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[general.laser]
|
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#If enabled, lasers can break blocks and the flamethrower starts fires.
|
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aestheticWorldDamage = true
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#How far (in blocks) a laser can travel.
|
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range = 64
|
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#Energy needed to destroy or attract blocks with a Laser (per block hardness level).
|
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energyNeededPerHardness = "100000"
|
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#Energy used per half heart of damage being transferred to entities.
|
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energyPerDamage = "2500"
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|
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#Pump Settings
|
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[general.pump]
|
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#Maximum block distance to pull fluid from for the Electric Pump.
|
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maxPumpRange = 80
|
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#If enabled makes Water and Heavy Water blocks be removed from the world on pump.
|
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pumpWaterSources = false
|
||||
#Fluidic Plenisher stops after this many blocks.
|
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maxPlenisherNodes = 4000
|
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|
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#Quantum Entangloporter Settings
|
||||
[general.quantum_entangloporter]
|
||||
#Maximum energy buffer (Mekanism Joules) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier energy cube capacity.
|
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energyBuffer = "256000000"
|
||||
#Maximum fluid buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity.
|
||||
#Range: > 1
|
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fluidBuffer = 112000
|
||||
#Maximum chemical buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity.
|
||||
#Range: 1 ~ 9223372036854775807
|
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chemicalBuffer = 512000
|
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|
||||
#Block security/protection Settings
|
||||
[general.security]
|
||||
#Enable the security system for players to prevent others from accessing their machines. Does NOT affect Frequencies.
|
||||
allowProtection = true
|
||||
#Ops can bypass the block security restrictions if enabled.
|
||||
opsBypassRestrictions = false
|
||||
|
||||
#Nutritional PasteSettings
|
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[general.nutritional_paste]
|
||||
#Saturation level of Nutritional Paste when eaten.
|
||||
saturation = 0.8
|
||||
#How much mB of Nutritional Paste equates to one 'half-food.'
|
||||
mbPerFood = 50
|
||||
|
||||
#Thermal Evaporation Plant Settings
|
||||
[general.thermal_evaporation]
|
||||
#Thermal Evaporation Tower heat loss per tick.
|
||||
heatDissipation = 0.02
|
||||
#Temperature to amount produced ratio for Thermal Evaporation Tower.
|
||||
tempMultiplier = 0.4
|
||||
#Heat to absorb per Solar Panel array of Thermal Evaporation Tower.
|
||||
solarMultiplier = 0.2
|
||||
#Heat capacity of Thermal Evaporation Tower layers (increases amount of energy needed to increase temperature).
|
||||
heatCapacity = 100.0
|
||||
|
||||
#SPS Settings
|
||||
[general.sps]
|
||||
#How much input gas (polonium) in mB must be processed to make 1 mB of antimatter.
|
||||
#Range: > 1
|
||||
inputPerAntimatter = 1000
|
||||
#Energy needed to process 1 mB of input (inputPerAntimatter * energyPerInput = energy to produce 1 mB of antimatter).
|
||||
energyPerInput = "1000000"
|
||||
|
71
config/Mekanism/generators.toml
Normal file
71
config/Mekanism/generators.toml
Normal file
@ -0,0 +1,71 @@
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|
||||
#Mekanism Generators Config. This config is synced between server and client.
|
||||
[generators]
|
||||
#Amount of energy in Joules the Bio Generator produces per tick.
|
||||
bioGeneration = "350"
|
||||
#Affects the Injection Rate, Max Temp, and Ignition Temp.
|
||||
energyPerFusionFuel = "10000000"
|
||||
#Peak output for the Solar Generator. Note: It can go higher than this value in some extreme environments.
|
||||
solarGeneration = "50"
|
||||
#Peak output for the Advanced Solar Generator. Note: It can go higher than this value in some extreme environments.
|
||||
advancedSolarGeneration = "300"
|
||||
|
||||
#Heat Generator Settings
|
||||
[generators.heat_generator]
|
||||
#Amount of energy in Joules the Heat Generator produces per tick. (heatGenerationLava * heatGenerationLava) + heatGenerationNether
|
||||
heatGeneration = "200"
|
||||
#Multiplier of effectiveness of Lava in the Heat Generator.
|
||||
heatGenerationLava = "30"
|
||||
#Add this amount of Joules to the energy produced by a heat generator if it is in an 'ultrawarm' dimension, in vanilla this is just the Nether.
|
||||
heatGenerationNether = "100"
|
||||
|
||||
#Turbine Settings
|
||||
[generators.turbine]
|
||||
#The number of blades on each turbine coil per blade applied.
|
||||
turbineBladesPerCoil = 4
|
||||
#The rate at which steam is vented into the turbine.
|
||||
turbineVentGasFlow = 32000.0
|
||||
#The rate at which steam is dispersed into the turbine.
|
||||
turbineDisperserGasFlow = 1280.0
|
||||
#The rate at which steam is condensed in the turbine.
|
||||
condenserRate = 64000
|
||||
|
||||
#Wind Generator Settings
|
||||
[generators.wind_generator]
|
||||
#Minimum base generation value of the Wind Generator.
|
||||
windGenerationMin = "60"
|
||||
#Maximum base generation value of the Wind Generator.
|
||||
windGenerationMax = "480"
|
||||
#The minimum Y value that affects the Wind Generators Power generation.
|
||||
windGenerationMinY = 24
|
||||
#The maximum Y value that affects the Wind Generators Power generation.
|
||||
windGenerationMaxY = 255
|
||||
#The list of dimension ids that the Wind Generator will not generate power in.
|
||||
windGenerationDimBlacklist = []
|
||||
|
||||
#Hohlraum Settings
|
||||
[generators.hohlraum]
|
||||
#Hohlraum capacity in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
maxGas = 10
|
||||
#Amount of DT-Fuel Hohlraum can accept per tick.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
fillRate = 1
|
||||
|
||||
#Fission Reactor Settings
|
||||
[generators.fission_reactor]
|
||||
#Amount of energy created (in heat) from each whole mB of fission fuel.
|
||||
energyPerFissionFuel = "1000000"
|
||||
#The heat capacity added to a Fission Reactor by a single casing block. Increase to require more energy to raise the reactor temperature.
|
||||
casingHeatCapacity = 1000.0
|
||||
#The average surface area of a Fission Reactor's fuel assemblies to reach 100% boil efficiency. Higher values make it harder to cool the reactor.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
surfaceAreaTarget = 4.0
|
||||
#Whether catastrophic meltdowns can occur from Fission Reactors.
|
||||
meltdownsEnabled = true
|
||||
#The chance of a meltdown occurring once damage passes 100%. Will linearly scale as damage continues increasing.
|
||||
#Range: 0.0 ~ 1.0
|
||||
meltdownChance = 0.001
|
||||
#How much radioactivity of fuel/waste contents are multiplied during a meltdown.
|
||||
meltdownRadiationMultiplier = 50.0
|
||||
|
64
config/Mekanism/machine-storage.toml
Normal file
64
config/Mekanism/machine-storage.toml
Normal file
@ -0,0 +1,64 @@
|
||||
|
||||
#Machine Energy Storage Config. This config is synced from server to client.
|
||||
[storage]
|
||||
#Base energy storage (Joules).
|
||||
enrichmentChamber = "20000"
|
||||
#Base energy storage (Joules).
|
||||
osmiumCompressor = "80000"
|
||||
#Base energy storage (Joules).
|
||||
combiner = "40000"
|
||||
#Base energy storage (Joules).
|
||||
crusher = "20000"
|
||||
#Base energy storage (Joules).
|
||||
metallurgicInfuser = "20000"
|
||||
#Base energy storage (Joules).
|
||||
purificationChamber = "80000"
|
||||
#Base energy storage (Joules).
|
||||
energizedSmelter = "20000"
|
||||
#Base energy storage (Joules).
|
||||
digitalMiner = "40000"
|
||||
#Base energy storage (Joules).
|
||||
electricPump = "40000"
|
||||
#Base energy storage (Joules).
|
||||
chargePad = "512000"
|
||||
#Base energy storage (Joules).
|
||||
rotaryCondensentrator = "20000"
|
||||
#Base energy storage (Joules).
|
||||
oxidationChamber = "80000"
|
||||
#Base energy storage (Joules).
|
||||
chemicalInfuser = "80000"
|
||||
#Base energy storage (Joules).
|
||||
chemicalInjectionChamber = "160000"
|
||||
#Base energy storage (Joules).
|
||||
electrolyticSeparator = "160000"
|
||||
#Base energy storage (Joules).
|
||||
precisionSawmill = "20000"
|
||||
#Base energy storage (Joules).
|
||||
chemicalDissolutionChamber = "160000"
|
||||
#Base energy storage (Joules).
|
||||
chemicalWasher = "80000"
|
||||
#Base energy storage (Joules).
|
||||
chemicalCrystallizer = "160000"
|
||||
#Base energy storage (Joules).
|
||||
seismicVibrator = "20000"
|
||||
#Base energy storage (Joules).
|
||||
pressurizedReactionBase = "2000"
|
||||
#Base energy storage (Joules).
|
||||
fluidicPlenisher = "40000"
|
||||
#Base energy storage (Joules).
|
||||
laser = "2000000"
|
||||
#Base energy storage (Joules).
|
||||
formulaicAssemblicator = "40000"
|
||||
#Base energy storage (Joules).
|
||||
teleporter = "5000000"
|
||||
#Base energy storage (Joules).
|
||||
modificationStation = "40000"
|
||||
#Base energy storage (Joules).
|
||||
isotopicCentrifuge = "80000"
|
||||
#Base energy storage (Joules).
|
||||
nutritionalLiquifier = "40000"
|
||||
#Base energy storage (Joules). Also defines max process rate.
|
||||
antiprotonicNucleosynthesizer = "1000000000"
|
||||
#Base energy storage (Joules). Also defines max output rate.
|
||||
spsPort = "1000000000"
|
||||
|
65
config/Mekanism/machine-usage.toml
Normal file
65
config/Mekanism/machine-usage.toml
Normal file
@ -0,0 +1,65 @@
|
||||
|
||||
#Machine Energy Usage Config. This config is synced from server to client.
|
||||
[usage]
|
||||
#Energy per operation tick (Joules).
|
||||
enrichmentChamber = "50"
|
||||
#Energy per operation tick (Joules).
|
||||
osmiumCompressor = "100"
|
||||
#Energy per operation tick (Joules).
|
||||
combiner = "50"
|
||||
#Energy per operation tick (Joules).
|
||||
crusher = "50"
|
||||
#Energy per operation tick (Joules).
|
||||
metallurgicInfuser = "50"
|
||||
#Energy per operation tick (Joules).
|
||||
purificationChamber = "200"
|
||||
#Energy per operation tick (Joules).
|
||||
energizedSmelter = "50"
|
||||
#Energy per operation tick (Joules).
|
||||
digitalMiner = "100"
|
||||
#Energy per operation tick (Joules).
|
||||
electricPump = "100"
|
||||
#Energy per operation tick (Joules).
|
||||
rotaryCondensentrator = "50"
|
||||
#Energy per operation tick (Joules).
|
||||
oxidationChamber = "200"
|
||||
#Energy per operation tick (Joules).
|
||||
chemicalInfuser = "200"
|
||||
#Energy per operation tick (Joules).
|
||||
chemicalInjectionChamber = "400"
|
||||
#Energy per operation tick (Joules).
|
||||
precisionSawmill = "50"
|
||||
#Energy per operation tick (Joules).
|
||||
chemicalDissolutionChamber = "400"
|
||||
#Energy per operation tick (Joules).
|
||||
chemicalWasher = "200"
|
||||
#Energy per operation tick (Joules).
|
||||
chemicalCrystallizer = "400"
|
||||
#Energy per operation tick (Joules).
|
||||
seismicVibrator = "50"
|
||||
#Energy per operation tick (Joules).
|
||||
pressurizedReactionBase = "5"
|
||||
#Energy per operation tick (Joules).
|
||||
fluidicPlenisher = "100"
|
||||
#Energy per operation tick (Joules).
|
||||
laser = "10000"
|
||||
#Energy per operation tick (Joules).
|
||||
formulaicAssemblicator = "100"
|
||||
#Energy per operation tick (Joules).
|
||||
modificationStation = "100"
|
||||
#Energy per operation tick (Joules).
|
||||
isotopicCentrifuge = "200"
|
||||
#Energy per operation tick (Joules).
|
||||
nutritionalLiquifier = "200"
|
||||
#Energy per operation tick (Joules).
|
||||
antiprotonicNucleosynthesizer = "100000"
|
||||
|
||||
#Teleporter
|
||||
[usage.teleporter]
|
||||
#Base Joules cost for a teleportation.
|
||||
teleporterBase = "1000"
|
||||
#Joules per unit of distance travelled during teleportation - sqrt(xDiff^2 + yDiff^2 + zDiff^2).
|
||||
teleporterDistance = "10"
|
||||
#Flat additional cost for interdimensional teleportation.
|
||||
teleporterDimensionPenalty = "10000"
|
||||
|
264
config/Mekanism/tiers.toml
Normal file
264
config/Mekanism/tiers.toml
Normal file
@ -0,0 +1,264 @@
|
||||
|
||||
#Tier Config. This config is synced from server to client.
|
||||
[tier]
|
||||
|
||||
#Energy Cubes
|
||||
[tier.energy_cubes]
|
||||
#Maximum number of Joules Basic energy cubes can store.
|
||||
basicStorage = "4000000"
|
||||
#Output rate in Joules of Basic energy cubes.
|
||||
basicOutput = "4000"
|
||||
#Maximum number of Joules Advanced energy cubes can store.
|
||||
advancedStorage = "16000000"
|
||||
#Output rate in Joules of Advanced energy cubes.
|
||||
advancedOutput = "16000"
|
||||
#Maximum number of Joules Elite energy cubes can store.
|
||||
eliteStorage = "64000000"
|
||||
#Output rate in Joules of Elite energy cubes.
|
||||
eliteOutput = "64000"
|
||||
#Maximum number of Joules Ultimate energy cubes can store.
|
||||
ultimateStorage = "256000000"
|
||||
#Output rate in Joules of Ultimate energy cubes.
|
||||
ultimateOutput = "256000"
|
||||
#Maximum number of Joules Creative energy cubes can store.
|
||||
creativeStorage = "18446744073709551615.9999"
|
||||
#Output rate in Joules of Creative energy cubes.
|
||||
creativeOutput = "18446744073709551615.9999"
|
||||
|
||||
#Fluid Tanks
|
||||
[tier.fluid_tanks]
|
||||
#Storage size of Basic fluid tanks in mB.
|
||||
#Range: > 1
|
||||
basicStorage = 14000
|
||||
#Output rate of Basic fluid tanks in mB.
|
||||
#Range: > 1
|
||||
basicOutput = 400
|
||||
#Storage size of Advanced fluid tanks in mB.
|
||||
#Range: > 1
|
||||
advancedStorage = 28000
|
||||
#Output rate of Advanced fluid tanks in mB.
|
||||
#Range: > 1
|
||||
advancedOutput = 800
|
||||
#Storage size of Elite fluid tanks in mB.
|
||||
#Range: > 1
|
||||
eliteStorage = 56000
|
||||
#Output rate of Elite fluid tanks in mB.
|
||||
#Range: > 1
|
||||
eliteOutput = 1600
|
||||
#Storage size of Ultimate fluid tanks in mB.
|
||||
#Range: > 1
|
||||
ultimateStorage = 112000
|
||||
#Output rate of Ultimate fluid tanks in mB.
|
||||
#Range: > 1
|
||||
ultimateOutput = 3200
|
||||
#Storage size of Creative fluid tanks in mB.
|
||||
#Range: > 1
|
||||
creativeStorage = 2147483647
|
||||
#Output rate of Creative fluid tanks in mB.
|
||||
#Range: > 1
|
||||
creativeOutput = 1073741823
|
||||
|
||||
#Chemical Tanks
|
||||
[tier.chemical_tanks]
|
||||
#Storage size of Basic chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
basicStorage = 64000
|
||||
#Output rate of Basic chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
basicOutput = 256
|
||||
#Storage size of Advanced chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
advancedStorage = 128000
|
||||
#Output rate of Advanced chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
advancedOutput = 512
|
||||
#Storage size of Elite chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
eliteStorage = 256000
|
||||
#Output rate of Elite chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
eliteOutput = 1028
|
||||
#Storage size of Ultimate chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
ultimateStorage = 512000
|
||||
#Output rate of Ultimate chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
ultimateOutput = 2056
|
||||
#Storage size of Creative chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
creativeStorage = 9223372036854775807
|
||||
#Output rate of Creative chemical tanks in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
creativeOutput = 4611686018427387903
|
||||
|
||||
#Bins
|
||||
[tier.bins]
|
||||
#The number of items Basic bins can store.
|
||||
#Range: > 1
|
||||
basicStorage = 4096
|
||||
#The number of items Advanced bins can store.
|
||||
#Range: > 1
|
||||
advancedStorage = 8192
|
||||
#The number of items Elite bins can store.
|
||||
#Range: > 1
|
||||
eliteStorage = 32768
|
||||
#The number of items Ultimate bins can store.
|
||||
#Range: > 1
|
||||
ultimateStorage = 262144
|
||||
#The number of items Creative bins can store.
|
||||
#Range: > 1
|
||||
creativeStorage = 2147483647
|
||||
|
||||
#Induction
|
||||
[tier.induction]
|
||||
#Maximum number of Joules Basic induction cells can store.
|
||||
basicStorage = "8000000000"
|
||||
#Maximum number of Joules Advanced induction cells can store.
|
||||
advancedStorage = "64000000000"
|
||||
#Maximum number of Joules Elite induction cells can store.
|
||||
eliteStorage = "512000000000"
|
||||
#Maximum number of Joules Ultimate induction cells can store.
|
||||
ultimateStorage = "4000000000000"
|
||||
#Maximum number of Joules Basic induction providers can output or accept.
|
||||
basicOutput = "256000"
|
||||
#Maximum number of Joules Advanced induction providers can output or accept.
|
||||
advancedOutput = "2048000"
|
||||
#Maximum number of Joules Elite induction providers can output or accept.
|
||||
eliteOutput = "16384000"
|
||||
#Maximum number of Joules Ultimate induction providers can output or accept.
|
||||
ultimateOutput = "131072000"
|
||||
|
||||
#Transmitters
|
||||
[tier.transmitters]
|
||||
|
||||
#Universal Cables
|
||||
[tier.transmitters.energy]
|
||||
#Internal buffer in Joules of each Basic universal cable.
|
||||
basicCapacity = "8000"
|
||||
#Internal buffer in Joules of each Advanced universal cable.
|
||||
advancedCapacity = "128000"
|
||||
#Internal buffer in Joules of each Elite universal cable.
|
||||
eliteCapacity = "1024000"
|
||||
#Internal buffer in Joules of each Ultimate universal cable.
|
||||
ultimateCapacity = "8192000"
|
||||
|
||||
#Mechanical Pipes
|
||||
[tier.transmitters.fluid]
|
||||
#Capacity of Basic mechanical pipes in mB.
|
||||
#Range: > 1
|
||||
basicCapacity = 4000
|
||||
#Pump rate of Basic mechanical pipes in mB/t.
|
||||
#Range: > 1
|
||||
basicPullAmount = 512
|
||||
#Capacity of Advanced mechanical pipes in mB.
|
||||
#Range: > 1
|
||||
advancedCapacity = 8000
|
||||
#Pump rate of Advanced mechanical pipes in mB/t.
|
||||
#Range: > 1
|
||||
advancedPullAmount = 1000
|
||||
#Capacity of Elite mechanical pipes in mB.
|
||||
#Range: > 1
|
||||
eliteCapacity = 64000
|
||||
#Pump rate of Elite mechanical pipes in mB/t.
|
||||
#Range: > 1
|
||||
elitePullAmount = 16000
|
||||
#Capacity of Ultimate mechanical pipes in mB.
|
||||
#Range: > 1
|
||||
ultimateCapacity = 512000
|
||||
#Pump rate of Ultimate mechanical pipes in mB/t.
|
||||
#Range: > 1
|
||||
ultimatePullAmount = 64000
|
||||
|
||||
#Pressurized Tubes
|
||||
[tier.transmitters.gas]
|
||||
#Capacity of Basic pressurized tubes in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
basicCapacity = 8000
|
||||
#Pump rate of Basic pressurized tubes in mB/t.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
basicPullAmount = 1000
|
||||
#Capacity of Advanced pressurized tubes in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
advancedCapacity = 64000
|
||||
#Pump rate of Advanced pressurized tubes in mB/t.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
advancedPullAmount = 4000
|
||||
#Capacity of Elite pressurized tubes in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
eliteCapacity = 1000000
|
||||
#Pump rate of Elite pressurized tubes in mB/t.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
elitePullAmount = 128000
|
||||
#Capacity of Ultimate pressurized tubes in mB.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
ultimateCapacity = 16000000
|
||||
#Pump rate of Ultimate pressurized tubes in mB/t.
|
||||
#Range: 1 ~ 9223372036854775807
|
||||
ultimatePullAmount = 1024000
|
||||
|
||||
#Logistical Transporters
|
||||
[tier.transmitters.items]
|
||||
#Item throughput rate of Basic logistical transporters in items/s.
|
||||
#Range: > 1
|
||||
basicPullAmount = 1
|
||||
#Five times travel speed of Basic logistical transporter.
|
||||
#Range: > 1
|
||||
basicSpeed = 5
|
||||
#Item throughput rate of Advanced logistical transporters in items/s.
|
||||
#Range: > 1
|
||||
advancedPullAmount = 16
|
||||
#Five times travel speed of Advanced logistical transporter.
|
||||
#Range: > 1
|
||||
advancedSpeed = 10
|
||||
#Item throughput rate of Elite logistical transporters in items/s.
|
||||
#Range: > 1
|
||||
elitePullAmount = 32
|
||||
#Five times travel speed of Elite logistical transporter.
|
||||
#Range: > 1
|
||||
eliteSpeed = 20
|
||||
#Item throughput rate of Ultimate logistical transporters in items/s.
|
||||
#Range: > 1
|
||||
ultimatePullAmount = 64
|
||||
#Five times travel speed of Ultimate logistical transporter.
|
||||
#Range: > 1
|
||||
ultimateSpeed = 50
|
||||
|
||||
#Thermodynamic Conductors
|
||||
[tier.transmitters.heat]
|
||||
#Conduction value of Basic thermodynamic conductors.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
basicInverseConduction = 5.0
|
||||
#Heat capacity of Basic thermodynamic conductors.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
basicHeatCapacity = 1.0
|
||||
#Insulation value of Basic thermodynamic conductor.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
basicInsulation = 10.0
|
||||
#Conduction value of Advanced thermodynamic conductors.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
advancedInverseConduction = 5.0
|
||||
#Heat capacity of Advanced thermodynamic conductors.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
advancedHeatCapacity = 1.0
|
||||
#Insulation value of Advanced thermodynamic conductor.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
advancedInsulation = 400.0
|
||||
#Conduction value of Elite thermodynamic conductors.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
eliteInverseConduction = 5.0
|
||||
#Heat capacity of Elite thermodynamic conductors.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
eliteHeatCapacity = 1.0
|
||||
#Insulation value of Elite thermodynamic conductor.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
eliteInsulation = 8000.0
|
||||
#Conduction value of Ultimate thermodynamic conductors.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
ultimateInverseConduction = 5.0
|
||||
#Heat capacity of Ultimate thermodynamic conductors.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
ultimateHeatCapacity = 1.0
|
||||
#Insulation value of Ultimate thermodynamic conductor.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
ultimateInsulation = 100000.0
|
||||
|
645
config/Mekanism/tools.toml
Normal file
645
config/Mekanism/tools.toml
Normal file
@ -0,0 +1,645 @@
|
||||
|
||||
#Mekanism Tools Config. This config is synced from server to client.
|
||||
[tools]
|
||||
|
||||
[tools.mobArmorSpawnRate]
|
||||
#The chance that Mekanism Armor can spawn on mobs.
|
||||
#Range: 0.0 ~ 1.0
|
||||
general = 0.03
|
||||
|
||||
#Spawn chances for pieces of Bronze gear. Note: These values are after the general mobArmorSpawnRate has been checked, and after an even split between armor types has been done.
|
||||
[tools.mobArmorSpawnRate.bronze]
|
||||
#The chance that mobs can spawn with Bronze Swords.
|
||||
#Range: 0.0 ~ 1.0
|
||||
swordChance = 0.5
|
||||
#The chance that mobs can spawn with Bronze Helmets.
|
||||
#Range: 0.0 ~ 1.0
|
||||
helmetChance = 0.5
|
||||
#The chance that mobs can spawn with Bronze Chestplates.
|
||||
#Range: 0.0 ~ 1.0
|
||||
chestplateChance = 0.5
|
||||
#The chance that mobs can spawn with Bronze Leggings.
|
||||
#Range: 0.0 ~ 1.0
|
||||
leggingsChance = 0.5
|
||||
#The chance that mobs can spawn with Bronze Boots.
|
||||
#Range: 0.0 ~ 1.0
|
||||
bootsChance = 0.5
|
||||
|
||||
#Spawn chances for pieces of Lapis Lazuli gear. Note: These values are after the general mobArmorSpawnRate has been checked, and after an even split between armor types has been done.
|
||||
[tools.mobArmorSpawnRate.lapis_lazuli]
|
||||
#The chance that mobs can spawn with Lapis Lazuli Swords.
|
||||
#Range: 0.0 ~ 1.0
|
||||
swordChance = 0.5
|
||||
#The chance that mobs can spawn with Lapis Lazuli Helmets.
|
||||
#Range: 0.0 ~ 1.0
|
||||
helmetChance = 0.5
|
||||
#The chance that mobs can spawn with Lapis Lazuli Chestplates.
|
||||
#Range: 0.0 ~ 1.0
|
||||
chestplateChance = 0.5
|
||||
#The chance that mobs can spawn with Lapis Lazuli Leggings.
|
||||
#Range: 0.0 ~ 1.0
|
||||
leggingsChance = 0.5
|
||||
#The chance that mobs can spawn with Lapis Lazuli Boots.
|
||||
#Range: 0.0 ~ 1.0
|
||||
bootsChance = 0.5
|
||||
|
||||
#Spawn chances for pieces of Osmium gear. Note: These values are after the general mobArmorSpawnRate has been checked, and after an even split between armor types has been done.
|
||||
[tools.mobArmorSpawnRate.osmium]
|
||||
#The chance that mobs can spawn with Osmium Swords.
|
||||
#Range: 0.0 ~ 1.0
|
||||
swordChance = 0.5
|
||||
#The chance that mobs can spawn with Osmium Helmets.
|
||||
#Range: 0.0 ~ 1.0
|
||||
helmetChance = 0.5
|
||||
#The chance that mobs can spawn with Osmium Chestplates.
|
||||
#Range: 0.0 ~ 1.0
|
||||
chestplateChance = 0.5
|
||||
#The chance that mobs can spawn with Osmium Leggings.
|
||||
#Range: 0.0 ~ 1.0
|
||||
leggingsChance = 0.5
|
||||
#The chance that mobs can spawn with Osmium Boots.
|
||||
#Range: 0.0 ~ 1.0
|
||||
bootsChance = 0.5
|
||||
|
||||
#Spawn chances for pieces of Refined Glowstone gear. Note: These values are after the general mobArmorSpawnRate has been checked, and after an even split between armor types has been done.
|
||||
[tools.mobArmorSpawnRate.refined_glowstone]
|
||||
#The chance that mobs can spawn with Refined Glowstone Swords.
|
||||
#Range: 0.0 ~ 1.0
|
||||
swordChance = 0.5
|
||||
#The chance that mobs can spawn with Refined Glowstone Helmets.
|
||||
#Range: 0.0 ~ 1.0
|
||||
helmetChance = 0.5
|
||||
#The chance that mobs can spawn with Refined Glowstone Chestplates.
|
||||
#Range: 0.0 ~ 1.0
|
||||
chestplateChance = 0.5
|
||||
#The chance that mobs can spawn with Refined Glowstone Leggings.
|
||||
#Range: 0.0 ~ 1.0
|
||||
leggingsChance = 0.5
|
||||
#The chance that mobs can spawn with Refined Glowstone Boots.
|
||||
#Range: 0.0 ~ 1.0
|
||||
bootsChance = 0.5
|
||||
|
||||
#Spawn chances for pieces of Refined Obsidian gear. Note: These values are after the general mobArmorSpawnRate has been checked, and after an even split between armor types has been done.
|
||||
[tools.mobArmorSpawnRate.refined_obsidian]
|
||||
#The chance that mobs can spawn with Refined Obsidian Swords.
|
||||
#Range: 0.0 ~ 1.0
|
||||
swordChance = 0.5
|
||||
#The chance that mobs can spawn with Refined Obsidian Helmets.
|
||||
#Range: 0.0 ~ 1.0
|
||||
helmetChance = 0.5
|
||||
#The chance that mobs can spawn with Refined Obsidian Chestplates.
|
||||
#Range: 0.0 ~ 1.0
|
||||
chestplateChance = 0.5
|
||||
#The chance that mobs can spawn with Refined Obsidian Leggings.
|
||||
#Range: 0.0 ~ 1.0
|
||||
leggingsChance = 0.5
|
||||
#The chance that mobs can spawn with Refined Obsidian Boots.
|
||||
#Range: 0.0 ~ 1.0
|
||||
bootsChance = 0.5
|
||||
|
||||
#Spawn chances for pieces of Steel gear. Note: These values are after the general mobArmorSpawnRate has been checked, and after an even split between armor types has been done.
|
||||
[tools.mobArmorSpawnRate.steel]
|
||||
#The chance that mobs can spawn with Steel Swords.
|
||||
#Range: 0.0 ~ 1.0
|
||||
swordChance = 0.5
|
||||
#The chance that mobs can spawn with Steel Helmets.
|
||||
#Range: 0.0 ~ 1.0
|
||||
helmetChance = 0.5
|
||||
#The chance that mobs can spawn with Steel Chestplates.
|
||||
#Range: 0.0 ~ 1.0
|
||||
chestplateChance = 0.5
|
||||
#The chance that mobs can spawn with Steel Leggings.
|
||||
#Range: 0.0 ~ 1.0
|
||||
leggingsChance = 0.5
|
||||
#The chance that mobs can spawn with Steel Boots.
|
||||
#Range: 0.0 ~ 1.0
|
||||
bootsChance = 0.5
|
||||
|
||||
# Material Settings for bronze
|
||||
[tools.bronze]
|
||||
#Base attack damage of bronze items.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
bronzeAttackDamage = 6.0
|
||||
#Maximum durability of bronze shields.
|
||||
#Range: > 0
|
||||
bronzeShieldDurability = 1568
|
||||
#Attack damage modifier of bronze swords.
|
||||
bronzeSwordDamage = 3
|
||||
#Attack speed of bronze swords.
|
||||
bronzeSwordAtkSpeed = -2.4000000953674316
|
||||
#Attack damage modifier of bronze shovels.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
bronzeShovelDamage = 1.5
|
||||
#Attack speed of bronze shovels.
|
||||
bronzeShovelAtkSpeed = -3.0
|
||||
#Attack damage modifier of bronze axes.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
bronzeAxeDamage = 2.0
|
||||
#Attack speed of bronze axes.
|
||||
bronzeAxeAtkSpeed = -3.0999999046325684
|
||||
#Attack damage modifier of bronze pickaxes.
|
||||
bronzePickaxeDamage = 1
|
||||
#Attack speed of bronze pickaxes.
|
||||
bronzePickaxeAtkSpeed = -2.799999952316284
|
||||
#Attack damage modifier of bronze hoes.
|
||||
bronzeHoeDamage = -6
|
||||
#Attack speed of bronze hoes.
|
||||
bronzeHoeAtkSpeed = 3.0
|
||||
#Maximum durability of bronze tools.
|
||||
#Range: > 1
|
||||
bronzeToolMaxUses = 800
|
||||
#Efficiency of bronze tools.
|
||||
bronzeEfficiency = 14.0
|
||||
#Harvest level of bronze paxels.
|
||||
#Range: > 0
|
||||
bronzePaxelHarvestLevel = 3
|
||||
#Attack damage modifier of bronze paxels.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
bronzePaxelDamage = 8.0
|
||||
#Attack speed of bronze paxels.
|
||||
bronzePaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of bronze paxels.
|
||||
bronzePaxelEfficiency = 16.0
|
||||
#Natural enchantability factor of bronze paxels.
|
||||
#Range: > 0
|
||||
bronzePaxelEnchantability = 14
|
||||
#Maximum durability of bronze paxels.
|
||||
#Range: > 1
|
||||
bronzePaxelMaxUses = 1100
|
||||
#Harvest level of bronze tools.
|
||||
#Range: > 0
|
||||
bronzeHarvestLevel = 2
|
||||
#Natural enchantability factor of bronze items.
|
||||
#Range: > 0
|
||||
bronzeEnchantability = 10
|
||||
#Base armor toughness value of bronze armor.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
bronzeToughness = 0.0
|
||||
#Base armor knockback resistance value of bronze armor.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
bronzeKnockbackResistance = 0.0
|
||||
#Maximum durability of bronze boots.
|
||||
#Range: > 1
|
||||
bronzeBootDurability = 455
|
||||
#Maximum durability of bronze leggings.
|
||||
#Range: > 1
|
||||
bronzeLeggingDurability = 525
|
||||
#Maximum durability of bronze chestplates.
|
||||
#Range: > 1
|
||||
bronzeChestplateDurability = 560
|
||||
#Maximum durability of bronze helmets.
|
||||
#Range: > 1
|
||||
bronzeHelmetDurability = 385
|
||||
#Protection value of bronze boots.
|
||||
#Range: > 0
|
||||
bronzeBootArmor = 2
|
||||
#Protection value of bronze leggings.
|
||||
#Range: > 0
|
||||
bronzeLeggingArmor = 5
|
||||
#Protection value of bronze chestplates.
|
||||
#Range: > 0
|
||||
bronzeChestplateArmor = 6
|
||||
#Protection value of bronze helmets.
|
||||
#Range: > 0
|
||||
bronzeHelmetArmor = 3
|
||||
|
||||
# Material Settings for lapis_lazuli
|
||||
[tools.lapis_lazuli]
|
||||
#Base attack damage of lapis_lazuli items.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
lapis_lazuliAttackDamage = 2.0
|
||||
#Maximum durability of lapis_lazuli shields.
|
||||
#Range: > 0
|
||||
lapis_lazuliShieldDurability = 582
|
||||
#Attack damage modifier of lapis_lazuli swords.
|
||||
lapis_lazuliSwordDamage = 3
|
||||
#Attack speed of lapis_lazuli swords.
|
||||
lapis_lazuliSwordAtkSpeed = -2.4000000953674316
|
||||
#Attack damage modifier of lapis_lazuli shovels.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
lapis_lazuliShovelDamage = 1.5
|
||||
#Attack speed of lapis_lazuli shovels.
|
||||
lapis_lazuliShovelAtkSpeed = -3.0
|
||||
#Attack damage modifier of lapis_lazuli axes.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
lapis_lazuliAxeDamage = 6.0
|
||||
#Attack speed of lapis_lazuli axes.
|
||||
lapis_lazuliAxeAtkSpeed = -3.0999999046325684
|
||||
#Attack damage modifier of lapis_lazuli pickaxes.
|
||||
lapis_lazuliPickaxeDamage = 1
|
||||
#Attack speed of lapis_lazuli pickaxes.
|
||||
lapis_lazuliPickaxeAtkSpeed = -2.799999952316284
|
||||
#Attack damage modifier of lapis_lazuli hoes.
|
||||
lapis_lazuliHoeDamage = -2
|
||||
#Attack speed of lapis_lazuli hoes.
|
||||
lapis_lazuliHoeAtkSpeed = -1.0
|
||||
#Maximum durability of lapis_lazuli tools.
|
||||
#Range: > 1
|
||||
lapis_lazuliToolMaxUses = 200
|
||||
#Efficiency of lapis_lazuli tools.
|
||||
lapis_lazuliEfficiency = 5.0
|
||||
#Harvest level of lapis_lazuli paxels.
|
||||
#Range: > 0
|
||||
lapis_lazuliPaxelHarvestLevel = 2
|
||||
#Attack damage modifier of lapis_lazuli paxels.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
lapis_lazuliPaxelDamage = 6.0
|
||||
#Attack speed of lapis_lazuli paxels.
|
||||
lapis_lazuliPaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of lapis_lazuli paxels.
|
||||
lapis_lazuliPaxelEfficiency = 6.0
|
||||
#Natural enchantability factor of lapis_lazuli paxels.
|
||||
#Range: > 0
|
||||
lapis_lazuliPaxelEnchantability = 10
|
||||
#Maximum durability of lapis_lazuli paxels.
|
||||
#Range: > 1
|
||||
lapis_lazuliPaxelMaxUses = 250
|
||||
#Harvest level of lapis_lazuli tools.
|
||||
#Range: > 0
|
||||
lapis_lazuliHarvestLevel = 2
|
||||
#Natural enchantability factor of lapis_lazuli items.
|
||||
#Range: > 0
|
||||
lapis_lazuliEnchantability = 8
|
||||
#Base armor toughness value of lapis_lazuli armor.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
lapis_lazuliToughness = 0.0
|
||||
#Base armor knockback resistance value of lapis_lazuli armor.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
lapis_lazuliKnockbackResistance = 0.0
|
||||
#Maximum durability of lapis_lazuli boots.
|
||||
#Range: > 1
|
||||
lapis_lazuliBootDurability = 169
|
||||
#Maximum durability of lapis_lazuli leggings.
|
||||
#Range: > 1
|
||||
lapis_lazuliLeggingDurability = 195
|
||||
#Maximum durability of lapis_lazuli chestplates.
|
||||
#Range: > 1
|
||||
lapis_lazuliChestplateDurability = 208
|
||||
#Maximum durability of lapis_lazuli helmets.
|
||||
#Range: > 1
|
||||
lapis_lazuliHelmetDurability = 143
|
||||
#Protection value of lapis_lazuli boots.
|
||||
#Range: > 0
|
||||
lapis_lazuliBootArmor = 2
|
||||
#Protection value of lapis_lazuli leggings.
|
||||
#Range: > 0
|
||||
lapis_lazuliLeggingArmor = 6
|
||||
#Protection value of lapis_lazuli chestplates.
|
||||
#Range: > 0
|
||||
lapis_lazuliChestplateArmor = 5
|
||||
#Protection value of lapis_lazuli helmets.
|
||||
#Range: > 0
|
||||
lapis_lazuliHelmetArmor = 2
|
||||
|
||||
# Material Settings for osmium
|
||||
[tools.osmium]
|
||||
#Base attack damage of osmium items.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
osmiumAttackDamage = 4.0
|
||||
#Maximum durability of osmium shields.
|
||||
#Range: > 0
|
||||
osmiumShieldDurability = 1344
|
||||
#Attack damage modifier of osmium swords.
|
||||
osmiumSwordDamage = 3
|
||||
#Attack speed of osmium swords.
|
||||
osmiumSwordAtkSpeed = -2.4000000953674316
|
||||
#Attack damage modifier of osmium shovels.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
osmiumShovelDamage = 1.5
|
||||
#Attack speed of osmium shovels.
|
||||
osmiumShovelAtkSpeed = -3.0
|
||||
#Attack damage modifier of osmium axes.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
osmiumAxeDamage = 4.0
|
||||
#Attack speed of osmium axes.
|
||||
osmiumAxeAtkSpeed = -3.0
|
||||
#Attack damage modifier of osmium pickaxes.
|
||||
osmiumPickaxeDamage = 1
|
||||
#Attack speed of osmium pickaxes.
|
||||
osmiumPickaxeAtkSpeed = -2.799999952316284
|
||||
#Attack damage modifier of osmium hoes.
|
||||
osmiumHoeDamage = -4
|
||||
#Attack speed of osmium hoes.
|
||||
osmiumHoeAtkSpeed = 1.0
|
||||
#Maximum durability of osmium tools.
|
||||
#Range: > 1
|
||||
osmiumToolMaxUses = 500
|
||||
#Efficiency of osmium tools.
|
||||
osmiumEfficiency = 10.0
|
||||
#Harvest level of osmium paxels.
|
||||
#Range: > 0
|
||||
osmiumPaxelHarvestLevel = 3
|
||||
#Attack damage modifier of osmium paxels.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
osmiumPaxelDamage = 5.0
|
||||
#Attack speed of osmium paxels.
|
||||
osmiumPaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of osmium paxels.
|
||||
osmiumPaxelEfficiency = 12.0
|
||||
#Natural enchantability factor of osmium paxels.
|
||||
#Range: > 0
|
||||
osmiumPaxelEnchantability = 16
|
||||
#Maximum durability of osmium paxels.
|
||||
#Range: > 1
|
||||
osmiumPaxelMaxUses = 700
|
||||
#Harvest level of osmium tools.
|
||||
#Range: > 0
|
||||
osmiumHarvestLevel = 2
|
||||
#Natural enchantability factor of osmium items.
|
||||
#Range: > 0
|
||||
osmiumEnchantability = 12
|
||||
#Base armor toughness value of osmium armor.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
osmiumToughness = 1.0
|
||||
#Base armor knockback resistance value of osmium armor.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
osmiumKnockbackResistance = 0.0
|
||||
#Maximum durability of osmium boots.
|
||||
#Range: > 1
|
||||
osmiumBootDurability = 390
|
||||
#Maximum durability of osmium leggings.
|
||||
#Range: > 1
|
||||
osmiumLeggingDurability = 450
|
||||
#Maximum durability of osmium chestplates.
|
||||
#Range: > 1
|
||||
osmiumChestplateDurability = 480
|
||||
#Maximum durability of osmium helmets.
|
||||
#Range: > 1
|
||||
osmiumHelmetDurability = 330
|
||||
#Protection value of osmium boots.
|
||||
#Range: > 0
|
||||
osmiumBootArmor = 3
|
||||
#Protection value of osmium leggings.
|
||||
#Range: > 0
|
||||
osmiumLeggingArmor = 6
|
||||
#Protection value of osmium chestplates.
|
||||
#Range: > 0
|
||||
osmiumChestplateArmor = 5
|
||||
#Protection value of osmium helmets.
|
||||
#Range: > 0
|
||||
osmiumHelmetArmor = 3
|
||||
|
||||
# Material Settings for refined_glowstone
|
||||
[tools.refined_glowstone]
|
||||
#Base attack damage of refined_glowstone items.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
refined_glowstoneAttackDamage = 5.0
|
||||
#Maximum durability of refined_glowstone shields.
|
||||
#Range: > 0
|
||||
refined_glowstoneShieldDurability = 806
|
||||
#Attack damage modifier of refined_glowstone swords.
|
||||
refined_glowstoneSwordDamage = 3
|
||||
#Attack speed of refined_glowstone swords.
|
||||
refined_glowstoneSwordAtkSpeed = -2.4000000953674316
|
||||
#Attack damage modifier of refined_glowstone shovels.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
refined_glowstoneShovelDamage = 1.5
|
||||
#Attack speed of refined_glowstone shovels.
|
||||
refined_glowstoneShovelAtkSpeed = -3.0
|
||||
#Attack damage modifier of refined_glowstone axes.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
refined_glowstoneAxeDamage = 3.0
|
||||
#Attack speed of refined_glowstone axes.
|
||||
refined_glowstoneAxeAtkSpeed = -3.0999999046325684
|
||||
#Attack damage modifier of refined_glowstone pickaxes.
|
||||
refined_glowstonePickaxeDamage = 1
|
||||
#Attack speed of refined_glowstone pickaxes.
|
||||
refined_glowstonePickaxeAtkSpeed = -2.799999952316284
|
||||
#Attack damage modifier of refined_glowstone hoes.
|
||||
refined_glowstoneHoeDamage = -5
|
||||
#Attack speed of refined_glowstone hoes.
|
||||
refined_glowstoneHoeAtkSpeed = 2.0
|
||||
#Maximum durability of refined_glowstone tools.
|
||||
#Range: > 1
|
||||
refined_glowstoneToolMaxUses = 300
|
||||
#Efficiency of refined_glowstone tools.
|
||||
refined_glowstoneEfficiency = 14.0
|
||||
#Harvest level of refined_glowstone paxels.
|
||||
#Range: > 0
|
||||
refined_glowstonePaxelHarvestLevel = 3
|
||||
#Attack damage modifier of refined_glowstone paxels.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
refined_glowstonePaxelDamage = 4.0
|
||||
#Attack speed of refined_glowstone paxels.
|
||||
refined_glowstonePaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of refined_glowstone paxels.
|
||||
refined_glowstonePaxelEfficiency = 18.0
|
||||
#Natural enchantability factor of refined_glowstone paxels.
|
||||
#Range: > 0
|
||||
refined_glowstonePaxelEnchantability = 22
|
||||
#Maximum durability of refined_glowstone paxels.
|
||||
#Range: > 1
|
||||
refined_glowstonePaxelMaxUses = 450
|
||||
#Harvest level of refined_glowstone tools.
|
||||
#Range: > 0
|
||||
refined_glowstoneHarvestLevel = 2
|
||||
#Natural enchantability factor of refined_glowstone items.
|
||||
#Range: > 0
|
||||
refined_glowstoneEnchantability = 18
|
||||
#Base armor toughness value of refined_glowstone armor.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
refined_glowstoneToughness = 0.0
|
||||
#Base armor knockback resistance value of refined_glowstone armor.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
refined_glowstoneKnockbackResistance = 0.0
|
||||
#Maximum durability of refined_glowstone boots.
|
||||
#Range: > 1
|
||||
refined_glowstoneBootDurability = 234
|
||||
#Maximum durability of refined_glowstone leggings.
|
||||
#Range: > 1
|
||||
refined_glowstoneLeggingDurability = 270
|
||||
#Maximum durability of refined_glowstone chestplates.
|
||||
#Range: > 1
|
||||
refined_glowstoneChestplateDurability = 288
|
||||
#Maximum durability of refined_glowstone helmets.
|
||||
#Range: > 1
|
||||
refined_glowstoneHelmetDurability = 198
|
||||
#Protection value of refined_glowstone boots.
|
||||
#Range: > 0
|
||||
refined_glowstoneBootArmor = 3
|
||||
#Protection value of refined_glowstone leggings.
|
||||
#Range: > 0
|
||||
refined_glowstoneLeggingArmor = 6
|
||||
#Protection value of refined_glowstone chestplates.
|
||||
#Range: > 0
|
||||
refined_glowstoneChestplateArmor = 7
|
||||
#Protection value of refined_glowstone helmets.
|
||||
#Range: > 0
|
||||
refined_glowstoneHelmetArmor = 3
|
||||
|
||||
# Material Settings for refined_obsidian
|
||||
[tools.refined_obsidian]
|
||||
#Base attack damage of refined_obsidian items.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
refined_obsidianAttackDamage = 10.0
|
||||
#Maximum durability of refined_obsidian shields.
|
||||
#Range: > 0
|
||||
refined_obsidianShieldDurability = 2240
|
||||
#Attack damage modifier of refined_obsidian swords.
|
||||
refined_obsidianSwordDamage = 3
|
||||
#Attack speed of refined_obsidian swords.
|
||||
refined_obsidianSwordAtkSpeed = -2.4000000953674316
|
||||
#Attack damage modifier of refined_obsidian shovels.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
refined_obsidianShovelDamage = 1.5
|
||||
#Attack speed of refined_obsidian shovels.
|
||||
refined_obsidianShovelAtkSpeed = -3.0
|
||||
#Attack damage modifier of refined_obsidian axes.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
refined_obsidianAxeDamage = 2.0
|
||||
#Attack speed of refined_obsidian axes.
|
||||
refined_obsidianAxeAtkSpeed = -2.0
|
||||
#Attack damage modifier of refined_obsidian pickaxes.
|
||||
refined_obsidianPickaxeDamage = 1
|
||||
#Attack speed of refined_obsidian pickaxes.
|
||||
refined_obsidianPickaxeAtkSpeed = -2.799999952316284
|
||||
#Attack damage modifier of refined_obsidian hoes.
|
||||
refined_obsidianHoeDamage = -10
|
||||
#Attack speed of refined_obsidian hoes.
|
||||
refined_obsidianHoeAtkSpeed = 7.0
|
||||
#Maximum durability of refined_obsidian tools.
|
||||
#Range: > 1
|
||||
refined_obsidianToolMaxUses = 2500
|
||||
#Efficiency of refined_obsidian tools.
|
||||
refined_obsidianEfficiency = 20.0
|
||||
#Harvest level of refined_obsidian paxels.
|
||||
#Range: > 0
|
||||
refined_obsidianPaxelHarvestLevel = 3
|
||||
#Attack damage modifier of refined_obsidian paxels.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
refined_obsidianPaxelDamage = 4.0
|
||||
#Attack speed of refined_obsidian paxels.
|
||||
refined_obsidianPaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of refined_obsidian paxels.
|
||||
refined_obsidianPaxelEfficiency = 25.0
|
||||
#Natural enchantability factor of refined_obsidian paxels.
|
||||
#Range: > 0
|
||||
refined_obsidianPaxelEnchantability = 50
|
||||
#Maximum durability of refined_obsidian paxels.
|
||||
#Range: > 1
|
||||
refined_obsidianPaxelMaxUses = 3000
|
||||
#Harvest level of refined_obsidian tools.
|
||||
#Range: > 0
|
||||
refined_obsidianHarvestLevel = 3
|
||||
#Natural enchantability factor of refined_obsidian items.
|
||||
#Range: > 0
|
||||
refined_obsidianEnchantability = 40
|
||||
#Base armor toughness value of refined_obsidian armor.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
refined_obsidianToughness = 4.0
|
||||
#Base armor knockback resistance value of refined_obsidian armor.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
refined_obsidianKnockbackResistance = 0.10000000149011612
|
||||
#Maximum durability of refined_obsidian boots.
|
||||
#Range: > 1
|
||||
refined_obsidianBootDurability = 650
|
||||
#Maximum durability of refined_obsidian leggings.
|
||||
#Range: > 1
|
||||
refined_obsidianLeggingDurability = 750
|
||||
#Maximum durability of refined_obsidian chestplates.
|
||||
#Range: > 1
|
||||
refined_obsidianChestplateDurability = 800
|
||||
#Maximum durability of refined_obsidian helmets.
|
||||
#Range: > 1
|
||||
refined_obsidianHelmetDurability = 550
|
||||
#Protection value of refined_obsidian boots.
|
||||
#Range: > 0
|
||||
refined_obsidianBootArmor = 5
|
||||
#Protection value of refined_obsidian leggings.
|
||||
#Range: > 0
|
||||
refined_obsidianLeggingArmor = 8
|
||||
#Protection value of refined_obsidian chestplates.
|
||||
#Range: > 0
|
||||
refined_obsidianChestplateArmor = 12
|
||||
#Protection value of refined_obsidian helmets.
|
||||
#Range: > 0
|
||||
refined_obsidianHelmetArmor = 5
|
||||
|
||||
# Material Settings for steel
|
||||
[tools.steel]
|
||||
#Base attack damage of steel items.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
steelAttackDamage = 4.0
|
||||
#Maximum durability of steel shields.
|
||||
#Range: > 0
|
||||
steelShieldDurability = 1792
|
||||
#Attack damage modifier of steel swords.
|
||||
steelSwordDamage = 3
|
||||
#Attack speed of steel swords.
|
||||
steelSwordAtkSpeed = -2.4000000953674316
|
||||
#Attack damage modifier of steel shovels.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
steelShovelDamage = 1.5
|
||||
#Attack speed of steel shovels.
|
||||
steelShovelAtkSpeed = -3.0
|
||||
#Attack damage modifier of steel axes.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
steelAxeDamage = 4.0
|
||||
#Attack speed of steel axes.
|
||||
steelAxeAtkSpeed = -3.0
|
||||
#Attack damage modifier of steel pickaxes.
|
||||
steelPickaxeDamage = 1
|
||||
#Attack speed of steel pickaxes.
|
||||
steelPickaxeAtkSpeed = -2.799999952316284
|
||||
#Attack damage modifier of steel hoes.
|
||||
steelHoeDamage = -4
|
||||
#Attack speed of steel hoes.
|
||||
steelHoeAtkSpeed = 1.0
|
||||
#Maximum durability of steel tools.
|
||||
#Range: > 1
|
||||
steelToolMaxUses = 850
|
||||
#Efficiency of steel tools.
|
||||
steelEfficiency = 14.0
|
||||
#Harvest level of steel paxels.
|
||||
#Range: > 0
|
||||
steelPaxelHarvestLevel = 3
|
||||
#Attack damage modifier of steel paxels.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
steelPaxelDamage = 8.0
|
||||
#Attack speed of steel paxels.
|
||||
steelPaxelAtkSpeed = -2.4000000953674316
|
||||
#Efficiency of steel paxels.
|
||||
steelPaxelEfficiency = 18.0
|
||||
#Natural enchantability factor of steel paxels.
|
||||
#Range: > 0
|
||||
steelPaxelEnchantability = 14
|
||||
#Maximum durability of steel paxels.
|
||||
#Range: > 1
|
||||
steelPaxelMaxUses = 1250
|
||||
#Harvest level of steel tools.
|
||||
#Range: > 0
|
||||
steelHarvestLevel = 3
|
||||
#Natural enchantability factor of steel items.
|
||||
#Range: > 0
|
||||
steelEnchantability = 10
|
||||
#Base armor toughness value of steel armor.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
steelToughness = 1.0
|
||||
#Base armor knockback resistance value of steel armor.
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
steelKnockbackResistance = 0.0
|
||||
#Maximum durability of steel boots.
|
||||
#Range: > 1
|
||||
steelBootDurability = 520
|
||||
#Maximum durability of steel leggings.
|
||||
#Range: > 1
|
||||
steelLeggingDurability = 600
|
||||
#Maximum durability of steel chestplates.
|
||||
#Range: > 1
|
||||
steelChestplateDurability = 640
|
||||
#Maximum durability of steel helmets.
|
||||
#Range: > 1
|
||||
steelHelmetDurability = 440
|
||||
#Protection value of steel boots.
|
||||
#Range: > 0
|
||||
steelBootArmor = 3
|
||||
#Protection value of steel leggings.
|
||||
#Range: > 0
|
||||
steelLeggingArmor = 6
|
||||
#Protection value of steel chestplates.
|
||||
#Range: > 0
|
||||
steelChestplateArmor = 7
|
||||
#Protection value of steel helmets.
|
||||
#Range: > 0
|
||||
steelHelmetArmor = 3
|
||||
|
134
config/Mekanism/world.toml
Normal file
134
config/Mekanism/world.toml
Normal file
@ -0,0 +1,134 @@
|
||||
|
||||
#World generation settings for Mekanism. This config is synced from server to client
|
||||
[world_generation]
|
||||
#Allows chunks to retrogen Mekanism ore blocks.
|
||||
enableRegeneration = false
|
||||
#Change this value to cause Mekanism to regen its ore in all loaded chunks.
|
||||
#Range: > 0
|
||||
userWorldGenVersion = 0
|
||||
|
||||
#Generation Settings for copper ore.
|
||||
[world_generation.copper]
|
||||
#Determines if copper ore should be added to world generation.
|
||||
shouldGenerate = true
|
||||
#Chance that copper generates in a chunk.
|
||||
#Range: 1 ~ 128
|
||||
perChunk = 16
|
||||
#Maximum number of blocks in a vein of copper.
|
||||
#Range: 1 ~ 512
|
||||
maxVeinSize = 8
|
||||
#Maximum height (exclusive) that veins of copper can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
|
||||
#Range: 1 ~ 256
|
||||
maxHeight = 60
|
||||
#Top offset for calculating height that veins of copper can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
|
||||
topOffset = 0
|
||||
#Bottom offset for calculating height that veins of copper can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
|
||||
bottomOffset = 0
|
||||
|
||||
#Generation Settings for tin ore.
|
||||
[world_generation.tin]
|
||||
#Determines if tin ore should be added to world generation.
|
||||
shouldGenerate = true
|
||||
#Chance that tin generates in a chunk.
|
||||
#Range: 1 ~ 128
|
||||
perChunk = 14
|
||||
#Maximum number of blocks in a vein of tin.
|
||||
#Range: 1 ~ 512
|
||||
maxVeinSize = 8
|
||||
#Maximum height (exclusive) that veins of tin can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
|
||||
#Range: 1 ~ 256
|
||||
maxHeight = 60
|
||||
#Top offset for calculating height that veins of tin can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
|
||||
topOffset = 0
|
||||
#Bottom offset for calculating height that veins of tin can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
|
||||
bottomOffset = 0
|
||||
|
||||
#Generation Settings for osmium ore.
|
||||
[world_generation.osmium]
|
||||
#Determines if osmium ore should be added to world generation.
|
||||
shouldGenerate = true
|
||||
#Chance that osmium generates in a chunk.
|
||||
#Range: 1 ~ 128
|
||||
perChunk = 12
|
||||
#Maximum number of blocks in a vein of osmium.
|
||||
#Range: 1 ~ 512
|
||||
maxVeinSize = 8
|
||||
#Maximum height (exclusive) that veins of osmium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
|
||||
#Range: 1 ~ 256
|
||||
maxHeight = 60
|
||||
#Top offset for calculating height that veins of osmium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
|
||||
topOffset = 0
|
||||
#Bottom offset for calculating height that veins of osmium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
|
||||
bottomOffset = 0
|
||||
|
||||
#Generation Settings for uranium ore.
|
||||
[world_generation.uranium]
|
||||
#Determines if uranium ore should be added to world generation.
|
||||
shouldGenerate = true
|
||||
#Chance that uranium generates in a chunk.
|
||||
#Range: 1 ~ 128
|
||||
perChunk = 8
|
||||
#Maximum number of blocks in a vein of uranium.
|
||||
#Range: 1 ~ 512
|
||||
maxVeinSize = 8
|
||||
#Maximum height (exclusive) that veins of uranium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
|
||||
#Range: 1 ~ 256
|
||||
maxHeight = 60
|
||||
#Top offset for calculating height that veins of uranium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
|
||||
topOffset = 0
|
||||
#Bottom offset for calculating height that veins of uranium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
|
||||
bottomOffset = 0
|
||||
|
||||
#Generation Settings for fluorite ore.
|
||||
[world_generation.fluorite]
|
||||
#Determines if fluorite ore should be added to world generation.
|
||||
shouldGenerate = true
|
||||
#Chance that fluorite generates in a chunk.
|
||||
#Range: 1 ~ 128
|
||||
perChunk = 6
|
||||
#Maximum number of blocks in a vein of fluorite.
|
||||
#Range: 1 ~ 512
|
||||
maxVeinSize = 12
|
||||
#Maximum height (exclusive) that veins of fluorite can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
|
||||
#Range: 1 ~ 256
|
||||
maxHeight = 32
|
||||
#Top offset for calculating height that veins of fluorite can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
|
||||
topOffset = 0
|
||||
#Bottom offset for calculating height that veins of fluorite can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
|
||||
bottomOffset = 0
|
||||
|
||||
#Generation Settings for lead ore.
|
||||
[world_generation.lead]
|
||||
#Determines if lead ore should be added to world generation.
|
||||
shouldGenerate = true
|
||||
#Chance that lead generates in a chunk.
|
||||
#Range: 1 ~ 128
|
||||
perChunk = 8
|
||||
#Maximum number of blocks in a vein of lead.
|
||||
#Range: 1 ~ 512
|
||||
maxVeinSize = 8
|
||||
#Maximum height (exclusive) that veins of lead can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
|
||||
#Range: 1 ~ 256
|
||||
maxHeight = 48
|
||||
#Top offset for calculating height that veins of lead can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
|
||||
topOffset = 0
|
||||
#Bottom offset for calculating height that veins of lead can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
|
||||
bottomOffset = 0
|
||||
|
||||
#Generation Settings for salt.
|
||||
[world_generation.salt]
|
||||
#Determines if salt should be added to world generation.
|
||||
shouldGenerate = true
|
||||
#Chance that salt generates in a chunk.
|
||||
#Range: 1 ~ 128
|
||||
perChunk = 2
|
||||
#Base radius of a vein of salt.
|
||||
#Range: 1 ~ 4
|
||||
baseRadius = 2
|
||||
#Extended variability (spread) for the radius in a vein of salt.
|
||||
#Range: 1 ~ 4
|
||||
spread = 3
|
||||
#Number of blocks to extend up and down when placing a vein of salt.
|
||||
#Range: 0 ~ 127
|
||||
ySize = 1
|
||||
|
Reference in New Issue
Block a user