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mirror of https://git.fellies.tech/minecraft/fellies.git synced 2021-02-13 10:18:48 +00:00

Update to MC 1.16.5

This commit is contained in:
2021-01-23 16:21:46 +01:00
parent e46afc208b
commit 23cbad2e35
452 changed files with 45735 additions and 1510 deletions

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config/Mekanism/gear.toml Normal file
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#Gear Config. This config is synced from server to client.
[gear]
#Atomic Disassembler Settings
[gear.atomic_disassembler]
#Base Energy (Joules) usage of the Atomic Disassembler. (Gets multiplied by speed factor)
energyUsage = "10"
#Cost in Joules of using the Atomic Disassembler as a weapon.
energyUsageWeapon = "2000"
#The Range of the Atomic Disassembler Extended Vein Mining.
miningRange = 10
#The max Atomic Disassembler Vein Mining Block Count.
miningCount = 128
#Enable the 'Slow' mode for the Atomic Disassembler.
slowMode = true
#Enable the 'Fast' mode for the Atomic Disassembler.
fastMode = true
#Enable the 'Vein Mining' mode for the Atomic Disassembler.
veinMining = true
#Enable the 'Extended Vein Mining' mode for the Atomic Disassembler. (Allows vein mining everything not just ores/logs)
extendedMining = true
#The amount of damage the Atomic Disassembler does when it is out of power. (Value is in number of half hearts)
minDamage = 4
#The amount of damage the Atomic Disassembler does when it has at least DisassemblerEnergyUsageWeapon power stored. (Value is in number of half hearts)
maxDamage = 20
#Maximum amount (joules) of energy the Atomic Disassembler can contain.
maxEnergy = "1000000"
#Amount (joules) of energy the Atomic Disassembler can accept per tick.
chargeRate = "5000"
#Configurator Settings
[gear.configurator]
#Maximum amount (joules) of energy the Configurator can contain.
maxEnergy = "60000"
#Amount (joules) of energy the Configurator can accept per tick.
chargeRate = "300"
#Energy usage in joules of using the configurator to configure machines.
energyPerConfigure = "400"
#Energy cost in joules for each item the configurator ejects from a machine on empty mode.
energyPerItem = "8"
#Electric Bow Settings
[gear.electric_bow]
#Maximum amount (joules) of energy the Electric Bow can contain.
maxEnergy = "120000"
#Amount (joules) of energy the Electric Bow can accept per tick.
chargeRate = "600"
#Cost in Joules of using the Electric Bow with flame mode active.
energyUsage = "1200"
#Energy Tablet Settings
[gear.energy_tablet]
#Maximum amount (joules) of energy the Energy Tablet can contain.
maxEnergy = "1000000"
#Amount (joules) of energy the Energy Tablet can accept per tick.
chargeRate = "5000"
#Flamethrower Settings
[gear.flamethrower]
#Flamethrower Gas Tank capacity in mB.
#Range: 1 ~ 9223372036854775807
maxGas = 24000
#Amount of hydrogen the Flamethrower can accept per tick.
#Range: 1 ~ 9223372036854775807
fillRate = 16
#Free Runner Settings
[gear.free_runner]
#Energy cost/multiplier in Joules for reducing fall damage with free runners. Energy cost is: FallDamage * freeRunnerFallEnergyCost. (1 FallDamage is 1 half heart)
fallEnergyCost = "50"
#Maximum amount (joules) of energy Free Runners can contain.
maxEnergy = "64000"
#Amount (joules) of energy the Free Runners can accept per tick.
chargeRate = "320"
#Jetpack Settings
[gear.jetpack]
#Jetpack Gas Tank capacity in mB.
#Range: 1 ~ 9223372036854775807
maxGas = 24000
#Amount of hydrogen the Jetpack can accept per tick.
#Range: 1 ~ 9223372036854775807
fillRate = 16
#Armored Jetpack Settings
[gear.jetpack.armored]
#Armor value of the Armored Jetpack.
armor = 12
#Toughness value of the Armored Jetpack.
toughness = 2.0
#Network Reader Settings
[gear.network_reader]
#Maximum amount (joules) of energy the Network Reader can contain.
maxEnergy = "60000"
#Amount (joules) of energy the Network Reader can accept per tick.
chargeRate = "300"
#Energy usage in joules for each network reading.
energyUsage = "400"
#Portable Teleporter Settings
[gear.portable_teleporter]
#Maximum amount (joules) of energy the Portable Teleporter can contain.
maxEnergy = "1000000"
#Amount (joules) of energy the Portable Teleporter can accept per tick.
chargeRate = "5000"
#Delay in ticks before a player is teleported after clicking the Teleport button in the portable teleporter.
delay = 0
#Scuba Tank Settings
[gear.scuba_tank]
#Scuba Tank Gas Tank capacity in mB.
#Range: 1 ~ 9223372036854775807
maxGas = 24000
#Amount of oxygen the Scuba Tank Gas Tank can accept per tick.
#Range: 1 ~ 9223372036854775807
fillRate = 16
#Seismic Reader Settings
[gear.seismic_reader]
#Maximum amount (joules) of energy the Seismic Reader can contain.
maxEnergy = "12000"
#Amount (joules) of energy the Seismic Reader can accept per tick.
chargeRate = "60"
#Energy usage in joules required to use the Seismic Reader.
energyUsage = "250"
#Canteen Settings
[gear.canteen]
#Maximum amount of Nutritional Paste storable by the Canteen.
#Range: 1 ~ 9223372036854775807
maxStorage = 64000
#Rate at which Nutritional Paste can be transferred into a Canteen.
#Range: 1 ~ 9223372036854775807
transferRate = 128
#Meka-Tool Settings
[gear.mekatool]
#Cost in Joules of using the Meka-Tool to teleport 10 blocks.
energyUsageTeleport = "1000"
#Cost in Joules of using the Meka-Tool to deal 4 units of damage.
energyUsageWeapon = "2000"
#Maximum distance a player can teleport with the Meka-Tool.
maxTeleportReach = 100
#Damage applied by Meka-Tool without using any energy.
baseDamage = 4
#Efficiency of the Meka-Tool with energy but without any upgrades.
baseEfficiency = 4.0
#Energy capacity (Joules) of the Meka-Tool without any installed upgrades. Quadratically scaled by upgrades.
baseEnergyCapacity = "16000000"
#Amount (joules) of energy the Meka-Tool can accept per tick. Quadratically scaled by upgrades.
chargeRate = "100000"
#Cost in Joules of using the Meka-Tool as a hoe.
energyUsageHoe = "10"
#Cost in Joules of using the Meka-Tool as a shovel for making paths.
energyUsageShovel = "10"
#Cost in Joules of using the Meka-Tool as an axe for stripping logs.
energyUsageAxe = "10"
#Enable the 'Extended Vein Mining' mode for the Meka-Tool. (Allows vein mining everything not just ores/logs)
extendedMining = true
#MekaSuit Settings
[gear.mekasuit]
#Energy capacity (Joules) of MekaSuit items without any installed upgrades. Quadratically scaled by upgrades.
baseEnergyCapacity = "16000000"
#Amount (joules) of energy the MekaSuit can accept per tick. Quadratically scaled by upgrades.
chargeRate = "100000"
#Energy usage (Joules) of MekaSuit when adding 0.1 to jump motion.
baseJumpEnergyUsage = "1000"
#Energy usage (Joules) of MekaSuit when lessening a potion effect.
energyUsagePotionTick = "40000"
#Energy cost/multiplier in Joules for reducing magic damage via the inhalation purification unit. Energy cost is: MagicDamage * energyUsageMagicPrevent. (1 MagicDamage is 1 half heart).
energyUsageMagicReduce = "1000"
#Energy usage (Joules) of MekaSuit when adding 0.1 to sprint motion.
energyUsageSprintBoost = "100"
#Energy usage (Joules) of MekaSuit per tick when flying via Gravitational Modulation.
energyUsageGravitationalModulation = "1000"
#Charge rate of inventory items (Joules) per tick.
inventoryChargeRate = "10000"
#Solar recharging rate (Joules) of helmet per tick, per upgrade installed.
solarRechargingRate = "500"
#Energy usage (Joules) of MekaSuit per tick of using vision enhancement.
energyUsageVisionEnhancement = "500"
#Energy usage (Joules) of MekaSuit per half-food of nutritional injection.
energyUsageNutritionalInjection = "20000"
#Energy usage (Joules) of MekaSuit per unit of damage applied.
energyUsageDamage = "100000"
#Energy usage (Joules) of MekaSuit per tick of attracting a single item.
energyUsageItemAttraction = "250"
#Maximum amount of Nutritional Paste storable by the nutritional injection unit.
#Range: 1 ~ 9223372036854775807
nutritionalMaxStorage = 128000
#Rate at which Nutritional Paste can be transferred into the nutritional injection unit.
#Range: 1 ~ 9223372036854775807
nutritionalTransferRate = 256
#Maximum amount of Hydrogen storable in the jetpack unit.
#Range: 1 ~ 9223372036854775807
jetpackMaxStorage = 48000
#Rate at which Hydrogen can be transferred into the jetpack unit.
#Range: 1 ~ 9223372036854775807
jetpackTransferRate = 256

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#General Config. This config is synced from server to client.
[general]
#Log Mekanism packet names. Debug setting.
logPackets = false
#Disable to make the anchor upgrade not do anything.
allowChunkloading = true
#How many ticks must pass until a block's active state is synced with the client, if it has been rapidly changing.
blockDeactivationDelay = 60
#Any mod ids added to this list will not be able to have any of their blocks, picked up by the cardboard box. For example: ["mekanism"]
cardboardModBlacklist = []
#Allow right clicking on Cables/Pipes/Tubes with alloys to upgrade the tier.
transmitterAlloyUpgrade = true
#Base factor for working out machine performance with upgrades - UpgradeModifier * (UpgradesInstalled/UpgradesPossible).
#Range: > 1
maxUpgradeMultiplier = 10
#How much Boiler heat is immediately usable to convert water to steam.
boilerWaterConductivity = 0.7
#Amount of heat produced per fuel tick of a fuel's burn time in the Fuelwood Heater.
heatPerFuelTick = 400.0
#How much heat energy is created from one Joule of regular energy in the Resistive Heater.
#Range: 0.0 ~ 1.0
resistiveHeaterEfficiency = 0.6
#Amount of heat each Boiler heating element produces.
superheatingHeatTransfer = 1.6E7
#Displayed temperature unit in Mekanism GUIs.
#Allowed Values: K, C, R, F, STP
temperatureUnit = "K"
#Peak processing rate for the Solar Neutron Activator. Note: It can go higher than this value in some extreme environments.
maxSolarNeutronActivatorRate = 64
#Auto Eject Settings
[general.auto_eject]
#Rate at which fluid gets auto ejected from tiles.
fluid = 1024
#Rate at which chemicals gets auto ejected from tiles.
#Range: 1 ~ 9223372036854775807
chemical = 1024
#Prefilled Tanks
[general.prefilled]
#Add filled creative fluid tanks to creative/JEI.
fluidTanks = true
#Add filled creative gas tanks to creative/JEI.
gasTanks = true
#Add filled creative infusion tanks to creative/JEI.
infusionTanks = true
#Add filled creative pigment tanks to creative/JEI.
pigmentTanks = true
#Add filled creative slurry tanks to creative/JEI.
slurryTanks = true
#Energy Conversion Rate Settings
[general.energy_conversion]
#Disables IC2 power integration. Requires world restart (server-side option in SMP).
blacklistIC2 = false
#Conversion multiplier from EU to Joules (EU * JoulePerEU = Joules)
JoulePerEU = "10"
#Conversion multiplier from Joules to EU (Joules * EUPerJoule = EU)
EUPerJoule = "0.1000"
#Disables Forge Energy (FE,RF,IF,uF,CF) power integration. Requires world restart (server-side option in SMP).
blacklistForge = false
#Conversion multiplier from Forge Energy to Joules (FE * JoulePerForgeEnergy = Joules)
JoulePerForgeEnergy = "2.5000"
#Conversion multiplier from Joules to Forge Energy (Joules * ForgeEnergyPerJoule = FE)
ForgeEnergyPerJoule = "0.4000"
#Disables Flux Networks higher throughput Forge Energy (FE,RF,IF,uF,CF) power integration. Requires world restart (server-side option in SMP). Note: Disabling Forge Energy integration also disables this.
blacklistFluxNetworks = false
#How much energy is produced per mB of Hydrogen, also affects Electrolytic Separator usage, Ethylene burn rate and Gas generator energy capacity.
HydrogenEnergyDensity = "200"
#Burn time for Ethylene (1mB hydrogen + 2*bioFuel/tick*200ticks/100mB * 20x efficiency bonus).
EthyleneBurnTime = 40
#Maximum Joules per mB of Steam. Also affects Thermoelectric Boiler.
maxEnergyPerSteam = "10"
#Displayed energy type in Mekanism GUIs.
#Allowed Values: J, FE, EU
energyType = "FE"
#Radiation Settings
[general.radiation]
#Enable worldwide radiation effects. Don't be a downer and disable this.
radiationEnabled = true
#The radius of chunks checked when running radiation calculations. The algorithm is efficient, but don't abuse it by making this crazy high.
#Range: 1 ~ 100
chunkCheckRadius = 5
#Radiation sources are multiplied by this constant roughly once per second to represent their emission decay. At the default rate, it takes roughly 10 days to remove a 1,000 Sv/h (crazy high) source.
sourceDecayRate = 0.9995
#Radiated objects and entities are multiplied by this constant roughly once per second to represent their dosage decay.
targetDecayRate = 0.9995
#Defines the minimum severity radiation dosage severity (scale of 0 to 1) for which negative effects can take place. Set to 1 to disable negative effects completely.
#Range: 0.0 ~ 1.0
negativeEffectsMinSeverity = 0.1
#Amount of gas (mB) that can be stored in a Radioactive Waste Barrel.
#Range: 1 ~ 9223372036854775807
radioactiveWasteBarrelMaxGas = 64000
#Number of ticks required for radioactive gas stored in a Radioactive Waste Barrel to decay radioactiveWasteBarrelDecayAmount mB.
#Range: > 1
radioactiveWasteBarrelProcessTicks = 1200
#Number of mB of gas that decay every radioactiveWasteBarrelProcessTicks ticks when stored in a Radioactive Waste Barrel. Set to zero to disable decay all together. (Gases in the mekanism:waste_barrel_decay_blacklist tag will not decay).
#Range: 0 ~ 9223372036854775807
radioactiveWasteBarrelDecayAmount = 1
#Digital Miner Settings
[general.digital_miner]
#Energy multiplier for using silk touch mode with the Digital Miner.
silkMultiplier = 6
#Maximum radius in blocks that the Digital Miner can reach. (Increasing this may have negative effects on stability and/or performance. We strongly recommend you leave it at the default value).
#Range: > 1
maxRadius = 32
#Number of ticks required to mine a single block with a Digital Miner (without any upgrades).
#Range: > 1
ticksPerMine = 80
#Laser Settings
[general.laser]
#If enabled, lasers can break blocks and the flamethrower starts fires.
aestheticWorldDamage = true
#How far (in blocks) a laser can travel.
range = 64
#Energy needed to destroy or attract blocks with a Laser (per block hardness level).
energyNeededPerHardness = "100000"
#Energy used per half heart of damage being transferred to entities.
energyPerDamage = "2500"
#Pump Settings
[general.pump]
#Maximum block distance to pull fluid from for the Electric Pump.
maxPumpRange = 80
#If enabled makes Water and Heavy Water blocks be removed from the world on pump.
pumpWaterSources = false
#Fluidic Plenisher stops after this many blocks.
maxPlenisherNodes = 4000
#Quantum Entangloporter Settings
[general.quantum_entangloporter]
#Maximum energy buffer (Mekanism Joules) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier energy cube capacity.
energyBuffer = "256000000"
#Maximum fluid buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity.
#Range: > 1
fluidBuffer = 112000
#Maximum chemical buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity.
#Range: 1 ~ 9223372036854775807
chemicalBuffer = 512000
#Block security/protection Settings
[general.security]
#Enable the security system for players to prevent others from accessing their machines. Does NOT affect Frequencies.
allowProtection = true
#Ops can bypass the block security restrictions if enabled.
opsBypassRestrictions = false
#Nutritional PasteSettings
[general.nutritional_paste]
#Saturation level of Nutritional Paste when eaten.
saturation = 0.8
#How much mB of Nutritional Paste equates to one 'half-food.'
mbPerFood = 50
#Thermal Evaporation Plant Settings
[general.thermal_evaporation]
#Thermal Evaporation Tower heat loss per tick.
heatDissipation = 0.02
#Temperature to amount produced ratio for Thermal Evaporation Tower.
tempMultiplier = 0.4
#Heat to absorb per Solar Panel array of Thermal Evaporation Tower.
solarMultiplier = 0.2
#Heat capacity of Thermal Evaporation Tower layers (increases amount of energy needed to increase temperature).
heatCapacity = 100.0
#SPS Settings
[general.sps]
#How much input gas (polonium) in mB must be processed to make 1 mB of antimatter.
#Range: > 1
inputPerAntimatter = 1000
#Energy needed to process 1 mB of input (inputPerAntimatter * energyPerInput = energy to produce 1 mB of antimatter).
energyPerInput = "1000000"

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#Mekanism Generators Config. This config is synced between server and client.
[generators]
#Amount of energy in Joules the Bio Generator produces per tick.
bioGeneration = "350"
#Affects the Injection Rate, Max Temp, and Ignition Temp.
energyPerFusionFuel = "10000000"
#Peak output for the Solar Generator. Note: It can go higher than this value in some extreme environments.
solarGeneration = "50"
#Peak output for the Advanced Solar Generator. Note: It can go higher than this value in some extreme environments.
advancedSolarGeneration = "300"
#Heat Generator Settings
[generators.heat_generator]
#Amount of energy in Joules the Heat Generator produces per tick. (heatGenerationLava * heatGenerationLava) + heatGenerationNether
heatGeneration = "200"
#Multiplier of effectiveness of Lava in the Heat Generator.
heatGenerationLava = "30"
#Add this amount of Joules to the energy produced by a heat generator if it is in an 'ultrawarm' dimension, in vanilla this is just the Nether.
heatGenerationNether = "100"
#Turbine Settings
[generators.turbine]
#The number of blades on each turbine coil per blade applied.
turbineBladesPerCoil = 4
#The rate at which steam is vented into the turbine.
turbineVentGasFlow = 32000.0
#The rate at which steam is dispersed into the turbine.
turbineDisperserGasFlow = 1280.0
#The rate at which steam is condensed in the turbine.
condenserRate = 64000
#Wind Generator Settings
[generators.wind_generator]
#Minimum base generation value of the Wind Generator.
windGenerationMin = "60"
#Maximum base generation value of the Wind Generator.
windGenerationMax = "480"
#The minimum Y value that affects the Wind Generators Power generation.
windGenerationMinY = 24
#The maximum Y value that affects the Wind Generators Power generation.
windGenerationMaxY = 255
#The list of dimension ids that the Wind Generator will not generate power in.
windGenerationDimBlacklist = []
#Hohlraum Settings
[generators.hohlraum]
#Hohlraum capacity in mB.
#Range: 1 ~ 9223372036854775807
maxGas = 10
#Amount of DT-Fuel Hohlraum can accept per tick.
#Range: 1 ~ 9223372036854775807
fillRate = 1
#Fission Reactor Settings
[generators.fission_reactor]
#Amount of energy created (in heat) from each whole mB of fission fuel.
energyPerFissionFuel = "1000000"
#The heat capacity added to a Fission Reactor by a single casing block. Increase to require more energy to raise the reactor temperature.
casingHeatCapacity = 1000.0
#The average surface area of a Fission Reactor's fuel assemblies to reach 100% boil efficiency. Higher values make it harder to cool the reactor.
#Range: 1.0 ~ 1.7976931348623157E308
surfaceAreaTarget = 4.0
#Whether catastrophic meltdowns can occur from Fission Reactors.
meltdownsEnabled = true
#The chance of a meltdown occurring once damage passes 100%. Will linearly scale as damage continues increasing.
#Range: 0.0 ~ 1.0
meltdownChance = 0.001
#How much radioactivity of fuel/waste contents are multiplied during a meltdown.
meltdownRadiationMultiplier = 50.0

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#Machine Energy Storage Config. This config is synced from server to client.
[storage]
#Base energy storage (Joules).
enrichmentChamber = "20000"
#Base energy storage (Joules).
osmiumCompressor = "80000"
#Base energy storage (Joules).
combiner = "40000"
#Base energy storage (Joules).
crusher = "20000"
#Base energy storage (Joules).
metallurgicInfuser = "20000"
#Base energy storage (Joules).
purificationChamber = "80000"
#Base energy storage (Joules).
energizedSmelter = "20000"
#Base energy storage (Joules).
digitalMiner = "40000"
#Base energy storage (Joules).
electricPump = "40000"
#Base energy storage (Joules).
chargePad = "512000"
#Base energy storage (Joules).
rotaryCondensentrator = "20000"
#Base energy storage (Joules).
oxidationChamber = "80000"
#Base energy storage (Joules).
chemicalInfuser = "80000"
#Base energy storage (Joules).
chemicalInjectionChamber = "160000"
#Base energy storage (Joules).
electrolyticSeparator = "160000"
#Base energy storage (Joules).
precisionSawmill = "20000"
#Base energy storage (Joules).
chemicalDissolutionChamber = "160000"
#Base energy storage (Joules).
chemicalWasher = "80000"
#Base energy storage (Joules).
chemicalCrystallizer = "160000"
#Base energy storage (Joules).
seismicVibrator = "20000"
#Base energy storage (Joules).
pressurizedReactionBase = "2000"
#Base energy storage (Joules).
fluidicPlenisher = "40000"
#Base energy storage (Joules).
laser = "2000000"
#Base energy storage (Joules).
formulaicAssemblicator = "40000"
#Base energy storage (Joules).
teleporter = "5000000"
#Base energy storage (Joules).
modificationStation = "40000"
#Base energy storage (Joules).
isotopicCentrifuge = "80000"
#Base energy storage (Joules).
nutritionalLiquifier = "40000"
#Base energy storage (Joules). Also defines max process rate.
antiprotonicNucleosynthesizer = "1000000000"
#Base energy storage (Joules). Also defines max output rate.
spsPort = "1000000000"

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#Machine Energy Usage Config. This config is synced from server to client.
[usage]
#Energy per operation tick (Joules).
enrichmentChamber = "50"
#Energy per operation tick (Joules).
osmiumCompressor = "100"
#Energy per operation tick (Joules).
combiner = "50"
#Energy per operation tick (Joules).
crusher = "50"
#Energy per operation tick (Joules).
metallurgicInfuser = "50"
#Energy per operation tick (Joules).
purificationChamber = "200"
#Energy per operation tick (Joules).
energizedSmelter = "50"
#Energy per operation tick (Joules).
digitalMiner = "100"
#Energy per operation tick (Joules).
electricPump = "100"
#Energy per operation tick (Joules).
rotaryCondensentrator = "50"
#Energy per operation tick (Joules).
oxidationChamber = "200"
#Energy per operation tick (Joules).
chemicalInfuser = "200"
#Energy per operation tick (Joules).
chemicalInjectionChamber = "400"
#Energy per operation tick (Joules).
precisionSawmill = "50"
#Energy per operation tick (Joules).
chemicalDissolutionChamber = "400"
#Energy per operation tick (Joules).
chemicalWasher = "200"
#Energy per operation tick (Joules).
chemicalCrystallizer = "400"
#Energy per operation tick (Joules).
seismicVibrator = "50"
#Energy per operation tick (Joules).
pressurizedReactionBase = "5"
#Energy per operation tick (Joules).
fluidicPlenisher = "100"
#Energy per operation tick (Joules).
laser = "10000"
#Energy per operation tick (Joules).
formulaicAssemblicator = "100"
#Energy per operation tick (Joules).
modificationStation = "100"
#Energy per operation tick (Joules).
isotopicCentrifuge = "200"
#Energy per operation tick (Joules).
nutritionalLiquifier = "200"
#Energy per operation tick (Joules).
antiprotonicNucleosynthesizer = "100000"
#Teleporter
[usage.teleporter]
#Base Joules cost for a teleportation.
teleporterBase = "1000"
#Joules per unit of distance travelled during teleportation - sqrt(xDiff^2 + yDiff^2 + zDiff^2).
teleporterDistance = "10"
#Flat additional cost for interdimensional teleportation.
teleporterDimensionPenalty = "10000"

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#Tier Config. This config is synced from server to client.
[tier]
#Energy Cubes
[tier.energy_cubes]
#Maximum number of Joules Basic energy cubes can store.
basicStorage = "4000000"
#Output rate in Joules of Basic energy cubes.
basicOutput = "4000"
#Maximum number of Joules Advanced energy cubes can store.
advancedStorage = "16000000"
#Output rate in Joules of Advanced energy cubes.
advancedOutput = "16000"
#Maximum number of Joules Elite energy cubes can store.
eliteStorage = "64000000"
#Output rate in Joules of Elite energy cubes.
eliteOutput = "64000"
#Maximum number of Joules Ultimate energy cubes can store.
ultimateStorage = "256000000"
#Output rate in Joules of Ultimate energy cubes.
ultimateOutput = "256000"
#Maximum number of Joules Creative energy cubes can store.
creativeStorage = "18446744073709551615.9999"
#Output rate in Joules of Creative energy cubes.
creativeOutput = "18446744073709551615.9999"
#Fluid Tanks
[tier.fluid_tanks]
#Storage size of Basic fluid tanks in mB.
#Range: > 1
basicStorage = 14000
#Output rate of Basic fluid tanks in mB.
#Range: > 1
basicOutput = 400
#Storage size of Advanced fluid tanks in mB.
#Range: > 1
advancedStorage = 28000
#Output rate of Advanced fluid tanks in mB.
#Range: > 1
advancedOutput = 800
#Storage size of Elite fluid tanks in mB.
#Range: > 1
eliteStorage = 56000
#Output rate of Elite fluid tanks in mB.
#Range: > 1
eliteOutput = 1600
#Storage size of Ultimate fluid tanks in mB.
#Range: > 1
ultimateStorage = 112000
#Output rate of Ultimate fluid tanks in mB.
#Range: > 1
ultimateOutput = 3200
#Storage size of Creative fluid tanks in mB.
#Range: > 1
creativeStorage = 2147483647
#Output rate of Creative fluid tanks in mB.
#Range: > 1
creativeOutput = 1073741823
#Chemical Tanks
[tier.chemical_tanks]
#Storage size of Basic chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
basicStorage = 64000
#Output rate of Basic chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
basicOutput = 256
#Storage size of Advanced chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
advancedStorage = 128000
#Output rate of Advanced chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
advancedOutput = 512
#Storage size of Elite chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
eliteStorage = 256000
#Output rate of Elite chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
eliteOutput = 1028
#Storage size of Ultimate chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
ultimateStorage = 512000
#Output rate of Ultimate chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
ultimateOutput = 2056
#Storage size of Creative chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
creativeStorage = 9223372036854775807
#Output rate of Creative chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
creativeOutput = 4611686018427387903
#Bins
[tier.bins]
#The number of items Basic bins can store.
#Range: > 1
basicStorage = 4096
#The number of items Advanced bins can store.
#Range: > 1
advancedStorage = 8192
#The number of items Elite bins can store.
#Range: > 1
eliteStorage = 32768
#The number of items Ultimate bins can store.
#Range: > 1
ultimateStorage = 262144
#The number of items Creative bins can store.
#Range: > 1
creativeStorage = 2147483647
#Induction
[tier.induction]
#Maximum number of Joules Basic induction cells can store.
basicStorage = "8000000000"
#Maximum number of Joules Advanced induction cells can store.
advancedStorage = "64000000000"
#Maximum number of Joules Elite induction cells can store.
eliteStorage = "512000000000"
#Maximum number of Joules Ultimate induction cells can store.
ultimateStorage = "4000000000000"
#Maximum number of Joules Basic induction providers can output or accept.
basicOutput = "256000"
#Maximum number of Joules Advanced induction providers can output or accept.
advancedOutput = "2048000"
#Maximum number of Joules Elite induction providers can output or accept.
eliteOutput = "16384000"
#Maximum number of Joules Ultimate induction providers can output or accept.
ultimateOutput = "131072000"
#Transmitters
[tier.transmitters]
#Universal Cables
[tier.transmitters.energy]
#Internal buffer in Joules of each Basic universal cable.
basicCapacity = "8000"
#Internal buffer in Joules of each Advanced universal cable.
advancedCapacity = "128000"
#Internal buffer in Joules of each Elite universal cable.
eliteCapacity = "1024000"
#Internal buffer in Joules of each Ultimate universal cable.
ultimateCapacity = "8192000"
#Mechanical Pipes
[tier.transmitters.fluid]
#Capacity of Basic mechanical pipes in mB.
#Range: > 1
basicCapacity = 4000
#Pump rate of Basic mechanical pipes in mB/t.
#Range: > 1
basicPullAmount = 512
#Capacity of Advanced mechanical pipes in mB.
#Range: > 1
advancedCapacity = 8000
#Pump rate of Advanced mechanical pipes in mB/t.
#Range: > 1
advancedPullAmount = 1000
#Capacity of Elite mechanical pipes in mB.
#Range: > 1
eliteCapacity = 64000
#Pump rate of Elite mechanical pipes in mB/t.
#Range: > 1
elitePullAmount = 16000
#Capacity of Ultimate mechanical pipes in mB.
#Range: > 1
ultimateCapacity = 512000
#Pump rate of Ultimate mechanical pipes in mB/t.
#Range: > 1
ultimatePullAmount = 64000
#Pressurized Tubes
[tier.transmitters.gas]
#Capacity of Basic pressurized tubes in mB.
#Range: 1 ~ 9223372036854775807
basicCapacity = 8000
#Pump rate of Basic pressurized tubes in mB/t.
#Range: 1 ~ 9223372036854775807
basicPullAmount = 1000
#Capacity of Advanced pressurized tubes in mB.
#Range: 1 ~ 9223372036854775807
advancedCapacity = 64000
#Pump rate of Advanced pressurized tubes in mB/t.
#Range: 1 ~ 9223372036854775807
advancedPullAmount = 4000
#Capacity of Elite pressurized tubes in mB.
#Range: 1 ~ 9223372036854775807
eliteCapacity = 1000000
#Pump rate of Elite pressurized tubes in mB/t.
#Range: 1 ~ 9223372036854775807
elitePullAmount = 128000
#Capacity of Ultimate pressurized tubes in mB.
#Range: 1 ~ 9223372036854775807
ultimateCapacity = 16000000
#Pump rate of Ultimate pressurized tubes in mB/t.
#Range: 1 ~ 9223372036854775807
ultimatePullAmount = 1024000
#Logistical Transporters
[tier.transmitters.items]
#Item throughput rate of Basic logistical transporters in items/s.
#Range: > 1
basicPullAmount = 1
#Five times travel speed of Basic logistical transporter.
#Range: > 1
basicSpeed = 5
#Item throughput rate of Advanced logistical transporters in items/s.
#Range: > 1
advancedPullAmount = 16
#Five times travel speed of Advanced logistical transporter.
#Range: > 1
advancedSpeed = 10
#Item throughput rate of Elite logistical transporters in items/s.
#Range: > 1
elitePullAmount = 32
#Five times travel speed of Elite logistical transporter.
#Range: > 1
eliteSpeed = 20
#Item throughput rate of Ultimate logistical transporters in items/s.
#Range: > 1
ultimatePullAmount = 64
#Five times travel speed of Ultimate logistical transporter.
#Range: > 1
ultimateSpeed = 50
#Thermodynamic Conductors
[tier.transmitters.heat]
#Conduction value of Basic thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
basicInverseConduction = 5.0
#Heat capacity of Basic thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
basicHeatCapacity = 1.0
#Insulation value of Basic thermodynamic conductor.
#Range: 0.0 ~ 1.7976931348623157E308
basicInsulation = 10.0
#Conduction value of Advanced thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
advancedInverseConduction = 5.0
#Heat capacity of Advanced thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
advancedHeatCapacity = 1.0
#Insulation value of Advanced thermodynamic conductor.
#Range: 0.0 ~ 1.7976931348623157E308
advancedInsulation = 400.0
#Conduction value of Elite thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
eliteInverseConduction = 5.0
#Heat capacity of Elite thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
eliteHeatCapacity = 1.0
#Insulation value of Elite thermodynamic conductor.
#Range: 0.0 ~ 1.7976931348623157E308
eliteInsulation = 8000.0
#Conduction value of Ultimate thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
ultimateInverseConduction = 5.0
#Heat capacity of Ultimate thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
ultimateHeatCapacity = 1.0
#Insulation value of Ultimate thermodynamic conductor.
#Range: 0.0 ~ 1.7976931348623157E308
ultimateInsulation = 100000.0

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config/Mekanism/tools.toml Normal file
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#Mekanism Tools Config. This config is synced from server to client.
[tools]
[tools.mobArmorSpawnRate]
#The chance that Mekanism Armor can spawn on mobs.
#Range: 0.0 ~ 1.0
general = 0.03
#Spawn chances for pieces of Bronze gear. Note: These values are after the general mobArmorSpawnRate has been checked, and after an even split between armor types has been done.
[tools.mobArmorSpawnRate.bronze]
#The chance that mobs can spawn with Bronze Swords.
#Range: 0.0 ~ 1.0
swordChance = 0.5
#The chance that mobs can spawn with Bronze Helmets.
#Range: 0.0 ~ 1.0
helmetChance = 0.5
#The chance that mobs can spawn with Bronze Chestplates.
#Range: 0.0 ~ 1.0
chestplateChance = 0.5
#The chance that mobs can spawn with Bronze Leggings.
#Range: 0.0 ~ 1.0
leggingsChance = 0.5
#The chance that mobs can spawn with Bronze Boots.
#Range: 0.0 ~ 1.0
bootsChance = 0.5
#Spawn chances for pieces of Lapis Lazuli gear. Note: These values are after the general mobArmorSpawnRate has been checked, and after an even split between armor types has been done.
[tools.mobArmorSpawnRate.lapis_lazuli]
#The chance that mobs can spawn with Lapis Lazuli Swords.
#Range: 0.0 ~ 1.0
swordChance = 0.5
#The chance that mobs can spawn with Lapis Lazuli Helmets.
#Range: 0.0 ~ 1.0
helmetChance = 0.5
#The chance that mobs can spawn with Lapis Lazuli Chestplates.
#Range: 0.0 ~ 1.0
chestplateChance = 0.5
#The chance that mobs can spawn with Lapis Lazuli Leggings.
#Range: 0.0 ~ 1.0
leggingsChance = 0.5
#The chance that mobs can spawn with Lapis Lazuli Boots.
#Range: 0.0 ~ 1.0
bootsChance = 0.5
#Spawn chances for pieces of Osmium gear. Note: These values are after the general mobArmorSpawnRate has been checked, and after an even split between armor types has been done.
[tools.mobArmorSpawnRate.osmium]
#The chance that mobs can spawn with Osmium Swords.
#Range: 0.0 ~ 1.0
swordChance = 0.5
#The chance that mobs can spawn with Osmium Helmets.
#Range: 0.0 ~ 1.0
helmetChance = 0.5
#The chance that mobs can spawn with Osmium Chestplates.
#Range: 0.0 ~ 1.0
chestplateChance = 0.5
#The chance that mobs can spawn with Osmium Leggings.
#Range: 0.0 ~ 1.0
leggingsChance = 0.5
#The chance that mobs can spawn with Osmium Boots.
#Range: 0.0 ~ 1.0
bootsChance = 0.5
#Spawn chances for pieces of Refined Glowstone gear. Note: These values are after the general mobArmorSpawnRate has been checked, and after an even split between armor types has been done.
[tools.mobArmorSpawnRate.refined_glowstone]
#The chance that mobs can spawn with Refined Glowstone Swords.
#Range: 0.0 ~ 1.0
swordChance = 0.5
#The chance that mobs can spawn with Refined Glowstone Helmets.
#Range: 0.0 ~ 1.0
helmetChance = 0.5
#The chance that mobs can spawn with Refined Glowstone Chestplates.
#Range: 0.0 ~ 1.0
chestplateChance = 0.5
#The chance that mobs can spawn with Refined Glowstone Leggings.
#Range: 0.0 ~ 1.0
leggingsChance = 0.5
#The chance that mobs can spawn with Refined Glowstone Boots.
#Range: 0.0 ~ 1.0
bootsChance = 0.5
#Spawn chances for pieces of Refined Obsidian gear. Note: These values are after the general mobArmorSpawnRate has been checked, and after an even split between armor types has been done.
[tools.mobArmorSpawnRate.refined_obsidian]
#The chance that mobs can spawn with Refined Obsidian Swords.
#Range: 0.0 ~ 1.0
swordChance = 0.5
#The chance that mobs can spawn with Refined Obsidian Helmets.
#Range: 0.0 ~ 1.0
helmetChance = 0.5
#The chance that mobs can spawn with Refined Obsidian Chestplates.
#Range: 0.0 ~ 1.0
chestplateChance = 0.5
#The chance that mobs can spawn with Refined Obsidian Leggings.
#Range: 0.0 ~ 1.0
leggingsChance = 0.5
#The chance that mobs can spawn with Refined Obsidian Boots.
#Range: 0.0 ~ 1.0
bootsChance = 0.5
#Spawn chances for pieces of Steel gear. Note: These values are after the general mobArmorSpawnRate has been checked, and after an even split between armor types has been done.
[tools.mobArmorSpawnRate.steel]
#The chance that mobs can spawn with Steel Swords.
#Range: 0.0 ~ 1.0
swordChance = 0.5
#The chance that mobs can spawn with Steel Helmets.
#Range: 0.0 ~ 1.0
helmetChance = 0.5
#The chance that mobs can spawn with Steel Chestplates.
#Range: 0.0 ~ 1.0
chestplateChance = 0.5
#The chance that mobs can spawn with Steel Leggings.
#Range: 0.0 ~ 1.0
leggingsChance = 0.5
#The chance that mobs can spawn with Steel Boots.
#Range: 0.0 ~ 1.0
bootsChance = 0.5
# Material Settings for bronze
[tools.bronze]
#Base attack damage of bronze items.
#Range: 0.0 ~ 3.4028234663852886E38
bronzeAttackDamage = 6.0
#Maximum durability of bronze shields.
#Range: > 0
bronzeShieldDurability = 1568
#Attack damage modifier of bronze swords.
bronzeSwordDamage = 3
#Attack speed of bronze swords.
bronzeSwordAtkSpeed = -2.4000000953674316
#Attack damage modifier of bronze shovels.
#Range: 0.0 ~ 3.4028234663852886E38
bronzeShovelDamage = 1.5
#Attack speed of bronze shovels.
bronzeShovelAtkSpeed = -3.0
#Attack damage modifier of bronze axes.
#Range: 0.0 ~ 3.4028234663852886E38
bronzeAxeDamage = 2.0
#Attack speed of bronze axes.
bronzeAxeAtkSpeed = -3.0999999046325684
#Attack damage modifier of bronze pickaxes.
bronzePickaxeDamage = 1
#Attack speed of bronze pickaxes.
bronzePickaxeAtkSpeed = -2.799999952316284
#Attack damage modifier of bronze hoes.
bronzeHoeDamage = -6
#Attack speed of bronze hoes.
bronzeHoeAtkSpeed = 3.0
#Maximum durability of bronze tools.
#Range: > 1
bronzeToolMaxUses = 800
#Efficiency of bronze tools.
bronzeEfficiency = 14.0
#Harvest level of bronze paxels.
#Range: > 0
bronzePaxelHarvestLevel = 3
#Attack damage modifier of bronze paxels.
#Range: 0.0 ~ 3.4028234663852886E38
bronzePaxelDamage = 8.0
#Attack speed of bronze paxels.
bronzePaxelAtkSpeed = -2.4000000953674316
#Efficiency of bronze paxels.
bronzePaxelEfficiency = 16.0
#Natural enchantability factor of bronze paxels.
#Range: > 0
bronzePaxelEnchantability = 14
#Maximum durability of bronze paxels.
#Range: > 1
bronzePaxelMaxUses = 1100
#Harvest level of bronze tools.
#Range: > 0
bronzeHarvestLevel = 2
#Natural enchantability factor of bronze items.
#Range: > 0
bronzeEnchantability = 10
#Base armor toughness value of bronze armor.
#Range: 0.0 ~ 3.4028234663852886E38
bronzeToughness = 0.0
#Base armor knockback resistance value of bronze armor.
#Range: 0.0 ~ 3.4028234663852886E38
bronzeKnockbackResistance = 0.0
#Maximum durability of bronze boots.
#Range: > 1
bronzeBootDurability = 455
#Maximum durability of bronze leggings.
#Range: > 1
bronzeLeggingDurability = 525
#Maximum durability of bronze chestplates.
#Range: > 1
bronzeChestplateDurability = 560
#Maximum durability of bronze helmets.
#Range: > 1
bronzeHelmetDurability = 385
#Protection value of bronze boots.
#Range: > 0
bronzeBootArmor = 2
#Protection value of bronze leggings.
#Range: > 0
bronzeLeggingArmor = 5
#Protection value of bronze chestplates.
#Range: > 0
bronzeChestplateArmor = 6
#Protection value of bronze helmets.
#Range: > 0
bronzeHelmetArmor = 3
# Material Settings for lapis_lazuli
[tools.lapis_lazuli]
#Base attack damage of lapis_lazuli items.
#Range: 0.0 ~ 3.4028234663852886E38
lapis_lazuliAttackDamage = 2.0
#Maximum durability of lapis_lazuli shields.
#Range: > 0
lapis_lazuliShieldDurability = 582
#Attack damage modifier of lapis_lazuli swords.
lapis_lazuliSwordDamage = 3
#Attack speed of lapis_lazuli swords.
lapis_lazuliSwordAtkSpeed = -2.4000000953674316
#Attack damage modifier of lapis_lazuli shovels.
#Range: 0.0 ~ 3.4028234663852886E38
lapis_lazuliShovelDamage = 1.5
#Attack speed of lapis_lazuli shovels.
lapis_lazuliShovelAtkSpeed = -3.0
#Attack damage modifier of lapis_lazuli axes.
#Range: 0.0 ~ 3.4028234663852886E38
lapis_lazuliAxeDamage = 6.0
#Attack speed of lapis_lazuli axes.
lapis_lazuliAxeAtkSpeed = -3.0999999046325684
#Attack damage modifier of lapis_lazuli pickaxes.
lapis_lazuliPickaxeDamage = 1
#Attack speed of lapis_lazuli pickaxes.
lapis_lazuliPickaxeAtkSpeed = -2.799999952316284
#Attack damage modifier of lapis_lazuli hoes.
lapis_lazuliHoeDamage = -2
#Attack speed of lapis_lazuli hoes.
lapis_lazuliHoeAtkSpeed = -1.0
#Maximum durability of lapis_lazuli tools.
#Range: > 1
lapis_lazuliToolMaxUses = 200
#Efficiency of lapis_lazuli tools.
lapis_lazuliEfficiency = 5.0
#Harvest level of lapis_lazuli paxels.
#Range: > 0
lapis_lazuliPaxelHarvestLevel = 2
#Attack damage modifier of lapis_lazuli paxels.
#Range: 0.0 ~ 3.4028234663852886E38
lapis_lazuliPaxelDamage = 6.0
#Attack speed of lapis_lazuli paxels.
lapis_lazuliPaxelAtkSpeed = -2.4000000953674316
#Efficiency of lapis_lazuli paxels.
lapis_lazuliPaxelEfficiency = 6.0
#Natural enchantability factor of lapis_lazuli paxels.
#Range: > 0
lapis_lazuliPaxelEnchantability = 10
#Maximum durability of lapis_lazuli paxels.
#Range: > 1
lapis_lazuliPaxelMaxUses = 250
#Harvest level of lapis_lazuli tools.
#Range: > 0
lapis_lazuliHarvestLevel = 2
#Natural enchantability factor of lapis_lazuli items.
#Range: > 0
lapis_lazuliEnchantability = 8
#Base armor toughness value of lapis_lazuli armor.
#Range: 0.0 ~ 3.4028234663852886E38
lapis_lazuliToughness = 0.0
#Base armor knockback resistance value of lapis_lazuli armor.
#Range: 0.0 ~ 3.4028234663852886E38
lapis_lazuliKnockbackResistance = 0.0
#Maximum durability of lapis_lazuli boots.
#Range: > 1
lapis_lazuliBootDurability = 169
#Maximum durability of lapis_lazuli leggings.
#Range: > 1
lapis_lazuliLeggingDurability = 195
#Maximum durability of lapis_lazuli chestplates.
#Range: > 1
lapis_lazuliChestplateDurability = 208
#Maximum durability of lapis_lazuli helmets.
#Range: > 1
lapis_lazuliHelmetDurability = 143
#Protection value of lapis_lazuli boots.
#Range: > 0
lapis_lazuliBootArmor = 2
#Protection value of lapis_lazuli leggings.
#Range: > 0
lapis_lazuliLeggingArmor = 6
#Protection value of lapis_lazuli chestplates.
#Range: > 0
lapis_lazuliChestplateArmor = 5
#Protection value of lapis_lazuli helmets.
#Range: > 0
lapis_lazuliHelmetArmor = 2
# Material Settings for osmium
[tools.osmium]
#Base attack damage of osmium items.
#Range: 0.0 ~ 3.4028234663852886E38
osmiumAttackDamage = 4.0
#Maximum durability of osmium shields.
#Range: > 0
osmiumShieldDurability = 1344
#Attack damage modifier of osmium swords.
osmiumSwordDamage = 3
#Attack speed of osmium swords.
osmiumSwordAtkSpeed = -2.4000000953674316
#Attack damage modifier of osmium shovels.
#Range: 0.0 ~ 3.4028234663852886E38
osmiumShovelDamage = 1.5
#Attack speed of osmium shovels.
osmiumShovelAtkSpeed = -3.0
#Attack damage modifier of osmium axes.
#Range: 0.0 ~ 3.4028234663852886E38
osmiumAxeDamage = 4.0
#Attack speed of osmium axes.
osmiumAxeAtkSpeed = -3.0
#Attack damage modifier of osmium pickaxes.
osmiumPickaxeDamage = 1
#Attack speed of osmium pickaxes.
osmiumPickaxeAtkSpeed = -2.799999952316284
#Attack damage modifier of osmium hoes.
osmiumHoeDamage = -4
#Attack speed of osmium hoes.
osmiumHoeAtkSpeed = 1.0
#Maximum durability of osmium tools.
#Range: > 1
osmiumToolMaxUses = 500
#Efficiency of osmium tools.
osmiumEfficiency = 10.0
#Harvest level of osmium paxels.
#Range: > 0
osmiumPaxelHarvestLevel = 3
#Attack damage modifier of osmium paxels.
#Range: 0.0 ~ 3.4028234663852886E38
osmiumPaxelDamage = 5.0
#Attack speed of osmium paxels.
osmiumPaxelAtkSpeed = -2.4000000953674316
#Efficiency of osmium paxels.
osmiumPaxelEfficiency = 12.0
#Natural enchantability factor of osmium paxels.
#Range: > 0
osmiumPaxelEnchantability = 16
#Maximum durability of osmium paxels.
#Range: > 1
osmiumPaxelMaxUses = 700
#Harvest level of osmium tools.
#Range: > 0
osmiumHarvestLevel = 2
#Natural enchantability factor of osmium items.
#Range: > 0
osmiumEnchantability = 12
#Base armor toughness value of osmium armor.
#Range: 0.0 ~ 3.4028234663852886E38
osmiumToughness = 1.0
#Base armor knockback resistance value of osmium armor.
#Range: 0.0 ~ 3.4028234663852886E38
osmiumKnockbackResistance = 0.0
#Maximum durability of osmium boots.
#Range: > 1
osmiumBootDurability = 390
#Maximum durability of osmium leggings.
#Range: > 1
osmiumLeggingDurability = 450
#Maximum durability of osmium chestplates.
#Range: > 1
osmiumChestplateDurability = 480
#Maximum durability of osmium helmets.
#Range: > 1
osmiumHelmetDurability = 330
#Protection value of osmium boots.
#Range: > 0
osmiumBootArmor = 3
#Protection value of osmium leggings.
#Range: > 0
osmiumLeggingArmor = 6
#Protection value of osmium chestplates.
#Range: > 0
osmiumChestplateArmor = 5
#Protection value of osmium helmets.
#Range: > 0
osmiumHelmetArmor = 3
# Material Settings for refined_glowstone
[tools.refined_glowstone]
#Base attack damage of refined_glowstone items.
#Range: 0.0 ~ 3.4028234663852886E38
refined_glowstoneAttackDamage = 5.0
#Maximum durability of refined_glowstone shields.
#Range: > 0
refined_glowstoneShieldDurability = 806
#Attack damage modifier of refined_glowstone swords.
refined_glowstoneSwordDamage = 3
#Attack speed of refined_glowstone swords.
refined_glowstoneSwordAtkSpeed = -2.4000000953674316
#Attack damage modifier of refined_glowstone shovels.
#Range: 0.0 ~ 3.4028234663852886E38
refined_glowstoneShovelDamage = 1.5
#Attack speed of refined_glowstone shovels.
refined_glowstoneShovelAtkSpeed = -3.0
#Attack damage modifier of refined_glowstone axes.
#Range: 0.0 ~ 3.4028234663852886E38
refined_glowstoneAxeDamage = 3.0
#Attack speed of refined_glowstone axes.
refined_glowstoneAxeAtkSpeed = -3.0999999046325684
#Attack damage modifier of refined_glowstone pickaxes.
refined_glowstonePickaxeDamage = 1
#Attack speed of refined_glowstone pickaxes.
refined_glowstonePickaxeAtkSpeed = -2.799999952316284
#Attack damage modifier of refined_glowstone hoes.
refined_glowstoneHoeDamage = -5
#Attack speed of refined_glowstone hoes.
refined_glowstoneHoeAtkSpeed = 2.0
#Maximum durability of refined_glowstone tools.
#Range: > 1
refined_glowstoneToolMaxUses = 300
#Efficiency of refined_glowstone tools.
refined_glowstoneEfficiency = 14.0
#Harvest level of refined_glowstone paxels.
#Range: > 0
refined_glowstonePaxelHarvestLevel = 3
#Attack damage modifier of refined_glowstone paxels.
#Range: 0.0 ~ 3.4028234663852886E38
refined_glowstonePaxelDamage = 4.0
#Attack speed of refined_glowstone paxels.
refined_glowstonePaxelAtkSpeed = -2.4000000953674316
#Efficiency of refined_glowstone paxels.
refined_glowstonePaxelEfficiency = 18.0
#Natural enchantability factor of refined_glowstone paxels.
#Range: > 0
refined_glowstonePaxelEnchantability = 22
#Maximum durability of refined_glowstone paxels.
#Range: > 1
refined_glowstonePaxelMaxUses = 450
#Harvest level of refined_glowstone tools.
#Range: > 0
refined_glowstoneHarvestLevel = 2
#Natural enchantability factor of refined_glowstone items.
#Range: > 0
refined_glowstoneEnchantability = 18
#Base armor toughness value of refined_glowstone armor.
#Range: 0.0 ~ 3.4028234663852886E38
refined_glowstoneToughness = 0.0
#Base armor knockback resistance value of refined_glowstone armor.
#Range: 0.0 ~ 3.4028234663852886E38
refined_glowstoneKnockbackResistance = 0.0
#Maximum durability of refined_glowstone boots.
#Range: > 1
refined_glowstoneBootDurability = 234
#Maximum durability of refined_glowstone leggings.
#Range: > 1
refined_glowstoneLeggingDurability = 270
#Maximum durability of refined_glowstone chestplates.
#Range: > 1
refined_glowstoneChestplateDurability = 288
#Maximum durability of refined_glowstone helmets.
#Range: > 1
refined_glowstoneHelmetDurability = 198
#Protection value of refined_glowstone boots.
#Range: > 0
refined_glowstoneBootArmor = 3
#Protection value of refined_glowstone leggings.
#Range: > 0
refined_glowstoneLeggingArmor = 6
#Protection value of refined_glowstone chestplates.
#Range: > 0
refined_glowstoneChestplateArmor = 7
#Protection value of refined_glowstone helmets.
#Range: > 0
refined_glowstoneHelmetArmor = 3
# Material Settings for refined_obsidian
[tools.refined_obsidian]
#Base attack damage of refined_obsidian items.
#Range: 0.0 ~ 3.4028234663852886E38
refined_obsidianAttackDamage = 10.0
#Maximum durability of refined_obsidian shields.
#Range: > 0
refined_obsidianShieldDurability = 2240
#Attack damage modifier of refined_obsidian swords.
refined_obsidianSwordDamage = 3
#Attack speed of refined_obsidian swords.
refined_obsidianSwordAtkSpeed = -2.4000000953674316
#Attack damage modifier of refined_obsidian shovels.
#Range: 0.0 ~ 3.4028234663852886E38
refined_obsidianShovelDamage = 1.5
#Attack speed of refined_obsidian shovels.
refined_obsidianShovelAtkSpeed = -3.0
#Attack damage modifier of refined_obsidian axes.
#Range: 0.0 ~ 3.4028234663852886E38
refined_obsidianAxeDamage = 2.0
#Attack speed of refined_obsidian axes.
refined_obsidianAxeAtkSpeed = -2.0
#Attack damage modifier of refined_obsidian pickaxes.
refined_obsidianPickaxeDamage = 1
#Attack speed of refined_obsidian pickaxes.
refined_obsidianPickaxeAtkSpeed = -2.799999952316284
#Attack damage modifier of refined_obsidian hoes.
refined_obsidianHoeDamage = -10
#Attack speed of refined_obsidian hoes.
refined_obsidianHoeAtkSpeed = 7.0
#Maximum durability of refined_obsidian tools.
#Range: > 1
refined_obsidianToolMaxUses = 2500
#Efficiency of refined_obsidian tools.
refined_obsidianEfficiency = 20.0
#Harvest level of refined_obsidian paxels.
#Range: > 0
refined_obsidianPaxelHarvestLevel = 3
#Attack damage modifier of refined_obsidian paxels.
#Range: 0.0 ~ 3.4028234663852886E38
refined_obsidianPaxelDamage = 4.0
#Attack speed of refined_obsidian paxels.
refined_obsidianPaxelAtkSpeed = -2.4000000953674316
#Efficiency of refined_obsidian paxels.
refined_obsidianPaxelEfficiency = 25.0
#Natural enchantability factor of refined_obsidian paxels.
#Range: > 0
refined_obsidianPaxelEnchantability = 50
#Maximum durability of refined_obsidian paxels.
#Range: > 1
refined_obsidianPaxelMaxUses = 3000
#Harvest level of refined_obsidian tools.
#Range: > 0
refined_obsidianHarvestLevel = 3
#Natural enchantability factor of refined_obsidian items.
#Range: > 0
refined_obsidianEnchantability = 40
#Base armor toughness value of refined_obsidian armor.
#Range: 0.0 ~ 3.4028234663852886E38
refined_obsidianToughness = 4.0
#Base armor knockback resistance value of refined_obsidian armor.
#Range: 0.0 ~ 3.4028234663852886E38
refined_obsidianKnockbackResistance = 0.10000000149011612
#Maximum durability of refined_obsidian boots.
#Range: > 1
refined_obsidianBootDurability = 650
#Maximum durability of refined_obsidian leggings.
#Range: > 1
refined_obsidianLeggingDurability = 750
#Maximum durability of refined_obsidian chestplates.
#Range: > 1
refined_obsidianChestplateDurability = 800
#Maximum durability of refined_obsidian helmets.
#Range: > 1
refined_obsidianHelmetDurability = 550
#Protection value of refined_obsidian boots.
#Range: > 0
refined_obsidianBootArmor = 5
#Protection value of refined_obsidian leggings.
#Range: > 0
refined_obsidianLeggingArmor = 8
#Protection value of refined_obsidian chestplates.
#Range: > 0
refined_obsidianChestplateArmor = 12
#Protection value of refined_obsidian helmets.
#Range: > 0
refined_obsidianHelmetArmor = 5
# Material Settings for steel
[tools.steel]
#Base attack damage of steel items.
#Range: 0.0 ~ 3.4028234663852886E38
steelAttackDamage = 4.0
#Maximum durability of steel shields.
#Range: > 0
steelShieldDurability = 1792
#Attack damage modifier of steel swords.
steelSwordDamage = 3
#Attack speed of steel swords.
steelSwordAtkSpeed = -2.4000000953674316
#Attack damage modifier of steel shovels.
#Range: 0.0 ~ 3.4028234663852886E38
steelShovelDamage = 1.5
#Attack speed of steel shovels.
steelShovelAtkSpeed = -3.0
#Attack damage modifier of steel axes.
#Range: 0.0 ~ 3.4028234663852886E38
steelAxeDamage = 4.0
#Attack speed of steel axes.
steelAxeAtkSpeed = -3.0
#Attack damage modifier of steel pickaxes.
steelPickaxeDamage = 1
#Attack speed of steel pickaxes.
steelPickaxeAtkSpeed = -2.799999952316284
#Attack damage modifier of steel hoes.
steelHoeDamage = -4
#Attack speed of steel hoes.
steelHoeAtkSpeed = 1.0
#Maximum durability of steel tools.
#Range: > 1
steelToolMaxUses = 850
#Efficiency of steel tools.
steelEfficiency = 14.0
#Harvest level of steel paxels.
#Range: > 0
steelPaxelHarvestLevel = 3
#Attack damage modifier of steel paxels.
#Range: 0.0 ~ 3.4028234663852886E38
steelPaxelDamage = 8.0
#Attack speed of steel paxels.
steelPaxelAtkSpeed = -2.4000000953674316
#Efficiency of steel paxels.
steelPaxelEfficiency = 18.0
#Natural enchantability factor of steel paxels.
#Range: > 0
steelPaxelEnchantability = 14
#Maximum durability of steel paxels.
#Range: > 1
steelPaxelMaxUses = 1250
#Harvest level of steel tools.
#Range: > 0
steelHarvestLevel = 3
#Natural enchantability factor of steel items.
#Range: > 0
steelEnchantability = 10
#Base armor toughness value of steel armor.
#Range: 0.0 ~ 3.4028234663852886E38
steelToughness = 1.0
#Base armor knockback resistance value of steel armor.
#Range: 0.0 ~ 3.4028234663852886E38
steelKnockbackResistance = 0.0
#Maximum durability of steel boots.
#Range: > 1
steelBootDurability = 520
#Maximum durability of steel leggings.
#Range: > 1
steelLeggingDurability = 600
#Maximum durability of steel chestplates.
#Range: > 1
steelChestplateDurability = 640
#Maximum durability of steel helmets.
#Range: > 1
steelHelmetDurability = 440
#Protection value of steel boots.
#Range: > 0
steelBootArmor = 3
#Protection value of steel leggings.
#Range: > 0
steelLeggingArmor = 6
#Protection value of steel chestplates.
#Range: > 0
steelChestplateArmor = 7
#Protection value of steel helmets.
#Range: > 0
steelHelmetArmor = 3

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config/Mekanism/world.toml Normal file
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#World generation settings for Mekanism. This config is synced from server to client
[world_generation]
#Allows chunks to retrogen Mekanism ore blocks.
enableRegeneration = false
#Change this value to cause Mekanism to regen its ore in all loaded chunks.
#Range: > 0
userWorldGenVersion = 0
#Generation Settings for copper ore.
[world_generation.copper]
#Determines if copper ore should be added to world generation.
shouldGenerate = true
#Chance that copper generates in a chunk.
#Range: 1 ~ 128
perChunk = 16
#Maximum number of blocks in a vein of copper.
#Range: 1 ~ 512
maxVeinSize = 8
#Maximum height (exclusive) that veins of copper can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
#Range: 1 ~ 256
maxHeight = 60
#Top offset for calculating height that veins of copper can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
topOffset = 0
#Bottom offset for calculating height that veins of copper can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
bottomOffset = 0
#Generation Settings for tin ore.
[world_generation.tin]
#Determines if tin ore should be added to world generation.
shouldGenerate = true
#Chance that tin generates in a chunk.
#Range: 1 ~ 128
perChunk = 14
#Maximum number of blocks in a vein of tin.
#Range: 1 ~ 512
maxVeinSize = 8
#Maximum height (exclusive) that veins of tin can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
#Range: 1 ~ 256
maxHeight = 60
#Top offset for calculating height that veins of tin can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
topOffset = 0
#Bottom offset for calculating height that veins of tin can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
bottomOffset = 0
#Generation Settings for osmium ore.
[world_generation.osmium]
#Determines if osmium ore should be added to world generation.
shouldGenerate = true
#Chance that osmium generates in a chunk.
#Range: 1 ~ 128
perChunk = 12
#Maximum number of blocks in a vein of osmium.
#Range: 1 ~ 512
maxVeinSize = 8
#Maximum height (exclusive) that veins of osmium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
#Range: 1 ~ 256
maxHeight = 60
#Top offset for calculating height that veins of osmium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
topOffset = 0
#Bottom offset for calculating height that veins of osmium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
bottomOffset = 0
#Generation Settings for uranium ore.
[world_generation.uranium]
#Determines if uranium ore should be added to world generation.
shouldGenerate = true
#Chance that uranium generates in a chunk.
#Range: 1 ~ 128
perChunk = 8
#Maximum number of blocks in a vein of uranium.
#Range: 1 ~ 512
maxVeinSize = 8
#Maximum height (exclusive) that veins of uranium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
#Range: 1 ~ 256
maxHeight = 60
#Top offset for calculating height that veins of uranium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
topOffset = 0
#Bottom offset for calculating height that veins of uranium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
bottomOffset = 0
#Generation Settings for fluorite ore.
[world_generation.fluorite]
#Determines if fluorite ore should be added to world generation.
shouldGenerate = true
#Chance that fluorite generates in a chunk.
#Range: 1 ~ 128
perChunk = 6
#Maximum number of blocks in a vein of fluorite.
#Range: 1 ~ 512
maxVeinSize = 12
#Maximum height (exclusive) that veins of fluorite can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
#Range: 1 ~ 256
maxHeight = 32
#Top offset for calculating height that veins of fluorite can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
topOffset = 0
#Bottom offset for calculating height that veins of fluorite can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
bottomOffset = 0
#Generation Settings for lead ore.
[world_generation.lead]
#Determines if lead ore should be added to world generation.
shouldGenerate = true
#Chance that lead generates in a chunk.
#Range: 1 ~ 128
perChunk = 8
#Maximum number of blocks in a vein of lead.
#Range: 1 ~ 512
maxVeinSize = 8
#Maximum height (exclusive) that veins of lead can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
#Range: 1 ~ 256
maxHeight = 48
#Top offset for calculating height that veins of lead can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
topOffset = 0
#Bottom offset for calculating height that veins of lead can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
bottomOffset = 0
#Generation Settings for salt.
[world_generation.salt]
#Determines if salt should be added to world generation.
shouldGenerate = true
#Chance that salt generates in a chunk.
#Range: 1 ~ 128
perChunk = 2
#Base radius of a vein of salt.
#Range: 1 ~ 4
baseRadius = 2
#Extended variability (spread) for the radius in a vein of salt.
#Range: 1 ~ 4
spread = 3
#Number of blocks to extend up and down when placing a vein of salt.
#Range: 0 ~ 127
ySize = 1