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First start of forge 31.1.46. No mods installed.
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.gitignore
vendored
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.gitignore
vendored
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# folders
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logs/
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resourcepacks/
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saves/
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# files
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.curseclient
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minecraftinstance.json
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minecraftinstance.json
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realms_persistence.json
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config/fml.toml
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config/fml.toml
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# Enable forge global version checking
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versionCheck = true
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# does the splashscreen run
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splashscreen = true
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defaultConfigPath = "defaultconfigs"
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# max threads for parallel loading : -1 uses Runtime#availableProcessors
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maxThreads = -1
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config/forge-client.toml
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config/forge-client.toml
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#Client only settings, mostly things related to rendering
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[client]
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#Toggle off to make missing model text in the gui fit inside the slot.
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zoomInMissingModelTextInGui = false
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#Enable uploading cloud geometry to the GPU for faster rendering.
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forgeCloudsEnabled = true
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#Disable culling of hidden faces next to stairs and slabs. Causes extra rendering, but may fix some resource packs that exploit this vanilla mechanic.
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disableStairSlabCulling = false
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#Enable Forge to queue all chunk updates to the Chunk Update thread.
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#May increase FPS significantly, but may also cause weird rendering lag.
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#Not recommended for computers without a significant number of cores available.
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alwaysSetupTerrainOffThread = false
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#Enable the Forge block rendering pipeline - fixes the lighting of custom models.
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forgeLightPipelineEnabled = true
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#EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models.
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experimentalForgeLightPipelineEnabled = false
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#When enabled, makes specific reload tasks such as language changing quicker to run.
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selectiveResourceReloadEnabled = true
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#When enabled, Forge will show any warnings that occurred during loading.
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showLoadWarnings = true
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