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Add AI-Improvements v1.15.2-0.3.0. Default config generated.
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config/aiimprovements-common.toml
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config/aiimprovements-common.toml
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#Entity Settings
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[entity]
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#General
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[entity.general]
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#Allow AI tasks to be removed from entities at runtime. If this is disable no per mob or per mob type removes will run.
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allow_remove_calls = true
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#Allows repeat remove calls to bubble to the top of the list to improve performance of repeat mob spawning.
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enable_call_bubbling = true
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#Entity Mob
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[entity.mob]
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#Remove the look at goal (player or attack target) AI task. This will cause AIs to not face targets or walking directions.
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remove_look_goal = false
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#Remove the look at random position AI task. This will cause AIs to feel a little lifeless as they do not animate head movement while idle.
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remove_look_random = false
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#Replaces the default look controller with a version featuring cached tan math improving performance. Only works on vanilla style mobs, if a mod overrides the look controller it will skip.
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replace_look_controller = true
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#Entity Fish
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[entity.fish]
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#Remove the fish's random swimming pathfinder. This will cause fish to stay in position more often.
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remove_swim = false
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#Remove the fish's panic pathfinder. This will cause fish to not run away.
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remove_panic = false
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#Remove the fish's AI task to avoid players.
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remove_avoid_player = false
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#Remove the fish's AI task to follow a leader fish to act as a group of fish.
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remove_follow_leader = false
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#Remove the fish's AI task to puff up when entities are nearby
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remove_puff = false
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#Squid Fish
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[entity.squid]
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#Remove the squid's flee pathfinder. This will cause squid to not run away.
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remove_flee = false
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#Remove the squid's random movement pathfinder. This will cause squid to swim around randomly.
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remove_random_move = false
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#Client only settings, mostly things related to rendering
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[client]
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#Toggle off to make missing model text in the gui fit inside the slot.
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zoomInMissingModelTextInGui = false
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#Enable uploading cloud geometry to the GPU for faster rendering.
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forgeCloudsEnabled = true
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#Disable culling of hidden faces next to stairs and slabs. Causes extra rendering, but may fix some resource packs that exploit this vanilla mechanic.
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disableStairSlabCulling = false
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#Toggle off to make missing model text in the gui fit inside the slot.
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zoomInMissingModelTextInGui = false
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#Enable Forge to queue all chunk updates to the Chunk Update thread.
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#May increase FPS significantly, but may also cause weird rendering lag.
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#Not recommended for computers without a significant number of cores available.
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alwaysSetupTerrainOffThread = false
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#Enable the Forge block rendering pipeline - fixes the lighting of custom models.
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forgeLightPipelineEnabled = true
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#EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models.
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experimentalForgeLightPipelineEnabled = false
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#When enabled, makes specific reload tasks such as language changing quicker to run.
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selectiveResourceReloadEnabled = true
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#Enable the Forge block rendering pipeline - fixes the lighting of custom models.
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forgeLightPipelineEnabled = true
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#When enabled, Forge will show any warnings that occurred during loading.
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showLoadWarnings = true
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#Enable uploading cloud geometry to the GPU for faster rendering.
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forgeCloudsEnabled = true
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#When enabled, makes specific reload tasks such as language changing quicker to run.
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selectiveResourceReloadEnabled = true
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BIN
mods/AI-Improvements-1.15.2-0.3.0.jar
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BIN
mods/AI-Improvements-1.15.2-0.3.0.jar
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