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Add AI-Improvements v1.15.2-0.3.0. Default config generated.

This commit is contained in:
Citali 2020-04-18 16:54:10 +02:00
parent 09501a4203
commit 417dfc6c78
Signed by: Citali
GPG Key ID: CD1CD4279A473F9C
3 changed files with 48 additions and 8 deletions

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#Entity Settings
[entity]
#General
[entity.general]
#Allow AI tasks to be removed from entities at runtime. If this is disable no per mob or per mob type removes will run.
allow_remove_calls = true
#Allows repeat remove calls to bubble to the top of the list to improve performance of repeat mob spawning.
enable_call_bubbling = true
#Entity Mob
[entity.mob]
#Remove the look at goal (player or attack target) AI task. This will cause AIs to not face targets or walking directions.
remove_look_goal = false
#Remove the look at random position AI task. This will cause AIs to feel a little lifeless as they do not animate head movement while idle.
remove_look_random = false
#Replaces the default look controller with a version featuring cached tan math improving performance. Only works on vanilla style mobs, if a mod overrides the look controller it will skip.
replace_look_controller = true
#Entity Fish
[entity.fish]
#Remove the fish's random swimming pathfinder. This will cause fish to stay in position more often.
remove_swim = false
#Remove the fish's panic pathfinder. This will cause fish to not run away.
remove_panic = false
#Remove the fish's AI task to avoid players.
remove_avoid_player = false
#Remove the fish's AI task to follow a leader fish to act as a group of fish.
remove_follow_leader = false
#Remove the fish's AI task to puff up when entities are nearby
remove_puff = false
#Squid Fish
[entity.squid]
#Remove the squid's flee pathfinder. This will cause squid to not run away.
remove_flee = false
#Remove the squid's random movement pathfinder. This will cause squid to swim around randomly.
remove_random_move = false

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#Client only settings, mostly things related to rendering
[client]
#Toggle off to make missing model text in the gui fit inside the slot.
zoomInMissingModelTextInGui = false
#Enable uploading cloud geometry to the GPU for faster rendering.
forgeCloudsEnabled = true
#Disable culling of hidden faces next to stairs and slabs. Causes extra rendering, but may fix some resource packs that exploit this vanilla mechanic.
disableStairSlabCulling = false
#Toggle off to make missing model text in the gui fit inside the slot.
zoomInMissingModelTextInGui = false
#Enable Forge to queue all chunk updates to the Chunk Update thread.
#May increase FPS significantly, but may also cause weird rendering lag.
#Not recommended for computers without a significant number of cores available.
alwaysSetupTerrainOffThread = false
#Enable the Forge block rendering pipeline - fixes the lighting of custom models.
forgeLightPipelineEnabled = true
#EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models.
experimentalForgeLightPipelineEnabled = false
#When enabled, makes specific reload tasks such as language changing quicker to run.
selectiveResourceReloadEnabled = true
#Enable the Forge block rendering pipeline - fixes the lighting of custom models.
forgeLightPipelineEnabled = true
#When enabled, Forge will show any warnings that occurred during loading.
showLoadWarnings = true
#Enable uploading cloud geometry to the GPU for faster rendering.
forgeCloudsEnabled = true
#When enabled, makes specific reload tasks such as language changing quicker to run.
selectiveResourceReloadEnabled = true

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