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Update performant to v1.15.2-2.10m
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@@ -1,4 +1,4 @@
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#Sat May 09 11:28:56 CEST 2020
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#Sat May 09 11:33:04 CEST 2020
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scrollStep1=19.0
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scrollDuration1=600
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easingMethod1=LINEAR
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@@ -12,6 +12,15 @@
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#Requires TELoadBalancing = true. Enables dealing with lag caused by tile entities during chunk unload. default = false
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TEUnloadLag = false
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["Event load balancing settings"]
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#Mean tick time at which event load balancing takes effect, 1000 / mean tick time = TPS. default: 45
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#Range: 1 ~ 200
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meanTickEvent = 40
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#Enables debug log output for lagging event subscribers, default = false
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eventDebugOutput = false
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#Enables event load balancing, this is mostly stuff which is happening outside entityAI/Tileentities, if the game is lagging. default: true
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eventLoadBalancing = true
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["Entity settings"]
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#Fix updateleashState lag from llamas, default = true
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fixLeash = true
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@@ -21,6 +30,8 @@
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noLagItemPickup = true
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#Use faster Item entities, default = true
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fastItems = true
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#Enable fast inventory advancement triggers, default = true
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fastInventoryAdvancement = true
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#Enable fast pathfinding, default = true
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fastPathFinding = true
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@@ -55,4 +66,6 @@
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["Other settings"]
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#Enable fast spawn radius check, default = true
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fastSpawnRadius = true
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#Enable fast chunk block ticks, default = true
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fastChunkBlocks = true
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mods/performant-1.15-2.10m.jar
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mods/performant-1.15-2.10m.jar
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