Reset to defaults

This commit is contained in:
Citali 2021-01-24 14:36:05 +01:00
parent f74aa7dabb
commit 5a06719b8a
Signed by: Citali
GPG Key ID: CD1CD4279A473F9C
611 changed files with 180 additions and 46552 deletions

2
.gitignore vendored
View File

@ -11,6 +11,8 @@ usercache.json
usernamecache.json
## FOLDERS
__config
__kubejs
.mixin.out
crash-reports
dumps

View File

@ -2,7 +2,7 @@
general {
# If the deadly module is loaded. [default: true]
B:"Enable Deadly Module"=false
B:"Enable Deadly Module"=true
# If the enchantment module is enabled. [default: true]
B:"Enable Enchantment Module"=true

View File

@ -141,6 +141,9 @@ general {
"random spawners" {
# [range: 0 ~ 50, default: 1]
I:"gravestone:player_ghost"=1
# [range: 0 ~ 50, default: 1]
I:"mana-and-artifice:demon_imp"=1

View File

@ -405,276 +405,6 @@
}
"cyclic:auto_smelt" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:beekeeper" {
# The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
I:"Max Level"=6
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:beheading" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
I:"Max Level"=7
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:curse" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:disarm" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
I:"Max Level"=7
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:ender" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
I:"Max Level"=7
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:excavate" {
# The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
I:"Max Level"=9
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:experience_boost" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 5]
I:"Max Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:growth" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
I:"Max Level"=7
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:launch" {
# The max level of this enchantment - normally 10. [range: 1 ~ 127, default: 12]
I:"Max Level"=12
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:life_leech" {
# The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
I:"Max Level"=6
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:magnet" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
I:"Max Level"=7
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:multishot" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:quickshot" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
I:"Max Level"=7
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:reach" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:step" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:traveler" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:venom" {
# The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
I:"Max Level"=6
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"farmersdelight:backstabbing" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
I:"Max Level"=7

View File

@ -5,10 +5,10 @@ general {
I:"Bamboo Height"=32
# The max height a stack of cacti may grow to. Vanilla is 3. [range: 1 ~ 255, default: 5]
I:"Cactus Height"=32
I:"Cactus Height"=5
# The max height a stack of reeds may grow to. Vanilla is 3. [range: 1 ~ 255, default: 255]
I:"Reed Height"=32
I:"Reed Height"=255
}

View File

@ -152,27 +152,6 @@ armors {
S:bloodmagic_livinghelmet <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: cyclic:crystal_boots, cyclic:crystal_helmet, cyclic:crystal_chestplate, cyclic:crystal_leggings
# Repair Material: cyclic:gem_obsidian
# [default: ]
S:cyclic_crystal_boots <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: cyclic:emerald_boots, cyclic:emerald_helmet, cyclic:emerald_chestplate, cyclic:emerald_leggings
# Repair Material: minecraft:emerald
# [default: ]
S:cyclic_emerald_boots <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: cyclic:glowing_helmet
# Repair Material: cyclic:gem_amber
# [default: ]
S:cyclic_glowing_helmet <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: dustrial_decor:cardboard_helmet, dustrial_decor:cardboard_chestplate, dustrial_decor:cardboard_leggings, dustrial_decor:cardboard_boots
# Repair Material: dustrial_decor:cardboard
@ -945,7 +924,7 @@ items {
tools {
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: minecraft:diamond_sword, minecraft:diamond_shovel, minecraft:diamond_pickaxe, minecraft:diamond_axe, minecraft:diamond_hoe, engineerstools:redia_tool, farmersdelight:diamond_knife, integratedtunnels:dummy_pickaxe, mekanismtools:diamond_paxel, cyclic:mattock, rftoolsbuilder:superharvestingtool, minecolonies:chiefsword
# Items in this group: minecraft:diamond_sword, minecraft:diamond_shovel, minecraft:diamond_pickaxe, minecraft:diamond_axe, minecraft:diamond_hoe, engineerstools:redia_tool, farmersdelight:diamond_knife, integratedtunnels:dummy_pickaxe, mekanismtools:diamond_paxel, rftoolsbuilder:superharvestingtool, minecolonies:chiefsword
# Repair Material: minecraft:diamond
# [default: [Diamond], [Zircon], [Gemstone], [Jewel], [Crystal]]
S:DIAMOND <
@ -995,7 +974,7 @@ tools {
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: minecraft:netherite_sword, minecraft:netherite_shovel, minecraft:netherite_pickaxe, minecraft:netherite_axe, minecraft:netherite_hoe, farmersdelight:netherite_knife, mekanismtools:netherite_paxel, cyclic:crystal_hoe, cyclic:emerald_hoe, cyclic:sandstone_hoe, cyclic:netherbrick_hoe
# Items in this group: minecraft:netherite_sword, minecraft:netherite_shovel, minecraft:netherite_pickaxe, minecraft:netherite_axe, minecraft:netherite_hoe, farmersdelight:netherite_knife, mekanismtools:netherite_paxel
# Repair Material: minecraft:netherite_ingot
# [default: [Burnt], [Embered], [Fiery], [Hellborn], [Flameforged]]
S:NETHERITE <
@ -1072,34 +1051,6 @@ tools {
S:astralsorcery_crystal_sword <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: cyclic:crystal_sword, cyclic:crystal_pickaxe, cyclic:crystal_axe, cyclic:crystal_shovel
# Repair Material: cyclic:gem_obsidian
# [default: ]
S:cyclic_crystal_sword <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: cyclic:emerald_sword, cyclic:emerald_pickaxe, cyclic:emerald_axe, cyclic:emerald_shovel
# Repair Material: minecraft:emerald
# [default: ]
S:cyclic_emerald_sword <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: cyclic:netherbrick_sword, cyclic:netherbrick_pickaxe, cyclic:netherbrick_axe, cyclic:netherbrick_shovel
# Repair Material: minecraft:nether_bricks
# [default: ]
S:cyclic_netherbrick_sword <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: cyclic:sandstone_sword, cyclic:sandstone_pickaxe, cyclic:sandstone_axe, cyclic:sandstone_shovel
# Repair Material: minecraft:sandstone
# [default: ]
S:cyclic_sandstone_sword <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: immersiveengineering:pickaxe_steel, immersiveengineering:shovel_steel, immersiveengineering:axe_steel, immersiveengineering:hoe_steel, immersiveengineering:sword_steel
# Repair Material: null

View File

@ -117,6 +117,8 @@
amplify = true
#Phantom enabled?
phantom_block = true
#Fell enabled?
fell = true
#Extend Time enabled?
extend_time = true
#Heal enabled?
@ -163,8 +165,6 @@
wither = true
#Knockback enabled?
gust = true
#Fell enabled?
fell = true
#Spell Cost
[spell_cost]
@ -270,6 +270,9 @@
#Phantom cost
#Range: > -2147483648
phantom_block_cost = 5
#Fell cost
#Range: > -2147483648
fell_cost = 150
#Extend Time cost
#Range: > -2147483648
extend_time_cost = 10
@ -287,7 +290,7 @@
pierce_cost = 20
#Harvest cost
#Range: > -2147483648
harvest_cost = 30
harvest_cost = 10
#Fortune cost
#Range: > -2147483648
fortune_cost = 80
@ -339,9 +342,6 @@
#Knockback cost
#Range: > -2147483648
gust_cost = 15
#Fell cost
#Range: > -2147483648
fell_cost = 150
#Starting Spells
["Starter Spells"]

View File

@ -1,18 +1,6 @@
[worldgen]
[worldgen.rock_crystal]
#Set this to false to disable this worldgen feature.
enabled = true
#Set this to true to let this feature generate in any biome.
everyBiome = true
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = []
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
[worldgen.glow_flower]
#Set this to false to disable this worldgen feature.
enabled = true
@ -25,6 +13,36 @@
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
[worldgen.ancient_shrine]
#Set this to false to disable this worldgen feature.
enabled = true
#Set this to true to let this feature generate in any biome.
everyBiome = false
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = ["icy", "extreme_hills"]
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
#Defines the structure spacing for worldgen
#Range: 1 ~ 512
spacing = 18
#Defines the structure separation for worldgen
#Range: 1 ~ 512
separation = 4
[worldgen.marble]
#Set this to false to disable this worldgen feature.
enabled = true
#Set this to true to let this feature generate in any biome.
everyBiome = true
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = true
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = []
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = []
[worldgen.aquamarine]
#Set this to false to disable this worldgen feature.
enabled = true
@ -55,36 +73,6 @@
#Range: 1 ~ 512
separation = 4
[worldgen.marble]
#Set this to false to disable this worldgen feature.
enabled = true
#Set this to true to let this feature generate in any biome.
everyBiome = true
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = true
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = []
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = []
[worldgen.ancient_shrine]
#Set this to false to disable this worldgen feature.
enabled = true
#Set this to true to let this feature generate in any biome.
everyBiome = false
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = ["icy", "extreme_hills"]
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
#Defines the structure spacing for worldgen
#Range: 1 ~ 512
spacing = 18
#Defines the structure separation for worldgen
#Range: 1 ~ 512
separation = 4
[worldgen.small_shrine]
#Set this to false to disable this worldgen feature.
enabled = true
@ -103,3 +91,15 @@
#Range: 1 ~ 512
separation = 4
[worldgen.rock_crystal]
#Set this to false to disable this worldgen feature.
enabled = true
#Set this to true to let this feature generate in any biome.
everyBiome = true
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = []
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]

View File

@ -2,5 +2,5 @@
#Client-related options.
[gui]
#Select the Biomes O' Plenty world type by default.
use_world_type = false
use_world_type = true

View File

@ -1,216 +0,0 @@
#####################################################################################
#Features with configurable properties are split into categories
#####################################################################################
[cyclic]
#####################################################################################
# Enchantment related configs
#####################################################################################
[cyclic.enchantment]
#Set false to disable enchantment
traveler = true
#Set false to disable enchantment
reach = true
#Set false to disable enchantment
beekeeper = true
#Set false to disable enchantment
experience_boost = true
#Set false to disable enchantment
launch = true
#Set false to disable enchantment
ender = true
#Set false to disable enchantment
disarm = true
#Set false to disable enchantment
excavate = true
#Set false to disable enchantment
magnet = true
#Beheading enchant add player skin head drop, add any mob id and any skin
beheadingEntityMHF = ["minecraft:blaze:MHF_Blaze", "minecraft:cat:MHF_Ocelot", "minecraft:cave_spider:MHF_CaveSpider", "minecraft:chicken:MHF_Chicken", "minecraft:cow:MHF_Cow", "minecraft:enderman:MHF_Enderman", "minecraft:ghast:MHF_Ghast", "minecraft:iron_golem:MHF_Golem", "minecraft:magma_cube:MHF_LavaSlime", "minecraft:mooshroom:MHF_MushroomCow", "minecraft:ocelot:MHF_Ocelot", "minecraft:pig:MHF_Pig", "minecraft:zombie_pigman:MHF_PigZombie", "minecraft:sheep:MHF_Sheep", "minecraft:slime:MHF_Slime", "minecraft:spider:MHF_Spider", "minecraft:squid:MHF_Squid", "minecraft:villager:MHF_Villager", "minecraft:witch:MHF_Witch", "minecraft:wolf:MHF_Wolf", "minecraft:guardian:MHF_Guardian", "minecraft:elder_guardian:MHF_Guardian", "minecraft:snow_golem:MHF_SnowGolem", "minecraft:silverfish:MHF_Silverfish", "minecraft:endermite:MHF_Endermite"]
#Set false to disable enchantment
multishot = true
#Set false to disable enchantment
beheading = true
#Set false to disable enchantment
quickshot = true
#Set false to disable enchantment
venom = true
#Set false to disable enchantment
life_leech = true
#Set false to disable enchantment
curse = true
#Set false to disable enchantment
auto_smelt = true
#Set false to disable enchantment
growth = true
#Set false to disable enchantment
step = true
#####################################################################################
# Block specific configs
#####################################################################################
[cyclic.blocks]
#Ender Anchor settings
[cyclic.blocks.eye_teleport]
#Maximum distance to activate
#Range: 2 ~ 256
range = 32
#Exp cost on teleport
#Range: 0 ~ 500
exp = 0
#Hunger cost on teleport
#Range: 0 ~ 20
hunger = 1
#Tick delay between checks, faster checks can consume server resources (1 means check every tick; 20 means only check once per second)
#Range: 1 ~ 20
frequency = 5
#Uncrafter settings
[cyclic.blocks.uncrafter]
#When searching for a recipe, does it ignore all NBT values (such as enchantments, RepairCost, Damage, etc). For example, if false it will not uncraft damaged or enchanted items
nbt_ignored = true
#Ticks used for each uncraft
#Range: 1 ~ 9999
ticks = 60
#Block these from being un-crafted
ignore_list = ["minecraft:elytra", "minecraft:beacon", "minecraft:magma", "minecraft:tipped_arrow", "minecraft:cobweb", "minecraft:*_dye", "minecraft:stick", "minecraft:netherite_ingot", "cyclic:gem_*", "forge:bucketfilled", "progressiveautomation:*", "spectrite:spectrite_arrow", "spectrite:spectrite_arrow_special", "techreborn:uumatter", "projecte:*"]
#Ender Trigger settings
[cyclic.blocks.eye_redstone]
#Maximum distance to activate
#Range: 2 ~ 256
range = 32
#Tick delay between checks, faster checks can consume server resources (1 means check every tick; 20 means only check once per second)
#Range: 1 ~ 20
frequency = 5
#####################################################################################
# Logging related configs
#####################################################################################
[cyclic.logging]
#Unblock info logs; very spammy; can be useful for testing certain issues
info = false
#####################################################################################
# Item specific configs
#####################################################################################
[cyclic.items]
#Sack of Holding settings
[cyclic.items.tile_transporter]
#Block these from being picked up
disable_pickup = ["minecraft:spawner", "parabox:parabox", "extracells:fluidcrafter", "extracells:ecbaseblock", "extracells:fluidfiller"]
#Wand settings
[cyclic.items.teleport_wand]
#Maximum distance to activate
#Range: 16 ~ 256
range = 128
#Peat blocks
[cyclic.items.peat]
#Chance that Peat Bog converts to Peat when wet (is multiplied by the number of surrounding water blocks)
#Range: 0.0010000000474974513 ~ 1.0
conversionChance = 0.07999999821186066
#Heart items
[cyclic.items.heart]
#Experience given when eating a poisoned heart
#Range: 0 ~ 99999
experience = 500
#####################################################################################
# Edit the permissions of all commands added by the mod. false means anyone can use, true means only OP players can use
#####################################################################################
[cyclic.command]
#True means only players with OP can use this /cyclic command
help = false
#True means only players with OP can use this /cyclic command
nbtprint = false
#True means only players with OP can use this /cyclic command
health = true
#True means only players with OP can use this /cyclic command
pingnether = false
#True means only players with OP can use this /cyclic command
gethome = false
#True means only players with OP can use this /cyclic command
worldspawn = true
#True means only players with OP can use this /cyclic command
home = true
#True means only players with OP can use this /cyclic command
hunger = true
#####################################################################################
# Energy related configs for machines and items
#####################################################################################
[cyclic.energy]
#####################################################################################
#Energy cost for various machines, either per use of an action or per tick (twenty ticks per second).
#####################################################################################
[cyclic.energy.cost]
#Power per use disenchanter
#Range: 0 ~ 64000
disenchanter = 1500
#Power per tick while in use
#Range: 0 ~ 64000
breaker = 0
#Power per repair anvil
#Range: 0 ~ 64000
anvil = 250
#Power per use dropper
#Range: 0 ~ 64000
dropper = 50
#Power per use peat_farm
#Range: 0 ~ 64000
peat_farm = 500
#Power per use miner
#Range: 0 ~ 64000
miner = 10
#Power per use collector_fluid
#Range: 0 ~ 64000
collector_fluid = 500
#Power per tick while in use
#Range: 0 ~ 64000
structure = 10
#Power per recipe melter
#Range: 0 ~ 64000
melter = 5000
#Power per use harvester
#Range: 0 ~ 64000
harvester = 250
#Power per use uncraft
#Range: 0 ~ 64000
uncraft = 1000
#Power per use forester
#Range: 0 ~ 64000
forester = 50
#Power per tick while in use
#Range: 0 ~ 64000
beacon = 0
#Power per use crafter
#Range: 0 ~ 64000
crafter = 500
#Power per tick while in use
#Range: 0 ~ 64000
placer = 0
#Power per use user
#Range: 0 ~ 64000
user = 50
#Power per recipe solidifier
#Range: 0 ~ 64000
solidifier = 5000
#####################################################################################
# Fuel gained by consuming items
#####################################################################################
[cyclic.energy.fuel]
#Power gained burning one of this
#Range: 1 ~ 64000
peat_fuel_enriched = 1024
# Power gained burning one of this
#Range: 1 ~ 64000
peat_fuel = 256

View File

@ -7,13 +7,13 @@
#Set 'true' to enable development debug mode. This will result in a lower performance!
debug = false
#The anonymous id used by the analytics service.
anonymousAnalyticsID = "79de511e-5752-460b-800c-1f4f641188d4"
anonymousAnalyticsID = "1b7d6886-6bfe-4667-a69f-24c154ef8c14"
#If the recipe loader should crash when finding invalid recipes.
crashOnInvalidRecipe = false
#If an anonymous mod startup analytics request may be sent to our analytics service.
analytics = false
analytics = true
#If the version checker should be enabled.
versionChecker = false
versionChecker = true
[general]

View File

@ -114,9 +114,9 @@ key_key.ars_nouveau.selection_hud:key.keyboard.v:NONE
key_key.ars_nouveau.previous_slot:key.keyboard.z:NONE
key_key.ars_nouveau.next_slot:key.keyboard.x:NONE
key_servertabinfo.keys.show:key.keyboard.tab:CONTROL
key_key.inventorysorter.itemout:key.mouse.102:NONE
key_key.inventorysorter.itemin:key.mouse.100:NONE
key_key.inventorysorter.sort:key.mouse.middle:NONE
key_key.inventorysorter.itemin:key.mouse.100:NONE
key_key.inventorysorter.itemout:key.mouse.102:NONE
key_key.toggle_focus.desc:key.keyboard.tab:NONE
key_key.openManual:key.keyboard.f1:NONE
key_key.nextDestination:key.keyboard.right.bracket:NONE
@ -126,15 +126,13 @@ key_mininggadgets.text.open_gui:key.keyboard.unknown:NONE
key_quark.keybind.change_hotbar:key.keyboard.z:NONE
key_quark.keybind.sort_player:key.keyboard.unknown:NONE
key_quark.keybind.sort_container:key.keyboard.unknown:NONE
key_quark.keybind.camera_mode:key.keyboard.f12:NONE
key_quark.keybind.back:key.mouse.4:NONE
key_key.refinedstorageaddons.openWirelessCraftingGrid:key.keyboard.g:CONTROL
key_quark.keybind.autorun:key.keyboard.caps.lock:NONE
key_key.spellbookopen:key.keyboard.z:NONE
key_quark.keybind.back:key.mouse.4:NONE
key_quark.keybind.transfer_insert:key.keyboard.unknown:NONE
key_quark.keybind.transfer_extract:key.keyboard.unknown:NONE
key_quark.keybind.shift_lock:key.keyboard.unknown:NONE
key_create.keyinfo.toolmenu:key.keyboard.left.alt:NONE
key_key.refinedstorageaddons.openWirelessCraftingGrid:key.keyboard.g:CONTROL
key_key.spellbookopen:key.keyboard.z:NONE
key_quark.emote.no:key.keyboard.unknown:NONE
key_quark.emote.yes:key.keyboard.unknown:NONE
key_quark.emote.wave:key.keyboard.unknown:NONE
@ -153,7 +151,9 @@ key_quark.keybind.patreon_emote.dab:key.keyboard.unknown:NONE
key_quark.keybind.patreon_emote.jet:key.keyboard.unknown:NONE
key_quark.keybind.patreon_emote.exorcist:key.keyboard.unknown:NONE
key_quark.keybind.patreon_emote.zombie:key.keyboard.unknown:NONE
key_quark.keybind.camera_mode:key.keyboard.f12:NONE
key_quark.keybind.lock_rotation:key.keyboard.k:NONE
key_create.keyinfo.toolmenu:key.keyboard.left.alt:NONE
key_keybind.xreliquary.fortune_coin:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.core_components:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.block_tracker:key.keyboard.unknown:NONE

View File

@ -3,5 +3,5 @@
#Should mobs spawn with cardboard armor?
cardboard_armor_spawns = false
#Should a few houses using this mod's blocks be added to the village pools?
village_houses = true
village_houses = false

View File

@ -666,7 +666,7 @@
baseline = 32
#Spread Amount (# of Y-Levels above and below the Baseline) [Default: 12]
#Range: 0 ~ 256
spread = 20
spread = 12
["Osmium Config"."The Nether"]
#Activate/Deactivate the Ore Gen in The Nether [Default: false]
@ -1305,40 +1305,7 @@
active = true
["Stratum Config: minecraft_andesite"]
active = true
["Stratum Config: minecraft_netherrack"]
active = true
["Stratum Config: minecraft_blackstone"]
active = true
["Stratum Config: minecraft_end_stone"]
active = true
["Stratum Config: create_gabbro"]
active = true
["Stratum Config: create_limestone"]
active = true
["Stratum Config: create_scoria"]
active = true
["Stratum Config: create_weathered_limestone"]
active = true
["Stratum Config: quark_jasper"]
active = true
["Stratum Config: quark_marble"]
active = true
["Stratum Config: quark_slate"]
active = true
["Stratum Config: byg_mossy_stone"]
active = true
active = false
["Stratum Config: minecraft_granite"]
active = false
@ -1352,3 +1319,36 @@
["Stratum Config: minecraft_gravel"]
active = false
["Stratum Config: minecraft_netherrack"]
active = false
["Stratum Config: minecraft_blackstone"]
active = false
["Stratum Config: minecraft_end_stone"]
active = false
["Stratum Config: create_gabbro"]
active = false
["Stratum Config: create_limestone"]
active = false
["Stratum Config: create_scoria"]
active = false
["Stratum Config: create_weathered_limestone"]
active = false
["Stratum Config: quark_jasper"]
active = false
["Stratum Config: quark_marble"]
active = false
["Stratum Config: quark_slate"]
active = false
["Stratum Config: byg_mossy_stone"]
active = false

View File

@ -211,7 +211,7 @@
gen_block_packed_ice = true
#
#Generate Broken Stone
gen_block_brokenstone = false
gen_block_brokenstone = true
#
#Generate Sediment Stone
gen_block_sedimentstone = true

View File

@ -1,10 +1,10 @@
#Game settings
[settings]
#Should Novice and Apprentice Farmers buy this mod's crops? (May reduce chances of other trades appearing)
farmersBuyFDCrops = true
#Farmer's Delight adds crates (3x3) for vanilla crops, similar to Quark and Thermal Cultivation. Should they be craftable?
enableVanillaCropCrates = true
#Should Novice and Apprentice Farmers buy this mod's crops? (May reduce chances of other trades appearing)
farmersBuyFDCrops = true
#Vanilla item overrides
[overrides]

View File

@ -14,7 +14,7 @@
#Enable the Forge block rendering pipeline - fixes the lighting of custom models.
forgeLightPipelineEnabled = true
#EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models.
experimentalForgeLightPipelineEnabled = true
experimentalForgeLightPipelineEnabled = false
#When enabled, makes specific reload tasks such as language changing quicker to run.
selectiveResourceReloadEnabled = true
#When enabled, Forge will show any warnings that occurred during loading.

View File

@ -0,0 +1,5 @@
#If this is set to true the players head will be rendered on the gravestone when there is a full block under it
render_skull = true
#The color of the text at the gravestone (Hex RGB)
grave_text_color = "FFFFFF"

View File

@ -48,9 +48,6 @@
[modules.core.essence]
enabled = true
[modules.core.milk]
enabled = true
[modules.core.dark_glass]
enabled = true
@ -78,10 +75,6 @@
[modules.core.plastic]
enabled = true
#If enabled the minecraft bucket item will be replaced with bucket that contains IF milk
[modules.core.milk_bucket_replacement]
enabled = true
[modules.core.meat]
enabled = true

View File

@ -81,6 +81,7 @@ industrialforegoing:dissolution_chamber
industrialforegoing:fluid_extractor
industrialforegoing:laser_drill_fluid
industrialforegoing:laser_drill_ore
industrialforegoing:machine_produce
industrialforegoing:mycelial_crimed
industrialforegoing:mycelial_culinary
industrialforegoing:mycelial_death

View File

@ -7,8 +7,8 @@
"immersiveengineering": true,
"curios": true,
"patchouli": true,
"computercraft": false,
"waila": false,
"computercraft": true,
"waila": true,
"appliedenergistics2": true,
"jei": true
}

View File

@ -1,11 +1,11 @@
[general]
"Enable 'q' Button" = false
"Enable 'q' Button" = true
"'q' Button on the Right" = false
"Use Anti Overlap" = true
#
#Quark replaces the Piston logic to allow for its piston features to work. If you're having troubles, try turning this off.
"Use Piston Logic Replacement" = false
"Use Piston Logic Replacement" = true
#
#Allowed values: (0,)
"Piston Push Limit" = 12
@ -26,7 +26,7 @@
"Print Screen Classnames" = false
#
#A list of screens that don't play well with quark's buttons. Use "Print Screen Classnames" to find the names of any others you'd want to add.
"Ignored Screens" = ["blusunrize.immersiveengineering.client.gui.CraftingTableScreen", "com.tfar.craftingstation.client.CraftingStationScreen", "com.refinedmods.refinedstorage.screen.grid.GridScreen", "appeng.client.gui.implementations.CraftingTermScreen", "appeng.client.gui.implementations.PatternTermScreen", "com.blakebr0.extendedcrafting.client.screen.EliteTableScreen", "com.blakebr0.extendedcrafting.client.screen.EliteAutoTableScreen", "com.blakebr0.extendedcrafting.client.screen.UltimateTableScreen", "com.blakebr0.extendedcrafting.client.screen.UltimateAutoTableScreen"]
"Ignored Screens" = ["blusunrize.immersiveengineering.client.gui.CraftingTableScreen", "com.tfar.craftingstation.client.CraftingStationScreen", "com.refinedmods.refinedstorage.screen.grid.GridScreen", "appeng.client.gui.implementations.CraftingTermScreen", "appeng.client.gui.implementations.PatternTermScreen", "com.blakebr0.extendedcrafting.client.screen.EliteTableScreen", "com.blakebr0.extendedcrafting.client.screen.EliteAutoTableScreen", "com.blakebr0.extendedcrafting.client.screen.UltimateTableScreen", "com.blakebr0.extendedcrafting.client.screen.UltimateAutoTableScreen", "me.desht.modularrouters.client.gui.filter.GuiFilterScreen", "com.resourcefulbees.resourcefulbees.client.gui.screen.CentrifugeScreen", "com.resourcefulbees.resourcefulbees.client.gui.screen.MechanicalCentrifugeScreen", "com.resourcefulbees.resourcefulbees.client.gui.screen.CentrifugeMultiblockScreen"]
#
#Set to true to make the quark big worldgen features such as stone clusters or underground biomes generate as spheres rather than unique shapes. It's faster, but won't look as cool
"Use Fast Worldgen" = false
@ -129,6 +129,7 @@
Shingles = true
"Soul Sandstone" = true
"Stained Planks" = true
Stools = true
"Sturdy Stone" = true
"Tallow And Candles" = true
Thatch = true
@ -140,7 +141,6 @@
"Vertical Planks" = true
"Vertical Slabs" = true
"Wooden Posts" = true
Stools = true
[building.compressed_blocks]
"Charcoal Block and Blaze Lantern Stay On Fire Forever" = true
@ -177,13 +177,13 @@
"Enable Snow Bricks" = true
"Enable Magma Bricks" = true
"Enable Charred Nether Bricks" = true
"Enable Blackstone Variant Bricks" = true
#
#This also comes with a utility recipe for Red Nether Bricks
"Enable Blue Nether Bricks" = true
#
#This also includes Red Sandstone Bricks and Soul Sandstone Bricks
"Enable Sandstone Bricks" = true
"Enable Blackstone Variant Bricks" = true
[building.more_stone_variants]
"Enable Bricks" = true
@ -382,7 +382,7 @@
"Reacharound Placing" = true
"Replace Scaffolding" = true
"Sign Editing" = true
"Simple Harvest" = false
"Simple Harvest" = true
"Snow Golem Player Heads" = true
"Springy Slime" = true
"Utility Recipes" = true
@ -436,7 +436,7 @@
"Afk Time" = 2400
#
#Allowed values: (0,1]
"Percent Req" = 0.3
"Percent Req" = 1.0
[tweaks.infinity_bucket]
Cost = 10
@ -523,21 +523,21 @@
"Bone Meal Utility" = true
[world]
"Big Dungeon" = false
"Big Stone Clusters" = false
"Big Dungeon" = true
"Big Stone Clusters" = true
Biotite = true
"Blossom Trees" = true
"Cave Roots" = false
"Chorus Vegetation" = false
Crevices = false
"Cave Roots" = true
"Chorus Vegetation" = true
Crevices = true
"Fairy Rings" = true
"Mega Caves" = false
"Monster Box" = false
"Nether Obsidian Spikes" = false
"Mega Caves" = true
"Monster Box" = true
"Nether Obsidian Spikes" = true
"New Stone Types" = true
"Realistic World Gen" = false
Speleothems = false
"Spiral Spires" = false
"Realistic World Gen" = true
Speleothems = true
"Spiral Spires" = true
"Underground Clay" = true
"Brimstone Underground Biome" = true
"Cave Crystal Underground Biome" = true
@ -1129,7 +1129,7 @@
"Enable Extra Loot Table" = true
#
#How many blocks to search vertically from a position before trying to place a block. Higher means you'll get more boxes in open spaces.
"Search Range" = 4
"Search Range" = 6
[world.monster_box.dimensions]
"Is Blacklist" = false
@ -1893,6 +1893,7 @@
"Shulker Box Require Shift" = false
"Map Require Shift" = false
"Show Saturation" = true
"Food Compression Threshold" = 4
#
#The value of each shank of food. Tweak this when using mods like Hardcore Hunger which change that value.
"Food Divisor" = 2
@ -1904,7 +1905,6 @@
#So to display a carrot on a stick on a mending book, for example, you use:
#minecraft:mending=minecraft:carrot_on_a_stick
"Enchanting Additional Stacks" = []
"Food Compression Threshold" = 4
[client.usage_ticker]
#
@ -1929,11 +1929,11 @@
"Shiny Animal Chance" = 2048
[oddities]
Backpack = false
Magnets = false
"Matrix Enchanting" = false
Pipes = false
"Totem Of Holding" = false
Backpack = true
Magnets = true
"Matrix Enchanting" = true
Pipes = true
"Totem Of Holding" = true
[oddities.backpack]
#

View File

@ -2,7 +2,7 @@
#Common Settings
[common]
#Disable / enable any items here (disables their recipes)
enabledItems = ["void_upgrade:true", "compacting_upgrade:true", "advanced_restock_upgrade:true", "diamond_backpack:true", "smelting_upgrade:true", "filter_upgrade:true", "magnet_upgrade:true", "advanced_magnet_upgrade:true", "deposit_upgrade:true", "iron_backpack:true", "advanced_compacting_upgrade:true", "backpack:true", "feeding_upgrade:true", "advanced_pickup_upgrade:true", "everlasting_upgrade:true", "advanced_filter_upgrade:true", "inception_upgrade:true", "auto_smelting_upgrade:true", "pickup_upgrade:true", "upgrade_base:true", "refill_upgrade:true", "gold_backpack:true", "advanced_deposit_upgrade:true", "advanced_void_upgrade:true", "restock_upgrade:true"]
enabledItems = ["void_upgrade:true", "compacting_upgrade:true", "advanced_restock_upgrade:true", "diamond_backpack:true", "smelting_upgrade:true", "filter_upgrade:true", "magnet_upgrade:true", "advanced_magnet_upgrade:true", "deposit_upgrade:true", "iron_backpack:true", "advanced_compacting_upgrade:true", "backpack:true", "feeding_upgrade:true", "advanced_pickup_upgrade:true", "everlasting_upgrade:true", "advanced_filter_upgrade:true", "inception_upgrade:true", "crafting_upgrade:true", "auto_smelting_upgrade:true", "pickup_upgrade:true", "upgrade_base:true", "refill_upgrade:true", "gold_backpack:true", "advanced_deposit_upgrade:true", "advanced_void_upgrade:true", "restock_upgrade:true"]
#Leather Backpack Settings
[common.leatherBackpack]

View File

@ -87,25 +87,25 @@ harvestStyleVanilla = true
[style]
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Ok = "green"
Error = "red,bold"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
InfoImportant = "blue"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Obsolete = "gray,strikethrough"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Error = "red,bold"
Progress = "white"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
ModName = "blue,italic"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Warning = "yellow"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Info = "white"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Ok = "green"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Label = "gray"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
High = "gold"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Name = "white"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Warning = "yellow"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Progress = "white"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Label = "gray"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
ModName = "blue,italic"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Info = "white"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
InfoImportant = "blue"

View File

@ -1,711 +0,0 @@
[general]
#Defines the length of a day (both daytime & nighttime obviously) for the mod's internal logic. NOTE: This does NOT CHANGE HOW LONG A DAY IN MC IS! It is only to provide potential compatibility for mods that do provide such functionality.
#Range: 1000 ~ 400000
dayLength = 24000
#If set to 'true', the player will receive an AstralSorcery Journal when they join the server for the first time.
giveJournalOnJoin = true
#If set to 'true' anything that prevents mobspawning !by this mod!, will also prevent EVERY natural mobspawning of any mobtype. When set to 'false' it'll only stop monsters of type 'MONSTER' from spawning.
mobSpawningDenyAllTypes = false
#Features generating random ores in AstralSorcery will not spawn ores from mods listed here.
modidOreBlacklist = ["techreborn", "gregtech"]
#Set this to false to prevent players from being affected by entity-related colored lens effects.
doColoredLensesAffectPlayers = true
[tools]
#Sets the amount of damage reduction a player gets when being hit by a DE chaos-damage-related damagetype.
#Range: 0.0 ~ 1.0
capeChaosResistance = 0.8
#If this is set to true, charged crystals tools can revert back to their inert state.
chargedToolsRevert = true
#Defines the minimum uses a user at least gets before it's trying to revert to an inert crystal tool.
#Range: 0 ~ 2147483646
chargedToolsRevertStart = 40
#After 'chargedCrystalToolsRevertStart' uses, it will random.nextInt(chance) == 0 try and see if the tool gets reverted to its inert crystal tool.
#Range: 1 ~ 1073741823
chargedToolsRevertChance = 80
[tools.wands]
#Sets the quick-charge cost for one usage of the illumination wand
#Range: 0.0 ~ 1.0
illuminationWandCost = 0.5
#Sets the quick-charge cost for one usage of the architect wand
#Range: 0.0 ~ 1.0
architectWandCost = 0.03
#Sets the quick-charge cost for one usage of the exchange wand
#Range: 0.0 ~ 1.0
exchangeWandCost = 0.002
#Sets the quick-charge cost for one usage of the grapple wand
#Range: 0.0 ~ 1.0
grappleWandCost = 0.7
#Sets the max. hardness the exchange wand can swap !from!. If the block you're trying to "mine" with the conversion wand is higher than this number, it won't work. (-1 to disable this check)
#Range: -1 ~ 50000
exchangeWandMaxHardness = -1
[entities]
#Defines how common ***ambient*** flares are. the lower the more common. 0 = ambient ones don't appear/disable
#Range: 0 ~ 200000
flareAmbientSpawnChance = 10
#If this is set to true, occasionally, a spawned flare will (attempt to) kill bats close to it.
flareAttackBats = true
#If this is set to true, occasionally, a spawned flare will (attempt to) kill phantoms close to it.
flareAttackPhantoms = true
[crafting]
#Set this to false to disable Rock/Celestial Crystal growing in liquid starlight.
liquidStarlightCrystalGrowth = true
#Set this to false to disable crystal + stardust -> Celestial Crystal cluster forming
liquidStarlightFormCelestialCrystalCluster = true
#Set this to false to disable crystal + illumination powder -> Gem Crystal cluster forming
liquidStarlightFormGemCrystalCluster = true
#Set this to false to disable that liquid starlight + lava occasionally/rarely produces aquamarine shale instead of sand.
liquidStarlightInteractionAquamarine = true
#Set this to false to disable that liquid starlight + lava produces sand.
liquidStarlightInteractionSand = true
#Set this to false to disable that liquid starlight + water produces ice.
liquidStarlightInteractionIce = true
#Set this to false to disable the functionality that wood logs will be converted to infused wood when thrown into liquid starlight.
liquidStarlightDropInfusedWood = true
#Set this to false to disable the functionality that two crystals can merge and combine stats when thrown into liquid starlight.
liquidStarlightMergeCrystals = true
[lightnetwork]
#NOTE: ONLY run this once and set it to false again afterwards, nothing will be gained by setting this to true permanently, just longer loading times. When set to true and the server started, this will perform an integrity check over all nodes of the starlight network whenever a world gets loaded, removing invalid ones in the process. This might, depending on network sizes, take a while. It'll leave a message in the console when it's done. After this check has been run, you might need to tear down and rebuild your starlight network in case something doesn't work anymore.
performNetworkIntegrityCheck = false
[logging]
#Set to true to enable this logging category. Only do this if you have to debug this section of code! May spam your log HEAVILY!
perks = false
#Set to true to enable this logging category. Only do this if you have to debug this section of code! May spam your log HEAVILY!
unintended_chunk_loading = false
#Set to true to enable this logging category. Only do this if you have to debug this section of code! May spam your log HEAVILY!
structure_match = false
#Set to true to enable this logging category. Only do this if you have to debug this section of code! May spam your log HEAVILY!
gateway_cache = false
[perks]
#Sets the max level for the perk tree levels.
#Range: 10 ~ 100
perkLevelCap = 40
[perks.key]
[perks.key.spawn_lights]
#Defines the rate in ticks a position to spawn a light in is attempted to be found near the player
#Range: 4 ~ 1000
lightSpawnRate = 15
#Defines the radius around the player the perk will search for a suitable position
#Range: 2 ~ 10
lightSpawnRadius = 5
#Defines the amount of starlight charge consumed per spawned light.
#Range: 1 ~ 500
chargeCost = 60
[perks.key.mending]
#Sets the chance (Random.nextInt(chance) == 0) to try to see if a piece of armor on the player that is damageable and damaged can be repaired; the lower the more likely.
#Range: > 5
chanceToRepair = 800
#Defines the amount of starlight charge consumed per restored durability point.
#Range: 1 ~ 500
chargeCost = 60
[perks.key.proj_proximity]
#Defines the distance at which no additional damage is awarded.
#Range: 4.0 ~ 65536.0
capDistance = 100.0
#Defines the maximum multiplier that can be reached if the distance when hitting something with projectiles is basically nothing.
#Range: 0.05000000074505806 ~ 5.0
maxAdditionalMultiplier = 0.75
[perks.key.proj_distance]
#Defines the distance that must be reached to achieve the maximum damage multiplier
#Range: 100.0 ~ 65536.0
capDistance = 6400.0
#Defines the maximum multiplier that can be reached if the 'capDistance' is reached or surpassed when hitting something
#Range: 0.05000000074505806 ~ 5.0
maxAdditionalMultiplier = 0.75
[perks.key.growable]
#Sets the chance to try to see if a random plant near the player gets bonemeal'd.
#Range: 0.0 ~ 1.0
chanceToBonemeal = 0.30000001192092896
#Defines the radius around which the perk effect should apply around the player.
#Range: 1 ~ 16
radius = 3
#Defines the amount of starlight charge consumed per growth-attempt.
#Range: 1 ~ 500
chargeCost = 120
[perks.key.void_trash]
#List items that should count as trash and should be voided.
trashItems = ["minecraft:dirt", "minecraft:cobblestone", "minecraft:andesite", "minecraft:diorite", "minecraft:granite", "minecraft:stone", "minecraft:gravel"]
#Chance that a voided drop will instead yield a random ore out of the configured ore table.
#Range: 0.0 ~ 1.0
oreChance = 0.019999999552965164
[perks.key.no_armor]
#The multiplier that is applied to damage the player receives. The lower the more damage is negated.
#Range: 0.10000000149011612 ~ 1.0
damageTakenMultiplier = 0.699999988079071
[perks.key.stone_enrichment]
#Defines the radius where a random position to generate a ore at is checked for
#Range: 1 ~ 15
enrichmentRadius = 3
#Sets the chance (Random.nextInt(chance) == 0) to try to see if a random stone next to the player should get turned into an ore; the lower the more likely
#Range: 2 ~ 512
chanceToEnrich = 55
#Defines the amount of starlight charge consumed per created ore.
#Range: 1 ~ 500
chargeCost = 150
[perks.key.damage_armor]
#Defines how much damage is dealt additionally to armor. This value gets multiplied by the amount of armorpieces the entity you're attacking wears.
#Range: 0.009999999776482582 ~ 0.20000000298023224
damagePerArmor = 0.05000000074505806
[perks.key.disarm]
#Defines the chance (in percent) per hit to make the attacked entity drop its armor.
#Range: 0.0 ~ 1.0
dropChance = 0.05000000074505806
[perks.key.cheat_death]
#Once the potion effect gets applied, it'll take at least this amount of ticks or a server restart until it can be re-applied by this perk.
#Range: > 1
cooldownPotionApplication = 600
#Once the potion effect gets applied by any of the triggers, this will be used as tick-duration of the potion effect.
#Range: > 1
potionDuration = 500
#Once the potion effect gets applied by any of the triggers, this will be used as amplifier of the potion effect.
#Range: 0 ~ 4
potionAmplifier = 0
#Defines the amount of starlight charge consumed per death-prevention.
#Range: 1 ~ 500
chargeCost = 350
[perks.key.lightning_arc]
#Sets the chance to spawn a damage-arc effect when an enemy is hit (value is in percent).
#Range: 0.1 ~ 1.0
arcChance = 0.6000000238418579
#Defines the damage-multiplier which gets added to the damage dealt initially.
#Range: 0.1 ~ 8.0
arcPercent = 0.6000000238418579
#Defines the distance for how far a single arc can jump/search for nearby entities.
#Range: 0.2 ~ 16.0
arcDistance = 7.0
#Range: 1 ~ 32
arcTicks = 3
#Defines the amount of starlight charge consumed per spawned lighning arc.
#Range: 1 ~ 500
chargeCost = 60
[perks.key.last_breath]
#Defines the dig speed multiplier you get additionally to your normal dig speed when being low on health (25% health = 75% of this additional multiplier)
#Range: 0.1 ~ 10.0
digSpeedMultiplier = 1.5
#Defines the damage multiplier you get additionally to your normal damage when being low on health (25% health = 75% of this additional multiplier)
#Range: 0.1 ~ 10.0
damageMultiplier = 3.0
[perks.key.culling]
#Defines the percentage at how low the entities' health as to be to then cull the entity.
#Range: 0.05000000074505806 ~ 0.5
cullHealth = 0.15000000596046448
#Defines the amount of starlight charge consumed per culling attempt.
#Range: 1 ~ 500
chargeCost = 250
[perks.key.bleed]
#Defines the duration of the bleeding effect when applied. Refreshes this duration when a it is applied again
#Range: 5 ~ 400
bleedDuration = 40
#Defines the base chance a bleed can/is applied when an entity is being hit by this entity
#Range: 0.01 ~ 1.0
bleedChance = 0.25
[perks.key.damage_effects]
#Defines the chance per hit to apply additional effects.
#Range: 0.009999999776482582 ~ 0.20000000298023224
applicationChance = 0.07999999821186066
[perks.key.rampage]
#Defines the chance to gain rampage buffs when killing a mob
#Range: 0.05000000074505806 ~ 1.0
rampageChance = 1.0
#Defines the duration of the rampage in ticks
#Range: 10 ~ 100000
rampageDuration = 100
[perks.root]
[perks.root.armara]
#Defines the general exp multiplier for this root perk. Can be used for balancing in a pack environment.
#Range: 0.10000000149011612 ~ 20.0
expMultiplier = 1.0
[perks.root.evorsio]
#Defines the general exp multiplier for this root perk. Can be used for balancing in a pack environment.
#Range: 0.10000000149011612 ~ 20.0
expMultiplier = 1.0
[perks.root.discidia]
#Defines the general exp multiplier for this root perk. Can be used for balancing in a pack environment.
#Range: 0.10000000149011612 ~ 20.0
expMultiplier = 1.0
[perks.root.aevitas]
#Defines the general exp multiplier for this root perk. Can be used for balancing in a pack environment.
#Range: 0.10000000149011612 ~ 20.0
expMultiplier = 1.0
[perks.root.vicio]
#Defines the general exp multiplier for this root perk. Can be used for balancing in a pack environment.
#Range: 0.10000000149011612 ~ 20.0
expMultiplier = 1.0
[perks.type]
[perks.type.dodge]
#Defines the amount of starlight charge consumed per dodged damage.
#Range: 1 ~ 500
chargeCost = 80
[perks.type.miningsize]
#Defines the amount of starlight charge consumed per additional block break through this attribute.
#Range: 1 ~ 500
chargeCost = 4
[enchantment_amulet]
#Defines the chance to roll a 2nd-enchantment-manipulating roll on the amulet. Value defines a percent chance from 0% to 100%. Setting this to 0 also prevents a 3rd roll
#Range: 0.0 ~ 1.0
chance2nd = 0.8
#Defines the chance to roll a 3rd-enchantment-manipulation roll on the amulet. Value defines a percent chance from 0% to 100%.
#Range: 0.0 ~ 1.0
chance3rd = 0.25
#Defines the chance the roll will be +2 instead of +1 to existing enchantment/to enchantment/to all enchantments.
#Range: 0.0 ~ 1.0
chance2Level = 0.15
#Defines the chance the amulet-roll 'to all existing enchantments' will appear.
#Range: 0.0 ~ 1.0
chanceToAll = 0.02
#Defines the chance the amulet roll 'to <encahntment>' will appear. (Don't mistake this for 'to exsting <enchantment>'!)
#Range: 0.0 ~ 1.0
chanceToNonExisting = 0.35
[machinery]
[machinery.tree_beacon]
#Set the radius of the tree beacon.
#Range: 3.0 ~ 32.0
range = 12.0
#Set the maximum amount of tree-components the tree beacon may allocate.
#Range: 50 ~ 1500
maxCount = 450
#Set the chance per harvest-tick for drops to get created.
#Range: 0.001 ~ 1.0
dropChance = 0.15000000596046448
#Set the chance per harvest-tick for the block to get broken (1 in <configured chance>). 0 = blocks never break.
#Range: > 0
breakChance = 1000
#Set the weight to pick a log-block to harvest instead of a leaf-block, compared to 'leafWeight'.
#Range: 1 ~ 200
logWeight = 2
#Set the weight to pick a leaf-block (strictly speaking, any non-log block) to harvest instead of a log-block, compared to 'logWeight'.
#Range: 1 ~ 200
leafWeight = 1
[constellation]
[constellation.effect]
[constellation.effect.aevitas]
#Set this to false to disable this ritual effect
enabled = true
#Defines the radius (in blocks) in which the ritual will do its effects.
#Range: 1.0 ~ 512.0
range = 10.0
#Defines the increase in radius the ritual will get per active lens enhancing the ritual.
#Range: 0.0 ~ 128.0
rangePerLens = 4.0
#Defines the amount of blocks this ritual will try to capture at most.
#Range: 1 ~ 2048
maxAmount = 200
#Set the amplifier for the potion effects this ritual provides.
#Range: 0 ~ 10
potionAmplifier = 1
[constellation.effect.armara]
#Set this to false to disable this ritual effect
enabled = true
#Defines the radius (in blocks) in which the ritual will do its effects.
#Range: 1.0 ~ 512.0
range = 16.0
#Defines the increase in radius the ritual will get per active lens enhancing the ritual.
#Range: 0.0 ~ 128.0
rangePerLens = 2.0
#Set the amplifier for the potion effects this ritual provides.
#Range: 0 ~ 10
potionAmplifier = 1
[constellation.effect.bootes]
#Set this to false to disable this ritual effect
enabled = true
#Defines the radius (in blocks) in which the ritual will do its effects.
#Range: 1.0 ~ 512.0
range = 12.0
#Defines the increase in radius the ritual will get per active lens enhancing the ritual.
#Range: 0.0 ~ 128.0
rangePerLens = 4.0
#Set the chance that an registered animal will be considered for generating loot if it is close to the ritual.
#Range: 0.0 ~ 1.0
herdingChance = 0.05
#Set the chance that a drop that has been found on the entity's loot table is actually dropped.
#Range: 0.0 ~ 1.0
herdingLootChance = 0.01
[constellation.effect.discidia]
#Set this to false to disable this ritual effect
enabled = true
#Defines the radius (in blocks) in which the ritual will do its effects.
#Range: 1.0 ~ 512.0
range = 10.0
#Defines the increase in radius the ritual will get per active lens enhancing the ritual.
#Range: 0.0 ~ 128.0
rangePerLens = 2.0
#Defines the max. possible damage dealt per damage tick.
#Range: 0.1 ~ 128.0
damage = 3.0
[constellation.effect.evorsio]
#Set this to false to disable this ritual effect
enabled = true
#Defines the radius (in blocks) in which the ritual will do its effects.
#Range: 1.0 ~ 512.0
range = 6.0
#Defines the increase in radius the ritual will get per active lens enhancing the ritual.
#Range: 0.0 ~ 128.0
rangePerLens = 1.0
[constellation.effect.fornax]
#Set this to false to disable this ritual effect
enabled = true
#Defines the radius (in blocks) in which the ritual will do its effects.
#Range: 1.0 ~ 512.0
range = 8.0
#Defines the increase in radius the ritual will get per active lens enhancing the ritual.
#Range: 0.0 ~ 128.0
rangePerLens = 2.0
#Defines the chance (0% to 100% -> 0.0 to 1.0) if the block will be replaced with air instead of being properly melted into something.
#Range: 0.0 ~ 1.0
meltFailChance = 0.0
[constellation.effect.horologium]
#Set this to false to disable this ritual effect
enabled = true
#Defines the radius (in blocks) in which the ritual will do its effects.
#Range: 1.0 ~ 512.0
range = 6.0
#Defines the increase in radius the ritual will get per active lens enhancing the ritual.
#Range: 0.0 ~ 128.0
rangePerLens = 3.0
#Defines the amount of blocks this ritual will try to capture at most.
#Range: 1 ~ 2048
maxAmount = 32
[constellation.effect.lucerna]
#Set this to false to disable this ritual effect
enabled = true
#Defines the radius (in blocks) in which the ritual will do its effects.
#Range: 1.0 ~ 512.0
range = 32.0
#Defines the increase in radius the ritual will get per active lens enhancing the ritual.
#Range: 0.0 ~ 128.0
rangePerLens = 64.0
[constellation.effect.mineralis]
#Set this to false to disable this ritual effect
enabled = true
#Defines the radius (in blocks) in which the ritual will do its effects.
#Range: 1.0 ~ 512.0
range = 6.0
#Defines the increase in radius the ritual will get per active lens enhancing the ritual.
#Range: 0.0 ~ 128.0
rangePerLens = 4.0
#Defines the amount of blocks this ritual will try to capture at most.
#Range: 1 ~ 2048
maxAmount = 1
#Defines the blockstates that may be replaced by generated ore from the ritual.
replaceableStates = ["minecraft:stone"]
[constellation.effect.octans]
#Set this to false to disable this ritual effect
enabled = true
#Defines the radius (in blocks) in which the ritual will do its effects.
#Range: 1.0 ~ 512.0
range = 8.0
#Defines the increase in radius the ritual will get per active lens enhancing the ritual.
#Range: 0.0 ~ 128.0
rangePerLens = 1.0
#Defines the amount of blocks this ritual will try to capture at most.
#Range: 1 ~ 2048
maxAmount = 64
#Defines the minimum default tick-time until a fish may be fished by the ritual. Gets reduced internally the more starlight was provided at the ritual.
#Range: > 5
minFishTickTime = 20
#Defines the maximum default tick-time until a fish may be fished by the ritual. Gets reduced internally the more starlight was provided at the ritual. Has to be bigger as the minimum time; if it isn't it'll be set to the minimum.
#Range: > 10
maxFishTickTime = 60
[constellation.effect.pelotrio]
#Set this to false to disable this ritual effect
enabled = true
#Defines the radius (in blocks) in which the ritual will do its effects.
#Range: 1.0 ~ 512.0
range = 12.0
#Defines the increase in radius the ritual will get per active lens enhancing the ritual.
#Range: 0.0 ~ 128.0
rangePerLens = 0.0
#Defines the amount of blocks this ritual will try to capture at most.
#Range: 1 ~ 2048
maxAmount = 5
#Defines the per-tick chance that a new position for a entity-spawn will be searched for.
#Range: 0.0 ~ 1.0
spawnChance = 0.05
#Defines the threshold at which the ritual will stop spawning mobs. If there are more or equal amount of mobs near this ritual, the ritual will not spawn more mobs. Mainly to reduce potential server lag.
#Range: 0 ~ 256
proximityAmount = 24
[constellation.effect.vicio]
#Set this to false to disable this ritual effect
enabled = true
#Defines the radius (in blocks) in which the ritual will do its effects.
#Range: 1.0 ~ 512.0
range = 24.0
#Defines the increase in radius the ritual will get per active lens enhancing the ritual.
#Range: 0.0 ~ 128.0
rangePerLens = 16.0
[constellation.mantle]
[constellation.mantle.aevitas]
#Set this to false to disable this mantle effect
enabled = true
#Set the chance of '1 in <this value>' per tick to do 1 heal cycle. Amount healed per cycle is determined by 'healthPerCycle' config option. Set to 0 to disable.
#Range: > 0
healChance = 80
#Set the chance of '1 in <this value>' per tick to do 1 food cycle. Amount fed per cycle is determined by 'foodPerCycle' config option. Set to 0 to disable.
#Range: > 0
feedChance = 80
#Set the amount of health recovered by health cycle.
#Range: 0.0 ~ 100.0
healthPerCycle = 0.5
#Set the amount of food recovered by food cycle.
#Range: 0.0 ~ 100.0
foodPerCycle = 1.0
#Set the amount alignment charge consumed per tick when walking/standing in the air
#Range: 0.0 ~ 100.0
chargeCostPerTravelTick = 2.5
#Set the amount alignment charge consumed per feed-cycle
#Range: 0 ~ 1000
chargeCostPerFood = 100
#Set the amount alignment charge consumed per heal-cycle
#Range: 0 ~ 1000
chargeCostPerHeal = 100
[constellation.mantle.armara]
#Set this to false to disable this mantle effect
enabled = true
#Set the max amount of immunity stacks.
#Range: 0 ~ 10
immunityStacks = 3
#Sets the amount of ticks between immunity stack recharges.
#Range: 20 ~ 1000000
immunityRechargeTicks = 300
#Set the amount alignment charge consumed per created immunity stack
#Range: 0 ~ 1000
chargeCostPerStack = 750
[constellation.mantle.bootes]
#Set this to false to disable this mantle effect
enabled = true
#Defines the maximum flare count the mantle can summon and keep following the wearer.
#Range: 0 ~ 6
maxFlareCount = 3
#Set the amount alignment charge consumed per created flare
#Range: 0 ~ 1000
chargeCostPerFlare = 400
[constellation.mantle.discidia]
#Set this to false to disable this mantle effect
enabled = true
#Sets the multiplier for how much of the received damage is converted into additional damage.
#Range: 0.0 ~ 100.0
damageMultiplier = 1.5
#Set the amount alignment charge consumed per attack enhanced by the mantle
#Range: 0 ~ 1000
chargeCostPerAttack = 100
[constellation.mantle.evorsio]
#Set this to false to disable this mantle effect
enabled = true
#Set the amount alignment charge consumed per block break enhanced by the mantle effect
#Range: 0 ~ 1000
chargeCostPerBreak = 2
[constellation.mantle.fornax]
#Set this to false to disable this mantle effect
enabled = true
#Sets the multiplier for how much damage you take from fire damage while wearing a fornax mantle.
#Range: 0.0 ~ 1.0
damageReductionInFire = 0.4000000059604645
#Sets the multiplier for how much more damage the player deals when ignited while wearing a fornax mantle.
#Range: 1.0 ~ 3.0
damageIncreaseInFire = 1.600000023841858
#Sets the multiplier for how much healing the player receives from the original damage when being hit by fire damage.
#Range: 0.0 ~ 3.0
healPercentFromFireDamage = 0.6000000238418579
[constellation.mantle.horologium]
#Set this to false to disable this mantle effect
enabled = true
#Defines the range of the time-freeze bubble.
#Range: 4.0 ~ 64.0
effectRange = 20.0
#Defines the duration of the time-freeze bubble.
#Range: 40 ~ 1000
effectDuration = 180
#Defines the cooldown for the time-freeze effect after it triggered (should be longer than duration maybe)
#Range: 40 ~ 20000
cooldown = 1000
#Set the amount alignment charge consumed per created time stop zone
#Range: 0 ~ 1000
chargeCostPerFreeze = 400
[constellation.mantle.lucerna]
#Set this to false to disable this mantle effect
enabled = true
#Sets the maximum range of where the lucerna cape effect will get entities (and potentially other stuff given the config option for that is enabled) to highlight.
#Range: 0 ~ 512
range = 48
#If this is set to true, particles spawned by the lucerna cape effect will also highlight spawners nearby.
findSpawners = true
#If this is set to true, particles spawned by the lucerna cape effect will also highlight chests nearby.
findChests = true
[constellation.mantle.mineralis]
#Set this to false to disable this mantle effect
enabled = true
#Sets the highlight radius in which the cape effect will search for the block you're holding. Set to 0 to disable this effect.
#Range: 0 ~ 32
range = 10
#Set the amount alignment charge consumed per block break enhanced by the mantle effect
#Range: 0 ~ 1000
chargeCostPerBreak = 2
[constellation.mantle.octans]
#Set this to false to disable this mantle effect
enabled = true
#Defines the amount of health that is healed while the wearer is in water. Can be set to 0 to disable this.
#Range: 0.0 ~ 5.0
healPerTick = 0.009999999776482582
#Set the amount alignment charge consumed per accelerated underwater block breaking
#Range: 0 ~ 1000
chargeCostPerBreakSpeed = 30
[constellation.mantle.pelotrio]
#Set this to false to disable this mantle effect
enabled = true
#Defines the chance of a spectral sword spawning that fights mobs nearby for a while when you attack a mob.
#Range: 0.0 ~ 1.0
chanceSpawnSword = 0.6
#Defines the chance of a spectral pickaxe spawning that's mining for you for a bit when you mine a block.
#Range: 0.0 ~ 1.0
chanceSpawnPickaxe = 0.8
#Defines the chance of a spectral axe spawning that's chopping logs and leaves for you for a bit when you break a log or leaf.
#Range: 0.0 ~ 1.0
chanceSpawnAxe = 0.8
#Defines the movement/flying speed of a spawned spectral sword.
#Range: 0.5 ~ 4.5
speedSword = 2.3
#Defines the movement/flying speed of a spawned spectral pickaxe.
#Range: 0.5 ~ 4.5
speedPickaxe = 1.8
#Defines the movement/flying speed of a spawned spectral axe.
#Range: 0.5 ~ 4.5
speedAxe = 1.8
#Defines the damage the sword does per attack.
#Range: 0.1 ~ 32.0
swordDamage = 4.0
#Defines the duration a spawned spectral sword is alive for. It will stay around this amount plus randomly twice this amount of ticks.
#Range: 20 ~ 500
durationSword = 100
#Defines the duration a spawned spectral pickaxe is alive for. It will stay around this amount plus randomly twice this amount of ticks.
#Range: 20 ~ 500
durationPickaxe = 100
#Defines the duration a spawned spectral axe is alive for. It will stay around this amount plus randomly twice this amount of ticks.
#Range: 20 ~ 500
durationAxe = 100
#Defines how many ticks are at least between sword attacks the sword makes.
#Range: 1 ~ 100
ticksPerSwordAttack = 6
#Defines how long a pickaxe needs to break a block.
#Range: 1 ~ 100
ticksPerPickaxeBlockBreak = 4
#Defines how long an axe is going to need to break a leaf or log.
#Range: 1 ~ 100
ticksPerAxeLogBreak = 2
#Set the amount alignment charge consumed per created spectral sword
#Range: 0 ~ 1000
chargeCostPerSword = 250
#Set the amount alignment charge consumed per created spectral sword
#Range: 0 ~ 1000
chargeCostPerPickaxe = 250
#Set the amount alignment charge consumed per created spectral sword
#Range: 0 ~ 1000
chargeCostPerAxe = 250
[constellation.mantle.vicio]
#Set this to false to disable this mantle effect
enabled = true
#Defines the amount of starlight charge consumed per !second! during creative-flight with the vicio mantle.
#Range: 1 ~ 500
chargeCost = 60
[registries]
[registries.fluid_rarities]
#Defines fluid-rarities and amounts for the evershifting fountain's neromantic prime. The lower the relative rarity, the more rare the fluid. Format: <FluidName>;<guaranteedMbAmount>;<additionalRandomMbAmount>;<rarity>
fluid_rarities = ["minecraft:water;2147483647;2147483647;14000", "minecraft:lava;4000000;1000000;7500"]
[registries.technical_entities]
#Defines entities whose purpose is mostly technical and less gameplay impactful. Those will be excluded from effects that manipulate entities. Add entities by their entity type name.Format: <EntityTypeName>
technical_entities = ["minecraft:ender_pearl", "astralsorcery:observatory_helper", "astralsorcery:nocturnal_spark", "astralsorcery:illumination_spark", "astralsorcery:grappling_hook", "botania:mana_burst", "botania:spark", "botania:corporea_spark"]
[registries.tile_acceleration_blacklist]
#Accepts & matches against strings: 1) what a tileentity-type's registry name starts with, 2) what a tileentity's fully qualified class name starts with, 3) (special case) a fully qualified class name (Instances & sub-class instance of that class will be blacklisted)
tile_acceleration_blacklist = ["net.minecraft.tileentity.PistonTileEntity", "net.minecraft.tileentity.LockableLootTileEntity", "appeng", "raoulvdberge.refinedstorage", "hellfirepvp.astralsorcery.common.tile.base.network.TileTransmissionBase", "hellfirepvp.astralsorcery.common.tile.base.network.TileSourceBase", "hellfirepvp.astralsorcery.common.tile.altar.TileAltar", "hellfirepvp.astralsorcery.common.tile.TileAttunementAltar", "hellfirepvp.astralsorcery.common.tile.TileObservatory", "hellfirepvp.astralsorcery.common.tile.TileRitualLink", "hellfirepvp.astralsorcery.common.tile.TileRitualPedestal", "hellfirepvp.astralsorcery.common.tile.TileSpectralRelay", "hellfirepvp.astralsorcery.common.tile.TileTelescope", "hellfirepvp.astralsorcery.common.tile.TileTranslucentBlock", "hellfirepvp.astralsorcery.common.tile.TileTreeBeaconComponent", "hellfirepvp.astralsorcery.common.tile.TileVanishing"]
[registries.amulet_enchantments]
#Defines a whitelist of which enchantments can be rolled and buffed by the enchantment-amulet. The higher the weight, the more likely that roll is selected.Format: <enchantment-registry-name>;<weight>
amulet_enchantments = ["minecraft:protection;10", "minecraft:fire_protection;5", "minecraft:feather_falling;5", "minecraft:blast_protection;2", "minecraft:projectile_protection;5", "minecraft:respiration;2", "minecraft:aqua_affinity;2", "minecraft:thorns;1", "minecraft:depth_strider;2", "minecraft:frost_walker;2", "minecraft:soul_speed;1", "minecraft:sharpness;10", "minecraft:smite;5", "minecraft:bane_of_arthropods;5", "minecraft:knockback;5", "minecraft:fire_aspect;2", "minecraft:looting;2", "minecraft:sweeping;2", "minecraft:efficiency;10", "minecraft:silk_touch;1", "minecraft:unbreaking;5", "minecraft:fortune;2", "minecraft:power;10", "minecraft:punch;2", "minecraft:flame;2", "minecraft:infinity;1", "minecraft:luck_of_the_sea;2", "minecraft:lure;2", "minecraft:loyalty;5", "minecraft:impaling;2", "minecraft:riptide;2", "minecraft:channeling;1", "minecraft:multishot;2", "minecraft:quick_charge;5", "minecraft:piercing;10", "minecraft:mending;2", "naturesaura:aura_mending;2", "simplyjetpacks:fuel_efficiency;2", "astralsorcery:night_vision;1", "astralsorcery:scorching_heat;1", "cofh_core:holding;10", "farmersdelight:backstabbing;5", "ars_nouveau:mana_regen;5", "ars_nouveau:mana_boost;5", "ars_nouveau:reactive;1", "mana-and-artifice:aura-healing;1", "mana-and-artifice:aura-running;10", "mana-and-artifice:aura-jumping;10", "mana-and-artifice:aura-depths;10", "mana-and-artifice:aura-mining;5", "mana-and-artifice:aura-repair;1", "mana-and-artifice:bouncing;10", "mana-and-artifice:cloudstep;10", "mana-and-artifice:transitorystep;2", "apotheosis:hell_infusion;1", "apotheosis:depth_miner;2", "apotheosis:stable_footing;2", "apotheosis:scavenger;1", "apotheosis:icy_thorns;2", "apotheosis:tempting;5", "apotheosis:shield_bash;2", "apotheosis:reflective;2", "apotheosis:knowledge;2", "apotheosis:splitting;2", "apotheosis:natures_blessing;2", "apotheosis:rebounding;2", "apotheosis:magic_protection;5", "apotheosis:sea_infusion;1", "apotheosis:bane_of_illagers;5", "apotheosis:obliteration;2", "apotheosis:crescendo;2", "apotheosis:capturing;1", "apotheosis:true_infinity;1", "minecolonies:raider_damage_enchant;1"]
[registries.gem_attributes]
#Format: '<attributeRegistryName>;<integerWeight>' Defines the attributes Perk Gems can roll.
gem_attributes = ["astralsorcery:maxhealth;2", "astralsorcery:movespeed;8", "astralsorcery:armor;8", "astralsorcery:reach;4", "astralsorcery:attackspeed;2", "astralsorcery:meleeattackdamage;8", "astralsorcery:projectileattackdamage;8", "astralsorcery:harvestspeed;2", "astralsorcery:critchance;4", "astralsorcery:critmulti;4", "astralsorcery:allres;2", "astralsorcery:dodge;2", "astralsorcery:liferecovery;2", "astralsorcery:chargecap;3", "astralsorcery:chargeregeneration;3", "astralsorcery:expgain;1"]
[registries.perk_void_trash_ore]
#Format: '<tagName>;<integerWeight>' Defines random-weighted ore-selection data. Define item-tags to select from here with associated weight. Specific mods can be blacklisted in the general AstralSorcery config in 'modidOreBlacklist'.
perk_void_trash_ore = ["forge:ores/coal;5200", "forge:ores/iron;2500", "forge:ores/gold;550", "forge:ores/lapis;360", "forge:ores/redstone;700", "forge:ores/diamond;120", "forge:ores/emerald;100"]
[registries.perk_stone_enrichment_ore]
#Format: '<tagName>;<integerWeight>' Defines random-weighted ore-selection data. Define block-tags to select from here with associated weight. Specific mods can be blacklisted in the general AstralSorcery config in 'modidOreBlacklist'.
perk_stone_enrichment_ore = ["forge:ores/coal;5200", "forge:ores/iron;2500", "forge:ores/gold;440", "forge:ores/lapis;200", "forge:ores/redstone;600", "forge:ores/emerald;60", "forge:ores/diamond;40"]
[registries.mineralis_ritual_ore]
#Format: '<tagName>;<integerWeight>' Defines random-weighted ore-selection data. Define block-tags to select from here with associated weight. Specific mods can be blacklisted in the general AstralSorcery config in 'modidOreBlacklist'.
mineralis_ritual_ore = ["forge:ores/coal;5200", "forge:ores/iron;2500", "forge:ores/gold;440", "forge:ores/lapis;200", "forge:ores/redstone;600", "forge:ores/emerald;60", "forge:ores/diamond;40"]
[registries.entity_transmutation]
#Defines the entity types the corrupted pelotrio ritual can transmute from and to. Format: <EntityTypeFrom>;<EntityTypeTo>
entity_transmutation = ["minecraft:skeleton;minecraft:wither_skeleton", "minecraft:villager;minecraft:witch", "minecraft:pig;minecraft:zombified_piglin", "minecraft:cow;minecraft:zombie", "minecraft:parrot;minecraft:ghast", "minecraft:chicken;minecraft:blaze", "minecraft:sheep;minecraft:stray", "minecraft:horse;minecraft:skeleton_horse"]

View File

@ -1,103 +0,0 @@
#General mod settings
[general]
#Defined whether or not a player can use Absolute Coords mode in the Copy Paste Gadget
"Allow Absolute Coords" = true
#Defines how far away you can build
#Range: 1.0 ~ 48.0
MaxBuildDistance = 32.0
#Whether the Building / CopyPaste Gadget can overwrite blocks like water, lava, grass, etc (like a player can).
#False will only allow it to overwrite air blocks.
"Allow non-Air-Block-Overwrite" = true
#Configure the Gadgets
[Gadgets]
#The max range of the Gadgets
#Range: 1 ~ 32
"Maximum allowed Range" = 15
#Maximum amount of Blocks to be placed in one Tick.
#Notice that an EffectBlock takes 20 ticks to place, therefore a Server has to handle 20-times this value effect-block Tile's at once. Reduce this if you notice lag-spikes from Players placing Templates.
#Of course decreasing this value will result in more time required to place large TemplateItem's.
#Range: > 1
"Max Placement/Tick" = 1024
#Energy Cost & Durability of the Building Gadget
[Gadgets."Building Gadget"]
#The max energy of the Gadget, set to 0 to disable energy usage
#Range: > 0
"Maximum Energy" = 500000
#The Gadget's Energy cost per Operation
#Range: > 0
"Energy Cost" = 50
#The Gadget's Max Undo size (Note, the exchanger does not support undo)
#Range: 0 ~ 128
"Max Undo History Size" = 10
#Energy Cost & Durability of the Exchanging Gadget
[Gadgets."Exchanging Gadget"]
#The max energy of the Gadget, set to 0 to disable energy usage
#Range: > 0
"Maximum Energy" = 500000
#The Gadget's Energy cost per Operation
#Range: > 0
"Energy Cost" = 100
#The Gadget's Max Undo size (Note, the exchanger does not support undo)
#Range: 0 ~ 128
"Max Undo History Size" = 10
#Energy Cost, Durability & Maximum Energy of the Destruction Gadget
[Gadgets."Destruction Gadget"]
#The max energy of the Gadget, set to 0 to disable energy usage
#Range: > 0
"Maximum Energy" = 1000000
#The Gadget's Energy cost per Operation
#Range: > 0
"Energy Cost" = 200
#The Gadget's Max Undo size (Note, the exchanger does not support undo)
#Range: 0 ~ 128
"Max Undo History Size" = 1
#The maximum dimensions, the Destruction Gadget can destroy.
#Range: 0 ~ 32
"Destroy Dimensions" = 16
#The cost in energy/durability will increase by this amount when not in fuzzy mode
#Range: 0.0 ~ 1.7976931348623157E308
"Non-Fuzzy Mode Multiplier" = 2.0
#If enabled, the Destruction Gadget can be taken out of fuzzy mode, allowing only instances of the block clicked to be removed (at a higher cost)
"Non-Fuzzy Mode Enabled" = false
#Energy Cost & Durability of the Copy-Paste Gadget
[Gadgets."Copy-Paste Gadget"]
#The max energy of the Gadget, set to 0 to disable energy usage
#Range: > 0
"Maximum Energy" = 500000
#The Gadget's Energy cost per Operation
#Range: > 0
"Energy Cost" = 50
#The Gadget's Max Undo size (Note, the exchanger does not support undo)
#Range: 0 ~ 128
"Max Undo History Size" = 1
#Maximum amount of Blocks to be copied in one Tick.
#Lower values may improve Server-Performance when copying large Templates
#Range: > 1
"Max Copy/Tick" = 32768
#Maximum dimensions (x, y and z) that can be copied by a Template without requiring special permission.
#Permission can be granted using the '/buildinggadgets OverrideCopySize [<Player>]' command.
#Range: > -1
"Max Copy Dimensions" = 256
#Maximum dimensions (x, y and z) that can be build by a Template without requiring special permission.
#Permission can be granted using the '/buildinggadgets OverrideBuildSize [<Player>]' command.
#Range: > -1
"Max Build Dimensions" = 256
#Configure the Paste Containers
["Paste Containers"]
#The maximum capacity of a tier 1 (iron) Construction Paste Container
#Range: > 1
"T1 Container Capacity" = 512
#The maximum capacity of a tier 2 (iron) Construction Paste Container
#Range: > 1
"T2 Container Capacity" = 2048
#The maximum capacity of a tier 3 (iron) Construction Paste Container
#Range: > 1
"T3 Container Capacity" = 8192

View File

@ -1,7 +0,0 @@
#General settings
[general]
#Maximum power for the Charging Station
#Range: > 0
chargerMaxEnergy = 1000000

View File

@ -1,15 +0,0 @@
[logging]
#How should Chocolate handle biome IDs which are present in a chunk palette, but there was no biome of that name found in the registry? (This will happen when you remove biomes.)
#NONE = Default vanilla behavior (regenerate the biome)
#LOG = Default behavior plus logging an error message
#THROW = Forcibly throw an error (crash)
#Allowed Values: NONE, LOG, THROW
onBiomesRemovedFromChunks = "LOG"
#How should Chocolate handle biome IDs found in the biome data but not recorded in the palette? (This will happen when the serialization contract was broken by external means)
#NONE = Default vanilla behavior (regenerate the biome)
#LOG = Default behavior plus logging an error message
#THROW = Forcibly throw an error (crash)
#Allowed Values: NONE, LOG, THROW
onIdsMissingFromPalette = "LOG"

View File

@ -1,38 +0,0 @@
[Commands]
#The required permission level for the '/cofh crafting' command.
#Range: 0 ~ 4
"Crafting Permission Level" = 2
#The required permission level for the '/cofh enderchest' command.
#Range: 0 ~ 4
"EnderChest Permission Level" = 2
#The required permission level for the '/cofh heal' command.
#Range: 0 ~ 4
"Heal Permission Level" = 2
#The required permission level for the '/cofh ignite' command.
#Range: 0 ~ 4
"Ignite Permission Level" = 2
#The required permission level for the '/cofh repair' command.
#Range: 0 ~ 4
"Repair Permission Level" = 2
[Enchantments]
#If TRUE, Feather Falling will prevent Farmland from being trampled. This option will work with alternative versions (overrides) of Feather Falling.
"Improved Feather Falling" = true
#If TRUE, Mending behavior is altered so that XP orbs always repair items if possible, and the most damaged item is prioritized. This option may not work with alternative versions (overrides) of Mending.
"Improved Mending" = true
[Fishing]
#If TRUE, Fishing will cause exhaustion.
"Fishing Exhaustion" = false
#This option sets the amount of exhaustion caused by fishing, if enabled.
#Range: 0.0 ~ 10.0
"Fishing Exhaustion Amount" = 0.125
[World]
#If TRUE, Sapling growth will be slowed by a configurable factor.
"Sapling Growth Reduction" = false
#This option sets the growth factor for saplings - they will only grow 1 in N times.
#Range: > 1
"Sapling Growth Reduction Factor" = 4

View File

@ -1,12 +0,0 @@
#Machines
[machines]
#Specifies machine breakability while players are inside.
# 'unbreakable' = Nobody can break while players are inside.
# 'owner' = Only the owner can break while players are inside.
# 'anyone' = Anyone can break while players are inside.
#Allowed Values: UNBREAKABLE, OWNER, ANYONE
breakHandling = "UNBREAKABLE"
#Allow machines to chunkload their insides when the machines are loaded.
chunkloading = true

View File

@ -1,6 +0,0 @@
#These settings affects both server and client, they will also be synced from server to client
[Server]
#Whether or not to disable the RecipeBook in the CosmeticArmorInventory
CosArmorDisableRecipeBook = false

View File

@ -1,38 +0,0 @@
["Item Clear"]
#Enable regular ItemClear
enabled = false
#Waiting time between Checks in Minutes
#Range: 0 ~ 1440
timer = 30
#Do a clear if there are more than X items
#Range: > 0
maximum = 1000
#Chat warning, Comma separated, in seconds
warnings = "5,20"
#Run a Title command on first warning
title = true
#Text to display in TitleCommand
titletext = "ITEMCLEAR INCOMING!"
#Text to Display in Chat when Item. First % will be replaced by Value. In red, encased in [===
warningtext = "ITEMCLEAR IN % SECONDS"
["Memory Checker"]
#Enable the Memory checker
enabled = false
#Time between Memory Checks that will get saved for display(in seconds)
#Range: > 0
timer = 30
#Threshold at which the Memory checker will display a warning in the Log (in MB)
#Range: > 0
threshold = 1000
#Run /spark heapdump when memory fills up more than 95 % the first time. This value gets set to false if this occurs
heapdump = false
["Ftb Chunks"]
#If Ftb chunks is installed enable automatic purge of loaded chunks for people who have not been online for some amount of days. (Note LOADED not Claimed Chunks)
enabled = false
#Number of days after which a players chunks will be unloaded. Warning! This relies on the modify date of the player data file.
#Range: > 0
days = 7

View File

@ -1,335 +0,0 @@
#
#The Backbone of Create
[infrastructure]
#
#[in Ticks]
#The amount of time a server waits before sending out tickrate synchronization packets.
#These packets help animations to be more accurate when tps is below 20.
#Range: > 5
tickrateSyncTimer = 20
#
#Packmakers' control panel for internal recipe compat
[recipes]
#
#When true, allows any shapeless crafting recipes to be processed by a Mechanical Mixer + Basin.
allowShapelessInMixer = true
#
#When true, allows any single-ingredient 2x2 or 3x3 crafting recipes to be processed by a Mechanical Press + Basin.
allowShapedSquareInPress = true
#
#When true, allows any standard crafting recipes to be processed by Mechanical Crafters.
allowRegularCraftingInCrafter = true
#
#When true, allows any stonecutting recipes to be processed by a Mechanical Saw.
allowStonecuttingOnSaw = true
#
#The amount of Light sources destroyed before Chromatic Compound turns into Refined Radiance.
#Range: > 1
lightSourceCountForRefinedRadiance = 10
#
#Allow the standard in-world Refined Radiance recipes.
enableRefinedRadianceRecipe = true
#
#Allow the standard in-world Shadow Steel recipe.
enableShadowSteelRecipe = true
#
#Parameters and abilities of Create's kinetic mechanisms
[kinetics]
#
#Disable the Stress mechanic altogether.
disableStress = false
#
#Maximum length in blocks of mechanical belts.
#Range: > 5
maxBeltLength = 20
#
#Damage dealt by active Crushing Wheels.
#Range: > 0
crushingDamage = 4
#
#[in Revolutions per Minute]
#Maximum allowed speed of a configurable motor.
#Range: > 64
maxMotorSpeed = 256
#
#[in Revolutions per Minute]
#Added rotation speed by a water wheel when at least one flow is present.
#Range: > 1
waterWheelBaseSpeed = 4
#
#[in Revolutions per Minute]
#Rotation speed gained by a water wheel for each side with running fluids. (halved if not against blades)
#Range: > 1
waterWheelFlowSpeed = 4
#
#[in Revolutions per Minute]
#Base rotation speed for the furnace engine generator
#Range: > 1
furnaceEngineSpeed = 16
#
#[in Revolutions per Minute]
#Maximum allowed rotation speed for any Kinetic Tile.
#Range: > 64
maxRotationSpeed = 256
#
#Select what mobs should ignore Deployers when attacked by them.
#Allowed Values: ALL, CREEPERS, NONE
ignoreDeployerAttacks = "CREEPERS"
#
#Game ticks between Kinetic Blocks checking whether their source is still valid.
#Range: > 5
kineticValidationFrequency = 60
#
#multiplier used for calculating exhaustion from speed when a crank is turned.
#Range: 0.0 ~ 1.0
crankHungerMultiplier = 0.009999999776482582
#
#Encased Fan
[kinetics.encasedFan]
#
#Maximum distance in blocks Fans can push entities.
#Range: > 5
fanPushDistance = 20
#
#Maximum distance in blocks from where Fans can pull entities.
#Range: > 5
fanPullDistance = 20
#
#Game ticks between Fans checking for anything blocking their air flow.
#Range: > 10
fanBlockCheckRate = 30
#
#[in Revolutions per Minute]
#Rotation speed at which the maximum stats of fans are reached.
#Range: > 64
fanRotationArgmax = 256
#
#[in Revolutions per Minute]
#Rotation speed generated by a vertical fan above fire.
#Range: > 0
generatingFanSpeed = 4
#
#Game ticks required for a Fan-based processing recipe to take effect.
#Range: > 0
inWorldProcessingTime = 150
#
#Moving Contraptions
[kinetics.contraptions]
#
#Maximum amount of blocks in a structure movable by Pistons, Bearings or other means.
#Range: > 1
maxBlocksMoved = 2048
#
#Maximum value of a chassis attachment range.
#Range: > 1
maxChassisRange = 16
#
#Maximum amount of extension poles behind a Mechanical Piston.
#Range: > 1
maxPistonPoles = 64
#
#Max length of rope available off a Rope Pulley.
#Range: > 1
maxRopeLength = 128
#
#Maximum allowed distance of two coupled minecarts.
#Range: > 1
maxCartCouplingLength = 32
[kinetics.stressValues]
#
#Fine tune the kinetic stats of individual components
[kinetics.stressValues.v1]
#
#[in Stress Units]
#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
[kinetics.stressValues.v1.impact]
deployer = 4.0
mechanical_piston = 4.0
millstone = 4.0
mechanical_bearing = 4.0
clockwork_bearing = 4.0
cuckoo_clock = 1.0
speedometer = 0.0
mechanical_saw = 4.0
flywheel = 0.0
encased_chain_drive = 0.0
clutch = 0.0
encased_fan = 2.0
adjustable_chain_gearshift = 0.0
mechanical_pump = 4.0
crushing_wheel = 8.0
mechanical_mixer = 4.0
rope_pulley = 4.0
rotation_speed_controller = 0.0
mechanical_arm = 8.0
andesite_encased_shaft = 0.0
mechanical_press = 8.0
large_cogwheel = 0.0
mechanical_drill = 4.0
mysterious_cuckoo_clock = 1.0
stressometer = 0.0
shaft = 0.0
brass_encased_shaft = 0.0
gearshift = 0.0
turntable = 4.0
sticky_mechanical_piston = 4.0
sequenced_gearshift = 0.0
cogwheel = 0.0
belt = 1.0
gearbox = 0.0
hose_pulley = 4.0
mechanical_crafter = 2.0
#
#[in Stress Units]
#Configure how much stress a source can accommodate for.
[kinetics.stressValues.v1.capacity]
hand_crank = 8.0
furnace_engine = 1024.0
encased_fan = 16.0
creative_motor = 16384.0
water_wheel = 16.0
windmill_bearing = 512.0
#
#Configure speed/capacity levels for requirements and indicators.
[kinetics.stressValues.stats]
#
#[in Revolutions per Minute]
#Minimum speed of rotation to be considered 'medium'
#Range: 0.0 ~ 4096.0
mediumSpeed = 30.0
#
#[in Revolutions per Minute]
#Minimum speed of rotation to be considered 'fast'
#Range: 0.0 ~ 65535.0
fastSpeed = 100.0
#
#[in Stress Units]
#Minimum stress impact to be considered 'medium'
#Range: 0.0 ~ 4096.0
mediumStressImpact = 4.0
#
#[in Stress Units]
#Minimum stress impact to be considered 'high'
#Range: 0.0 ~ 65535.0
highStressImpact = 8.0
#
#[in Stress Units]
#Minimum added Capacity by sources to be considered 'medium'
#Range: 0.0 ~ 4096.0
mediumCapacity = 128.0
#
#[in Stress Units]
#Minimum added Capacity by sources to be considered 'high'
#Range: 0.0 ~ 65535.0
highCapacity = 512.0
#
#Create's liquid manipulation tools
[fluids]
#
#[in Buckets]
#The amount of liquid a tank can hold per block.
#Range: > 1
fluidTankCapacity = 8
#
#[in Blocks]
#The maximum height a fluid tank can reach.
#Range: > 1
fluidTankMaxHeight = 32
#
#[in Blocks]
#The maximum distance a mechanical pump can push or pull liquids on either side.
#Range: > 1
mechanicalPumpRange = 16
#
#[in Blocks]
#[-1 to disable this behaviour]
#The minimum amount of fluid blocks the hose pulley needs to find before deeming it an infinite source.
#Range: > -1
hosePulleyBlockThreshold = 10000
#
#[in Blocks]
#The maximum distance a hose pulley can draw fluid blocks from.
#Range: > 1
hosePulleyRange = 128
#
#Tweaks for logistical components
[logistics]
#
#The maximum amount of items a funnel pulls at a time without an applied filter.
#Range: 1 ~ 64
defaultExtractionLimit = 64
#
#The amount of ticks a funnel waits between item transferrals, when it is not re-activated by redstone.
#Range: > 1
defaultExtractionTimer = 8
#
#The amount of ticks a portable storage interface waits for transfers until letting contraptions move along.
#Range: > 1
psiTimeout = 20
#
#Maximum distance in blocks a Mechanical Arm can reach across.
#Range: > 1
mechanicalArmRange = 5
#
#Maximum possible range in blocks of redstone link connections.
#Range: > 1
linkRange = 128
#
#Everything related to Schematic tools
[schematics]
#
#[in KiloBytes]
#The maximum allowed file size of uploaded Schematics.
#Range: > 16
maxSchematics = 256
#
#[in Bytes]
#The maximum packet size uploaded Schematics are split into.
#Range: 256 ~ 32767
maxSchematicPacketSize = 1024
#
#Amount of game ticks without new packets arriving until an active schematic upload process is discarded.
#Range: > 100
schematicIdleTimeout = 600
#
#Schematicannon
[schematics.schematicannon]
#
#Amount of game ticks between shots of the cannon. Higher => Slower
#Range: > 1
schematicannonDelay = 10
#
#Amount of block positions per tick scanned by a running cannon. Higher => Faster
#Range: > 1
schematicannonSkips = 10
#
#% of Schematicannon's Fuel filled by 1 Gunpowder.
#Range: 0.0 ~ 100.0
schematicannonGunpowderWorth = 20.0
#
#% of Schematicannon's Fuel used for each fired block.
#Range: 0.0 ~ 100.0
schematicannonFuelUsage = 0.05000000074505806
#
#Gadgets and other Shenanigans added by Create
[curiosities]
#
#The Maximum Distance to an active mirror for the symmetry wand to trigger.
#Range: > 10
maxSymmetryWandRange = 50

View File

@ -1,3 +0,0 @@
#List of curio slot type settings
curiosSettings = []

View File

@ -1,22 +0,0 @@
[General]
#Should elevators have the same color in order to teleport ?
sameColor = false
#Elevator range
#Range: 3 ~ 256
range = 256
#Realign players to the center of elevator ?
precisionTarget = true
#Can mobs spawn on elevators ?
mobSpawn = false
#Reset pitch to 0 when teleporting to normal elevators ?
resetPitchNormal = false
#Reset pitch to 0 when teleporting to directional elevators ?
resetPitchDirectional = true
#Should teleporting require XP ?
useXP = false
#Amount of XP points to use when useXP is enabled
#Note this is NOT experience levels
#Range: > 1
XPPointsAmount = 1

View File

@ -1,154 +0,0 @@
#Settings affecting the logical server side.
[server]
#Server dev opt-out settings !WARNING THE OPT-OUTs will be moved to common-config.toml in the next MC version!
[server.optout]
#Opt-out any block by its registry name ('*' wildcard matching, comma separated list, whitespaces ignored. You must match the whole name, means maybe add '*' also at the begin and end. Example: '*wood*,*steel*' excludes everything that has 'wood' or 'steel' in the registry name. The matching result is also traced in the log file.
pattern_excludes = ""
#Prevent blocks from being opt'ed by registry name ('*' wildcard matching, comma separated list, whitespaces ignored. Evaluated before all other opt-out checks. You must match the whole name, means maybe add '*' also at the begin and end. Example: '*wood*,*steel*' includes everything that has 'wood' or 'steel' in the registry name.The matching result is also traced in the log file.
pattern_includes = ""
#Disable clinker bricks and derived blocks.
without_clinker_bricks = false
#Disable slag bricks and derived blocks.
without_slag_bricks = false
#Disable rebar concrete and derived blocks.
without_rebar_concrete = false
#Disable gas concrete and derived blocks.
without_gas_concrete = false
#Disable all mod wall blocks.
without_walls = false
#Disable all mod stairs blocks.
without_stairs = false
#Disable panzer glass and derived blocks.
without_panzer_glass = false
#Disable crafting table.
without_crafting_table = false
#Disable small lab furnace.
without_lab_furnace = false
#Disable small electrical pass-through furnace.
without_electrical_furnace = false
#Disable treated wood table, stool, windowsill, etc.
without_treated_wood_furniture = false
#Disable metal tables, etc.
without_metal_furniture = false
#Disable treated wood window, etc.
without_windows = false
#Disable light sources
without_light_sources = false
#Disable ladders
without_ladders = false
#Disable possibility to sit on stools and chairs.
without_chair_sitting = false
#Disable that mobs will sit on chairs and stools.
without_mob_chair_sitting = false
#Disable the speed boost of ladders in this mod.
without_ladder_speed_boost = false
#Disable history refabrication feature of the crafting table.
without_crafting_table_history = false
#Disable check valve, and redstone controlled valves.
without_valves = false
#Disable item disposal/trash/void incinerator device.
without_waste_incinerator = false
#Disable decorative sign plates (caution, hazards, etc).
without_sign_plates = false
#Disable floor gratings.
without_floor_grating = false
#Disable the factory dropper.
without_factory_dropper = false
#Disable the factory hopper.
without_factory_hopper = false
#Disable the factory placer.
without_factory_placer = false
#Disable the small block breaker.
without_block_breaker = false
#Disable the small solar panel.
without_solar_panel = false
#Disable the small fluid collection funnel.
without_fluid_funnel = false
#Disable the small mineral smelter.
without_mineral_smelter = false
#Disable the small milking machine.
without_milking_machine = false
#Disable the small tree cutter.
without_tree_cutter = false
#Disable labeled crate.
without_labeled_crate = false
#Disable horizontal half-block slab.
without_slabs = false
#Disable stackable 1/8 block slices.
without_halfslabs = false
#Disable poles of any material.
without_poles = false
#Disable horizontal supports like the double-T support.
without_hsupports = false
#Disable all fences and fence gates.
without_fences = false
#Miscellaneous settings
[server.miscellaneous]
#Disable directly picking up layers from slabs and slab slices by left clicking while looking up/down.
without_direct_slab_pickup = false
#Tweaks
[server.tweaks]
#Defines, in percent, how fast the lab furnace smelts compared to a vanilla furnace. 100% means vanilla furnace speed, 150% means the lab furnace is faster. The value can be changed on-the-fly for tuning.
#Range: 50 ~ 800
furnace_smelting_speed_percent = 130
#Defines, in percent, how fuel efficient the lab furnace is, compared to a vanilla furnace. 100% means vanilla furnace consumiton, 200% means the lab furnace needs about half the fuel of a vanilla furnace, The value can be changed on-the-fly for tuning.
#Range: 50 ~ 400
furnace_fuel_efficiency_percent = 100
#Defines the energy consumption (per tick) for speeding up the smelting process. If IE is installed, an external heater has to be inserted into an auxiliary slot of the lab furnace. The power source needs to be able to provide at least 4 times this consumption (fixed threshold value). The value can be changed on-the-fly for tuning. The default value corresponds to the IE heater consumption.
#Range: 2 ~ 1024
furnace_boost_energy_consumption = 24
#Defines, in percent, how high the probability is that a mob sits on a chair when colliding with it. Can be changed on-the-fly for tuning.
#Range: 0.0 ~ 80.0
chair_mob_sitting_probability_percent = 10.0
#Defines, in percent, probable it is that a mob leaves a chair when sitting on it. The 'dice is rolled' about every 20 ticks. There is also a minimum Sitting time of about 3s. The config value can be changed on-the-fly for tuning.
#Range: 0.001 ~ 10.0
chair_mob_standup_probability_percent = 1.0
#Disables increasing/decreasing the crafting grid items by scrolling over the crafting result slot.
without_crafting_mouse_scrolling = false
#Defines how many millibuckets can be transferred (per tick) through the valves. That is technically the 'storage size' specified for blocks that want to fill fluids into the valve (the valve has no container and forward that to the output block), The value can be changed on-the-fly for tuning.
#Range: 1 ~ 32000
pipevalve_max_flowrate = 1000
#Defines how many millibuckets per redstone signal strength can be transferred per tick through the analog redstone controlled valves. Note: power 0 is always off, power 15 is always the max flow rate. Between power 1 and 14 this scaler will result in a flow = 'redstone slope' * 'current redstone power'. The value can be changed on-the-fly for tuning.
#Range: 1 ~ 32000
pipevalve_redstone_gain = 20
#Defines, in percent, how fast the electrical furnace smelts compared to a vanilla furnace. 100% means vanilla furnace speed, 150% means the electrical furnace is faster. The value can be changed on-the-fly for tuning.
#Range: 50 ~ 800
e_furnace_speed_percent = 290
#Defines how much RF per tick the the electrical furnace consumed (average) for smelting. The feeders transferring items from/to adjacent have this consumption/8 for each stack transaction. The default value is only slightly higher than a furnace with an IE external heater (and no burning fuel inside).The config value can be changed on-the-fly for tuning.
#Range: 8 ~ 4096
e_furnace_power_consumption = 16
#Defines if the electrical furnace automatically pulls items from an inventory at the input side.The config value can be changed on-the-fly for tuning.
e_furnace_automatic_pulling = false
#Defines the peak power production (at noon) of the Small Solar Panel. Note that the agerage power is much less, as no power is produced at all during the night, and the power curve is nonlinear rising/falling during the day. Bad weather conditions also decrease the production. The config value can be changed on-the-fly for tuning.
#Range: 2 ~ 4096
small_solar_panel_peak_production = 40
#Defines how much RF power the Small Block Breaker requires to magnificently increase the processing speed. The config value can be changed on-the-fly for tuning.
#Range: 4 ~ 1024
block_breaker_power_consumption = 64
#Defines how much time the Small Block Breaker needs per block hardness, means: 'reluctance' * hardness + min_time, you change the 'reluctance' here.The unit is ticks/hardness. The config value can be changed on-the-fly for tuning.
#Range: 5 ~ 50
block_breaker_reluctance = 17
#Defines how much time the Small Block Breaker needs at least, better said it's an offset: 'reluctance' * hardness + min_time, you change the 'min_time' here, value in ticks.The config value can be changed on-the-fly for tuning.
#Range: 10 ~ 100
block_breaker_min_breaking_time = 15
#Defines if the Small Block Breaker does not work without RF power.
block_breaker_requires_power = false
#Defines how much RF power the Small Tree Cutter requires to magnificently increase the processing speed. The config value can be changed on-the-fly for tuning.
#Range: 4 ~ 1024
tree_cutter_energy_consumption = 64
#Defines how much time the Small Tree Cutter needs to cut a tree without RF power. The value is in seconds. With energy it is 6 times faster. The config value can be changed on-the-fly for tuning.
#Range: 10 ~ 240
tree_cutter_cutting_time_needed = 60
#Defines if the Small Tree Cutter does not work without RF power.
tree_cutter_requires_power = false
#Defines how much time the Small Milking Machine needs work. Note this is a permanent standby power, not only when the device does something. Use zero to disable energy dependency and energy handling of the machine. The config value can be changed on-the-fly for tuning.
#Range: 0 ~ 1024
milking_machine_energy_consumption = 0
#Defines (for each individual cow) the minimum time between milking.
#Range: 1000 ~ 24000
milking_machine_milking_delay = 4000

View File

@ -1,19 +0,0 @@
#Settings affecting the logical server side, also valid for single player games.
[server]
#Settings to tweak the performance, or use cases normally no change should be required here.
[server.tweaks]
#Durability (maximum item damage) of the REDIA tool.
#Range: 750 ~ 4000
redia_tool_durability = 3000
#Durability of the REDIA tool in percent, which the tool has when it is crafted. Allows to tune initial repairing investments for getting efficiency and furtune.
#Range: 50 ~ 100
redia_tool_initial_durability_percent = 100
#Defines the efficiency scaling depending on the durability. Ten values have to given as integer numbers, (between 0 and 4), and the curve must be rising left-to-right. 0 corresponds to vanilla diamond tools. The first number specifies the efficiency between 0% and 10% durability, second 10% to 20%, last 90% to 100%.
redia_tool_efficiency_curve = "0,1,1,2,2,3,3,3,3,4"
#Defines the fortune depending on the durability. Ten values have to given as integer numbers, (between 0 and 3), and the curve must be rising left-to-right. The first number specifies the furtune between 0% and 10% durability, second 10% to 20%, last 90% to 100%.
redia_tool_furtune_curve = "0,0,0,0,1,1,1,1,2,3"
#Disable the REDIA tool feature to prevent accidentally hitting own pets, villagers, or bloody zombie pigmen.
without_safe_attacking = false

View File

@ -1,271 +0,0 @@
[Spawn_Conditions]
[Spawn_Conditions.Structures]
#
#Generate Cabins
gen_structure_cabins = true
#
#Generate Dungeons
gen_structure_dungeons = true
[Spawn_Conditions.Blocks]
#
#Generate Old Stone
gen_block_oldstone = true
#
#Generate Broken Stone
gen_block_brokenstone = true
#
#Generate Sediment Stone
gen_block_sedimentstone = true
#
#Generate Lavastone
gen_block_lavastone = true
#
#Generate Dirt
gen_block_dirt = true
#
#Generate Dirt Stone
gen_block_dirtstone = true
#
#Generate Marlstone
gen_block_marlstone = true
#
#Generate Packed Ice
gen_block_packed_ice = true
[Spawn_Conditions.Mushrooms]
#
#Generate Mushrooms
gen_mushrooms = true
[Spawn_Conditions.Mosses]
#
#Generate Mosses
gen_mosses = true
[Spawn_Conditions.Vines]
#
#Generate Vines
gen_vines = true
[Spawn_Conditions.Rocks]
#
#Generate Flints
gen_rock_flints = true
#
#Generate Pebbles
gen_rock_pebbles = true
#
#Generate Rock Piles
gen_rock_rockpiles = true
#
#Generate Stalagmites
gen_rock_stalagmites = true
#
#Generate Stalactites
gen_rock_stalactites = true
[Spawn_Rates]
[Spawn_Rates.Structures]
#
#Oak Cabins Spawn Rate (default=7)
#Range: 1 ~ 10
spawnrate_structure_cabins_oak = 7
#
#Cobblestone Cabins Spawn Rate (default=7)
#Range: 1 ~ 10
spawnrate_structure_cabins_cobblestone = 7
#
#Bricks Cabins Spawn Rate (default=7)
#Range: 1 ~ 10
spawnrate_structure_cabins_bricks = 7
#
#Spruce Cabins Spawn Rate (default=7)
#Range: 1 ~ 10
spawnrate_structure_cabins_spruce = 7
#
#Jungle Cabins Spawn Rate (default=7)
#Range: 1 ~ 10
spawnrate_structure_cabins_jungle = 7
#
#Acacia Cabins Spawn Rate (default=7)
#Range: 1 ~ 10
spawnrate_structure_cabins_acacia = 7
#
#Cobblestone Dungeons Spawn Rate (default=5)
#Range: 1 ~ 10
spawnrate_structure_dungeons_cobblestone = 5
#
#Tall Cobblestone Dungeons Spawn Rate (default=5)
#Range: 1 ~ 10
spawnrate_structure_dungeons_tall_cobblestone = 5
#
#Ice Dungeons Spawn Rate (default=5)
#Range: 1 ~ 10
spawnrate_structure_dungeons_ice = 5
#
#Lavastone Dungeons Spawn Rate (default=5)
#Range: 1 ~ 10
spawnrate_structure_dungeons_lavastone = 5
#
#Tall Lavastone Dungeons Spawn Rate (default=5)
#Range: 1 ~ 10
spawnrate_structure_dungeons_tall_lavastone = 5
[Spawn_Rates.Blocks]
#
#Old Stone Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_block_oldstone = 10
#
#Broken Stone Spawn Rate (default=12)
#Range: 1 ~ 50
spawnrate_block_brokenstone = 12
#
#Sediment Stone Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_block_sedimentstone = 8
#
#Lavastone Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_block_lavastone = 8
#
#Dirt Spawn Rate (default=5)
#Range: 1 ~ 50
spawnrate_block_dirt = 5
#
#Dirt Stone Spawn Rate (default=5)
#Range: 1 ~ 50
spawnrate_block_dirtstone = 5
#
#Marlstone Spawn Rate (default=5)
#Range: 1 ~ 50
spawnrate_block_marlstone = 5
#
#Packed Ice Spawn Rate (default=5)
#Range: 1 ~ 50
spawnrate_block_packed_ice = 5
[Spawn_Rates.Mushrooms]
#
#Sweetshroom Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_mushroom_sweetshroom = 10
#
#Goldishroom Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_mushroom_goldishroom = 10
#
#Shinyshroom Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_mushroom_shinyshroom = 10
#
#Lumishroom Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_mushroom_lumishroom = 10
#
#Fluoshroom Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_mushroom_fluoshroom = 10
#
#Rockshroom Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_mushroom_rockshroom = 10
[Spawn_Rates.Mosses]
#
#Dry Moss Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_moss_dry = 10
#
#Fire Moss Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_moss_fire = 10
#
#Frozen Moss Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_moss_frozen = 10
#
#Hanging Roots Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_moss_hanging_roots = 10
#
#Humid Moss Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_moss_humid = 10
[Spawn_Rates.Vines]
#
#Cave Vine Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_cave_vine = 10
[Spawn_Rates.Rocks]
#
#Flint Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_rock_flints = 10
#
#Pebble Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_rock_pebbles = 10
#
#Rock Piles Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_rock_rockpiles = 10
#
#Stalagmite Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_rock_stalagmites = 10
#
#Stalactite Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_rock_stalactites = 10
[Patches_Sizes]
#
#Old Stone Patches Size (default=40)
#Range: 1 ~ 100
patch_size_oldstone = 40
#
#Broken Stone Patches Size (default=24)
#Range: 1 ~ 100
patch_size_brokenstone = 24
#
#Sediment Stone Patches Size (default=40)
#Range: 1 ~ 100
patch_size_sedimentstone = 40
#
#Lavastone Patches Size (default=40)
#Range: 1 ~ 100
patch_size_lavastone = 40
#
#Dirt Patches Size (default=40)
#Range: 1 ~ 100
patch_size_dirt = 40
#
#Dirt Stone Patches Size (default=60)
#Range: 1 ~ 100
patch_size_dirtstone = 60
#
#Marlstone Patches Size (default=40)
#Range: 1 ~ 100
patch_size_marlstone = 60
#
#Packed Ice Patches Size (default=60)
#Range: 1 ~ 100
patch_size_packed_ice = 60
[Items]
#
#Healing items cooldown in seconds (default=5)
#Range: 1 ~ 30
item_medecine_cooldown = 5
#
#Health amount given by the bandage (1 = half heart) (default=4)
#Range: 1 ~ 40
item_bandage_health = 4

View File

@ -1,35 +0,0 @@
[storageblocks]
[storageblocks.item]
#item storage blocks energy usage
#Range: > 0
256k = 12
#Range: > 0
1024k = 14
#Range: > 0
4096k = 16
#Range: > 0
16384k = 18
#Range: > 0
65536k = 20
#Range: > 0
262144k = 22
#Range: > 0
1048576k = 24
#Range: > 0
infinite = 26
[storageblocks.fluid]
#fluid storage blocks energy usage
#Range: > 0
16384k = 12
#Range: > 0
65536k = 14
#Range: > 0
262144k = 16
#Range: > 0
1048576k = 18
#Range: > 0
infinite = 20

View File

@ -1,7 +0,0 @@
#Minimum time in ticks for leaf decay. Must be lower than MaximumDecayTime!
#Range: > 0
MinimumDecayTime = 4
#Maximum time in ticks for leaf decay. Must be higher than MinimumDecayTime!
#Range: > 0
MaximumDecayTime = 11

View File

@ -1,18 +0,0 @@
[energy]
#The default transfer limit of a flux connector
#Range: 0 ~ 9223372036854775807
defaultLimit = 800000
#Range: 0 ~ 9223372036854775807
basicCapacity = 1000000
#Range: 0 ~ 9223372036854775807
basicTransfer = 20000
#Range: 0 ~ 9223372036854775807
herculeanCapacity = 8000000
#Range: 0 ~ 9223372036854775807
herculeanTransfer = 120000
#Range: 0 ~ 9223372036854775807
gargantuanCapacity = 128000000
#Range: 0 ~ 9223372036854775807
gargantuanTransfer = 1440000

View File

@ -1,27 +0,0 @@
#Server configuration settings
[server]
#Set this to true to remove any Entity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
removeErroringEntities = false
#Set this to true to remove any TileEntity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES.
removeErroringTileEntities = false
#Set this to true to check the entire entity's collision bounding box for ladders instead of just the block they are in. Causes noticeable differences in mechanics so default is vanilla behavior. Default: false.
fullBoundingBoxLadders = false
#Base zombie summoning spawn chance. Allows changing the bonus zombie summoning mechanic.
#Range: 0.0 ~ 1.0
zombieBaseSummonChance = 0.1
#Chance that a zombie (or subclass) is a baby. Allows changing the zombie spawning mechanic.
#Range: 0.0 ~ 1.0
zombieBabyChance = 0.05
#Log cascading chunk generation issues during terrain population.
logCascadingWorldGeneration = true
#Fix vanilla issues that cause worldgen cascading. This DOES change vanilla worldgen so DO NOT report bugs related to world differences if this flag is on.
fixVanillaCascading = false
#The time in ticks the server will wait when a dimension was queued to unload. This can be useful when rapidly loading and unloading dimensions, like e.g. throwing items through a nether portal a few time per second.
#Range: > 0
dimensionUnloadQueueDelay = 0
#Vanilla will treat crafting recipes using empty tags as air, and allow you to craft with nothing in that slot. This changes empty tags to use BARRIER as the item. To prevent crafting with air.
treatEmptyTagsAsAir = false
#Fix advancement loading to use a proper topological sort. This may have visibility side-effects and can thus be turned off if needed for data-pack compatibility.
fixAdvancementLoading = true

View File

@ -1,22 +0,0 @@
#Disables fake players like miners and auto-clickers.
disable_fake_players = false
#Max claimed chunks.
#You can override this with FTB Ranks 'ftbchunks.max_claimed' permission
#Range: > 0
max_claimed_chunks = 500
#Max force loaded chunks.
#You can override this with FTB Ranks 'ftbchunks.max_force_loaded' permission
#Range: > 0
max_force_loaded_chunks = 25
#Allow players to load chunks while they are offline.
chunk_load_offline = true
#Disables all land protection. Useful for private servers where everyone is trusted and claims are only used for forceloading.
disable_protection = false
#Forced modes won't let players change their ally settings.
#Allowed Values: DEFAULT, FORCED_ALL, FORCED_NONE
ally_mode = "DEFAULT"
#Blacklist for dimensions where chunks can't be claimed.
claim_dimension_blacklist = ["minecraft:the_end"]
#Patches vanilla chunkloading to allow random block ticks and other environment updates in chunks where no players are nearby. With this off farms and other things won't work. Disable in case this causes issues.
patch_chunkloading = true

View File

@ -1,518 +0,0 @@
#Configuration related to Immersive Engineering wires
[wires]
#Attempts to make the internal data structures used for wires consistent with the connectors in the world.Use with care and backups and only when suspecting corrupted data.
#This option will check and load all connection endpoints and may slow down the world loading process.
sanitizeConnections = false
#If this is enabled, wires connected to power sources will cause damage to entities touching them
#This shouldn't cause significant lag but possibly will. If it does, please report it at https://github.com/BluSunrize/ImmersiveEngineering/issues unless there is a report of it already.
enableWireDamage = true
#If this is enabled, placing a block in a wire will break it (drop the wire coil)
blocksBreakWires = true
[wires.copper]
#The maximum length of copper wires
#Range: > 0
maxLength = 16
#The transfer rate of copper wire in IF/t
#Range: > 0
transferRate = 2048
#The percentage of power lost every 16 blocks of distance in copper wire
#Range: 0.0 ~ 1.0
loss = 0.05
#In- and output rates of copper wire connectors. This is independant of the transferrate of the wires.
#Range: > 0
wireConnectorInput = 256
[wires.electrum]
#The maximum length of electrum wires
#Range: > 0
maxLength = 16
#The transfer rate of electrum wire in IF/t
#Range: > 0
transferRate = 8192
#The percentage of power lost every 16 blocks of distance in electrum wire
#Range: 0.0 ~ 1.0
loss = 0.025
#In- and output rates of electrum wire connectors. This is independant of the transferrate of the wires.
#Range: > 0
wireConnectorInput = 1024
[wires.hv]
#The maximum length of hv wires
#Range: > 0
maxLength = 32
#The transfer rate of hv wire in IF/t
#Range: > 0
transferRate = 32768
#The percentage of power lost every 16 blocks of distance in hv wire
#Range: 0.0 ~ 1.0
loss = 0.025
#In- and output rates of hv wire connectors. This is independant of the transferrate of the wires.
#Range: > 0
wireConnectorInput = 4096
[wires.rope]
#The maximum length of rope wires
#Range: > 0
maxLength = 32
[wires.cable]
#The maximum length of cable wires
#Range: > 0
maxLength = 32
[wires.redstone]
#The maximum length of redstone wires
#Range: > 0
maxLength = 32
[wires.insulated_copper]
#The maximum length of insulated_copper wires
#Range: > 0
maxLength = 16
[wires.insulated_electrum]
#The maximum length of insulated_electrum wires
#Range: > 0
maxLength = 16
[machines]
#The base Flux that is output by the dynamo. This will be modified by the rotation modifier of the attached water- or windmill
#Range: 0.0 ~ 2.147483647E9
dynamo_output = 3.0
#Output modifier for the energy created by the Thermoelectric Generator
#Range: 0.0 ~ 2.147483647E9
thermoelectric_output = 1.0
#The Flux that will be output by the lightning rod when it is struck
#Range: > 0
lightning_output = 16000000
#The Flux per tick that the Diesel Generator will output. The burn time of the fuel determines the total output
#Range: > 0
dieselGen_output = 4096
#The Flux per tick the Blast Furnace Preheater will consume to speed up the Blast Furnace
#Range: > 1
preheater_consumption = 32
#The Flux per tick the Charging Station can insert into an item
#Range: > 1
charger_consumption = 256
#The amount of damage a sawblade in the sawmill takes for a single recipe.
#Range: > 1
sawmill_bladeDamage = 5
#The Flux the Assembler will consume to craft an item from a recipe
#Range: > 1
assembler_consumption = 80
[machines.capacitors]
#Configuration for the low voltage capacitor
[machines.capacitors.lv]
#Maximum energy stored (Flux)
#Range: > 1
storage = 100000
#Maximum energy input (Flux/tick)
#Range: > 1
input = 256
#Maximum energy output (Flux/tick)
#Range: > 1
output = 256
#Configuration for the medium voltage capacitor
[machines.capacitors.mv]
#Maximum energy stored (Flux)
#Range: > 1
storage = 1000000
#Maximum energy input (Flux/tick)
#Range: > 1
input = 1024
#Maximum energy output (Flux/tick)
#Range: > 1
output = 1024
#Configuration for the high voltage capacitor
[machines.capacitors.hv]
#Maximum energy stored (Flux)
#Range: > 1
storage = 4000000
#Maximum energy input (Flux/tick)
#Range: > 1
input = 4096
#Maximum energy output (Flux/tick)
#Range: > 1
output = 4096
[machines.external_heater]
#The Flux per tick consumed to add one heat to a furnace. Creates up to 4 heat in the startup time and then 1 heat per tick to keep it running
#Range: > 1
consumption = 8
#The Flux per tick consumed to double the speed of the furnace. Only happens if furnace is at maximum heat.
#Range: > 1
speedupConsumption = 24
[machines.coredrill]
#The length in ticks it takes for the Core Sample Drill to figure out which mineral is found in a chunk
#Range: > 1
time = 200
#The Flux per tick consumed by the Core Sample Drill
#Range: > 1
consumption = 40
[machines.pump]
#The Flux the Fluid Pump will consume to pick up a fluid block in the world
#Range: > 1
consumption = 250
#The Flux the Fluid Pump will consume pressurize and accelerate fluids, increasing the transferrate
#Range: > 1
consumption_accelerate = 5
#Set this to false to disable the fluid pump being able to draw infinite water from sources
infiniteWater = true
#If this is set to true (default) the pump will replace fluids it picks up with cobblestone in order to reduce lag caused by flowing fluids.
placeCobble = true
[machines.teslacoil]
#The Flux per tick the Tesla Coil will consume, simply by being active
#Range: > 1
consumption = 256
#The amount of Flux the Tesla Coil will consume when shocking an entity
#Range: > 1
consumption_active = 512
#The amount of damage the Tesla Coil will do when shocking an entity
#Range: 0.0 ~ 2.147483647E9
damage = 6.0
[machines.turret]
#The Flux per tick any turret consumes to monitor the area
#Range: > 1
consumption = 64
#The Flux per tick the chemthrower turret consumes to shoot
#Range: > 1
chem_consumption = 32
#The Flux per tick the gun turret consumes to shoot
#Range: > 1
gun_consumption = 32
[machines.garden_cloche]
#The Flux per tick the cloche consumes to grow plants
#Range: > 1
consumption = 8
#The amount of ticks one dose of fertilizer lasts in the cloche
#Range: > 1
fertilizer = 6000
#The amount of fluid the cloche uses per dose of fertilizer
#Range: > 1
fluid = 250
#A modifier to apply to the cloches total growing speed
#Range: 0.001 ~ 1000.0
growth_modifier = 1.0
#A base-modifier for all solid fertilizers in the cloche
#Range: 0.001 ~ 1000.0
solid_fertilizer_mod = 1.0
#A base-modifier for all fluid fertilizers in the cloche
#Range: 0.001 ~ 1000.0
fluid_fertilizer_mod = 1.0
[machines.lantern]
#Set this to false to disable the mob-spawn prevention of the Powered Lantern
spawnPrevent = true
#How much Flux the powered lantern draws per tick
#Range: > 1
energyDraw = 1
#How much Flux the powered lantern can hold (should be greater than the power draw)
#Range: > 1
maxStorage = 10
[machines.floodlight]
#Set this to false to disable the mob-spawn prevention of the Floodlight
spawnPrevent = true
#How much Flux the floodlight draws per tick
#Range: > 1
energyDraw = 5
#How much Flux the floodlight can hold (must be at least 10x the power draw)
#Range: > 1
max_storage = 80
[machines.metal_press]
#A modifier to apply to the energy costs of every metal press recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
#A modifier to apply to the time of every metal press recipe
#Range: 0.001 ~ 1000.0
timeModifier = 1.0
[machines.crusher]
#A modifier to apply to the energy costs of every crusher recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
#A modifier to apply to the time of every crusher recipe
#Range: 0.001 ~ 1000.0
timeModifier = 1.0
[machines.squeezer]
#A modifier to apply to the energy costs of every squeezer recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
#A modifier to apply to the time of every squeezer recipe
#Range: 0.001 ~ 1000.0
timeModifier = 1.0
[machines.fermenter]
#A modifier to apply to the energy costs of every fermenter recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
#A modifier to apply to the time of every fermenter recipe
#Range: 0.001 ~ 1000.0
timeModifier = 1.0
[machines.refinery]
#A modifier to apply to the energy costs of every refinery recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
#A modifier to apply to the time of every refinery recipe
#Range: 0.001 ~ 1000.0
timeModifier = 1.0
[machines.auto_workbench]
#A modifier to apply to the energy costs of every auto workbench recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
#A modifier to apply to the time of every auto workbench recipe
#Range: 0.001 ~ 1000.0
timeModifier = 1.0
[machines.bottling_machine]
#A modifier to apply to the energy costs of every bottling machine recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
#A modifier to apply to the time of every bottling machine recipe
#Range: 0.001 ~ 1000.0
timeModifier = 1.0
[machines.mixer]
#A modifier to apply to the energy costs of every mixer recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
#A modifier to apply to the time of every mixer recipe
#Range: 0.001 ~ 1000.0
timeModifier = 1.0
[machines.sawmill]
#A modifier to apply to the energy costs of every sawmill recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
#A modifier to apply to the time of every sawmill recipe
#Range: 0.001 ~ 1000.0
timeModifier = 1.0
[machines.arc_furnace]
#A modifier to apply to the energy costs of every arc furnace recipe
#Range: 0.001 ~ 1000.0
energyModifier = 1.0
#A modifier to apply to the time of every arc furnace recipe
#Range: 0.001 ~ 1000.0
timeModifier = 1.0
#The maximum amount of damage Graphite Electrodes can take. While the furnace is working, electrodes sustain 1 damage per tick, so this is effectively the lifetime in ticks. The default value of 96000 makes them last for 8 consecutive ingame days
#Range: > 1
electrodeDamage = 96000
#Set this to false to disable the Arc Furnace's recycling of armors and tools
recycle = true
[machines.excavator]
#The Flux per tick the Excavator will consume to dig
#Range: > 1
consumption = 4096
#The speed of the Excavator. Basically translates to how many degrees per tick it will turn.
#Range: 0.001 ~ 1000.0
speed = 1.0
#Set this to false to disable the ridiculous amounts of particles the Excavator spawns
particles = true
#The threshold the perlin noise has to cross for a mineral vein to be generated. Higher means less likely.
#Range: 0.0 ~ 1.0
chance = 0.9
#The maximum amount of yield one can get out of a chunk with the excavator. Set a number smaller than zero to make it infinite
#Range: > -1
yield = 38400
#The maximum depletion a vein can start with, as a decimal value. When a vein generates, a random percentage up to this value is depleted from it
#Range: 0.0 ~ 1.0
initial_depletion = 0.2
#List of dimensions that can't contain minerals. Default: The End.
dimBlacklist = ["minecraft:the_end"]
[ores]
#The retrogeneration key. Basically IE checks if this key is saved in the chunks data. If it isn't, it will perform retrogen on all ores marked for retrogen.
#Change this in combination with the retrogen booleans to regen only some of the ores.
retrogen_key = "DEFAULT"
#Set this to false to disable the logging of the chunks that were flagged for retrogen.
retrogen_log_flagChunk = true
#Set this to false to disable the logging of the chunks that are still left to retrogen.
retrogen_log_remaining = true
#Ore generation config - copper
[ores.copper]
#The maximum size of a vein. Set to 0 to disable generation
#Range: > 0
vein_size = 8
#The minimum Y coordinate this ore can spawn at
#Range: > -2147483648
min_y = 40
#The maximum Y coordinate this ore can spawn at
#Range: > -2147483648
max_y = 72
#The average number of veins per chunk
#Range: > 0
avg_veins_per_chunk = 8
#Set this to true to allow retro-generation of copper Ore.
retrogen_enable = false
#Ore generation config - bauxite
[ores.bauxite]
#The maximum size of a vein. Set to 0 to disable generation
#Range: > 0
vein_size = 4
#The minimum Y coordinate this ore can spawn at
#Range: > -2147483648
min_y = 40
#The maximum Y coordinate this ore can spawn at
#Range: > -2147483648
max_y = 85
#The average number of veins per chunk
#Range: > 0
avg_veins_per_chunk = 8
#Set this to true to allow retro-generation of bauxite Ore.
retrogen_enable = false
#Ore generation config - lead
[ores.lead]
#The maximum size of a vein. Set to 0 to disable generation
#Range: > 0
vein_size = 6
#The minimum Y coordinate this ore can spawn at
#Range: > -2147483648
min_y = 8
#The maximum Y coordinate this ore can spawn at
#Range: > -2147483648
max_y = 36
#The average number of veins per chunk
#Range: > 0
avg_veins_per_chunk = 4
#Set this to true to allow retro-generation of lead Ore.
retrogen_enable = false
#Ore generation config - silver
[ores.silver]
#The maximum size of a vein. Set to 0 to disable generation
#Range: > 0
vein_size = 8
#The minimum Y coordinate this ore can spawn at
#Range: > -2147483648
min_y = 8
#The maximum Y coordinate this ore can spawn at
#Range: > -2147483648
max_y = 40
#The average number of veins per chunk
#Range: > 0
avg_veins_per_chunk = 4
#Set this to true to allow retro-generation of silver Ore.
retrogen_enable = false
#Ore generation config - nickel
[ores.nickel]
#The maximum size of a vein. Set to 0 to disable generation
#Range: > 0
vein_size = 6
#The minimum Y coordinate this ore can spawn at
#Range: > -2147483648
min_y = 8
#The maximum Y coordinate this ore can spawn at
#Range: > -2147483648
max_y = 24
#The average number of veins per chunk
#Range: > 0
avg_veins_per_chunk = 2
#Set this to true to allow retro-generation of nickel Ore.
retrogen_enable = false
#Ore generation config - uranium
[ores.uranium]
#The maximum size of a vein. Set to 0 to disable generation
#Range: > 0
vein_size = 4
#The minimum Y coordinate this ore can spawn at
#Range: > -2147483648
min_y = 8
#The maximum Y coordinate this ore can spawn at
#Range: > -2147483648
max_y = 24
#The average number of veins per chunk
#Range: > 0
avg_veins_per_chunk = 2
#Set this to true to allow retro-generation of uranium Ore.
retrogen_enable = false
[tools]
#Set this to true to completely disable the ore-crushing recipes with the Engineers Hammer
disable_hammer_crushing = false
#The maximum durability of the Engineer's Hammer. Used up when hammering ingots into plates.
#Range: > 1
hammer_durability = 100
#The maximum durability of the Wirecutter. Used up when cutting plates into wire.
#Range: > 1
cutter_durability = 250
[tools.bullet_damage]
#The amount of base damage a Casull Cartridge inflicts
#Range: 0.0 ~ 1.7976931348623157E308
casull = 10.0
#The amount of base damage a armor piercing Cartridge inflicts
#Range: 0.0 ~ 1.7976931348623157E308
ap = 10.0
#The amount of base damage a single part of buckshot inflicts
#Range: 0.0 ~ 1.7976931348623157E308
buck = 2.0
#The amount of base damage a dragon breath cartridge inflicts
#Range: 0.0 ~ 1.7976931348623157E308
dragon = 3.0
#The amount of base damage a homing cartridge inflicts
#Range: 0.0 ~ 1.7976931348623157E308
homing = 10.0
#The amount of base damage a wolfpack cartridge inflicts
#Range: 0.0 ~ 1.7976931348623157E308
wolfpack = 4.0
#The amount of base damage the sub-projectiles of a wolfpack cartridge inflicts
#Range: 0.0 ~ 1.7976931348623157E308
wolfpack_part = 8.0
#The amount of damage a silver bullet inflicts
#Range: 0.0 ~ 1.7976931348623157E308
silver = 10.0
#The amount of base damage a phial cartridge inflicts
#Range: 0.0 ~ 1.7976931348623157E308
phial = 1.0
[tools.chemthrower]
#The mb of fluid the Chemical Thrower will consume per tick of usage
#Range: > 1
consumption = 10
#Set this to false to disable the use of Sneak+Scroll to switch Chemthrower tanks.
scroll = true
[tools.railgun]
#The base amount of Flux consumed per shot by the Railgun
#Range: > 1
consumption = 800
#A modifier for the damage of all projectiles fired by the Railgun
#Range: 0.0 ~ 1.7976931348623157E308
damage_modifier = 1.0
[tools.powerpack]
#A whitelist of armor pieces to allow attaching the capacitor backpack, formatting: [mod id]:[item name]
whitelist = []
#A blacklist of armor pieces to allow attaching the capacitor backpack, formatting: [mod id]:[item name]. Whitelist has priority over this
blacklist = ["embers:ashen_cloak_chest", "ic2:batpack", "ic2:cf_pack", "ic2:energy_pack", "ic2:jetpack", "ic2:jetpack_electric", "ic2:lappack"]
[tools.toolbox]
#A whitelist of tools allowed in the toolbox, formatting: [mod id]:[item name]
tools = []
#A whitelist of foods allowed in the toolbox, formatting: [mod id]:[item name]
foods = []
#A whitelist of wire-related allowed in the toolbox, formatting: [mod id]:[item name]
wiring = []

View File

@ -1,8 +0,0 @@
#Inventory sorter blacklists
[blacklists]
#Container blacklist
containerBlacklist = []
#Slot type blacklist
slotBlacklist = []

View File

@ -1,13 +0,0 @@
#General settings for all mods using mcjtylib
[general]
#If true dump a lot of logging information about various things. Useful for debugging
logging = false
#If true then blocks using mcjtylib will have ownership tagged on them (useful for the rftools security manager)
manageOwnership = true
#If true then mods using McJtyLib might try to be as friendly as possible to mods that support very tall chunks (taller then 256). No guarantees however! Set to false for more optimal performance
tallChunkFriendly = false
#The maximum amount of dimensional shards that can be infused in a single machine
#Range: > 1
maxInfuse = 256

File diff suppressed because one or more lines are too long

View File

@ -1,50 +0,0 @@
["Tweak Garden World Generation Rates"]
#Chance of gardens generating in the world. Higher numbers indicate a lower probability; just 4 is very rare (Default: 2)
#Range: 1 ~ 1000000000
"Probability of gardens generating" = 2
["Tweak Garden Cluster Rates"]
#Chance of gardens generating in the world. Higher numbers indicate a lower probability; just 4 is very rare (Default: 2)
#Range: 1 ~ 1000000000
"Probability of gardens generating" = 2
["Tweak Garden Cluster Sizes"]
#Amount of gardens that spawn together. Higher numbers indicate larger clusters; 32 is about 3-7ish (Default: 32)
#Range: 1 ~ 1000000000
"Probability of gardens generating" = 32
["Miscellaneous Features"]
#Disable/enable right-click harvesting of crops.
"Enable right-click harvesting for crops" = true
#Disable/enable grass blocks dropping seeds.
"Enable grass blocks dropping seeds" = false
#Disable/enable tall grass blocks dropping seeds.
"Enable tall grass blocks dropping seeds" = false
#Disable/enable fern blocks dropping seeds.
"Enable fern blocks dropping seeds" = false
["Enable/Disable Garden World Generation"]
#Should arid gardens should generate in world
"Generate arid gardens" = true
#Should frost gardens should generate in world
"Generate frost gardens" = true
#Should tropical gardens should generate in world
"Generate tropical gardens" = true
#Should windy gardens should generate in world
"Generate windy gardens" = true
#Should shaded gardens should generate in world
"Generate shaded gardens" = true
#Should soggy gardens should generate in world
"Generate soggy gardens" = true
["Right-click Harvesting Settings"]
#Disable/enable right-click harvesting of crops
"Enable right-click harvesting for crops" = true
["Dimensions Settings"]
#Enter a dimension id to whitelist feature generation
white_dim = ["minecraft:overworld"]
#Enter a dimension id to blacklist feature generation
black_dim = ["minecraft:the_end", "minecraft:the_nether"]

View File

@ -1,132 +0,0 @@
["Tweak World Generation Rates"]
#Chance of temperate fruit trees generating in the world. Higher numbers indicate a lower probability (Default: 5000)
#Range: 1 ~ 1000000000
"Probability of temperate fruit trees generating" = 5000
#Chance of warm fruit trees generating in the world. Higher numbers indicate a lower probability (Default: 5000)
#Range: 1 ~ 1000000000
"Probability of warm fruit trees generating" = 5000
#Chance of cold fruit trees generating in the world. Higher numbers indicate a lower probability (Default: 5000)
#Range: 1 ~ 1000000000
"Probability of cold fruit trees generating" = 5000
["Miscellaneous Features"]
#Disable/enable right-click harvesting of crops.
"Enable right-click harvesting for crops" = true
#Disable/enable grass blocks dropping seeds.
"Enable grass blocks dropping seeds" = false
#Disable/enable tall grass blocks dropping seeds.
"Enable tall grass blocks dropping seeds" = false
#Disable/enable fern blocks dropping seeds.
"Enable fern blocks dropping seeds" = false
["Enable/Disable Garden World Generation"]
#Should apple trees generate in world
"Generate apple trees" = true
#Should avocado trees generate in world
"Generate avocado trees" = true
#Should candlenut trees generate in world
"Generate candlenut trees" = true
#Should cherry trees generate in world
"Generate cherry trees" = true
#Should chestnut trees generate in world
"Generate chestnut trees" = true
#Should gooseberry trees generate in world
"Generate gooseberry trees" = true
#Should lemon trees generate in world
"Generate lemon trees" = true
#Should nutmeg trees generate in world
"Generate nutmeg trees" = true
#Should orange trees generate in world
"Generate orange trees" = true
#Should peach trees generate in world
"Generate peach trees" = true
#Should pear trees generate in world
"Generate pear trees" = true
#Should plum trees generate in world
"Generate plum trees" = true
#Should walnut trees generate in world
"Generate walnut trees" = true
#Should spiderweb trees generate in world
"Generate spiderweb trees" = true
#Should hazelnut trees generate in world
"Generate hazelnut trees" = true
#Should pawpaw trees generate in world
"Generate pawpaw trees" = true
#Should soursop trees generate in world
"Generate soursop trees" = true
#Should almond trees generate in world
"Generate almond trees" = true
#Should apricot trees generate in world
"Generate apricot trees" = true
#Should banana trees generate in world
"Generate banana trees" = true
#Should cashew trees generate in world
"Generate cashew trees" = true
#Should cinnamon trees generate in world
"Generate cinnamon trees" = true
#Should coconut trees generate in world
"Generate coconut trees" = true
#Should almond date generate in world
"Generate date trees" = true
#Should dragonfruit trees generate in world
"Generate dragonfruit trees" = true
#Should durian trees generate in world
"Generate durian trees" = true
#Should fig trees generate in world
"Generate fig trees" = true
#Should grapefruit trees generate in world
"Generate grapefruit trees" = true
#Should lime trees generate in world
"Generate lime trees" = true
#Should mango trees generate in world
"Generate mango trees" = true
#Should olive trees generate in world
"Generate olive trees" = true
#Should papaya trees generate in world
"Generate papaya trees" = true
#Should paperbark trees generate in world
"Generate paperbark trees" = true
#Should pecan trees generate in world
"Generate pecan trees" = true
#Should peppercorn trees generate in world
"Generate peppercorn trees" = true
#Should persimmon trees generate in world
"Generate persimmon trees" = true
#Should pistachio trees generate in world
"Generate pistachio trees" = true
#Should pomegranate trees generate in world
"Generate pomegranate trees" = true
#Should starfruit trees generate in world
"Generate starfruit trees" = true
#Should vanillabean trees generate in world
"Generate vanillabean trees" = true
#Should breadfruit trees generate in world
"Generate breadfruit trees" = true
#Should guava trees generate in world
"Generate guava trees" = true
#Should jackfruit trees generate in world
"Generate jackfruit trees" = true
#Should lychee trees generate in world
"Generate lychee trees" = true
#Should passionfruit trees generate in world
"Generate passionfruit trees" = true
#Should rambutan trees generate in world
"Generate rambutan trees" = true
#Should tamarind trees generate in world
"Generate tamarind trees" = true
#Should maple trees generate in world
"Generate maple trees" = true
#Should pinenut trees generate in world
"Generate pinenut trees" = true
["Right-click Harvesting Settings"]
#Disable/enable right-click harvesting of crops
"Enable right-click harvesting for crops" = true
["Dimensions Settings"]
#Enter a dimension id to whitelist feature generation
white_dim = ["minecraft:overworld"]
#Enter a dimension id to blacklist feature generation
black_dim = ["minecraft:the_end", "minecraft:the_nether"]

View File

@ -1,4 +0,0 @@
#Max stack size per slot (-1 or 0 to use default). Going above 64 needs a mod like StackUp!.
#Range: > -1
maxStackSize = -1

View File

@ -1,27 +0,0 @@
[pump]
#The range of the pump
#Range: 0 ~ 1024
range = 64
#The interval in ticks for when to move on to the next block (higher is slower)
#Range: 0 ~ 1024
speed = 8
#The capacity of the internal pump tank
#Range: > 1000
tankCapacity = 32000
#The capacity of the energy storage
#Range: > 0
energyCapacity = 32000
#Energy drained when moving to the next block
#Range: > 0
energyUsagePerMove = 0
#Energy drained when draining liquid
#Range: > 0
energyUsagePerDrain = 100
#Whether the pump uses energy to work
useEnergy = true
#Replaces liquids that are removed with a block defined in 'blockIdToReplaceLiquidsWith' (to reduce lag)
replaceLiquidWithBlock = true
#The block that liquids are replaced with when 'replaceLiquidWithBlock' is true
blockIdToReplaceLiquidsWith = "minecraft:stone"

View File

@ -1,233 +0,0 @@
[pipe]
[pipe.item]
[pipe.item.basic]
#The maximum amount of ticks that items can be in the pipe. Lower is faster.
#Range: > 0
maxTicks = 30
[pipe.item.improved]
#The maximum amount of ticks that items can be in the pipe. Lower is faster.
#Range: > 0
maxTicks = 20
[pipe.item.advanced]
#The maximum amount of ticks that items can be in the pipe. Lower is faster.
#Range: > 0
maxTicks = 10
[pipe.fluid]
[pipe.fluid.basic]
#The capacity in mB of the pipe.
#Range: > 0
capacity = 1000
#The transfer rate in mB/t of the pipe.
#Range: > 0
transferRate = 100
[pipe.fluid.improved]
#The capacity in mB of the pipe.
#Range: > 0
capacity = 4000
#The transfer rate in mB/t of the pipe.
#Range: > 0
transferRate = 400
[pipe.fluid.advanced]
#The capacity in mB of the pipe.
#Range: > 0
capacity = 8000
#The transfer rate in mB/t of the pipe.
#Range: > 0
transferRate = 800
[pipe.fluid.elite]
#The capacity in mB of the pipe.
#Range: > 0
capacity = 16000
#The transfer rate in mB/t of the pipe.
#Range: > 0
transferRate = 1600
[pipe.fluid.ultimate]
#The capacity in mB of the pipe.
#Range: > 0
capacity = 32000
#The transfer rate in mB/t of the pipe.
#Range: > 0
transferRate = 3200
[pipe.energy]
[pipe.energy.basic]
#The capacity in FE of the pipe.
#Range: > 0
capacity = 1000
#The transfer rate in FE/t of the pipe.
#Range: > 0
transferRate = 1000
[pipe.energy.improved]
#The capacity in FE of the pipe.
#Range: > 0
capacity = 4000
#The transfer rate in FE/t of the pipe.
#Range: > 0
transferRate = 4000
[pipe.energy.advanced]
#The capacity in FE of the pipe.
#Range: > 0
capacity = 8000
#The transfer rate in FE/t of the pipe.
#Range: > 0
transferRate = 8000
[pipe.energy.elite]
#The capacity in FE of the pipe.
#Range: > 0
capacity = 16000
#The transfer rate in FE/t of the pipe.
#Range: > 0
transferRate = 16000
[pipe.energy.ultimate]
#The capacity in FE of the pipe.
#Range: > 0
capacity = 32000
#The transfer rate in FE/t of the pipe.
#Range: > 0
transferRate = 32000
[pipe.attachment]
[pipe.attachment.extractor]
[pipe.attachment.extractor.basic]
#The interval between item extractions in ticks. Lower is faster.
#Range: > 0
itemTickInterval = 60
#The amount of items to extract per extraction.
#Range: 0 ~ 64
itemsToExtract = 8
#The interval between fluid extractions in ticks. Lower is faster.
#Range: > 0
fluidTickInterval = 0
#The amount of fluids in mB to extract per extraction.
#Range: > 0
fluidsToExtract = 100
#The amount of filter slots allowed.
#Range: 0 ~ 15
filterSlots = 0
#Whether the redstone mode can be configured for this extractor.
canSetRedstoneMode = false
#Whether the extractor can be toggled between whitelist and blacklist.
canSetWhitelistBlacklist = false
#Whether the extractor can be toggled between routing modes.
canSetRoutingMode = false
#Whether the extractor can toggle exact mode.
canSetExactMode = false
[pipe.attachment.extractor.improved]
#The interval between item extractions in ticks. Lower is faster.
#Range: > 0
itemTickInterval = 40
#The amount of items to extract per extraction.
#Range: 0 ~ 64
itemsToExtract = 16
#The interval between fluid extractions in ticks. Lower is faster.
#Range: > 0
fluidTickInterval = 0
#The amount of fluids in mB to extract per extraction.
#Range: > 0
fluidsToExtract = 400
#The amount of filter slots allowed.
#Range: 0 ~ 15
filterSlots = 4
#Whether the redstone mode can be configured for this extractor.
canSetRedstoneMode = true
#Whether the extractor can be toggled between whitelist and blacklist.
canSetWhitelistBlacklist = false
#Whether the extractor can be toggled between routing modes.
canSetRoutingMode = false
#Whether the extractor can toggle exact mode.
canSetExactMode = true
[pipe.attachment.extractor.advanced]
#The interval between item extractions in ticks. Lower is faster.
#Range: > 0
itemTickInterval = 20
#The amount of items to extract per extraction.
#Range: 0 ~ 64
itemsToExtract = 32
#The interval between fluid extractions in ticks. Lower is faster.
#Range: > 0
fluidTickInterval = 0
#The amount of fluids in mB to extract per extraction.
#Range: > 0
fluidsToExtract = 800
#The amount of filter slots allowed.
#Range: 0 ~ 15
filterSlots = 8
#Whether the redstone mode can be configured for this extractor.
canSetRedstoneMode = true
#Whether the extractor can be toggled between whitelist and blacklist.
canSetWhitelistBlacklist = true
#Whether the extractor can be toggled between routing modes.
canSetRoutingMode = true
#Whether the extractor can toggle exact mode.
canSetExactMode = true
[pipe.attachment.extractor.elite]
#The interval between item extractions in ticks. Lower is faster.
#Range: > 0
itemTickInterval = 10
#The amount of items to extract per extraction.
#Range: 0 ~ 64
itemsToExtract = 64
#The interval between fluid extractions in ticks. Lower is faster.
#Range: > 0
fluidTickInterval = 0
#The amount of fluids in mB to extract per extraction.
#Range: > 0
fluidsToExtract = 1600
#The amount of filter slots allowed.
#Range: 0 ~ 15
filterSlots = 12
#Whether the redstone mode can be configured for this extractor.
canSetRedstoneMode = true
#Whether the extractor can be toggled between whitelist and blacklist.
canSetWhitelistBlacklist = true
#Whether the extractor can be toggled between routing modes.
canSetRoutingMode = true
#Whether the extractor can toggle exact mode.
canSetExactMode = true
[pipe.attachment.extractor.ultimate]
#The interval between item extractions in ticks. Lower is faster.
#Range: > 0
itemTickInterval = 10
#The amount of items to extract per extraction.
#Range: 0 ~ 64
itemsToExtract = 64
#The interval between fluid extractions in ticks. Lower is faster.
#Range: > 0
fluidTickInterval = 0
#The amount of fluids in mB to extract per extraction.
#Range: > 0
fluidsToExtract = 3200
#The amount of filter slots allowed.
#Range: 0 ~ 15
filterSlots = 15
#Whether the redstone mode can be configured for this extractor.
canSetRedstoneMode = true
#Whether the extractor can be toggled between whitelist and blacklist.
canSetWhitelistBlacklist = true
#Whether the extractor can be toggled between routing modes.
canSetRoutingMode = true
#Whether the extractor can toggle exact mode.
canSetExactMode = true

View File

@ -1,275 +0,0 @@
[upgrades]
#The additional energy used by the Range Upgrade
#Range: > 0
rangeUpgradeUsage = 8
#The additional energy used by the Speed Upgrade
#Range: > 0
speedUpgradeUsage = 2
#The additional energy used by the Crafting Upgrade
#Range: > 0
craftingUpgradeUsage = 5
#The additional energy used by the Stack Upgrade
#Range: > 0
stackUpgradeUsage = 12
#The additional energy used by the Silk Touch Upgrade
#Range: > 0
silkTouchUpgradeUsage = 15
#The additional energy used by the Fortune 1 Upgrade
#Range: > 0
fortune1UpgradeUsage = 10
#The additional energy used by the Fortune 2 Upgrade
#Range: > 0
fortune2UpgradeUsage = 12
#The additional energy used by the Fortune 3 Upgrade
#Range: > 0
fortune3UpgradeUsage = 14
#The additional energy used by the Regulator Upgrade
#Range: > 0
regulatorUpgradeUsage = 15
[controller]
#Whether the Controller uses energy
useEnergy = true
#The energy capacity of the Controller
#Range: > 0
capacity = 32000
#The base energy used by the Controller
#Range: > 0
baseUsage = 0
#The maximum energy that the Controller can receive
#Range: > 0
maxTransfer = 2147483647
[cable]
#The energy used by the Cable
#Range: > 0
usage = 0
[grid]
#The energy used by Grids
#Range: > 0
gridUsage = 2
#The energy used by Crafting Grids
#Range: > 0
craftingGridUsage = 4
#The energy used by Pattern Grids
#Range: > 0
patternGridUsage = 4
#The energy used by Fluid Grids
#Range: > 0
fluidGridUsage = 2
[diskDrive]
#The energy used by the Disk Drive
#Range: > 0
usage = 0
#The energy used per disk in the Disk Drive
#Range: > 0
diskUsage = 1
[storageBlock]
#The energy used by the 1k Storage Block
#Range: > 0
oneKUsage = 2
#The energy used by the 4k Storage Block
#Range: > 0
fourKUsage = 4
#The energy used by the 16k Storage Block
#Range: > 0
sixteenKUsage = 6
#The energy used by the 64k Storage Block
#Range: > 0
sixtyFourKUsage = 8
#The energy used by the Creative Storage Block
#Range: > 0
creativeUsage = 10
[fluidStorageBlock]
#The energy used by the 64k Fluid Storage Block
#Range: > 0
sixtyFourKUsage = 2
#The energy used by the 256k Fluid Storage Block
#Range: > 0
twoHundredFiftySixKUsage = 4
#The energy used by the 1024k Fluid Storage Block
#Range: > 0
thousandTwentyFourKUsage = 6
#The energy used by the 4096k Fluid Storage Block
#Range: > 0
fourThousandNinetySixKUsage = 8
#The energy used by the Creative Fluid Storage Block
#Range: > 0
creativeUsage = 10
[externalStorage]
#The energy used by the External Storage
#Range: > 0
usage = 6
[importer]
#The energy used by the Importer
#Range: > 0
usage = 1
[exporter]
#The energy used by the Exporter
#Range: > 0
usage = 1
[networkReceiver]
#The energy used by the Network Receiver
#Range: > 0
usage = 0
[networkTransmitter]
#The energy used by the Network Transmitter
#Range: > 0
usage = 64
[relay]
#The energy used by the Relay
#Range: > 0
usage = 1
[detector]
#The energy used by the Detector
#Range: > 0
usage = 2
[securityManager]
#The energy used by the Security Manager
#Range: > 0
usage = 4
#The additional energy used by Security Cards in the Security Manager
#Range: > 0
usagePerCard = 10
[interface]
#The energy used by the Interface
#Range: > 0
usage = 2
[fluidInterface]
#The energy used by the Fluid Interface
#Range: > 0
usage = 2
[wirelessTransmitter]
#The energy used by the Wireless Transmitter
#Range: > 0
usage = 8
#The base range of the Wireless Transmitter
#Range: > 0
baseRange = 16
#The additional range per Range Upgrade in the Wireless Transmitter
#Range: > 0
rangePerUpgrade = 8
[storageMonitor]
#The energy used by the Storage Monitor
#Range: > 0
usage = 3
[wirelessGrid]
#Whether the Wireless Grid uses energy
useEnergy = true
#The energy capacity of the Wireless Grid
#Range: > 0
capacity = 3200
#The energy used by the Wireless Grid to open
#Range: > 0
openUsage = 30
#The energy used by the Wireless Grid to extract items
#Range: > 0
extractUsage = 5
#The energy used by the Wireless Grid to insert items
#Range: > 0
insertUsage = 5
[wirelessFluidGrid]
#Whether the Wireless Fluid Grid uses energy
useEnergy = true
#The energy capacity of the Wireless Fluid Grid
#Range: > 0
capacity = 3200
#The energy used by the Wireless Fluid Grid to open
#Range: > 0
openUsage = 30
#The energy used by the Wireless Fluid Grid to extract fluids
#Range: > 0
extractUsage = 5
#The energy used by the Wireless Fluid Grid to insert fluids
#Range: > 0
insertUsage = 5
[constructor]
#The energy used by the Constructor
#Range: > 0
usage = 3
[destructor]
#The energy used by the Destructor
#Range: > 0
usage = 3
[diskManipulator]
#The energy used by the Disk Manipulator
#Range: > 0
usage = 4
[portableGrid]
#Whether the Portable Grid uses energy
useEnergy = true
#The energy capacity of the Portable Grid
#Range: > 0
capacity = 3200
#The energy used by the Portable Grid to open
#Range: > 0
openUsage = 30
#The energy used by the Portable Grid to extract items or fluids
#Range: > 0
extractUsage = 5
#The energy used by the Portable Grid to insert items or fluids
#Range: > 0
insertUsage = 5
[crafter]
#The energy used by the Crafter
#Range: > 0
usage = 4
#The energy used for every Pattern in the Crafter
#Range: > 0
patternUsage = 1
[crafterManager]
#The energy used by the Crafter Manager
#Range: > 0
usage = 8
[craftingMonitor]
#The energy used by the Crafting Monitor
#Range: > 0
usage = 8
[wirelessCraftingMonitor]
#Whether the Wireless Crafting Monitor uses energy
useEnergy = true
#The energy capacity of the Wireless Crafting Monitor
#Range: > 0
capacity = 3200
#The energy used by the Wireless Crafting Monitor to open
#Range: > 0
openUsage = 30
#The energy used by the Wireless Crafting Monitor to cancel a crafting task
#Range: > 0
cancelUsage = 5
#The energy used by the Wireless Crafting Monitor to cancel all crafting tasks
#Range: > 0
cancelAllUsage = 10
[autocrafting]
#The autocrafting calculation timeout in milliseconds, crafting tasks taking longer than this to calculate are cancelled to avoid server strain
#Range: > 5000
calculationTimeoutMs = 5000

View File

@ -1,17 +0,0 @@
[wirelessCraftingGrid]
#Whether the Wireless Crafting Grid uses energy
useEnergy = true
#The energy capacity of the Wireless Crafting Grid
#Range: > 0
capacity = 3200
#The energy used by the Wireless Crafting Grid to open
#Range: > 0
openUsage = 30
#The energy used by the Wireless Crafting Grid to craft an item
#Range: > 0
craftUsage = 1
#The energy used by the Wireless Crafting Grid to clear the crafting matrix
#Range: > 0
clearUsage = 10

View File

@ -1,64 +0,0 @@
#Settings for the infusing system
[infuser]
#Maximum amount of dimensional shards before a machine is fully infused
#Range: > 1
maxInfuse = 256
#Amount of RF used per tick while infusing
#Range: > 0
usePerTick = 600
#Maximum RF storage that the infuser can hold
#Range: > 0
infuserMaxRF = 60000
#RF per tick that the infuser can receive
#Range: > 0
infuserRFPerTick = 600
#Dimensional shard ore generation
[worldgen]
#Overworld
[worldgen.overworld]
#Number of times to try generate the ore (set to 0 to disable)
#Range: 0 ~ 256
oreChances = 2
#Max size of veins
#Range: 1 ~ 256
oreVeinsize = 5
#Min height
#Range: 0 ~ 256
oreMin = 2
#Max height
#Range: 0 ~ 256
oreMax = 40
#Overworld
[worldgen.nether]
#Number of times to try generate the ore (set to 0 to disable)
#Range: 0 ~ 256
oreChances = 8
#Max size of veins
#Range: 1 ~ 256
oreVeinsize = 8
#Min height
#Range: 0 ~ 256
oreMin = 2
#Max height
#Range: 0 ~ 256
oreMax = 40
#End
[worldgen.end]
#Number of times to try generate the ore (set to 0 to disable)
#Range: 0 ~ 256
oreChances = 8
#Max size of veins
#Range: 1 ~ 256
oreVeinsize = 10
#Min height
#Range: 0 ~ 256
oreMin = 2
#Max height
#Range: 0 ~ 256
oreMax = 80

View File

@ -1,203 +0,0 @@
#Settings for the builder
[builder]
#Maximum RF storage that the builder can hold
#Range: > 0
builderMaxRF = 1000000
#RF per tick that the builder can receive
#Range: > 0
builderRFPerTick = 20000
#RF per block operation for the builder when used to build
#Range: > 0
builderRfPerOperation = 500
#Base RF per block operation for the builder when used as a pump
#Range: > 0
builderRfPerLiquid = 300
#Base RF per block operation for the builder when used as a quarry or voider (actual cost depends on hardness of block)
#Range: > 0
builderRfPerQuarry = 300
#RF per block that is skipped (used when a filter is added to the builder)
#Range: > 0
builderRfPerSkipped = 50
#RF per entity move operation for the builder
#Range: > 0
builderRfPerEntity = 5000
#RF per player move operation for the builder
#Range: > 0
builderRfPerPlayer = 40000
#Can Tile Entities be moved? 'forbidden' means never, 'whitelist' means only whitelisted, 'blacklist' means all except blacklisted, 'allowed' means all
#Allowed Values: MOVE_FORBIDDEN, MOVE_WHITELIST, MOVE_BLACKLIST, MOVE_ALLOWED
tileEntityMode = "MOVE_WHITELIST"
#Maximum dimension for the space chamber
#Range: 0 ~ 100000
maxSpaceChamberDimension = 128
#How many ticks we wait before collecting again (with the builder 'collect items' mode)
#Range: > 0
collectTimer = 10
#The cost of collecting an item (builder 'collect items' mode))
#Range: > 0
collectRFPerItem = 20
#How much more expensive a move accross dimensions is
#Range: 0.0 ~ 1000000.0
dimensionCostFactor = 5.0
#The cost of collecting 1 XP level (builder 'collect items' mode))
#Range: 0.0 ~ 1000000.0
collectRFPerXP = 2.0
#The RF/t per area to keep checking for items in a given area (builder 'collect items' mode))
#Range: 0.0 ~ 1000000.0
collectRFPerTickPerArea = 0.5
#The RF per operation of the builder is multiplied with this factor when using the void shape card
#Range: 0.0 ~ 1000000.0
voidShapeCardFactor = 0.5
#The RF per operation of the builder is multiplied with this factor when using the silk quarry shape card
#Range: 0.0 ~ 1000000.0
silkquarryShapeCardFactor = 3.0
#The RF per operation of the builder is multiplied with this factor when using the fortune quarry shape card
#Range: 0.0 ~ 1000000.0
fortunequarryShapeCardFactor = 2.0
#Use this block for the builder to replace with
quarryReplace = "minecraft:dirt"
#If true the quarry will also quarry tile entities. Otherwise it just ignores them
quarryTileEntities = true
#If true the quarry will chunkload a chunk at a time. If false the quarry will stop if a chunk is not loaded
quarryChunkloads = true
#If true we allow shape cards to be crafted. Note that in order to use the quarry system you must also enable this
shapeCardAllowed = true
#If true we allow quarry cards to be crafted
quarryAllowed = true
#If true we allow the clearing quarry cards to be crafted (these can be heavier on the server)
clearingQuarryAllowed = true
#The base speed (number of blocks per tick) of the quarry
#Range: > 0
quarryBaseSpeed = 8
#Multiply the infusion factor with this value and add that to the quarry base speed
#Range: > 0
quarryInfusionSpeedFactor = 20
#Maximum offset of the shape when a shape card is used in the builder
#Range: > 0
maxBuilderOffset = 260
#Maximum dimension of the shape when a shape card is used in the builder
#Range: > 0
maxBuilderDimension = 512
#If true we go back to the old (wrong) sphere/cylinder calculation for the builder/shield
oldSphereCylinderShape = false
#Settings for the shield system
[shield]
#Maximum RF storage that the shield block can hold
#Range: > 0
shieldMaxRF = 200000
#RF per tick that the shield block can receive
#Range: > 0
shieldRFPerTick = 5000
#Maximum size (in blocks) of a tier 1 shield
#Range: 0 ~ 1000000
shieldMaxSize = 256
#Maximum offset of the shape when a shape card is used
#Range: 0 ~ 100000
maxShieldOffset = 128
#Maximum dimension of the shape when a shape card is used
#Range: 0 ~ 1000000
maxShieldDimension = 256
#Maximum distance at which you can add disjoint shield sections to a composed shield
#Range: 0 ~ 10000
maxDisjointShieldDistance = 64
#Base amount of RF/tick for every 10 blocks in the shield (while active)
#Range: > 0
shieldRfBase = 8
#RF/tick for every 10 blocks added in case of camo mode
#Range: > 0
shieldRfCamo = 2
#RF/tick for every 10 block addeds in case of shield mode
#Range: > 0
shieldRfShield = 2
#The amount of RF to consume for a single spike of damage for one entity
#Range: > 0
shieldRfDamage = 1000
#The amount of RF to consume for a single spike of damage for one entity (used in case of player-type damage)
#Range: > 0
shieldRfDamagePlayer = 2000
#The amount of damage to do for a single spike on one entity
#Range: 0.0 ~ 1.0E9
shieldDamage = 5.0
#Set this to false if you don't want invisible shield rendering mode to be possible
allowInvisibleShield = true
#Amount of dimensional shards per looting kill. Remember that this is per block that does damage
#Range: 0 ~ 256
shardsPerLootingKill = 2
#The looting kill bonus
#Range: 0 ~ 256
lootingKillBonus = 3
#Settings for the scanner, composer, and projector
[scanner]
#Maximum RF storage that the scanner can hold
#Range: > 0
scannerMaxRF = 500000
#RF per tick that the scanner can receive
#Range: > 0
scannerRFPerTick = 20000
#Amount of RF needed per tick during the scan
#Range: > 0
scannerUsePerTick = 1000
#Amount of RF needed per tick during the scan for a remote scanner
#Range: > 0
remoteScannerUsePerTick = 2000
#Maximum RF storage that the locator can hold
#Range: > 0
locatorMaxRF = 2000000
#RF per tick that the locator can receive
#Range: > 0
locatorRFPerTick = 20000
#Fixed amount of RF needed for a scan
#Range: > 0
locatorUsePerTickBase = 5000
#Base amount of RF needed for a scan per 16x16x16 subchunk
#Range: 0.0 ~ 1.0E9
locatorUsePerTickChunk = 0.1
#Additional amount of RF per 16x16x16 subchunk needed for a scan for hostile entities
#Range: 0.0 ~ 1.0E9
locatorUsePerTickHostile = 1.0
#Additional amount of RF per 16x16x16 subchunk needed for a scan for passive entities
#Range: 0.0 ~ 1.0E9
locatorUsePerTickPassive = 0.5
#Additional amount of RF per 16x16x16 subchunk needed for a scan for players
#Range: 0.0 ~ 1.0E9
locatorUsePerTickPlayer = 2.0
#Additional amount of RF per 16x16x16 subchunk needed for a scan for low energy
#Range: 0.0 ~ 1.0E9
locatorUsePerTickEnergy = 5.0
#Additional amount of RF per 16x16x16 subchunk needed for a filtered scan
#Range: 0.0 ~ 1.0E9
locatorFilterCost = 0.5
#Maximum RF storage that the projector can hold
#Range: > 0
projectorMaxRF = 500000
#RF per tick that the projector can receive
#Range: > 0
projectorRFPerTick = 10000
#RF/t for the projector while it is in use
#Range: > 0
projectorUsePerTick = 1000
#Number of ticks between every scan of the locator
#Range: > 0
ticksPerLocatorScan = 40
#Maximum amount of entities in a single block to show markers/beacons for
#Range: > 0
locatorEntitySafety = 10
#Maximum amount of 16x16 chunks we support for energy scanning
#Range: > 0
locatorMaxEnergyChunks = 25
#Maximum offset of the shape when a shape card is used in the scanner/projector
#Range: > 0
maxScannerOffset = 2048
#Maximum dimension of the shape when a scanner/projector card is used
#Range: 0 ~ 10000
maxScannerDimension = 512
#The amount of surface area the scanner will scan in a tick. Increasing this will increase the speed of the scanner but cause more strain on the server
#Range: 100 ~ 1073741824
surfaceAreaPerTick = 262144
#The amount of 'surface area' that the server will send to the client for the projector. Increasing this will increase the speed at which projections are ready but also increase the load for server and client
#Range: 100 ~ 10000000
planeSurfacePerTick = 40000

View File

@ -1,60 +0,0 @@
#General settings
[general]
#Maximum RF storage that the processor can hold
#Range: > 1
processorMaxRF = 100000
#RF per tick that the processor can receive
#Range: > 1
processorRFPerTick = 1000
#Maximum number of lines to keep in the log
#Range: 0 ~ 100000
processorMaxLogLines = 100
#Maximum stack size for a program (used by 'call' opcode)
#Range: 1 ~ 10000
maxStackSize = 100
#Maximum amount of graphics opcodes that a graphics card supports
#Range: 1 ~ 10000
maxGraphicsOpcodes = 30
#Maximum amount of event queue entries supported by a processor. More events will be ignored
#Range: 1 ~ 10000
maxEventQueueSize = 100
#Maximum amount of craft requests supported by the crafting station. More requests will be ignored
#Range: 1 ~ 10000
maxCraftRequests = 200
#If true double click is needed in programmer to change connector. If false single click is sufficient
doubleClickToChangeConnector = true
#If 2 tooltips in the programmer gui are verbose and give a lot of info. With 1 the information is decreased. 0 means no tooltips
#Range: 0 ~ 2
tooltipVerbosityLevel = 2
#Amount of instructions per tick for the CPU Core B500
#Range: 1 ~ 1000
speedB500 = 1
#Amount of instructions per tick for the CPU Core S1000
#Range: 1 ~ 1000
speedS1000 = 4
#Amount of instructions per tick for the CPU Core EX2000
#Range: 1 ~ 1000
speedEX2000 = 16
#RF per tick for the CPU Core B500
#Range: > 0
rfB500 = 4
#RF per tick for the CPU Core S1000
#Range: > 0
rfS1000 = 14
#RF per tick for the CPU Core EX2000
#Range: > 0
rfEX2000 = 50
#RF per tick/per block for the variable screen module
#Range: > 0
variableModuleRFPerTick = 1
#RF per tick/per block for the interaction screen module
#Range: > 0
interactionModuleRFPerTick = 2
#RF per tick/per block for the console screen module
#Range: > 0
consoleModuleRFPerTick = 2
#RF per tick/per block for the vector art screen module
#Range: > 0
vectorArtModuleRFPerTick = 2

View File

@ -1,133 +0,0 @@
#General settings
[general]
#Settings for the blazing generator
[general.blazing]
#Maximum amount of power the blazing generator can store
#Range: > 0
blazingGeneratorMaxPower = 1000000
#Maximum amount of power the blazing generator give to adjacent machines per side and per tick
#Range: > 0
blazingGeneratorSendPerTick = 20000
#Maximum amount of power the blazing agitator can store
#Range: > 0
blazingAgitatorMaxPower = 50000
#Amount of RF per tick input (per side) for the agitator
#Range: > 0
blazingAgitatorRFPerTick = 100
#Amount of RF per tick the agitator uses while operating
#Range: > 0
blazingAgitatorUsePerTick = 10
#Maximum amount of power the blazing infuser can store
#Range: > 0
blazingInfuserMaxPower = 50000
#Amount of RF per tick input (per side) for the infuser
#Range: > 0
blazingInfuserRFPerTick = 100
#Amount of RF per tick the infuser uses while operating
#Range: > 0
blazingInfuserUsePerTick = 10
#Settings for the powercell
[general.dimensionalcell]
#Base amount of RF/tick that can be extracted/inserted in this block
#Range: > 0
rfPerTick = 5000
#Maximum RF storage that a single cell can hold
#Range: > 0
rfPerNormalCell = 1000000
#How much better is the advanced cell with RF and RF/t
#Range: > 0
advancedFactor = 4
#How much worse is the simple cell with RF and RF/t
#Range: > 0
simpleFactor = 4
#The maximum cost factor for extracting energy out of a powercell for blocks in other dimensions or farther away then 10000 blocks
#Range: 0.0 ~ 1.0E9
powerCellCostFactor = 1.1
#At this distance the cost factor will be maximum. This value is also used when power is extracted from cells in different dimensions
#Range: 0.0 ~ 1.0E9
powerCellDistanceCap = 10000.0
#As soon as powercells are not connected this value will be taken as the minimum distance to base the cost factor from
#Range: 0.0 ~ 1.0E9
powerCellMinDistance = 100.0
#A multiplier for the distance if RFTools dimensions are involved. If both sides are RFTools dimensions then this multiplier is done twice
#Range: 0.0 ~ 1.0E9
powerCellRFToolsDimensionAdvantage = 0.5
#RF per tick that the powrcell can charge items with
#Range: > 0
powercellChargePerTick = 30000
#Settings for the endergenic generator
[general.endergenic]
#Maximum amount of power the endergenic can store
#Range: > 0
endergenicMaxPower = 5000000
#The chance (in 1/10 percent, so 1000 = 100%) that an endergenic pearl is lost while trying to hold it
#Range: 0 ~ 1000
endergenicChanceLost = 5
#The amount of RF that is consumed every tick to hold the endergenic pearl
#Range: > 0
endergenicRfHolding = 500
#The amount of RF that every endergenic will keep itself (so that it can hold pearls)
#Range: > 0
endergenicKeepRf = 2000
#The amount of RF per tick that this generator can give from its internal buffer to adjacent blocks
#Range: > 0
endergenicSendPerTick = 20000
#The amount of particles to spawn whenever energy is generated (use 0 to disable)
#Range: 0 ~ 1000
endergenicGoodParticles = 10
#The amount of particles to spawn whenever a pearl is lost (use 0 to disable)
#Range: 0 ~ 1000
endergenicBadParticles = 10
#Multiplier for power generation
#Range: 0.0 ~ 1.0E9
powergenFactor = 2.0
#Coal generator settings
[general.coalgenerator]
#Amount of RF generated per tick
#Range: > 0
generatePerTick = 60
#Amount of ticks generated per coal
#Range: > 0
ticksPerCoal = 600
#Maximum RF storage that the generator can hold
#Range: > 0
generatorMaxRF = 500000
#RF per tick that the generator can send
#Range: > 0
generatorRFPerTick = 2000
#RF per tick that the generator can charge items with
#Range: > 0
generatorChargePerTick = 1000
#Powercell settings
[general.powercell]
#Maximum RF a single tier1 cell can hold
#Range: 1 ~ 2000000000
tier1MaxRF = 500000
#Maximum RF a single tier2 cell can hold
#Range: 1 ~ 2000000000
tier2MaxRF = 4000000
#Maximum RF a single tier3 cell can hold
#Range: 1 ~ 2000000000
tier3MaxRF = 20000000
#Maximum RF/tick per side for a tier1 cell
#Range: 1 ~ 2000000000
tier1MaxRFPerTick = 250
#Maximum RF/tick per side for a tier2 cell
#Range: 1 ~ 2000000000
tier2MaxRFPerTick = 1000
#Maximum RF/tick per side for a tier3 cell
#Range: 1 ~ 2000000000
tier3MaxRFPerTick = 4000
#How much extra RF/tick every cell gets per cell in the network. 0 means constant RF/t. 1 means linear with amount of cells
#Range: 0.0 ~ 100.0
rfPerTickScale = 0.25
#Maximum number of blocks in a single multiblock network
#Range: 1 ~ 2000000000
networkMax = 729

File diff suppressed because one or more lines are too long

View File

@ -1,188 +0,0 @@
#Settings for the crafter
[crafter]
#Amount of RF used per crafting operation
#Range: > 0
rfPerOperation = 100
#How many operations to do at once in fast mode
#Range: > 0
speedOperations = 5
#Maximum RF storage that the crafter can hold
#Range: > 0
crafterMaxRF = 50000
#RF per tick that the crafter can receive
#Range: > 0
crafterRFPerTick = 500
#Settings for the screen system
[screen]
#Maximum RF storage that the screen controller can hold
#Range: > 0
screenControllerMaxRF = 60000
#RF per tick that the the screen controller can receive
#Range: > 0
screenControllerRFPerTick = 1000
#RF per tick/per block for the button module
#Range: > 0
buttonRFPerTick = 9
#RF per tick/per block for the elevator button module
#Range: > 0
elevatorButtonRFPerTick = 0
#RF per tick/per block for the clock module
#Range: > 0
clockRFPerTick = 1
#RF per tick/per block for the computer module
#Range: > 0
computerRFPerTick = 4
#RF per tick/per block for the counter plus module
#Range: > 0
counterPlusRFPerTick = 30
#RF per tick/per block for the counter module
#Range: > 0
counterRFPerTick = 4
#RF per tick/per block for the dimension module
#Range: > 0
dimensionRFPerTick = 6
#RF per tick/per block for the energy module
#Range: > 0
energyRFPerTick = 4
#RF per tick/per block for the energy plus module
#Range: > 0
energyPlusRFPerTick = 30
#RF per tick/per block for the fluid module
#Range: > 0
fluidRFPerTick = 4
#RF per tick/per block for the fluid plus module
#Range: > 0
fluidPlusRFPerTick = 30
#RF per tick/per block for the itemstack plus module
#Range: > 0
itemstackPlusRFPerTick = 30
#RF per tick/per block for the itemstack module
#Range: > 0
itemstackRFPerTick = 4
#RF per tick/per block for the machine information module
#Range: > 0
machineInfoRFPerTick = 4
#RF per tick/per block for the redstone module
#Range: > 0
redstoneRFPerTick = 4
#RF per tick/per block for the text module
#Range: > 0
textRFPerTick = 0
#How many times the screen will update. Higher numbers make the screens less accurate but better for network bandwidth
#Range: > 0
screenRefreshTiming = 500
#Settings for the spawner system
[spawner]
#Maximum amount of injections we need to do a full mob extraction.
#Range: > 1
maxMobInjections = 10
#Settings for the tank
[tank]
#Maximum tank capacity (in mb)
#Range: > 0
maxCapacity = 32000
#Settings for the teleportation system
[teleporter]
#Maximum RF storage that the matter transmitter can hold. This should be at least equal to 'rfStartTeleportDim'
#Range: > 0
transmitterMaxRF = 200000
#RF per tick that the matter transmitter can receive. It is recommended to keep this at least equal to 'rfTeleportPerTick'
#Range: > 0
transmitterRFPerTick = 1000
#Maximum RF storage that the matter receiver can hold
#Range: > 0
receiverMaxRF = 100000
#RF per tick that the matter receiver can receive
#Range: > 0
receiverRFPerTick = 500
#Maximum RF storage that the dialing device can hold
#Range: > 0
dialerMaxRF = 50000
#RF per tick that the dialing device can receive
#Range: > 0
dialerRFPerTick = 100
#Maximum RF storage that the advanced charged porter item can hold (note that teleporting this way uses 50% more RF then with a matter transmitter)
#Range: > 0
advancedChargedPorterMaxRF = 1000000
#Maximum RF storage that the charged porter item can hold (note that teleporting this way uses 50% more RF then with a matter transmitter)
#Range: > 0
chargedPorterMaxRF = 200000
#RF per tick that the the charged porter item can receive
#Range: > 0
chargedPorterRFPerTick = 2000
#The speed bonus for the advanced charged porter (compared to the normal one)
#Range: > 0
advancedSpeedBonus = 4
#The horizontal range the dialing device uses to check for transmitters. These are the transmitters the dialing device will be able to control
#Range: > 0
horizontalDialerRange = 10
#The vertical range the dialing device uses to check for transmitters
#Range: > 0
verticalDialerRange = 5
#The amount of RF consumed when dialing a transmitter to another receiver
#Range: > 0
rfPerDial = 1000
#The amount of RF consumed when the dialing device checks for the capabilities of a receiver ('Check' button)
#Range: > 0
rfPerCheck = 5000
#The amount of RF that is consumed by the matter transmitter when a dial is active
#Range: > 0
rfDialedConnectionPerTick = 10
#The amount of RF that is consumed by a matter transmitter when the player goes to stand in the teleportation beam allowing the teleportation process to start. This value is used for a teleport in the same dimension. In addition to this value the 'rfStartTeleportDist' is also added per traveled distance
#Range: > 0
rfStartTeleportLocal = 5000
#The amount of RF that is consumed by a matter transmitter when the player goes to stand in the teleportation beam allowing the teleportation process to start. This version is for a teleportation to another dimension and in this case 'rfStartTeleportDist' is not used. This value also acts as the maximum rf that can be consumed for a local teleport
#Range: > 0
rfStartTeleportDim = 100000
#For every unit in distance this value is added to the initial RF cost for starting the teleportation. This value is not used when teleporting to another dimension
#Range: > 0
rfStartTeleportDist = 10
#For the duration of the teleport process this value represents the amount of RF that is consumed by the matter transmitter for every tick
#Range: > 0
rfTeleportPerTick = 500
#The amount of RF/tick an idle dialed transmitter consumes
#Range: > 0
rfMatterIdleTick = 0
#This is the amount of RF that is consumed at the receiving side for every teleport. This RF is only consumed when the teleportation actually happens
#Range: > 0
rfPerTeleportReceiver = 5000
#This is the amount of RF that is consumed at a boosted transmitter in case the receiver doesn't have enough power
#Range: > 0
rfBoostedTeleport = 20000
#The base time used for a teleportation for a local teleport. The 'timeTeleportDist' value is added per distance traveled
#Range: > 0
timeTeleportBaseLocal = 5
#The base time used for a teleportation to another dimension. The 'timeTeleportDist' value is not used
#Range: > 0
timeTeleportBaseDim = 50
#The amount of time that is added depending on distance for a local teleport. This value is in militicks which means that 1000 is one tick and one tick is 1/20 of a second
#Range: > 0
timeTeleportDist = 10
#Set this to false to disable the 'whoosh' message on teleport
whooshMessage = true
#The volume for the teleporting sound (1.0 is default)
#Range: 0.0 ~ 1.0
volumeTeleport = 1.0
#The volume for the error sound when teleportation fails (1.0 is default)
#Range: 0.0 ~ 1.0
volumeTeleportError = 1.0
#The amount of ticks that a matter transmitter with destination checker will wait before checking a receiver in case the chunk is not loaded (-1 to disable this check completely)
#Range: > -1
checkUnloadedChunk = -1
#The amount of ticks that a matter transmitter with destination checker will wait before checking a receiver in case the world is not loaded (-1 to disable this check completely)
#Range: > -1
checkUnloadedWorld = -1
#If this is true then all usages of the teleport system are logged
logTeleportUsages = false
#If this is true then the RFTools teleportation system cannot be used to travel in the same dimension
preventInterdimensionalTeleports = false
#Comma separated list of dimension ids that the teleportation system can't teleport from
blacklistedTeleportationSources = ""
#Comma separated list of dimension ids that the teleportation system can't teleport to
blacklistedTeleportationDestinations = ""

View File

@ -1,9 +0,0 @@
#General settings
[general]
#How often should the server send tps updates to clients
#Range: 100 ~ 600
refreshTicks = 100
#Only ops can see tps information, this is to stop tps hunters
opOnlyMode = false

View File

@ -1 +0,0 @@

View File

@ -1,26 +0,0 @@
[milestones]
#Number of hearts you start out with.
#Range: 0 ~ 1000
baseHearts = 10
#Number of hearts you gain for reaching a new milestone.
#Range: 0 ~ 1000
heartsPerMilestone = 2
#A list of numbers of unique foods you need to eat to unlock each milestone, in ascending order.
milestones = [5, 10, 15, 20, 25]
[filtering]
#Foods in this list won't affect the player's health nor show up in the food book.
blacklist = []
#When this list contains anything, the blacklist is ignored and instead only foods from here count.
whitelist = []
#The minimum hunger value foods need to provide in order to count for milestones, in half drumsticks.
#Range: 0 ~ 1000
minimumFoodValue = 1
[miscellaneous]
#Whether or not to reset the food list on death, effectively losing all bonus hearts.
resetOnDeath = false
#If true, eating foods outside of survival mode (e.g. creative/adventure) is not tracked and thus does not contribute towards progression.
limitProgressionToSurvival = false

View File

@ -1,20 +0,0 @@
#All configuration items related to the core gameplay
[gameplay]
#Should the default schematics be ignored (from the jar)?
ignoreSchematicsFromJar = false
#Should player-made schematics be allowed?
allowPlayerSchematics = true
#Max world operations per tick (max blocks to place, remove, or replace).
#Range: 0 ~ 100000
maxOperationsPerTick = 1000
#Max amount of undos saved. A higher number requires more memory.
#Range: 0 ~ 100
maxCachedChanges = 10
#Max amount of schematics to be cached on the server.
#Range: 0 ~ 100000
maxCachedSchematics = 100
#Max amount of blocks checked by a possible worker
#Range: 0 ~ 100000
maxBlocksChecked = 1000

View File

@ -1,51 +0,0 @@
["Global Options"]
#If TRUE, most Thermal Blocks will retain Energy when dropped. This setting does not control ALL blocks.
"Blocks Retain Energy" = true
#If TRUE, most Thermal Blocks will retain Inventory Contents when dropped. This setting does not control ALL blocks.
"Blocks Retain Inventory" = false
#If TRUE, most Thermal Blocks will retain Tank Contents when dropped. This setting does not control ALL blocks.
"Blocks Retain Tank Contents" = false
#If TRUE, Thermal Blocks will retain Augments when dropped.
"Blocks Retain Augments" = true
#If TRUE, Thermal Blocks will retain Redstone Control configuration when dropped.
"Blocks Retain Redstone Control" = true
#If TRUE, Thermal Blocks will retain Side configuration when dropped.
"Blocks Retain Side Configuration" = true
#If TRUE, Thermal Blocks will retain Transfer Control configuration when dropped.
"Blocks Retain Transfer Control" = true
[Features]
#If TRUE, various 'Vanilla+' Blocks and Recipes are enabled.
"Vanilla+" = true
#If TRUE, Rockwool Blocks and Recipes are enabled.
Rockwool = true
#If TRUE, the Basalz Mob is enabled.
Basalz = true
#If TRUE, the Blitz Mob is enabled.
Blitz = true
#If TRUE, the Blizz Mob is enabled.
Blizz = true
["World Generation"]
#Set to FALSE to prevent 'Thermal Series' Apatite from generating.
Apatite = true
#Set to FALSE to prevent 'Thermal Series' Cinnabar from generating.
Cinnabar = true
#Set to FALSE to prevent 'Thermal Series' Niter from generating.
Niter = true
#Set to FALSE to prevent 'Thermal Series' Sulfur from generating.
Sulfur = true
#Set to FALSE to prevent 'Thermal Series' Copper from generating.
Copper = true
#Set to FALSE to prevent 'Thermal Series' Tin from generating.
Tin = true
#Set to FALSE to prevent 'Thermal Series' Lead from generating.
Lead = true
#Set to FALSE to prevent 'Thermal Series' Silver from generating.
Silver = true
#Set to FALSE to prevent 'Thermal Series' Nickel from generating.
Nickel = true
#Set to FALSE to prevent 'Thermal Series' Oil Sands from generating.
Oil = true

View File

@ -1,9 +0,0 @@
#Server configuration settings
[server]
#This option controlls the behaviour of the nbt synchronization between the server and the client on a dedicated server.
#If set to true this mod sync all inventory data to the client which may lead to very large nbt packets or even timeouts when the nbt data is > 2mb.
#If set to false this fix this issue but don't let you use the item in creative mod.
#If you set this to false DO NOT CHANGE YOUR GAMEMODE to creative as this will clear the inventory data!
shareAllNBTData = true

View File

@ -1,63 +0,0 @@
#General settings
[general]
#This is a list of blocks that XNet considers to be 'unsided' meaning that it doesn't matter from what side you access things. This is currently only used to help with pasting channels
unsidedBlocks = ["minecraft:chest", "minecraft:trapped_chest", "rftools:modular_storage", "rftools:storage_scanner", "rftools:pearl_injector"]
#Maximum RF the controller can store
#Range: 1 ~ 1000000000
controllerMaxRF = 100000
#Maximum RF the controller can receive per tick
#Range: 1 ~ 1000000000
controllerRfPerTick = 1000
#Maximum RF the wireless router can store
#Range: 1 ~ 1000000000
wirelessRouterMaxRF = 100000
#Maximum RF the wireless router can receive per tick
#Range: 1 ~ 1000000000
wirelessRouterRfPerTick = 5000
#Maximum RF per tick the wireless router (tier 1) needs to publish a channel
#Range: 0 ~ 1000000000
wireless1RfPerChannel = 20
#Maximum RF per tick the wireless router (tier 2) needs to publish a channel
#Range: 0 ~ 1000000000
wireless2RfPerChannel = 50
#Maximum RF per tick the wireless router (infinite tier) needs to publish a channel
#Range: 0 ~ 1000000000
wirelessInfRfPerChannel = 200
#Maximum RF the normal connector can store
#Range: 1 ~ 1000000000
maxRfConnector = 50000
#Maximum RF the advanced connector can store
#Range: 1 ~ 1000000000
maxRfAdvancedConnector = 500000
#Maximum RF/rate that a normal connector can input or output
#Range: 1 ~ 1000000000
maxRfRateNormal = 10000
#Maximum RF/rate that an advanced connector can input or output
#Range: 1 ~ 1000000000
maxRfRateAdvanced = 100000
#Maximum fluid per operation that a normal connector can input or output
#Range: 1 ~ 1000000000
maxFluidRateNormal = 1000
#Maximum fluid per operation that an advanced connector can input or output
#Range: 1 ~ 1000000000
maxFluidRateAdvanced = 5000
#Maximum number of published channels that a routing channel can support
#Range: 1 ~ 1000000000
maxPublishedChannels = 32
#Power usage for the controller regardless of what it is doing
#Range: 0 ~ 1000000000
controllerRFPerTick = 0
#Power usage for the controller per active channel
#Range: 0 ~ 1000000000
controllerChannelRFT = 1
#Power usage for the controller per operation performed by one of the channels
#Range: 0 ~ 1000000000
controllerOperationRFT = 2
#Range for a tier 1 antenna
#Range: 0 ~ 1000000000
antennaTier1Range = 100
#Range for a tier 2 antenna
#Range: 0 ~ 1000000000
antennaTier2Range = 500

View File

@ -1,115 +0,0 @@
//priority: 1001
const disabledItems = [
'aquaculture:wooden_fillet_knife',
'aquaculture:stone_fillet_knife',
'aquaculture:iron_fillet_knife',
'aquaculture:gold_fillet_knife',
'aquaculture:diamond_fillet_knife',
'bloodmagic:sand_netherite',
'bloodmagic:gravel_netherite_scrap',
'bloodmagic:fragment_netherite_scrap',
'byg:ametrine_block',
'byg:ametrine_boots',
'byg:ametrine_chestplate',
'byg:ametrine_gems',
'byg:ametrine_helmet',
'byg:ametrine_horse_armor',
'byg:ametrine_leggings',
'byg:ametrine_ore',
'byg:pendorite_axe',
'byg:pendorite_battleaxe',
'byg:pendorite_block',
'byg:pendorite_hoe',
'byg:pendorite_horse_armor',
'byg:pendorite_ore',
'byg:pendorite_pickaxe',
'byg:pendorite_scraps',
'byg:pendorite_shovel',
'byg:pendorite_sword',
'mapperbase:steel_fence',
'mapperbase:steel_axe',
'mapperbase:steel_pickaxe',
'mapperbase:steel_shovel',
'mapperbase:steel_hoe',
'mapperbase:steel_sword',
'mapperbase:steel_helmet',
'mapperbase:steel_chestplate',
'mapperbase:steel_leggings',
'mapperbase:steel_boots',
'mythicbotany:raindeletia',
'mythicbotany:raindeletia_floating',
'mythicbotany:wither_aconite',
'mythicbotany:wither_aconite_floating',
'quark:pipe',
'quark:potato_crate',
'quark:beetroot_crate',
'quark:carrot_crate',
'thermal:beetroot_block',
'thermal:carrot_block',
'thermal:potato_block',
'thermal:sugar_cane_block'
];
const materialsToUnify = [
'iron',
'gold',
'copper',
'silver',
'zinc',
'brass',
'lead',
'tin',
'compressed_iron',
'nickel',
'aluminum',
'uranium',
'bronze',
'electrum',
'constantan',
'steel',
'osmium',
'diamond',
'lapis',
'emerald',
'quartz',
'coal',
'charcoal',
'obsidian',
'ender',
'fluix',
'saltpeter',
'fluorite',
'invar',
'signalum',
'lumium',
'enderium',
'sulfur',
'cinnabar',
'niter',
'potassium_nitrate',
'saltpeter',
'apatite',
'bitumen',
'redstone',
'glowstone',
'arcane',
'mana',
'certus_quartz',
'charged_certus_quartz',
'iesnium',
'dimensional',
'cloggrum',
'froststeel',
'regalium',
'utherium',
'coal_coke'
];
global.materialsToUnify = materialsToUnify;
global.disabledItems = disabledItems;

View File

@ -1,37 +0,0 @@
//priority: 1000
var itemsToHide = [
'ars_nouveau:arcane_brick',
'ars_nouveau:arcane_ore',
'immersiveengineering:dust_saltpeter',
'immersiveengineering:dust_wood',
'mapperbase:bitumen_ore',
'mapperbase:iron_plate',
'mapperbase:iron_rod',
'mapperbase:raw_bitumen',
'morevanillalib:obsidian_shard',
'pedestals:dustflour',
'powah:uraninite_ore',
'powah:uraninite_ore_dense',
'powah:uraninite_ore_poor',
'powah:uraninite_raw',
'powah:uraninite_raw_dense',
'powah:uraninite_raw_poor',
'quark:biotite',
'quark:biotite_ore',
'thermal:coal_coke',
'thermal:coal_coke_block',
'thermal:ender_pearl_dust',
'thermal:sawdust',
'supplementaries:pedestal',
'supplementaries:crank',
'supplementaries:cog_block',
'supplementaries:redstone_illuminator',
'supplementaries:turn_table',
'supplementaries:jar',
'supplementaries:jar_tinted',
'supplementaries:firefly_jar',
'supplementaries:stone_lamp',
'supplementaries:sack',
'supplementaries:blackboard'
];

View File

@ -1 +0,0 @@
//TODO: Remove in 0.4.0

View File

@ -1,20 +0,0 @@
events.listen('jei.information', (event) => {
var data = {
items: [
{
item: 'simplefarming:cheese_slice',
description: 'Obtained by right-clicking a Wheel of Cheese.'
}
]
};
data.items.forEach(function (pair) {
event.add(pair.item, pair.description);
});
global.disabledItems.forEach((item) => {
event.add(
item,
"This item has been disabled, if you managed to obtain it please report it on Enigmatica 6's issue tracker: https://github.com/NillerMedDild/Enigmatica6/issues"
);
});
});

View File

@ -1,89 +0,0 @@
events.listen('jei.hide.items', (event) => {
global.materialsToUnify.forEach((material) => {
if (material == 'iesnium') {
return;
}
itemsToHide.push(
'occultism:' + material + '_ingot',
'occultism:' + material + '_ore',
'occultism:' + material + '_dust',
'occultism:' + material + '_nugget',
'occultism:' + material + '_block'
);
});
itemsToHide.forEach((disabledItem) => {
if (!item.of(disabledItem).isEmpty()) {
event.hide(disabledItem);
}
});
global.disabledItems.forEach((disabledItem) => {
if (!item.of(disabledItem).isEmpty()) {
event.hide(disabledItem);
}
});
var regexHide = [
/emendatusenigmatica:\w+_andesite_ore/,
/emendatusenigmatica:\w+_gabbro_ore/,
/emendatusenigmatica:\w+_c_limestone_ore/,
/emendatusenigmatica:\w+_scoria_ore/,
/emendatusenigmatica:\w+_weathered_limestone_ore/,
/emendatusenigmatica:\w+_jasper_ore/,
/emendatusenigmatica:\w+_marble_ore/,
/emendatusenigmatica:\w+_slate_ore/,
/emendatusenigmatica:\w+_netherrack_ore/,
/emendatusenigmatica:\w+_blackstone_ore/,
/emendatusenigmatica:\w+_end_stone_ore/,
/emendatusenigmatica:\w+_mossy_stone_ore/,
/emendatusenigmatica:\w+_granite_ore/,
/emendatusenigmatica:\w+_diorite_ore/,
/emendatusenigmatica:\w+_sand_ore/,
/emendatusenigmatica:\w+_gravel_ore/,
/titanium:\w+_gear/,
/thermal:\w+_dust/,
/thermal:\w+_gear/,
/thermal:\w+_ingot/,
/thermal:\w+_nugget/,
/thermal:\w+_ore/,
/thermal:\w+_plate/,
/tmechworks:\w+_ingot/,
/tmechworks:\w+_nugget/,
/tmechworks:\w+_ore/,
/pedestals:dust/,
/mekanism:\w+_gem/,
/mekanism:\w+_ore/,
/mekanism:dust_/,
/mekanism:ingot_/,
/mekanism:nugget_/,
/minecraft:\w+_ore/,
/immersiveengineering:dust_/,
/immersiveengineering:ingot_/,
/immersiveengineering:nugget_/,
/immersiveengineering:ore_/,
/immersiveengineering:plate_/,
/immersiveengineering:stick_/,
/bloodmagic:\w+fragment/,
/bloodmagic:\w+gravel/,
/bloodmagic:\w+sand/,
/create:\w+_sheet/,
/create:\w+_nugget/,
/create:\w+_ingot/,
/create:\w+_ore/,
/immersiveposts:stick_/,
// /buildersaddition:\w+_rod/,
// /eidolon:\w+_ingot/,
// /eidolon:\w+_nugget/,
// /eidolon:\w+_ore/,
// /byg:pendorite/,
// /byg:ametrine/,
/emendatusenigmatica:\w+certus/,
/emendatusenigmatica:\w+fluix/,
// /mapperbase:steel/,
/rftoolsbase:dimensionalshard/
];
regexHide.forEach((regexExpression) => {
event.hide(regexExpression);
});
});

View File

@ -1,8 +0,0 @@
// events.listen('client.item_tooltip', function (event) {
// switch (event.item.id) {
// case 'appliedenergistics2:quantum_entangled_singularity':
// event.add(
// 'To create drop 1 Singularity and 1 Ender Dust (From Applied Energistics) and cause an explosion within range of the items.'
// );
// }
// });

View File

@ -0,0 +1,8 @@
// priority: 0
console.info('Hello, World! (You will see this line every time client resources reload)')
onEvent('jei.hide.items', event => {
// Hide items in JEI here
// event.hide('minecraft:cobblestone')
})

View File

@ -1,5 +1,5 @@
#KubeJS Client Properties
#Sat Jan 23 02:44:04 CET 2021
#Sun Jan 24 12:55:56 CET 2021
fmlLogColor=ECEFF4
barBorderColor=ECEFF4
overrideColors=false

View File

@ -1,4 +1,4 @@
#KubeJS Common Properties
#Sat Jan 23 15:12:21 CET 2021
#Sun Jan 24 12:56:02 CET 2021
hideServerScriptErrors=false
serverOnly=false

View File

@ -1,51 +0,0 @@
{
"type": "ars_nouveau:enchanting_apparatus",
"item_1": [
{
"item": "minecraft:diamond"
}
],
"item_2": [
{
"item": "minecraft:diamond"
}
],
"item_3": [
{
"item": "minecraft:diamond"
}
],
"item_4": [
{
"tag": "forge:gems/mana"
}
],
"item_5": [
{
"tag": "forge:gems/mana"
}
],
"item_6": [
{
"tag": "forge:gems/mana"
}
],
"item_7": [
{
"tag": "forge:gems/mana"
}
],
"item_8": [
{
"tag": "forge:gems/mana"
}
],
"reagent": [
{
"item": "ars_nouveau:dull_trinket"
}
],
"output": {
"item": "ars_nouveau:amulet_of_mana_boost"
}
}

View File

@ -1,51 +0,0 @@
{
"type": "ars_nouveau:enchanting_apparatus",
"item_1": [
{
"item": "minecraft:diamond"
}
],
"item_2": [
{
"item": "minecraft:diamond"
}
],
"item_3": [
{
"tag": "forge:ingots/gold_brass"
}
],
"item_4": [
{
"tag": "forge:ingots/gold_brass"
}
],
"item_5": [
{
"tag": "forge:gems/mana"
}
],
"item_6": [
{
"tag": "forge:gems/mana"
}
],
"item_7": [
{
"tag": "forge:gems/mana"
}
],
"item_8": [
{
"tag": "forge:gems/mana"
}
],
"reagent": [
{
"item": "ars_nouveau:dull_trinket"
}
],
"output": {
"item": "ars_nouveau:amulet_of_mana_regen"
}
}

View File

@ -1,51 +0,0 @@
{
"type": "ars_nouveau:enchanting_apparatus",
"item_1": [
{
"tag": "forge:gems/mana"
}
],
"item_2": [
{
"tag": "forge:gems/mana"
}
],
"item_3": [
{
"tag": "forge:ingots/gold_brass"
}
],
"item_4": [
{
"tag": "forge:ingots/gold_brass"
}
],
"item_5": [
{
"tag": "forge:ingots/gold_brass"
}
],
"item_6": [
{
"tag": "forge:ingots/gold_brass"
}
],
"item_7": [
{
"tag": "forge:ingots/gold_brass"
}
],
"item_8": [
{
"tag": "forge:ingots/gold_brass"
}
],
"reagent": [
{
"item": "ars_nouveau:mana_jar"
}
],
"output": {
"item": "ars_nouveau:arcane_relay"
}
}

View File

@ -1,51 +0,0 @@
{
"type": "ars_nouveau:enchanting_apparatus",
"item_1": [
{
"item": "minecraft:quartz"
}
],
"item_2": [
{
"item": "minecraft:quartz"
}
],
"item_3": [
{
"item": "minecraft:quartz"
}
],
"item_4": [
{
"tag": "forge:ingots/gold_brass"
}
],
"item_5": [
{
"tag": "forge:ingots/gold_brass"
}
],
"item_6": [
{
"tag": "forge:ingots/gold_brass"
}
],
"item_7": [
{
"tag": "forge:ingots/gold_brass"
}
],
"item_8": [
{
"item": "minecraft:quartz"
}
],
"reagent": [
{
"item": "ars_nouveau:arcane_relay"
}
],
"output": {
"item": "ars_nouveau:arcane_relay_splitter"
}
}

View File

@ -1,51 +0,0 @@
{
"type": "ars_nouveau:enchanting_apparatus",
"item_1": [
{
"tag": "forge:ingots/gold_brass"
}
],
"item_2": [
{
"tag": "forge:ingots/gold_brass"
}
],
"item_3": [
{
"tag": "forge:ingots/gold_brass"
}
],
"item_4": [
{
"tag": "forge:ingots/gold_brass"
}
],
"item_5": [
{
"item": "minecraft:feather"
}
],
"item_6": [
{
"item": "minecraft:feather"
}
],
"item_7": [
{
"item": "minecraft:feather"
}
],
"item_8": [
{
"item": "ars_nouveau:glyph_launch"
}
],
"reagent": [
{
"item": "ars_nouveau:mundane_belt"
}
],
"output": {
"item": "ars_nouveau:belt_of_levitation"
}
}

View File

@ -1,51 +0,0 @@
{
"type": "ars_nouveau:enchanting_apparatus",
"item_1": [
{
"tag": "forge:gems/mana"
}
],
"item_2": [
{
"tag": "forge:gems/mana"
}
],
"item_3": [
{
"tag": "forge:gems/mana"
}
],
"item_4": [
{
"tag": "forge:nuggets/gold_brass"
}
],
"item_5": [
{
"tag": "forge:nuggets/gold_brass"
}
],
"item_6": [
{
"tag": "forge:nuggets/gold_brass"
}
],
"item_7": [
{
"tag": "forge:nuggets/gold_brass"
}
],
"item_8": [
{
"tag": "forge:nuggets/gold_brass"
}
],
"reagent": [
{
"item": "ars_nouveau:carbuncle_shards"
}
],
"output": {
"item": "ars_nouveau:carbuncle_charm"
}
}

View File

@ -1,26 +0,0 @@
{
"type": "ars_nouveau:enchanting_apparatus",
"item_1": [
{
"tag": "forge:gems/mana"
}
],
"item_2": [
{
"tag": "forge:gems/mana"
}
],
"item_3": [
{
"tag": "forge:ingots/gold_brass"
}
],
"reagent": [
{
"item": "minecraft:stick"
}
],
"output": {
"item": "ars_nouveau:dominion_wand"
}
}

View File

@ -1,31 +0,0 @@
{
"type": "ars_nouveau:enchanting_apparatus",
"item_1": [
{
"tag": "forge:gems/mana"
}
],
"item_2": [
{
"tag": "forge:gems/mana"
}
],
"item_3": [
{
"tag": "forge:gems/mana"
}
],
"item_4": [
{
"tag": "forge:gems/mana"
}
],
"reagent": [
{
"item": "minecraft:wheat_seeds"
}
],
"output": {
"item": "ars_nouveau:mana_bloom_crop"
}
}

View File

@ -1,51 +0,0 @@
{
"type": "ars_nouveau:enchanting_apparatus",
"item_1": [
{
"item": "minecraft:diamond"
}
],
"item_2": [
{
"item": "minecraft:blaze_rod"
}
],
"item_3": [
{
"item": "minecraft:diamond"
}
],
"item_4": [
{
"tag": "forge:gems/mana"
}
],
"item_5": [
{
"tag": "forge:gems/mana"
}
],
"item_6": [
{
"item": "minecraft:diamond"
}
],
"item_7": [
{
"item": "minecraft:blaze_rod"
}
],
"item_8": [
{
"item": "minecraft:diamond"
}
],
"reagent": [
{
"item": "ars_nouveau:ring_of_lesser_discount"
}
],
"output": {
"item": "ars_nouveau:ring_of_greater_discount"
}
}

View File

@ -1,51 +0,0 @@
{
"type": "ars_nouveau:enchanting_apparatus",
"item_1": [
{
"item": "minecraft:diamond"
}
],
"item_2": [
{
"item": "minecraft:ender_pearl"
}
],
"item_3": [
{
"item": "minecraft:diamond"
}
],
"item_4": [
{
"tag": "forge:gems/mana"
}
],
"item_5": [
{
"tag": "forge:gems/mana"
}
],
"item_6": [
{
"item": "minecraft:diamond"
}
],
"item_7": [
{
"item": "minecraft:ender_pearl"
}
],
"item_8": [
{
"item": "minecraft:diamond"
}
],
"reagent": [
{
"item": "ars_nouveau:ring_of_potential"
}
],
"output": {
"item": "ars_nouveau:ring_of_lesser_discount"
}
}

View File

@ -1,26 +0,0 @@
{
"type": "ars_nouveau:enchanting_apparatus",
"item_1": [
{
"item": "ars_nouveau:mana_gem_block"
}
],
"item_2": [
{
"tag": "forge:storage_blocks/gold_brass"
}
],
"item_3": [
{
"item": "ars_nouveau:glyph_projectile"
}
],
"reagent": [
{
"item": "minecraft:bow"
}
],
"output": {
"item": "ars_nouveau:spell_bow"
}
}

View File

@ -1,51 +0,0 @@
{
"type": "ars_nouveau:enchanting_apparatus",
"item_1": [
{
"item": "minecraft:blaze_rod"
}
],
"item_2": [
{
"tag": "forge:ingots/gold_brass"
}
],
"item_3": [
{
"tag": "forge:ingots/gold_brass"
}
],
"item_4": [
{
"tag": "forge:ingots/gold_brass"
}
],
"item_5": [
{
"item": "ars_nouveau:glyph_redstone_signal"
}
],
"item_6": [
{
"item": "minecraft:quartz_block"
}
],
"item_7": [
{
"item": "minecraft:redstone_block"
}
],
"item_8": [
{
"item": "ars_nouveau:spell_parchment"
}
],
"reagent": [
{
"item": "minecraft:dispenser"
}
],
"output": {
"item": "ars_nouveau:spell_turret"
}
}

View File

@ -1,51 +0,0 @@
{
"type": "ars_nouveau:enchanting_apparatus",
"item_1": [
{
"tag": "forge:ingots/gold_brass"
}
],
"item_2": [
{
"item": "minecraft:diamond"
}
],
"item_3": [
{
"item": "minecraft:diamond"
}
],
"item_4": [
{
"tag": "forge:ingots/gold_brass"
}
],
"item_5": [
{
"item": "ars_nouveau:arcane_stone"
}
],
"item_6": [
{
"item": "ars_nouveau:arcane_stone"
}
],
"item_7": [
{
"item": "ars_nouveau:arcane_stone"
}
],
"item_8": [
{
"item": "ars_nouveau:arcane_stone"
}
],
"reagent": [
{
"item": "ars_nouveau:mana_gem_block"
}
],
"output": {
"item": "ars_nouveau:summoning_crystal"
}
}

View File

@ -1,51 +0,0 @@
{
"type": "ars_nouveau:enchanting_apparatus",
"item_1": [
{
"tag": "forge:gems/mana"
}
],
"item_2": [
{
"item": "ars_nouveau:mana_bloom_crop"
}
],
"item_3": [
{
"item": "ars_nouveau:mana_bloom"
}
],
"item_4": [
{
"item": "minecraft:diamond"
}
],
"item_5": [
{
"item": "minecraft:oak_sapling"
}
],
"item_6": [
{
"item": "minecraft:spruce_sapling"
}
],
"item_7": [
{
"item": "minecraft:birch_sapling"
}
],
"item_8": [
{
"item": "minecraft:wheat_seeds"
}
],
"reagent": [
{
"item": "ars_nouveau:sylph_shards"
}
],
"output": {
"item": "ars_nouveau:sylph_charm"
}
}

View File

@ -1,51 +0,0 @@
{
"type": "ars_nouveau:enchanting_apparatus",
"item_1": [
{
"tag": "forge:gems/mana"
}
],
"item_2": [
{
"tag": "forge:gems/mana"
}
],
"item_3": [
{
"tag": "forge:gems/mana"
}
],
"item_4": [
{
"tag": "forge:ingots/gold_brass"
}
],
"item_5": [
{
"tag": "forge:ingots/gold_brass"
}
],
"item_6": [
{
"item": "ars_nouveau:spell_parchment"
}
],
"item_7": [
{
"item": "ars_nouveau:glyph_projectile"
}
],
"item_8": [
{
"item": "ars_nouveau:glyph_accelerate"
}
],
"reagent": [
{
"item": "ars_nouveau:archwood_planks"
}
],
"output": {
"item": "ars_nouveau:wand"
}
}

View File

@ -1,51 +0,0 @@
{
"type": "ars_nouveau:enchanting_apparatus",
"item_1": [
{
"tag": "forge:gems/mana"
}
],
"item_2": [
{
"tag": "forge:gems/mana"
}
],
"item_3": [
{
"item": "minecraft:diamond"
}
],
"item_4": [
{
"tag": "forge:ingots/gold_brass"
}
],
"item_5": [
{
"tag": "forge:ingots/gold_brass"
}
],
"item_6": [
{
"tag": "forge:ingots/gold_brass"
}
],
"item_7": [
{
"tag": "forge:ingots/gold_brass"
}
],
"item_8": [
{
"item": "ars_nouveau:novice_spell_book"
}
],
"reagent": [
{
"item": "minecraft:egg"
}
],
"output": {
"item": "ars_nouveau:whelp_charm"
}
}

View File

@ -1,48 +0,0 @@
{
"type": "minecraft:block",
"pools": [
{
"rolls": 1,
"entries": [
{
"type": "minecraft:alternatives",
"children": [
{
"type": "minecraft:item",
"conditions": [
{
"condition": "minecraft:match_tool",
"predicate": {
"enchantments": [
{
"enchantment": "minecraft:silk_touch",
"levels": {
"min": 1
}
}
]
}
}
],
"name": "emendatusenigmatica:coal_chunk"
},
{
"type": "minecraft:item",
"functions": [
{
"function": "minecraft:apply_bonus",
"enchantment": "minecraft:fortune",
"formula": "minecraft:ore_drops"
},
{
"function": "minecraft:explosion_decay"
}
],
"name": "minecraft:coal"
}
]
}
]
}
]
}

View File

@ -1,48 +0,0 @@
{
"type": "minecraft:block",
"pools": [
{
"rolls": 1,
"entries": [
{
"type": "minecraft:alternatives",
"children": [
{
"type": "minecraft:item",
"conditions": [
{
"condition": "minecraft:match_tool",
"predicate": {
"enchantments": [
{
"enchantment": "minecraft:silk_touch",
"levels": {
"min": 1
}
}
]
}
}
],
"name": "emendatusenigmatica:diamond_chunk"
},
{
"type": "minecraft:item",
"functions": [
{
"function": "minecraft:apply_bonus",
"enchantment": "minecraft:fortune",
"formula": "minecraft:ore_drops"
},
{
"function": "minecraft:explosion_decay"
}
],
"name": "minecraft:diamond"
}
]
}
]
}
]
}

View File

@ -1,48 +0,0 @@
{
"type": "minecraft:block",
"pools": [
{
"rolls": 1,
"entries": [
{
"type": "minecraft:alternatives",
"children": [
{
"type": "minecraft:item",
"conditions": [
{
"condition": "minecraft:match_tool",
"predicate": {
"enchantments": [
{
"enchantment": "minecraft:silk_touch",
"levels": {
"min": 1
}
}
]
}
}
],
"name": "emendatusenigmatica:emerald_chunk"
},
{
"type": "minecraft:item",
"functions": [
{
"function": "minecraft:apply_bonus",
"enchantment": "minecraft:fortune",
"formula": "minecraft:ore_drops"
},
{
"function": "minecraft:explosion_decay"
}
],
"name": "minecraft:emerald"
}
]
}
]
}
]
}

Some files were not shown because too many files have changed in this diff Show More