1
0
mirror of https://git.fellies.tech/minecraft/fellies.git synced 2021-02-13 10:18:48 +00:00

Reset to defaults

This commit is contained in:
2021-01-24 14:36:05 +01:00
parent f74aa7dabb
commit 5a06719b8a
611 changed files with 180 additions and 46552 deletions

View File

@ -2,7 +2,7 @@
general {
# If the deadly module is loaded. [default: true]
B:"Enable Deadly Module"=false
B:"Enable Deadly Module"=true
# If the enchantment module is enabled. [default: true]
B:"Enable Enchantment Module"=true

View File

@ -141,6 +141,9 @@ general {
"random spawners" {
# [range: 0 ~ 50, default: 1]
I:"gravestone:player_ghost"=1
# [range: 0 ~ 50, default: 1]
I:"mana-and-artifice:demon_imp"=1

View File

@ -405,276 +405,6 @@
}
"cyclic:auto_smelt" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:beekeeper" {
# The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
I:"Max Level"=6
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:beheading" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
I:"Max Level"=7
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:curse" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:disarm" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
I:"Max Level"=7
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:ender" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
I:"Max Level"=7
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:excavate" {
# The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
I:"Max Level"=9
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:experience_boost" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 5]
I:"Max Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:growth" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
I:"Max Level"=7
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:launch" {
# The max level of this enchantment - normally 10. [range: 1 ~ 127, default: 12]
I:"Max Level"=12
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:life_leech" {
# The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
I:"Max Level"=6
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:magnet" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
I:"Max Level"=7
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:multishot" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:quickshot" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
I:"Max Level"=7
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:reach" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:step" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:traveler" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:venom" {
# The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
I:"Max Level"=6
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"farmersdelight:backstabbing" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
I:"Max Level"=7

View File

@ -5,10 +5,10 @@ general {
I:"Bamboo Height"=32
# The max height a stack of cacti may grow to. Vanilla is 3. [range: 1 ~ 255, default: 5]
I:"Cactus Height"=32
I:"Cactus Height"=5
# The max height a stack of reeds may grow to. Vanilla is 3. [range: 1 ~ 255, default: 255]
I:"Reed Height"=32
I:"Reed Height"=255
}

View File

@ -152,27 +152,6 @@ armors {
S:bloodmagic_livinghelmet <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: cyclic:crystal_boots, cyclic:crystal_helmet, cyclic:crystal_chestplate, cyclic:crystal_leggings
# Repair Material: cyclic:gem_obsidian
# [default: ]
S:cyclic_crystal_boots <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: cyclic:emerald_boots, cyclic:emerald_helmet, cyclic:emerald_chestplate, cyclic:emerald_leggings
# Repair Material: minecraft:emerald
# [default: ]
S:cyclic_emerald_boots <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: cyclic:glowing_helmet
# Repair Material: cyclic:gem_amber
# [default: ]
S:cyclic_glowing_helmet <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: dustrial_decor:cardboard_helmet, dustrial_decor:cardboard_chestplate, dustrial_decor:cardboard_leggings, dustrial_decor:cardboard_boots
# Repair Material: dustrial_decor:cardboard
@ -945,7 +924,7 @@ items {
tools {
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: minecraft:diamond_sword, minecraft:diamond_shovel, minecraft:diamond_pickaxe, minecraft:diamond_axe, minecraft:diamond_hoe, engineerstools:redia_tool, farmersdelight:diamond_knife, integratedtunnels:dummy_pickaxe, mekanismtools:diamond_paxel, cyclic:mattock, rftoolsbuilder:superharvestingtool, minecolonies:chiefsword
# Items in this group: minecraft:diamond_sword, minecraft:diamond_shovel, minecraft:diamond_pickaxe, minecraft:diamond_axe, minecraft:diamond_hoe, engineerstools:redia_tool, farmersdelight:diamond_knife, integratedtunnels:dummy_pickaxe, mekanismtools:diamond_paxel, rftoolsbuilder:superharvestingtool, minecolonies:chiefsword
# Repair Material: minecraft:diamond
# [default: [Diamond], [Zircon], [Gemstone], [Jewel], [Crystal]]
S:DIAMOND <
@ -995,7 +974,7 @@ tools {
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: minecraft:netherite_sword, minecraft:netherite_shovel, minecraft:netherite_pickaxe, minecraft:netherite_axe, minecraft:netherite_hoe, farmersdelight:netherite_knife, mekanismtools:netherite_paxel, cyclic:crystal_hoe, cyclic:emerald_hoe, cyclic:sandstone_hoe, cyclic:netherbrick_hoe
# Items in this group: minecraft:netherite_sword, minecraft:netherite_shovel, minecraft:netherite_pickaxe, minecraft:netherite_axe, minecraft:netherite_hoe, farmersdelight:netherite_knife, mekanismtools:netherite_paxel
# Repair Material: minecraft:netherite_ingot
# [default: [Burnt], [Embered], [Fiery], [Hellborn], [Flameforged]]
S:NETHERITE <
@ -1072,34 +1051,6 @@ tools {
S:astralsorcery_crystal_sword <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: cyclic:crystal_sword, cyclic:crystal_pickaxe, cyclic:crystal_axe, cyclic:crystal_shovel
# Repair Material: cyclic:gem_obsidian
# [default: ]
S:cyclic_crystal_sword <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: cyclic:emerald_sword, cyclic:emerald_pickaxe, cyclic:emerald_axe, cyclic:emerald_shovel
# Repair Material: minecraft:emerald
# [default: ]
S:cyclic_emerald_sword <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: cyclic:netherbrick_sword, cyclic:netherbrick_pickaxe, cyclic:netherbrick_axe, cyclic:netherbrick_shovel
# Repair Material: minecraft:nether_bricks
# [default: ]
S:cyclic_netherbrick_sword <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: cyclic:sandstone_sword, cyclic:sandstone_pickaxe, cyclic:sandstone_axe, cyclic:sandstone_shovel
# Repair Material: minecraft:sandstone
# [default: ]
S:cyclic_sandstone_sword <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: immersiveengineering:pickaxe_steel, immersiveengineering:shovel_steel, immersiveengineering:axe_steel, immersiveengineering:hoe_steel, immersiveengineering:sword_steel
# Repair Material: null

View File

@ -117,6 +117,8 @@
amplify = true
#Phantom enabled?
phantom_block = true
#Fell enabled?
fell = true
#Extend Time enabled?
extend_time = true
#Heal enabled?
@ -163,8 +165,6 @@
wither = true
#Knockback enabled?
gust = true
#Fell enabled?
fell = true
#Spell Cost
[spell_cost]
@ -270,6 +270,9 @@
#Phantom cost
#Range: > -2147483648
phantom_block_cost = 5
#Fell cost
#Range: > -2147483648
fell_cost = 150
#Extend Time cost
#Range: > -2147483648
extend_time_cost = 10
@ -287,7 +290,7 @@
pierce_cost = 20
#Harvest cost
#Range: > -2147483648
harvest_cost = 30
harvest_cost = 10
#Fortune cost
#Range: > -2147483648
fortune_cost = 80
@ -339,9 +342,6 @@
#Knockback cost
#Range: > -2147483648
gust_cost = 15
#Fell cost
#Range: > -2147483648
fell_cost = 150
#Starting Spells
["Starter Spells"]

View File

@ -1,18 +1,6 @@
[worldgen]
[worldgen.rock_crystal]
#Set this to false to disable this worldgen feature.
enabled = true
#Set this to true to let this feature generate in any biome.
everyBiome = true
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = []
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
[worldgen.glow_flower]
#Set this to false to disable this worldgen feature.
enabled = true
@ -25,6 +13,36 @@
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
[worldgen.ancient_shrine]
#Set this to false to disable this worldgen feature.
enabled = true
#Set this to true to let this feature generate in any biome.
everyBiome = false
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = ["icy", "extreme_hills"]
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
#Defines the structure spacing for worldgen
#Range: 1 ~ 512
spacing = 18
#Defines the structure separation for worldgen
#Range: 1 ~ 512
separation = 4
[worldgen.marble]
#Set this to false to disable this worldgen feature.
enabled = true
#Set this to true to let this feature generate in any biome.
everyBiome = true
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = true
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = []
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = []
[worldgen.aquamarine]
#Set this to false to disable this worldgen feature.
enabled = true
@ -55,36 +73,6 @@
#Range: 1 ~ 512
separation = 4
[worldgen.marble]
#Set this to false to disable this worldgen feature.
enabled = true
#Set this to true to let this feature generate in any biome.
everyBiome = true
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = true
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = []
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = []
[worldgen.ancient_shrine]
#Set this to false to disable this worldgen feature.
enabled = true
#Set this to true to let this feature generate in any biome.
everyBiome = false
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = ["icy", "extreme_hills"]
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
#Defines the structure spacing for worldgen
#Range: 1 ~ 512
spacing = 18
#Defines the structure separation for worldgen
#Range: 1 ~ 512
separation = 4
[worldgen.small_shrine]
#Set this to false to disable this worldgen feature.
enabled = true
@ -103,3 +91,15 @@
#Range: 1 ~ 512
separation = 4
[worldgen.rock_crystal]
#Set this to false to disable this worldgen feature.
enabled = true
#Set this to true to let this feature generate in any biome.
everyBiome = true
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = []
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]

View File

@ -2,5 +2,5 @@
#Client-related options.
[gui]
#Select the Biomes O' Plenty world type by default.
use_world_type = false
use_world_type = true

View File

@ -1,216 +0,0 @@
#####################################################################################
#Features with configurable properties are split into categories
#####################################################################################
[cyclic]
#####################################################################################
# Enchantment related configs
#####################################################################################
[cyclic.enchantment]
#Set false to disable enchantment
traveler = true
#Set false to disable enchantment
reach = true
#Set false to disable enchantment
beekeeper = true
#Set false to disable enchantment
experience_boost = true
#Set false to disable enchantment
launch = true
#Set false to disable enchantment
ender = true
#Set false to disable enchantment
disarm = true
#Set false to disable enchantment
excavate = true
#Set false to disable enchantment
magnet = true
#Beheading enchant add player skin head drop, add any mob id and any skin
beheadingEntityMHF = ["minecraft:blaze:MHF_Blaze", "minecraft:cat:MHF_Ocelot", "minecraft:cave_spider:MHF_CaveSpider", "minecraft:chicken:MHF_Chicken", "minecraft:cow:MHF_Cow", "minecraft:enderman:MHF_Enderman", "minecraft:ghast:MHF_Ghast", "minecraft:iron_golem:MHF_Golem", "minecraft:magma_cube:MHF_LavaSlime", "minecraft:mooshroom:MHF_MushroomCow", "minecraft:ocelot:MHF_Ocelot", "minecraft:pig:MHF_Pig", "minecraft:zombie_pigman:MHF_PigZombie", "minecraft:sheep:MHF_Sheep", "minecraft:slime:MHF_Slime", "minecraft:spider:MHF_Spider", "minecraft:squid:MHF_Squid", "minecraft:villager:MHF_Villager", "minecraft:witch:MHF_Witch", "minecraft:wolf:MHF_Wolf", "minecraft:guardian:MHF_Guardian", "minecraft:elder_guardian:MHF_Guardian", "minecraft:snow_golem:MHF_SnowGolem", "minecraft:silverfish:MHF_Silverfish", "minecraft:endermite:MHF_Endermite"]
#Set false to disable enchantment
multishot = true
#Set false to disable enchantment
beheading = true
#Set false to disable enchantment
quickshot = true
#Set false to disable enchantment
venom = true
#Set false to disable enchantment
life_leech = true
#Set false to disable enchantment
curse = true
#Set false to disable enchantment
auto_smelt = true
#Set false to disable enchantment
growth = true
#Set false to disable enchantment
step = true
#####################################################################################
# Block specific configs
#####################################################################################
[cyclic.blocks]
#Ender Anchor settings
[cyclic.blocks.eye_teleport]
#Maximum distance to activate
#Range: 2 ~ 256
range = 32
#Exp cost on teleport
#Range: 0 ~ 500
exp = 0
#Hunger cost on teleport
#Range: 0 ~ 20
hunger = 1
#Tick delay between checks, faster checks can consume server resources (1 means check every tick; 20 means only check once per second)
#Range: 1 ~ 20
frequency = 5
#Uncrafter settings
[cyclic.blocks.uncrafter]
#When searching for a recipe, does it ignore all NBT values (such as enchantments, RepairCost, Damage, etc). For example, if false it will not uncraft damaged or enchanted items
nbt_ignored = true
#Ticks used for each uncraft
#Range: 1 ~ 9999
ticks = 60
#Block these from being un-crafted
ignore_list = ["minecraft:elytra", "minecraft:beacon", "minecraft:magma", "minecraft:tipped_arrow", "minecraft:cobweb", "minecraft:*_dye", "minecraft:stick", "minecraft:netherite_ingot", "cyclic:gem_*", "forge:bucketfilled", "progressiveautomation:*", "spectrite:spectrite_arrow", "spectrite:spectrite_arrow_special", "techreborn:uumatter", "projecte:*"]
#Ender Trigger settings
[cyclic.blocks.eye_redstone]
#Maximum distance to activate
#Range: 2 ~ 256
range = 32
#Tick delay between checks, faster checks can consume server resources (1 means check every tick; 20 means only check once per second)
#Range: 1 ~ 20
frequency = 5
#####################################################################################
# Logging related configs
#####################################################################################
[cyclic.logging]
#Unblock info logs; very spammy; can be useful for testing certain issues
info = false
#####################################################################################
# Item specific configs
#####################################################################################
[cyclic.items]
#Sack of Holding settings
[cyclic.items.tile_transporter]
#Block these from being picked up
disable_pickup = ["minecraft:spawner", "parabox:parabox", "extracells:fluidcrafter", "extracells:ecbaseblock", "extracells:fluidfiller"]
#Wand settings
[cyclic.items.teleport_wand]
#Maximum distance to activate
#Range: 16 ~ 256
range = 128
#Peat blocks
[cyclic.items.peat]
#Chance that Peat Bog converts to Peat when wet (is multiplied by the number of surrounding water blocks)
#Range: 0.0010000000474974513 ~ 1.0
conversionChance = 0.07999999821186066
#Heart items
[cyclic.items.heart]
#Experience given when eating a poisoned heart
#Range: 0 ~ 99999
experience = 500
#####################################################################################
# Edit the permissions of all commands added by the mod. false means anyone can use, true means only OP players can use
#####################################################################################
[cyclic.command]
#True means only players with OP can use this /cyclic command
help = false
#True means only players with OP can use this /cyclic command
nbtprint = false
#True means only players with OP can use this /cyclic command
health = true
#True means only players with OP can use this /cyclic command
pingnether = false
#True means only players with OP can use this /cyclic command
gethome = false
#True means only players with OP can use this /cyclic command
worldspawn = true
#True means only players with OP can use this /cyclic command
home = true
#True means only players with OP can use this /cyclic command
hunger = true
#####################################################################################
# Energy related configs for machines and items
#####################################################################################
[cyclic.energy]
#####################################################################################
#Energy cost for various machines, either per use of an action or per tick (twenty ticks per second).
#####################################################################################
[cyclic.energy.cost]
#Power per use disenchanter
#Range: 0 ~ 64000
disenchanter = 1500
#Power per tick while in use
#Range: 0 ~ 64000
breaker = 0
#Power per repair anvil
#Range: 0 ~ 64000
anvil = 250
#Power per use dropper
#Range: 0 ~ 64000
dropper = 50
#Power per use peat_farm
#Range: 0 ~ 64000
peat_farm = 500
#Power per use miner
#Range: 0 ~ 64000
miner = 10
#Power per use collector_fluid
#Range: 0 ~ 64000
collector_fluid = 500
#Power per tick while in use
#Range: 0 ~ 64000
structure = 10
#Power per recipe melter
#Range: 0 ~ 64000
melter = 5000
#Power per use harvester
#Range: 0 ~ 64000
harvester = 250
#Power per use uncraft
#Range: 0 ~ 64000
uncraft = 1000
#Power per use forester
#Range: 0 ~ 64000
forester = 50
#Power per tick while in use
#Range: 0 ~ 64000
beacon = 0
#Power per use crafter
#Range: 0 ~ 64000
crafter = 500
#Power per tick while in use
#Range: 0 ~ 64000
placer = 0
#Power per use user
#Range: 0 ~ 64000
user = 50
#Power per recipe solidifier
#Range: 0 ~ 64000
solidifier = 5000
#####################################################################################
# Fuel gained by consuming items
#####################################################################################
[cyclic.energy.fuel]
#Power gained burning one of this
#Range: 1 ~ 64000
peat_fuel_enriched = 1024
# Power gained burning one of this
#Range: 1 ~ 64000
peat_fuel = 256

View File

@ -7,13 +7,13 @@
#Set 'true' to enable development debug mode. This will result in a lower performance!
debug = false
#The anonymous id used by the analytics service.
anonymousAnalyticsID = "79de511e-5752-460b-800c-1f4f641188d4"
anonymousAnalyticsID = "1b7d6886-6bfe-4667-a69f-24c154ef8c14"
#If the recipe loader should crash when finding invalid recipes.
crashOnInvalidRecipe = false
#If an anonymous mod startup analytics request may be sent to our analytics service.
analytics = false
analytics = true
#If the version checker should be enabled.
versionChecker = false
versionChecker = true
[general]

View File

@ -114,9 +114,9 @@ key_key.ars_nouveau.selection_hud:key.keyboard.v:NONE
key_key.ars_nouveau.previous_slot:key.keyboard.z:NONE
key_key.ars_nouveau.next_slot:key.keyboard.x:NONE
key_servertabinfo.keys.show:key.keyboard.tab:CONTROL
key_key.inventorysorter.itemout:key.mouse.102:NONE
key_key.inventorysorter.itemin:key.mouse.100:NONE
key_key.inventorysorter.sort:key.mouse.middle:NONE
key_key.inventorysorter.itemin:key.mouse.100:NONE
key_key.inventorysorter.itemout:key.mouse.102:NONE
key_key.toggle_focus.desc:key.keyboard.tab:NONE
key_key.openManual:key.keyboard.f1:NONE
key_key.nextDestination:key.keyboard.right.bracket:NONE
@ -126,15 +126,13 @@ key_mininggadgets.text.open_gui:key.keyboard.unknown:NONE
key_quark.keybind.change_hotbar:key.keyboard.z:NONE
key_quark.keybind.sort_player:key.keyboard.unknown:NONE
key_quark.keybind.sort_container:key.keyboard.unknown:NONE
key_quark.keybind.camera_mode:key.keyboard.f12:NONE
key_quark.keybind.back:key.mouse.4:NONE
key_key.refinedstorageaddons.openWirelessCraftingGrid:key.keyboard.g:CONTROL
key_quark.keybind.autorun:key.keyboard.caps.lock:NONE
key_key.spellbookopen:key.keyboard.z:NONE
key_quark.keybind.back:key.mouse.4:NONE
key_quark.keybind.transfer_insert:key.keyboard.unknown:NONE
key_quark.keybind.transfer_extract:key.keyboard.unknown:NONE
key_quark.keybind.shift_lock:key.keyboard.unknown:NONE
key_create.keyinfo.toolmenu:key.keyboard.left.alt:NONE
key_key.refinedstorageaddons.openWirelessCraftingGrid:key.keyboard.g:CONTROL
key_key.spellbookopen:key.keyboard.z:NONE
key_quark.emote.no:key.keyboard.unknown:NONE
key_quark.emote.yes:key.keyboard.unknown:NONE
key_quark.emote.wave:key.keyboard.unknown:NONE
@ -153,7 +151,9 @@ key_quark.keybind.patreon_emote.dab:key.keyboard.unknown:NONE
key_quark.keybind.patreon_emote.jet:key.keyboard.unknown:NONE
key_quark.keybind.patreon_emote.exorcist:key.keyboard.unknown:NONE
key_quark.keybind.patreon_emote.zombie:key.keyboard.unknown:NONE
key_quark.keybind.camera_mode:key.keyboard.f12:NONE
key_quark.keybind.lock_rotation:key.keyboard.k:NONE
key_create.keyinfo.toolmenu:key.keyboard.left.alt:NONE
key_keybind.xreliquary.fortune_coin:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.core_components:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.block_tracker:key.keyboard.unknown:NONE

View File

@ -3,5 +3,5 @@
#Should mobs spawn with cardboard armor?
cardboard_armor_spawns = false
#Should a few houses using this mod's blocks be added to the village pools?
village_houses = true
village_houses = false

View File

@ -666,7 +666,7 @@
baseline = 32
#Spread Amount (# of Y-Levels above and below the Baseline) [Default: 12]
#Range: 0 ~ 256
spread = 20
spread = 12
["Osmium Config"."The Nether"]
#Activate/Deactivate the Ore Gen in The Nether [Default: false]
@ -1305,40 +1305,7 @@
active = true
["Stratum Config: minecraft_andesite"]
active = true
["Stratum Config: minecraft_netherrack"]
active = true
["Stratum Config: minecraft_blackstone"]
active = true
["Stratum Config: minecraft_end_stone"]
active = true
["Stratum Config: create_gabbro"]
active = true
["Stratum Config: create_limestone"]
active = true
["Stratum Config: create_scoria"]
active = true
["Stratum Config: create_weathered_limestone"]
active = true
["Stratum Config: quark_jasper"]
active = true
["Stratum Config: quark_marble"]
active = true
["Stratum Config: quark_slate"]
active = true
["Stratum Config: byg_mossy_stone"]
active = true
active = false
["Stratum Config: minecraft_granite"]
active = false
@ -1352,3 +1319,36 @@
["Stratum Config: minecraft_gravel"]
active = false
["Stratum Config: minecraft_netherrack"]
active = false
["Stratum Config: minecraft_blackstone"]
active = false
["Stratum Config: minecraft_end_stone"]
active = false
["Stratum Config: create_gabbro"]
active = false
["Stratum Config: create_limestone"]
active = false
["Stratum Config: create_scoria"]
active = false
["Stratum Config: create_weathered_limestone"]
active = false
["Stratum Config: quark_jasper"]
active = false
["Stratum Config: quark_marble"]
active = false
["Stratum Config: quark_slate"]
active = false
["Stratum Config: byg_mossy_stone"]
active = false

View File

@ -211,7 +211,7 @@
gen_block_packed_ice = true
#
#Generate Broken Stone
gen_block_brokenstone = false
gen_block_brokenstone = true
#
#Generate Sediment Stone
gen_block_sedimentstone = true

View File

@ -1,10 +1,10 @@
#Game settings
[settings]
#Should Novice and Apprentice Farmers buy this mod's crops? (May reduce chances of other trades appearing)
farmersBuyFDCrops = true
#Farmer's Delight adds crates (3x3) for vanilla crops, similar to Quark and Thermal Cultivation. Should they be craftable?
enableVanillaCropCrates = true
#Should Novice and Apprentice Farmers buy this mod's crops? (May reduce chances of other trades appearing)
farmersBuyFDCrops = true
#Vanilla item overrides
[overrides]

View File

@ -14,7 +14,7 @@
#Enable the Forge block rendering pipeline - fixes the lighting of custom models.
forgeLightPipelineEnabled = true
#EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models.
experimentalForgeLightPipelineEnabled = true
experimentalForgeLightPipelineEnabled = false
#When enabled, makes specific reload tasks such as language changing quicker to run.
selectiveResourceReloadEnabled = true
#When enabled, Forge will show any warnings that occurred during loading.

View File

@ -0,0 +1,5 @@
#If this is set to true the players head will be rendered on the gravestone when there is a full block under it
render_skull = true
#The color of the text at the gravestone (Hex RGB)
grave_text_color = "FFFFFF"

View File

@ -48,9 +48,6 @@
[modules.core.essence]
enabled = true
[modules.core.milk]
enabled = true
[modules.core.dark_glass]
enabled = true
@ -78,10 +75,6 @@
[modules.core.plastic]
enabled = true
#If enabled the minecraft bucket item will be replaced with bucket that contains IF milk
[modules.core.milk_bucket_replacement]
enabled = true
[modules.core.meat]
enabled = true

View File

@ -81,6 +81,7 @@ industrialforegoing:dissolution_chamber
industrialforegoing:fluid_extractor
industrialforegoing:laser_drill_fluid
industrialforegoing:laser_drill_ore
industrialforegoing:machine_produce
industrialforegoing:mycelial_crimed
industrialforegoing:mycelial_culinary
industrialforegoing:mycelial_death

View File

@ -7,8 +7,8 @@
"immersiveengineering": true,
"curios": true,
"patchouli": true,
"computercraft": false,
"waila": false,
"computercraft": true,
"waila": true,
"appliedenergistics2": true,
"jei": true
}

View File

@ -1,11 +1,11 @@
[general]
"Enable 'q' Button" = false
"Enable 'q' Button" = true
"'q' Button on the Right" = false
"Use Anti Overlap" = true
#
#Quark replaces the Piston logic to allow for its piston features to work. If you're having troubles, try turning this off.
"Use Piston Logic Replacement" = false
"Use Piston Logic Replacement" = true
#
#Allowed values: (0,)
"Piston Push Limit" = 12
@ -26,7 +26,7 @@
"Print Screen Classnames" = false
#
#A list of screens that don't play well with quark's buttons. Use "Print Screen Classnames" to find the names of any others you'd want to add.
"Ignored Screens" = ["blusunrize.immersiveengineering.client.gui.CraftingTableScreen", "com.tfar.craftingstation.client.CraftingStationScreen", "com.refinedmods.refinedstorage.screen.grid.GridScreen", "appeng.client.gui.implementations.CraftingTermScreen", "appeng.client.gui.implementations.PatternTermScreen", "com.blakebr0.extendedcrafting.client.screen.EliteTableScreen", "com.blakebr0.extendedcrafting.client.screen.EliteAutoTableScreen", "com.blakebr0.extendedcrafting.client.screen.UltimateTableScreen", "com.blakebr0.extendedcrafting.client.screen.UltimateAutoTableScreen"]
"Ignored Screens" = ["blusunrize.immersiveengineering.client.gui.CraftingTableScreen", "com.tfar.craftingstation.client.CraftingStationScreen", "com.refinedmods.refinedstorage.screen.grid.GridScreen", "appeng.client.gui.implementations.CraftingTermScreen", "appeng.client.gui.implementations.PatternTermScreen", "com.blakebr0.extendedcrafting.client.screen.EliteTableScreen", "com.blakebr0.extendedcrafting.client.screen.EliteAutoTableScreen", "com.blakebr0.extendedcrafting.client.screen.UltimateTableScreen", "com.blakebr0.extendedcrafting.client.screen.UltimateAutoTableScreen", "me.desht.modularrouters.client.gui.filter.GuiFilterScreen", "com.resourcefulbees.resourcefulbees.client.gui.screen.CentrifugeScreen", "com.resourcefulbees.resourcefulbees.client.gui.screen.MechanicalCentrifugeScreen", "com.resourcefulbees.resourcefulbees.client.gui.screen.CentrifugeMultiblockScreen"]
#
#Set to true to make the quark big worldgen features such as stone clusters or underground biomes generate as spheres rather than unique shapes. It's faster, but won't look as cool
"Use Fast Worldgen" = false
@ -129,6 +129,7 @@
Shingles = true
"Soul Sandstone" = true
"Stained Planks" = true
Stools = true
"Sturdy Stone" = true
"Tallow And Candles" = true
Thatch = true
@ -140,7 +141,6 @@
"Vertical Planks" = true
"Vertical Slabs" = true
"Wooden Posts" = true
Stools = true
[building.compressed_blocks]
"Charcoal Block and Blaze Lantern Stay On Fire Forever" = true
@ -177,13 +177,13 @@
"Enable Snow Bricks" = true
"Enable Magma Bricks" = true
"Enable Charred Nether Bricks" = true
"Enable Blackstone Variant Bricks" = true
#
#This also comes with a utility recipe for Red Nether Bricks
"Enable Blue Nether Bricks" = true
#
#This also includes Red Sandstone Bricks and Soul Sandstone Bricks
"Enable Sandstone Bricks" = true
"Enable Blackstone Variant Bricks" = true
[building.more_stone_variants]
"Enable Bricks" = true
@ -382,7 +382,7 @@
"Reacharound Placing" = true
"Replace Scaffolding" = true
"Sign Editing" = true
"Simple Harvest" = false
"Simple Harvest" = true
"Snow Golem Player Heads" = true
"Springy Slime" = true
"Utility Recipes" = true
@ -436,7 +436,7 @@
"Afk Time" = 2400
#
#Allowed values: (0,1]
"Percent Req" = 0.3
"Percent Req" = 1.0
[tweaks.infinity_bucket]
Cost = 10
@ -523,21 +523,21 @@
"Bone Meal Utility" = true
[world]
"Big Dungeon" = false
"Big Stone Clusters" = false
"Big Dungeon" = true
"Big Stone Clusters" = true
Biotite = true
"Blossom Trees" = true
"Cave Roots" = false
"Chorus Vegetation" = false
Crevices = false
"Cave Roots" = true
"Chorus Vegetation" = true
Crevices = true
"Fairy Rings" = true
"Mega Caves" = false
"Monster Box" = false
"Nether Obsidian Spikes" = false
"Mega Caves" = true
"Monster Box" = true
"Nether Obsidian Spikes" = true
"New Stone Types" = true
"Realistic World Gen" = false
Speleothems = false
"Spiral Spires" = false
"Realistic World Gen" = true
Speleothems = true
"Spiral Spires" = true
"Underground Clay" = true
"Brimstone Underground Biome" = true
"Cave Crystal Underground Biome" = true
@ -1129,7 +1129,7 @@
"Enable Extra Loot Table" = true
#
#How many blocks to search vertically from a position before trying to place a block. Higher means you'll get more boxes in open spaces.
"Search Range" = 4
"Search Range" = 6
[world.monster_box.dimensions]
"Is Blacklist" = false
@ -1893,6 +1893,7 @@
"Shulker Box Require Shift" = false
"Map Require Shift" = false
"Show Saturation" = true
"Food Compression Threshold" = 4
#
#The value of each shank of food. Tweak this when using mods like Hardcore Hunger which change that value.
"Food Divisor" = 2
@ -1904,7 +1905,6 @@
#So to display a carrot on a stick on a mending book, for example, you use:
#minecraft:mending=minecraft:carrot_on_a_stick
"Enchanting Additional Stacks" = []
"Food Compression Threshold" = 4
[client.usage_ticker]
#
@ -1929,11 +1929,11 @@
"Shiny Animal Chance" = 2048
[oddities]
Backpack = false
Magnets = false
"Matrix Enchanting" = false
Pipes = false
"Totem Of Holding" = false
Backpack = true
Magnets = true
"Matrix Enchanting" = true
Pipes = true
"Totem Of Holding" = true
[oddities.backpack]
#

View File

@ -2,7 +2,7 @@
#Common Settings
[common]
#Disable / enable any items here (disables their recipes)
enabledItems = ["void_upgrade:true", "compacting_upgrade:true", "advanced_restock_upgrade:true", "diamond_backpack:true", "smelting_upgrade:true", "filter_upgrade:true", "magnet_upgrade:true", "advanced_magnet_upgrade:true", "deposit_upgrade:true", "iron_backpack:true", "advanced_compacting_upgrade:true", "backpack:true", "feeding_upgrade:true", "advanced_pickup_upgrade:true", "everlasting_upgrade:true", "advanced_filter_upgrade:true", "inception_upgrade:true", "auto_smelting_upgrade:true", "pickup_upgrade:true", "upgrade_base:true", "refill_upgrade:true", "gold_backpack:true", "advanced_deposit_upgrade:true", "advanced_void_upgrade:true", "restock_upgrade:true"]
enabledItems = ["void_upgrade:true", "compacting_upgrade:true", "advanced_restock_upgrade:true", "diamond_backpack:true", "smelting_upgrade:true", "filter_upgrade:true", "magnet_upgrade:true", "advanced_magnet_upgrade:true", "deposit_upgrade:true", "iron_backpack:true", "advanced_compacting_upgrade:true", "backpack:true", "feeding_upgrade:true", "advanced_pickup_upgrade:true", "everlasting_upgrade:true", "advanced_filter_upgrade:true", "inception_upgrade:true", "crafting_upgrade:true", "auto_smelting_upgrade:true", "pickup_upgrade:true", "upgrade_base:true", "refill_upgrade:true", "gold_backpack:true", "advanced_deposit_upgrade:true", "advanced_void_upgrade:true", "restock_upgrade:true"]
#Leather Backpack Settings
[common.leatherBackpack]

View File

@ -87,25 +87,25 @@ harvestStyleVanilla = true
[style]
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Ok = "green"
Error = "red,bold"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
InfoImportant = "blue"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Obsolete = "gray,strikethrough"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Error = "red,bold"
Progress = "white"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
ModName = "blue,italic"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Warning = "yellow"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Info = "white"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Ok = "green"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Label = "gray"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
High = "gold"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Name = "white"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Warning = "yellow"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Progress = "white"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Label = "gray"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
ModName = "blue,italic"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Info = "white"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
InfoImportant = "blue"