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https://git.fellies.tech/minecraft/fellies.git
synced 2021-02-13 10:18:48 +00:00
Reset to defaults
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@ -2,7 +2,7 @@
|
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general {
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# If the deadly module is loaded. [default: true]
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B:"Enable Deadly Module"=false
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||||
B:"Enable Deadly Module"=true
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||||
|
||||
# If the enchantment module is enabled. [default: true]
|
||||
B:"Enable Enchantment Module"=true
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||||
|
@ -141,6 +141,9 @@ general {
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||||
|
||||
"random spawners" {
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# [range: 0 ~ 50, default: 1]
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I:"gravestone:player_ghost"=1
|
||||
|
||||
# [range: 0 ~ 50, default: 1]
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||||
I:"mana-and-artifice:demon_imp"=1
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|
||||
|
@ -405,276 +405,6 @@
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}
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||||
|
||||
|
||||
"cyclic:auto_smelt" {
|
||||
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
|
||||
I:"Max Level"=1
|
||||
|
||||
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
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||||
S:"Max Power Function"=
|
||||
|
||||
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
|
||||
I:"Min Level"=1
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||||
|
||||
# A function to determine the min enchanting power. [default: ]
|
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S:"Min Power Function"=
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||||
}
|
||||
|
||||
|
||||
"cyclic:beekeeper" {
|
||||
# The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
|
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I:"Max Level"=6
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||||
|
||||
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
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S:"Max Power Function"=
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||||
|
||||
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
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I:"Min Level"=1
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|
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# A function to determine the min enchanting power. [default: ]
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S:"Min Power Function"=
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}
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||||
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||||
|
||||
"cyclic:beheading" {
|
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# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
|
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I:"Max Level"=7
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|
||||
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
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S:"Max Power Function"=
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||||
|
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# The min level of this enchantment. [range: 1 ~ 127, default: 1]
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I:"Min Level"=1
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|
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# A function to determine the min enchanting power. [default: ]
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S:"Min Power Function"=
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}
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|
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|
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"cyclic:curse" {
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# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
|
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I:"Max Level"=1
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|
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# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
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S:"Max Power Function"=
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|
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# The min level of this enchantment. [range: 1 ~ 127, default: 1]
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I:"Min Level"=1
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# A function to determine the min enchanting power. [default: ]
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S:"Min Power Function"=
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}
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|
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"cyclic:disarm" {
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# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
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I:"Max Level"=7
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# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
|
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S:"Max Power Function"=
|
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|
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# The min level of this enchantment. [range: 1 ~ 127, default: 1]
|
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I:"Min Level"=1
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||||
|
||||
# A function to determine the min enchanting power. [default: ]
|
||||
S:"Min Power Function"=
|
||||
}
|
||||
|
||||
|
||||
"cyclic:ender" {
|
||||
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
|
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I:"Max Level"=7
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|
||||
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
|
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S:"Max Power Function"=
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||||
|
||||
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
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I:"Min Level"=1
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# A function to determine the min enchanting power. [default: ]
|
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S:"Min Power Function"=
|
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}
|
||||
|
||||
|
||||
"cyclic:excavate" {
|
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# The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
|
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I:"Max Level"=9
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||||
|
||||
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
|
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S:"Max Power Function"=
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||||
|
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# The min level of this enchantment. [range: 1 ~ 127, default: 1]
|
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I:"Min Level"=1
|
||||
|
||||
# A function to determine the min enchanting power. [default: ]
|
||||
S:"Min Power Function"=
|
||||
}
|
||||
|
||||
|
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"cyclic:experience_boost" {
|
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# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 5]
|
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I:"Max Level"=5
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||||
|
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# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
|
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S:"Max Power Function"=
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||||
|
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# The min level of this enchantment. [range: 1 ~ 127, default: 1]
|
||||
I:"Min Level"=1
|
||||
|
||||
# A function to determine the min enchanting power. [default: ]
|
||||
S:"Min Power Function"=
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}
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||||
|
||||
|
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"cyclic:growth" {
|
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# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
|
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I:"Max Level"=7
|
||||
|
||||
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
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S:"Max Power Function"=
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||||
|
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# The min level of this enchantment. [range: 1 ~ 127, default: 1]
|
||||
I:"Min Level"=1
|
||||
|
||||
# A function to determine the min enchanting power. [default: ]
|
||||
S:"Min Power Function"=
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||||
}
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||||
|
||||
|
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"cyclic:launch" {
|
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# The max level of this enchantment - normally 10. [range: 1 ~ 127, default: 12]
|
||||
I:"Max Level"=12
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||||
|
||||
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
|
||||
S:"Max Power Function"=
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||||
|
||||
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
|
||||
I:"Min Level"=1
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||||
|
||||
# A function to determine the min enchanting power. [default: ]
|
||||
S:"Min Power Function"=
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||||
}
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||||
|
||||
|
||||
"cyclic:life_leech" {
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# The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
|
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I:"Max Level"=6
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||||
|
||||
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
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||||
S:"Max Power Function"=
|
||||
|
||||
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
|
||||
I:"Min Level"=1
|
||||
|
||||
# A function to determine the min enchanting power. [default: ]
|
||||
S:"Min Power Function"=
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||||
}
|
||||
|
||||
|
||||
"cyclic:magnet" {
|
||||
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
|
||||
I:"Max Level"=7
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||||
|
||||
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
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||||
S:"Max Power Function"=
|
||||
|
||||
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
|
||||
I:"Min Level"=1
|
||||
|
||||
# A function to determine the min enchanting power. [default: ]
|
||||
S:"Min Power Function"=
|
||||
}
|
||||
|
||||
|
||||
"cyclic:multishot" {
|
||||
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
|
||||
I:"Max Level"=1
|
||||
|
||||
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
|
||||
S:"Max Power Function"=
|
||||
|
||||
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
|
||||
I:"Min Level"=1
|
||||
|
||||
# A function to determine the min enchanting power. [default: ]
|
||||
S:"Min Power Function"=
|
||||
}
|
||||
|
||||
|
||||
"cyclic:quickshot" {
|
||||
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
|
||||
I:"Max Level"=7
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||||
|
||||
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
|
||||
S:"Max Power Function"=
|
||||
|
||||
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
|
||||
I:"Min Level"=1
|
||||
|
||||
# A function to determine the min enchanting power. [default: ]
|
||||
S:"Min Power Function"=
|
||||
}
|
||||
|
||||
|
||||
"cyclic:reach" {
|
||||
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
|
||||
I:"Max Level"=1
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||||
|
||||
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
|
||||
S:"Max Power Function"=
|
||||
|
||||
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
|
||||
I:"Min Level"=1
|
||||
|
||||
# A function to determine the min enchanting power. [default: ]
|
||||
S:"Min Power Function"=
|
||||
}
|
||||
|
||||
|
||||
"cyclic:step" {
|
||||
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
|
||||
I:"Max Level"=1
|
||||
|
||||
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
|
||||
S:"Max Power Function"=
|
||||
|
||||
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
|
||||
I:"Min Level"=1
|
||||
|
||||
# A function to determine the min enchanting power. [default: ]
|
||||
S:"Min Power Function"=
|
||||
}
|
||||
|
||||
|
||||
"cyclic:traveler" {
|
||||
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
|
||||
I:"Max Level"=1
|
||||
|
||||
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
|
||||
S:"Max Power Function"=
|
||||
|
||||
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
|
||||
I:"Min Level"=1
|
||||
|
||||
# A function to determine the min enchanting power. [default: ]
|
||||
S:"Min Power Function"=
|
||||
}
|
||||
|
||||
|
||||
"cyclic:venom" {
|
||||
# The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
|
||||
I:"Max Level"=6
|
||||
|
||||
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
|
||||
S:"Max Power Function"=
|
||||
|
||||
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
|
||||
I:"Min Level"=1
|
||||
|
||||
# A function to determine the min enchanting power. [default: ]
|
||||
S:"Min Power Function"=
|
||||
}
|
||||
|
||||
|
||||
"farmersdelight:backstabbing" {
|
||||
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
|
||||
I:"Max Level"=7
|
||||
|
@ -5,10 +5,10 @@ general {
|
||||
I:"Bamboo Height"=32
|
||||
|
||||
# The max height a stack of cacti may grow to. Vanilla is 3. [range: 1 ~ 255, default: 5]
|
||||
I:"Cactus Height"=32
|
||||
I:"Cactus Height"=5
|
||||
|
||||
# The max height a stack of reeds may grow to. Vanilla is 3. [range: 1 ~ 255, default: 255]
|
||||
I:"Reed Height"=32
|
||||
I:"Reed Height"=255
|
||||
}
|
||||
|
||||
|
||||
|
@ -152,27 +152,6 @@ armors {
|
||||
S:bloodmagic_livinghelmet <
|
||||
>
|
||||
|
||||
# A list of material-based prefix names for this material group. May be empty.
|
||||
# Items in this group: cyclic:crystal_boots, cyclic:crystal_helmet, cyclic:crystal_chestplate, cyclic:crystal_leggings
|
||||
# Repair Material: cyclic:gem_obsidian
|
||||
# [default: ]
|
||||
S:cyclic_crystal_boots <
|
||||
>
|
||||
|
||||
# A list of material-based prefix names for this material group. May be empty.
|
||||
# Items in this group: cyclic:emerald_boots, cyclic:emerald_helmet, cyclic:emerald_chestplate, cyclic:emerald_leggings
|
||||
# Repair Material: minecraft:emerald
|
||||
# [default: ]
|
||||
S:cyclic_emerald_boots <
|
||||
>
|
||||
|
||||
# A list of material-based prefix names for this material group. May be empty.
|
||||
# Items in this group: cyclic:glowing_helmet
|
||||
# Repair Material: cyclic:gem_amber
|
||||
# [default: ]
|
||||
S:cyclic_glowing_helmet <
|
||||
>
|
||||
|
||||
# A list of material-based prefix names for this material group. May be empty.
|
||||
# Items in this group: dustrial_decor:cardboard_helmet, dustrial_decor:cardboard_chestplate, dustrial_decor:cardboard_leggings, dustrial_decor:cardboard_boots
|
||||
# Repair Material: dustrial_decor:cardboard
|
||||
@ -945,7 +924,7 @@ items {
|
||||
|
||||
tools {
|
||||
# A list of material-based prefix names for this material group. May be empty.
|
||||
# Items in this group: minecraft:diamond_sword, minecraft:diamond_shovel, minecraft:diamond_pickaxe, minecraft:diamond_axe, minecraft:diamond_hoe, engineerstools:redia_tool, farmersdelight:diamond_knife, integratedtunnels:dummy_pickaxe, mekanismtools:diamond_paxel, cyclic:mattock, rftoolsbuilder:superharvestingtool, minecolonies:chiefsword
|
||||
# Items in this group: minecraft:diamond_sword, minecraft:diamond_shovel, minecraft:diamond_pickaxe, minecraft:diamond_axe, minecraft:diamond_hoe, engineerstools:redia_tool, farmersdelight:diamond_knife, integratedtunnels:dummy_pickaxe, mekanismtools:diamond_paxel, rftoolsbuilder:superharvestingtool, minecolonies:chiefsword
|
||||
# Repair Material: minecraft:diamond
|
||||
# [default: [Diamond], [Zircon], [Gemstone], [Jewel], [Crystal]]
|
||||
S:DIAMOND <
|
||||
@ -995,7 +974,7 @@ tools {
|
||||
>
|
||||
|
||||
# A list of material-based prefix names for this material group. May be empty.
|
||||
# Items in this group: minecraft:netherite_sword, minecraft:netherite_shovel, minecraft:netherite_pickaxe, minecraft:netherite_axe, minecraft:netherite_hoe, farmersdelight:netherite_knife, mekanismtools:netherite_paxel, cyclic:crystal_hoe, cyclic:emerald_hoe, cyclic:sandstone_hoe, cyclic:netherbrick_hoe
|
||||
# Items in this group: minecraft:netherite_sword, minecraft:netherite_shovel, minecraft:netherite_pickaxe, minecraft:netherite_axe, minecraft:netherite_hoe, farmersdelight:netherite_knife, mekanismtools:netherite_paxel
|
||||
# Repair Material: minecraft:netherite_ingot
|
||||
# [default: [Burnt], [Embered], [Fiery], [Hellborn], [Flameforged]]
|
||||
S:NETHERITE <
|
||||
@ -1072,34 +1051,6 @@ tools {
|
||||
S:astralsorcery_crystal_sword <
|
||||
>
|
||||
|
||||
# A list of material-based prefix names for this material group. May be empty.
|
||||
# Items in this group: cyclic:crystal_sword, cyclic:crystal_pickaxe, cyclic:crystal_axe, cyclic:crystal_shovel
|
||||
# Repair Material: cyclic:gem_obsidian
|
||||
# [default: ]
|
||||
S:cyclic_crystal_sword <
|
||||
>
|
||||
|
||||
# A list of material-based prefix names for this material group. May be empty.
|
||||
# Items in this group: cyclic:emerald_sword, cyclic:emerald_pickaxe, cyclic:emerald_axe, cyclic:emerald_shovel
|
||||
# Repair Material: minecraft:emerald
|
||||
# [default: ]
|
||||
S:cyclic_emerald_sword <
|
||||
>
|
||||
|
||||
# A list of material-based prefix names for this material group. May be empty.
|
||||
# Items in this group: cyclic:netherbrick_sword, cyclic:netherbrick_pickaxe, cyclic:netherbrick_axe, cyclic:netherbrick_shovel
|
||||
# Repair Material: minecraft:nether_bricks
|
||||
# [default: ]
|
||||
S:cyclic_netherbrick_sword <
|
||||
>
|
||||
|
||||
# A list of material-based prefix names for this material group. May be empty.
|
||||
# Items in this group: cyclic:sandstone_sword, cyclic:sandstone_pickaxe, cyclic:sandstone_axe, cyclic:sandstone_shovel
|
||||
# Repair Material: minecraft:sandstone
|
||||
# [default: ]
|
||||
S:cyclic_sandstone_sword <
|
||||
>
|
||||
|
||||
# A list of material-based prefix names for this material group. May be empty.
|
||||
# Items in this group: immersiveengineering:pickaxe_steel, immersiveengineering:shovel_steel, immersiveengineering:axe_steel, immersiveengineering:hoe_steel, immersiveengineering:sword_steel
|
||||
# Repair Material: null
|
||||
|
@ -117,6 +117,8 @@
|
||||
amplify = true
|
||||
#Phantom enabled?
|
||||
phantom_block = true
|
||||
#Fell enabled?
|
||||
fell = true
|
||||
#Extend Time enabled?
|
||||
extend_time = true
|
||||
#Heal enabled?
|
||||
@ -163,8 +165,6 @@
|
||||
wither = true
|
||||
#Knockback enabled?
|
||||
gust = true
|
||||
#Fell enabled?
|
||||
fell = true
|
||||
|
||||
#Spell Cost
|
||||
[spell_cost]
|
||||
@ -270,6 +270,9 @@
|
||||
#Phantom cost
|
||||
#Range: > -2147483648
|
||||
phantom_block_cost = 5
|
||||
#Fell cost
|
||||
#Range: > -2147483648
|
||||
fell_cost = 150
|
||||
#Extend Time cost
|
||||
#Range: > -2147483648
|
||||
extend_time_cost = 10
|
||||
@ -287,7 +290,7 @@
|
||||
pierce_cost = 20
|
||||
#Harvest cost
|
||||
#Range: > -2147483648
|
||||
harvest_cost = 30
|
||||
harvest_cost = 10
|
||||
#Fortune cost
|
||||
#Range: > -2147483648
|
||||
fortune_cost = 80
|
||||
@ -339,9 +342,6 @@
|
||||
#Knockback cost
|
||||
#Range: > -2147483648
|
||||
gust_cost = 15
|
||||
#Fell cost
|
||||
#Range: > -2147483648
|
||||
fell_cost = 150
|
||||
|
||||
#Starting Spells
|
||||
["Starter Spells"]
|
||||
|
@ -1,18 +1,6 @@
|
||||
|
||||
[worldgen]
|
||||
|
||||
[worldgen.rock_crystal]
|
||||
#Set this to false to disable this worldgen feature.
|
||||
enabled = true
|
||||
#Set this to true to let this feature generate in any biome.
|
||||
everyBiome = true
|
||||
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
|
||||
everyWorld = false
|
||||
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
|
||||
biomeCategoryNames = []
|
||||
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
|
||||
worldNames = ["overworld"]
|
||||
|
||||
[worldgen.glow_flower]
|
||||
#Set this to false to disable this worldgen feature.
|
||||
enabled = true
|
||||
@ -25,6 +13,36 @@
|
||||
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
|
||||
worldNames = ["overworld"]
|
||||
|
||||
[worldgen.ancient_shrine]
|
||||
#Set this to false to disable this worldgen feature.
|
||||
enabled = true
|
||||
#Set this to true to let this feature generate in any biome.
|
||||
everyBiome = false
|
||||
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
|
||||
everyWorld = false
|
||||
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
|
||||
biomeCategoryNames = ["icy", "extreme_hills"]
|
||||
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
|
||||
worldNames = ["overworld"]
|
||||
#Defines the structure spacing for worldgen
|
||||
#Range: 1 ~ 512
|
||||
spacing = 18
|
||||
#Defines the structure separation for worldgen
|
||||
#Range: 1 ~ 512
|
||||
separation = 4
|
||||
|
||||
[worldgen.marble]
|
||||
#Set this to false to disable this worldgen feature.
|
||||
enabled = true
|
||||
#Set this to true to let this feature generate in any biome.
|
||||
everyBiome = true
|
||||
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
|
||||
everyWorld = true
|
||||
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
|
||||
biomeCategoryNames = []
|
||||
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
|
||||
worldNames = []
|
||||
|
||||
[worldgen.aquamarine]
|
||||
#Set this to false to disable this worldgen feature.
|
||||
enabled = true
|
||||
@ -55,36 +73,6 @@
|
||||
#Range: 1 ~ 512
|
||||
separation = 4
|
||||
|
||||
[worldgen.marble]
|
||||
#Set this to false to disable this worldgen feature.
|
||||
enabled = true
|
||||
#Set this to true to let this feature generate in any biome.
|
||||
everyBiome = true
|
||||
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
|
||||
everyWorld = true
|
||||
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
|
||||
biomeCategoryNames = []
|
||||
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
|
||||
worldNames = []
|
||||
|
||||
[worldgen.ancient_shrine]
|
||||
#Set this to false to disable this worldgen feature.
|
||||
enabled = true
|
||||
#Set this to true to let this feature generate in any biome.
|
||||
everyBiome = false
|
||||
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
|
||||
everyWorld = false
|
||||
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
|
||||
biomeCategoryNames = ["icy", "extreme_hills"]
|
||||
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
|
||||
worldNames = ["overworld"]
|
||||
#Defines the structure spacing for worldgen
|
||||
#Range: 1 ~ 512
|
||||
spacing = 18
|
||||
#Defines the structure separation for worldgen
|
||||
#Range: 1 ~ 512
|
||||
separation = 4
|
||||
|
||||
[worldgen.small_shrine]
|
||||
#Set this to false to disable this worldgen feature.
|
||||
enabled = true
|
||||
@ -103,3 +91,15 @@
|
||||
#Range: 1 ~ 512
|
||||
separation = 4
|
||||
|
||||
[worldgen.rock_crystal]
|
||||
#Set this to false to disable this worldgen feature.
|
||||
enabled = true
|
||||
#Set this to true to let this feature generate in any biome.
|
||||
everyBiome = true
|
||||
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
|
||||
everyWorld = false
|
||||
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
|
||||
biomeCategoryNames = []
|
||||
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
|
||||
worldNames = ["overworld"]
|
||||
|
||||
|
@ -2,5 +2,5 @@
|
||||
#Client-related options.
|
||||
[gui]
|
||||
#Select the Biomes O' Plenty world type by default.
|
||||
use_world_type = false
|
||||
use_world_type = true
|
||||
|
||||
|
@ -1,216 +0,0 @@
|
||||
|
||||
#####################################################################################
|
||||
#Features with configurable properties are split into categories
|
||||
#####################################################################################
|
||||
[cyclic]
|
||||
|
||||
#####################################################################################
|
||||
# Enchantment related configs
|
||||
#####################################################################################
|
||||
[cyclic.enchantment]
|
||||
#Set false to disable enchantment
|
||||
traveler = true
|
||||
#Set false to disable enchantment
|
||||
reach = true
|
||||
#Set false to disable enchantment
|
||||
beekeeper = true
|
||||
#Set false to disable enchantment
|
||||
experience_boost = true
|
||||
#Set false to disable enchantment
|
||||
launch = true
|
||||
#Set false to disable enchantment
|
||||
ender = true
|
||||
#Set false to disable enchantment
|
||||
disarm = true
|
||||
#Set false to disable enchantment
|
||||
excavate = true
|
||||
#Set false to disable enchantment
|
||||
magnet = true
|
||||
#Beheading enchant add player skin head drop, add any mob id and any skin
|
||||
beheadingEntityMHF = ["minecraft:blaze:MHF_Blaze", "minecraft:cat:MHF_Ocelot", "minecraft:cave_spider:MHF_CaveSpider", "minecraft:chicken:MHF_Chicken", "minecraft:cow:MHF_Cow", "minecraft:enderman:MHF_Enderman", "minecraft:ghast:MHF_Ghast", "minecraft:iron_golem:MHF_Golem", "minecraft:magma_cube:MHF_LavaSlime", "minecraft:mooshroom:MHF_MushroomCow", "minecraft:ocelot:MHF_Ocelot", "minecraft:pig:MHF_Pig", "minecraft:zombie_pigman:MHF_PigZombie", "minecraft:sheep:MHF_Sheep", "minecraft:slime:MHF_Slime", "minecraft:spider:MHF_Spider", "minecraft:squid:MHF_Squid", "minecraft:villager:MHF_Villager", "minecraft:witch:MHF_Witch", "minecraft:wolf:MHF_Wolf", "minecraft:guardian:MHF_Guardian", "minecraft:elder_guardian:MHF_Guardian", "minecraft:snow_golem:MHF_SnowGolem", "minecraft:silverfish:MHF_Silverfish", "minecraft:endermite:MHF_Endermite"]
|
||||
#Set false to disable enchantment
|
||||
multishot = true
|
||||
#Set false to disable enchantment
|
||||
beheading = true
|
||||
#Set false to disable enchantment
|
||||
quickshot = true
|
||||
#Set false to disable enchantment
|
||||
venom = true
|
||||
#Set false to disable enchantment
|
||||
life_leech = true
|
||||
#Set false to disable enchantment
|
||||
curse = true
|
||||
#Set false to disable enchantment
|
||||
auto_smelt = true
|
||||
#Set false to disable enchantment
|
||||
growth = true
|
||||
#Set false to disable enchantment
|
||||
step = true
|
||||
|
||||
#####################################################################################
|
||||
# Block specific configs
|
||||
#####################################################################################
|
||||
[cyclic.blocks]
|
||||
|
||||
#Ender Anchor settings
|
||||
[cyclic.blocks.eye_teleport]
|
||||
#Maximum distance to activate
|
||||
#Range: 2 ~ 256
|
||||
range = 32
|
||||
#Exp cost on teleport
|
||||
#Range: 0 ~ 500
|
||||
exp = 0
|
||||
#Hunger cost on teleport
|
||||
#Range: 0 ~ 20
|
||||
hunger = 1
|
||||
#Tick delay between checks, faster checks can consume server resources (1 means check every tick; 20 means only check once per second)
|
||||
#Range: 1 ~ 20
|
||||
frequency = 5
|
||||
|
||||
#Uncrafter settings
|
||||
[cyclic.blocks.uncrafter]
|
||||
#When searching for a recipe, does it ignore all NBT values (such as enchantments, RepairCost, Damage, etc). For example, if false it will not uncraft damaged or enchanted items
|
||||
nbt_ignored = true
|
||||
#Ticks used for each uncraft
|
||||
#Range: 1 ~ 9999
|
||||
ticks = 60
|
||||
#Block these from being un-crafted
|
||||
ignore_list = ["minecraft:elytra", "minecraft:beacon", "minecraft:magma", "minecraft:tipped_arrow", "minecraft:cobweb", "minecraft:*_dye", "minecraft:stick", "minecraft:netherite_ingot", "cyclic:gem_*", "forge:bucketfilled", "progressiveautomation:*", "spectrite:spectrite_arrow", "spectrite:spectrite_arrow_special", "techreborn:uumatter", "projecte:*"]
|
||||
|
||||
#Ender Trigger settings
|
||||
[cyclic.blocks.eye_redstone]
|
||||
#Maximum distance to activate
|
||||
#Range: 2 ~ 256
|
||||
range = 32
|
||||
#Tick delay between checks, faster checks can consume server resources (1 means check every tick; 20 means only check once per second)
|
||||
#Range: 1 ~ 20
|
||||
frequency = 5
|
||||
|
||||
#####################################################################################
|
||||
# Logging related configs
|
||||
#####################################################################################
|
||||
[cyclic.logging]
|
||||
#Unblock info logs; very spammy; can be useful for testing certain issues
|
||||
info = false
|
||||
|
||||
#####################################################################################
|
||||
# Item specific configs
|
||||
#####################################################################################
|
||||
[cyclic.items]
|
||||
|
||||
#Sack of Holding settings
|
||||
[cyclic.items.tile_transporter]
|
||||
#Block these from being picked up
|
||||
disable_pickup = ["minecraft:spawner", "parabox:parabox", "extracells:fluidcrafter", "extracells:ecbaseblock", "extracells:fluidfiller"]
|
||||
|
||||
#Wand settings
|
||||
[cyclic.items.teleport_wand]
|
||||
#Maximum distance to activate
|
||||
#Range: 16 ~ 256
|
||||
range = 128
|
||||
|
||||
#Peat blocks
|
||||
[cyclic.items.peat]
|
||||
#Chance that Peat Bog converts to Peat when wet (is multiplied by the number of surrounding water blocks)
|
||||
#Range: 0.0010000000474974513 ~ 1.0
|
||||
conversionChance = 0.07999999821186066
|
||||
|
||||
#Heart items
|
||||
[cyclic.items.heart]
|
||||
#Experience given when eating a poisoned heart
|
||||
#Range: 0 ~ 99999
|
||||
experience = 500
|
||||
|
||||
#####################################################################################
|
||||
# Edit the permissions of all commands added by the mod. false means anyone can use, true means only OP players can use
|
||||
#####################################################################################
|
||||
[cyclic.command]
|
||||
#True means only players with OP can use this /cyclic command
|
||||
help = false
|
||||
#True means only players with OP can use this /cyclic command
|
||||
nbtprint = false
|
||||
#True means only players with OP can use this /cyclic command
|
||||
health = true
|
||||
#True means only players with OP can use this /cyclic command
|
||||
pingnether = false
|
||||
#True means only players with OP can use this /cyclic command
|
||||
gethome = false
|
||||
#True means only players with OP can use this /cyclic command
|
||||
worldspawn = true
|
||||
#True means only players with OP can use this /cyclic command
|
||||
home = true
|
||||
#True means only players with OP can use this /cyclic command
|
||||
hunger = true
|
||||
|
||||
#####################################################################################
|
||||
# Energy related configs for machines and items
|
||||
#####################################################################################
|
||||
[cyclic.energy]
|
||||
|
||||
#####################################################################################
|
||||
#Energy cost for various machines, either per use of an action or per tick (twenty ticks per second).
|
||||
#####################################################################################
|
||||
[cyclic.energy.cost]
|
||||
#Power per use disenchanter
|
||||
#Range: 0 ~ 64000
|
||||
disenchanter = 1500
|
||||
#Power per tick while in use
|
||||
#Range: 0 ~ 64000
|
||||
breaker = 0
|
||||
#Power per repair anvil
|
||||
#Range: 0 ~ 64000
|
||||
anvil = 250
|
||||
#Power per use dropper
|
||||
#Range: 0 ~ 64000
|
||||
dropper = 50
|
||||
#Power per use peat_farm
|
||||
#Range: 0 ~ 64000
|
||||
peat_farm = 500
|
||||
#Power per use miner
|
||||
#Range: 0 ~ 64000
|
||||
miner = 10
|
||||
#Power per use collector_fluid
|
||||
#Range: 0 ~ 64000
|
||||
collector_fluid = 500
|
||||
#Power per tick while in use
|
||||
#Range: 0 ~ 64000
|
||||
structure = 10
|
||||
#Power per recipe melter
|
||||
#Range: 0 ~ 64000
|
||||
melter = 5000
|
||||
#Power per use harvester
|
||||
#Range: 0 ~ 64000
|
||||
harvester = 250
|
||||
#Power per use uncraft
|
||||
#Range: 0 ~ 64000
|
||||
uncraft = 1000
|
||||
#Power per use forester
|
||||
#Range: 0 ~ 64000
|
||||
forester = 50
|
||||
#Power per tick while in use
|
||||
#Range: 0 ~ 64000
|
||||
beacon = 0
|
||||
#Power per use crafter
|
||||
#Range: 0 ~ 64000
|
||||
crafter = 500
|
||||
#Power per tick while in use
|
||||
#Range: 0 ~ 64000
|
||||
placer = 0
|
||||
#Power per use user
|
||||
#Range: 0 ~ 64000
|
||||
user = 50
|
||||
#Power per recipe solidifier
|
||||
#Range: 0 ~ 64000
|
||||
solidifier = 5000
|
||||
|
||||
#####################################################################################
|
||||
# Fuel gained by consuming items
|
||||
#####################################################################################
|
||||
[cyclic.energy.fuel]
|
||||
#Power gained burning one of this
|
||||
#Range: 1 ~ 64000
|
||||
peat_fuel_enriched = 1024
|
||||
# Power gained burning one of this
|
||||
#Range: 1 ~ 64000
|
||||
peat_fuel = 256
|
||||
|
@ -7,13 +7,13 @@
|
||||
#Set 'true' to enable development debug mode. This will result in a lower performance!
|
||||
debug = false
|
||||
#The anonymous id used by the analytics service.
|
||||
anonymousAnalyticsID = "79de511e-5752-460b-800c-1f4f641188d4"
|
||||
anonymousAnalyticsID = "1b7d6886-6bfe-4667-a69f-24c154ef8c14"
|
||||
#If the recipe loader should crash when finding invalid recipes.
|
||||
crashOnInvalidRecipe = false
|
||||
#If an anonymous mod startup analytics request may be sent to our analytics service.
|
||||
analytics = false
|
||||
analytics = true
|
||||
#If the version checker should be enabled.
|
||||
versionChecker = false
|
||||
versionChecker = true
|
||||
|
||||
[general]
|
||||
|
||||
|
@ -114,9 +114,9 @@ key_key.ars_nouveau.selection_hud:key.keyboard.v:NONE
|
||||
key_key.ars_nouveau.previous_slot:key.keyboard.z:NONE
|
||||
key_key.ars_nouveau.next_slot:key.keyboard.x:NONE
|
||||
key_servertabinfo.keys.show:key.keyboard.tab:CONTROL
|
||||
key_key.inventorysorter.itemout:key.mouse.102:NONE
|
||||
key_key.inventorysorter.itemin:key.mouse.100:NONE
|
||||
key_key.inventorysorter.sort:key.mouse.middle:NONE
|
||||
key_key.inventorysorter.itemin:key.mouse.100:NONE
|
||||
key_key.inventorysorter.itemout:key.mouse.102:NONE
|
||||
key_key.toggle_focus.desc:key.keyboard.tab:NONE
|
||||
key_key.openManual:key.keyboard.f1:NONE
|
||||
key_key.nextDestination:key.keyboard.right.bracket:NONE
|
||||
@ -126,15 +126,13 @@ key_mininggadgets.text.open_gui:key.keyboard.unknown:NONE
|
||||
key_quark.keybind.change_hotbar:key.keyboard.z:NONE
|
||||
key_quark.keybind.sort_player:key.keyboard.unknown:NONE
|
||||
key_quark.keybind.sort_container:key.keyboard.unknown:NONE
|
||||
key_quark.keybind.camera_mode:key.keyboard.f12:NONE
|
||||
key_quark.keybind.back:key.mouse.4:NONE
|
||||
key_key.refinedstorageaddons.openWirelessCraftingGrid:key.keyboard.g:CONTROL
|
||||
key_quark.keybind.autorun:key.keyboard.caps.lock:NONE
|
||||
key_key.spellbookopen:key.keyboard.z:NONE
|
||||
key_quark.keybind.back:key.mouse.4:NONE
|
||||
key_quark.keybind.transfer_insert:key.keyboard.unknown:NONE
|
||||
key_quark.keybind.transfer_extract:key.keyboard.unknown:NONE
|
||||
key_quark.keybind.shift_lock:key.keyboard.unknown:NONE
|
||||
key_create.keyinfo.toolmenu:key.keyboard.left.alt:NONE
|
||||
key_key.refinedstorageaddons.openWirelessCraftingGrid:key.keyboard.g:CONTROL
|
||||
key_key.spellbookopen:key.keyboard.z:NONE
|
||||
key_quark.emote.no:key.keyboard.unknown:NONE
|
||||
key_quark.emote.yes:key.keyboard.unknown:NONE
|
||||
key_quark.emote.wave:key.keyboard.unknown:NONE
|
||||
@ -153,7 +151,9 @@ key_quark.keybind.patreon_emote.dab:key.keyboard.unknown:NONE
|
||||
key_quark.keybind.patreon_emote.jet:key.keyboard.unknown:NONE
|
||||
key_quark.keybind.patreon_emote.exorcist:key.keyboard.unknown:NONE
|
||||
key_quark.keybind.patreon_emote.zombie:key.keyboard.unknown:NONE
|
||||
key_quark.keybind.camera_mode:key.keyboard.f12:NONE
|
||||
key_quark.keybind.lock_rotation:key.keyboard.k:NONE
|
||||
key_create.keyinfo.toolmenu:key.keyboard.left.alt:NONE
|
||||
key_keybind.xreliquary.fortune_coin:key.keyboard.unknown:NONE
|
||||
key_pneumaticcraft.armor.upgrade.core_components:key.keyboard.unknown:NONE
|
||||
key_pneumaticcraft.armor.upgrade.block_tracker:key.keyboard.unknown:NONE
|
||||
|
@ -3,5 +3,5 @@
|
||||
#Should mobs spawn with cardboard armor?
|
||||
cardboard_armor_spawns = false
|
||||
#Should a few houses using this mod's blocks be added to the village pools?
|
||||
village_houses = true
|
||||
village_houses = false
|
||||
|
||||
|
@ -666,7 +666,7 @@
|
||||
baseline = 32
|
||||
#Spread Amount (# of Y-Levels above and below the Baseline) [Default: 12]
|
||||
#Range: 0 ~ 256
|
||||
spread = 20
|
||||
spread = 12
|
||||
|
||||
["Osmium Config"."The Nether"]
|
||||
#Activate/Deactivate the Ore Gen in The Nether [Default: false]
|
||||
@ -1305,40 +1305,7 @@
|
||||
active = true
|
||||
|
||||
["Stratum Config: minecraft_andesite"]
|
||||
active = true
|
||||
|
||||
["Stratum Config: minecraft_netherrack"]
|
||||
active = true
|
||||
|
||||
["Stratum Config: minecraft_blackstone"]
|
||||
active = true
|
||||
|
||||
["Stratum Config: minecraft_end_stone"]
|
||||
active = true
|
||||
|
||||
["Stratum Config: create_gabbro"]
|
||||
active = true
|
||||
|
||||
["Stratum Config: create_limestone"]
|
||||
active = true
|
||||
|
||||
["Stratum Config: create_scoria"]
|
||||
active = true
|
||||
|
||||
["Stratum Config: create_weathered_limestone"]
|
||||
active = true
|
||||
|
||||
["Stratum Config: quark_jasper"]
|
||||
active = true
|
||||
|
||||
["Stratum Config: quark_marble"]
|
||||
active = true
|
||||
|
||||
["Stratum Config: quark_slate"]
|
||||
active = true
|
||||
|
||||
["Stratum Config: byg_mossy_stone"]
|
||||
active = true
|
||||
active = false
|
||||
|
||||
["Stratum Config: minecraft_granite"]
|
||||
active = false
|
||||
@ -1352,3 +1319,36 @@
|
||||
["Stratum Config: minecraft_gravel"]
|
||||
active = false
|
||||
|
||||
["Stratum Config: minecraft_netherrack"]
|
||||
active = false
|
||||
|
||||
["Stratum Config: minecraft_blackstone"]
|
||||
active = false
|
||||
|
||||
["Stratum Config: minecraft_end_stone"]
|
||||
active = false
|
||||
|
||||
["Stratum Config: create_gabbro"]
|
||||
active = false
|
||||
|
||||
["Stratum Config: create_limestone"]
|
||||
active = false
|
||||
|
||||
["Stratum Config: create_scoria"]
|
||||
active = false
|
||||
|
||||
["Stratum Config: create_weathered_limestone"]
|
||||
active = false
|
||||
|
||||
["Stratum Config: quark_jasper"]
|
||||
active = false
|
||||
|
||||
["Stratum Config: quark_marble"]
|
||||
active = false
|
||||
|
||||
["Stratum Config: quark_slate"]
|
||||
active = false
|
||||
|
||||
["Stratum Config: byg_mossy_stone"]
|
||||
active = false
|
||||
|
||||
|
@ -211,7 +211,7 @@
|
||||
gen_block_packed_ice = true
|
||||
#
|
||||
#Generate Broken Stone
|
||||
gen_block_brokenstone = false
|
||||
gen_block_brokenstone = true
|
||||
#
|
||||
#Generate Sediment Stone
|
||||
gen_block_sedimentstone = true
|
||||
|
@ -1,10 +1,10 @@
|
||||
|
||||
#Game settings
|
||||
[settings]
|
||||
#Should Novice and Apprentice Farmers buy this mod's crops? (May reduce chances of other trades appearing)
|
||||
farmersBuyFDCrops = true
|
||||
#Farmer's Delight adds crates (3x3) for vanilla crops, similar to Quark and Thermal Cultivation. Should they be craftable?
|
||||
enableVanillaCropCrates = true
|
||||
#Should Novice and Apprentice Farmers buy this mod's crops? (May reduce chances of other trades appearing)
|
||||
farmersBuyFDCrops = true
|
||||
|
||||
#Vanilla item overrides
|
||||
[overrides]
|
||||
|
@ -14,7 +14,7 @@
|
||||
#Enable the Forge block rendering pipeline - fixes the lighting of custom models.
|
||||
forgeLightPipelineEnabled = true
|
||||
#EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models.
|
||||
experimentalForgeLightPipelineEnabled = true
|
||||
experimentalForgeLightPipelineEnabled = false
|
||||
#When enabled, makes specific reload tasks such as language changing quicker to run.
|
||||
selectiveResourceReloadEnabled = true
|
||||
#When enabled, Forge will show any warnings that occurred during loading.
|
||||
|
5
config/gravestone-client.toml
Normal file
5
config/gravestone-client.toml
Normal file
@ -0,0 +1,5 @@
|
||||
#If this is set to true the players head will be rendered on the gravestone when there is a full block under it
|
||||
render_skull = true
|
||||
#The color of the text at the gravestone (Hex RGB)
|
||||
grave_text_color = "FFFFFF"
|
||||
|
@ -48,9 +48,6 @@
|
||||
[modules.core.essence]
|
||||
enabled = true
|
||||
|
||||
[modules.core.milk]
|
||||
enabled = true
|
||||
|
||||
[modules.core.dark_glass]
|
||||
enabled = true
|
||||
|
||||
@ -78,10 +75,6 @@
|
||||
[modules.core.plastic]
|
||||
enabled = true
|
||||
|
||||
#If enabled the minecraft bucket item will be replaced with bucket that contains IF milk
|
||||
[modules.core.milk_bucket_replacement]
|
||||
enabled = true
|
||||
|
||||
[modules.core.meat]
|
||||
enabled = true
|
||||
|
||||
|
@ -81,6 +81,7 @@ industrialforegoing:dissolution_chamber
|
||||
industrialforegoing:fluid_extractor
|
||||
industrialforegoing:laser_drill_fluid
|
||||
industrialforegoing:laser_drill_ore
|
||||
industrialforegoing:machine_produce
|
||||
industrialforegoing:mycelial_crimed
|
||||
industrialforegoing:mycelial_culinary
|
||||
industrialforegoing:mycelial_death
|
||||
|
@ -7,8 +7,8 @@
|
||||
"immersiveengineering": true,
|
||||
"curios": true,
|
||||
"patchouli": true,
|
||||
"computercraft": false,
|
||||
"waila": false,
|
||||
"computercraft": true,
|
||||
"waila": true,
|
||||
"appliedenergistics2": true,
|
||||
"jei": true
|
||||
}
|
||||
|
@ -1,11 +1,11 @@
|
||||
|
||||
[general]
|
||||
"Enable 'q' Button" = false
|
||||
"Enable 'q' Button" = true
|
||||
"'q' Button on the Right" = false
|
||||
"Use Anti Overlap" = true
|
||||
#
|
||||
#Quark replaces the Piston logic to allow for its piston features to work. If you're having troubles, try turning this off.
|
||||
"Use Piston Logic Replacement" = false
|
||||
"Use Piston Logic Replacement" = true
|
||||
#
|
||||
#Allowed values: (0,)
|
||||
"Piston Push Limit" = 12
|
||||
@ -26,7 +26,7 @@
|
||||
"Print Screen Classnames" = false
|
||||
#
|
||||
#A list of screens that don't play well with quark's buttons. Use "Print Screen Classnames" to find the names of any others you'd want to add.
|
||||
"Ignored Screens" = ["blusunrize.immersiveengineering.client.gui.CraftingTableScreen", "com.tfar.craftingstation.client.CraftingStationScreen", "com.refinedmods.refinedstorage.screen.grid.GridScreen", "appeng.client.gui.implementations.CraftingTermScreen", "appeng.client.gui.implementations.PatternTermScreen", "com.blakebr0.extendedcrafting.client.screen.EliteTableScreen", "com.blakebr0.extendedcrafting.client.screen.EliteAutoTableScreen", "com.blakebr0.extendedcrafting.client.screen.UltimateTableScreen", "com.blakebr0.extendedcrafting.client.screen.UltimateAutoTableScreen"]
|
||||
"Ignored Screens" = ["blusunrize.immersiveengineering.client.gui.CraftingTableScreen", "com.tfar.craftingstation.client.CraftingStationScreen", "com.refinedmods.refinedstorage.screen.grid.GridScreen", "appeng.client.gui.implementations.CraftingTermScreen", "appeng.client.gui.implementations.PatternTermScreen", "com.blakebr0.extendedcrafting.client.screen.EliteTableScreen", "com.blakebr0.extendedcrafting.client.screen.EliteAutoTableScreen", "com.blakebr0.extendedcrafting.client.screen.UltimateTableScreen", "com.blakebr0.extendedcrafting.client.screen.UltimateAutoTableScreen", "me.desht.modularrouters.client.gui.filter.GuiFilterScreen", "com.resourcefulbees.resourcefulbees.client.gui.screen.CentrifugeScreen", "com.resourcefulbees.resourcefulbees.client.gui.screen.MechanicalCentrifugeScreen", "com.resourcefulbees.resourcefulbees.client.gui.screen.CentrifugeMultiblockScreen"]
|
||||
#
|
||||
#Set to true to make the quark big worldgen features such as stone clusters or underground biomes generate as spheres rather than unique shapes. It's faster, but won't look as cool
|
||||
"Use Fast Worldgen" = false
|
||||
@ -129,6 +129,7 @@
|
||||
Shingles = true
|
||||
"Soul Sandstone" = true
|
||||
"Stained Planks" = true
|
||||
Stools = true
|
||||
"Sturdy Stone" = true
|
||||
"Tallow And Candles" = true
|
||||
Thatch = true
|
||||
@ -140,7 +141,6 @@
|
||||
"Vertical Planks" = true
|
||||
"Vertical Slabs" = true
|
||||
"Wooden Posts" = true
|
||||
Stools = true
|
||||
|
||||
[building.compressed_blocks]
|
||||
"Charcoal Block and Blaze Lantern Stay On Fire Forever" = true
|
||||
@ -177,13 +177,13 @@
|
||||
"Enable Snow Bricks" = true
|
||||
"Enable Magma Bricks" = true
|
||||
"Enable Charred Nether Bricks" = true
|
||||
"Enable Blackstone Variant Bricks" = true
|
||||
#
|
||||
#This also comes with a utility recipe for Red Nether Bricks
|
||||
"Enable Blue Nether Bricks" = true
|
||||
#
|
||||
#This also includes Red Sandstone Bricks and Soul Sandstone Bricks
|
||||
"Enable Sandstone Bricks" = true
|
||||
"Enable Blackstone Variant Bricks" = true
|
||||
|
||||
[building.more_stone_variants]
|
||||
"Enable Bricks" = true
|
||||
@ -382,7 +382,7 @@
|
||||
"Reacharound Placing" = true
|
||||
"Replace Scaffolding" = true
|
||||
"Sign Editing" = true
|
||||
"Simple Harvest" = false
|
||||
"Simple Harvest" = true
|
||||
"Snow Golem Player Heads" = true
|
||||
"Springy Slime" = true
|
||||
"Utility Recipes" = true
|
||||
@ -436,7 +436,7 @@
|
||||
"Afk Time" = 2400
|
||||
#
|
||||
#Allowed values: (0,1]
|
||||
"Percent Req" = 0.3
|
||||
"Percent Req" = 1.0
|
||||
|
||||
[tweaks.infinity_bucket]
|
||||
Cost = 10
|
||||
@ -523,21 +523,21 @@
|
||||
"Bone Meal Utility" = true
|
||||
|
||||
[world]
|
||||
"Big Dungeon" = false
|
||||
"Big Stone Clusters" = false
|
||||
"Big Dungeon" = true
|
||||
"Big Stone Clusters" = true
|
||||
Biotite = true
|
||||
"Blossom Trees" = true
|
||||
"Cave Roots" = false
|
||||
"Chorus Vegetation" = false
|
||||
Crevices = false
|
||||
"Cave Roots" = true
|
||||
"Chorus Vegetation" = true
|
||||
Crevices = true
|
||||
"Fairy Rings" = true
|
||||
"Mega Caves" = false
|
||||
"Monster Box" = false
|
||||
"Nether Obsidian Spikes" = false
|
||||
"Mega Caves" = true
|
||||
"Monster Box" = true
|
||||
"Nether Obsidian Spikes" = true
|
||||
"New Stone Types" = true
|
||||
"Realistic World Gen" = false
|
||||
Speleothems = false
|
||||
"Spiral Spires" = false
|
||||
"Realistic World Gen" = true
|
||||
Speleothems = true
|
||||
"Spiral Spires" = true
|
||||
"Underground Clay" = true
|
||||
"Brimstone Underground Biome" = true
|
||||
"Cave Crystal Underground Biome" = true
|
||||
@ -1129,7 +1129,7 @@
|
||||
"Enable Extra Loot Table" = true
|
||||
#
|
||||
#How many blocks to search vertically from a position before trying to place a block. Higher means you'll get more boxes in open spaces.
|
||||
"Search Range" = 4
|
||||
"Search Range" = 6
|
||||
|
||||
[world.monster_box.dimensions]
|
||||
"Is Blacklist" = false
|
||||
@ -1893,6 +1893,7 @@
|
||||
"Shulker Box Require Shift" = false
|
||||
"Map Require Shift" = false
|
||||
"Show Saturation" = true
|
||||
"Food Compression Threshold" = 4
|
||||
#
|
||||
#The value of each shank of food. Tweak this when using mods like Hardcore Hunger which change that value.
|
||||
"Food Divisor" = 2
|
||||
@ -1904,7 +1905,6 @@
|
||||
#So to display a carrot on a stick on a mending book, for example, you use:
|
||||
#minecraft:mending=minecraft:carrot_on_a_stick
|
||||
"Enchanting Additional Stacks" = []
|
||||
"Food Compression Threshold" = 4
|
||||
|
||||
[client.usage_ticker]
|
||||
#
|
||||
@ -1929,11 +1929,11 @@
|
||||
"Shiny Animal Chance" = 2048
|
||||
|
||||
[oddities]
|
||||
Backpack = false
|
||||
Magnets = false
|
||||
"Matrix Enchanting" = false
|
||||
Pipes = false
|
||||
"Totem Of Holding" = false
|
||||
Backpack = true
|
||||
Magnets = true
|
||||
"Matrix Enchanting" = true
|
||||
Pipes = true
|
||||
"Totem Of Holding" = true
|
||||
|
||||
[oddities.backpack]
|
||||
#
|
||||
|
@ -2,7 +2,7 @@
|
||||
#Common Settings
|
||||
[common]
|
||||
#Disable / enable any items here (disables their recipes)
|
||||
enabledItems = ["void_upgrade:true", "compacting_upgrade:true", "advanced_restock_upgrade:true", "diamond_backpack:true", "smelting_upgrade:true", "filter_upgrade:true", "magnet_upgrade:true", "advanced_magnet_upgrade:true", "deposit_upgrade:true", "iron_backpack:true", "advanced_compacting_upgrade:true", "backpack:true", "feeding_upgrade:true", "advanced_pickup_upgrade:true", "everlasting_upgrade:true", "advanced_filter_upgrade:true", "inception_upgrade:true", "auto_smelting_upgrade:true", "pickup_upgrade:true", "upgrade_base:true", "refill_upgrade:true", "gold_backpack:true", "advanced_deposit_upgrade:true", "advanced_void_upgrade:true", "restock_upgrade:true"]
|
||||
enabledItems = ["void_upgrade:true", "compacting_upgrade:true", "advanced_restock_upgrade:true", "diamond_backpack:true", "smelting_upgrade:true", "filter_upgrade:true", "magnet_upgrade:true", "advanced_magnet_upgrade:true", "deposit_upgrade:true", "iron_backpack:true", "advanced_compacting_upgrade:true", "backpack:true", "feeding_upgrade:true", "advanced_pickup_upgrade:true", "everlasting_upgrade:true", "advanced_filter_upgrade:true", "inception_upgrade:true", "crafting_upgrade:true", "auto_smelting_upgrade:true", "pickup_upgrade:true", "upgrade_base:true", "refill_upgrade:true", "gold_backpack:true", "advanced_deposit_upgrade:true", "advanced_void_upgrade:true", "restock_upgrade:true"]
|
||||
|
||||
#Leather Backpack Settings
|
||||
[common.leatherBackpack]
|
||||
|
@ -87,25 +87,25 @@ harvestStyleVanilla = true
|
||||
|
||||
[style]
|
||||
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
|
||||
Ok = "green"
|
||||
Error = "red,bold"
|
||||
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
|
||||
InfoImportant = "blue"
|
||||
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
|
||||
Obsolete = "gray,strikethrough"
|
||||
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
|
||||
Error = "red,bold"
|
||||
Progress = "white"
|
||||
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
|
||||
ModName = "blue,italic"
|
||||
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
|
||||
Warning = "yellow"
|
||||
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
|
||||
Info = "white"
|
||||
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
|
||||
Ok = "green"
|
||||
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
|
||||
Label = "gray"
|
||||
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
|
||||
High = "gold"
|
||||
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
|
||||
Name = "white"
|
||||
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
|
||||
Warning = "yellow"
|
||||
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
|
||||
Progress = "white"
|
||||
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
|
||||
Label = "gray"
|
||||
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
|
||||
ModName = "blue,italic"
|
||||
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
|
||||
Info = "white"
|
||||
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
|
||||
InfoImportant = "blue"
|
||||
|
||||
|
Reference in New Issue
Block a user