mirror of
https://git.fellies.tech/minecraft/fellies.git
synced 2021-02-13 10:18:48 +00:00
Reset to defaults
This commit is contained in:
@ -2,7 +2,7 @@
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general {
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# If the deadly module is loaded. [default: true]
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B:"Enable Deadly Module"=false
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B:"Enable Deadly Module"=true
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# If the enchantment module is enabled. [default: true]
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B:"Enable Enchantment Module"=true
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@ -141,6 +141,9 @@ general {
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"random spawners" {
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# [range: 0 ~ 50, default: 1]
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I:"gravestone:player_ghost"=1
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# [range: 0 ~ 50, default: 1]
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I:"mana-and-artifice:demon_imp"=1
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@ -405,276 +405,6 @@
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}
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"cyclic:auto_smelt" {
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# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
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I:"Max Level"=1
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# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
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S:"Max Power Function"=
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# The min level of this enchantment. [range: 1 ~ 127, default: 1]
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I:"Min Level"=1
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# A function to determine the min enchanting power. [default: ]
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S:"Min Power Function"=
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}
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"cyclic:beekeeper" {
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# The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
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I:"Max Level"=6
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# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
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S:"Max Power Function"=
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# The min level of this enchantment. [range: 1 ~ 127, default: 1]
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I:"Min Level"=1
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# A function to determine the min enchanting power. [default: ]
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S:"Min Power Function"=
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}
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"cyclic:beheading" {
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# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
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I:"Max Level"=7
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# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
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S:"Max Power Function"=
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# The min level of this enchantment. [range: 1 ~ 127, default: 1]
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I:"Min Level"=1
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# A function to determine the min enchanting power. [default: ]
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S:"Min Power Function"=
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}
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"cyclic:curse" {
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# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
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I:"Max Level"=1
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# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
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S:"Max Power Function"=
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# The min level of this enchantment. [range: 1 ~ 127, default: 1]
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I:"Min Level"=1
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# A function to determine the min enchanting power. [default: ]
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S:"Min Power Function"=
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}
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"cyclic:disarm" {
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# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
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I:"Max Level"=7
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# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
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S:"Max Power Function"=
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# The min level of this enchantment. [range: 1 ~ 127, default: 1]
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I:"Min Level"=1
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# A function to determine the min enchanting power. [default: ]
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S:"Min Power Function"=
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}
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"cyclic:ender" {
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# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
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I:"Max Level"=7
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# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
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S:"Max Power Function"=
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# The min level of this enchantment. [range: 1 ~ 127, default: 1]
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I:"Min Level"=1
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# A function to determine the min enchanting power. [default: ]
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S:"Min Power Function"=
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}
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"cyclic:excavate" {
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# The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
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I:"Max Level"=9
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# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
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S:"Max Power Function"=
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# The min level of this enchantment. [range: 1 ~ 127, default: 1]
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I:"Min Level"=1
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# A function to determine the min enchanting power. [default: ]
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S:"Min Power Function"=
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}
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"cyclic:experience_boost" {
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# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 5]
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I:"Max Level"=5
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# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
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S:"Max Power Function"=
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# The min level of this enchantment. [range: 1 ~ 127, default: 1]
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I:"Min Level"=1
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# A function to determine the min enchanting power. [default: ]
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S:"Min Power Function"=
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}
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"cyclic:growth" {
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# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
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I:"Max Level"=7
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# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
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S:"Max Power Function"=
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# The min level of this enchantment. [range: 1 ~ 127, default: 1]
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I:"Min Level"=1
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# A function to determine the min enchanting power. [default: ]
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S:"Min Power Function"=
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}
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"cyclic:launch" {
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# The max level of this enchantment - normally 10. [range: 1 ~ 127, default: 12]
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I:"Max Level"=12
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# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
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S:"Max Power Function"=
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# The min level of this enchantment. [range: 1 ~ 127, default: 1]
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I:"Min Level"=1
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# A function to determine the min enchanting power. [default: ]
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S:"Min Power Function"=
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}
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"cyclic:life_leech" {
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# The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
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I:"Max Level"=6
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# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
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S:"Max Power Function"=
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# The min level of this enchantment. [range: 1 ~ 127, default: 1]
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I:"Min Level"=1
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# A function to determine the min enchanting power. [default: ]
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S:"Min Power Function"=
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}
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"cyclic:magnet" {
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# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
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I:"Max Level"=7
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# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
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S:"Max Power Function"=
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# The min level of this enchantment. [range: 1 ~ 127, default: 1]
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I:"Min Level"=1
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# A function to determine the min enchanting power. [default: ]
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S:"Min Power Function"=
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}
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"cyclic:multishot" {
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# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
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I:"Max Level"=1
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# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
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S:"Max Power Function"=
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# The min level of this enchantment. [range: 1 ~ 127, default: 1]
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I:"Min Level"=1
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# A function to determine the min enchanting power. [default: ]
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S:"Min Power Function"=
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}
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"cyclic:quickshot" {
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# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
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I:"Max Level"=7
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# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
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S:"Max Power Function"=
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# The min level of this enchantment. [range: 1 ~ 127, default: 1]
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I:"Min Level"=1
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# A function to determine the min enchanting power. [default: ]
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S:"Min Power Function"=
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}
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"cyclic:reach" {
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# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
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I:"Max Level"=1
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# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
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S:"Max Power Function"=
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# The min level of this enchantment. [range: 1 ~ 127, default: 1]
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I:"Min Level"=1
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# A function to determine the min enchanting power. [default: ]
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S:"Min Power Function"=
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}
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"cyclic:step" {
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# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
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I:"Max Level"=1
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# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
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S:"Max Power Function"=
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# The min level of this enchantment. [range: 1 ~ 127, default: 1]
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I:"Min Level"=1
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# A function to determine the min enchanting power. [default: ]
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S:"Min Power Function"=
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}
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"cyclic:traveler" {
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# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
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I:"Max Level"=1
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# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
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S:"Max Power Function"=
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# The min level of this enchantment. [range: 1 ~ 127, default: 1]
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I:"Min Level"=1
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# A function to determine the min enchanting power. [default: ]
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S:"Min Power Function"=
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}
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"cyclic:venom" {
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# The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
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I:"Max Level"=6
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# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
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S:"Max Power Function"=
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# The min level of this enchantment. [range: 1 ~ 127, default: 1]
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I:"Min Level"=1
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# A function to determine the min enchanting power. [default: ]
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S:"Min Power Function"=
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}
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"farmersdelight:backstabbing" {
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# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
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I:"Max Level"=7
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@ -5,10 +5,10 @@ general {
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I:"Bamboo Height"=32
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# The max height a stack of cacti may grow to. Vanilla is 3. [range: 1 ~ 255, default: 5]
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I:"Cactus Height"=32
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I:"Cactus Height"=5
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# The max height a stack of reeds may grow to. Vanilla is 3. [range: 1 ~ 255, default: 255]
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I:"Reed Height"=32
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I:"Reed Height"=255
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}
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@ -152,27 +152,6 @@ armors {
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S:bloodmagic_livinghelmet <
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>
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# A list of material-based prefix names for this material group. May be empty.
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# Items in this group: cyclic:crystal_boots, cyclic:crystal_helmet, cyclic:crystal_chestplate, cyclic:crystal_leggings
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# Repair Material: cyclic:gem_obsidian
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# [default: ]
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S:cyclic_crystal_boots <
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>
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# A list of material-based prefix names for this material group. May be empty.
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# Items in this group: cyclic:emerald_boots, cyclic:emerald_helmet, cyclic:emerald_chestplate, cyclic:emerald_leggings
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# Repair Material: minecraft:emerald
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# [default: ]
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S:cyclic_emerald_boots <
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>
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# A list of material-based prefix names for this material group. May be empty.
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# Items in this group: cyclic:glowing_helmet
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# Repair Material: cyclic:gem_amber
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# [default: ]
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S:cyclic_glowing_helmet <
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>
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# A list of material-based prefix names for this material group. May be empty.
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# Items in this group: dustrial_decor:cardboard_helmet, dustrial_decor:cardboard_chestplate, dustrial_decor:cardboard_leggings, dustrial_decor:cardboard_boots
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# Repair Material: dustrial_decor:cardboard
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@ -945,7 +924,7 @@ items {
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tools {
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# A list of material-based prefix names for this material group. May be empty.
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# Items in this group: minecraft:diamond_sword, minecraft:diamond_shovel, minecraft:diamond_pickaxe, minecraft:diamond_axe, minecraft:diamond_hoe, engineerstools:redia_tool, farmersdelight:diamond_knife, integratedtunnels:dummy_pickaxe, mekanismtools:diamond_paxel, cyclic:mattock, rftoolsbuilder:superharvestingtool, minecolonies:chiefsword
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# Items in this group: minecraft:diamond_sword, minecraft:diamond_shovel, minecraft:diamond_pickaxe, minecraft:diamond_axe, minecraft:diamond_hoe, engineerstools:redia_tool, farmersdelight:diamond_knife, integratedtunnels:dummy_pickaxe, mekanismtools:diamond_paxel, rftoolsbuilder:superharvestingtool, minecolonies:chiefsword
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# Repair Material: minecraft:diamond
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# [default: [Diamond], [Zircon], [Gemstone], [Jewel], [Crystal]]
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S:DIAMOND <
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@ -995,7 +974,7 @@ tools {
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>
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# A list of material-based prefix names for this material group. May be empty.
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# Items in this group: minecraft:netherite_sword, minecraft:netherite_shovel, minecraft:netherite_pickaxe, minecraft:netherite_axe, minecraft:netherite_hoe, farmersdelight:netherite_knife, mekanismtools:netherite_paxel, cyclic:crystal_hoe, cyclic:emerald_hoe, cyclic:sandstone_hoe, cyclic:netherbrick_hoe
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# Items in this group: minecraft:netherite_sword, minecraft:netherite_shovel, minecraft:netherite_pickaxe, minecraft:netherite_axe, minecraft:netherite_hoe, farmersdelight:netherite_knife, mekanismtools:netherite_paxel
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# Repair Material: minecraft:netherite_ingot
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# [default: [Burnt], [Embered], [Fiery], [Hellborn], [Flameforged]]
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S:NETHERITE <
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@ -1072,34 +1051,6 @@ tools {
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S:astralsorcery_crystal_sword <
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>
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# A list of material-based prefix names for this material group. May be empty.
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# Items in this group: cyclic:crystal_sword, cyclic:crystal_pickaxe, cyclic:crystal_axe, cyclic:crystal_shovel
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# Repair Material: cyclic:gem_obsidian
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# [default: ]
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S:cyclic_crystal_sword <
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>
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# A list of material-based prefix names for this material group. May be empty.
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# Items in this group: cyclic:emerald_sword, cyclic:emerald_pickaxe, cyclic:emerald_axe, cyclic:emerald_shovel
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# Repair Material: minecraft:emerald
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# [default: ]
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S:cyclic_emerald_sword <
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>
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# A list of material-based prefix names for this material group. May be empty.
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# Items in this group: cyclic:netherbrick_sword, cyclic:netherbrick_pickaxe, cyclic:netherbrick_axe, cyclic:netherbrick_shovel
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# Repair Material: minecraft:nether_bricks
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# [default: ]
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S:cyclic_netherbrick_sword <
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>
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# A list of material-based prefix names for this material group. May be empty.
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# Items in this group: cyclic:sandstone_sword, cyclic:sandstone_pickaxe, cyclic:sandstone_axe, cyclic:sandstone_shovel
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# Repair Material: minecraft:sandstone
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# [default: ]
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S:cyclic_sandstone_sword <
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>
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# A list of material-based prefix names for this material group. May be empty.
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# Items in this group: immersiveengineering:pickaxe_steel, immersiveengineering:shovel_steel, immersiveengineering:axe_steel, immersiveengineering:hoe_steel, immersiveengineering:sword_steel
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# Repair Material: null
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|
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