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mirror of https://git.fellies.tech/minecraft/fellies.git synced 2021-02-13 10:18:48 +00:00

Update all configs and defaultconfigs

This commit is contained in:
2021-01-28 21:57:27 +01:00
parent ff43fa5399
commit 5b5f5f5587
200 changed files with 4854 additions and 8729 deletions

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[Tooltips]
#If TRUE, Enchantment descriptions will be added to the tooltip for Enchanted Books containing only a single enchantment.
"Show Enchantment Descriptions" = false
#If TRUE, Item descriptions will be added to their tooltips if possible.
"Show Item Descriptions" = true
#If TRUE and Advanced Tooltips are enabled (F3+H), Tags will be will be added to item tooltips if possible.
"Show Item Tags" = false
#If TRUE, CoFH Items will always show full details (charge state, etc.) and will not require Shift to be held down.
"Always Show Item Details" = false
#If TRUE, CoFH Items will display a message prompting to hold Shift to see full details (charge state, etc.). This does not change the behavior, only if the informational message should display.
"Show 'Hold Shift for Details' Message" = true
#If TRUE, CoFH Items will always show full details (charge state, etc.) and will not require Shift to be held down.
"Always Show Item Details" = false
#If TRUE, Item descriptions will be added to their tooltips if possible.
"Show Item Descriptions" = true
#If TRUE, Enchantment descriptions will be added to the tooltip for Enchanted Books containing only a single enchantment.
"Show Enchantment Descriptions" = false

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#Configs related to how ding works
[ding]
#Pitch of the sound (when resources complete reloading)
#Range: 0.0 ~ 10.0
pitchResourcesReload = 1.0
#Play sound when resources complete reloading. Requires game to be restarted.
playOnResourcesReload = true
#If Ding can't find the third party sound you added with other mods (EG: Additional Resources), try turning this on to skip that check.
skipSoundEventCheck = false
#Resource Location based name of the sound file to play when Minecraft finishes loading.
#EG: "ui.button.click" or "entity.experience_orb.pickup"
#
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#
#If you want to use external sounds, consider looking into the mod Additional Resources
name = "entity.experience_orb.pickup"
#Pitch of the sound (when Minecraft loads)
#Range: 0.0 ~ 10.0
pitch = 1.0
#Resource Location based name of the sound file to play when the world finishes loading (after connecting to a server).
#
#Look at the "name" config for more details.
nameWorld = "entity.experience_orb.pickup"
#Pitch of the sound (when the world loads after connecting to a server)
#Range: 0.0 ~ 10.0
pitchWorld = 1.0
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#
#Look at the "name" config for more details.
nameResourcesReload = "entity.experience_orb.pickup"
#Pitch of the sound (when resources complete reloading)
#Range: 0.0 ~ 10.0
pitchResourcesReload = 1.0
#Play sound when the game loads.
playOnLoad = true
#Play sound when the world loads after connecting to a server.
playOnWorld = true
#Play sound when resources complete reloading. Requires game to be restarted.
playOnResourcesReload = true
#If Ding can't find the third party sound you added with other mods (EG: Additional Resources), try turning this on to skip that check.
skipSoundEventCheck = false
#Pitch of the sound (when Minecraft loads)
#Range: 0.0 ~ 10.0
pitch = 1.0
#Play sound when the game loads.
playOnLoad = true
#Resource Location based name of the sound file to play when the world finishes loading (after connecting to a server).
#
#Look at the "name" config for more details.
nameWorld = "entity.experience_orb.pickup"

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#Client only settings, mostly things related to rendering
[client]
#Toggle off to make missing model text in the gui fit inside the slot.
zoomInMissingModelTextInGui = false
#Enable uploading cloud geometry to the GPU for faster rendering.
forgeCloudsEnabled = true
#Disable culling of hidden faces next to stairs and slabs. Causes extra rendering, but may fix some resource packs that exploit this vanilla mechanic.
disableStairSlabCulling = false
#Toggle off to make missing model text in the gui fit inside the slot.
zoomInMissingModelTextInGui = false
#Enable Forge to queue all chunk updates to the Chunk Update thread.
#May increase FPS significantly, but may also cause weird rendering lag.
#Not recommended for computers without a significant number of cores available.
alwaysSetupTerrainOffThread = false
#Enable the Forge block rendering pipeline - fixes the lighting of custom models.
forgeLightPipelineEnabled = true
#EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models.
experimentalForgeLightPipelineEnabled = true
#When enabled, makes specific reload tasks such as language changing quicker to run.
selectiveResourceReloadEnabled = true
#Enable the Forge block rendering pipeline - fixes the lighting of custom models.
forgeLightPipelineEnabled = true
#When enabled, Forge will show any warnings that occurred during loading.
showLoadWarnings = true
#Enable uploading cloud geometry to the GPU for faster rendering.
forgeCloudsEnabled = true
#When enabled, makes specific reload tasks such as language changing quicker to run.
selectiveResourceReloadEnabled = true
#Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones.
useCombinedDepthStencilAttachment = false

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#This is a list of entities that will not be rendered by TOP. This option also works if it is set client-side alone
renderBlacklist = []
#The amount of milliseconds to wait before updating probe information from the server
#Range: 10 ~ 100000
timeout = 300
#The amount of milliseconds to wait before showing a 'fetch from server' info on the client (if the server is slow to respond) (-1 to disable this feature)
#Range: -1 ~ 100000
waitingForServerTimeout = 2000
#The maximum packet size to send an itemstack from client to server. Reduce this if you have issues with network lag caused by TOP
#Range: -1 ~ 32768
maxPacketToServer = 20000
#Distance at which the probe works
#Range: 0.1 ~ 200.0
probeDistance = 6.0
#Show mod name (0 = not, 1 = always, 2 = sneak)
showModName = "NORMAL"
#Show harvest level (0 = not, 1 = always, 2 = sneak)
showHarvestLevel = "NORMAL"
#Show if the block can be harvested (0 = not, 1 = always, 2 = sneak)
showCanBeHarvested = "NORMAL"
#Show the growth level of crops (0 = not, 1 = always, 2 = sneak)
showCropPercentage = "NORMAL"
#Show chest contents (0 = not, 1 = always, 2 = sneak)
showChestContents = "EXTENDED"
#Show chest contents in detail (0 = not, 1 = always, 2 = sneak), used only if number of items is below 'showItemDetailThresshold'
showChestContentsDetailed = "EXTENDED"
#Show redstone (0 = not, 1 = always, 2 = sneak)
showRedstone = "NORMAL"
#Show mob health (0 = not, 1 = always, 2 = sneak)
showMobHealth = "NORMAL"
#Show time to adulthood for baby mobs (0 = not, 1 = always, 2 = sneak)
showMobGrowth = "NORMAL"
#Show mob potion effects (0 = not, 1 = always, 2 = sneak)
showMobPotionEffects = "EXTENDED"
#Show lever/comparator/repeater settings (0 = not, 1 = always, 2 = sneak)
showLeverSetting = "NORMAL"
#Show tank setting (0 = not, 1 = always, 2 = sneak)
showTankSetting = "EXTENDED"
#Show brewing stand setting (0 = not, 1 = always, 2 = sneak)
showBrewStandSetting = "NORMAL"
#Show mob spawner setting (0 = not, 1 = always, 2 = sneak)
showMobSpawnerSetting = "NORMAL"
#Show animal owner setting (0 = not, 1 = always, 2 = sneak)
showAnimalOwnerSetting = "EXTENDED"
#Show horse stats setting (0 = not, 1 = always, 2 = sneak)
showHorseStatSetting = "EXTENDED"
#Reveal monster eggs (0 = not, 1 = always, 2 = sneak)
showSilverfish = "NOT"
#The distance to the left side of the screen. Use -1 if you don't want to set this
#Range: -1 ~ 10000
boxLeftX = 5
#The distance to the right side of the screen. Use -1 if you don't want to set this
#Range: -1 ~ 10000
boxRightX = -1
#The distance to the top side of the screen. Use -1 if you don't want to set this
#Range: -1 ~ 10000
boxTopY = 5
#The distance to the bottom side of the screen. Use -1 if you don't want to set this
#Range: -1 ~ 10000
boxBottomY = -1
#Color of the border of the box (0 to disable)
boxBorderColor = "ff999999"
#Color of the box (0 to disable)
boxFillColor = "55006699"
#Thickness of the border of the box (0 to disable)
#Range: 0 ~ 20
boxThickness = 2
#How much the border should be offset (i.e. to create an 'outer' border)
#Range: 0 ~ 20
boxOffset = 0
#If true show liquid information when the probe hits liquid first
showLiquids = false
#Toggle default probe visibility (client can override)
isVisible = true
#If true then the probe hotkey must be held down to show the tooltip
holdKeyToMakeVisible = false
#The scale of the tooltips, 1 is default, 2 is smaller
#Range: 0.4 ~ 5.0
tooltipScale = 1.0
#Color of the border of the chest contents box (0 to disable)
chestContentsBorderColor = "ff006699"
#0 means don't show break progress, 1 is show as bar, 2 is show as text
#Range: 0 ~ 2
showBreakProgress = 1
#true means shows harvestability with vanilla style icons
harvestStyleVanilla = true
[style]
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
High = "gold"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Obsolete = "gray,strikethrough"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Progress = "white"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
ModName = "blue,italic"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Warning = "yellow"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Label = "gray"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Error = "red,bold"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
InfoImportant = "blue"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Info = "white"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Ok = "green"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Name = "white"