mirror of
https://git.fellies.tech/minecraft/fellies.git
synced 2021-02-13 10:18:48 +00:00
Update all configs and defaultconfigs
This commit is contained in:
@ -1,13 +1,13 @@
|
||||
|
||||
[Tooltips]
|
||||
#If TRUE, Enchantment descriptions will be added to the tooltip for Enchanted Books containing only a single enchantment.
|
||||
"Show Enchantment Descriptions" = false
|
||||
#If TRUE, Item descriptions will be added to their tooltips if possible.
|
||||
"Show Item Descriptions" = true
|
||||
#If TRUE and Advanced Tooltips are enabled (F3+H), Tags will be will be added to item tooltips if possible.
|
||||
"Show Item Tags" = false
|
||||
#If TRUE, CoFH Items will always show full details (charge state, etc.) and will not require Shift to be held down.
|
||||
"Always Show Item Details" = false
|
||||
#If TRUE, CoFH Items will display a message prompting to hold Shift to see full details (charge state, etc.). This does not change the behavior, only if the informational message should display.
|
||||
"Show 'Hold Shift for Details' Message" = true
|
||||
#If TRUE, CoFH Items will always show full details (charge state, etc.) and will not require Shift to be held down.
|
||||
"Always Show Item Details" = false
|
||||
#If TRUE, Item descriptions will be added to their tooltips if possible.
|
||||
"Show Item Descriptions" = true
|
||||
#If TRUE, Enchantment descriptions will be added to the tooltip for Enchanted Books containing only a single enchantment.
|
||||
"Show Enchantment Descriptions" = false
|
||||
|
||||
|
@ -1,6 +1,13 @@
|
||||
|
||||
#Configs related to how ding works
|
||||
[ding]
|
||||
#Pitch of the sound (when resources complete reloading)
|
||||
#Range: 0.0 ~ 10.0
|
||||
pitchResourcesReload = 1.0
|
||||
#Play sound when resources complete reloading. Requires game to be restarted.
|
||||
playOnResourcesReload = true
|
||||
#If Ding can't find the third party sound you added with other mods (EG: Additional Resources), try turning this on to skip that check.
|
||||
skipSoundEventCheck = false
|
||||
#Resource Location based name of the sound file to play when Minecraft finishes loading.
|
||||
#EG: "ui.button.click" or "entity.experience_orb.pickup"
|
||||
#
|
||||
@ -9,13 +16,6 @@
|
||||
#
|
||||
#If you want to use external sounds, consider looking into the mod Additional Resources
|
||||
name = "entity.experience_orb.pickup"
|
||||
#Pitch of the sound (when Minecraft loads)
|
||||
#Range: 0.0 ~ 10.0
|
||||
pitch = 1.0
|
||||
#Resource Location based name of the sound file to play when the world finishes loading (after connecting to a server).
|
||||
#
|
||||
#Look at the "name" config for more details.
|
||||
nameWorld = "entity.experience_orb.pickup"
|
||||
#Pitch of the sound (when the world loads after connecting to a server)
|
||||
#Range: 0.0 ~ 10.0
|
||||
pitchWorld = 1.0
|
||||
@ -23,15 +23,15 @@
|
||||
#
|
||||
#Look at the "name" config for more details.
|
||||
nameResourcesReload = "entity.experience_orb.pickup"
|
||||
#Pitch of the sound (when resources complete reloading)
|
||||
#Range: 0.0 ~ 10.0
|
||||
pitchResourcesReload = 1.0
|
||||
#Play sound when the game loads.
|
||||
playOnLoad = true
|
||||
#Play sound when the world loads after connecting to a server.
|
||||
playOnWorld = true
|
||||
#Play sound when resources complete reloading. Requires game to be restarted.
|
||||
playOnResourcesReload = true
|
||||
#If Ding can't find the third party sound you added with other mods (EG: Additional Resources), try turning this on to skip that check.
|
||||
skipSoundEventCheck = false
|
||||
#Pitch of the sound (when Minecraft loads)
|
||||
#Range: 0.0 ~ 10.0
|
||||
pitch = 1.0
|
||||
#Play sound when the game loads.
|
||||
playOnLoad = true
|
||||
#Resource Location based name of the sound file to play when the world finishes loading (after connecting to a server).
|
||||
#
|
||||
#Look at the "name" config for more details.
|
||||
nameWorld = "entity.experience_orb.pickup"
|
||||
|
||||
|
@ -1,24 +1,24 @@
|
||||
|
||||
#Client only settings, mostly things related to rendering
|
||||
[client]
|
||||
#Toggle off to make missing model text in the gui fit inside the slot.
|
||||
zoomInMissingModelTextInGui = false
|
||||
#Enable uploading cloud geometry to the GPU for faster rendering.
|
||||
forgeCloudsEnabled = true
|
||||
#Disable culling of hidden faces next to stairs and slabs. Causes extra rendering, but may fix some resource packs that exploit this vanilla mechanic.
|
||||
disableStairSlabCulling = false
|
||||
#Toggle off to make missing model text in the gui fit inside the slot.
|
||||
zoomInMissingModelTextInGui = false
|
||||
#Enable Forge to queue all chunk updates to the Chunk Update thread.
|
||||
#May increase FPS significantly, but may also cause weird rendering lag.
|
||||
#Not recommended for computers without a significant number of cores available.
|
||||
alwaysSetupTerrainOffThread = false
|
||||
#Enable the Forge block rendering pipeline - fixes the lighting of custom models.
|
||||
forgeLightPipelineEnabled = true
|
||||
#EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models.
|
||||
experimentalForgeLightPipelineEnabled = true
|
||||
#When enabled, makes specific reload tasks such as language changing quicker to run.
|
||||
selectiveResourceReloadEnabled = true
|
||||
#Enable the Forge block rendering pipeline - fixes the lighting of custom models.
|
||||
forgeLightPipelineEnabled = true
|
||||
#When enabled, Forge will show any warnings that occurred during loading.
|
||||
showLoadWarnings = true
|
||||
#Enable uploading cloud geometry to the GPU for faster rendering.
|
||||
forgeCloudsEnabled = true
|
||||
#When enabled, makes specific reload tasks such as language changing quicker to run.
|
||||
selectiveResourceReloadEnabled = true
|
||||
#Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones.
|
||||
useCombinedDepthStencilAttachment = false
|
||||
|
||||
|
111
config[client]/theoneprobe-client.toml
Normal file
111
config[client]/theoneprobe-client.toml
Normal file
@ -0,0 +1,111 @@
|
||||
#This is a list of entities that will not be rendered by TOP. This option also works if it is set client-side alone
|
||||
renderBlacklist = []
|
||||
#The amount of milliseconds to wait before updating probe information from the server
|
||||
#Range: 10 ~ 100000
|
||||
timeout = 300
|
||||
#The amount of milliseconds to wait before showing a 'fetch from server' info on the client (if the server is slow to respond) (-1 to disable this feature)
|
||||
#Range: -1 ~ 100000
|
||||
waitingForServerTimeout = 2000
|
||||
#The maximum packet size to send an itemstack from client to server. Reduce this if you have issues with network lag caused by TOP
|
||||
#Range: -1 ~ 32768
|
||||
maxPacketToServer = 20000
|
||||
#Distance at which the probe works
|
||||
#Range: 0.1 ~ 200.0
|
||||
probeDistance = 6.0
|
||||
#Show mod name (0 = not, 1 = always, 2 = sneak)
|
||||
showModName = "NORMAL"
|
||||
#Show harvest level (0 = not, 1 = always, 2 = sneak)
|
||||
showHarvestLevel = "NORMAL"
|
||||
#Show if the block can be harvested (0 = not, 1 = always, 2 = sneak)
|
||||
showCanBeHarvested = "NORMAL"
|
||||
#Show the growth level of crops (0 = not, 1 = always, 2 = sneak)
|
||||
showCropPercentage = "NORMAL"
|
||||
#Show chest contents (0 = not, 1 = always, 2 = sneak)
|
||||
showChestContents = "EXTENDED"
|
||||
#Show chest contents in detail (0 = not, 1 = always, 2 = sneak), used only if number of items is below 'showItemDetailThresshold'
|
||||
showChestContentsDetailed = "EXTENDED"
|
||||
#Show redstone (0 = not, 1 = always, 2 = sneak)
|
||||
showRedstone = "NORMAL"
|
||||
#Show mob health (0 = not, 1 = always, 2 = sneak)
|
||||
showMobHealth = "NORMAL"
|
||||
#Show time to adulthood for baby mobs (0 = not, 1 = always, 2 = sneak)
|
||||
showMobGrowth = "NORMAL"
|
||||
#Show mob potion effects (0 = not, 1 = always, 2 = sneak)
|
||||
showMobPotionEffects = "EXTENDED"
|
||||
#Show lever/comparator/repeater settings (0 = not, 1 = always, 2 = sneak)
|
||||
showLeverSetting = "NORMAL"
|
||||
#Show tank setting (0 = not, 1 = always, 2 = sneak)
|
||||
showTankSetting = "EXTENDED"
|
||||
#Show brewing stand setting (0 = not, 1 = always, 2 = sneak)
|
||||
showBrewStandSetting = "NORMAL"
|
||||
#Show mob spawner setting (0 = not, 1 = always, 2 = sneak)
|
||||
showMobSpawnerSetting = "NORMAL"
|
||||
#Show animal owner setting (0 = not, 1 = always, 2 = sneak)
|
||||
showAnimalOwnerSetting = "EXTENDED"
|
||||
#Show horse stats setting (0 = not, 1 = always, 2 = sneak)
|
||||
showHorseStatSetting = "EXTENDED"
|
||||
#Reveal monster eggs (0 = not, 1 = always, 2 = sneak)
|
||||
showSilverfish = "NOT"
|
||||
#The distance to the left side of the screen. Use -1 if you don't want to set this
|
||||
#Range: -1 ~ 10000
|
||||
boxLeftX = 5
|
||||
#The distance to the right side of the screen. Use -1 if you don't want to set this
|
||||
#Range: -1 ~ 10000
|
||||
boxRightX = -1
|
||||
#The distance to the top side of the screen. Use -1 if you don't want to set this
|
||||
#Range: -1 ~ 10000
|
||||
boxTopY = 5
|
||||
#The distance to the bottom side of the screen. Use -1 if you don't want to set this
|
||||
#Range: -1 ~ 10000
|
||||
boxBottomY = -1
|
||||
#Color of the border of the box (0 to disable)
|
||||
boxBorderColor = "ff999999"
|
||||
#Color of the box (0 to disable)
|
||||
boxFillColor = "55006699"
|
||||
#Thickness of the border of the box (0 to disable)
|
||||
#Range: 0 ~ 20
|
||||
boxThickness = 2
|
||||
#How much the border should be offset (i.e. to create an 'outer' border)
|
||||
#Range: 0 ~ 20
|
||||
boxOffset = 0
|
||||
#If true show liquid information when the probe hits liquid first
|
||||
showLiquids = false
|
||||
#Toggle default probe visibility (client can override)
|
||||
isVisible = true
|
||||
#If true then the probe hotkey must be held down to show the tooltip
|
||||
holdKeyToMakeVisible = false
|
||||
#The scale of the tooltips, 1 is default, 2 is smaller
|
||||
#Range: 0.4 ~ 5.0
|
||||
tooltipScale = 1.0
|
||||
#Color of the border of the chest contents box (0 to disable)
|
||||
chestContentsBorderColor = "ff006699"
|
||||
#0 means don't show break progress, 1 is show as bar, 2 is show as text
|
||||
#Range: 0 ~ 2
|
||||
showBreakProgress = 1
|
||||
#true means shows harvestability with vanilla style icons
|
||||
harvestStyleVanilla = true
|
||||
|
||||
[style]
|
||||
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
|
||||
High = "gold"
|
||||
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
|
||||
Obsolete = "gray,strikethrough"
|
||||
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
|
||||
Progress = "white"
|
||||
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
|
||||
ModName = "blue,italic"
|
||||
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
|
||||
Warning = "yellow"
|
||||
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
|
||||
Label = "gray"
|
||||
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
|
||||
Error = "red,bold"
|
||||
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
|
||||
InfoImportant = "blue"
|
||||
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
|
||||
Info = "white"
|
||||
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
|
||||
Ok = "green"
|
||||
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
|
||||
Name = "white"
|
||||
|
Reference in New Issue
Block a user