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mirror of https://git.fellies.tech/minecraft/fellies.git synced 2021-02-13 10:18:48 +00:00

Change default configs

This commit is contained in:
2021-01-16 00:04:01 +01:00
parent cdaa71c57b
commit 6306d84989
391 changed files with 19619 additions and 9 deletions

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#Server configuration settings
[server]
#The number of hours the player will be offline before deactivating (default 2 days)
#Range: 1 ~ 8760
hoursBeforeDeactivation = 48
#Disables Chunk loading, use if there is a crash happening in a chunk loaded area
emergencymode = false
#Width/length of chunks to be loaded, it is recommend this is an odd number (max 25)
#Range: 1 ~ 25
chunkLoaderWidth = 3

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#Limits for chunk loading
[chunkLoadingLimits]
#The number of tickets a player can be assigned instead of a mod. This is shared across all mods.
#Range: > 0
maximumPlayerTickets = 500
#Range: 0 ~ 225
maximumChunksPerTicket = 25
#Maximum ticket count for the mod. Zero disables chunkloading capabilities.
#Range: > 0
maximumModTickets = 200

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@ -2,7 +2,7 @@
general {
# If the deadly module is loaded. [default: true]
B:"Enable Deadly Module"=true
B:"Enable Deadly Module"=false
# If the enchantment module is enabled. [default: true]
B:"Enable Enchantment Module"=true

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#Client-related options.
[gui]
#Select the Biomes O' Plenty world type by default.
use_world_type = true
use_world_type = false

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#Power per use disenchanter
#Range: 0 ~ 64000
disenchanter = 1500
#Power per tick while in use
#Range: 0 ~ 64000
breaker = 0
#Power per repair anvil
#Range: 0 ~ 64000
anvil = 250
@ -184,12 +187,15 @@
#Power per use forester
#Range: 0 ~ 64000
forester = 50
#Power per tick beacon
#Power per tick while in use
#Range: 0 ~ 64000
beacon = 10
#Power per use crafter
#Range: 0 ~ 64000
crafter = 500
#Power per tick while in use
#Range: 0 ~ 64000
placer = 0
#Power per use user
#Range: 0 ~ 64000
user = 50

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#Chance of generating in an allowed chunk
#Range: 0.0 ~ 1.0
probability = 0.75
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:overworld"
[leviathan]
#Spacing between structures
@ -28,6 +30,8 @@
#Chance of generating in an allowed chunk
#Range: 0.0 ~ 1.0
probability = 1.0
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:overworld"
[snowy_temple]
#Spacing between structures
@ -43,6 +47,8 @@
#Chance of generating in an allowed chunk
#Range: 0.0 ~ 1.0
probability = 1.0
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:overworld"
[bigger_dungeon]
#Spacing between structures
@ -58,6 +64,8 @@
#Chance of generating in an allowed chunk
#Range: 0.0 ~ 1.0
probability = 0.4
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:overworld"
[end_ruins]
#Spacing between structures
@ -73,6 +81,8 @@
#Chance of generating in an allowed chunk
#Range: 0.0 ~ 1.0
probability = 0.8
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:the_end"
[warped_garden]
#Spacing between structures
@ -85,6 +95,8 @@
is_whitelist = true
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
biomes = "#structure_gel:ocean, !#structure_gel:frozen"
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:overworld"
[soul_prison]
#Spacing between structures
@ -97,4 +109,6 @@
is_whitelist = true
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
biomes = "minecraft:soul_sand_valley"
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:the_nether"

9
config/jamd-common.toml Normal file
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#Stop mods from adding custom flowers
flowers = true
#Stop mods from adding surface structures
surface_structures = true
#Stop mods from adding entities
entities = true
#Stop mods from adding lakes
lakes = true

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@ -12,7 +12,6 @@ Biomes O' Plenty
Blood Magic
BotanyPots
Building Gadgets
CC: Tweaked
Charging Gadgets
CoFH Core
Compact Crafting
@ -103,12 +102,10 @@ Snad
Sophisticated Backpacks
Spice of Life: Carrot Edition
Storage Drawers
Storage for ComputerCraft
Structure Gel API
Structurize
Tetra
The One Probe
The Undergarden
Thermal Series
Titanium
Torchmaster
@ -117,3 +114,4 @@ ValkyrieLib
Waystones
Wither Skeleton Tweaks
XNet
The Weirding Gadget

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@ -193,3 +193,5 @@ resourcefulbees:centrifuge
resourcefulbees:fluid_to_block_mutation
resourcefulbees:fluid_to_fluid_mutation
resourcefulbees:hive
enchdesc:compatible_items
industrialforegoing:stonework

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@ -1,8 +1,14 @@
#Set to false to disable the default way of unlocking trinkets.
unlockEnabled = true
#List of trinkets blocked from being unlocked, eg: ["losttrinkets:piggy", "losttrinkets:magical_feathers"]
#List of banned trinkets eg: ["losttrinkets:piggy", "losttrinkets:magical_feathers"]
#The trinkets listed in here will also be removed from players that already unlocked them.
blackList = []
#Cooldown (ticks) between unlocks
#Range: 0 ~ 1728000
unlockCooldown = 2400
#List of trinkets that can't be unlocked randomly eg: ["losttrinkets:piggy", "losttrinkets:magical_feathers"]
#The trinkets listed in here will not be removed from players that already unlocked them.
nonRandom = []
[Trinket_Slots]
#Amount of Xp levels added to the next unlocking cost.

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@ -16,3 +16,8 @@
#Range: 0 ~ 2
hudMode = 0
#Mana and Artifice // Performance Settings
[ma_performance]
#Enable fancy magelights (disable this if you're getting FPS issues)
ma_fancy_magelights = true

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@ -15,6 +15,8 @@
[ma_general_options]
#Rituals of Aurora and Eventide by default will change time gradually for a prettier effect. However this isn't without its performance impacts, and this can be toggled off by setting this to false, making the transition instant like the /time set commands. [true / false]
gradualTimeChange = true
#A comma separated list of entity IDs that the warding candle should ignore, regardless of detection (use this if it's stopping you from something you think it shouldn't; this isn't to expand what it will block)
wardingCandleBlacklist = ""
#Mana and Artifice // Villager Modification
[ma_villager_modification]

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@ -13,3 +13,7 @@
#When true, removes the size limit from the fill and clone commands.
exceed_fill_clone_limit = true
[warnings]
#Hides the chat message warning you if a world you are on has a mod that disables the DataFixerUpper.
silence_fake_data_fixer_warning = false

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#General settings for the mod.
[general]
#Should enchantability be shown?
show-enchantability = true
#Should harvest level be shown?
show-harvest-level = true
#Should mining efficiency be shown?
show-efficiency = true
#Should repair cost be shown in the anvil GUI?
show-repair-cost = true
#Should the durability be shown on the tool?
show-durability = true

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[general]
#Toughness Bar Icon Colors
"color values" = ["#FFFFFF", "#FF5500", "#FFC747", "#27FFE3", "#00FF00", "#7F00FF"]
#Show empty armor toughness icons?
"Show empty icons" = false

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#Rail Settings
[rail]
#High Speed Rail Settings
[rail.highspeedrail]
#Maximum Speed for High Speed Rail (default: 5.0 blocks/tick)
#Range: 0.0 ~ 10.0
highSpeedRailMaxSpeed = 5.0
#Acceleration for High Speed Rail if Occupied (default: 4.0 blocks/tick^2)
#Range: 0.0 ~ 10.0
highSpeedRailAccelOccupied = 4.0
#Acceleration for High Speed Rail if Unoccupied (default: 2.0 blocks/tick^2)
#Range: 0.0 ~ 10.0
highSpeedRailAccelUnoccupied = 2.0
#Speed Clamp Rail Settings
[rail.speedclamprail]
#Speed for Speed Clamp Rail (default: 0.25 blocks/tick)
#Range: 0.0 ~ 10.0
speedClampRailSpeed = 0.25
#Teleport Rail Settings
[rail.teleportrail]
#Cost divided by natural log of this value. Lower values increase the cost
#Range: 2 ~ 100
teleportRailLogDivisionCost = 5
#Extra cost per dimension teleport
#Range: 0 ~ 1000000
teleportRailDimensionCost = 100

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#Client configuration settings
[client]
#If you have discord installed it will show your some details about your game as rich presence
discordRichPresence = true

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#World Stripper Config File
[WorldStripper]
#Stripper Settings
[WorldStripper.Stripping]
#Amount of blocks to strip in on the x-axis
#Range: 0 ~ 320
blocks_to_strip_x = 48
#Amount of blocks to strip in on the z-axis
#Range: 0 ~ 320
blocks_to_strip_z = 48
#Toggles realtime world stripping / dressing
live_stripping = true
#Should bedrock be removed?
strip_bedrock = false
#Replaces every block touched by the stripper with this block
replacement_block = "minecraft:air"
#Stripper Profile Settings
[WorldStripper.Profiles]
#Selected profile
#Allowed Values: PROFILE_1, PROFILE_2, PROFILE_3, PROFILE_4, PROFILE_5
profile = "PROFILE_1"
#Profile 1 - A list of blocks to strip away from the world
profile_1 = ["minecraft:dirt", "minecraft:grass", "minecraft:grass_path", "minecraft:tall_grass", "minecraft:grass_block", "minecraft:stone", "minecraft:diorite", "minecraft:granite", "minecraft:andesite", "minecraft:gravel", "minecraft:sand", "minecraft:sandstone", "minecraft:oak_log", "minecraft:dark_oak_log", "minecraft:spruce_log", "minecraft:birch_log", "minecraft:jungle_log", "minecraft:acacia_log", "minecraft:oak_leaves", "minecraft:dark_oak_leaves", "minecraft:spruce_leaves", "minecraft:birch_leaves", "minecraft:jungle_leaves", "minecraft:acacia_leaves", "minecraft:water", "minecraft:flowing_water", "minecraft:lava", "minecraft:flowing_lava", "minecraft:netherrack", "minecraft:end_stone", "minecraft:podzol", "minecraft:bamboo", "minecraft:seagrass", "minecraft:tall_seagrass"]
#Profile 2 - A list of blocks to strip away from the world
profile_2 = ["minecraft:dirt", "minecraft:grass", "minecraft:grass_path", "minecraft:tall_grass", "minecraft:grass_block", "minecraft:stone", "minecraft:diorite", "minecraft:granite", "minecraft:andesite", "minecraft:gravel", "minecraft:sand", "minecraft:sandstone", "minecraft:oak_log", "minecraft:dark_oak_log", "minecraft:spruce_log", "minecraft:birch_log", "minecraft:jungle_log", "minecraft:acacia_log", "minecraft:oak_leaves", "minecraft:dark_oak_leaves", "minecraft:spruce_leaves", "minecraft:birch_leaves", "minecraft:jungle_leaves", "minecraft:acacia_leaves", "minecraft:water", "minecraft:flowing_water", "minecraft:lava", "minecraft:flowing_lava", "minecraft:netherrack", "minecraft:end_stone", "minecraft:podzol", "minecraft:bamboo", "minecraft:seagrass", "minecraft:tall_seagrass"]
#Profile 3 - A list of blocks to strip away from the world
profile_3 = ["minecraft:dirt", "minecraft:grass", "minecraft:grass_path", "minecraft:tall_grass", "minecraft:grass_block", "minecraft:stone", "minecraft:diorite", "minecraft:granite", "minecraft:andesite", "minecraft:gravel", "minecraft:sand", "minecraft:sandstone", "minecraft:oak_log", "minecraft:dark_oak_log", "minecraft:spruce_log", "minecraft:birch_log", "minecraft:jungle_log", "minecraft:acacia_log", "minecraft:oak_leaves", "minecraft:dark_oak_leaves", "minecraft:spruce_leaves", "minecraft:birch_leaves", "minecraft:jungle_leaves", "minecraft:acacia_leaves", "minecraft:water", "minecraft:flowing_water", "minecraft:lava", "minecraft:flowing_lava", "minecraft:netherrack", "minecraft:end_stone", "minecraft:podzol", "minecraft:bamboo", "minecraft:seagrass", "minecraft:tall_seagrass"]
#Profile 4 - A list of blocks to strip away from the world
profile_4 = ["minecraft:dirt", "minecraft:grass", "minecraft:grass_path", "minecraft:tall_grass", "minecraft:grass_block", "minecraft:stone", "minecraft:diorite", "minecraft:granite", "minecraft:andesite", "minecraft:gravel", "minecraft:sand", "minecraft:sandstone", "minecraft:oak_log", "minecraft:dark_oak_log", "minecraft:spruce_log", "minecraft:birch_log", "minecraft:jungle_log", "minecraft:acacia_log", "minecraft:oak_leaves", "minecraft:dark_oak_leaves", "minecraft:spruce_leaves", "minecraft:birch_leaves", "minecraft:jungle_leaves", "minecraft:acacia_leaves", "minecraft:water", "minecraft:flowing_water", "minecraft:lava", "minecraft:flowing_lava", "minecraft:netherrack", "minecraft:end_stone", "minecraft:podzol", "minecraft:bamboo", "minecraft:seagrass", "minecraft:tall_seagrass"]
#Profile 5 - A list of blocks to strip away from the world
profile_5 = ["minecraft:dirt", "minecraft:grass", "minecraft:grass_path", "minecraft:tall_grass", "minecraft:grass_block", "minecraft:stone", "minecraft:diorite", "minecraft:granite", "minecraft:andesite", "minecraft:gravel", "minecraft:sand", "minecraft:sandstone", "minecraft:oak_log", "minecraft:dark_oak_log", "minecraft:spruce_log", "minecraft:birch_log", "minecraft:jungle_log", "minecraft:acacia_log", "minecraft:oak_leaves", "minecraft:dark_oak_leaves", "minecraft:spruce_leaves", "minecraft:birch_leaves", "minecraft:jungle_leaves", "minecraft:acacia_leaves", "minecraft:water", "minecraft:flowing_water", "minecraft:lava", "minecraft:flowing_lava", "minecraft:netherrack", "minecraft:end_stone", "minecraft:podzol", "minecraft:bamboo", "minecraft:seagrass", "minecraft:tall_seagrass"]
#Block Update Settings
[WorldStripper.BlockUpdate]
#Calls neighborChanged on surrounding blocks (with isMoving as false)
notify_neighbors = false
#Calls for block update
block_update = true
#Stops the blocks from being marked for a render update
no_render = false
#Makes the block be re-rendered immediately, on the main thread
render_main_thread = false
#Causes neighbor updates to be sent to ALL surrounding blocks
update_neighbors = true