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鏡像自 https://git.fellies.tech/minecraft/fellies.git 已同步 2021-02-13 10:18:48 +00:00

Remove lithium, performant and phosphor due to rendering issues

此提交包含在:
2020-05-12 15:15:53 +02:00
父節點 707bf0f122
當前提交 63f0f41347
共有 6 個檔案被更改,包括 2 行新增77 行删除

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@@ -1,11 +1,13 @@
# folders
.mixin.out/
data/
downloads/
journeymap/
logs/
resourcepacks/
saves/
sceenshots/
structurize/
# files
.curseclient

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# This is the configuration file for Lithium.
#
# You can find information on editing this file and all the available options here:
# https://github.com/jellysquid3/Lithium/wiki/Configuration-File
#
# By default, this file will be empty except for this notice.

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["Tile entities load balancing settings"]
#Enables Tileentity load balancing, if the game is lagging. default: true
TELoadBalancing = true
#Mean tick time at which load balancing takes effect, 1000 / mean tick time = TPS. default: 45
#Range: 1 ~ 200
meanTickTH = 45
#Enables debug log output for lagging tileentities, default = false
TEDebugOutput = false
["Tile entities load balancing settings"."Tile entity chunk unload"]
#Requires TELoadBalancing = true. Enables dealing with lag caused by tile entities during chunk unload. default = false
TEUnloadLag = false
["Event load balancing settings"]
#Mean tick time at which event load balancing takes effect, 1000 / mean tick time = TPS. default: 45
#Range: 1 ~ 200
meanTickEvent = 40
#Enables debug log output for lagging event subscribers, default = false
eventDebugOutput = false
#Enables event load balancing, this is mostly stuff which is happening outside entityAI/Tileentities, if the game is lagging. default: true
eventLoadBalancing = true
["Entity settings"]
#Fix updateleashState lag from llamas, default = true
fixLeash = true
#Use fast entity collisions, default = true
fastCollisions = true
#Enables less laggy entity item pickup, default = true
noLagItemPickup = true
#Use faster Item entities, default = true
fastItems = true
#Enable fast inventory advancement triggers, default = true
fastInventoryAdvancement = true
#Enable fast pathfinding, default = true
fastPathFinding = true
["Entity AI Load balancing settings"]
#Mean tick time at which AI load balancing takes effect, 1000 / mean tick time = TPS. default: 45
#Range: 1 ~ 200
meanTickAITH = 45
#Enables load balancing for entity AI. default = true
AILoadBalancing = true
#Whether to debug lagging entities and log offenders, requires load balancing to be enabled. default = true
logEntityAILag = true
["Entity AI Settings"]
#Sets the tick, ticks happen 20 times each sec, interval in which non-running AI tasks are rechecked. Vanilla default is 1, this mods suggested default is 4
#Range: 1 ~ 500
goalselectorrate = 4
#Whether to use a slower updated AI Fox find shelter goal, which causes too much load. default = true
slowFindShelter = true
#Whether to use a modified/fixed HurtByTarget goal which is used to call other entities for help. default = true
optimizeHurtByTarget = true
#Whether to use a slower updated AI Panic entity goal, panic is used for chickens/other animals running away e.g. on fire. default = true
optimizePanic = true
#Whether to use a slower updated AI Breed entity goal, breed is used for searching nearby similar animals and doesnt have to be checked that often. default = true
optimizeBreed = true
#Whether to use a more performant Random walking goal, which makes mobs path randomly and can lead to lag default = true
betterRandomWalking = true
#Whether to use a slower updated AI tempt goal, tempt is used e.g. for luring sheep with wheat. default = true
optimizeTempt = true
#Whether to use a slower updated AI avoid entity goal, avoid is used e.g. for villagers avoiding zombies so it constantly searches for mobs in the area. default = true
optimizeAvoid = true
["Other settings"]
#Enable fast spawn radius check, default = true
fastSpawnRadius = true
#Enable fast chunk block ticks, default = true
fastChunkBlocks = true

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