鏡像自
https://git.fellies.tech/minecraft/fellies.git
已同步 2021-02-13 10:18:48 +00:00
Remove lithium, performant and phosphor due to rendering issues
此提交包含在:
2
.gitignore
已供應
2
.gitignore
已供應
@@ -1,11 +1,13 @@
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# folders
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.mixin.out/
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data/
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downloads/
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journeymap/
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logs/
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resourcepacks/
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saves/
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sceenshots/
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structurize/
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# files
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.curseclient
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# This is the configuration file for Lithium.
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#
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# You can find information on editing this file and all the available options here:
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# https://github.com/jellysquid3/Lithium/wiki/Configuration-File
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#
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# By default, this file will be empty except for this notice.
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@@ -1,71 +0,0 @@
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["Tile entities load balancing settings"]
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#Enables Tileentity load balancing, if the game is lagging. default: true
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TELoadBalancing = true
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#Mean tick time at which load balancing takes effect, 1000 / mean tick time = TPS. default: 45
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#Range: 1 ~ 200
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meanTickTH = 45
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#Enables debug log output for lagging tileentities, default = false
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TEDebugOutput = false
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["Tile entities load balancing settings"."Tile entity chunk unload"]
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#Requires TELoadBalancing = true. Enables dealing with lag caused by tile entities during chunk unload. default = false
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TEUnloadLag = false
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["Event load balancing settings"]
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#Mean tick time at which event load balancing takes effect, 1000 / mean tick time = TPS. default: 45
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#Range: 1 ~ 200
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meanTickEvent = 40
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#Enables debug log output for lagging event subscribers, default = false
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eventDebugOutput = false
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#Enables event load balancing, this is mostly stuff which is happening outside entityAI/Tileentities, if the game is lagging. default: true
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eventLoadBalancing = true
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["Entity settings"]
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#Fix updateleashState lag from llamas, default = true
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fixLeash = true
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#Use fast entity collisions, default = true
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fastCollisions = true
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#Enables less laggy entity item pickup, default = true
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noLagItemPickup = true
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#Use faster Item entities, default = true
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fastItems = true
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#Enable fast inventory advancement triggers, default = true
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fastInventoryAdvancement = true
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#Enable fast pathfinding, default = true
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fastPathFinding = true
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["Entity AI Load balancing settings"]
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#Mean tick time at which AI load balancing takes effect, 1000 / mean tick time = TPS. default: 45
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#Range: 1 ~ 200
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meanTickAITH = 45
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#Enables load balancing for entity AI. default = true
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AILoadBalancing = true
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#Whether to debug lagging entities and log offenders, requires load balancing to be enabled. default = true
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logEntityAILag = true
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["Entity AI Settings"]
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#Sets the tick, ticks happen 20 times each sec, interval in which non-running AI tasks are rechecked. Vanilla default is 1, this mods suggested default is 4
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#Range: 1 ~ 500
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goalselectorrate = 4
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#Whether to use a slower updated AI Fox find shelter goal, which causes too much load. default = true
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slowFindShelter = true
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#Whether to use a modified/fixed HurtByTarget goal which is used to call other entities for help. default = true
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optimizeHurtByTarget = true
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#Whether to use a slower updated AI Panic entity goal, panic is used for chickens/other animals running away e.g. on fire. default = true
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optimizePanic = true
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#Whether to use a slower updated AI Breed entity goal, breed is used for searching nearby similar animals and doesnt have to be checked that often. default = true
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optimizeBreed = true
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#Whether to use a more performant Random walking goal, which makes mobs path randomly and can lead to lag default = true
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betterRandomWalking = true
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#Whether to use a slower updated AI tempt goal, tempt is used e.g. for luring sheep with wheat. default = true
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optimizeTempt = true
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#Whether to use a slower updated AI avoid entity goal, avoid is used e.g. for villagers avoiding zombies so it constantly searches for mobs in the area. default = true
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optimizeAvoid = true
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["Other settings"]
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#Enable fast spawn radius check, default = true
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fastSpawnRadius = true
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#Enable fast chunk block ticks, default = true
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fastChunkBlocks = true
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