mirror of
https://git.fellies.tech/minecraft/fellies.git
synced 2021-02-13 10:18:48 +00:00
Enigmatica configs
This commit is contained in:
6
config[client]/biomesoplenty/client.toml
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6
config[client]/biomesoplenty/client.toml
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#Client-related options.
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[gui]
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#Select the Biomes O' Plenty world type by default.
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use_world_type = false
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13
config[client]/cofh_core-client.toml
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config[client]/cofh_core-client.toml
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[Tooltips]
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#If TRUE, Enchantment descriptions will be added to the tooltip for Enchanted Books containing only a single enchantment.
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"Show Enchantment Descriptions" = false
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#If TRUE, Item descriptions will be added to their tooltips if possible.
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"Show Item Descriptions" = true
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#If TRUE and Advanced Tooltips are enabled (F3+H), Tags will be will be added to item tooltips if possible.
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"Show Item Tags" = false
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#If TRUE, CoFH Items will always show full details (charge state, etc.) and will not require Shift to be held down.
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"Always Show Item Details" = false
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#If TRUE, CoFH Items will display a message prompting to hold Shift to see full details (charge state, etc.). This does not change the behavior, only if the informational message should display.
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"Show 'Hold Shift for Details' Message" = true
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28
config[client]/create-client.toml
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28
config[client]/create-client.toml
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#
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#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
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[client]
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#
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#Show item descriptions on Shift and controls on Ctrl.
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enableTooltips = true
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#
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#Display a tooltip when looking at overstressed components.
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enableOverstressedTooltip = true
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#
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#Log a stack-trace when rendering issues happen within a moving contraption.
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explainRenderErrors = false
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#
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#Range: 0.0 ~ 1.0
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fanParticleDensity = 0.5
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#
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#Show colourful debug information while the F3-Menu is open.
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enableRainbowDebug = true
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#
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#Offset the overlay from goggle- and hover- information by this many pixels on the X axis; Use /create overlay
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#Range: > -2147483648
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overlayOffsetX = 20
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#
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#Offset the overlay from goggle- and hover- information by this many pixels on the Y axis; Use /create overlay
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#Range: > -2147483648
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overlayOffsetY = 0
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37
config[client]/ding.toml
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37
config[client]/ding.toml
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#Configs related to how ding works
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[ding]
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#Resource Location based name of the sound file to play when Minecraft finishes loading.
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#EG: "ui.button.click" or "entity.experience_orb.pickup"
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#
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#This can also be a mod sound if the mod is installed.
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#EG: "modname:modsound.boing"
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#
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#If you want to use external sounds, consider looking into the mod Additional Resources
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name = "entity.experience_orb.pickup"
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#Pitch of the sound (when Minecraft loads)
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#Range: 0.0 ~ 10.0
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pitch = 1.0
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#Resource Location based name of the sound file to play when the world finishes loading (after connecting to a server).
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#
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#Look at the "name" config for more details.
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nameWorld = "entity.experience_orb.pickup"
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#Pitch of the sound (when the world loads after connecting to a server)
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#Range: 0.0 ~ 10.0
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pitchWorld = 1.0
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#Resource Location based name of the sound file to play when resources complete reloading.
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#
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#Look at the "name" config for more details.
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nameResourcesReload = "entity.experience_orb.pickup"
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#Pitch of the sound (when resources complete reloading)
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#Range: 0.0 ~ 10.0
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pitchResourcesReload = 1.0
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#Play sound when the game loads.
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playOnLoad = true
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#Play sound when the world loads after connecting to a server.
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playOnWorld = true
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#Play sound when resources complete reloading. Requires game to be restarted.
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playOnResourcesReload = true
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#If Ding can't find the third party sound you added with other mods (EG: Additional Resources), try turning this on to skip that check.
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skipSoundEventCheck = false
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24
config[client]/forge-client.toml
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24
config[client]/forge-client.toml
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#Client only settings, mostly things related to rendering
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[client]
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#Toggle off to make missing model text in the gui fit inside the slot.
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zoomInMissingModelTextInGui = false
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#Enable uploading cloud geometry to the GPU for faster rendering.
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forgeCloudsEnabled = true
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#Disable culling of hidden faces next to stairs and slabs. Causes extra rendering, but may fix some resource packs that exploit this vanilla mechanic.
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disableStairSlabCulling = false
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#Enable Forge to queue all chunk updates to the Chunk Update thread.
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#May increase FPS significantly, but may also cause weird rendering lag.
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#Not recommended for computers without a significant number of cores available.
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alwaysSetupTerrainOffThread = false
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#Enable the Forge block rendering pipeline - fixes the lighting of custom models.
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forgeLightPipelineEnabled = true
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#EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models.
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experimentalForgeLightPipelineEnabled = true
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#When enabled, makes specific reload tasks such as language changing quicker to run.
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selectiveResourceReloadEnabled = true
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#When enabled, Forge will show any warnings that occurred during loading.
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showLoadWarnings = true
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#Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones.
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useCombinedDepthStencilAttachment = false
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61
config[client]/ftbchunks-client.toml
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61
config[client]/ftbchunks-client.toml
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#Noise added to map to make it look less plastic
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#Range: 0.0 ~ 0.5
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noise = 0.05000000074505806
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#Shadow intensity
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#Range: 0.0 ~ 0.3
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shadows = 0.10000000149011612
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#Chunk grid overlay in large map
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chunk_grid = false
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#Reduces color palette to 256 colors
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reduced_color_palette = false
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#Color intensity
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#Range: 0.0 ~ 1.0
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saturation = 1.0
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#Show claimed chunks on the map
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claimed_chunks_on_map = true
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#Show your own claimed chunks on the map
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own_claimed_chunks_on_map = true
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#Show waypoints in world
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in_world_waypoints = true
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#Enables creation of death waypoints
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death_waypoints = true
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#Different ways to render map
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#Allowed Values: NONE, NIGHT, TOPOGRAPHY, BLOCKS, BIOME_TEMPERATURE, LIGHT_SOURCES
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map_mode = "NONE"
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#How many blocks should height checks skip in water. 0 means flat water, ignoring terrain
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#Range: 0 ~ 128
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water_height_factor = 8
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#Enables minimap to show up in corner
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#Allowed Values: DISABLED, BOTTOM_LEFT, LEFT, TOP_LEFT, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
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minimap = "TOP_RIGHT"
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#Scale of minimap
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#Range: 0.25 ~ 4.0
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minimap_scale = 1.0
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#Minimap will not rotate
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minimap_locked_north = true
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#Show waypoints on minimap
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minimap_waypoints = true
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#Show entities on minimap
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minimap_entities = true
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#Show entity heads on minimap
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minimap_entity_heads = true
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#Show player heads on minimap
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minimap_player_heads = true
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#Entities in minimap will be larger
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minimap_large_entities = false
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#Show XYZ under minimap
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minimap_xyz = true
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#Show biome under minimap
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minimap_biome = true
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#Blurs minimap
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minimap_blur = true
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#Adds NWSE compass inside minimap
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minimap_compass = true
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#Minimap visibility
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#Range: 0 ~ 255
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minimap_visibility = 255
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#Show zone (claimed chunk or wilderness) under minimap
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minimap_zone = true
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#Enables debug info
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debug_info = false
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9
config[client]/gravestone-client.toml
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9
config[client]/gravestone-client.toml
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#The names of the Dimensions for the Death Note
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dimension_names = ["minecraft:overworld=Overworld", "minecraft:nether=Nether", "minecraft:the_end=The End"]
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#The date format outputted by clicking the gravestone or displayed in the death note
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grave_date_format = "yyyy/MM/dd HH:mm:ss"
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#If this is set to true the players head will be rendered on the gravestone when there is a full block under it
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render_skull = true
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#The color of the text at the gravestone (Hex RGB)
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grave_text_color = "FFFFFF"
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146
config[client]/invtweaks-client.toml
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146
config[client]/invtweaks-client.toml
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#Sorting customization
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[sorting]
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#Rules for sorting
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#Each element is of the form <POS> <CATEGORY>
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#A-D is the row from top to bottom
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#1-9 is the column from left to right
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#POS denotes the target slots
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#Exs. POS = D3 means 3rd slot of hotbar
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# POS = B means 2nd row, left to right
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# POS = 9 means 9th column, bottom to top
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# POS = A1-C9 means slots A1,A2,…,A9,B1,…,B9,C1,…,C9
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# POS = A9-C1 means slots A9,A8,…,A1,B9,…,B1,C9,…,C1
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#Append v to POS of the form A1-C9 to move in columns instead of rows
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#Append r to POS of the form B or 9 to reverse slot order
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#CATEGORY is the item category to designate the slots to
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#CATEGORY = /LOCKED prevents slots from moving in sorting
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#CATEGORY = /FROZEN has the effect of /LOCKED and, in addition, ignores slot in auto-refill
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#CATEGORY = /OTHER covers all remaining items after other rules are exhausted
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rules = ["D /LOCKED", "A1-C9 /OTHER"]
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#Custom settings per GUI
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#x = x-position of external sort button relative to GUI top left
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#y = same as above except for the y-position
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#Omit x and y to leave position unchanged
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#sortRange = slots to sort
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#E.g. sortRange = "5,0-2" sorts slots 5,0,1,2 in that order
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#sortRange = "" disables sorting for that container
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#Out-of-bound slots are ignored
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#Omit sortRange to leave as default
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[[sorting.containerOverrides]]
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containerClass = "com.tfar.craftingstation.CraftingStationContainer"
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sortRange = ""
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[[sorting.containerOverrides]]
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containerClass = "tfar.dankstorage.container.DankContainers"
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sortRange = ""
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[[sorting.containerOverrides]]
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containerClass = "mcjty.rftoolsutility.modules.crafter.blocks.CrafterContainer"
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sortRange = ""
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[[sorting.containerOverrides]]
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containerClass = "appeng.container.implementations.InterfaceTerminalContainer"
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sortRange = ""
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[[sorting.containerOverrides]]
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containerClass = "appeng.container.implementations.CraftingTermContainer"
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sortRange = ""
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[[sorting.containerOverrides]]
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containerClass = "appeng.container.implementations.PatternTermContainer"
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sortRange = ""
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[[sorting.containerOverrides]]
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containerClass = "appeng.container.implementations.WirelessTermContainer"
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sortRange = ""
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[[sorting.containerOverrides]]
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containerClass = "com.refinedmods.refinedstorage.container.GridContainer"
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sortRange = ""
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[[sorting.containerOverrides]]
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containerClass = "blusunrize.immersiveengineering.common.gui.CraftingTableContainer"
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sortRange = ""
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[[sorting.containerOverrides]]
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containerClass = "se.mickelus.tetra.blocks.workbench.WorkbenchContainer"
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sortRange = ""
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[[sorting.containerOverrides]]
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containerClass = "mcjty.rftoolsstorage.modules.scanner.blocks.StorageScannerContainer"
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sortRange = ""
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[[sorting.containerOverrides]]
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containerClass = "mcjty.rftoolsstorage.modules.modularstorage.blocks.ModularStorageContainer"
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sortRange = ""
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[[sorting.containerOverrides]]
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containerClass = "mcjty.rftoolsutility.modules.crafter.blocks.CrafterContainer"
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sortRange = ""
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#Categor(y/ies) for sorting
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#
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#name: the name of the category
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#
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#spec:
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#Each element denotes a series of semicolon-separated clauses
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#Items need to match all clauses of at least one element
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#Items matching earlier elements are earlier in order
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#A clause of the form /tag:<tag_value> matches a tag
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#Clauses /instanceof:<fully_qualified_name> or /class:<fully_qualified_name> check if item is
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#instance of class or exactly of that class respectively
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#Specifying an item's registry name as a clause checks for that item
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#Prepending an exclamation mark at the start of a clause inverts it
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[[sorting.category]]
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name = "sword"
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spec = ["/instanceof:net.minecraft.item.SwordItem"]
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[[sorting.category]]
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name = "axe"
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spec = ["/instanceof:net.minecraft.item.AxeItem"]
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[[sorting.category]]
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name = "pickaxe"
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spec = ["/instanceof:net.minecraft.item.PickaxeItem"]
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[[sorting.category]]
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name = "shovel"
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spec = ["/instanceof:net.minecraft.item.ShovelItem"]
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[[sorting.category]]
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name = "acceptableFood"
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spec = ["/instanceof:net.minecraft.item.Food; !minecraft:rotten_flesh; !minecraft:spider_eye; !minecraft:poisonous_potato; !minecraft:pufferfish"]
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[[sorting.category]]
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name = "torch"
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spec = ["minecraft:torch"]
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[[sorting.category]]
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name = "cheapBlocks"
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spec = ["/tag:forge:cobblestone", "/tag:forge:dirt"]
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[[sorting.category]]
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name = "blocks"
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spec = ["/instanceof:net.minecraft.item.BlockItem"]
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#Tweaks
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[tweaks]
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#0 = disable buttons (i.e. keybind only)
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#1 = buttons for player sorting only
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#2 = buttons for external sorting only
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#3 = all buttons enabled (default)
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#Range: 0 ~ 3
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enableButtons = 0
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#Enable auto-refill
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autoRefill = true
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#0 = disable sorting
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#1 = player sorting only
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#2 = external sorting only
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#3 = all sorting enabled (default)
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#Range: 0 ~ 3
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enableSort = 3
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#Enable a quick view of how many items that you're currently holding exists in your inventory by displaying it next your hotbar.
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quickView = true
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55
config[client]/jei-client.toml
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55
config[client]/jei-client.toml
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@ -0,0 +1,55 @@
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[advanced]
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#Debug mode enabled
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DebugMode = false
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#Display search bar in the center
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CenterSearch = false
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#Set low-memory mode (makes search very slow, but uses less RAM)
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LowMemorySlowSearchEnabled = false
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#How items should be handed to you
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#Allowed Values: INVENTORY, MOUSE_PICKUP
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GiveMode = "INVENTORY"
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#Max number of columns shown
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#Range: 4 ~ 100
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MaxColumns = 100
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#Max. recipe gui height
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#Range: > 175
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RecipeGuiHeight = 350
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[colors]
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#Color values to search for
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SearchColors = ["White:EEEEEE", "LightBlue:7492cc", "Cyan:00EEEE", "Blue:2222dd", "LapisBlue:25418b", "Teal:008080", "Yellow:cacb58", "GoldenYellow:EED700", "Orange:d97634", "Pink:D1899D", "HotPink:FC0FC0", "Magenta:b24bbb", "Purple:813eb9", "JadedPurple:43324f", "EvilPurple:2e1649", "Lavender:B57EDC", "Indigo:480082", "Sand:dbd3a0", "Tan:bb9b63", "LightBrown:A0522D", "Brown:634b33", "DarkBrown:3a2d13", "LimeGreen:43b239", "SlimeGreen:83cb73", "Green:008000", "DarkGreen:224d22", "GrassGreen:548049", "Red:963430", "BrickRed:b0604b", "NetherBrick:2a1516", "Redstone:ce3e36", "Black:181515", "CharcoalGray:464646", "IronGray:646464", "Gray:808080", "Silver:C0C0C0"]
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[sorting]
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#Sorting order for the ingredient list. Valid stages: [MOD_NAME, INGREDIENT_TYPE, ALPHABETICAL, CREATIVE_MENU]
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IngredientSortStages = ["MOD_NAME", "INGREDIENT_TYPE", "CREATIVE_MENU"]
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[search]
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#Search mode for Mod Names (prefix: @)
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#Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED
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ModNameSearchMode = "REQUIRE_PREFIX"
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#Search mode for Tooltips (prefix: #)
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#Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED
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TooltipSearchMode = "ENABLED"
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#Search mode for Tag Names (prefix: $)
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#Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED
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TagSearchMode = "REQUIRE_PREFIX"
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#Search mode for Creative Tab Names (prefix: %)
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#Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED
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CreativeTabSearchMode = "DISABLED"
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#Search mode for Colors (prefix: ^)
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#Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED
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ColorSearchMode = "DISABLED"
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#Search mode for resources IDs (prefix: &)
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#Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED
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ResourceIdSearchMode = "DISABLED"
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#Search advanced tooltips (visible with F3+H)
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SearchAdvancedTooltips = false
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[modname]
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#Formatting for mod name tooltip
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#Use these formatting keys:
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#black, dark_blue, dark_green, dark_aqua, dark_red, dark_purple, gold, gray, dark_gray, blue, green, aqua, red, light_purple, yellow, white
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#obfuscated, bold, strikethrough, underline, italic
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ModNameFormat = "blue italic"
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6
config[client]/uteamcore-client.toml
Normal file
6
config[client]/uteamcore-client.toml
Normal file
@ -0,0 +1,6 @@
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#Client configuration settings
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[client]
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#If you have discord installed it will show your some details about your game as rich presence
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discordRichPresence = false
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|
Reference in New Issue
Block a user