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Enigmatica configs

This commit is contained in:
2021-01-24 17:10:27 +01:00
parent 5a06719b8a
commit 8d0cd17a27
665 changed files with 12258 additions and 21014 deletions

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#General Config. This config is synced from server to client.
[general]
#Log Mekanism packet names. Debug setting.
logPackets = false
#Disable to make the anchor upgrade not do anything.
allowChunkloading = true
#How many ticks must pass until a block's active state is synced with the client, if it has been rapidly changing.
blockDeactivationDelay = 60
#Any mod ids added to this list will not be able to have any of their blocks, picked up by the cardboard box. For example: ["mekanism"]
cardboardModBlacklist = ["refinedstorage", "tetra", "storagedrawers"]
#Allow right clicking on Cables/Pipes/Tubes with alloys to upgrade the tier.
transmitterAlloyUpgrade = true
#Base factor for working out machine performance with upgrades - UpgradeModifier * (UpgradesInstalled/UpgradesPossible).
#Range: > 1
maxUpgradeMultiplier = 10
#How much Boiler heat is immediately usable to convert water to steam.
boilerWaterConductivity = 0.7
#Amount of heat produced per fuel tick of a fuel's burn time in the Fuelwood Heater.
heatPerFuelTick = 400.0
#How much heat energy is created from one Joule of regular energy in the Resistive Heater.
#Range: 0.0 ~ 1.0
resistiveHeaterEfficiency = 0.6
#Amount of heat each Boiler heating element produces.
superheatingHeatTransfer = 1.6E7
#Displayed temperature unit in Mekanism GUIs.
#Allowed Values: K, C, R, F, STP
temperatureUnit = "C"
#Peak processing rate for the Solar Neutron Activator. Note: It can go higher than this value in some extreme environments.
maxSolarNeutronActivatorRate = 64
#Auto Eject Settings
[general.auto_eject]
#Rate at which fluid gets auto ejected from tiles.
fluid = 1024
#Rate at which chemicals gets auto ejected from tiles.
#Range: 1 ~ 9223372036854775807
chemical = 1024
#Prefilled Tanks
[general.prefilled]
#Add filled creative fluid tanks to creative/JEI.
fluidTanks = true
#Add filled creative gas tanks to creative/JEI.
gasTanks = true
#Add filled creative infusion tanks to creative/JEI.
infusionTanks = true
#Add filled creative pigment tanks to creative/JEI.
pigmentTanks = true
#Add filled creative slurry tanks to creative/JEI.
slurryTanks = true
#Energy Conversion Rate Settings
[general.energy_conversion]
#Disables IC2 power integration. Requires world restart (server-side option in SMP).
blacklistIC2 = false
#Conversion multiplier from EU to Joules (EU * JoulePerEU = Joules)
JoulePerEU = "10"
#Conversion multiplier from Joules to EU (Joules * EUPerJoule = EU)
EUPerJoule = "0.1000"
#Disables Forge Energy (FE,RF,IF,uF,CF) power integration. Requires world restart (server-side option in SMP).
blacklistForge = false
#Conversion multiplier from Forge Energy to Joules (FE * JoulePerForgeEnergy = Joules)
JoulePerForgeEnergy = "2.5000"
#Conversion multiplier from Joules to Forge Energy (Joules * ForgeEnergyPerJoule = FE)
ForgeEnergyPerJoule = "0.4000"
#Disables Flux Networks higher throughput Forge Energy (FE,RF,IF,uF,CF) power integration. Requires world restart (server-side option in SMP). Note: Disabling Forge Energy integration also disables this.
blacklistFluxNetworks = false
#How much energy is produced per mB of Hydrogen, also affects Electrolytic Separator usage, Ethylene burn rate and Gas generator energy capacity.
HydrogenEnergyDensity = "200"
#Burn time for Ethylene (1mB hydrogen + 2*bioFuel/tick*200ticks/100mB * 20x efficiency bonus).
EthyleneBurnTime = 40
#Maximum Joules per mB of Steam. Also affects Thermoelectric Boiler.
maxEnergyPerSteam = "10"
#Displayed energy type in Mekanism GUIs.
#Allowed Values: J, FE, EU
energyType = "FE"
#Radiation Settings
[general.radiation]
#Enable worldwide radiation effects. Don't be a downer and disable this.
radiationEnabled = true
#The radius of chunks checked when running radiation calculations. The algorithm is efficient, but don't abuse it by making this crazy high.
#Range: 1 ~ 100
chunkCheckRadius = 5
#Radiation sources are multiplied by this constant roughly once per second to represent their emission decay. At the default rate, it takes roughly 10 days to remove a 1,000 Sv/h (crazy high) source.
sourceDecayRate = 0.9995
#Radiated objects and entities are multiplied by this constant roughly once per second to represent their dosage decay.
targetDecayRate = 0.9995
#Defines the minimum severity radiation dosage severity (scale of 0 to 1) for which negative effects can take place. Set to 1 to disable negative effects completely.
#Range: 0.0 ~ 1.0
negativeEffectsMinSeverity = 0.1
#Amount of gas (mB) that can be stored in a Radioactive Waste Barrel.
#Range: 1 ~ 9223372036854775807
radioactiveWasteBarrelMaxGas = 64000
#Number of ticks required for radioactive gas stored in a Radioactive Waste Barrel to decay radioactiveWasteBarrelDecayAmount mB.
#Range: > 1
radioactiveWasteBarrelProcessTicks = 1200
#Number of mB of gas that decay every radioactiveWasteBarrelProcessTicks ticks when stored in a Radioactive Waste Barrel. Set to zero to disable decay all together. (Gases in the mekanism:waste_barrel_decay_blacklist tag will not decay).
#Range: 0 ~ 9223372036854775807
radioactiveWasteBarrelDecayAmount = 1
#Digital Miner Settings
[general.digital_miner]
#Energy multiplier for using silk touch mode with the Digital Miner.
silkMultiplier = 6
#Maximum radius in blocks that the Digital Miner can reach. (Increasing this may have negative effects on stability and/or performance. We strongly recommend you leave it at the default value).
#Range: > 1
maxRadius = 32
#Number of ticks required to mine a single block with a Digital Miner (without any upgrades).
#Range: > 1
ticksPerMine = 80
#Laser Settings
[general.laser]
#If enabled, lasers can break blocks and the flamethrower starts fires.
aestheticWorldDamage = true
#How far (in blocks) a laser can travel.
range = 64
#Energy needed to destroy or attract blocks with a Laser (per block hardness level).
energyNeededPerHardness = "100000"
#Energy used per half heart of damage being transferred to entities.
energyPerDamage = "2500"
#Pump Settings
[general.pump]
#Maximum block distance to pull fluid from for the Electric Pump.
maxPumpRange = 80
#If enabled makes Water and Heavy Water blocks be removed from the world on pump.
pumpWaterSources = false
#Fluidic Plenisher stops after this many blocks.
maxPlenisherNodes = 4000
#Quantum Entangloporter Settings
[general.quantum_entangloporter]
#Maximum energy buffer (Mekanism Joules) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier energy cube capacity.
energyBuffer = "256000000"
#Maximum fluid buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity.
#Range: > 1
fluidBuffer = 112000
#Maximum chemical buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity.
#Range: 1 ~ 9223372036854775807
chemicalBuffer = 512000
#Block security/protection Settings
[general.security]
#Enable the security system for players to prevent others from accessing their machines. Does NOT affect Frequencies.
allowProtection = true
#Ops can bypass the block security restrictions if enabled.
opsBypassRestrictions = false
#Nutritional PasteSettings
[general.nutritional_paste]
#Saturation level of Nutritional Paste when eaten.
saturation = 0.8
#How much mB of Nutritional Paste equates to one 'half-food.'
mbPerFood = 50
#Thermal Evaporation Plant Settings
[general.thermal_evaporation]
#Thermal Evaporation Tower heat loss per tick.
heatDissipation = 0.02
#Temperature to amount produced ratio for Thermal Evaporation Tower.
tempMultiplier = 0.4
#Heat to absorb per Solar Panel array of Thermal Evaporation Tower.
solarMultiplier = 0.2
#Heat capacity of Thermal Evaporation Tower layers (increases amount of energy needed to increase temperature).
heatCapacity = 100.0
#SPS Settings
[general.sps]
#How much input gas (polonium) in mB must be processed to make 1 mB of antimatter.
#Range: > 1
inputPerAntimatter = 1000
#Energy needed to process 1 mB of input (inputPerAntimatter * energyPerInput = energy to produce 1 mB of antimatter).
energyPerInput = "1000000"

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#Range: > 0
userWorldGenVersion = 0
#Generation Settings for copper ore.
[world_generation.copper]
#Determines if copper ore should be added to world generation.
shouldGenerate = false
#Chance that copper generates in a chunk.
#Range: 1 ~ 128
perChunk = 16
#Maximum number of blocks in a vein of copper.
#Range: 1 ~ 512
maxVeinSize = 8
#Maximum height (exclusive) that veins of copper can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
#Range: 1 ~ 256
maxHeight = 60
#Top offset for calculating height that veins of copper can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
topOffset = 0
#Bottom offset for calculating height that veins of copper can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
bottomOffset = 0
#Generation Settings for tin ore.
[world_generation.tin]
#Determines if tin ore should be added to world generation.
shouldGenerate = false
#Chance that tin generates in a chunk.
#Range: 1 ~ 128
perChunk = 14
#Maximum number of blocks in a vein of tin.
#Range: 1 ~ 512
maxVeinSize = 8
#Maximum height (exclusive) that veins of tin can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
#Range: 1 ~ 256
maxHeight = 60
#Top offset for calculating height that veins of tin can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
topOffset = 0
#Bottom offset for calculating height that veins of tin can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
bottomOffset = 0
#Generation Settings for osmium ore.
[world_generation.osmium]
#Determines if osmium ore should be added to world generation.
shouldGenerate = false
#Chance that osmium generates in a chunk.
#Range: 1 ~ 128
perChunk = 12
#Maximum number of blocks in a vein of osmium.
#Range: 1 ~ 512
maxVeinSize = 8
#Maximum height (exclusive) that veins of osmium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
#Range: 1 ~ 256
maxHeight = 60
#Top offset for calculating height that veins of osmium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
topOffset = 0
#Bottom offset for calculating height that veins of osmium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
bottomOffset = 0
#Generation Settings for uranium ore.
[world_generation.uranium]
#Determines if uranium ore should be added to world generation.
shouldGenerate = false
#Chance that uranium generates in a chunk.
#Range: 1 ~ 128
perChunk = 8
#Maximum number of blocks in a vein of uranium.
#Range: 1 ~ 512
maxVeinSize = 8
#Maximum height (exclusive) that veins of uranium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
#Range: 1 ~ 256
maxHeight = 60
#Top offset for calculating height that veins of uranium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
topOffset = 0
#Bottom offset for calculating height that veins of uranium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
bottomOffset = 0
#Generation Settings for fluorite ore.
[world_generation.fluorite]
#Determines if fluorite ore should be added to world generation.
shouldGenerate = false
#Chance that fluorite generates in a chunk.
#Range: 1 ~ 128
perChunk = 6
#Maximum number of blocks in a vein of fluorite.
#Range: 1 ~ 512
maxVeinSize = 12
#Maximum height (exclusive) that veins of fluorite can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
#Range: 1 ~ 256
maxHeight = 32
#Top offset for calculating height that veins of fluorite can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
topOffset = 0
#Bottom offset for calculating height that veins of fluorite can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
bottomOffset = 0
#Generation Settings for lead ore.
[world_generation.lead]
#Determines if lead ore should be added to world generation.
shouldGenerate = false
#Chance that lead generates in a chunk.
#Range: 1 ~ 128
perChunk = 8
#Maximum number of blocks in a vein of lead.
#Range: 1 ~ 512
maxVeinSize = 8
#Maximum height (exclusive) that veins of lead can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
#Range: 1 ~ 256
maxHeight = 48
#Top offset for calculating height that veins of lead can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
topOffset = 0
#Bottom offset for calculating height that veins of lead can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
bottomOffset = 0
#Generation Settings for salt.
[world_generation.salt]
#Determines if salt should be added to world generation.
shouldGenerate = false
#Chance that salt generates in a chunk.
#Range: 1 ~ 128
perChunk = 2
#Base radius of a vein of salt.
#Range: 1 ~ 4
baseRadius = 2
#Determines if salt should be added to world generation.
shouldGenerate = true
#Number of blocks to extend up and down when placing a vein of salt.
#Range: 0 ~ 127
ySize = 1
#Extended variability (spread) for the radius in a vein of salt.
#Range: 1 ~ 4
spread = 3
#Generation Settings for tin ore.
[world_generation.tin]
#Chance that tin generates in a chunk.
#Range: 1 ~ 128
perChunk = 14
#Top offset for calculating height that veins of tin can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
topOffset = 0
#Bottom offset for calculating height that veins of tin can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
bottomOffset = 0
#Maximum height (exclusive) that veins of tin can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
#Range: 1 ~ 256
maxHeight = 60
#Determines if tin ore should be added to world generation.
shouldGenerate = true
#Maximum number of blocks in a vein of tin.
#Range: 1 ~ 512
maxVeinSize = 8
#Generation Settings for copper ore.
[world_generation.copper]
#Chance that copper generates in a chunk.
#Range: 1 ~ 128
perChunk = 16
#Top offset for calculating height that veins of copper can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
topOffset = 0
#Bottom offset for calculating height that veins of copper can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
bottomOffset = 0
#Maximum height (exclusive) that veins of copper can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
#Range: 1 ~ 256
maxHeight = 60
#Determines if copper ore should be added to world generation.
shouldGenerate = true
#Maximum number of blocks in a vein of copper.
#Range: 1 ~ 512
maxVeinSize = 8
#Generation Settings for osmium ore.
[world_generation.osmium]
#Chance that osmium generates in a chunk.
#Range: 1 ~ 128
perChunk = 12
#Top offset for calculating height that veins of osmium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
topOffset = 0
#Bottom offset for calculating height that veins of osmium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
bottomOffset = 0
#Maximum height (exclusive) that veins of osmium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
#Range: 1 ~ 256
maxHeight = 60
#Determines if osmium ore should be added to world generation.
shouldGenerate = true
#Maximum number of blocks in a vein of osmium.
#Range: 1 ~ 512
maxVeinSize = 8
#Generation Settings for fluorite ore.
[world_generation.fluorite]
#Chance that fluorite generates in a chunk.
#Range: 1 ~ 128
perChunk = 6
#Top offset for calculating height that veins of fluorite can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
topOffset = 0
#Bottom offset for calculating height that veins of fluorite can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
bottomOffset = 0
#Maximum height (exclusive) that veins of fluorite can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
#Range: 1 ~ 256
maxHeight = 32
#Determines if fluorite ore should be added to world generation.
shouldGenerate = true
#Maximum number of blocks in a vein of fluorite.
#Range: 1 ~ 512
maxVeinSize = 12
#Generation Settings for uranium ore.
[world_generation.uranium]
#Chance that uranium generates in a chunk.
#Range: 1 ~ 128
perChunk = 8
#Top offset for calculating height that veins of uranium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
topOffset = 0
#Bottom offset for calculating height that veins of uranium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
bottomOffset = 0
#Maximum height (exclusive) that veins of uranium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
#Range: 1 ~ 256
maxHeight = 60
#Determines if uranium ore should be added to world generation.
shouldGenerate = true
#Maximum number of blocks in a vein of uranium.
#Range: 1 ~ 512
maxVeinSize = 8
#Generation Settings for lead ore.
[world_generation.lead]
#Chance that lead generates in a chunk.
#Range: 1 ~ 128
perChunk = 8
#Top offset for calculating height that veins of lead can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
topOffset = 0
#Bottom offset for calculating height that veins of lead can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
bottomOffset = 0
#Maximum height (exclusive) that veins of lead can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
#Range: 1 ~ 256
maxHeight = 48
#Determines if lead ore should be added to world generation.
shouldGenerate = true
#Maximum number of blocks in a vein of lead.
#Range: 1 ~ 512
maxVeinSize = 8
#Number of blocks to extend up and down when placing a vein of salt.
#Range: 0 ~ 127
ySize = 1

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# Configuration file
client {
# If apotheosis enchantments have tooltips on books. [default: true]
B:"Enchantment Tooltips"=true
}
general {
# If the deadly module is loaded. [default: true]
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# If the village module is loaded. [default: true]
B:"Enable Village Module"=true
}

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# Configuration file
general {
# The max height a stack of bamboo may grow to. Vanilla is 16. [range: 1 ~ 255, default: 32]
I:"Bamboo Height"=32
# The max height a stack of cacti may grow to. Vanilla is 3. [range: 1 ~ 255, default: 5]
I:"Cactus Height"=32
# The max height a stack of reeds may grow to. Vanilla is 3. [range: 1 ~ 255, default: 255]
I:"Reed Height"=32
}

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# Configuration file
general {
# When held in the off-hand, this item makes modifiers change stats in the opposite direction. [default: minecraft:quartz]
S:"Inverse Item"=minecraft:quartz
# The durability damage dealt to an item that silk touches a spawner. [range: 0 ~ 100000, default: 100]
I:"Spawner Silk Damage"=100
# The level of silk touch needed to harvest a spawner. Set to -1 to disable, 0 to always drop. The enchantment module can increase the max level of silk touch. [range: -1 ~ 127, default: 1]
I:"Spawner Silk Level"=1
}
ignore_spawn_cap {
# The item that applies this modifier. [default: minecraft:chorus_fruit]
S:item=minecraft:bedrock
I:max_value=1
I:min_value=0
I:value=0
}
ignore_spawn_conditions {
# The item that applies this modifier. [default: minecraft:dragon_egg]
S:item=minecraft:dragon_egg
I:max_value=1
I:min_value=0
I:value=0
}
max_delay {
# The item that applies this modifier. [default: minecraft:clock]
S:item=minecraft:clock
# The max value of this stat. [range: -2147483648 ~ 2147483647, default: 99999]
I:max_value=99999
# The min value of this stat. [range: -2147483648 ~ 2147483647, default: 10]
I:min_value=10
# The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: -10]
I:value=-10
}
max_nearby_entities {
# The item that applies this modifier. [default: minecraft:ghast_tear]
S:item=minecraft:ghast_tear
# The max value of this stat. [range: -2147483648 ~ 2147483647, default: 40]
I:max_value=40
# The min value of this stat. [range: -2147483648 ~ 2147483647, default: 0]
I:min_value=0
# The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: 2]
I:value=2
}
min_delay {
# The item that applies this modifier. [default: minecraft:sugar]
S:item=minecraft:sugar
# The max value of this stat. [range: -2147483648 ~ 2147483647, default: 99999]
I:max_value=99999
# The min value of this stat. [range: -2147483648 ~ 2147483647, default: 5]
I:min_value=5
# The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: -5]
I:value=-5
}
player_activation_range {
# The item that applies this modifier. [default: minecraft:prismarine_crystals]
S:item=minecraft:prismarine_crystals
# The max value of this stat. [range: -2147483648 ~ 2147483647, default: 50]
I:max_value=50
# The min value of this stat. [range: -2147483648 ~ 2147483647, default: 0]
I:min_value=0
# The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: 2]
I:value=2
}
redstone_control {
# The item that applies this modifier. [default: minecraft:comparator]
S:item=minecraft:comparator
I:max_value=1
I:min_value=0
I:value=0
}
require_players {
# The item that applies this modifier. [default: minecraft:nether_star]
S:item=minecraft:nether_star
I:max_value=1
I:min_value=0
I:value=0
}
spawn_count {
# The item that applies this modifier. [default: minecraft:fermented_spider_eye]
S:item=minecraft:fermented_spider_eye
# The max value of this stat. [range: -2147483648 ~ 2147483647, default: 20]
I:max_value=20
# The min value of this stat. [range: -2147483648 ~ 2147483647, default: 1]
I:min_value=1
# The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: 1]
I:value=1
}
spawn_eggs {
# A list of entity registry names that cannot be applied to spawners via egg. [default: ]
S:"Banned Mobs" <
resourcefulbees:tin_bee
resourcefulbees:terrasteel_bee
resourcefulbees:tainted_gold_bee
resourcefulbees:steel_bee
resourcefulbees:sky_bee
resourcefulbees:silver_bee
resourcefulbees:refined_obsidian_bee
resourcefulbees:refined_glowstone_bee
resourcefulbees:osmium_bee
resourcefulbees:obsidian_bee
resourcefulbees:nickel_bee
resourcefulbees:manasteel_bee
resourcefulbees:lead_bee
resourcefulbees:infused_iron_bee
resourcefulbees:ghast_bee
resourcefulbees:elementium_bee
resourcefulbees:copper_bee
resourcefulbees:clay_bee
resourcefulbees:blaze_bee
resourcefulbees:alf_bee
resourcefulbees:zombie_bee
resourcefulbees:wither_bee
resourcefulbees:slimy_bee
resourcefulbees:skeleton_bee
resourcefulbees:rgbee_bee
resourcefulbees:redstone_bee
resourcefulbees:pigman_bee
resourcefulbees:nether_quartz_bee
resourcefulbees:netherite_bee
resourcefulbees:lapis_bee
resourcefulbees:iron_bee
resourcefulbees:icy_bee
resourcefulbees:gold_bee
resourcefulbees:ender_bee
resourcefulbees:emerald_bee
resourcefulbees:diamond_bee
resourcefulbees:creeper_bee
resourcefulbees:coal_bee
resourcefulbees:oreo_bee
artifacts:mimic
>
}
spawn_range {
# The item that applies this modifier. [default: minecraft:blaze_rod]
S:item=minecraft:blaze_rod
# The max value of this stat. [range: -2147483648 ~ 2147483647, default: 32]
I:max_value=32
# The min value of this stat. [range: -2147483648 ~ 2147483647, default: 0]
I:min_value=0
# The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: 1]
I:value=1
}

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# Configuration file
wanderer {
# If new trades are added to the wandering merchant. [default: true]
B:"Enable New Trades"=true
# If the Apotheosis Wanderer Spawner is enabled, instead of the default. [default: true]
B:"Enable Wanderer Spawner"=true
# The 1/100 chance the wandering trader has to spawn every attempt. This chance is increased by it's own value each failure until successful. [range: 1 ~ 100, default: 10]
I:"Spawn Chance"=5
# The number of ticks that must elapse before a wanderer spawn attempt happens. [range: 1 ~ 2147483647, default: 24000]
I:"Spawn Delay"=24000
}

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#General settings
[general]
#Spawn Arcane Ore in the world
genOre = false
#Rate of tree spawn per chunk
#Range: 0.0 ~ 1.0
genTrees = 0.002
#Spawn Mana Berry Bushes in the world
genBerries = true
#Spawn a book in the players inventory on login
spawnBook = false
#How often Carbuncles spawn
#Range: 0 ~ 100
carbuncleWeight = 5
#How often Sylphs spawn
#Range: 0 ~ 100
sylphWeight = 5
#Mana
[mana]
#Base mana regen in seconds
#Range: > 0
baseRegen = 5
#Base max mana
#Range: > 0
baseMax = 100
#How often max and regen will be calculated, in ticks. NOTE: Having the base mana regen AT LEAST this value is recommended.
#Range: 1 ~ 20
updateInterval = 5
#Max mana bonus per glyph
#Range: > 0
glyphmax = 15
#Max mana bonus for tier of book
#Range: > 0
tierMax = 50
#Mana Boost value per level
#Range: > 0
manaBoost = 25
#(enchantment) Mana regen per second per level
#Range: > 0
manaRegenEnchantment = 2
#Regen bonus per glyph
#Range: 0.0 ~ 2.147483647E9
glyphRegen = 0.33
#Regen bonus per potion level
#Range: > 0
potionRegen = 10
#Enabled Spells
[spells]
#Intangible enabled?
intangible = true
#Ignite enabled?
ignite = true
#Flare enabled?
flare = true
#Strength enabled?
strength = true
#Craft enabled?
craft = true
#Cold Snap enabled?
cold_snap = true
#Rune enabled?
rune = true
#Snare enabled?
snare = true
#Slowfall enabled?
slowfall = true
#Freeze enabled?
freeze = true
#Split enabled?
split = true
#Crush enabled?
crush = true
#Smelt enabled?
smelt = true
#Accelerate enabled?
accelerate = true
#Summon Vex enabled?
summon_vex = true
#Lightning enabled?
lightning = true
#Grow enabled?
grow = true
#Dampen enabled?
dampen = true
#Touch enabled?
touch = true
#Invisibility enabled?
invisibility = true
#Extract enabled?
extract = true
#Delay enabled?
delay = true
#Light enabled?
light = true
#Duration Down enabled?
duration_down = true
#Exchange enabled?
exchange = true
#Place Block enabled?
place_block = true
#Shield enabled?
shield = true
#Conjure Water enabled?
conjure_water = true
#Cut enabled?
cut = true
#Harm enabled?
harm = true
#Interact enabled?
interact = true
#Blink enabled?
blink = true
#Amplify enabled?
amplify = true
#Phantom enabled?
phantom_block = true
#Fell enabled?
fell = true
#Extend Time enabled?
extend_time = true
#Heal enabled?
heal = true
#Leap enabled?
leap = true
#Redstone Signal enabled?
redstone_signal = true
#Pierce enabled?
pierce = true
#Harvest enabled?
harvest = true
#Fortune enabled?
fortune = true
#Break enabled?
break = true
#Item Pickup enabled?
pickup = true
#Launch enabled?
launch = true
#Dispel enabled?
dispel = true
#Speed enabled?
haste = true
#Access Ender Inventory enabled?
ender_inventory = true
#Pull enabled?
pull = true
#Explosion enabled?
explosion = true
#Fangs enabled?
fangs = true
#AOE enabled?
aoe = true
#Gravity enabled?
gravity = true
#Self enabled?
self = true
#Aquatic enabled?
aquatic = true
#Projectile enabled?
projectile = true
#Wither enabled?
wither = true
#Knockback enabled?
gust = true
#Spell Cost
[spell_cost]
#Intangible cost
#Range: > -2147483648
intangible_cost = 30
#Ignite cost
#Range: > -2147483648
ignite_cost = 15
#Flare cost
#Range: > -2147483648
flare_cost = 40
#Strength cost
#Range: > -2147483648
strength_cost = 200
#Craft cost
#Range: > -2147483648
craft_cost = 50
#Cold Snap cost
#Range: > -2147483648
cold_snap_cost = 30
#Rune cost
#Range: > -2147483648
rune_cost = 30
#Snare cost
#Range: > -2147483648
snare_cost = 80
#Slowfall cost
#Range: > -2147483648
slowfall_cost = 25
#Freeze cost
#Range: > -2147483648
freeze_cost = 15
#Split cost
#Range: > -2147483648
split_cost = 20
#Crush cost
#Range: > -2147483648
crush_cost = 30
#Smelt cost
#Range: > -2147483648
smelt_cost = 100
#Accelerate cost
#Range: > -2147483648
accelerate_cost = 10
#Summon Vex cost
#Range: > -2147483648
summon_vex_cost = 75
#Lightning cost
#Range: > -2147483648
lightning_cost = 50
#Grow cost
#Range: > -2147483648
grow_cost = 70
#Dampen cost
#Range: > -2147483648
dampen_cost = -5
#Touch cost
#Range: > -2147483648
touch_cost = 5
#Invisibility cost
#Range: > -2147483648
invisibility_cost = 30
#Extract cost
#Range: > -2147483648
extract_cost = 30
#Delay cost
#Range: > -2147483648
delay_cost = 50
#Light cost
#Range: > -2147483648
light_cost = 25
#Duration Down cost
#Range: > -2147483648
duration_down_cost = 15
#Exchange cost
#Range: > -2147483648
exchange_cost = 50
#Place Block cost
#Range: > -2147483648
place_block_cost = 10
#Shield cost
#Range: > -2147483648
shield_cost = 30
#Conjure Water cost
#Range: > -2147483648
conjure_water_cost = 80
#Cut cost
#Range: > -2147483648
cut_cost = 0
#Harm cost
#Range: > -2147483648
harm_cost = 15
#Interact cost
#Range: > -2147483648
interact_cost = 10
#Blink cost
#Range: > -2147483648
blink_cost = 50
#Amplify cost
#Range: > -2147483648
amplify_cost = 20
#Phantom cost
#Range: > -2147483648
phantom_block_cost = 5
#Fell cost
#Range: > -2147483648
fell_cost = 150
#Extend Time cost
#Range: > -2147483648
extend_time_cost = 10
#Heal cost
#Range: > -2147483648
heal_cost = 40
#Leap cost
#Range: > -2147483648
leap_cost = 20
#Redstone Signal cost
#Range: > -2147483648
redstone_signal_cost = 0
#Pierce cost
#Range: > -2147483648
pierce_cost = 20
#Harvest cost
#Range: > -2147483648
harvest_cost = 10
#Fortune cost
#Range: > -2147483648
fortune_cost = 80
#Break cost
#Range: > -2147483648
break_cost = 10
#Item Pickup cost
#Range: > -2147483648
pickup_cost = 10
#Launch cost
#Range: > -2147483648
launch_cost = 30
#Dispel cost
#Range: > -2147483648
dispel_cost = 30
#Speed cost
#Range: > -2147483648
haste_cost = 30
#Access Ender Inventory cost
#Range: > -2147483648
ender_inventory_cost = 50
#Pull cost
#Range: > -2147483648
pull_cost = 15
#Explosion cost
#Range: > -2147483648
explosion_cost = 35
#Fangs cost
#Range: > -2147483648
fangs_cost = 35
#AOE cost
#Range: > -2147483648
aoe_cost = 35
#Gravity cost
#Range: > -2147483648
gravity_cost = 15
#Self cost
#Range: > -2147483648
self_cost = 10
#Aquatic cost
#Range: > -2147483648
aquatic_cost = 25
#Projectile cost
#Range: > -2147483648
projectile_cost = 10
#Wither cost
#Range: > -2147483648
wither_cost = 50
#Knockback cost
#Range: > -2147483648
gust_cost = 15
#Starting Spells
["Starter Spells"]
projectile_starter = true
touch_starter = true
self_starter = true
break_starter = true
harm_starter = true

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@ -0,0 +1,105 @@
[worldgen]
[worldgen.glow_flower]
#Set this to false to disable this worldgen feature.
enabled = true
#Set this to true to let this feature generate in any biome.
everyBiome = false
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = ["icy", "extreme_hills"]
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
[worldgen.ancient_shrine]
#Set this to false to disable this worldgen feature.
enabled = true
#Set this to true to let this feature generate in any biome.
everyBiome = false
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = ["icy", "extreme_hills"]
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
#Defines the structure spacing for worldgen
#Range: 1 ~ 512
spacing = 18
#Defines the structure separation for worldgen
#Range: 1 ~ 512
separation = 4
[worldgen.marble]
#Set this to false to disable this worldgen feature.
enabled = false
#Set this to true to let this feature generate in any biome.
everyBiome = true
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = true
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = []
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = []
[worldgen.aquamarine]
#Set this to false to disable this worldgen feature.
enabled = true
#Set this to true to let this feature generate in any biome.
everyBiome = true
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = []
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
[worldgen.desert_shrine]
#Set this to false to disable this worldgen feature.
enabled = true
#Set this to true to let this feature generate in any biome.
everyBiome = false
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = ["mesa", "desert", "savanna"]
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
#Defines the structure spacing for worldgen
#Range: 1 ~ 512
spacing = 18
#Defines the structure separation for worldgen
#Range: 1 ~ 512
separation = 4
[worldgen.small_shrine]
#Set this to false to disable this worldgen feature.
enabled = true
#Set this to true to let this feature generate in any biome.
everyBiome = false
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = ["forest", "plains"]
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
#Defines the structure spacing for worldgen
#Range: 1 ~ 512
spacing = 18
#Defines the structure separation for worldgen
#Range: 1 ~ 512
separation = 4
[worldgen.rock_crystal]
#Set this to false to disable this worldgen feature.
enabled = true
#Set this to true to let this feature generate in any biome.
everyBiome = true
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = []
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]

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@ -0,0 +1,349 @@
{
"standard_weights": {
"biomesoplenty:alps": {
"weight": 5
},
"biomesoplenty:bayou": {
"weight": 7
},
"biomesoplenty:cherry_blossom_grove": {
"weight": 1
},
"biomesoplenty:coniferous_forest": {
"weight": 10
},
"biomesoplenty:crystalline_chasm": {
"weight": 5
},
"biomesoplenty:dead_forest": {
"weight": 2
},
"biomesoplenty:dryland": {
"weight": 1
},
"biomesoplenty:fungal_jungle": {
"weight": 1
},
"biomesoplenty:grove": {
"weight": 7
},
"biomesoplenty:highland": {
"weight": 3
},
"biomesoplenty:jade_cliffs": {
"weight": 1
},
"biomesoplenty:lavender_field": {
"weight": 3
},
"biomesoplenty:lush_desert": {
"weight": 1
},
"biomesoplenty:meadow": {
"weight": 7
},
"biomesoplenty:mystic_grove": {
"weight": 1
},
"biomesoplenty:ominous_woods": {
"weight": 1
},
"biomesoplenty:prairie": {
"weight": 10
},
"biomesoplenty:rainforest": {
"weight": 7
},
"biomesoplenty:redwood_forest": {
"weight": 7
},
"biomesoplenty:scrubland": {
"weight": 7
},
"biomesoplenty:seasonal_forest": {
"weight": 7
},
"biomesoplenty:shrubland": {
"weight": 7
},
"biomesoplenty:silkglade": {
"weight": 1
},
"biomesoplenty:snowy_coniferous_forest": {
"weight": 5
},
"biomesoplenty:tundra": {
"weight": 7
},
"biomesoplenty:undergrowth": {
"weight": 10
},
"biomesoplenty:visceral_heap": {
"weight": 7
},
"biomesoplenty:wasteland": {
"weight": 1
},
"biomesoplenty:wetland": {
"weight": 10
},
"biomesoplenty:withered_abyss": {
"weight": 3
},
"biomesoplenty:wooded_wasteland": {
"weight": 1
}
},
"technical_biome_toggles": {
"biomesoplenty:alps_foothills": {
"enabled": true
},
"biomesoplenty:gravel_beach": {
"enabled": true
},
"biomesoplenty:orchard": {
"enabled": true
},
"biomesoplenty:redwood_forest_edge": {
"enabled": true
},
"biomesoplenty:tropic_beach": {
"enabled": true
},
"biomesoplenty:volcanic_plains": {
"enabled": true
}
},
"sub_biome_weights": {
"biomesoplenty:bamboo_blossom_grove": {
"weight": 100,
"rarity": 0.8
},
"biomesoplenty:bayou_mangrove": {
"weight": 100,
"rarity": 1.0
},
"biomesoplenty:burnt_forest": {
"weight": 100,
"rarity": 0.75
},
"biomesoplenty:coniferous_lakes": {
"weight": 100,
"rarity": 1.0
},
"biomesoplenty:dead_swamp": {
"weight": 100,
"rarity": 0.75
},
"biomesoplenty:deep_bayou": {
"weight": 100,
"rarity": 1.0
},
"biomesoplenty:dry_boneyard": {
"weight": 100,
"rarity": 0.75
},
"biomesoplenty:fir_clearing": {
"weight": 100,
"rarity": 0.75
},
"biomesoplenty:flower_meadow": {
"weight": 100,
"rarity": 1.0
},
"biomesoplenty:fungal_field": {
"weight": 100,
"rarity": 0.9
},
"biomesoplenty:golden_prairie": {
"weight": 100,
"rarity": 1.0
},
"biomesoplenty:grove_clearing": {
"weight": 100,
"rarity": 1.0
},
"biomesoplenty:grove_lakes": {
"weight": 100,
"rarity": 1.0
},
"biomesoplenty:highland_crag": {
"weight": 100,
"rarity": 1.25
},
"biomesoplenty:highland_moor": {
"weight": 100,
"rarity": 0.75
},
"biomesoplenty:jade_grassland": {
"weight": 100,
"rarity": 0.85
},
"biomesoplenty:lavender_forest": {
"weight": 100,
"rarity": 0.6
},
"biomesoplenty:lush_savanna": {
"weight": 100,
"rarity": 0.65
},
"biomesoplenty:meadow_forest": {
"weight": 100,
"rarity": 1.0
},
"biomesoplenty:mystic_plains": {
"weight": 100,
"rarity": 0.75
},
"biomesoplenty:ominous_mire": {
"weight": 100,
"rarity": 0.75
},
"biomesoplenty:overgrown_fungal_jungle": {
"weight": 100,
"rarity": 0.65
},
"biomesoplenty:rainforest_cliffs": {
"weight": 100,
"rarity": 2.0
},
"biomesoplenty:rainforest_floodplain": {
"weight": 100,
"rarity": 2.0
},
"biomesoplenty:redwood_hills": {
"weight": 100,
"rarity": 0.75
},
"biomesoplenty:seasonal_orchard": {
"weight": 100,
"rarity": 1.0
},
"biomesoplenty:seasonal_pumpkin_patch": {
"weight": 100,
"rarity": 1.0
},
"biomesoplenty:shrubland_hills": {
"weight": 100,
"rarity": 0.75
},
"biomesoplenty:silkglade_nest": {
"weight": 100,
"rarity": 0.45
},
"biomesoplenty:snowy_fir_clearing": {
"weight": 100,
"rarity": 0.75
},
"biomesoplenty:snowy_maple_forest": {
"weight": 100,
"rarity": 1.25
},
"biomesoplenty:tropic_plains": {
"weight": 100,
"rarity": 0.75
},
"biomesoplenty:tundra_basin": {
"weight": 100,
"rarity": 1.5
},
"biomesoplenty:tundra_bog": {
"weight": 100,
"rarity": 2.0
},
"biomesoplenty:wetland_marsh": {
"weight": 100,
"rarity": 1.0
},
"biomesoplenty:wooded_scrubland": {
"weight": 100,
"rarity": 1.0
},
"biomesoplenty:wooded_wasteland": {
"weight": 100,
"rarity": 0.85
}
},
"island_biome_toggles": {
"biomesoplenty:origin_valley": {
"enabled": true
},
"biomesoplenty:rainbow_hills": {
"enabled": true
},
"biomesoplenty:tropics": {
"enabled": true
},
"biomesoplenty:volcano": {
"enabled": true
}
},
"vanilla_biome_weights": {
"minecraft:badlands_plateau": {
"weight": 10
},
"minecraft:basalt_deltas": {
"weight": 10
},
"minecraft:birch_forest": {
"weight": 5
},
"minecraft:crimson_forest": {
"weight": 10
},
"minecraft:dark_forest": {
"weight": 7
},
"minecraft:desert": {
"weight": 15
},
"minecraft:forest": {
"weight": 10
},
"minecraft:frozen_ocean": {
"weight": 3
},
"minecraft:giant_tree_taiga": {
"weight": 5
},
"minecraft:jungle": {
"weight": 10
},
"minecraft:lukewarm_ocean": {
"weight": 3
},
"minecraft:mountains": {
"weight": 10
},
"minecraft:nether_wastes": {
"weight": 10
},
"minecraft:plains": {
"weight": 10
},
"minecraft:savanna": {
"weight": 10
},
"minecraft:snowy_taiga": {
"weight": 7
},
"minecraft:snowy_tundra": {
"weight": 10
},
"minecraft:soul_sand_valley": {
"weight": 10
},
"minecraft:swamp": {
"weight": 7
},
"minecraft:taiga": {
"weight": 10
},
"minecraft:warped_forest": {
"weight": 10
},
"minecraft:wooded_badlands_plateau": {
"weight": 3
}
}
}

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@ -1,6 +0,0 @@
#Client-related options.
[gui]
#Select the Biomes O' Plenty world type by default.
use_world_type = false

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@ -0,0 +1,20 @@
#World generation related options.
[overworld]
#The size of generated biomes.
#Allowed Values: TINY, SMALL, MEDIUM, LARGE, HUGE
biome_size = "MEDIUM"
#The size of generated rivers.
#Allowed Values: TINY, SMALL, MEDIUM, LARGE, HUGE
river_size = "MEDIUM"
#Type of temperature zones to use during biome placement.
#Allowed Values: LATITUDE, SMALL_ZONES, MEDIUM_ZONES, LARGE_ZONES, RANDOM
temperature_variation_scheme = "MEDIUM_ZONES"
#Type of rainfall zones to use during biome placement.
#Allowed Values: SMALL_ZONES, MEDIUM_ZONES, LARGE_ZONES, RANDOM
rainfall_variation_scheme = "MEDIUM_ZONES"
#Enhance vanilla biomes by adding additional decoration.
enhance_vanilla_biomes = true
#Enable nether generation from Biomes O' Plenty.
use_bop_nether = false

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@ -1,19 +0,0 @@
[core]
[core.general]
#If an anonymous mod startup analytics request may be sent to our analytics service.
analytics = false
#If the version checker should be enabled.
versionChecker = false
#If the recipe loader should crash when finding invalid recipes.
crashOnInvalidRecipe = false
#If mod compatibility loader should crash hard if errors occur in that process.
crashOnModCompatCrash = false
[machine]
[machine.general]
#The NBT Paths that should be filtered away when checking equality.
ignoreNbtPathsForEqualityFilters = ["$.ForgeCaps[\"astralsorcery:cap_item_amulet_holder\"]", "$.binding"]

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@ -1,23 +0,0 @@
[core]
[core.general]
#If an anonymous mod startup analytics request may be sent to our analytics service.
analytics = false
#The anonymous id used by the analytics service.
anonymousAnalyticsID = "7ee0559f-31df-4c55-b880-205dc4afb888"
#Set 'true' to enable development debug mode. This will result in a lower performance!
debug = false
#If the version checker should be enabled.
versionChecker = false
#If the recipe loader should crash when finding invalid recipes.
crashOnInvalidRecipe = false
#If mod compatibility loader should crash hard if errors occur in that process.
crashOnModCompatCrash = false
[general]
[general.general]
#If a button should be added to the main menu to open a dev world (shift-click creates a new world).
devWorldButton = false

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@ -1,7 +0,0 @@
[General]
#Should a few houses using this mod's blocks be added to the village pools?
village_houses = true
#Should mobs spawn with cardboard armor?
cardboard_armor_spawns = false

File diff suppressed because it is too large Load Diff

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@ -1,24 +0,0 @@
#Client only settings, mostly things related to rendering
[client]
#Disable culling of hidden faces next to stairs and slabs. Causes extra rendering, but may fix some resource packs that exploit this vanilla mechanic.
disableStairSlabCulling = false
#Toggle off to make missing model text in the gui fit inside the slot.
zoomInMissingModelTextInGui = false
#Enable Forge to queue all chunk updates to the Chunk Update thread.
#May increase FPS significantly, but may also cause weird rendering lag.
#Not recommended for computers without a significant number of cores available.
alwaysSetupTerrainOffThread = false
#EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models.
experimentalForgeLightPipelineEnabled = true
#Enable the Forge block rendering pipeline - fixes the lighting of custom models.
forgeLightPipelineEnabled = true
#When enabled, Forge will show any warnings that occurred during loading.
showLoadWarnings = true
#Enable uploading cloud geometry to the GPU for faster rendering.
forgeCloudsEnabled = true
#When enabled, makes specific reload tasks such as language changing quicker to run.
selectiveResourceReloadEnabled = true
#Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones.
useCombinedDepthStencilAttachment = false

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@ -0,0 +1,40 @@
#Enables backups to run automatically.
auto = true
#If set to true, no messages will be displayed in chat/status bar.
silent = false
#The number of backup files to keep.
#More backups = more space used
#0 - Infinite
#Range: 0 ~ 32000
backups_to_keep = 12
#Timer in minutes.
#5 - backups every 5 minutes
#60 - backups every hour
#360 - backups every 6 hours
#1440 - backups once every day
#Range: 1 ~ 43800
backup_timer = 120
#0 - Disabled (output = folders)
#1 - Best speed
#9 - Smallest file size
#Range: 0 ~ 9
compression_level = 3
#Absolute path to backups folder.
folder = ""
#Prints (current size | total size) when backup is done.
display_file_size = true
#Add extra files that will be placed in backup _extra_/ folder.
extra_files = []
#Maximum total size that is allowed in backups folder. Older backups will be deleted to free space for newer ones.
max_total_size = "50 GB"
#Only create backups when players have been online.
only_if_players_online = true
#Create a backup when server is stopped.
force_on_shutdown = false
#Advanced features that shouldn't be changed unless you know what you are doing.
[advanced]
#Buffer size for writing files.
#Range: 256 ~ 65536
buffer_size = 4096

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#Max blocks you can mine at once
#Range: 1 ~ 32768
max_blocks = 128
#Hunger multiplied for each block mined with ultimine
#Range: 0.0 ~ 10000.0
exhaustion_per_block = 25.0
#Doesn't stop at different types of stones
merge_stone = false
#Tools that won't let you active ultimine when held
tool_blacklist = ["mininggadgets:mininggadget", "ars_nouveau:wand", "ars_nouveau:novice_spell_book", "ars_nouveau:creative_spell_book", "ars_nouveau:archmage_spell_book", "ars_nouveau:apprentice_spell_book"]
#Required for some modpacks
#Range: -1 ~ 8
render_text_manually = -1

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#A list of preferred Mod IDs that results of IE processes should stem from, aka which mod you want the copper to come from.
#This affects the ores dug by the excavator, as well as those crushing recipes that don't have associated IE items. This list is in oreder of priority.
preferredOres = ["emendatusenigmatica", "minecraft", "immersiveengineering", "thermal", "create", "mekanism", "kubejs", "appliedenergistics2", "pneumaticcraft", "industrialforegoing", "quark"]
#A list of all mods that IE has integrated compatability for
#Setting any of these to false disables the respective compat
[compat]
computercraft = true
[debug]
#A config setting to enable debug features. These features may vary between releases, may cause crashes, and are unsupported. Do not enable unless asked to by a developer of IE.
enableDebug = false
[debug.wires]
#Enable detailed logging for the wire network. This can be useful for developers to track down issues related to wires.
enableWireLogger = false
#Run sanity checks on the wire network after every interaction. This will cause a decent amount of lag and a lot of log spam if the wire network isn't fully intact. Only enable when asked to by an IE developer.
validateNets = false

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#Set to false to disable the default way of unlocking trinkets.
unlockEnabled = true
#Cooldown (ticks) between unlocks
#Range: 0 ~ 1728000
unlockCooldown = 2400
#List of banned trinkets eg: ["losttrinkets:piggy", "losttrinkets:magical_feathers"]
#The trinkets listed in here will also be removed from players that already unlocked them.
blackList = []
#List of trinkets that can't be unlocked randomly eg: ["losttrinkets:piggy", "losttrinkets:magical_feathers"]
#The trinkets listed in here will not be removed from players that already unlocked them.
nonRandom = ["losttrinkets:rock_candy", "losttrinkets:tha_cloud", "losttrinkets:turtle_shell", "losttrinkets:blaze_heart", "losttrinkets:tha_bat", "losttrinkets:tea_leaf", "losttrinkets:octopick", "losttrinkets:magical_herbs", "losttrinkets:magical_feathers", "losttrinkets:mad_aura"]
[Trinket_Slots]
#Numbers of trinket slots the player will start with (Only effect newer players!!).
#Range: 0 ~ 40
startSlots = 1
#Levels of xp needed to unlock a trinket slot.
#Range: 0 ~ 1000
slotCost = 20
#Amount of Xp levels added to the next unlocking cost.
#Range: 0 ~ 20
slotUpFactor = 5
[Killing_Unlocks]
#Set to false to disable unlocking trinkets from killing non-Boss entities.
killingUnlockEnabled = true
#Rarity of unlocking a trinket from killing non-Boss entities. (Greater number = more rare)
#Range: 2 ~ 100000
killing = 120
[Bosses_Killing_Unlocks]
#Set to false to disable unlocking trinkets from killing Bosses.
bossKillingUnlockEnabled = true
#Rarity of unlocking a trinket from killing Bosses. (Greater number = more rare)
#Range: 2 ~ 100000
bossKilling = 10
[Farming_Unlocks]
#Set to false to disable unlocking trinkets from farming.
farmingUnlockEnabled = true
#Rarity of unlocking a trinket from farming. (Greater number = more rare)
#Range: 2 ~ 100000
farming = 140
[Ores_Mining_Unlocks]
#Set to false to disable unlocking trinkets from mining ores.
oresMiningUnlockEnabled = true
#Rarity of unlocking a trinket from mining ores. (Greater number = more rare)
#Range: 2 ~ 100000
oresMining = 100
[Trading_Unlocks]
#Set to false to disable unlocking trinkets from trading.
tradingUnlockEnabled = true
#Rarity of unlocking a trinket from trading. (Greater number = more rare)
#Range: 2 ~ 100000
trading = 30
[Wood_Cutting_Unlocks]
#Set to false to disable unlocking trinkets from cutting trees.
woodCuttingUnlockEnabled = true
#Rarity of unlocking a trinket from cutting trees. (Greater number = more rare)
#Range: 2 ~ 100000
woodCutting = 170

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[general]
#Additional conversion recipes for the Botanist's Pickaxe right click function. Each entry needs to be formatted as modid:input_block[prop1=value1,...]->modid:output_block[prop1=value1,...] where block state properties are optional
additionalBotanistPickaxeConversions = []
#Additional dimensions that map to Aura types that should be present in them. This is useful if you have a modpack with custom dimensions that should have Aura act similarly to an existing dimension in them. Each entry needs to be formatted as dimension_name->aura_type, where aura_type can be any of naturesaura:overworld, naturesaura:nether and naturesaura:end.
auraTypeOverrides = []
#Additional blocks that are recognized as generatable ores for the passive ore generation effect. Each entry needs to be formatted as tag_name->oreWeight->dimension where a higher weight makes the ore more likely to spawn with 5000 being the weight of coal, the default ore with the highest weight, and dimension being any of overworld and nether
additionalOres = ["forge:ores/nether/gold->1000->nether", "forge:ores/netherite_scrap->1->nether", "forge:ores/bitumen->1000->overworld", "forge:ores/fluorite->50->overworld", "forge:ores/potassium_nitrate->500->overworld", "forge:ores/mana->500->overworld"]
#Blocks that are exempt from being recognized as generatable ores for the passive ore generation effect. Each entry needs to be formatted as modid:block[prop1=value1,...] where block state properties are optional
oreExceptions = ["thermal:ruby_ore", "thermal:sapphire_ore", "mekanism:copper_ore", "mekanism:tin_ore", "mekanism:lead_ore", "mekanism:osmium_ore", "mekanism:uranium_ore", "mekanism:fluorite_ore", "immersiveengineering:ore_silver", "immersiveengineering:ore_copper", "immersiveengineering:ore_aluminum", "immersiveengineering:ore_nickel", "immersiveengineering:ore_uranium", "immersiveengineering:ore_lead"]
#Additional projectile types that are allowed to be consumed by the projectile generator. Each entry needs to be formatted as entity_registry_name->aura_amount
additionalProjectiles = []
#The amount of blocks that can be between two Aura Field Creators for them to be connectable and work together
fieldCreatorRange = 24
#The Aura to RF ratio used by the RF converter, read as aura*ratio = rf
auraToRFRatio = 0.05
[features]
#If the RF converter block should be enabled
rfConverter = true
#If the chunk loader block should be enabled
chunkLoader = true
#If the Aura Imbalance effect of grass and trees dying in the area if the Aura levels are too low should occur
grassDieEffect = true
#If the Aura Imbalance effect of nether blocks degrading in the area if the Aura levels are too low should occur
netherDecayEffect = true
#If the Aura Imbalance effect of plant growth being boosted if the Aura levels are high enough should occur
plantBoostEffect = true
#If the Aura Imbalance effect of aura containers in players' inventories being filled if the Aura levels are high enough should occur
cacheRechargeEffect = true
#If the Aura Imbalance effect of explosions happening randomly if Aura levels are too low should occur
explosionEffect = true
#If the Aura Imbalance effect of breathlessness if Aura levels are too low should occur
breathlessEffect = true
#If the Aura Imbalance effect of passive mobs being angered if Aura levels are too low should occur
angerEffect = true
#If the Aura Imbalance effect of farm animals being affected in positive ways if Aura levels are too high should occur
animalEffect = true
#If the Aura Imbalance effect of ores spawning in the area if Aura levels are too high should occur
oreEffect = true
#If Aura Blooms and Aura Cacti should generate in the world
auraBlooms = true
#If the Aura Imbalance effect of grass growing on netherrack if the Aura levels are high enough should occur
netherGrassEffect = true
[client]
#The percentage of particles that should be displayed, where 1 is 100% and 0 is 0%
#Range: 0.0 ~ 1.0
particleAmount = 1.0
#If particle spawning should respect the particle setting in Minecraft's video settings screen
respectVanillaParticleSettings = false
#The percentage of particles that should spawn when there is an excess amount of Aura in the environment, where 1 is 100% and 0 is 0%
excessParticleAmount = 1.0
#The location of the aura bar, where 0 is top left, 1 is top right, 2 is bottom left and 3 is bottom right
#Range: 0 ~ 3
auraBarLocation = 0
#The location of the aura cache bar, where 0 is to the left of the hotbar and 1 is to the right of the hotbar
#Range: 0 ~ 1
cacheBarLocation = 0
#If debug information about Aura around the player should be displayed in the F3 debug menu if the player is in creative mode
debugText = true
#If, when the F3 debug menu is open and the player is in creative mode, every Aura spot should be highlighted in the world for debug purposes
debugWorld = false
#If certain equippable items, like the Environmental Eye, should be rendered on the player
renderItemsOnPlayer = true

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@ -1,15 +0,0 @@
{
"description": "Enable/disable integration of specific third-party mods",
"enabled_mods": {
"botania": false,
"theoneprobe": true,
"mekanism": true,
"immersiveengineering": true,
"curios": true,
"patchouli": true,
"computercraft": false,
"waila": true,
"appliedenergistics2": true,
"jei": true
}
}

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#
#Enable this to get Player Aerial Pearl by right clicking a Zombie or Husk with a Aerial Pearl. [default:true]
player_aerial_pearl = true
#
#Enable this to get Dimensional Binding card by right clicking an Enderman or Endermite with a Binding card. [default:true]
binding_card_dim = true
#
#Enable this to get Lens Of Ender by right clicking an Enderman or Endermite with a Photoelectric Pane. [default:true]
lens_of_ender = true
["World Gen"]
#Enable/Disable ore generation. [default:true]
oreGen = false
#Poor Uraninite Ore generation chance
#Range: 1 ~ 64
poorUraniniteGenChance = 1
#Uraninite Ore generation chance
#Range: 1 ~ 64
uraniniteGenChance = 1
#Dense Uraninite Ore generation chance
#Range: 1 ~ 64
denseUraniniteGenChance = 1
#Dry Ice Ore generation chance
#Range: 1 ~ 64
dryIceGenChance = 1
[Materials]
#
#List of heat source blocks used under Thermo Generator.
#Block registry name = heat, eg: ["minecraft:lava=1000", "minecraft:magma_block=800"]
#Min = 1, max = 900000000
heatSources = ["minecraft:lava=1000", "minecraft:magma_block=1200", "minecraft:fire_coral=1800", "powah:nitro_crystal_block=8000", "powah:blazing_crystal_block=2800", "quark:brimstone=1200"]
#Enable this to allow other mods to add their heat source blocks. [default:true]
heatBlocksAPI = true
#
#List of coolant fluids used in the Reactor and the Thermo Generator.
#Fluid registry name = cooling per mb, eg: ["minecraft:water=1", "examplemod:fluid=-1"]
#Less number more cold, min = -100, max = 1
coolantFluids = ["minecraft:water=1"]
#Enable this to allow other mods to add their coolant fluids. [default:true]
coolantFluidsAPI = true
#Energy per solid fuel tick. [default: 30]
#Eg: Coal has 1600 fuel tick, so will generate 48000 FE.
#Range: 1 ~ 1000000
solidFuelEnergyBase = 30

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{
"flower": "ALL",
"maxTimeInHive": 3600,
"sizeModifier": 1,
"hasHoneycomb": true,
"apiaryOutputAmounts": [3, 6, 1, 2],
"baseLayerTexture": "ores/aluminum/aluminum_bee",
"ColorData": {
"honeycombColor": "#dce6f7",
"isBeeColored": false,
"isRainbowBee": false,
"isGlowing": false,
"isEnchanted": false,
"modelType": "ORE"
},
"CombatData": {
"isPassive": false,
"removeStingerOnAttack": true,
"inflictsPoison": true,
"attackDamage": 1
},
"MutationData": {
"hasMutation": true,
"mutationInput": "tag:forge:stone",
"mutationOutput": "emendatusenigmatica:aluminum_ore",
"mutationType": "BLOCK_TO_BLOCK"
},
"CentrifugeData": {
"hasCentrifugeOutput": true,
"mainOutput": "emendatusenigmatica:aluminum_ingot",
"mainOutputWeight": 0.1,
"mainOutputCount": 2,
"mainInputCount": 1
},
"SpawnData": {
"canSpawnInWorld": true,
"biomeWhitelist": "tag:OVERWORLD",
"biomeBlacklist": "tag:OCEAN",
"minGroupSize": 1,
"maxGroupSize": 2,
"spawnWeight": 2,
"lightLevel": "DAY"
},
"BreedData": {
"isBreedable": true,
"feedItem": "tag:forge:storage_blocks/aluminum",
"feedAmount": 4,
"childGrowthDelay": -24000,
"breedDelay": 6000
},
"TraitData": {
"hasTraits": false
}
}

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{
"flower": "minecraft:nether_wart",
"maxTimeInHive": 4800,
"sizeModifier": 1.0,
"traits": ["blaze", "nether"],
"hasHoneycomb": true,
"apiaryOutputAmounts": [3, 6, 1, 2],
"baseLayerTexture": "other/blaze",
"ColorData": {
"honeycombColor": "#fff32d",
"isBeeColored": false,
"isRainbowBee": false,
"isGlowing": false,
"isEnchanted": false
},
"CombatData": {
"isPassive": false,
"removeStingerOnAttack": false,
"inflictsPoison": true,
"attackDamage": 2
},
"MutationData": {
"hasMutation": true,
"mutationInput": "entity:resourcefulbees:creeper_bee",
"mutationOutput": "entity:resourcefulbees:ghast_bee",
"mutationType": "ENTITY_TO_ENTITY"
},
"CentrifugeData": {
"hasCentrifugeOutput": true,
"mainOutput": "minecraft:blaze_rod",
"mainOutputWeight": 0.05,
"mainOutputCount": 2,
"mainInputCount": 1
},
"SpawnData": {
"canSpawnInWorld": true,
"spawnWeight": 4,
"biomeWhitelist": "tag:NETHER",
"biomeBlacklist": "tag:OVERWORLD,END",
"minGroupSize": 1,
"maxGroupSize": 2,
"lightLevel": "NIGHT"
},
"BreedData": {
"isBreedable": true,
"feedItem": "tag:forge:rods/blaze",
"feedAmount": 16,
"childGrowthDelay": -24000,
"breedDelay": 6000
},
"TraitData": {
"hasTraits": true
}
}

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{
"flower": "ALL",
"maxTimeInHive": 3600,
"sizeModifier": 0.75,
"hasHoneycomb": true,
"apiaryOutputAmounts": [3, 6, 1, 2],
"baseLayerTexture": "metals/brass",
"ColorData": {
"honeycombColor": "#998d38",
"isBeeColored": false,
"isRainbowBee": false,
"isGlowing": false,
"isEnchanted": false
},
"CombatData": {
"isPassive": false,
"removeStingerOnAttack": true,
"inflictsPoison": true,
"attackDamage": 1
},
"MutationData": {
"hasMutation": true,
"mutationInput": "tag:forge:storage_blocks/diamond",
"mutationOutput": "emendatusenigmatica:brass_block",
"mutationType": "BLOCK_TO_BLOCK",
"mutationCount": 1
},
"CentrifugeData": {
"hasCentrifugeOutput": true,
"mainOutput": "emendatusenigmatica:brass_ingot",
"mainOutputWeight": 0.2,
"mainOutputCount": 2,
"mainInputCount": 1
},
"SpawnData": {
"canSpawnInWorld": false,
"biomeWhitelist": "tag:OVERWORLD",
"biomeBlacklist": "tag:OCEAN"
},
"BreedData": {
"isBreedable": true,
"parent1": "copper",
"parent2": "zinc",
"feedItem": "tag:forge:storage_blocks/brass",
"feedAmount": 2,
"childGrowthDelay": -24000,
"breedDelay": 6000
},
"TraitData": {
"hasTraits": false
}
}

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{
"flower": "ALL",
"maxTimeInHive": 3600,
"sizeModifier": 0.75,
"hasHoneycomb": true,
"apiaryOutputAmounts": [3, 6, 1, 2],
"baseLayerTexture": "metals/bronze",
"ColorData": {
"honeycombColor": "#d38c53",
"isBeeColored": false,
"isRainbowBee": false,
"isGlowing": false,
"isEnchanted": false
},
"CombatData": {
"isPassive": false,
"removeStingerOnAttack": true,
"inflictsPoison": true,
"attackDamage": 1
},
"MutationData": {
"hasMutation": true,
"mutationInput": "tag:forge:storage_blocks/diamond",
"mutationOutput": "emendatusenigmatica:bronze_block",
"mutationType": "BLOCK_TO_BLOCK",
"mutationCount": 1
},
"CentrifugeData": {
"hasCentrifugeOutput": true,
"mainOutput": "emendatusenigmatica:bronze_ingot",
"mainOutputWeight": 0.2,
"mainOutputCount": 2,
"mainInputCount": 1
},
"SpawnData": {
"canSpawnInWorld": false,
"biomeWhitelist": "tag:OVERWORLD",
"biomeBlacklist": "tag:OCEAN"
},
"BreedData": {
"isBreedable": true,
"parent1": "copper",
"parent2": "tin",
"feedItem": "tag:forge:storage_blocks/bronze",
"feedAmount": 2,
"childGrowthDelay": -24000,
"breedDelay": 6000
},
"TraitData": {
"hasTraits": false
}
}

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{
"flower": "ALL",
"maxTimeInHive": 2400,
"sizeModifier": 0.75,
"traits": ["can_swim"],
"hasHoneycomb": true,
"apiaryOutputAmounts": [3, 6, 1, 2],
"baseLayerTexture": "other/clay",
"ColorData": {
"honeycombColor": "#acaebd",
"isBeeColored": false,
"isRainbowBee": false,
"isGlowing": false,
"isEnchanted": false
},
"CombatData": {
"isPassive": false,
"removeStingerOnAttack": true,
"inflictsPoison": true,
"attackDamage": 1
},
"MutationData": {
"hasMutation": true,
"mutationInput": "tag:minecraft:sand",
"mutationOutput": "minecraft:clay",
"mutationType": "BLOCK_TO_BLOCK"
},
"CentrifugeData": {
"hasCentrifugeOutput": true,
"mainOutput": "minecraft:clay",
"mainOutputWeight": 0.3,
"mainOutputCount": 2,
"mainInputCount": 1
},
"SpawnData": {
"canSpawnInWorld": true,
"spawnWeight": 4,
"biomeWhitelist": "tag:BEACH,OCEAN",
"biomeBlacklist": "tag:NETHER,END",
"minGroupSize": 2,
"maxGroupSize": 4,
"lightLevel": "DAY"
},
"BreedData": {
"isBreedable": true,
"feedItem": "tag:forge:storage_blocks/clay",
"feedAmount": 8,
"childGrowthDelay": -24000,
"breedDelay": 6000
},
"TraitData": {
"hasTraits": true
}
}

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{
"flower": "ALL",
"maxTimeInHive": 2400,
"sizeModifier": 1,
"hasHoneycomb": true,
"apiaryOutputAmounts": [3, 6, 1, 2],
"baseLayerTexture": "ores/coal/coal_bee",
"ColorData": {
"honeycombColor": "#303030",
"isBeeColored": false,
"isRainbowBee": false,
"isGlowing": false,
"isEnchanted": false,
"modelType": "ORE"
},
"CombatData": {
"isPassive": false,
"removeStingerOnAttack": true,
"inflictsPoison": true,
"attackDamage": 1
},
"MutationData": {
"hasMutation": true,
"mutationInput": "tag:forge:stone",
"mutationOutput": "emendatusenigmatica:coal_ore",
"mutationType": "BLOCK_TO_BLOCK"
},
"CentrifugeData": {
"hasCentrifugeOutput": true,
"mainOutput": "minecraft:coal",
"mainOutputWeight": 0.4,
"mainOutputCount": 9,
"mainInputCount": 1
},
"SpawnData": {
"canSpawnInWorld": true,
"biomeWhitelist": "tag:OVERWORLD",
"biomeBlacklist": "tag:OCEAN",
"minGroupSize": 0,
"maxGroupSize": 1,
"spawnWeight": 2,
"lightLevel": "DAY"
},
"BreedData": {
"isBreedable": true,
"feedItem": "tag:forge:storage_blocks/coal",
"feedAmount": 8,
"childGrowthDelay": -24000,
"breedDelay": 6000
},
"TraitData": {
"hasTraits": false
}
}

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{
"flower": "ALL",
"maxTimeInHive": 3600,
"sizeModifier": 0.75,
"hasHoneycomb": true,
"apiaryOutputAmounts": [3, 6, 1, 2],
"baseLayerTexture": "metals/constantan",
"ColorData": {
"honeycombColor": "#d8876b",
"isBeeColored": false,
"isRainbowBee": false,
"isGlowing": false,
"isEnchanted": false
},
"CombatData": {
"isPassive": false,
"removeStingerOnAttack": true,
"inflictsPoison": true,
"attackDamage": 1
},
"MutationData": {
"hasMutation": true,
"mutationInput": "tag:forge:storage_blocks/diamond",
"mutationOutput": "emendatusenigmatica:constantan_block",
"mutationType": "BLOCK_TO_BLOCK",
"mutationCount": 1
},
"CentrifugeData": {
"hasCentrifugeOutput": true,
"mainOutput": "emendatusenigmatica:constantan_ingot",
"mainOutputWeight": 0.2,
"mainOutputCount": 2,
"mainInputCount": 1
},
"SpawnData": {
"canSpawnInWorld": false,
"biomeWhitelist": "tag:OVERWORLD",
"biomeBlacklist": "tag:OCEAN"
},
"BreedData": {
"isBreedable": true,
"parent1": "copper",
"parent2": "nickel",
"feedItem": "tag:forge:storage_blocks/constantan",
"feedAmount": 2,
"childGrowthDelay": -24000,
"breedDelay": 6000
},
"TraitData": {
"hasTraits": false
}
}

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{
"flower": "ALL",
"maxTimeInHive": 3600,
"sizeModifier": 1,
"hasHoneycomb": true,
"apiaryOutputAmounts": [3, 6, 1, 2],
"baseLayerTexture": "ores/copper/copper_bee",
"ColorData": {
"honeycombColor": "#bb5b30",
"isBeeColored": false,
"isRainbowBee": false,
"isGlowing": false,
"isEnchanted": false,
"modelType": "ORE"
},
"CombatData": {
"isPassive": false,
"removeStingerOnAttack": true,
"inflictsPoison": true,
"attackDamage": 1
},
"MutationData": {
"hasMutation": true,
"mutationInput": "tag:forge:stone",
"mutationOutput": "emendatusenigmatica:copper_ore",
"mutationType": "BLOCK_TO_BLOCK"
},
"CentrifugeData": {
"hasCentrifugeOutput": true,
"mainOutput": "emendatusenigmatica:copper_ingot",
"mainOutputWeight": 0.1,
"mainOutputCount": 2,
"mainInputCount": 1
},
"SpawnData": {
"canSpawnInWorld": true,
"biomeWhitelist": "tag:OVERWORLD",
"biomeBlacklist": "tag:OCEAN",
"minGroupSize": 1,
"maxGroupSize": 2,
"spawnWeight": 2,
"lightLevel": "DAY"
},
"BreedData": {
"isBreedable": true,
"feedItem": "tag:forge:storage_blocks/copper",
"feedAmount": 4,
"childGrowthDelay": -24000,
"breedDelay": 6000
},
"TraitData": {
"hasTraits": false
}
}

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{
"flower": "ALL",
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{
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@ -0,0 +1,54 @@
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@ -0,0 +1,54 @@
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},
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},
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},
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},
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}
}

View File

@ -0,0 +1,54 @@
{
"flower": "ALL",
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"hasHoneycomb": true,
"apiaryOutputAmounts": [3, 6, 1, 2],
"baseLayerTexture": "ores/uranium/uranium_bee",
"ColorData": {
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"isRainbowBee": false,
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"isEnchanted": false,
"modelType": "ORE"
},
"CombatData": {
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"removeStingerOnAttack": true,
"inflictsPoison": true,
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},
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},
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},
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},
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},
"TraitData": {
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}
}

View File

@ -0,0 +1,56 @@
{
"flower": "ALL",
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"sizeModifier": 0.75,
"hasHoneycomb": true,
"apiaryOutputAmounts": [3, 6, 1, 2],
"traits": ["can_swim"],
"baseLayerTexture": "other/water",
"ColorData": {
"honeycombColor": "#5979ef",
"isBeeColored": false,
"isRainbowBee": false,
"isGlowing": false,
"isEnchanted": false
},
"CombatData": {
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"removeStingerOnAttack": true,
"inflictsPoison": true,
"attackDamage": 1
},
"MutationData": {
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"mutationInput": "minecraft:lava",
"mutationOutput": "minecraft:obsidian",
"mutationType": "FLUID_TO_BLOCK",
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},
"CentrifugeData": {
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"mainOutput": "minecraft:kelp",
"secondaryOutput": "minecraft:seagrass",
"bottleOutput": "minecraft:sea_pickle",
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},
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"biomeBlacklist": "tag:NETHER,END",
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},
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},
"TraitData": {
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}
}

View File

@ -0,0 +1,55 @@
{
"flower": "minecraft:wither_rose",
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"sizeModifier": 1.5,
"hasHoneycomb": true,
"apiaryOutputAmounts": [3, 6, 1, 2],
"traits": ["nether", "wither"],
"baseLayerTexture": "wither/wither_bee",
"ColorData": {
"honeycombColor": "#444444",
"isBeeColored": false,
"isRainbowBee": false,
"isGlowing": false,
"isEnchanted": false
},
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"removeStingerOnAttack": false,
"inflictsPoison": true,
"attackDamage": 3
},
"MutationData": {
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"mutationInput": "minecraft:water",
"mutationOutput": "minecraft:lava",
"mutationType": "FLUID_TO_FLUID",
"mutationCount": 1
},
"CentrifugeData": {
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"mainOutput": "wstweaks:fragment",
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"mainInputCount": 1
},
"SpawnData": {
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"biomeWhitelist": "tag:OVERWORLD",
"biomeBlacklist": "tag:NETHER,END",
"lightLevel": "NIGHT",
"spawnWeight": 12
},
"BreedData": {
"isBreedable": true,
"parent1": "diamond",
"parent2": "obsidian",
"feedItem": "minecraft:nether_star",
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"childGrowthDelay": -24000,
"breedDelay": 6000
},
"TraitData": {
"hasTraits": true
}
}

View File

@ -0,0 +1,54 @@
{
"flower": "ALL",
"maxTimeInHive": 3600,
"sizeModifier": 1,
"hasHoneycomb": true,
"apiaryOutputAmounts": [3, 6, 1, 2],
"baseLayerTexture": "ores/zinc/zinc_bee",
"ColorData": {
"honeycombColor": "#818653",
"isBeeColored": false,
"isRainbowBee": false,
"isGlowing": false,
"isEnchanted": false,
"modelType": "ORE"
},
"CombatData": {
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"removeStingerOnAttack": true,
"inflictsPoison": true,
"attackDamage": 1
},
"MutationData": {
"hasMutation": true,
"mutationInput": "tag:forge:stone",
"mutationOutput": "emendatusenigmatica:zinc_ore",
"mutationType": "BLOCK_TO_BLOCK"
},
"CentrifugeData": {
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"mainOutput": "emendatusenigmatica:zinc_ingot",
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},
"SpawnData": {
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"biomeWhitelist": "tag:OVERWORLD",
"biomeBlacklist": "tag:OCEAN",
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"maxGroupSize": 2,
"spawnWeight": 2,
"lightLevel": "DAY"
},
"BreedData": {
"isBreedable": true,
"feedItem": "tag:forge:storage_blocks/zinc",
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"childGrowthDelay": -24000,
"breedDelay": 6000
},
"TraitData": {
"hasTraits": false
}
}

View File

@ -0,0 +1,55 @@
{
"flower": "ALL",
"maxTimeInHive": 4800,
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"hasHoneycomb": true,
"apiaryOutputAmounts": [3, 6, 1, 2],
"traits": ["zombie"],
"baseLayerTexture": "zombie/zombie_bee",
"ColorData": {
"honeycombColor": "#2f4e32",
"isBeeColored": false,
"isRainbowBee": false,
"isGlowing": false,
"isEnchanted": false
},
"CombatData": {
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"inflictsPoison": true,
"attackDamage": 2
},
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"mutationInput": "minecraft:stone",
"mutationOutput": "minecraft:cobblestone",
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},
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},
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},
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"breedDelay": 6000
},
"TraitData": {
"hasTraits": true
}
}

View File

@ -0,0 +1,8 @@
{
"biomes": [
"minecraft:mushroom_field_shore",
"minecraft:beach",
"minecraft:stone_shore",
"minecraft:snowy_beach"
]
}

View File

@ -0,0 +1,22 @@
{
"biomes": [
"minecraft:taiga",
"minecraft:the_end",
"minecraft:frozen_ocean",
"minecraft:frozen_river",
"minecraft:snowy_tundra",
"minecraft:snowy_mountains",
"minecraft:taiga_hills",
"minecraft:snowy_beach",
"minecraft:snowy_taiga",
"minecraft:snowy_taiga_hills",
"minecraft:giant_tree_taiga",
"minecraft:giant_tree_taiga_hills",
"minecraft:cold_ocean",
"minecraft:deep_cold_ocean",
"minecraft:deep_frozen_ocean",
"minecraft:taiga_mountains",
"minecraft:ice_spikes",
"minecraft:snowy_taiga_mountains"
]
}

View File

@ -0,0 +1,12 @@
{
"biomes": [
"minecraft:taiga",
"minecraft:taiga_hills",
"minecraft:snowy_taiga",
"minecraft:snowy_taiga_hills",
"minecraft:giant_tree_taiga",
"minecraft:giant_tree_taiga_hills",
"minecraft:taiga_mountains",
"minecraft:snowy_taiga_mountains"
]
}

View File

@ -0,0 +1,13 @@
{
"biomes": [
"minecraft:jungle",
"minecraft:jungle_hills",
"minecraft:dark_forest",
"minecraft:modified_jungle",
"minecraft:tall_birch_forest",
"minecraft:tall_birch_hills",
"minecraft:dark_forest_hills",
"minecraft:giant_spruce_taiga",
"minecraft:giant_spruce_taiga_hills"
]
}

View File

@ -0,0 +1,17 @@
{
"biomes": [
"minecraft:desert",
"minecraft:nether_wastes",
"minecraft:the_end",
"minecraft:desert_hills",
"minecraft:badlands",
"minecraft:wooded_badlands_plateau",
"minecraft:badlands_plateau",
"minecraft:desert_lakes",
"minecraft:shattered_savanna",
"minecraft:shattered_savanna_plateau",
"minecraft:eroded_badlands",
"minecraft:modified_wooded_badlands_plateau",
"minecraft:modified_badlands_plateau"
]
}

View File

@ -0,0 +1,9 @@
{
"biomes": [
"minecraft:the_end",
"minecraft:small_end_islands",
"minecraft:end_midlands",
"minecraft:end_highlands",
"minecraft:end_barrens"
]
}

View File

@ -0,0 +1,27 @@
{
"biomes": [
"minecraft:forest",
"minecraft:taiga",
"minecraft:wooded_hills",
"minecraft:taiga_hills",
"minecraft:jungle_edge",
"minecraft:birch_forest",
"minecraft:birch_forest_hills",
"minecraft:dark_forest",
"minecraft:snowy_taiga",
"minecraft:snowy_taiga_hills",
"minecraft:giant_tree_taiga",
"minecraft:giant_tree_taiga_hills",
"minecraft:wooded_mountains",
"minecraft:flower_forest",
"minecraft:taiga_mountains",
"minecraft:tall_birch_forest",
"minecraft:tall_birch_hills",
"minecraft:dark_forest_hills",
"minecraft:giant_spruce_taiga",
"minecraft:giant_spruce_taiga_hills",
"minecraft:snowy_taiga_mountains",
"minecraft:crimson_forest",
"minecraft:warped_forest"
]
}

View File

@ -0,0 +1,22 @@
{
"biomes": [
"minecraft:mountains",
"minecraft:desert_hills",
"minecraft:wooded_hills",
"minecraft:taiga_hills",
"minecraft:jungle_hills",
"minecraft:birch_forest_hills",
"minecraft:snowy_taiga_hills",
"minecraft:giant_tree_taiga_hills",
"minecraft:flower_forest",
"minecraft:swamp_hills",
"minecraft:ice_spikes",
"minecraft:modified_jungle_edge",
"minecraft:tall_birch_forest",
"minecraft:tall_birch_hills",
"minecraft:dark_forest_hills",
"minecraft:giant_spruce_taiga_hills",
"minecraft:shattered_savanna_plateau",
"minecraft:modified_wooded_badlands_plateau"
]
}

View File

@ -0,0 +1,22 @@
{
"biomes": [
"minecraft:desert",
"minecraft:nether_wastes",
"minecraft:desert_hills",
"minecraft:jungle",
"minecraft:jungle_hills",
"minecraft:jungle_edge",
"minecraft:savanna",
"minecraft:savanna_plateau",
"minecraft:warm_ocean",
"minecraft:deep_warm_ocean",
"minecraft:desert_lakes",
"minecraft:modified_jungle",
"minecraft:modified_jungle_edge",
"minecraft:shattered_savanna",
"minecraft:shattered_savanna_plateau",
"minecraft:eroded_badlands",
"minecraft:modified_wooded_badlands_plateau",
"minecraft:modified_badlands_plateau"
]
}

View File

@ -0,0 +1,9 @@
{
"biomes": [
"minecraft:jungle",
"minecraft:jungle_hills",
"minecraft:jungle_edge",
"minecraft:modified_jungle",
"minecraft:modified_jungle_edge"
]
}

View File

@ -0,0 +1,7 @@
{
"biomes": [
"minecraft:badlands",
"minecraft:wooded_badlands_plateau",
"minecraft:badlands_plateau"
]
}

View File

@ -0,0 +1,9 @@
{
"biomes": [
"minecraft:modified_jungle",
"minecraft:modified_jungle_edge",
"minecraft:modified_wooded_badlands_plateau",
"minecraft:modified_badlands_plateau",
"minecraft:modified_gravelly_mountains"
]
}

View File

@ -0,0 +1,17 @@
{
"biomes": [
"minecraft:mountains",
"minecraft:mountain_edge",
"minecraft:snowy_mountains",
"minecraft:wooded_mountains",
"minecraft:gravelly_mountains",
"minecraft:taiga_mountains",
"minecraft:snowy_taiga_mountains",
"minecraft:modified_jungle",
"minecraft:tall_birch_hills",
"minecraft:dark_forest_hills",
"minecraft:shattered_savanna",
"minecraft:eroded_badlands",
"minecraft:modified_badlands_plateau"
]
}

View File

@ -0,0 +1,3 @@
{
"biomes": ["minecraft:mushroom_fields", "minecraft:mushroom_field_shore"]
}

View File

@ -0,0 +1,9 @@
{
"biomes": [
"minecraft:nether_wastes",
"minecraft:soul_sand_valley",
"minecraft:crimson_forest",
"minecraft:warped_forest",
"minecraft:basalt_deltas"
]
}

View File

@ -0,0 +1,14 @@
{
"biomes": [
"minecraft:ocean",
"minecraft:frozen_ocean",
"minecraft:deep_ocean",
"minecraft:cold_ocean",
"minecraft:deep_cold_ocean",
"minecraft:deep_frozen_ocean",
"minecraft:warm_ocean",
"minecraft:deep_warm_ocean",
"minecraft:lukewarm_ocean",
"minecraft:deep_lukewarm_ocean"
]
}

View File

@ -0,0 +1,72 @@
{
"biomes": [
"minecraft:ocean",
"minecraft:plains",
"minecraft:desert",
"minecraft:mountains",
"minecraft:forest",
"minecraft:taiga",
"minecraft:swamp",
"minecraft:river",
"minecraft:frozen_ocean",
"minecraft:frozen_river",
"minecraft:snowy_tundra",
"minecraft:snowy_mountains",
"minecraft:mushroom_fields",
"minecraft:mushroom_field_shore",
"minecraft:beach",
"minecraft:desert_hills",
"minecraft:wooded_hills",
"minecraft:taiga_hills",
"minecraft:mountain_edge",
"minecraft:jungle",
"minecraft:jungle_hills",
"minecraft:jungle_edge",
"minecraft:deep_ocean",
"minecraft:stone_shore",
"minecraft:snowy_beach",
"minecraft:birch_forest",
"minecraft:birch_forest_hills",
"minecraft:dark_forest",
"minecraft:snowy_taiga",
"minecraft:snowy_taiga_hills",
"minecraft:giant_tree_taiga",
"minecraft:giant_tree_taiga_hills",
"minecraft:wooded_mountains",
"minecraft:savanna",
"minecraft:savanna_plateau",
"minecraft:badlands",
"minecraft:wooded_badlands_plateau",
"minecraft:badlands_plateau",
"minecraft:warm_ocean",
"minecraft:lukewarm_ocean",
"minecraft:cold_ocean",
"minecraft:deep_warm_ocean",
"minecraft:deep_lukewarm_ocean",
"minecraft:deep_cold_ocean",
"minecraft:deep_frozen_ocean",
"minecraft:sunflower_plains",
"minecraft:desert_lakes",
"minecraft:gravelly_mountains",
"minecraft:flower_forest",
"minecraft:taiga_mountains",
"minecraft:swamp_hills",
"minecraft:ice_spikes",
"minecraft:modified_jungle",
"minecraft:modified_jungle_edge",
"minecraft:tall_birch_forest",
"minecraft:tall_birch_hills",
"minecraft:dark_forest_hills",
"minecraft:snowy_taiga_mountains",
"minecraft:giant_spruce_taiga",
"minecraft:giant_spruce_taiga_hills",
"minecraft:modified_gravelly_mountains",
"minecraft:shattered_savanna",
"minecraft:shattered_savanna_plateau",
"minecraft:eroded_badlands",
"minecraft:modified_wooded_badlands_plateau",
"minecraft:modified_badlands_plateau",
"minecraft:bamboo_jungle",
"minecraft:bamboo_jungle_hills"
]
}

View File

@ -0,0 +1,8 @@
{
"biomes": [
"minecraft:plains",
"minecraft:savanna",
"minecraft:savanna_plateau",
"minecraft:sunflower_plains"
]
}

View File

@ -0,0 +1,10 @@
{
"biomes": [
"minecraft:savanna_plateau",
"minecraft:wooded_badlands_plateau",
"minecraft:badlands_plateau",
"minecraft:shattered_savanna_plateau",
"minecraft:modified_wooded_badlands_plateau",
"minecraft:modified_badlands_plateau"
]
}

View File

@ -0,0 +1,29 @@
{
"biomes": [
"minecraft:mushroom_fields",
"minecraft:mushroom_field_shore",
"minecraft:jungle_edge",
"minecraft:savanna_plateau",
"minecraft:sunflower_plains",
"minecraft:desert_lakes",
"minecraft:gravelly_mountains",
"minecraft:flower_forest",
"minecraft:taiga_mountains",
"minecraft:swamp_hills",
"minecraft:ice_spikes",
"minecraft:modified_jungle",
"minecraft:modified_jungle_edge",
"minecraft:tall_birch_forest",
"minecraft:tall_birch_hills",
"minecraft:dark_forest_hills",
"minecraft:snowy_taiga_mountains",
"minecraft:giant_spruce_taiga",
"minecraft:giant_spruce_taiga_hills",
"minecraft:modified_gravelly_mountains",
"minecraft:shattered_savanna",
"minecraft:shattered_savanna_plateau",
"minecraft:eroded_badlands",
"minecraft:modified_wooded_badlands_plateau",
"minecraft:modified_badlands_plateau"
]
}

View File

@ -0,0 +1,3 @@
{
"biomes": ["minecraft:river", "minecraft:frozen_river"]
}

View File

@ -0,0 +1,10 @@
{
"biomes": [
"minecraft:desert",
"minecraft:desert_hills",
"minecraft:badlands",
"minecraft:wooded_badlands_plateau",
"minecraft:badlands_plateau",
"minecraft:desert_lakes"
]
}

View File

@ -0,0 +1,8 @@
{
"biomes": [
"minecraft:savanna",
"minecraft:savanna_plateau",
"minecraft:shattered_savanna",
"minecraft:shattered_savanna_plateau"
]
}

View File

@ -0,0 +1,12 @@
{
"biomes": [
"minecraft:frozen_ocean",
"minecraft:frozen_river",
"minecraft:snowy_tundra",
"minecraft:snowy_mountains",
"minecraft:snowy_taiga",
"minecraft:snowy_taiga_hills",
"minecraft:ice_spikes",
"minecraft:snowy_taiga_mountains"
]
}

View File

@ -0,0 +1,16 @@
{
"biomes": [
"minecraft:wooded_mountains",
"minecraft:savanna",
"minecraft:savanna_plateau",
"minecraft:wooded_badlands_plateau",
"minecraft:gravelly_mountains",
"minecraft:modified_jungle_edge",
"minecraft:modified_gravelly_mountains",
"minecraft:shattered_savanna",
"minecraft:shattered_savanna_plateau",
"minecraft:eroded_badlands",
"minecraft:modified_wooded_badlands_plateau",
"minecraft:modified_badlands_plateau"
]
}

View File

@ -0,0 +1,3 @@
{
"biomes": ["minecraft:dark_forest", "minecraft:dark_forest_hills"]
}

View File

@ -0,0 +1,3 @@
{
"biomes": ["minecraft:swamp", "minecraft:swamp_hills"]
}

View File

@ -0,0 +1,3 @@
{
"biomes": ["minecraft:the_void"]
}

View File

@ -0,0 +1,3 @@
{
"biomes": ["minecraft:snowy_tundra"]
}

View File

@ -0,0 +1,15 @@
{
"biomes": [
"minecraft:river",
"minecraft:frozen_river",
"minecraft:ocean",
"minecraft:frozen_ocean",
"minecraft:cold_ocean",
"minecraft:deep_cold_ocean",
"minecraft:deep_frozen_ocean",
"minecraft:warm_ocean",
"minecraft:deep_warm_ocean",
"minecraft:lukewarm_ocean",
"minecraft:deep_lukewarm_ocean"
]
}

View File

@ -0,0 +1,10 @@
{
"biomes": [
"minecraft:swamp",
"minecraft:jungle",
"minecraft:jungle_hills",
"minecraft:jungle_edge",
"minecraft:swamp_hills",
"minecraft:modified_jungle"
]
}

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