mirror of
				https://git.fellies.tech/minecraft/fellies.git
				synced 2021-02-13 10:18:48 +00:00 
			
		
		
		
	v0.10-1.16.5-36.0.22
This commit is contained in:
		@ -1,104 +1,102 @@
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#General options
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[general]
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	#Reference position of HUD.
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	#Range: 1 ~ 8
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	hudReferencePos = 3
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	#Frame rate during reducing.
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	#Range: 1 ~ 60
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	idleFps = 10
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	#Suppress master volume if the window is inactive.
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	suppressSound = true
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	#Frame rate during GUI screen(Inventory/Menu) is opened.(0:OFF)
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	#Range: 0 ~ 60
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	guiScreenFps = 0
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	#Enable FPS Reducer features.
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	enableFpsReducer = true
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	#Waiting time(sec) until reducing FPS. (0:OFF)
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	#Range: 0 ~ 86400
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	waitingTime = 300
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	#Frame rate during reducing.
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	#Range: 1 ~ 60
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	idleFps = 10
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	#Frame rate during GUI screen(Inventory/Menu) is opened.(0:OFF)
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	#Range: 0 ~ 60
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	guiScreenFps = 0
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	#HUD scale (default: 1.0)
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	#Range: 0.1 ~ 2.0
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	hudScale = 1.0
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	#Enable HUD.
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	hudEnabled = true
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	#Detect movement of player position. (0:OFF, 1:Riding/Flying, 2:Always)
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	#Range: 0 ~ 2
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	detectMoving = 1
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	#Ignore the mouse button holding.
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	ignoreHoldButton = false
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	#Force reducing FPS if the window is inactive.
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	reducingInBackground = true
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	#Suppress master volume if the window is inactive.
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	suppressSound = true
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	#Suppression master volume ratio in inactive (0-100).
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	#Range: 0 ~ 100
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	suppressedVolume = 20
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	#Enable HUD.
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	hudEnabled = true
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	#Reference position of HUD.
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	#Range: 1 ~ 8
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	hudReferencePos = 3
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	#HUD scale (default: 1.0)
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	#Range: 0.1 ~ 2.0
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	hudScale = 1.0
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	#Behavior of HUD display when a chat window opened. (0:keep to display, 1:off, 2:dodge a chat box)
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	#Range: 0 ~ 2
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	hudBehindChatBox = 2
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	#HUD information (1:FPS/CPU(long), 1:FPS/CPU(short), 3:FPS/CPU(2lines), 4:FPS only, 5:CPU only)
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	#Range: 0 ~ 5
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	hudInfo = 4
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	#Behavior of HUD display when a chat window opened. (0:keep to display, 1:off, 2:dodge a chat box)
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	#Range: 0 ~ 2
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	hudBehindChatBox = 2
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	#Force reducing FPS if the window is inactive.
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	reducingInBackground = true
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	#Suppression master volume ratio in inactive (0-100).
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	#Range: 0 ~ 100
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	suppressedVolume = 20
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#HUD offsets from reference positions at the screen edge.
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[hud_offset]
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	#Range: > -2147483648
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	topLeft_X = 2
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	#Range: > -2147483648
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	topLeft_Y = 2
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	#Range: > -2147483648
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	topCenter_X = 0
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	#Range: > -2147483648
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	topCenter_Y = 2
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	#Range: > -2147483648
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	topRight_X = -2
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	#Range: > -2147483648
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	topRight_Y = 2
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	#Range: > -2147483648
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	centerRight_X = -2
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	#Range: > -2147483648
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	centerRight_Y = 0
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	bottomRight_Y = -2
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	#Range: > -2147483648
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	bottomRight_X = -2
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	#Range: > -2147483648
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	bottomRight_Y = -2
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	bottomLeft_Y = -2
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	#Range: > -2147483648
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	bottomCenter_X = 0
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	#Range: > -2147483648
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	bottomCenter_Y = -2
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	#Range: > -2147483648
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	bottomLeft_X = 2
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	#Range: > -2147483648
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	bottomLeft_Y = -2
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	bottomCenter_Y = -2
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	#Range: > -2147483648
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	topCenter_Y = 2
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	#Range: > -2147483648
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	topCenter_X = 0
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	#Range: > -2147483648
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	topLeft_Y = 2
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	#Range: > -2147483648
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	centerRight_Y = 0
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	#Range: > -2147483648
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	topLeft_X = 2
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	#Range: > -2147483648
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	centerRight_X = -2
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	#Range: > -2147483648
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	centerLeft_Y = 0
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	#Range: > -2147483648
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	topRight_Y = 2
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	#Range: > -2147483648
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	centerLeft_X = 2
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	#Range: > -2147483648
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	centerLeft_Y = 0
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	topRight_X = -2
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#Alignments of HUD strings.
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[hud_alignment]
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	#Range: 0 ~ 2
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	topLeft = 0
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	bottomLeft = 0
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	#Range: 0 ~ 2
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	topCenter = 2
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	centerLeft = 0
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	#Range: 0 ~ 2
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	bottomCenter = 2
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	#Range: 0 ~ 2
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	bottomRight = 1
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	#Range: 0 ~ 2
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	topLeft = 0
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	#Range: 0 ~ 2
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	topRight = 1
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	#Range: 0 ~ 2
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	centerRight = 1
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	#Range: 0 ~ 2
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	bottomRight = 1
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	#Range: 0 ~ 2
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	bottomCenter = 2
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	#Range: 0 ~ 2
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	bottomLeft = 0
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	#Range: 0 ~ 2
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	centerLeft = 0
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	topCenter = 2
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#Extra options
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[extra]
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	#HUD color
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	hudColor = "f0f0f0"
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	#Reduced fps HUD color
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	hudReductionColor = "00f000"
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	#HUD color for FPS display in GUI screen(inventory and menu).
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	hudGuiModeColor = "00f0f0"
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	#Allow player configuration mode.
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@ -109,11 +107,13 @@
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	#Which thread's CPU usage should be calculated. (0:client thread only, 1:entire Minecraft process including server threads)
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	#Range: 0 ~ 1
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	cpuUsageThread = 0
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	#Reduced fps HUD color
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	hudReductionColor = "00f000"
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#Debug options
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[debug]
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	#Enable debug log
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	debugLog = false
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	#Show event log on the game screen.
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	logInChat = false
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	#Enable debug log
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	debugLog = false
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