v0.10-1.16.5-36.0.22

This commit is contained in:
Citali 2021-02-13 11:16:29 +01:00
parent b357b8a261
commit bbc3404578
Signed by: Citali
GPG Key ID: CD1CD4279A473F9C
84 changed files with 1614 additions and 1611 deletions

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@ -52,6 +52,7 @@
- Add shapeless recipe for interchange between quark and astral sorcery marble - Add shapeless recipe for interchange between quark and astral sorcery marble
- Add shapeless recipe for converting rusty iron ingot to iron ingot - Add shapeless recipe for converting rusty iron ingot to iron ingot
- Replace rusty iron ingot crafting recipes with default iron ingot - Replace rusty iron ingot crafting recipes with default iron ingot
- Replace create and mekanism obsidian dust with EE obsidian dust
## 0.9 ## 0.9

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@ -1,67 +1,50 @@
#Client Config. This config only exists on the client #Client Config. This config only exists on the client
[client] [client]
#Play sounds for Jetpack/Gas Mask/Flamethrower/Radiation (all players). #Set to false to prevent particle spam when loading multiblocks (notification message will display instead).
enablePlayerSounds = true enableMultiblockFormationParticles = true
#If enabled machines play their sounds while running. #If enabled machines play their sounds while running.
enableMachineSounds = true enableMachineSounds = true
#Christmas/New Years greetings in chat. #Play sounds for Jetpack/Gas Mask/Flamethrower/Radiation (all players).
holidays = true enablePlayerSounds = true
#Adjust Mekanism sounds' base volume. < 1 is softer, higher is louder. #Adjust Mekanism sounds' base volume. < 1 is softer, higher is louder.
#Range: 0.0 ~ 3.4028234663852886E38 #Range: 0.0 ~ 3.4028234663852886E38
baseSoundVolume = 1.0 baseSoundVolume = 1.0
#Show particles when machines active.
machineEffects = true
#Should active machines produce block light.
enableAmbientLighting = true
#How much light to produce if ambient lighting is enabled.
#Range: 1 ~ 15
ambientLightingLevel = 15
#If true, don't render Cables/Pipes/Tubes as transparent and don't render their contents.
opaqueTransmitters = false
#Allow sneak + scroll to change item modes.
allowModeScroll = true
#Set to false to prevent particle spam when loading multiblocks (notification message will display instead).
enableMultiblockFormationParticles = true
#Align HUD with left (if true) or right (if false)
alignHUDLeft = true
#Enable item information HUD during gameplay
enableHUD = true
#How far (in blocks) from the player radiation particles can spawn.
radiationParticleRadius = 30
#How many particles spawn when rendering radiation effects (scaled by radiation level).
radiationParticleCount = 100
#Color of energy in item durability display.
energyColor = 3997338
#Range at which Tile Entity Renderer's added by Mekanism can render at, for example the contents of multiblocks. Vanilla defaults the rendering range for TERs to 64 for most blocks, but uses a range of 256 for beacons and end gateways. #Range at which Tile Entity Renderer's added by Mekanism can render at, for example the contents of multiblocks. Vanilla defaults the rendering range for TERs to 64 for most blocks, but uses a range of 256 for beacons and end gateways.
#Range: 1 ~ 1024 #Range: 1 ~ 1024
terRange = 256 terRange = 256
#How many particles spawn when rendering radiation effects (scaled by radiation level).
#GUI Config radiationParticleCount = 100
[client.gui] #Show particles when machines active.
#Opacity of HUD used by MekaSuit. machineEffects = true
#Range: 0.0 ~ 1.0 #Enable item information HUD during gameplay
hudOpacity = 0.4000000059604645 enableHUD = true
#Color of HUD used by MekaSuit. #Allow sneak + scroll to change item modes.
hudColor = 4257264 allowModeScroll = true
#Color of warning HUD elements used by MekaSuit. #Should active machines produce block light.
hudWarningColor = 16768335 enableAmbientLighting = true
#Color of danger HUD elements used by MekaSuit. #If true, don't render Cables/Pipes/Tubes as transparent and don't render their contents.
hudDangerColor = 16726076 opaqueTransmitters = false
#Visual jitter of MekaSuit HUD, seen when moving the player's head. Bigger value = more jitter. #Christmas/New Years greetings in chat.
#Range: 1.0 ~ 100.0 holidays = true
hudJitter = 6.0 #Color of energy in item durability display.
#Display a fancy compass when the MekaSuit is worn. energyColor = 3997338
mekaSuitHelmetCompass = true #How far (in blocks) from the player radiation particles can spawn.
radiationParticleRadius = 30
#Align HUD with left (if true) or right (if false)
alignHUDLeft = true
#How much light to produce if ambient lighting is enabled.
#Range: 1 ~ 15
ambientLightingLevel = 15
#QIO Config #QIO Config
[client.qio] [client.qio]
#Sorting strategy when viewing items in a QIO Item Viewer.
#Allowed Values: NAME, SIZE, MOD
itemViewerSortType = "NAME"
#Sorting direction when viewing items in a QIO Item Viewer. #Sorting direction when viewing items in a QIO Item Viewer.
#Allowed Values: ASCENDING, DESCENDING #Allowed Values: ASCENDING, DESCENDING
itemViewerSortDirection = "ASCENDING" itemViewerSortDirection = "ASCENDING"
#Sorting strategy when viewing items in a QIO Item Viewer.
#Allowed Values: NAME, SIZE, MOD
itemViewerSortType = "NAME"
#Number of slots to view horizontally on a QIO Item Viewer. #Number of slots to view horizontally on a QIO Item Viewer.
#Range: 8 ~ 16 #Range: 8 ~ 16
itemViewerSlotsX = 8 itemViewerSlotsX = 8
@ -69,3 +52,20 @@
#Range: 2 ~ 48 #Range: 2 ~ 48
itemViewerSlotsY = 4 itemViewerSlotsY = 4
#GUI Config
[client.gui]
#Color of HUD used by MekaSuit.
hudColor = 4257264
#Display a fancy compass when the MekaSuit is worn.
mekaSuitHelmetCompass = true
#Opacity of HUD used by MekaSuit.
#Range: 0.0 ~ 1.0
hudOpacity = 0.4000000059604645
#Visual jitter of MekaSuit HUD, seen when moving the player's head. Bigger value = more jitter.
#Range: 1.0 ~ 100.0
hudJitter = 6.0
#Color of warning HUD elements used by MekaSuit.
hudWarningColor = 16768335
#Color of danger HUD elements used by MekaSuit.
hudDangerColor = 16726076

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@ -1,12 +1,12 @@
#Limits for chunk loading #Limits for chunk loading
[chunkLoadingLimits] [chunkLoadingLimits]
#Maximum ticket count for the mod. Zero disables chunkloading capabilities.
#Range: > 0
maximumModTickets = 200
#The number of tickets a player can be assigned instead of a mod. This is shared across all mods. #The number of tickets a player can be assigned instead of a mod. This is shared across all mods.
#Range: > 0 #Range: > 0
maximumPlayerTickets = 500 maximumPlayerTickets = 500
#Range: 0 ~ 225 #Range: 0 ~ 225
maximumChunksPerTicket = 25 maximumChunksPerTicket = 25
#Maximum ticket count for the mod. Zero disables chunkloading capabilities.
#Range: > 0
maximumModTickets = 200

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@ -1,18 +1,18 @@
[rendering] [rendering]
#Defines how close to the position of a particle/floating texture you have to be in order for it to render.
#Range: 1.0 ~ 512.0
maxEffectRenderDistance = 64.0
#Sets the amount of particles/effects
#Allowed Values: NONE, MINIMAL, LOWERED, ALL
particleAmount = "ALL"
#Enables/Disables all patreon effects.
patreonEffects = true
#Defines the minimum y-level the fosic resonator will display the fosic field on. #Defines the minimum y-level the fosic resonator will display the fosic field on.
#Range: 0 ~ 256 #Range: 0 ~ 256
minYFosicDisplay = 0 minYFosicDisplay = 0
#Whitelist of dimension ID's that will have special astral sorcery sky rendering #Enables/Disables all patreon effects.
skyRenderingEnabled = ["minecraft:overworld"] patreonEffects = true
#If a dimension is listed here, the skyrender will only render constellations on top of the existing skybox. #If a dimension is listed here, the skyrender will only render constellations on top of the existing skybox.
skyRenderingConstellations = [] skyRenderingConstellations = []
#Sets the amount of particles/effects
#Allowed Values: NONE, MINIMAL, LOWERED, ALL
particleAmount = "ALL"
#Defines how close to the position of a particle/floating texture you have to be in order for it to render.
#Range: 1.0 ~ 512.0
maxEffectRenderDistance = 64.0
#Whitelist of dimension ID's that will have special astral sorcery sky rendering
skyRenderingEnabled = ["minecraft:overworld"]

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@ -1,364 +1,364 @@
#Values for the minecraft:generic.max_health attribute. #Values for the minecraft:generic.max_health attribute.
[minecraft_generic_max_health] [minecraft_generic_max_health]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences. #The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
min = 1.0 min = 1.0
#The maximum value for the attribute. #The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0 max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.follow_range attribute. #Values for the minecraft:generic.follow_range attribute.
[minecraft_generic_follow_range] [minecraft_generic_follow_range]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences. #The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0 min = 4.9E-324
#The maximum value for the attribute. #The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0 max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.knockback_resistance attribute. #Values for the minecraft:generic.knockback_resistance attribute.
[minecraft_generic_knockback_resistance] [minecraft_generic_knockback_resistance]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences. #The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0 min = 4.9E-324
#The maximum value for the attribute. #The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0 max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.movement_speed attribute. #Values for the minecraft:generic.movement_speed attribute.
[minecraft_generic_movement_speed] [minecraft_generic_movement_speed]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences. #The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0 min = 4.9E-324
#The maximum value for the attribute. #The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0 max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.flying_speed attribute. #Values for the minecraft:generic.flying_speed attribute.
[minecraft_generic_flying_speed] [minecraft_generic_flying_speed]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences. #The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0 min = 4.9E-324
#The maximum value for the attribute. #The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0 max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.attack_damage attribute. #Values for the minecraft:generic.attack_damage attribute.
[minecraft_generic_attack_damage] [minecraft_generic_attack_damage]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences. #The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0 min = 4.9E-324
#The maximum value for the attribute. #The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0 max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.attack_knockback attribute. #Values for the minecraft:generic.attack_knockback attribute.
[minecraft_generic_attack_knockback] [minecraft_generic_attack_knockback]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences. #The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0 min = 4.9E-324
#The maximum value for the attribute. #The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0 max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.attack_speed attribute. #Values for the minecraft:generic.attack_speed attribute.
[minecraft_generic_attack_speed] [minecraft_generic_attack_speed]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences. #The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0 min = 4.9E-324
#The maximum value for the attribute. #The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0 max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.armor attribute. #Values for the minecraft:generic.armor attribute.
[minecraft_generic_armor] [minecraft_generic_armor]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences. #The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0 min = 4.9E-324
#The maximum value for the attribute. #The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0 max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.armor_toughness attribute. #Values for the minecraft:generic.armor_toughness attribute.
[minecraft_generic_armor_toughness] [minecraft_generic_armor_toughness]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences. #The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0 min = 4.9E-324
#The maximum value for the attribute. #The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0 max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.luck attribute. #Values for the minecraft:generic.luck attribute.
[minecraft_generic_luck] [minecraft_generic_luck]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences. #The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
min = -1024.0 min = 4.9E-324
#The maximum value for the attribute. #The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0 max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:zombie.spawn_reinforcements attribute. #Values for the minecraft:zombie.spawn_reinforcements attribute.
[minecraft_zombie_spawn_reinforcements] [minecraft_zombie_spawn_reinforcements]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences. #The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0 min = 4.9E-324
#The maximum value for the attribute. #The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0 max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:horse.jump_strength attribute. #Values for the minecraft:horse.jump_strength attribute.
[minecraft_horse_jump_strength] [minecraft_horse_jump_strength]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences. #The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0 min = 4.9E-324
#The maximum value for the attribute. #The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0 max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the caelus:elytra_flight attribute. #Values for the caelus:elytra_flight attribute.
[caelus_elytra_flight] [caelus_elytra_flight]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences. #The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0 min = 4.9E-324
#The maximum value for the attribute. #The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0 max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the tetra:draw_strength attribute. #Values for the tetra:draw_strength attribute.
[tetra_draw_strength] [tetra_draw_strength]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences. #The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0 min = 4.9E-324
#The maximum value for the attribute. #The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0 max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the tetra:draw_speed attribute. #Values for the tetra:draw_speed attribute.
[tetra_draw_speed] [tetra_draw_speed]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences. #The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0 min = 4.9E-324
#The maximum value for the attribute. #The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0 max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the tetra:ability_cooldown attribute. #Values for the tetra:ability_cooldown attribute.
[tetra_ability_cooldown] [tetra_ability_cooldown]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences. #The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0 min = 4.9E-324
#The maximum value for the attribute. #The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0 max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the tetra:ability_damage attribute. #Values for the tetra:ability_damage attribute.
[tetra_ability_damage] [tetra_ability_damage]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences. #The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0 min = 4.9E-324
#The maximum value for the attribute. #The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0 max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the forge:swim_speed attribute. #Values for the forge:swim_speed attribute.
[forge_swim_speed] [forge_swim_speed]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences. #The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0 min = 4.9E-324
#The maximum value for the attribute. #The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0 max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the forge:nametag_distance attribute. #Values for the forge:nametag_distance attribute.
[forge_nametag_distance] [forge_nametag_distance]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences. #The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0 min = 4.9E-324
#The maximum value for the attribute. #The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0 max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the forge:entity_gravity attribute. #Values for the forge:entity_gravity attribute.
[forge_entity_gravity] [forge_entity_gravity]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences. #The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
min = -8.0 min = 4.9E-324
#The maximum value for the attribute. #The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0 max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the forge:reach_distance attribute. #Values for the forge:reach_distance attribute.
[forge_reach_distance] [forge_reach_distance]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences. #The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0 min = 4.9E-324
#The maximum value for the attribute. #The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0 max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:draw_speed attribute. #Values for the apotheosis:draw_speed attribute.
[apotheosis_draw_speed] [apotheosis_draw_speed]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences. #The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0 min = 4.9E-324
#The maximum value for the attribute. #The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0 max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:snipe_damage attribute. #Values for the apotheosis:snipe_damage attribute.
[apotheosis_snipe_damage] [apotheosis_snipe_damage]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences. #The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0 min = 4.9E-324
#The maximum value for the attribute. #The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0 max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:fire_damage attribute. #Values for the apotheosis:fire_damage attribute.
[apotheosis_fire_damage] [apotheosis_fire_damage]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences. #The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0 min = 4.9E-324
#The maximum value for the attribute. #The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0 max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:cold_damage attribute. #Values for the apotheosis:cold_damage attribute.
[apotheosis_cold_damage] [apotheosis_cold_damage]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences. #The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0 min = 4.9E-324
#The maximum value for the attribute. #The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0 max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:life_steal attribute. #Values for the apotheosis:life_steal attribute.
[apotheosis_life_steal] [apotheosis_life_steal]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences. #The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0 min = 4.9E-324
#The maximum value for the attribute. #The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0 max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:piercing_damage attribute. #Values for the apotheosis:piercing_damage attribute.
[apotheosis_piercing_damage] [apotheosis_piercing_damage]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences. #The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0 min = 4.9E-324
#The maximum value for the attribute. #The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0 max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:current_hp_damage attribute. #Values for the apotheosis:current_hp_damage attribute.
[apotheosis_current_hp_damage] [apotheosis_current_hp_damage]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences. #The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0 min = 4.9E-324
#The maximum value for the attribute. #The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0 max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:crit_chance attribute. #Values for the apotheosis:crit_chance attribute.
[apotheosis_crit_chance] [apotheosis_crit_chance]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences. #The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0 min = 4.9E-324
#The maximum value for the attribute. #The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0 max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:crit_damage attribute. #Values for the apotheosis:crit_damage attribute.
[apotheosis_crit_damage] [apotheosis_crit_damage]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences. #The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0 min = 4.9E-324
#The maximum value for the attribute. #The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0 max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:overhealing attribute. #Values for the apotheosis:overhealing attribute.
[apotheosis_overhealing] [apotheosis_overhealing]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences. #The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0 min = 4.9E-324
#The maximum value for the attribute. #The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0 max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecolonies:mc_mob_damage attribute. #Values for the minecolonies:mc_mob_damage attribute.
[minecolonies_mc_mob_damage] [minecolonies_mc_mob_damage]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences. #The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
min = 1.0 min = 1.0
#The maximum value for the attribute. #The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308 #Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0 max = 65536.0
#Whether or not this attribute should be modified.
enabled = true

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@ -1,23 +1,23 @@
#General settings for the mod. #General settings for the mod.
[general] [general]
#Should having fire resistance stop things from being on fire visually? #Should flint and steel deal fire damage when used as a weapon?
fireResistanceExtinguish = true ShouldFlintAndSteelDoFireDamage = true
#Fixes some fire related damage sources not causing mobs to drop cooked items? #Fixes some fire related damage sources not causing mobs to drop cooked items?
fireFromDamagesource = true fireFromDamagesource = true
#How much fire damage should flint and steel do?
#Range: > 0
flintAndSteelFireDamage = 3
#What is the % chance skeletons will shoot flaming arrows while on fire?
#Range: 0.0 ~ 1.0
flameArrowSkeletonChance = 0.7
#Should fire damage spread between mobs when they hurt eachother? Zombies already do this and won't be changed. #Should fire damage spread between mobs when they hurt eachother? Zombies already do this and won't be changed.
fireDamageSpreads = true fireDamageSpreads = true
#What is the % chance that fire damage will spread between mobs? #What is the % chance that fire damage will spread between mobs?
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
fireDamageSpreadChance = 0.3 fireDamageSpreadChance = 0.3
#Should having fire resistance stop things from being on fire visually?
fireResistanceExtinguish = true
#Should skeletons shoot flaming arrows while on fire? #Should skeletons shoot flaming arrows while on fire?
flameArrowSkeletons = true flameArrowSkeletons = true
#What is the % chance skeletons will shoot flaming arrows while on fire?
#Range: 0.0 ~ 1.0
flameArrowSkeletonChance = 0.7
#Should flint and steel deal fire damage when used as a weapon?
ShouldFlintAndSteelDoFireDamage = true
#How much fire damage should flint and steel do?
#Range: > 0
flintAndSteelFireDamage = 3

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@ -1,8 +1,8 @@
#Settings for the position of the Demon Will Gauge HUD element. #Settings for the position of the Demon Will Gauge HUD element.
[hud] [hud]
#Range: 0.0 ~ 1.0
DemonWillGaugePosX = 0.01
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
DemonWillGaugePosY = 0.01 DemonWillGaugePosY = 0.01
#Range: 0.0 ~ 1.0
DemonWillGaugePosX = 0.01

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@ -1,10 +1,6 @@
#Client side configurations for the mod. Modpacks should not ship non-default versions of this file! #Client side configurations for the mod. Modpacks should not ship non-default versions of this file!
[client] [client]
#Whether or not the growth animation should be played.
useGrowthAnimation = true
#Whether or not the soil in pots should be rendered.
renderSoil = true
#Whether or not crops should render in pots. #Whether or not crops should render in pots.
renderCrop = true renderCrop = true
#Whether or not break effects should occur when harvested. #Whether or not break effects should occur when harvested.
@ -12,4 +8,8 @@
#The render distance of a botany pot. #The render distance of a botany pot.
#Range: 1.0 ~ 4096.0 #Range: 1.0 ~ 4096.0
renderDistance = 64.0 renderDistance = 64.0
#Whether or not the growth animation should be played.
useGrowthAnimation = true
#Whether or not the soil in pots should be rendered.
renderSoil = true

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@ -1,16 +1,16 @@
[General] [General]
#Silence the server-wide Wither spawn and death broadcast sounds.
silenceWither = true
#Silence the wandering trader's ambient sound. #Silence the wandering trader's ambient sound.
silenceTrader = true silenceTrader = true
#Silence the server-wide Wither spawn and death broadcast sounds.
silenceWither = true
#Silence the server-wide Ender Dragon Death broadcast sound. #Silence the server-wide Ender Dragon Death broadcast sound.
silenceDragon = true silenceDragon = true
#Silence the server-wide Thunder broadcast sound caused by the Lightning event #Silence the server-wide Thunder broadcast sound caused by the Lightning event
silenceLightning = true silenceLightning = true
#If enabled the console will load up spam showing what sounds are being received and whether or not they are being canceled
debugMode = false
#A list of sounds to silence, discoverable with the toggle command /listen #A list of sounds to silence, discoverable with the toggle command /listen
#enter one sound event per line with no commas. #enter one sound event per line with no commas.
silenceUs = [] silenceUs = []
#If enabled the console will load up spam showing what sounds are being received and whether or not they are being canceled
debugMode = false

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@ -1,8 +1,6 @@
#These settings only affects client #These settings only affects client
[Client] [Client]
#Whether or not to hide the button for opening CosmeticArmorInventory
CosArmorGuiButton_Hidden = false
#The horizontal pixel distance from the origin point of player inventory gui #The horizontal pixel distance from the origin point of player inventory gui
#Range: > -2147483648 #Range: > -2147483648
CosArmorGuiButton_Left = 65 CosArmorGuiButton_Left = 65
@ -14,6 +12,8 @@
#The horizontal pixel distance from the origin point of player inventory gui #The horizontal pixel distance from the origin point of player inventory gui
#Range: > -2147483648 #Range: > -2147483648
CosArmorToggleButton_Left = 59 CosArmorToggleButton_Left = 59
#Whether or not to hide the button for opening CosmeticArmorInventory
CosArmorGuiButton_Hidden = false
#The vertical pixel distance from the origin point of player inventory gui #The vertical pixel distance from the origin point of player inventory gui
#Range: > -2147483648 #Range: > -2147483648
CosArmorToggleButton_Top = 72 CosArmorToggleButton_Top = 72

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@ -2,27 +2,27 @@
# #
#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder! #Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
[client] [client]
#
#Range: 0.0 ~ 1.0
fanParticleDensity = 0.5
#
#Offset the overlay from goggle- and hover- information by this many pixels on the Y axis; Use /create overlay
#Range: > -2147483648
overlayOffsetY = 0
#
#Offset the overlay from goggle- and hover- information by this many pixels on the X axis; Use /create overlay
#Range: > -2147483648
overlayOffsetX = 20
#
#Log a stack-trace when rendering issues happen within a moving contraption.
explainRenderErrors = false
#
#Show colourful debug information while the F3-Menu is open.
enableRainbowDebug = true
# #
#Show item descriptions on Shift and controls on Ctrl. #Show item descriptions on Shift and controls on Ctrl.
enableTooltips = true enableTooltips = true
# #
#Display a tooltip when looking at overstressed components. #Display a tooltip when looking at overstressed components.
enableOverstressedTooltip = true enableOverstressedTooltip = true
#
#Log a stack-trace when rendering issues happen within a moving contraption.
explainRenderErrors = false
#
#Range: 0.0 ~ 1.0
fanParticleDensity = 0.5
#
#Show colourful debug information while the F3-Menu is open.
enableRainbowDebug = true
#
#Offset the overlay from goggle- and hover- information by this many pixels on the X axis; Use /create overlay
#Range: > -2147483648
overlayOffsetX = 20
#
#Offset the overlay from goggle- and hover- information by this many pixels on the Y axis; Use /create overlay
#Range: > -2147483648
overlayOffsetY = 0

View File

@ -1,21 +1,21 @@
#Client only settings, mostly things related to rendering #Client only settings, mostly things related to rendering
[client] [client]
#Set to true to enable rendering curios
renderCurios = true
#The X-Offset for the Curios GUI button
#Range: -100 ~ 100
buttonXOffset = 0
#The Y-Offset for the Curios GUI button
#Range: -100 ~ 100
buttonYOffset = 0
#The X-Offset for the Creative Curios GUI button
#Range: -100 ~ 100
creativeButtonXOffset = 0
#The Y-Offset for the Creative Curios GUI button
#Range: -100 ~ 100
creativeButtonYOffset = 0
#The corner for the Curios GUI button #The corner for the Curios GUI button
#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT #Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
buttonCorner = "TOP_LEFT" buttonCorner = "TOP_LEFT"
#The X-Offset for the Curios GUI button
#Range: -100 ~ 100
buttonXOffset = 0
#The Y-Offset for the Creative Curios GUI button
#Range: -100 ~ 100
creativeButtonYOffset = 0
#Set to true to enable rendering curios
renderCurios = true
#The X-Offset for the Creative Curios GUI button
#Range: -100 ~ 100
creativeButtonXOffset = 0
#The Y-Offset for the Curios GUI button
#Range: -100 ~ 100
buttonYOffset = 0

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@ -1,114 +1,114 @@
[tower] [tower]
#Chance of generating in an allowed chunk
#Range: 0.0 ~ 1.0
probability = 0.75
#Spacing between structures #Spacing between structures
#Range: > 1 #Range: > 1
spacing = 25 spacing = 25
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:overworld"
#Offsets the spacing of the structures randomly #Offsets the spacing of the structures randomly
#Range: > 0 #Range: > 0
offset = 6 offset = 6
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
is_whitelist = true
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest. #A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
biomes = "#structure_gel:plains, #structure_gel:oak_forest, #structure_gel:dark_forest, #structure_gel:birch_forest, #structure_gel:mountain" biomes = "#structure_gel:plains, #structure_gel:oak_forest, #structure_gel:dark_forest, #structure_gel:birch_forest, #structure_gel:mountain"
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite. #Chance of generating in an allowed chunk
is_whitelist = true #Range: 0.0 ~ 1.0
#What dimensions should this structure be placed in. Type "all" to allow all dimensions probability = 0.75
valid_dimensions = "minecraft:overworld"
[leviathan] [leviathan]
#Chance of generating in an allowed chunk
#Range: 0.0 ~ 1.0
probability = 1.0
#Spacing between structures #Spacing between structures
#Range: > 1 #Range: > 1
spacing = 36 spacing = 36
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:overworld"
#Offsets the spacing of the structures randomly #Offsets the spacing of the structures randomly
#Range: > 0 #Range: > 0
offset = 8 offset = 8
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
is_whitelist = true
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest. #A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
biomes = "#structure_gel:desert" biomes = "#structure_gel:desert"
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
is_whitelist = true
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:overworld"
[snowy_temple]
#Chance of generating in an allowed chunk #Chance of generating in an allowed chunk
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
probability = 1.0 probability = 1.0
[snowy_temple]
#Spacing between structures #Spacing between structures
#Range: > 1 #Range: > 1
spacing = 36 spacing = 36
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:overworld"
#Offsets the spacing of the structures randomly #Offsets the spacing of the structures randomly
#Range: > 0 #Range: > 0
offset = 8 offset = 8
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
biomes = "#structure_gel:snowy_plains, #structure_gel:snowy_spruce_forest"
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite. #How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
is_whitelist = true is_whitelist = true
#What dimensions should this structure be placed in. Type "all" to allow all dimensions #A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
valid_dimensions = "minecraft:overworld" biomes = "#structure_gel:snowy_plains, #structure_gel:snowy_spruce_forest"
[bigger_dungeon]
#Chance of generating in an allowed chunk #Chance of generating in an allowed chunk
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
probability = 0.4 probability = 1.0
[bigger_dungeon]
#Spacing between structures #Spacing between structures
#Range: > 1 #Range: > 1
spacing = 12 spacing = 12
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:overworld"
#Offsets the spacing of the structures randomly #Offsets the spacing of the structures randomly
#Range: > 0 #Range: > 0
offset = 5 offset = 5
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
biomes = "#structure_gel:overworld, !mushroom_fields, !mushroom_field_shore"
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite. #How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
is_whitelist = true is_whitelist = true
#What dimensions should this structure be placed in. Type "all" to allow all dimensions #A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
valid_dimensions = "minecraft:overworld" biomes = "#structure_gel:overworld, !mushroom_fields, !mushroom_field_shore"
[end_ruins]
#Chance of generating in an allowed chunk #Chance of generating in an allowed chunk
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
probability = 0.8 probability = 0.4
[end_ruins]
#Spacing between structures #Spacing between structures
#Range: > 1 #Range: > 1
spacing = 24 spacing = 24
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:the_end"
#Offsets the spacing of the structures randomly #Offsets the spacing of the structures randomly
#Range: > 0 #Range: > 0
offset = 8 offset = 8
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
biomes = "#structure_gel:outer_end_island"
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite. #How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
is_whitelist = true is_whitelist = true
#What dimensions should this structure be placed in. Type "all" to allow all dimensions #A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
valid_dimensions = "minecraft:the_end" biomes = "#structure_gel:outer_end_island"
#Chance of generating in an allowed chunk
#Range: 0.0 ~ 1.0
probability = 0.8
[warped_garden] [warped_garden]
#Spacing between structures #Spacing between structures
#Range: > 1 #Range: > 1
spacing = 36 spacing = 36
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:overworld"
#Offsets the spacing of the structures randomly #Offsets the spacing of the structures randomly
#Range: > 0 #Range: > 0
offset = 8 offset = 8
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
biomes = "#structure_gel:ocean, !#structure_gel:frozen"
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite. #How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
is_whitelist = true is_whitelist = true
#What dimensions should this structure be placed in. Type "all" to allow all dimensions #A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
valid_dimensions = "minecraft:overworld" biomes = "#structure_gel:ocean, !#structure_gel:frozen"
[soul_prison] [soul_prison]
#Spacing between structures #Spacing between structures
#Range: > 1 #Range: > 1
spacing = 25 spacing = 25
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:the_nether"
#Offsets the spacing of the structures randomly #Offsets the spacing of the structures randomly
#Range: > 0 #Range: > 0
offset = 6 offset = 6
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
biomes = "minecraft:soul_sand_valley"
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite. #How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
is_whitelist = true is_whitelist = true
#What dimensions should this structure be placed in. Type "all" to allow all dimensions #A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
valid_dimensions = "minecraft:the_nether" biomes = "minecraft:soul_sand_valley"

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@ -1,7 +1,7 @@
[General] [General]
#Should mobs spawn with cardboard armor?
cardboard_armor_spawns = false
#Should a few houses using this mod's blocks be added to the village pools? #Should a few houses using this mod's blocks be added to the village pools?
village_houses = false village_houses = false
#Should mobs spawn with cardboard armor?
cardboard_armor_spawns = false

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@ -1,17 +1,17 @@
["Dynamic chunk view distance settings"] ["Dynamic chunk view distance settings"]
#The minimum chunk view distance allowed to use, set to what players should get at least. default: 4
#Range: 3 ~ 200
minChunkViewDist = 5
#The maximum chunk view distance allowed to use, set to the max which a player could benefit from. default: 20 #The maximum chunk view distance allowed to use, set to the max which a player could benefit from. default: 20
#Range: 1 ~ 200 #Range: 1 ~ 200
maxChunkViewDist = 20 maxChunkViewDist = 20
#The average tick time to stabilize the chunk view distance around, setting it higher than 50ms is not advised, as after 50ms the tps will go below 20. default:40ms #The average tick time to stabilize the chunk view distance around, setting it higher than 50ms is not advised, as after 50ms the tps will go below 20. default:40ms
#Range: 10 ~ 100 #Range: 10 ~ 100
meanAvgTickTime = 45 meanAvgTickTime = 45
#The minimum chunk view distance allowed to use, set to what players should get at least. default: 4
#Range: 3 ~ 200
minChunkViewDist = 5
#Whether to output log messages for actions done, its helpful to balance the other settings nicely.
logMessages = true
#The update frequency of average server tick time checks to update view distances, default is every 30 seconds #The update frequency of average server tick time checks to update view distances, default is every 30 seconds
#Range: 1 ~ 1000 #Range: 1 ~ 1000
viewDistanceUpdateRate = 30 viewDistanceUpdateRate = 30
#Whether to output log messages for actions done, its helpful to balance the other settings nicely.
logMessages = true

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@ -1,12 +1,12 @@
#General settings for the mod. #General settings for the mod.
[general] [general]
#Should descriptions only be shown on enchanted books?
onlyEnchantedBooks = true
#Should new/blank lines be added between enchantments? #Should new/blank lines be added between enchantments?
addNewLines = true addNewLines = true
#Should the mod that owns the enchantment be displayed? #Should the mod that owns the enchantment be displayed?
showOwner = true showOwner = true
#Should descriptions only be shown on enchanted books?
onlyEnchantedBooks = true
#Should players be required to press a keybind in order to see the descriptions? #Should players be required to press a keybind in order to see the descriptions?
requireKeybind = true requireKeybind = true

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@ -13,8 +13,8 @@
[server.miscellaneous] [server.miscellaneous]
#Enables experimental features. Use at own risk. #Enables experimental features. Use at own risk.
with_experimental = false with_experimental = false
#Enable detailed logging of the config values and resulting calculations in each mod feature config.
with_config_logging = false
#Enable chest loot tables for villages and mineshafts. #Enable chest loot tables for villages and mineshafts.
with_chest_loot = false with_chest_loot = false
#Enable detailed logging of the config values and resulting calculations in each mod feature config.
with_config_logging = false

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@ -1,24 +1,24 @@
#Common config for Farming for Blockheads #Common config for Farming for Blockheads
[common] [common]
#List of names the merchant can have.
merchantNames = ["Swap-O-Matic", "Emerald Muncher", "Weathered Salesperson"]
#The range within animals can be fed by the feeding trough. #The range within animals can be fed by the feeding trough.
#Range: 1 ~ 16 #Range: 1 ~ 16
feedingTroughRange = 8 feedingTroughRange = 8
#The maximum amount of animals (per type) until the feeding trough stops feeding.
#Range: > 1
feedingTroughMaxAnimals = 8
#The range at which the chicken nest picks up laid eggs.
#Range: 1 ~ 16
chickenNestRange = 8
#The chance to get a bonus crop when using Green Fertilizer.
#Range: 0.0 ~ 1.0
fertilizerBonusCropChance = 1.0
#The chance to get a bonus growth when using Red Fertilizer.
#Range: 0.0 ~ 1.0
fertilizerBonusGrowthChance = 1.0
#The chance for Fertilized Farmland to turn back into regular Farmland (per provided bonus). #The chance for Fertilized Farmland to turn back into regular Farmland (per provided bonus).
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
fertilizerRegressionChance = 0.0 fertilizerRegressionChance = 0.0
#The chance to get a bonus growth when using Red Fertilizer.
#Range: 0.0 ~ 1.0
fertilizerBonusGrowthChance = 1.0
#List of names the merchant can have.
merchantNames = ["Swap-O-Matic", "Emerald Muncher", "Weathered Salesperson"]
#The range at which the chicken nest picks up laid eggs.
#Range: 1 ~ 16
chickenNestRange = 8
#The maximum amount of animals (per type) until the feeding trough stops feeding.
#Range: > 1
feedingTroughMaxAnimals = 8
#The chance to get a bonus crop when using Green Fertilizer.
#Range: 0.0 ~ 1.0
fertilizerBonusCropChance = 1.0

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@ -1,15 +1,15 @@
[gui] [gui]
#Enable navigation buttons sound when pressing it
enableButtonSound = true
#Internal use only! Keep this to false! #Internal use only! Keep this to false!
enableGuiDebug = false enableGuiDebug = false
#Enable navigation buttons sound when pressing it
enableButtonSound = true
[OneProbe] [OneProbe]
#Displays Advanced Info when sneaking only
enableOneProbeSneaking = true
#Displays: Network Name, Live Transfer Rate & Internal Buffer #Displays: Network Name, Live Transfer Rate & Internal Buffer
enableOneProbeBasicInfo = true enableOneProbeBasicInfo = true
#Displays: Transfer Limit & Priority etc #Displays: Transfer Limit & Priority etc
enableOneProbeAdvancedInfo = true enableOneProbeAdvancedInfo = true
#Displays Advanced Info when sneaking only
enableOneProbeSneaking = true

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@ -1,19 +1,19 @@
[networks] [networks]
#See ops.json. If the player has permission level equal or greater to the value set here they will be able to Activate Super Admin. Setting this to 0 will allow anyone to active Super Admin.
#Range: > 0
superAdminRequiredPermission = 1
#Maximum networks each player can have. -1 = no limit #Maximum networks each player can have. -1 = no limit
#Range: > -1 #Range: > -1
maximumPerPlayer = 5 maximumPerPlayer = 5
#Allows someone to be a network super admin, otherwise, no one can access or dismantle your flux devices or delete your networks without permission #Allows someone to be a network super admin, otherwise, no one can access or dismantle your flux devices or delete your networks without permission
enableSuperAdmin = true enableSuperAdmin = true
#See ops.json. If the player has permission level equal or greater to the value set here they will be able to Activate Super Admin. Setting this to 0 will allow anyone to active Super Admin.
#Range: > 0
superAdminRequiredPermission = 1
[general] [general]
#Enables redstone being compressed with the bedrock and obsidian to get flux
enableFluxRecipe = true
#Allows flux tiles to work as chunk loaders #Allows flux tiles to work as chunk loaders
enableChunkLoading = true enableChunkLoading = true
#Enables redstone being compressed with the bedrock and obsidian to get flux
enableFluxRecipe = true
[blacklist] [blacklist]
#A blacklist for blocks which flux devices shouldn't connect to, use format 'modid:registry_name' #A blacklist for blocks which flux devices shouldn't connect to, use format 'modid:registry_name'

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@ -1,104 +1,102 @@
#General options #General options
[general] [general]
#Reference position of HUD.
#Range: 1 ~ 8
hudReferencePos = 3
#Frame rate during reducing.
#Range: 1 ~ 60
idleFps = 10
#Suppress master volume if the window is inactive.
suppressSound = true
#Frame rate during GUI screen(Inventory/Menu) is opened.(0:OFF)
#Range: 0 ~ 60
guiScreenFps = 0
#Enable FPS Reducer features. #Enable FPS Reducer features.
enableFpsReducer = true enableFpsReducer = true
#Waiting time(sec) until reducing FPS. (0:OFF) #Waiting time(sec) until reducing FPS. (0:OFF)
#Range: 0 ~ 86400 #Range: 0 ~ 86400
waitingTime = 300 waitingTime = 300
#Frame rate during reducing. #HUD scale (default: 1.0)
#Range: 1 ~ 60 #Range: 0.1 ~ 2.0
idleFps = 10 hudScale = 1.0
#Frame rate during GUI screen(Inventory/Menu) is opened.(0:OFF) #Enable HUD.
#Range: 0 ~ 60 hudEnabled = true
guiScreenFps = 0
#Detect movement of player position. (0:OFF, 1:Riding/Flying, 2:Always) #Detect movement of player position. (0:OFF, 1:Riding/Flying, 2:Always)
#Range: 0 ~ 2 #Range: 0 ~ 2
detectMoving = 1 detectMoving = 1
#Ignore the mouse button holding. #Ignore the mouse button holding.
ignoreHoldButton = false ignoreHoldButton = false
#Force reducing FPS if the window is inactive.
reducingInBackground = true
#Suppress master volume if the window is inactive.
suppressSound = true
#Suppression master volume ratio in inactive (0-100).
#Range: 0 ~ 100
suppressedVolume = 20
#Enable HUD.
hudEnabled = true
#Reference position of HUD.
#Range: 1 ~ 8
hudReferencePos = 3
#HUD scale (default: 1.0)
#Range: 0.1 ~ 2.0
hudScale = 1.0
#Behavior of HUD display when a chat window opened. (0:keep to display, 1:off, 2:dodge a chat box)
#Range: 0 ~ 2
hudBehindChatBox = 2
#HUD information (1:FPS/CPU(long), 1:FPS/CPU(short), 3:FPS/CPU(2lines), 4:FPS only, 5:CPU only) #HUD information (1:FPS/CPU(long), 1:FPS/CPU(short), 3:FPS/CPU(2lines), 4:FPS only, 5:CPU only)
#Range: 0 ~ 5 #Range: 0 ~ 5
hudInfo = 4 hudInfo = 4
#Behavior of HUD display when a chat window opened. (0:keep to display, 1:off, 2:dodge a chat box)
#Range: 0 ~ 2
hudBehindChatBox = 2
#Force reducing FPS if the window is inactive.
reducingInBackground = true
#Suppression master volume ratio in inactive (0-100).
#Range: 0 ~ 100
suppressedVolume = 20
#HUD offsets from reference positions at the screen edge. #HUD offsets from reference positions at the screen edge.
[hud_offset] [hud_offset]
#Range: > -2147483648 #Range: > -2147483648
topLeft_X = 2 bottomRight_Y = -2
#Range: > -2147483648
topLeft_Y = 2
#Range: > -2147483648
topCenter_X = 0
#Range: > -2147483648
topCenter_Y = 2
#Range: > -2147483648
topRight_X = -2
#Range: > -2147483648
topRight_Y = 2
#Range: > -2147483648
centerRight_X = -2
#Range: > -2147483648
centerRight_Y = 0
#Range: > -2147483648 #Range: > -2147483648
bottomRight_X = -2 bottomRight_X = -2
#Range: > -2147483648 #Range: > -2147483648
bottomRight_Y = -2 bottomLeft_Y = -2
#Range: > -2147483648 #Range: > -2147483648
bottomCenter_X = 0 bottomCenter_X = 0
#Range: > -2147483648 #Range: > -2147483648
bottomCenter_Y = -2
#Range: > -2147483648
bottomLeft_X = 2 bottomLeft_X = 2
#Range: > -2147483648 #Range: > -2147483648
bottomLeft_Y = -2 bottomCenter_Y = -2
#Range: > -2147483648
topCenter_Y = 2
#Range: > -2147483648
topCenter_X = 0
#Range: > -2147483648
topLeft_Y = 2
#Range: > -2147483648
centerRight_Y = 0
#Range: > -2147483648
topLeft_X = 2
#Range: > -2147483648
centerRight_X = -2
#Range: > -2147483648
centerLeft_Y = 0
#Range: > -2147483648
topRight_Y = 2
#Range: > -2147483648 #Range: > -2147483648
centerLeft_X = 2 centerLeft_X = 2
#Range: > -2147483648 #Range: > -2147483648
centerLeft_Y = 0 topRight_X = -2
#Alignments of HUD strings. #Alignments of HUD strings.
[hud_alignment] [hud_alignment]
#Range: 0 ~ 2 #Range: 0 ~ 2
topLeft = 0 bottomLeft = 0
#Range: 0 ~ 2 #Range: 0 ~ 2
topCenter = 2 centerLeft = 0
#Range: 0 ~ 2
bottomCenter = 2
#Range: 0 ~ 2
bottomRight = 1
#Range: 0 ~ 2
topLeft = 0
#Range: 0 ~ 2 #Range: 0 ~ 2
topRight = 1 topRight = 1
#Range: 0 ~ 2 #Range: 0 ~ 2
centerRight = 1 centerRight = 1
#Range: 0 ~ 2 #Range: 0 ~ 2
bottomRight = 1 topCenter = 2
#Range: 0 ~ 2
bottomCenter = 2
#Range: 0 ~ 2
bottomLeft = 0
#Range: 0 ~ 2
centerLeft = 0
#Extra options #Extra options
[extra] [extra]
#HUD color #HUD color
hudColor = "f0f0f0" hudColor = "f0f0f0"
#Reduced fps HUD color
hudReductionColor = "00f000"
#HUD color for FPS display in GUI screen(inventory and menu). #HUD color for FPS display in GUI screen(inventory and menu).
hudGuiModeColor = "00f0f0" hudGuiModeColor = "00f0f0"
#Allow player configuration mode. #Allow player configuration mode.
@ -109,11 +107,13 @@
#Which thread's CPU usage should be calculated. (0:client thread only, 1:entire Minecraft process including server threads) #Which thread's CPU usage should be calculated. (0:client thread only, 1:entire Minecraft process including server threads)
#Range: 0 ~ 1 #Range: 0 ~ 1
cpuUsageThread = 0 cpuUsageThread = 0
#Reduced fps HUD color
hudReductionColor = "00f000"
#Debug options #Debug options
[debug] [debug]
#Enable debug log
debugLog = false
#Show event log on the game screen. #Show event log on the game screen.
logInChat = false logInChat = false
#Enable debug log
debugLog = false

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@ -1,7 +1,3 @@
#The names of the Dimensions for the Death Note
dimension_names = ["minecraft:overworld=Overworld", "minecraft:nether=Nether", "minecraft:the_end=The End"]
#The date format outputted by clicking the gravestone or displayed in the death note
grave_date_format = "yyyy/MM/dd HH:mm:ss"
#If this is set to true the players head will be rendered on the gravestone when there is a full block under it #If this is set to true the players head will be rendered on the gravestone when there is a full block under it
render_skull = true render_skull = true
#The color of the text at the gravestone (Hex RGB) #The color of the text at the gravestone (Hex RGB)

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@ -28,20 +28,20 @@ enableVBO = true
#Options to set the RGB color of all IE wire types #Options to set the RGB color of all IE wire types
[wire_colors] [wire_colors]
#Range: > -2147483648
copper = 11758655
#Range: > -2147483648 #Range: > -2147483648
electrum = 15573061 electrum = 15573061
#Range: > -2147483648 #Range: > -2147483648
steel = 7303023 steel = 7303023
#Range: > -2147483648 #Range: > -2147483648
structure_rope = 9862765
#Range: > -2147483648
structure_steel = 7303023 structure_steel = 7303023
#Range: > -2147483648 #Range: > -2147483648
redstone = 16723759 copper = 11758655
#Range: > -2147483648
structure_rope = 9862765
#Range: > -2147483648 #Range: > -2147483648
copper_insulated = 16445918 copper_insulated = 16445918
#Range: > -2147483648 #Range: > -2147483648
electrum_insulated = 10323322 electrum_insulated = 10323322
#Range: > -2147483648
redstone = 16723759

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@ -2,14 +2,14 @@
[Extraction] [Extraction]
#The chance that a chunk contains a fluid reservoir, default=0.5 #The chance that a chunk contains a fluid reservoir, default=0.5
reservoir_chance = 0.5 reservoir_chance = 0.5
#Number of ticks between checking for pipes below pumpjack if required, default=100 (5 secs)
pipe_check_ticks = 100
#The Flux the Pumpjack requires each tick to pump, default=1024 #The Flux the Pumpjack requires each tick to pump, default=1024
pumpjack_consumption = 1024 pumpjack_consumption = 1024
#The amount of mB of oil a Pumpjack extracts per tick, default=15 #The amount of mB of oil a Pumpjack extracts per tick, default=15
pumpjack_speed = 15 pumpjack_speed = 15
#Require a pumpjack to have pipes built down to Bedrock, default=false #Require a pumpjack to have pipes built down to Bedrock, default=false
req_pipes = false req_pipes = false
#Number of ticks between checking for pipes below pumpjack if required, default=100 (5 secs)
pipe_check_ticks = 100
[Refining] [Refining]
#A modifier to apply to the energy costs of every Distillation Tower recipe, default=1 #A modifier to apply to the energy costs of every Distillation Tower recipe, default=1
@ -22,12 +22,12 @@
fuels = ["immersivepetroleum:gasoline, 5, 256"] fuels = ["immersivepetroleum:gasoline, 5, 256"]
[Miscellaneous] [Miscellaneous]
#Display chunk border while holding Core Samples, default=true
sample_displayBorder = true
#List of Motorboat fuels. Format: fluid_name, mb_used_per_tick #List of Motorboat fuels. Format: fluid_name, mb_used_per_tick
boat_fuels = ["immersivepetroleum:gasoline, 1"] boat_fuels = ["immersivepetroleum:gasoline, 1"]
#Automatically unlock IP recipes for new players, default=true #Automatically unlock IP recipes for new players, default=true
autounlock_recipes = true autounlock_recipes = true
#Set to false to disable the asphalt block boosting player speed, default=true #Set to false to disable the asphalt block boosting player speed, default=true
asphalt_speed = true asphalt_speed = true
#Display chunk border while holding Core Samples, default=true
sample_displayBorder = true

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@ -1,99 +1,99 @@
[MachineAgricultureHusbandryConfig] [MachineAgricultureHusbandryConfig]
[MachineAgricultureHusbandryConfig.SewageComposterConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Amount of Power Consumed per Tick - Default: [40FE]
powerPerTick = 40
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Max Amount of Stored Fluid - Default: [8000mB]
maxTankSize = 8000
[MachineAgricultureHusbandryConfig.PlantSowerConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 40
#Amount of Power Consumer per Operation - Default: [1000FE]
powerPerOperation = 1000
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
[MachineAgricultureHusbandryConfig.PlantFertilizerConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 50
#Amount of Power Consumer per Operation - Default: [400FE]
powerPerOperation = 1000
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
[MachineAgricultureHusbandryConfig.PlantGathererConfig] [MachineAgricultureHusbandryConfig.PlantGathererConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 40
#Amount of Power Consumer per Operation - Default: [400FE]
powerPerOperation = 400
#Max Stored Power [FE] - Default: [10000 FE] #Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000 maxStoredPower = 10000
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 40
#Max Amount of Stored Fluid for 'Sludge Tank' - Default: [8000mB] #Max Amount of Stored Fluid for 'Sludge Tank' - Default: [8000mB]
maxSludgeTankSize = 8000 maxSludgeTankSize = 8000
#Amount of Power Consumer per Operation - Default: [400FE]
[MachineAgricultureHusbandryConfig.AnimalFeederConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Amount of Power Consumed per Operation - Default: [400FE]
powerPerOperation = 400 powerPerOperation = 400
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
[MachineAgricultureHusbandryConfig.MobCrusherConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (2.5s)]
maxProgress = 100
#Amount of Power Consumed per Tick - Default: [40FE]
powerPerOperation = 50
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Max Essence [mb] - Default: [32000 mb]
tankSize = 32000
[MachineAgricultureHusbandryConfig.SlaughterFactoryConfig] [MachineAgricultureHusbandryConfig.SlaughterFactoryConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Amount of Power Consumed per Operation - Default: [400FE]
powerPerOperation = 400
#Max Stored Power [FE] - Default: [10000 FE] #Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000 maxStoredPower = 10000
#Max Amount of Stored Fluid - Default: [8000mB] #Max Amount of Stored Fluid - Default: [8000mB]
maxMeatTankSize = 8000 maxMeatTankSize = 8000
#Max Amount of Stored Fluid - Default: [8000mB] #Max Amount of Stored Fluid - Default: [8000mB]
maxPinkSlimeTankSize = 8000 maxPinkSlimeTankSize = 8000
[MachineAgricultureHusbandryConfig.AnimalRancherConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100 maxProgress = 100
#Amount of Power Consumed per Operation - Default: [400FE] #Amount of Power Consumed per Operation - Default: [400FE]
powerPerOperation = 400 powerPerOperation = 400
[MachineAgricultureHusbandryConfig.SewageComposterConfig]
#Amount of Power Consumed per Tick - Default: [40FE]
powerPerTick = 40
#Max Stored Power [FE] - Default: [10000 FE] #Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000 maxStoredPower = 10000
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Max Amount of Stored Fluid - Default: [8000mB] #Max Amount of Stored Fluid - Default: [8000mB]
maxTankSize = 8000 maxTankSize = 8000
[MachineAgricultureHusbandryConfig.AnimalBabySeparatorConfig] [MachineAgricultureHusbandryConfig.SewerConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Amount of Power Consumed per Operation - Default: [400FE]
powerPerOperation = 400
#Max Stored Power [FE] - Default: [10000 FE] #Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000 maxStoredPower = 10000
[MachineAgricultureHusbandryConfig.SewerConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100 maxProgress = 100
#Amount of Power Consumed per Operation - Default: [10FE] - This is Calculated as [VALUE * (amount + 1)] #Amount of Power Consumed per Operation - Default: [10FE] - This is Calculated as [VALUE * (amount + 1)]
powerPerOperation = 10 powerPerOperation = 10
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Max Amount of Stored Fluid - Default: [8000mB] #Max Amount of Stored Fluid - Default: [8000mB]
maxSewageTankSize = 8000 maxSewageTankSize = 8000
#Max Amount of Stored Fluid - Default: [8000mB] #Max Amount of Stored Fluid - Default: [8000mB]
maxEssenceTankSize = 8000 maxEssenceTankSize = 8000
[MachineAgricultureHusbandryConfig.PlantSowerConfig]
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 40
#Amount of Power Consumer per Operation - Default: [1000FE]
powerPerOperation = 1000
[MachineAgricultureHusbandryConfig.AnimalFeederConfig]
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Amount of Power Consumed per Operation - Default: [400FE]
powerPerOperation = 400
[MachineAgricultureHusbandryConfig.AnimalBabySeparatorConfig]
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Amount of Power Consumed per Operation - Default: [400FE]
powerPerOperation = 400
[MachineAgricultureHusbandryConfig.MobCrusherConfig]
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (2.5s)]
maxProgress = 100
#Amount of Power Consumed per Tick - Default: [40FE]
powerPerOperation = 50
#Max Essence [mb] - Default: [32000 mb]
tankSize = 32000
[MachineAgricultureHusbandryConfig.AnimalRancherConfig]
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Amount of Power Consumed per Operation - Default: [400FE]
powerPerOperation = 400
#Max Amount of Stored Fluid - Default: [8000mB]
maxTankSize = 8000
[MachineAgricultureHusbandryConfig.PlantFertilizerConfig]
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 50
#Amount of Power Consumer per Operation - Default: [400FE]
powerPerOperation = 1000

View File

@ -5,19 +5,7 @@
#Power consumed every tick when the machine is working #Power consumed every tick when the machine is working
POWER_CONSUMED_EVERY_TICK = 20 POWER_CONSUMED_EVERY_TICK = 20
[MachineCoreConfig.FluidExtractorConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Amount of Power Consumed per Operation - Default: [10FE] - This is Calculated as [VALUE * (amount + 1)]
powerPerOperation = 500
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Max Amount of Stored Fluid [Latex] - Default: [8000mB]
maxLatexTankSize = 1000
[MachineCoreConfig.LatexProcessingUnitConfig] [MachineCoreConfig.LatexProcessingUnitConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Amount of Power Consumed per Tick - Default: [400FE] #Amount of Power Consumed per Tick - Default: [400FE]
powerPerTick = 20 powerPerTick = 20
#Max Stored Power [FE] - Default: [10000 FE] #Max Stored Power [FE] - Default: [10000 FE]
@ -26,16 +14,28 @@
maxLatexTankSize = 16000 maxLatexTankSize = 16000
#Max Amount of Stored Fluid [Water] - Default: [8000mB] #Max Amount of Stored Fluid [Water] - Default: [8000mB]
maxWaterTankSize = 16000 maxWaterTankSize = 16000
[MachineCoreConfig.DissolutionChamberConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100 maxProgress = 100
[MachineCoreConfig.FluidExtractorConfig]
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Max Amount of Stored Fluid [Latex] - Default: [8000mB]
maxLatexTankSize = 1000
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Amount of Power Consumed per Operation - Default: [10FE] - This is Calculated as [VALUE * (amount + 1)]
powerPerOperation = 500
[MachineCoreConfig.DissolutionChamberConfig]
#Amount of Power Consumed per Tick - Default: [60FE] #Amount of Power Consumed per Tick - Default: [60FE]
powerPerTick = 90 powerPerTick = 90
#Max Stored Power [FE] - Default: [10000 FE] #Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000 maxStoredPower = 10000
#Max Amount of Stored Fluid [Input] - Default: [8000mB]
maxInputTankSize = 8000
#Max Amount of Stored Fluid [Output] - Default: [8000mB] #Max Amount of Stored Fluid [Output] - Default: [8000mB]
maxOutputTankSize = 16000 maxOutputTankSize = 16000
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Max Amount of Stored Fluid [Input] - Default: [8000mB]
maxInputTankSize = 8000

View File

@ -9,25 +9,25 @@
#Amount of FE/t extracted from the Pitiful Generator #Amount of FE/t extracted from the Pitiful Generator
extractionRate = 1000 extractionRate = 1000
[MachineGeneratorConfig.BiofuelGeneratorConfig] [MachineGeneratorConfig.BioReactorConfig]
#Burn Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] #Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
maxBioFuelTankStorage = 16000
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100 maxProgress = 100
#Amount of Power Consumed per Tick - Default: [400FE]
powerPerOperation = 400
maxWaterTankStorage = 16000
[MachineGeneratorConfig.BiofuelGeneratorConfig]
#Amount of Power Produced per Tick - Default: [400FE] #Amount of Power Produced per Tick - Default: [400FE]
powerPerTick = 160 powerPerTick = 160
#Max Stored Power [FE] - Default: [10000 FE] #Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 1000000 maxStoredPower = 1000000
#Amount of FE/t extracted from the Biofuel Generator #Amount of FE/t extracted from the Biofuel Generator
extractionRate = 500 extractionRate = 500
#Burn Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Max Amount of Stored Fluid [Biofuel] - Default: [8000mB] #Max Amount of Stored Fluid [Biofuel] - Default: [8000mB]
maxBiofuelTankSize = 4000 maxBiofuelTankSize = 4000
[MachineGeneratorConfig.BioReactorConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Amount of Power Consumed per Tick - Default: [400FE]
powerPerOperation = 400
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
maxWaterTankStorage = 16000
maxBioFuelTankStorage = 16000

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@ -1,49 +1,49 @@
[MachineMiscConfig] [MachineMiscConfig]
[MachineMiscConfig.EnchantmentSorterConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (2.5s)]
maxProgress = 50
#Amount of Power Consumed per Tick - Default: [40FE]
powerPerTick = 40
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
[MachineMiscConfig.EnchantmentApplicatorConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (2.5s)]
maxProgress = 50
#Amount of Power Consumed per Tick - Default: [40FE]
powerPerTick = 40
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Max Essence [mb] - Default: [64000 mb]
tankSize = 64000
[MachineMiscConfig.StasisChamberConfig] [MachineMiscConfig.StasisChamberConfig]
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (5s)] #Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (5s)]
maxProgress = 50 maxProgress = 50
#Amount of Power Consumed per Tick - Default: [400FE] #Amount of Power Consumed per Tick - Default: [400FE]
powerPerOperation = 1000 powerPerOperation = 1000
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
[MachineMiscConfig.EnchantmentFactoryConfig] [MachineMiscConfig.EnchantmentFactoryConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (2.5s)]
maxProgress = 50
#Amount of Power Consumed per Tick - Default: [40FE] #Amount of Power Consumed per Tick - Default: [40FE]
powerPerTick = 40 powerPerTick = 40
#Max Stored Power [FE] - Default: [10000 FE] #Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000 maxStoredPower = 10000
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (2.5s)]
maxProgress = 50
#Max Essence [mb] - Default: [32000 mb] #Max Essence [mb] - Default: [32000 mb]
tankSize = 32000 tankSize = 32000
[MachineMiscConfig.EnchantmentSorterConfig]
#Amount of Power Consumed per Tick - Default: [40FE]
powerPerTick = 40
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (2.5s)]
maxProgress = 50
[MachineMiscConfig.EnchantmentApplicatorConfig]
#Amount of Power Consumed per Tick - Default: [40FE]
powerPerTick = 40
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (2.5s)]
maxProgress = 50
#Max Essence [mb] - Default: [64000 mb]
tankSize = 64000
[MachineMiscConfig.EnchantmentExtractorConfig] [MachineMiscConfig.EnchantmentExtractorConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (2.5s)]
maxProgress = 50
#Amount of Power Consumed per Tick - Default: [40FE] #Amount of Power Consumed per Tick - Default: [40FE]
powerPerTick = 40 powerPerTick = 40
#Max Stored Power [FE] - Default: [10000 FE] #Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000 maxStoredPower = 10000
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (2.5s)]
maxProgress = 50
#Max Essence [mb] - Default: [32000 mb] #Max Essence [mb] - Default: [32000 mb]
tankSize = 32000 tankSize = 32000

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@ -1,19 +1,23 @@
[MachineResourceProductionConfig] [MachineResourceProductionConfig]
[MachineResourceProductionConfig.OreLaserBaseConfig] [MachineResourceProductionConfig.BlockBreakerConfig]
#Max progress of the machine
maxProgress = 100
#How much weight of an item the catalyst will increase
catalystModifier = 8
[MachineResourceProductionConfig.LaserDrillConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (2.5s)]
maxProgress = 50
#Amount of Power Consumed per Tick - Default: [1000FE]
powerPerOperation = 1000
#Max Stored Power [FE] - Default: [10000 FE] #Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000 maxStoredPower = 10000
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Amount of Power Consumed per Tick - Default: [400FE]
powerPerOperation = 1000
[MachineResourceProductionConfig.FluidPlacerConfig]
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Max Amount of Stored Fluid [Input] - Default: [8000mB]
maxInputTankSize = 16000
#Amount of Power Consumed per Tick - Default: [400FE]
powerPerOperation = 1000
[MachineResourceProductionConfig.SludgeRefinerConfig] [MachineResourceProductionConfig.SludgeRefinerConfig]
#Amount of Power Consumed per Tick - Default: [40FE] #Amount of Power Consumed per Tick - Default: [40FE]
@ -23,81 +27,23 @@
#Max Amount of Stored Fluid [Sludge] - Default: [8000mB] #Max Amount of Stored Fluid [Sludge] - Default: [8000mB]
maxSludgeTankSize = 8000 maxSludgeTankSize = 8000
[MachineResourceProductionConfig.SporeRecreatorConfig]
#Amount of Power Consumed per Tick - Default: [40FE]
powerPerTick = 40
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Max Amount of Stored Fluid [Water] - Default: [8000mB]
maxWaterTankSize = 1000
[MachineResourceProductionConfig.FluidLaserBaseConfig]
#Max progress of the machine
maxProgress = 20
[MachineResourceProductionConfig.MaterialStoneWorkFactoryConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [60 (3s)]
maxProgress = 60
#Amount of Power Consumed per Tick - Default: [60FE]
powerPerTick = 60
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Max Amount of Stored Fluid [Water] - Default: [2000mB]
maxWaterTankSize = 2000
#Max Amount of Stored Fluid [Lava] - Default: [2000mB]
maxLavaTankSize = 2000
[MachineResourceProductionConfig.MechanicalDirtConfig] [MachineResourceProductionConfig.MechanicalDirtConfig]
#Amount of Power Consumed per Tick - Default: [400FE]
powerPerOperation = 1000
#Max Stored Power [FE] - Default: [10000 FE] #Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000 maxStoredPower = 10000
#Max Amount of Stored Fluid [Meat] - Default: [8000mB] #Max Amount of Stored Fluid [Meat] - Default: [8000mB]
maxMeatTankSize = 4000 maxMeatTankSize = 4000
[MachineResourceProductionConfig.BlockPlacerConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Amount of Power Consumed per Tick - Default: [400FE] #Amount of Power Consumed per Tick - Default: [400FE]
powerPerOperation = 1000 powerPerOperation = 1000
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
[MachineResourceProductionConfig.WaterCondensatorConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Amount of Power Consumed per Tick - Default: [400FE]
powerPerOperation = 1000
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Max Amount of Stored Fluid [Water] - Default: [8000mB]
maxWaterTankSize = 16000
[MachineResourceProductionConfig.FluidCollectorConfig] [MachineResourceProductionConfig.FluidCollectorConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Amount of Power Consumed per Tick - Default: [400FE]
powerPerOperation = 1000
#Max Stored Power [FE] - Default: [10000 FE] #Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000 maxStoredPower = 10000
#Max Amount of Stored Fluid [Output] - Default: [8000mB] #Max Amount of Stored Fluid [Output] - Default: [8000mB]
maxOutputTankSize = 16000 maxOutputTankSize = 16000
[MachineResourceProductionConfig.BlockBreakerConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100 maxProgress = 100
#Amount of Power Consumed per Tick - Default: [400FE] #Amount of Power Consumed per Tick - Default: [400FE]
powerPerOperation = 1000 powerPerOperation = 1000
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
[MachineResourceProductionConfig.MarineFisherConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Amount of Power Consumed per Tick - Default: [5000FE]
powerPerOperation = 5000
#Max Stored Power [FE] - Default: [20000 FE]
maxStoredPower = 20000
[MachineResourceProductionConfig.ResourcefulFurnaceConfig] [MachineResourceProductionConfig.ResourcefulFurnaceConfig]
#Amount of Power Consumed per Tick - Default: [400FE] #Amount of Power Consumed per Tick - Default: [400FE]
@ -107,15 +53,35 @@
#Max Amount of Stored Fluid [Essence] - Default: [8000mB] #Max Amount of Stored Fluid [Essence] - Default: [8000mB]
maxEssenceTankSize = 16000 maxEssenceTankSize = 16000
[MachineResourceProductionConfig.FluidPlacerConfig] [MachineResourceProductionConfig.SporeRecreatorConfig]
#Amount of Power Consumed per Tick - Default: [40FE]
powerPerTick = 40
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Max Amount of Stored Fluid [Water] - Default: [8000mB]
maxWaterTankSize = 1000
[MachineResourceProductionConfig.MarineFisherConfig]
#Max Stored Power [FE] - Default: [20000 FE]
maxStoredPower = 20000
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Amount of Power Consumed per Tick - Default: [5000FE]
powerPerOperation = 5000
[MachineResourceProductionConfig.BlockPlacerConfig]
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)] #Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100 maxProgress = 100
#Amount of Power Consumed per Tick - Default: [400FE] #Amount of Power Consumed per Tick - Default: [400FE]
powerPerOperation = 1000 powerPerOperation = 1000
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000 [MachineResourceProductionConfig.OreLaserBaseConfig]
#Max Amount of Stored Fluid [Input] - Default: [8000mB] #How much weight of an item the catalyst will increase
maxInputTankSize = 16000 catalystModifier = 8
#Max progress of the machine
maxProgress = 100
[MachineResourceProductionConfig.DyeMixerConfig] [MachineResourceProductionConfig.DyeMixerConfig]
#Amount of Power Consumed per Tick - Default: [400FE] #Amount of Power Consumed per Tick - Default: [400FE]
@ -123,3 +89,37 @@
#Max Stored Power [FE] - Default: [10000 FE] #Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000 maxStoredPower = 10000
[MachineResourceProductionConfig.MaterialStoneWorkFactoryConfig]
#Amount of Power Consumed per Tick - Default: [60FE]
powerPerTick = 60
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Max Amount of Stored Fluid [Water] - Default: [2000mB]
maxWaterTankSize = 2000
#Max Amount of Stored Fluid [Lava] - Default: [2000mB]
maxLavaTankSize = 2000
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [60 (3s)]
maxProgress = 60
[MachineResourceProductionConfig.WaterCondensatorConfig]
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Max Amount of Stored Fluid [Water] - Default: [8000mB]
maxWaterTankSize = 16000
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Amount of Power Consumed per Tick - Default: [400FE]
powerPerOperation = 1000
[MachineResourceProductionConfig.LaserDrillConfig]
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (2.5s)]
maxProgress = 50
#Amount of Power Consumed per Tick - Default: [1000FE]
powerPerOperation = 1000
[MachineResourceProductionConfig.FluidLaserBaseConfig]
#Max progress of the machine
maxProgress = 20

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@ -12,10 +12,10 @@
[general] [general]
[general.general] [general.general]
#The base energy usage for the crafting interface per crafting job being processed.
interfaceCraftingBaseConsumption = 5
#The base energy usage for the crafting writer. #The base energy usage for the crafting writer.
craftingWriterBaseConsumption = 1 craftingWriterBaseConsumption = 1
#The base energy usage for the crafting interface per crafting job being processed.
interfaceCraftingBaseConsumption = 5
[core] [core]

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@ -10,32 +10,32 @@
[core] [core]
[core.general] [core.general]
#If an anonymous mod startup analytics request may be sent to our analytics service.
analytics = true
#If the crafting planners can work on separate thread. #If the crafting planners can work on separate thread.
craftingPlannerEnableMultithreading = true craftingPlannerEnableMultithreading = true
#The number of threads that the crafting plan calculator can use. #The number of threads that the crafting plan calculator can use.
craftingPlannerThreads = 2 craftingPlannerThreads = 2
#The maximum number of terminal storage instances that can be sent in a single packet. Reduce this when you have packet overflows.
terminalStoragePacketMaxInstances = 1024
#If an anonymous mod startup analytics request may be sent to our analytics service.
analytics = true
#If the version checker should be enabled. #If the version checker should be enabled.
versionChecker = true versionChecker = true
#The maximum number of terminal storage instances that can be sent in a single packet. Reduce this when you have packet overflows.
terminalStoragePacketMaxInstances = 1024
[machine] [machine]
[machine.general] [machine.general]
#The update frequency in milliseconds for the crafting jobs gui.
guiTerminalCraftingJobsUpdateFrequency = 1000
#The number of items that should be selected when clicking on a fluid in the storage terminal.
guiStorageFluidInitialQuantity = 100000
#The number of items that should be selected when clicking on energy in the storage terminal. #The number of items that should be selected when clicking on energy in the storage terminal.
guiStorageEnergyInitialQuantity = 100000 guiStorageEnergyInitialQuantity = 100000
#The number of items that should be selected when clicking on an item in the storage terminal. #The number of items that should be selected when clicking on an item in the storage terminal.
guiStorageItemInitialQuantity = 64 guiStorageItemInitialQuantity = 64
#The number of items that should be removed when right-clicking when energy is selected in the storage terminal. #The number of items that should be removed when right-clicking when energy is selected in the storage terminal.
guiStorageEnergyIncrementalQuantity = 1000 guiStorageEnergyIncrementalQuantity = 1000
#The number of items that should be removed when right-clicking when a fluid is selected in the storage terminal.
guiStorageFluidIncrementalQuantity = 1000
#The update frequency in milliseconds for the crafting jobs gui.
guiTerminalCraftingJobsUpdateFrequency = 1000
#The number of items that should be removed when right-clicking when an item is selected in the storage terminal. #The number of items that should be removed when right-clicking when an item is selected in the storage terminal.
guiStorageItemIncrementalQuantity = 1 guiStorageItemIncrementalQuantity = 1
#The number of items that should be selected when clicking on a fluid in the storage terminal. #The number of items that should be removed when right-clicking when a fluid is selected in the storage terminal.
guiStorageFluidInitialQuantity = 100000 guiStorageFluidIncrementalQuantity = 1000

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@ -2,76 +2,76 @@
[general] [general]
[general.general] [general.general]
#The base energy usage for the energy importer.
importerEnergyBaseConsumption = 1
#The base energy usage for the item importer.
importerItemBaseConsumption = 1
#The base energy usage for the world item exporter when it has a variable.
exporterWorldItemBaseConsumptionEnabled = 32
#The base energy usage for the item interface.
interfaceItemBaseConsumption = 0
#The base energy usage for the world item importer when it has a variable.
importerWorldItemBaseConsumptionEnabled = 32
#The base energy usage for the fluid importer.
importerFluidBaseConsumption = 1
#The base energy usage for the fluid interface.
interfaceFluidBaseConsumption = 0
#The base energy usage for the player simulator when it does not have a variable.
playerSimulatorBaseConsumptionDisabled = 1
#The base energy usage for the player simulator when it has a variable.
playerSimulatorBaseConsumptionEnabled = 64
#The base energy usage for the world block exporter when it does not have a variable.
exporterWorldBlockBaseConsumptionDisabled = 1
#The base energy usage for the world block importer when it has a variable.
importerWorldBlockBaseConsumptionEnabled = 32
#The base energy usage for the energy exporter.
exporterEnergyBaseConsumption = 1
#The base energy usage for the item exporter.
exporterItemBaseConsumption = 1
#The base energy usage for the world fluid importer when it does not have a variable.
importerWorldFluidBaseConsumptionDisabled = 1
#The base energy usage for the world energy importer when it has a variable.
importerWorldEnergyBaseConsumptionEnabled = 32
#The base energy usage for the world item importer when it does not have a variable.
importerWorldItemBaseConsumptionDisabled = 1
#The base energy usage for the world block importer when it does not have a variable.
importerWorldBlockBaseConsumptionDisabled = 1
#The base energy usage for the fluid exporter.
exporterFluidBaseConsumption = 1
#The base energy usage for the world energy exporter when it has a variable.
exporterWorldEnergyBaseConsumptionEnabled = 32
#The base energy usage for the world fluid exporter when it has a variable.
exporterWorldFluidBaseConsumptionEnabled = 32
#The base energy usage for the world energy exporter when it does not have a variable. #The base energy usage for the world energy exporter when it does not have a variable.
exporterWorldEnergyBaseConsumptionDisabled = 1 exporterWorldEnergyBaseConsumptionDisabled = 1
#The base energy usage for the world fluid importer when it has a variable. #The base energy usage for the world energy importer when it does not have a variable.
importerWorldFluidBaseConsumptionEnabled = 32 importerWorldEnergyBaseConsumptionDisabled = 1
#The base energy usage for the energy interface. #The base energy usage for the world block importer when it has a variable.
interfaceEnergyBaseConsumption = 0 importerWorldBlockBaseConsumptionEnabled = 32
#The base energy usage for the world fluid importer when it does not have a variable.
importerWorldFluidBaseConsumptionDisabled = 1
#The base energy usage for the energy importer.
importerEnergyBaseConsumption = 1
#The base energy usage for the fluid exporter.
exporterFluidBaseConsumption = 1
#The base energy usage for the world block exporter when it has a variable. #The base energy usage for the world block exporter when it has a variable.
exporterWorldBlockBaseConsumptionEnabled = 32 exporterWorldBlockBaseConsumptionEnabled = 32
#The base energy usage for the world fluid exporter when it does not have a variable. #The base energy usage for the world fluid exporter when it does not have a variable.
exporterWorldFluidBaseConsumptionDisabled = 1 exporterWorldFluidBaseConsumptionDisabled = 1
#The base energy usage for the world energy importer when it does not have a variable. #The base energy usage for the item interface.
importerWorldEnergyBaseConsumptionDisabled = 1 interfaceItemBaseConsumption = 0
#The base energy usage for the fluid interface.
interfaceFluidBaseConsumption = 0
#The base energy usage for the world energy importer when it has a variable.
importerWorldEnergyBaseConsumptionEnabled = 32
#The base energy usage for the world block importer when it does not have a variable.
importerWorldBlockBaseConsumptionDisabled = 1
#The base energy usage for the player simulator when it does not have a variable.
playerSimulatorBaseConsumptionDisabled = 1
#The base energy usage for the world fluid importer when it has a variable.
importerWorldFluidBaseConsumptionEnabled = 32
#The base energy usage for the world item exporter when it does not have a variable. #The base energy usage for the world item exporter when it does not have a variable.
exporterWorldItemBaseConsumptionDisabled = 1 exporterWorldItemBaseConsumptionDisabled = 1
#The base energy usage for the world item importer when it has a variable.
importerWorldItemBaseConsumptionEnabled = 32
#The base energy usage for the energy interface.
interfaceEnergyBaseConsumption = 0
#The base energy usage for the world energy exporter when it has a variable.
exporterWorldEnergyBaseConsumptionEnabled = 32
#The base energy usage for the world item exporter when it has a variable.
exporterWorldItemBaseConsumptionEnabled = 32
#The base energy usage for the item importer.
importerItemBaseConsumption = 1
#The base energy usage for the item exporter.
exporterItemBaseConsumption = 1
#The base energy usage for the energy exporter.
exporterEnergyBaseConsumption = 1
#The base energy usage for the player simulator when it has a variable.
playerSimulatorBaseConsumptionEnabled = 64
#The base energy usage for the fluid importer.
importerFluidBaseConsumption = 1
#The base energy usage for the world fluid exporter when it has a variable.
exporterWorldFluidBaseConsumptionEnabled = 32
#The base energy usage for the world block exporter when it does not have a variable.
exporterWorldBlockBaseConsumptionDisabled = 1
#The base energy usage for the world item importer when it does not have a variable.
importerWorldItemBaseConsumptionDisabled = 1
[core] [core]
[core.general] [core.general]
#If an anonymous mod startup analytics request may be sent to our analytics service.
analytics = true
#How many ticks importers/exporters should sleep until checking targets again when they were previously unchanged.
inventoryUnchangedTickTimeout = 10
#If the version checker should be enabled.
versionChecker = true
#If items should be ejected into the world when item movement failed due to item handlers declaring inconsistent movement in simulation mode. If disabled, items can be voided.
ejectItemsOnInconsistentSimulationMovement = true
#The maximum network fluid transfer rate. #The maximum network fluid transfer rate.
fluidRateLimit = 2147483647 fluidRateLimit = 2147483647
#If particles should be shown and sounds should be played when tunnels are interacting with the world. #If particles should be shown and sounds should be played when tunnels are interacting with the world.
worldInteractionEvents = true worldInteractionEvents = true
#If an anonymous mod startup analytics request may be sent to our analytics service.
analytics = true
#If items should be ejected into the world when a block is broken and not all items fit into the target. Will be voided otherwise. #If items should be ejected into the world when a block is broken and not all items fit into the target. Will be voided otherwise.
ejectItemsOnBlockDropOverflow = true ejectItemsOnBlockDropOverflow = true
#How many ticks importers/exporters should sleep until checking targets again when they were previously unchanged.
inventoryUnchangedTickTimeout = 10
#If items should be ejected into the world when item movement failed due to item handlers declaring inconsistent movement in simulation mode. If disabled, items can be voided.
ejectItemsOnInconsistentSimulationMovement = true
#If the version checker should be enabled.
versionChecker = true

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@ -1,18 +1,18 @@
#Configuration for Inventory Essentials #Configuration for Inventory Essentials
[client] [client]
#Use the client implementation even on servers that have the mod installed - only useful for development purposes.
forceClientImplementation = false
#Should ctrl-clicking only move one item at a time instead of the full stack?
enableSingleTransfer = true
#Should shift-ctrl-clicking move all items of the same type at once?
enableBulkTransfer = true
#Should space-clicking an item move all items from that inventory at once?
enableBulkTransferAll = true
#Should shift-ctrl-drop-clicking drop all items of the same type at once?
enableBulkDrop = true
#Should space-clicking move all items even if an empty slot was clicked?
allowBulkTransferAllOnEmptySlot = false
#Should holding shift and moving your mouse over items quick-transfer them without requiring each to be clicked? #Should holding shift and moving your mouse over items quick-transfer them without requiring each to be clicked?
enableShiftDrag = true enableShiftDrag = true
#Should space-clicking an item move all items from that inventory at once?
enableBulkTransferAll = true
#Should ctrl-clicking only move one item at a time instead of the full stack?
enableSingleTransfer = true
#Use the client implementation even on servers that have the mod installed - only useful for development purposes.
forceClientImplementation = false
#Should space-clicking move all items even if an empty slot was clicked?
allowBulkTransferAllOnEmptySlot = false
#Should shift-ctrl-clicking move all items of the same type at once?
enableBulkTransfer = true
#Should shift-ctrl-drop-clicking drop all items of the same type at once?
enableBulkDrop = true

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@ -1,20 +1,20 @@
[advanced] [advanced]
#How items should be handed to you
#Allowed Values: INVENTORY, MOUSE_PICKUP
GiveMode = "INVENTORY"
#Debug mode enabled #Debug mode enabled
DebugMode = false DebugMode = false
#Display search bar in the center #Display search bar in the center
CenterSearch = false CenterSearch = false
#Set low-memory mode (makes search very slow, but uses less RAM)
LowMemorySlowSearchEnabled = false
#How items should be handed to you
#Allowed Values: INVENTORY, MOUSE_PICKUP
GiveMode = "INVENTORY"
#Max number of columns shown
#Range: 4 ~ 100
MaxColumns = 100
#Max. recipe gui height #Max. recipe gui height
#Range: > 175 #Range: > 175
RecipeGuiHeight = 350 RecipeGuiHeight = 350
#Set low-memory mode (makes search very slow, but uses less RAM)
LowMemorySlowSearchEnabled = false
#Max number of columns shown
#Range: 4 ~ 100
MaxColumns = 100
[colors] [colors]
#Color values to search for #Color values to search for
@ -28,9 +28,6 @@
#Search mode for Mod Names (prefix: @) #Search mode for Mod Names (prefix: @)
#Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED #Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED
ModNameSearchMode = "REQUIRE_PREFIX" ModNameSearchMode = "REQUIRE_PREFIX"
#Search mode for Tooltips (prefix: #)
#Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED
TooltipSearchMode = "ENABLED"
#Search mode for Tag Names (prefix: $) #Search mode for Tag Names (prefix: $)
#Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED #Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED
TagSearchMode = "REQUIRE_PREFIX" TagSearchMode = "REQUIRE_PREFIX"
@ -43,6 +40,9 @@
#Search mode for resources IDs (prefix: &) #Search mode for resources IDs (prefix: &)
#Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED #Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED
ResourceIdSearchMode = "DISABLED" ResourceIdSearchMode = "DISABLED"
#Search mode for Tooltips (prefix: #)
#Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED
TooltipSearchMode = "ENABLED"
#Search advanced tooltips (visible with F3+H) #Search advanced tooltips (visible with F3+H)
SearchAdvancedTooltips = false SearchAdvancedTooltips = false

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@ -3,18 +3,18 @@
[tooltip_options] [tooltip_options]
# Configure tooltip for burn time. # Configure tooltip for burn time.
burnTimeTooltipMode = "disabled" burnTimeTooltipMode = "disabled"
# Configure tooltip for registry name. E.g. minecraft:stone
registryNameTooltipMode = "disabled"
# Configure tooltip for NBT data.
nbtTooltipMode = "disabled"
# Configure tooltip for translation key. E.g. block.minecraft.stone
translationKeyTooltipMode = "disabled"
# Configure tooltip for max stack size.
maxStackSizeTooltipMode = "disabled"
# Configure tooltip for tags. E.g. forge:ingot, minecraft:planks
tagsTooltipMode = "disabled"
# Configure tooltip for durability. # Configure tooltip for durability.
durabilityTooltipMode = "disabled" durabilityTooltipMode = "disabled"
# Configure tooltip for hunger and saturation. # Configure tooltip for hunger and saturation.
foodTooltipMode = "disabled" foodTooltipMode = "disabled"
# Configure tooltip for max stack size.
maxStackSizeTooltipMode = "disabled"
# Configure tooltip for NBT data.
nbtTooltipMode = "disabled"
# Configure tooltip for registry name. E.g. minecraft:stone
registryNameTooltipMode = "disabled"
# Configure tooltip for tags. E.g. forge:ingot, minecraft:planks
tagsTooltipMode = "disabled"
# Configure tooltip for translation key. E.g. block.minecraft.stone
translationKeyTooltipMode = "disabled"

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@ -1,144 +1,144 @@
#Style settings for all mods using mcjtylib #Style settings for all mods using mcjtylib
[style] [style]
#Color: slider top left border
colorSliderTopLeft = "2b2b2b"
#Color: slider bottom right border
colorSliderBottomRight = "ffffff"
#Color: slider background
colorSliderFiller = "636363"
#Color: slider knob top left border
colorSliderKnobTopLeft = "eeeeee"
#Color: slider knob bottom right border
colorSliderKnobBottomRight = "333333"
#Color: slider knob background
colorSliderKnobFiller = "8b8b8b"
#Color: slider knob top left border while dragging
colorSliderKnobDraggingTopLeft = "5c669d"
#Color: slider knob bottom right border while dragging
colorSliderKnobDraggingBottomRight = "bcc5ff"
#Color: slider knob background while dragging
colorSliderKnobDraggingFiller = "7f89bf"
#Color: slider knob top left border while hovering
colorSliderKnobHoveringTopLeft = "a5aac5"
#Color: slider knob bottom right border while hovering
colorSliderKnobHoveringBottomRight = "777c99"
#Color: slider knob background while hovering
colorSliderKnobHoveringFiller = "858aa5"
#Color: slider knob little marker lines
colorSliderKnobMarkerLine = "4e4e4e"
#Color: text normal
colorTextNormal = "303030"
#Color: text as used in lists
colorTextInListNormal = "151515"
#Color: text disabled
colorTextDisabled = "a0a0a0"
#Color: textfield top left border
colorTextFieldTopLeft = "2b2b2b"
#Color: textfield bottom right border
colorTextFieldBottomRight = "ffffff"
#Color: textfield background
colorTextFieldFiller = "c6c6c6"
#Color: textfield backbground while focused
colorTextFieldFocusedFiller = "eeeeee"
#Color: textfield backbground while hovering
colorTextFieldHoveringFiller = "dadada"
#Color: textfield cursor
colorTextFieldCursor = "0"
#Color: energy bar top left border
colorEnergyBarTopLeft = "2b2b2b"
#Color: energy bar bottom right border
colorEnergyBarBottomRight = "ffffff"
#Color: energy bar high energy level
colorEnergyBarHighEnergy = "dd0000"
#Color: energy bar low energy level #Color: energy bar low energy level
colorEnergyBarLowEnergy = "631111" colorEnergyBarLowEnergy = "631111"
#Color: energy bar spacer (between every energy level bar) #Color: slider knob background while hovering
colorEnergyBarSpacer = "430000" colorSliderKnobHoveringFiller = "858aa5"
#Color: energy bar text
colorEnergyBarText = "ffffff"
#Color: list background
colorListBackground = "8b8b8b"
#Color: list separator line
colorListSeparatorLine = "5c5c5c"
#Color: list selected and highlighted gradient
colorListSelectedHighlightedGradient1 = "bbbb00"
#Color: list selected and highlighted gradient
colorListSelectedHighlightedGradient2 = "999900"
#Color: list selected gradient #Color: list selected gradient
colorListSelectedGradient1 = "616161" colorListSelectedGradient1 = "616161"
#Color: slider knob top left border
colorSliderKnobTopLeft = "eeeeee"
#Color: list selected gradient #Color: list selected gradient
colorListSelectedGradient2 = "414141" colorListSelectedGradient2 = "414141"
#Color: list highlighted gradient #Color: list separator line
colorListHighlightedGradient1 = "717120" colorListSeparatorLine = "5c5c5c"
#Color: list highlighted gradient #Color: slider background
colorListHighlightedGradient2 = "515110" colorSliderFiller = "636363"
#Color: standard bevel bright border color #Color: slider knob bottom right border while hovering
colorBackgroundBevelBright = "ffffff" colorSliderKnobHoveringBottomRight = "777c99"
#Color: standard bevel dark border color
colorBackgroundBevelDark = "2b2b2b"
#Color: standard background color
colorBackgroundFiller = "c6c6c6"
#Color: toggle button normal top left border
colorToggleNormalBorderTopLeft = "eeeeee"
#Color: toggle button normal bottom right border
colorToggleNormalBorderBottomRight = "777777"
#Color: toggle button normal background
colorToggleNormalFiller = "c6c6c6"
#Color: toggle button disabled top left border
colorToggleDisabledBorderTopLeft = "eeeeee"
#Color: toggle button disabled bottom right border
colorToggleDisabledBorderBottomRight = "777777"
#Color: toggle button disabled background
colorToggleDisabledFiller = "c6c6c6"
#Color: toggle button normal text
colorToggleTextNormal = "303030"
#Color: toggle button disabled text
colorToggleTextDisabled = "a0a0a0"
#Color: cycle button small triangle
colorCycleButtonTriangleNormal = "0"
#Color: cycle button disabled small triangle
colorCycleButtonTriangleDisabled = "888888"
#Color: external border around buttons and some other components
colorButtonExternalBorder = "0"
#Color: button top left border
colorButtonBorderTopLeft = "eeeeee"
#Color: button bottom right border #Color: button bottom right border
colorButtonBorderBottomRight = "777777" colorButtonBorderBottomRight = "777777"
#Color: button background #Color: toggle button disabled top left border
colorButtonFiller = "c6c6c6" colorToggleDisabledBorderTopLeft = "eeeeee"
#Color: energy bar top left border
colorEnergyBarTopLeft = "2b2b2b"
#Color: toggle button normal background
colorToggleNormalFiller = "c6c6c6"
#Color: slider knob top left border while dragging
colorSliderKnobDraggingTopLeft = "5c669d"
#Color: disabled button bottom right border
colorButtonDisabledBorderBottomRight = "777777"
#Color: toggle button normal bottom right border
colorToggleNormalBorderBottomRight = "777777"
#Color: energy bar spacer (between every energy level bar)
colorEnergyBarSpacer = "430000"
#Color: textfield backbground while focused
colorTextFieldFocusedFiller = "eeeeee"
#Color: list background
colorListBackground = "8b8b8b"
#Color: toggle button disabled bottom right border
colorToggleDisabledBorderBottomRight = "777777"
#Color: hovering button top left border
colorButtonHoveringBorderTopLeft = "a5aac5"
#Color: slider knob bottom right border while dragging
colorSliderKnobDraggingBottomRight = "bcc5ff"
#Color: slider knob bottom right border
colorSliderKnobBottomRight = "333333"
#Color: standard background color
colorBackgroundFiller = "c6c6c6"
#Color: textfield background
colorTextFieldFiller = "c6c6c6"
#Color: list selected and highlighted gradient
colorListSelectedHighlightedGradient2 = "999900"
#Color: list selected and highlighted gradient
colorListSelectedHighlightedGradient1 = "bbbb00"
#Color: text disabled
colorTextDisabled = "a0a0a0"
#Color: selected button background
colorButtonSelectedFiller = "7f89bf"
#Color: cycle button disabled small triangle
colorCycleButtonTriangleDisabled = "888888"
#Color: textfield cursor
colorTextFieldCursor = "0"
#Color: standard bevel bright border color
colorBackgroundBevelBright = "ffffff"
#Color: text normal
colorTextNormal = "303030"
#Color: textfield top left border
colorTextFieldTopLeft = "2b2b2b"
#Color: disabled button background
colorButtonDisabledFiller = "c6c6c6"
#Color: selected button background gradient
colorButtonSelectedFillerGradient2 = "949ed4"
#Color: toggle button normal top left border
colorToggleNormalBorderTopLeft = "eeeeee"
#Color: cycle button small triangle
colorCycleButtonTriangleNormal = "0"
#Color: selected button background gradient
colorButtonSelectedFillerGradient1 = "6a74aa"
#Color: energy bar text
colorEnergyBarText = "ffffff"
#Color: toggle button disabled background
colorToggleDisabledFiller = "c6c6c6"
#Color: button background gradient #Color: button background gradient
colorButtonFillerGradient1 = "b1b1b1" colorButtonFillerGradient1 = "b1b1b1"
#Color: button background gradient #Color: button background gradient
colorButtonFillerGradient2 = "e1e1e1" colorButtonFillerGradient2 = "e1e1e1"
#Color: disabled button top left border #Color: slider knob background while dragging
colorButtonDisabledBorderTopLeft = "eeeeee" colorSliderKnobDraggingFiller = "7f89bf"
#Color: disabled button bottom right border #Color: slider top left border
colorButtonDisabledBorderBottomRight = "777777" colorSliderTopLeft = "2b2b2b"
#Color: disabled button background
colorButtonDisabledFiller = "c6c6c6"
#Color: disabled button background gradient
colorButtonDisabledFillerGradient1 = "b1b1b1"
#Color: disabled button background gradient
colorButtonDisabledFillerGradient2 = "e1e1e1"
#Color: selected button top left border #Color: selected button top left border
colorButtonSelectedBorderTopLeft = "5c669d" colorButtonSelectedBorderTopLeft = "5c669d"
#Color: standard bevel dark border color
colorBackgroundBevelDark = "2b2b2b"
#Color: energy bar high energy level
colorEnergyBarHighEnergy = "dd0000"
#Color: external border around buttons and some other components
colorButtonExternalBorder = "0"
#Color: energy bar bottom right border
colorEnergyBarBottomRight = "ffffff"
#Color: button background
colorButtonFiller = "c6c6c6"
#Color: slider knob top left border while hovering
colorSliderKnobHoveringTopLeft = "a5aac5"
#Color: textfield bottom right border
colorTextFieldBottomRight = "ffffff"
#Color: disabled button background gradient
colorButtonDisabledFillerGradient1 = "b1b1b1"
#Color: button top left border
colorButtonBorderTopLeft = "eeeeee"
#Color: disabled button background gradient
colorButtonDisabledFillerGradient2 = "e1e1e1"
#Color: selected button bottom right border #Color: selected button bottom right border
colorButtonSelectedBorderBottomRight = "bcc5ff" colorButtonSelectedBorderBottomRight = "bcc5ff"
#Color: selected button background #Color: slider knob background
colorButtonSelectedFiller = "7f89bf" colorSliderKnobFiller = "8b8b8b"
#Color: selected button background gradient #Color: list highlighted gradient
colorButtonSelectedFillerGradient1 = "6a74aa" colorListHighlightedGradient1 = "717120"
#Color: selected button background gradient
colorButtonSelectedFillerGradient2 = "949ed4"
#Color: hovering button top left border
colorButtonHoveringBorderTopLeft = "a5aac5"
#Color: hovering button bottom right border
colorButtonHoveringBorderBottomRight = "999ebb"
#Color: hovering button background
colorButtonHoveringFiller = "a2a7c2"
#Color: hovering button background gradient #Color: hovering button background gradient
colorButtonHoveringFillerGradient1 = "8d92ad" colorButtonHoveringFillerGradient1 = "8d92ad"
#Color: hovering button background gradient #Color: hovering button background gradient
colorButtonHoveringFillerGradient2 = "babfda" colorButtonHoveringFillerGradient2 = "babfda"
#Color: toggle button disabled text
colorToggleTextDisabled = "a0a0a0"
#Color: textfield backbground while hovering
colorTextFieldHoveringFiller = "dadada"
#Color: text as used in lists
colorTextInListNormal = "151515"
#Color: list highlighted gradient
colorListHighlightedGradient2 = "515110"
#Color: toggle button normal text
colorToggleTextNormal = "303030"
#Color: disabled button top left border
colorButtonDisabledBorderTopLeft = "eeeeee"
#Color: slider knob little marker lines
colorSliderKnobMarkerLine = "4e4e4e"
#Color: hovering button background
colorButtonHoveringFiller = "a2a7c2"
#Color: slider bottom right border
colorSliderBottomRight = "ffffff"
#Color: hovering button bottom right border
colorButtonHoveringBorderBottomRight = "999ebb"

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@ -1,70 +1,70 @@
#MobGriefing settings #MobGriefing settings
[mobGriefing] [mobGriefing]
#blaze mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
blaze = "DEFAULT"
#cow mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
cow = "DEFAULT"
#creeper mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
creeper = "FALSE"
#ender_dragon mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
ender_dragon = "DEFAULT"
#enderman mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
enderman = "FALSE"
#evoker mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
evoker = "DEFAULT"
#fox mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
fox = "DEFAULT"
#ghast mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
ghast = "DEFAULT"
#horse mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
horse = "DEFAULT"
#husk mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
husk = "DEFAULT"
#pig mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
pig = "DEFAULT"
#piglin mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
piglin = "DEFAULT"
#piglin_brute mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
piglin_brute = "DEFAULT"
#ravager mobGriefing #ravager mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE #Allowed Values: DEFAULT, TRUE, FALSE
ravager = "DEFAULT" ravager = "DEFAULT"
#rabbit mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
rabbit = "DEFAULT"
#sheep mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
sheep = "DEFAULT"
#silverfish mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
silverfish = "DEFAULT"
#snow_golem mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
snow_golem = "DEFAULT"
#strider mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
strider = "DEFAULT"
#villager mobGriefing #villager mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE #Allowed Values: DEFAULT, TRUE, FALSE
villager = "DEFAULT" villager = "DEFAULT"
#wither mobGriefing #cow mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE #Allowed Values: DEFAULT, TRUE, FALSE
wither = "DEFAULT" cow = "DEFAULT"
#piglin_brute mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
piglin_brute = "DEFAULT"
#fox mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
fox = "DEFAULT"
#pig mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
pig = "DEFAULT"
#strider mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
strider = "DEFAULT"
#horse mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
horse = "DEFAULT"
#ender_dragon mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
ender_dragon = "DEFAULT"
#husk mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
husk = "DEFAULT"
#blaze mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
blaze = "DEFAULT"
#piglin mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
piglin = "DEFAULT"
#evoker mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
evoker = "DEFAULT"
#rabbit mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
rabbit = "DEFAULT"
#silverfish mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
silverfish = "DEFAULT"
#zombie mobGriefing #zombie mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE #Allowed Values: DEFAULT, TRUE, FALSE
zombie = "DEFAULT" zombie = "DEFAULT"
#snow_golem mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
snow_golem = "DEFAULT"
#ghast mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
ghast = "DEFAULT"
#wither mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
wither = "DEFAULT"
#creeper mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
creeper = "FALSE"
#sheep mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
sheep = "DEFAULT"
#enderman mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
enderman = "FALSE"

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@ -1,5 +1,8 @@
[Client] [Client]
#The side for information rendered on the HUD. Ex: LEFT, RIGHT
#Allowed Values: LEFT, RIGHT
overlaySide = "LEFT"
#Displays Nature's Compass information even while chat is open. #Displays Nature's Compass information even while chat is open.
displayWithChatOpen = true displayWithChatOpen = true
#Fixes biome names by adding missing spaces. Ex: ForestHills becomes Forest Hills #Fixes biome names by adding missing spaces. Ex: ForestHills becomes Forest Hills
@ -7,7 +10,4 @@
#The line offset for information rendered on the HUD. #The line offset for information rendered on the HUD.
#Range: 0 ~ 50 #Range: 0 ~ 50
overlayLineOffset = 1 overlayLineOffset = 1
#The side for information rendered on the HUD. Ex: LEFT, RIGHT
#Allowed Values: LEFT, RIGHT
overlaySide = "LEFT"

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@ -1,16 +1,16 @@
[General] [General]
#Allows a player to teleport to a located biome when in creative mode, opped, or in cheat mode.
allowTeleport = true
#biomeSize * radiusModifier = maxSearchRadius. Raising this value will increase search accuracy but will potentially make the process more resource .
#Range: 0 ~ 1000000
radiusModifier = 2500
#biomeSize * sampleSpaceModifier = sampleSpace. Lowering this value will increase search accuracy but will make the process more resource intensive. #biomeSize * sampleSpaceModifier = sampleSpace. Lowering this value will increase search accuracy but will make the process more resource intensive.
#Range: 0 ~ 1000000 #Range: 0 ~ 1000000
sampleSpaceModifier = 16 sampleSpaceModifier = 16
#A list of biomes that the compass will not be able to search for. Specify by resource location or numeric ID. Ex: ["minecraft:desert", "minecraft:savanna"] #Allows a player to teleport to a located biome when in creative mode, opped, or in cheat mode.
biomeBlacklist = [] allowTeleport = true
#The maximum number of samples to be taken when searching for a biome. #The maximum number of samples to be taken when searching for a biome.
#Range: 0 ~ 1000000 #Range: 0 ~ 1000000
maxSamples = 50000 maxSamples = 50000
#A list of biomes that the compass will not be able to search for. Specify by resource location or numeric ID. Ex: ["minecraft:desert", "minecraft:savanna"]
biomeBlacklist = []
#biomeSize * radiusModifier = maxSearchRadius. Raising this value will increase search accuracy but will potentially make the process more resource .
#Range: 0 ~ 1000000
radiusModifier = 2500

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@ -2,12 +2,12 @@
[client] [client]
#Set this to true to disable advancement locking for ALL books, making all entries visible at all times. Config Flag: advancements_disabled #Set this to true to disable advancement locking for ALL books, making all entries visible at all times. Config Flag: advancements_disabled
"Disable Advancement Locking" = false "Disable Advancement Locking" = false
#Granular list of Book ID's to disable advancement locking for, e.g. [ "botania:lexicon" ]. Config Flags: advancements_disabled_<bookid>
no_advancement_books = []
#Enable testing mode. By default this doesn't do anything, but you can use the config flag in your books if you want. Config Flag: testing_mode
"Testing Mode" = false
#Set this to the ID of a book to have it show up in players' inventories, replacing the recipe book.
"Inventory Button Book" = ""
#Set this to true to use Shift instead of Ctrl for the inventory quick lookup feature. #Set this to true to use Shift instead of Ctrl for the inventory quick lookup feature.
quickLookupShift = false quickLookupShift = false
#Granular list of Book ID's to disable advancement locking for, e.g. [ "botania:lexicon" ]. Config Flags: advancements_disabled_<bookid>
no_advancement_books = []
#Set this to the ID of a book to have it show up in players' inventories, replacing the recipe book.
"Inventory Button Book" = ""
#Enable testing mode. By default this doesn't do anything, but you can use the config flag in your books if you want. Config Flag: testing_mode
"Testing Mode" = false

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@ -1,12 +1,12 @@
#Glazing Tool settings #Glazing Tool settings
[glazing_tool] [glazing_tool]
# Enable the glazing tool
glazing_tool_enabled = true
# Let the glazing tool drop panes (like silk touch) by sneaking while in BREAK mode # Let the glazing tool drop panes (like silk touch) by sneaking while in BREAK mode
glazing_tool_break_pane = false glazing_tool_break_pane = false
# Allow glazing tool to mark glass panes as unbreakable while in UNBREAKING mode
unbreakable_pane = false
# Enable alternate green dye # Enable alternate green dye
green_dye_enabled = true green_dye_enabled = true
# Allow glazing tool to mark glass panes as unbreakable while in UNBREAKING mode
unbreakable_pane = false
# Enable the glazing tool
glazing_tool_enabled = true

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@ -1,21 +1,23 @@
[Energy_Capacity] [Energy_Capacity]
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
starterCap = 0 spiritedCap = 0
#Range: 0 ~ 9000000000000000000
basicCap = 0
#Range: 0 ~ 9000000000000000000
hardenedCap = 0
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
blazingCap = 0 blazingCap = 0
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
basicCap = 0
#Range: 0 ~ 9000000000000000000
nioticCap = 0 nioticCap = 0
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
spiritedCap = 0
#Range: 0 ~ 9000000000000000000
nitroCap = 0 nitroCap = 0
#Range: 0 ~ 9000000000000000000
hardenedCap = 0
#Range: 0 ~ 9000000000000000000
starterCap = 0
[Energy_Transfer] [Energy_Transfer]
#Range: 0 ~ 9000000000000000000
spiritedTransfer = 100000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
starterTransfer = 200 starterTransfer = 200
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
@ -23,27 +25,25 @@
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
hardenedTransfer = 8000 hardenedTransfer = 8000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
blazingTransfer = 20000
#Range: 0 ~ 9000000000000000000
nioticTransfer = 50000 nioticTransfer = 50000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
spiritedTransfer = 100000 blazingTransfer = 20000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
nitroTransfer = 400000 nitroTransfer = 400000
[Channels] [Channels]
#Range: 1 ~ 12 #Range: 1 ~ 12
starterChannels = 1 hardenedChannels = 3
#Range: 1 ~ 12 #Range: 1 ~ 12
basicChannels = 2 basicChannels = 2
#Range: 1 ~ 12 #Range: 1 ~ 12
hardenedChannels = 3 spiritedChannels = 9
#Range: 1 ~ 12 #Range: 1 ~ 12
blazingChannels = 5 starterChannels = 1
#Range: 1 ~ 12 #Range: 1 ~ 12
nioticChannels = 7 nioticChannels = 7
#Range: 1 ~ 12 #Range: 1 ~ 12
spiritedChannels = 9 blazingChannels = 5
#Range: 1 ~ 12 #Range: 1 ~ 12
nitroChannels = 12 nitroChannels = 12

View File

@ -1,21 +1,23 @@
[Energy_Capacity] [Energy_Capacity]
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
starterCap = 0 spiritedCap = 0
#Range: 0 ~ 9000000000000000000
basicCap = 0
#Range: 0 ~ 9000000000000000000
hardenedCap = 0
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
blazingCap = 0 blazingCap = 0
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
basicCap = 0
#Range: 0 ~ 9000000000000000000
nioticCap = 0 nioticCap = 0
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
spiritedCap = 0
#Range: 0 ~ 9000000000000000000
nitroCap = 0 nitroCap = 0
#Range: 0 ~ 9000000000000000000
hardenedCap = 0
#Range: 0 ~ 9000000000000000000
starterCap = 0
[Energy_Transfer] [Energy_Transfer]
#Range: 0 ~ 9000000000000000000
spiritedTransfer = 90000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
starterTransfer = 100 starterTransfer = 100
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
@ -23,27 +25,25 @@
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
hardenedTransfer = 5000 hardenedTransfer = 5000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
blazingTransfer = 18000
#Range: 0 ~ 9000000000000000000
nioticTransfer = 40000 nioticTransfer = 40000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
spiritedTransfer = 90000 blazingTransfer = 18000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
nitroTransfer = 200000 nitroTransfer = 200000
[Channels] [Channels]
#Range: 1 ~ 12 #Range: 1 ~ 12
starterChannels = 1 hardenedChannels = 3
#Range: 1 ~ 12 #Range: 1 ~ 12
basicChannels = 2 basicChannels = 2
#Range: 1 ~ 12 #Range: 1 ~ 12
hardenedChannels = 3 spiritedChannels = 9
#Range: 1 ~ 12 #Range: 1 ~ 12
blazingChannels = 5 starterChannels = 1
#Range: 1 ~ 12 #Range: 1 ~ 12
nioticChannels = 7 nioticChannels = 7
#Range: 1 ~ 12 #Range: 1 ~ 12
spiritedChannels = 9 blazingChannels = 5
#Range: 1 ~ 12 #Range: 1 ~ 12
nitroChannels = 12 nitroChannels = 12

View File

@ -4,21 +4,23 @@ range = 4
[Energy_Capacity] [Energy_Capacity]
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
starterCap = 10000 spiritedCap = 4000000
#Range: 0 ~ 9000000000000000000
basicCap = 100000
#Range: 0 ~ 9000000000000000000
hardenedCap = 250000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
blazingCap = 800000 blazingCap = 800000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
basicCap = 100000
#Range: 0 ~ 9000000000000000000
nioticCap = 1500000 nioticCap = 1500000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
spiritedCap = 4000000
#Range: 0 ~ 9000000000000000000
nitroCap = 10000000 nitroCap = 10000000
#Range: 0 ~ 9000000000000000000
hardenedCap = 250000
#Range: 0 ~ 9000000000000000000
starterCap = 10000
[Energy_Transfer] [Energy_Transfer]
#Range: 0 ~ 9000000000000000000
spiritedTransfer = 1200
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
starterTransfer = 10 starterTransfer = 10
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
@ -26,11 +28,9 @@ range = 4
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
hardenedTransfer = 120 hardenedTransfer = 120
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
blazingTransfer = 300
#Range: 0 ~ 9000000000000000000
nioticTransfer = 700 nioticTransfer = 700
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
spiritedTransfer = 1200 blazingTransfer = 300
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
nitroTransfer = 3000 nitroTransfer = 3000

View File

@ -1,21 +1,23 @@
[Energy_Capacity] [Energy_Capacity]
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
starterCap = 0 spiritedCap = 0
#Range: 0 ~ 9000000000000000000
basicCap = 0
#Range: 0 ~ 9000000000000000000
hardenedCap = 0
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
blazingCap = 0 blazingCap = 0
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
basicCap = 0
#Range: 0 ~ 9000000000000000000
nioticCap = 0 nioticCap = 0
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
spiritedCap = 0
#Range: 0 ~ 9000000000000000000
nitroCap = 0 nitroCap = 0
#Range: 0 ~ 9000000000000000000
hardenedCap = 0
#Range: 0 ~ 9000000000000000000
starterCap = 0
[Energy_Transfer] [Energy_Transfer]
#Range: 0 ~ 9000000000000000000
spiritedTransfer = 90000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
starterTransfer = 100 starterTransfer = 100
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
@ -23,11 +25,9 @@
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
hardenedTransfer = 5000 hardenedTransfer = 5000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
blazingTransfer = 18000
#Range: 0 ~ 9000000000000000000
nioticTransfer = 40000 nioticTransfer = 40000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
spiritedTransfer = 90000 blazingTransfer = 18000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
nitroTransfer = 200000 nitroTransfer = 200000

View File

@ -1,21 +1,23 @@
[Energy_Capacity] [Energy_Capacity]
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
starterCap = 100000 spiritedCap = 60000000
#Range: 0 ~ 9000000000000000000
basicCap = 1000000
#Range: 0 ~ 9000000000000000000
hardenedCap = 4000000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
blazingCap = 10000000 blazingCap = 10000000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
basicCap = 1000000
#Range: 0 ~ 9000000000000000000
nioticCap = 25000000 nioticCap = 25000000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
spiritedCap = 60000000
#Range: 0 ~ 9000000000000000000
nitroCap = 140000000 nitroCap = 140000000
#Range: 0 ~ 9000000000000000000
hardenedCap = 4000000
#Range: 0 ~ 9000000000000000000
starterCap = 100000
[Energy_Transfer] [Energy_Transfer]
#Range: 0 ~ 9000000000000000000
spiritedTransfer = 100000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
starterTransfer = 200 starterTransfer = 200
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
@ -23,11 +25,9 @@
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
hardenedTransfer = 8000 hardenedTransfer = 8000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
blazingTransfer = 20000
#Range: 0 ~ 9000000000000000000
nioticTransfer = 50000 nioticTransfer = 50000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
spiritedTransfer = 100000 blazingTransfer = 20000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
nitroTransfer = 400000 nitroTransfer = 400000

View File

@ -1,21 +1,23 @@
[Energy_Capacity] [Energy_Capacity]
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
starterCap = 100000 spiritedCap = 60000000
#Range: 0 ~ 9000000000000000000
basicCap = 1000000
#Range: 0 ~ 9000000000000000000
hardenedCap = 4000000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
blazingCap = 10000000 blazingCap = 10000000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
basicCap = 1000000
#Range: 0 ~ 9000000000000000000
nioticCap = 25000000 nioticCap = 25000000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
spiritedCap = 60000000
#Range: 0 ~ 9000000000000000000
nitroCap = 140000000 nitroCap = 140000000
#Range: 0 ~ 9000000000000000000
hardenedCap = 4000000
#Range: 0 ~ 9000000000000000000
starterCap = 100000
[Energy_Transfer] [Energy_Transfer]
#Range: 0 ~ 9000000000000000000
spiritedTransfer = 100000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
starterTransfer = 200 starterTransfer = 200
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
@ -23,11 +25,9 @@
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
hardenedTransfer = 8000 hardenedTransfer = 8000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
blazingTransfer = 20000
#Range: 0 ~ 9000000000000000000
nioticTransfer = 50000 nioticTransfer = 50000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
spiritedTransfer = 100000 blazingTransfer = 20000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
nitroTransfer = 400000 nitroTransfer = 400000

View File

@ -1,21 +1,23 @@
[Energy_Capacity] [Energy_Capacity]
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
starterCap = 100000 spiritedCap = 15000000
#Range: 0 ~ 9000000000000000000
basicCap = 1000000
#Range: 0 ~ 9000000000000000000
hardenedCap = 3000000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
blazingCap = 5000000 blazingCap = 5000000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
basicCap = 1000000
#Range: 0 ~ 9000000000000000000
nioticCap = 10000000 nioticCap = 10000000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
spiritedCap = 15000000
#Range: 0 ~ 9000000000000000000
nitroCap = 40000000 nitroCap = 40000000
#Range: 0 ~ 9000000000000000000
hardenedCap = 3000000
#Range: 0 ~ 9000000000000000000
starterCap = 100000
[Energy_Transfer] [Energy_Transfer]
#Range: 0 ~ 9000000000000000000
spiritedTransfer = 100000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
starterTransfer = 500 starterTransfer = 500
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
@ -23,27 +25,25 @@
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
hardenedTransfer = 8000 hardenedTransfer = 8000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
blazingTransfer = 20000
#Range: 0 ~ 9000000000000000000
nioticTransfer = 50000 nioticTransfer = 50000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
spiritedTransfer = 100000 blazingTransfer = 20000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
nitroTransfer = 400000 nitroTransfer = 400000
[Charging_Speed] [Charging_Speed]
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
starterChargingSpeed = 100 nitroChargingSpeed = 50000
#Range: 0 ~ 9000000000000000000
blazingChargingSpeed = 8000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
basicChargingSpeed = 1000 basicChargingSpeed = 1000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
hardenedChargingSpeed = 3000 hardenedChargingSpeed = 3000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
blazingChargingSpeed = 8000
#Range: 0 ~ 9000000000000000000
nioticChargingSpeed = 12000 nioticChargingSpeed = 12000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
spiritedChargingSpeed = 20000 spiritedChargingSpeed = 20000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
nitroChargingSpeed = 50000 starterChargingSpeed = 100

View File

@ -1,21 +1,23 @@
[Energy_Capacity] [Energy_Capacity]
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
starterCap = 10000 spiritedCap = 5000000
#Range: 0 ~ 9000000000000000000
basicCap = 100000
#Range: 0 ~ 9000000000000000000
hardenedCap = 500000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
blazingCap = 900000 blazingCap = 900000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
basicCap = 100000
#Range: 0 ~ 9000000000000000000
nioticCap = 2000000 nioticCap = 2000000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
spiritedCap = 5000000
#Range: 0 ~ 9000000000000000000
nitroCap = 10000000 nitroCap = 10000000
#Range: 0 ~ 9000000000000000000
hardenedCap = 500000
#Range: 0 ~ 9000000000000000000
starterCap = 10000
[Energy_Transfer] [Energy_Transfer]
#Range: 0 ~ 9000000000000000000
spiritedTransfer = 7000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
starterTransfer = 80 starterTransfer = 80
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
@ -23,27 +25,25 @@
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
hardenedTransfer = 700 hardenedTransfer = 700
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
blazingTransfer = 1200
#Range: 0 ~ 9000000000000000000
nioticTransfer = 5000 nioticTransfer = 5000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
spiritedTransfer = 7000 blazingTransfer = 1200
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
nitroTransfer = 10000 nitroTransfer = 10000
[Energy_Generation] [Energy_Generation]
#Range: 0 ~ 9000000000000000000
blazingGeneration = 400
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
starterGeneration = 15 starterGeneration = 15
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
basicGeneration = 70 nitroGeneration = 4800
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
hardenedGeneration = 180 hardenedGeneration = 180
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
blazingGeneration = 400
#Range: 0 ~ 9000000000000000000
nioticGeneration = 900
#Range: 0 ~ 9000000000000000000
spiritedGeneration = 2000 spiritedGeneration = 2000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
nitroGeneration = 4800 basicGeneration = 70
#Range: 0 ~ 9000000000000000000
nioticGeneration = 900

View File

@ -8,21 +8,23 @@ magmaticFluidsAPI = true
[Energy_Capacity] [Energy_Capacity]
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
starterCap = 10000 spiritedCap = 5000000
#Range: 0 ~ 9000000000000000000
basicCap = 100000
#Range: 0 ~ 9000000000000000000
hardenedCap = 500000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
blazingCap = 900000 blazingCap = 900000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
basicCap = 100000
#Range: 0 ~ 9000000000000000000
nioticCap = 2000000 nioticCap = 2000000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
spiritedCap = 5000000
#Range: 0 ~ 9000000000000000000
nitroCap = 10000000 nitroCap = 10000000
#Range: 0 ~ 9000000000000000000
hardenedCap = 500000
#Range: 0 ~ 9000000000000000000
starterCap = 10000
[Energy_Transfer] [Energy_Transfer]
#Range: 0 ~ 9000000000000000000
spiritedTransfer = 7000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
starterTransfer = 80 starterTransfer = 80
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
@ -30,27 +32,25 @@ magmaticFluidsAPI = true
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
hardenedTransfer = 700 hardenedTransfer = 700
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
blazingTransfer = 1200
#Range: 0 ~ 9000000000000000000
nioticTransfer = 5000 nioticTransfer = 5000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
spiritedTransfer = 7000 blazingTransfer = 1200
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
nitroTransfer = 10000 nitroTransfer = 10000
[Energy_Generation] [Energy_Generation]
#Range: 0 ~ 9000000000000000000
blazingGeneration = 400
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
starterGeneration = 15 starterGeneration = 15
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
basicGeneration = 70 nitroGeneration = 4800
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
hardenedGeneration = 180 hardenedGeneration = 180
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
blazingGeneration = 400
#Range: 0 ~ 9000000000000000000
nioticGeneration = 900
#Range: 0 ~ 9000000000000000000
spiritedGeneration = 2000 spiritedGeneration = 2000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
nitroGeneration = 4800 basicGeneration = 70
#Range: 0 ~ 9000000000000000000
nioticGeneration = 900

View File

@ -1,21 +1,23 @@
[Energy_Capacity] [Energy_Capacity]
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
starterCap = 1000000 spiritedCap = 50000000
#Range: 0 ~ 9000000000000000000
basicCap = 4000000
#Range: 0 ~ 9000000000000000000
hardenedCap = 10000000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
blazingCap = 18000000 blazingCap = 18000000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
basicCap = 4000000
#Range: 0 ~ 9000000000000000000
nioticCap = 30000000 nioticCap = 30000000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
spiritedCap = 50000000
#Range: 0 ~ 9000000000000000000
nitroCap = 80000000 nitroCap = 80000000
#Range: 0 ~ 9000000000000000000
hardenedCap = 10000000
#Range: 0 ~ 9000000000000000000
starterCap = 1000000
[Energy_Transfer] [Energy_Transfer]
#Range: 0 ~ 9000000000000000000
spiritedTransfer = 400000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
starterTransfer = 10000 starterTransfer = 10000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
@ -23,27 +25,25 @@
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
hardenedTransfer = 160000 hardenedTransfer = 160000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
blazingTransfer = 100000
#Range: 0 ~ 9000000000000000000
nioticTransfer = 140000 nioticTransfer = 140000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
spiritedTransfer = 400000 blazingTransfer = 100000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
nitroTransfer = 800000 nitroTransfer = 800000
[Energy_Generation] [Energy_Generation]
#Range: 0 ~ 9000000000000000000
blazingGeneration = 1200
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
starterGeneration = 100 starterGeneration = 100
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
basicGeneration = 400 nitroGeneration = 5400
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
hardenedGeneration = 840 hardenedGeneration = 840
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
blazingGeneration = 1200
#Range: 0 ~ 9000000000000000000
nioticGeneration = 2700
#Range: 0 ~ 9000000000000000000
spiritedGeneration = 3800 spiritedGeneration = 3800
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
nitroGeneration = 5400 basicGeneration = 400
#Range: 0 ~ 9000000000000000000
nioticGeneration = 2700

View File

@ -1,21 +1,23 @@
[Energy_Capacity] [Energy_Capacity]
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
starterCap = 5000 spiritedCap = 2500000
#Range: 0 ~ 9000000000000000000
basicCap = 25000
#Range: 0 ~ 9000000000000000000
hardenedCap = 100000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
blazingCap = 500000 blazingCap = 500000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
basicCap = 25000
#Range: 0 ~ 9000000000000000000
nioticCap = 1000000 nioticCap = 1000000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
spiritedCap = 2500000
#Range: 0 ~ 9000000000000000000
nitroCap = 8000000 nitroCap = 8000000
#Range: 0 ~ 9000000000000000000
hardenedCap = 100000
#Range: 0 ~ 9000000000000000000
starterCap = 5000
[Energy_Transfer] [Energy_Transfer]
#Range: 0 ~ 9000000000000000000
spiritedTransfer = 2000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
starterTransfer = 50 starterTransfer = 50
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
@ -23,27 +25,25 @@
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
hardenedTransfer = 300 hardenedTransfer = 300
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
blazingTransfer = 700
#Range: 0 ~ 9000000000000000000
nioticTransfer = 1000 nioticTransfer = 1000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
spiritedTransfer = 2000 blazingTransfer = 700
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
nitroTransfer = 4000 nitroTransfer = 4000
[Energy_Generation] [Energy_Generation]
#Range: 0 ~ 9000000000000000000
blazingGeneration = 90
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
starterGeneration = 5 starterGeneration = 5
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
basicGeneration = 12 nitroGeneration = 1200
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
hardenedGeneration = 40 hardenedGeneration = 40
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
blazingGeneration = 90
#Range: 0 ~ 9000000000000000000
nioticGeneration = 220
#Range: 0 ~ 9000000000000000000
spiritedGeneration = 500 spiritedGeneration = 500
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
nitroGeneration = 1200 basicGeneration = 12
#Range: 0 ~ 9000000000000000000
nioticGeneration = 220

View File

@ -1,21 +1,23 @@
[Energy_Capacity] [Energy_Capacity]
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
starterCap = 5000 spiritedCap = 2500000
#Range: 0 ~ 9000000000000000000
basicCap = 25000
#Range: 0 ~ 9000000000000000000
hardenedCap = 100000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
blazingCap = 500000 blazingCap = 500000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
basicCap = 25000
#Range: 0 ~ 9000000000000000000
nioticCap = 1000000 nioticCap = 1000000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
spiritedCap = 2500000
#Range: 0 ~ 9000000000000000000
nitroCap = 8000000 nitroCap = 8000000
#Range: 0 ~ 9000000000000000000
hardenedCap = 100000
#Range: 0 ~ 9000000000000000000
starterCap = 5000
[Energy_Transfer] [Energy_Transfer]
#Range: 0 ~ 9000000000000000000
spiritedTransfer = 2000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
starterTransfer = 50 starterTransfer = 50
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
@ -23,27 +25,25 @@
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
hardenedTransfer = 300 hardenedTransfer = 300
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
blazingTransfer = 700
#Range: 0 ~ 9000000000000000000
nioticTransfer = 1000 nioticTransfer = 1000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
spiritedTransfer = 2000 blazingTransfer = 700
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
nitroTransfer = 4000 nitroTransfer = 4000
[Energy_Generation] [Energy_Generation]
#Range: 0 ~ 9000000000000000000
blazingGeneration = 42
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
starterGeneration = 3 starterGeneration = 3
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
basicGeneration = 8 nitroGeneration = 800
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
hardenedGeneration = 18 hardenedGeneration = 18
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
blazingGeneration = 42
#Range: 0 ~ 9000000000000000000
nioticGeneration = 90
#Range: 0 ~ 9000000000000000000
spiritedGeneration = 200 spiritedGeneration = 200
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
nitroGeneration = 800 basicGeneration = 8
#Range: 0 ~ 9000000000000000000
nioticGeneration = 90

View File

@ -1,21 +1,23 @@
[Energy_Capacity] [Energy_Capacity]
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
starterCap = 100000 spiritedCap = 60000000
#Range: 0 ~ 9000000000000000000
basicCap = 1000000
#Range: 0 ~ 9000000000000000000
hardenedCap = 4000000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
blazingCap = 10000000 blazingCap = 10000000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
basicCap = 1000000
#Range: 0 ~ 9000000000000000000
nioticCap = 25000000 nioticCap = 25000000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
spiritedCap = 60000000
#Range: 0 ~ 9000000000000000000
nitroCap = 140000000 nitroCap = 140000000
#Range: 0 ~ 9000000000000000000
hardenedCap = 4000000
#Range: 0 ~ 9000000000000000000
starterCap = 100000
[Energy_Transfer] [Energy_Transfer]
#Range: 0 ~ 9000000000000000000
spiritedTransfer = 100000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
starterTransfer = 200 starterTransfer = 200
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
@ -23,11 +25,9 @@
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
hardenedTransfer = 8000 hardenedTransfer = 8000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
blazingTransfer = 20000
#Range: 0 ~ 9000000000000000000
nioticTransfer = 50000 nioticTransfer = 50000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
spiritedTransfer = 100000 blazingTransfer = 20000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
nitroTransfer = 400000 nitroTransfer = 400000

View File

@ -1,21 +1,23 @@
[Energy_Capacity] [Energy_Capacity]
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
starterCap = 100000 spiritedCap = 15000000
#Range: 0 ~ 9000000000000000000
basicCap = 1000000
#Range: 0 ~ 9000000000000000000
hardenedCap = 3000000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
blazingCap = 5000000 blazingCap = 5000000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
basicCap = 1000000
#Range: 0 ~ 9000000000000000000
nioticCap = 10000000 nioticCap = 10000000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
spiritedCap = 15000000
#Range: 0 ~ 9000000000000000000
nitroCap = 40000000 nitroCap = 40000000
#Range: 0 ~ 9000000000000000000
hardenedCap = 3000000
#Range: 0 ~ 9000000000000000000
starterCap = 100000
[Energy_Transfer] [Energy_Transfer]
#Range: 0 ~ 9000000000000000000
spiritedTransfer = 100000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
starterTransfer = 500 starterTransfer = 500
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
@ -23,27 +25,25 @@
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
hardenedTransfer = 8000 hardenedTransfer = 8000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
blazingTransfer = 20000
#Range: 0 ~ 9000000000000000000
nioticTransfer = 50000 nioticTransfer = 50000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
spiritedTransfer = 100000 blazingTransfer = 20000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
nitroTransfer = 400000 nitroTransfer = 400000
[Charging_Speed] [Charging_Speed]
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
starterChargingSpeed = 100 nitroChargingSpeed = 50000
#Range: 0 ~ 9000000000000000000
blazingChargingSpeed = 8000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
basicChargingSpeed = 1000 basicChargingSpeed = 1000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
hardenedChargingSpeed = 3000 hardenedChargingSpeed = 3000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
blazingChargingSpeed = 8000
#Range: 0 ~ 9000000000000000000
nioticChargingSpeed = 12000 nioticChargingSpeed = 12000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
spiritedChargingSpeed = 20000 spiritedChargingSpeed = 20000
#Range: 0 ~ 9000000000000000000 #Range: 0 ~ 9000000000000000000
nitroChargingSpeed = 50000 starterChargingSpeed = 100

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@ -9,12 +9,12 @@
#Height of the beacon in case beacons are used #Height of the beacon in case beacons are used
#Range: > 0 #Range: > 0
locatorBeaconHeight = 30 locatorBeaconHeight = 30
#The amount of milliseconds before the client will remove shape render data that hasn't been used. Decreasing this will free memory faster at the cost of having to update shape renders more often
#Range: 100 ~ 1000000
clientRenderDataTimeout = 10000
#The amount of milliseconds that a scanline 'flash' will exist on the client #The amount of milliseconds that a scanline 'flash' will exist on the client
#Range: 10 ~ 1000000 #Range: 10 ~ 1000000
projectorFlashTimeout = 400 projectorFlashTimeout = 400
#The amount of milliseconds before the client will remove shape render data that hasn't been used. Decreasing this will free memory faster at the cost of having to update shape renders more often
#Range: 100 ~ 1000000
clientRenderDataTimeout = 10000
#The volume for the projector sound (0.0 is off) #The volume for the projector sound (0.0 is off)
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
baseProjectorVolume = 0.4 baseProjectorVolume = 0.4

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@ -1,16 +1,16 @@
#Settings for the modular storage system #Settings for the modular storage system
[storage] [storage]
#Background color for group lines
#Range: > 0
groupBackground = -1123021
#Foreground color for group lines
#Range: > 0
groupForeground = -16777216
#If true we automatically set the focus on the search field when opening the GUI for the modular storage. Set to false if you don't want that
autofocusSearch = false
#If true we clear the search field when opening the GUI for the modular storage. Set to false if you don't want that #If true we clear the search field when opening the GUI for the modular storage. Set to false if you don't want that
clearSearchOnOpen = true clearSearchOnOpen = true
#Foreground color for group lines
#Range: > 0
groupForeground = 0
#If true we automatically set the focus on the search field when opening the GUI for the modular storage. Set to false if you don't want that
autofocusSearch = false
#Background color for group lines
#Range: > 0
groupBackground = 0
#Settings for the storage scanner machine #Settings for the storage scanner machine
[storagescanner] [storagescanner]

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@ -1,15 +1,15 @@
#Settings for the screen system #Settings for the screen system
[screen] [screen]
#Set to true for TrueType font, set to false for vanilla font
useTruetype = false
#Set to true for force TrueType to be disabled in all cases. Use this in case the truetype font is causing issues
forceNoTruetype = false
#The default truetype font to use #The default truetype font to use
fontName = "rftoolsutility:ubuntu" fontName = "rftoolsutility:ubuntu"
#Set to true for TrueType font, set to false for vanilla font
useTruetype = false
#The size of the font #The size of the font
#Range: 0.0 ~ 1000000.0 #Range: 0.0 ~ 1000000.0
fontSize = 40.0 fontSize = 40.0
#Set to true for force TrueType to be disabled in all cases. Use this in case the truetype font is causing issues
forceNoTruetype = false
#Additional characters that should be supported by the truetype system #Additional characters that should be supported by the truetype system
additionalCharacters = "" additionalCharacters = ""

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@ -4,37 +4,37 @@
#Opt-out settings #Opt-out settings
[server.optout] [server.optout]
#Disables switch remote linking.
without_switch_linking = false
#Opt-out any block by its registry name ('*' wildcard matching, comma separated list, whitespaces ignored. You must match the whole name, means maybe add '*' also at the begin and end. Example: '*wood*,*steel*' excludes everything that has 'wood' or 'steel' in the registry name. The matching result is also traced in the log file. #Opt-out any block by its registry name ('*' wildcard matching, comma separated list, whitespaces ignored. You must match the whole name, means maybe add '*' also at the begin and end. Example: '*wood*,*steel*' excludes everything that has 'wood' or 'steel' in the registry name. The matching result is also traced in the log file.
pattern_excludes = "" pattern_excludes = ""
#Prevent blocks from being opt'ed by registry name ('*' wildcard matching, comma separated list, whitespaces ignored. Evaluated before all other opt-out checks. You must match the whole name, means maybe add '*' also at the begin and end. Example: '*wood*,*steel*' includes everything that has 'wood' or 'steel' in the registry name.The matching result is also traced in the log file. #Prevent blocks from being opt'ed by registry name ('*' wildcard matching, comma separated list, whitespaces ignored. Evaluated before all other opt-out checks. You must match the whole name, means maybe add '*' also at the begin and end. Example: '*wood*,*steel*' includes everything that has 'wood' or 'steel' in the registry name.The matching result is also traced in the log file.
pattern_includes = "" pattern_includes = ""
#Disables switch remote linking.
without_switch_linking = false
#Miscellaneous settings #Miscellaneous settings
[server.miscellaneous] [server.miscellaneous]
#Enables experimental features. Use at own risk. #Enables experimental features. Use at own risk.
with_experimental = false with_experimental = false
#Comma separated list of items names that can be used alter configurable blocks of this mod. This applies when the display side of the block is right click (activated) with the item in the main hand.
accepted_wrenches = "minecraft:redstone_torch,immersiveengineering:screwdriver,immersiveengineering:hammer"
#Defines how far you or a link source switch can be away from the target to activate it. The value 0 means 'no limitation', as long as the target chunk is loaded. #Defines how far you or a link source switch can be away from the target to activate it. The value 0 means 'no limitation', as long as the target chunk is loaded.
#Range: 0 ~ 64 #Range: 0 ~ 64
max_switch_linking_distance = 48 max_switch_linking_distance = 48
#Comma separated list of items names that can be used alter configurable blocks of this mod. This applies when the display side of the block is right click (activated) with the item in the main hand.
accepted_wrenches = "minecraft:redstone_torch,immersiveengineering:screwdriver,immersiveengineering:hammer"
#Enable detailed logging of the config values and resulting calculations in each mod feature config. #Enable detailed logging of the config values and resulting calculations in each mod feature config.
with_config_logging = false with_config_logging = false
#Settings to tweak the performance, or use cases normally no change should be required here. #Settings to tweak the performance, or use cases normally no change should be required here.
[server.tweaks] [server.tweaks]
#Gauges shall not frequently lookup weak power provided to the block they are attached to.
without_gauge_weak_power_measurement = false
#Sample interval of the gauges in ticks. Lower values decrease the display latency for indirect weak power measurements. Minor performance impact for values >= 5. #Sample interval of the gauges in ticks. Lower values decrease the display latency for indirect weak power measurements. Minor performance impact for values >= 5.
#Range: 2 ~ 100 #Range: 2 ~ 100
gauge_update_interval = 8 gauge_update_interval = 8
#Sample interval of volume sensing automatic switches in ticks (e.g infrared motion detector). Lower values make the switches reacting faster, but also have an impact on the server performance due to ray tracing.
#Range: 5 ~ 50
autoswitch_volumetric_update_interval = 10
#Sample interval of the linear switches in ticks (like laser pointer based sensors). Lower values make the switches reacting faster, but also have an impact on the server performance due to ray tracing. Has much less impact #Sample interval of the linear switches in ticks (like laser pointer based sensors). Lower values make the switches reacting faster, but also have an impact on the server performance due to ray tracing. Has much less impact
#as the volumetric autoswitch interval. #as the volumetric autoswitch interval.
#Range: 1 ~ 50 #Range: 1 ~ 50
autoswitch_linear_update_interval = 4 autoswitch_linear_update_interval = 4
#Sample interval of volume sensing automatic switches in ticks (e.g infrared motion detector). Lower values make the switches reacting faster, but also have an impact on the server performance due to ray tracing.
#Range: 5 ~ 50
autoswitch_volumetric_update_interval = 10
#Gauges shall not frequently lookup weak power provided to the block they are attached to.
without_gauge_weak_power_measurement = false

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@ -7,34 +7,34 @@
#This sets whether you must hold sneak to hover. #This sets whether you must hold sneak to hover.
invertHoverSneakingBehavior = false invertHoverSneakingBehavior = false
#Audio Configurations
[simplyjetpacks-client.audio]
#This sets whether jetpack sounds will play.
enableJetpackSounds = true
#GUI Configurations #GUI Configurations
[simplyjetpacks-client.gui] [simplyjetpacks-client.gui]
#Show exact Energy of Jetpack in HUD
showExactEnergy = false
#This sets whether or not jetpack state messages will show.
enableStateMessages = true
#This sets whether or not the jetpack HUD will be visible.
enableJetpackHud = true
#This sets the color of the Jetpack HUD. #This sets the color of the Jetpack HUD.
#Range: > -2147483648 #Range: > -2147483648
hudTextColor = 16777215 hudTextColor = 16777215
#This sets whether or not the jetpack HUD will be visible.
enableJetpackHud = true
#HUD Position #HUD Position
#Allowed Values: TOP_LEFT, TOP_CENTER, TOP_RIGHT, LEFT, RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT #Allowed Values: TOP_LEFT, TOP_CENTER, TOP_RIGHT, LEFT, RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
hudTextPosition = "TOP_LEFT" hudTextPosition = "TOP_LEFT"
#HUD Position X Offset #HUD Position X Offset
#Range: > -2147483648 #Range: > -2147483648
hudXOffset = 0 hudXOffset = 0
#HUD Position Y Offset #HUD Text Shadow
#Range: > -2147483648 hudTextShadow = true
hudYOffset = 0 #Show exact Energy of Jetpack in HUD
showExactEnergy = false
#HUD Scale #HUD Scale
#Range: 1 ~ 100 #Range: 1 ~ 100
hudScale = 1 hudScale = 1
#HUD Text Shadow #HUD Position Y Offset
hudTextShadow = true #Range: > -2147483648
hudYOffset = 0
#This sets whether or not jetpack state messages will show.
enableStateMessages = true
#Audio Configurations
[simplyjetpacks-client.audio]
#This sets whether jetpack sounds will play.
enableJetpackSounds = true

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@ -4,18 +4,18 @@
#Integration Configurations #Integration Configurations
[simplyjetpacks-common.integration] [simplyjetpacks-common.integration]
#Enable Vanilla Jetpacks Integration.
enableIntegrationVanilla = true
#Enable Immersive Engineering Jetpacks Integration.
enableIntegrationImmersiveEngineering = true
#Enable Mekanism Jetpacks Integration.
enableIntegrationMekanism = true
#Enable EnderIO Jetpacks Integration. #Enable EnderIO Jetpacks Integration.
enableIntegrationEnderIO = true enableIntegrationEnderIO = true
#Enable Thermal Expansion Jetpacks Integration. #Enable Thermal Expansion Jetpacks Integration.
enableIntegrationThermalExpansion = true enableIntegrationThermalExpansion = true
#Enable Thermal Dynamics Jetpacks Integration. #Enable Thermal Dynamics Jetpacks Integration.
enableIntegrationThermalDynamics = true enableIntegrationThermalDynamics = true
#Enable Mekanism Jetpacks Integration.
enableIntegrationMekanism = true
#Enable Vanilla Jetpacks Integration.
enableIntegrationVanilla = true
#Enable Immersive Engineering Jetpacks Integration.
enableIntegrationImmersiveEngineering = true
#Misc Configurations #Misc Configurations
[simplyjetpacks-common.misc] [simplyjetpacks-common.misc]

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@ -1,11 +1,11 @@
["milestone celebration"] ["milestone celebration"]
#If true, reaching a new milestone spawns particles.
shouldSpawnMilestoneParticles = true
#If true, reaching a new milestone plays a ding sound. #If true, reaching a new milestone plays a ding sound.
shouldPlayMilestoneSounds = true shouldPlayMilestoneSounds = true
#If true, trying a new food spawns particles. #If true, trying a new food spawns particles.
shouldSpawnIntermediateParticles = true shouldSpawnIntermediateParticles = true
#If true, reaching a new milestone spawns particles.
shouldSpawnMilestoneParticles = true
[miscellaneous] [miscellaneous]
#If true, foods indicate in their tooltips whether or not they have been eaten. #If true, foods indicate in their tooltips whether or not they have been eaten.

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@ -1,9 +1,9 @@
#Client Settings #Client Settings
[client] [client]
#Whether click sound should play when custom buttons are clicked in backpack gui
playButtonSound = true
#Positions where sort buttons can display to help with conflicts with controls from other mods #Positions where sort buttons can display to help with conflicts with controls from other mods
#Allowed Values: TITLE_LINE_RIGHT, ABOVE_UPGRADES, BELOW_UPGRADES, BELOW_UPGRADE_TABS #Allowed Values: TITLE_LINE_RIGHT, ABOVE_UPGRADES, BELOW_UPGRADES, BELOW_UPGRADE_TABS
sortButtonsPosition = "TITLE_LINE_RIGHT" sortButtonsPosition = "TITLE_LINE_RIGHT"
#Whether click sound should play when custom buttons are clicked in backpack gui
playButtonSound = true

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@ -17,10 +17,10 @@
enableSidedOutput = true enableSidedOutput = true
[StorageUpgrades] [StorageUpgrades]
level2Mult = 4
#Storage upgrades multiply storage capacity by the given amount. #Storage upgrades multiply storage capacity by the given amount.
#When multiple storage upgrades are used together, their multipliers are added before being applied. #When multiple storage upgrades are used together, their multipliers are added before being applied.
level1Mult = 2 level1Mult = 2
level2Mult = 4
level3Mult = 8 level3Mult = 8
level5Mult = 32 level5Mult = 32
level4Mult = 16 level4Mult = 16

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@ -1,9 +1,9 @@
[gui] [gui]
#Skips the screen that tells you that a world uses experimental settings.
skip_experimental_backup_screen = true
#Displays info on top of Structure Blocks, similarly to pre-1.13 versions. #Displays info on top of Structure Blocks, similarly to pre-1.13 versions.
show_structure_block_info = true show_structure_block_info = true
#Skips the screen that tells you that a world uses experimental settings.
skip_experimental_backup_screen = true
[entity] [entity]
#Fixes spawners causing fps lag from a ClassCastException with some entities. #Fixes spawners causing fps lag from a ClassCastException with some entities.

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@ -1,7 +1,7 @@
[general] [general]
#Mobs to be blacklisted. e.g. 'minecraft:cow' for cows.
blacklist = []
#Disable the mob farm when there is no chest/full chest to prevent loot from spilling out. Recommended on server. #Disable the mob farm when there is no chest/full chest to prevent loot from spilling out. Recommended on server.
disableWhenChestFull = true disableWhenChestFull = true
#Mobs to be blacklisted. e.g. 'minecraft:cow' for cows.
blacklist = []

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@ -2,9 +2,9 @@
[TitaniumConfig] [TitaniumConfig]
#A Boolean that is true by default #A Boolean that is true by default
thisIsABoolean = true thisIsABoolean = true
intAngery = 7
#A Boolean that is false by default #A Boolean that is false by default
NOT_BOOLEAN = false NOT_BOOLEAN = false
intAngery = 7
[TitaniumConfig.Dabber] [TitaniumConfig.Dabber]
dabby = "lil dab" dabby = "lil dab"

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@ -2,47 +2,47 @@
#Client Configuration #Client Configuration
[client] [client]
[client.blocked_toasts]
#If advancement toasts are blocked.
advancements = true
#If recipe toasts are blocked.
recipes = true
#If system toasts are blocked.
system = false
#If tutorial toasts are blocked.
tutorial = true
#If all vanilla toasts are blocked.
global_vanilla = false
#If all non-vanilla toasts are blocked.
global_modded = false
#If all toasts are blocked.
global = false
#Toast Classes that are blocked from being shown.
blocked_classes = []
[client.visual_options]
#How long a toast must be on the screen for, in ticks. Use 0 to use the default time.
#Range: 0 ~ 4000
force_time = 0
#If toasts are translucent.
translucent = true
#If toasts are transparent. Overrides translucency.
transparent = false
#How many toasts will be displayed on screen at once.
#Range: 1 ~ 7
toast_count = 3
#The X offset for toasts to be drawn at.
#Range: -8192 ~ 8192
x_offset = 0
#The Y offset for toasts to be drawn at.
#Range: -8192 ~ 8192
y_offset = 0
#If toasts automatically pop into the screen without animations.
no_slide = false
#If toasts show on the left of the screen.
start_left = false
[client.debug] [client.debug]
#If toast classes are printed when they are shown. #If toast classes are printed when they are shown.
print_classes = false print_classes = false
[client.blocked_toasts]
#If recipe toasts are blocked.
recipes = true
#If all vanilla toasts are blocked.
global_vanilla = false
#If advancement toasts are blocked.
advancements = true
#If system toasts are blocked.
system = false
#If all non-vanilla toasts are blocked.
global_modded = false
#If all toasts are blocked.
global = false
#If tutorial toasts are blocked.
tutorial = true
#Toast Classes that are blocked from being shown.
blocked_classes = []
[client.visual_options]
#If toasts are translucent.
translucent = true
#How many toasts will be displayed on screen at once.
#Range: 1 ~ 7
toast_count = 3
#How long a toast must be on the screen for, in ticks. Use 0 to use the default time.
#Range: 0 ~ 4000
force_time = 0
#If toasts automatically pop into the screen without animations.
no_slide = false
#The Y offset for toasts to be drawn at.
#Range: -8192 ~ 8192
y_offset = 0
#If toasts show on the left of the screen.
start_left = false
#If toasts are transparent. Overrides translucency.
transparent = false
#The X offset for toasts to be drawn at.
#Range: -8192 ~ 8192
x_offset = 0

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@ -3,14 +3,14 @@
[general] [general]
#Should enchantability be shown? #Should enchantability be shown?
show-enchantability = true show-enchantability = true
#Should enchantability always be shown?
always-show-enchantability = false
#Should harvest level be shown?
show-harvest-level = true
#Should mining efficiency be shown?
show-efficiency = true
#Should repair cost be shown in the anvil GUI? #Should repair cost be shown in the anvil GUI?
show-repair-cost = true show-repair-cost = true
#Should mining efficiency be shown?
show-efficiency = true
#Should harvest level be shown?
show-harvest-level = true
#Should the durability be shown on the tool? #Should the durability be shown on the tool?
show-durability = true show-durability = true
#Should enchantability always be shown?
always-show-enchantability = false

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@ -1,17 +1,32 @@
[General] [General]
#Show additional information in the tooltip of certain items and blocks #The maximum amount of invisble lights a feral flare lantern can place. Set to 0 to disable light placement.
beginnerTooltips = true #Warning: Setting this value too high in conjunction with the feralFlareMinLightLevel and Radius can lead to world corruption!
#By default, mega torches only block natural spawns (i.e. from low light levels). Setting this to false will also block spawns from spawners #(Badly compressed packet error)
blockOnlyNaturalSpawns = true #Range: 0 ~ 32767
#If this setting is enabled, the mega torch will block all natural spawn attempts from Lycanites Mobs in its radius feralFlareLanternLightCountHardcap = 255
lycanitesMobsBlockAll = true #Same as the mega torch block list override, just for the dread lamp
#Block squid: +minecraft:squid
#Allow pigs: -minecraft:pig
dreadLampEntityBlockListOverrides = []
#The radius of the mega torch in each direction (cube) with the torch at its center #The radius of the mega torch in each direction (cube) with the torch at its center
#Range: > 0 #Range: > 0
megaTorchRadius = 64 megaTorchRadius = 64
#The radius of the dread lamp in each direction (cube) with the torch at its center #Print entity spawn checks to the debug log
#Range: > 0 logSpawnChecks = false
dreadLampRadius = 64 #Durability of the frozen pearl. Each removed light will remove one charge from the pearl. Set to 0 to disable durability
#Range: 0 ~ 32767
frozenPearlDurability = 1024
#The radius in which the feral flare should try to place lights
#Range: 1 ~ 127
feralFlareRadius = 16
#The target minimum light level to place lights for
#Range: 0 ~ 15
feralFlareMinLightLevel = 10
#Configures the spawn check to be more aggressive, effectivly overriding the CheckSpawn results of other mods
aggressiveSpawnChecks = false
#Show additional information in the tooltip of certain items and blocks
beginnerTooltips = true
#Use this setting to override the internal lists for entity blocking #Use this setting to override the internal lists for entity blocking
#You can use this to block more entities or even allow certain entities to still spawn #You can use this to block more entities or even allow certain entities to still spawn
#The + prefix will add the entity to the list, effectivly denying its spawns #The + prefix will add the entity to the list, effectivly denying its spawns
@ -20,29 +35,14 @@
#Block zombies: "+minecraft:zombie" #Block zombies: "+minecraft:zombie"
#Allow creepers: "-minecraft:creeper" #Allow creepers: "-minecraft:creeper"
megaTorchEntityBlockListOverrides = [] megaTorchEntityBlockListOverrides = []
#Same as the mega torch block list override, just for the dread lamp
#Block squid: +minecraft:squid
#Allow pigs: -minecraft:pig
dreadLampEntityBlockListOverrides = []
#The radius in which the feral flare should try to place lights
#Range: 1 ~ 127
feralFlareRadius = 16
#Controls how often the flare should try to place lights. 1 means every tick, 10 every 10th tick, etc #Controls how often the flare should try to place lights. 1 means every tick, 10 every 10th tick, etc
#Range: > 1 #Range: > 1
feralFlareTickRate = 5 feralFlareTickRate = 5
#The target minimum light level to place lights for #If this setting is enabled, the mega torch will block all natural spawn attempts from Lycanites Mobs in its radius
#Range: 0 ~ 15 lycanitesMobsBlockAll = true
feralFlareMinLightLevel = 10 #By default, mega torches only block natural spawns (i.e. from low light levels). Setting this to false will also block spawns from spawners
#The maximum amount of invisble lights a feral flare lantern can place. Set to 0 to disable light placement. blockOnlyNaturalSpawns = true
#Warning: Setting this value too high in conjunction with the feralFlareMinLightLevel and Radius can lead to world corruption! #The radius of the dread lamp in each direction (cube) with the torch at its center
#(Badly compressed packet error) #Range: > 0
#Range: 0 ~ 32767 dreadLampRadius = 64
feralFlareLanternLightCountHardcap = 255
#Durability of the frozen pearl. Each removed light will remove one charge from the pearl. Set to 0 to disable durability
#Range: 0 ~ 32767
frozenPearlDurability = 1024
#Print entity spawn checks to the debug log
logSpawnChecks = false
#Configures the spawn check to be more aggressive, effectivly overriding the CheckSpawn results of other mods
aggressiveSpawnChecks = false

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@ -1,7 +1,7 @@
[general] [general]
#Toughness Bar Icon Colors
"color values" = ["#FFFFFF", "#FF5500", "#FFC747", "#27FFE3", "#00FF00", "#7F00FF"]
#Show empty armor toughness icons? #Show empty armor toughness icons?
"Show empty icons" = false "Show empty icons" = false
#Toughness Bar Icon Colors
"color values" = ["#FFFFFF", "#FF5500", "#FFC747", "#27FFE3", "#00FF00", "#7F00FF"]

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@ -2,18 +2,6 @@
#Rail Settings #Rail Settings
[rail] [rail]
#High Speed Rail Settings
[rail.highspeedrail]
#Maximum Speed for High Speed Rail (default: 5.0 blocks/tick)
#Range: 0.0 ~ 10.0
highSpeedRailMaxSpeed = 5.0
#Acceleration for High Speed Rail if Occupied (default: 4.0 blocks/tick^2)
#Range: 0.0 ~ 10.0
highSpeedRailAccelOccupied = 4.0
#Acceleration for High Speed Rail if Unoccupied (default: 2.0 blocks/tick^2)
#Range: 0.0 ~ 10.0
highSpeedRailAccelUnoccupied = 2.0
#Speed Clamp Rail Settings #Speed Clamp Rail Settings
[rail.speedclamprail] [rail.speedclamprail]
#Speed for Speed Clamp Rail (default: 0.25 blocks/tick) #Speed for Speed Clamp Rail (default: 0.25 blocks/tick)
@ -29,3 +17,15 @@
#Range: 0 ~ 1000000 #Range: 0 ~ 1000000
teleportRailDimensionCost = 100 teleportRailDimensionCost = 100
#High Speed Rail Settings
[rail.highspeedrail]
#Acceleration for High Speed Rail if Occupied (default: 4.0 blocks/tick^2)
#Range: 0.0 ~ 10.0
highSpeedRailAccelOccupied = 4.0
#Maximum Speed for High Speed Rail (default: 5.0 blocks/tick)
#Range: 0.0 ~ 10.0
highSpeedRailMaxSpeed = 5.0
#Acceleration for High Speed Rail if Unoccupied (default: 2.0 blocks/tick^2)
#Range: 0.0 ~ 10.0
highSpeedRailAccelUnoccupied = 2.0

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@ -2,5 +2,5 @@
┃┏╸bo:enabled ┃┏╸bo:enabled
┃┣> Variable Type: java.lang.Boolean ┃┣> Variable Type: java.lang.Boolean
┃┣> Default: true ┃┣> Default: true
┃┗> valkyrielib.module.enabled ┃┗
┗╸ ┗╸

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@ -2,5 +2,5 @@
┃┏╸bo:enabled ┃┏╸bo:enabled
┃┣> Variable Type: java.lang.Boolean ┃┣> Variable Type: java.lang.Boolean
┃┣> Default: true ┃┣> Default: true
┃┗> valkyrielib.module.enabled ┃┗
┗╸ ┗╸

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@ -2,5 +2,5 @@
┃┏╸bo:enabled ┃┏╸bo:enabled
┃┣> Variable Type: java.lang.Boolean ┃┣> Variable Type: java.lang.Boolean
┃┣> Default: true ┃┣> Default: true
┃┗> valkyrielib.module.enabled ┃┗
┗╸ ┗╸

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@ -2,5 +2,5 @@
┃┏╸bo:enabled ┃┏╸bo:enabled
┃┣> Variable Type: java.lang.Boolean ┃┣> Variable Type: java.lang.Boolean
┃┣> Default: true ┃┣> Default: true
┃┗> valkyrielib.module.enabled ┃┗
┗╸ ┗╸

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@ -2,5 +2,5 @@
┃┏╸bo:generate_documentation ┃┏╸bo:generate_documentation
┃┣> Variable Type: java.lang.Boolean ┃┣> Variable Type: java.lang.Boolean
┃┣> Default: true ┃┣> Default: true
┃┗> valkyrielib.documentation.enabled ┃┗
┗╸ ┗╸

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@ -1,16 +1,16 @@
[client] [client]
#The x position of the warp button in the inventory.
teleportButtonX = 58
#The y position of the warp button in the inventory.
teleportButtonY = 60
#If enabled, activated waystones will not emit particles.
disableParticles = false
#If enabled, the text overlay on waystones will no longer always render at full brightness. #If enabled, the text overlay on waystones will no longer always render at full brightness.
disableTextGlow = false disableTextGlow = false
#The y position of the warp button in the inventory.
teleportButtonY = 60
#The volume of the sound played when teleporting. #The volume of the sound played when teleporting.
#Range: 0.0 ~ 1.0 #Range: 0.0 ~ 1.0
soundVolume = 0.10000000149011612 soundVolume = 0.10000000149011612
#The x position of the warp button in the inventory.
teleportButtonX = 58
#If enabled, a JourneyMap waypoint will be created when activating a waystone. #If enabled, a JourneyMap waypoint will be created when activating a waystone.
createJourneyMapWaypoint = false createJourneyMapWaypoint = false
#If enabled, activated waystones will not emit particles.
disableParticles = false

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@ -1,19 +1,19 @@
#Server configuration #Server configuration
[server] [server]
#How many fragments are required to make a skull. #If skeletons outside of hell can be transformed into wither skeletons.
#Range: 1 ~ 9 allbiomes = false
fragvalue = 9 #If stone swords that would be dropped are deleted.
delswords = true
#The 1/n chance for a wither skeleton to drop a fragment. #The 1/n chance for a wither skeleton to drop a fragment.
#Range: 1 ~ 32767 #Range: 1 ~ 32767
fragchance = 1 fragchance = 1
#If skeletons outside of hell can be transformed into wither skeletons.
allbiomes = false
#The 1/n chance for wither skeletons outside hell to be transformed. Requires allbiomes == true. #The 1/n chance for wither skeletons outside hell to be transformed. Requires allbiomes == true.
#Range: 1 ~ 32767 #Range: 1 ~ 32767
allbiomechance = 1 allbiomechance = 1
#If stone swords that would be dropped are deleted. #How many fragments are required to make a skull.
delswords = true #Range: 1 ~ 9
fragvalue = 9
#If transformed skeletons are given bows instead of stone swords. #If transformed skeletons are given bows instead of stone swords.
givebows = true givebows = true

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@ -1,16 +1,16 @@
#General settings #General settings
[general] [general]
#Maximum gas per operation that a normal connector can input or output
#Range: 1 ~ 1000000000
maxGasRateNormal = 1000
#Maximum gas per operation that an advanced connector can input or output #Maximum gas per operation that an advanced connector can input or output
#Range: 1 ~ 1000000000 #Range: 1 ~ 1000000000
maxGasRateAdvanced = 5000 maxGasRateAdvanced = 5000
#Maximum slurry per operation that a normal connector can input or output #Maximum gas per operation that a normal connector can input or output
#Range: 1 ~ 1000000000 #Range: 1 ~ 1000000000
maxSlurryRateNormal = 1000 maxGasRateNormal = 1000
#Maximum slurry per operation that an advanced connector can input or output #Maximum slurry per operation that an advanced connector can input or output
#Range: 1 ~ 1000000000 #Range: 1 ~ 1000000000
maxSlurryRateAdvanced = 5000 maxSlurryRateAdvanced = 5000
#Maximum slurry per operation that a normal connector can input or output
#Range: 1 ~ 1000000000
maxSlurryRateNormal = 1000

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@ -6,49 +6,49 @@
#Position of mode and/or item display on the screen - used by some of the tools and weapons. #Position of mode and/or item display on the screen - used by some of the tools and weapons.
[client.hudPositions] [client.hudPositions]
#Position of Sojouner Staff HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
sojournerStaff = "BOTTOM_RIGHT"
#Position of Handgun HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
handgun = "BOTTOM_RIGHT"
#Position of Alkahestry Tome HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
alkahestryTome = "BOTTOM_RIGHT"
#Position of Destruction Catalyst HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
destructionCatalyst = "BOTTOM_RIGHT"
#Position of Ender Staff HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
enderStaff = "BOTTOM_RIGHT"
#Position of Ice Magus Rod HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
iceMagusRod = "BOTTOM_RIGHT"
#Position of Glacial Staff HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
glacialStaff = "BOTTOM_RIGHT"
#Position of Void Tear HUD #Position of Void Tear HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT #Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
voidTear = "BOTTOM_RIGHT" voidTear = "BOTTOM_RIGHT"
#Position of Midas Touchstone HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
midasTouchstone = "BOTTOM_RIGHT"
#Position of Infernal Chalice HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
harvestRod = "BOTTOM_RIGHT"
#Position of Ender Staff HUD #Position of Ender Staff HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT #Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
infernalChalice = "BOTTOM_RIGHT" enderStaff = "BOTTOM_RIGHT"
#Position of Hero Medallion HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
heroMedallion = "BOTTOM_RIGHT"
#Position of Pyromancer Staff HUD #Position of Pyromancer Staff HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT #Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
pyromancerStaff = "BOTTOM_RIGHT" pyromancerStaff = "BOTTOM_RIGHT"
#Position of Infernal Chalice HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
harvestRod = "BOTTOM_RIGHT"
#Position of Rending Gale HUD #Position of Rending Gale HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT #Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
rendingGale = "BOTTOM_RIGHT" rendingGale = "BOTTOM_RIGHT"
#Position of Ice Magus Rod HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
iceMagusRod = "BOTTOM_RIGHT"
#Position of Alkahestry Tome HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
alkahestryTome = "BOTTOM_RIGHT"
#Position of Mob Charm HUD #Position of Mob Charm HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT #Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
mobCharm = "RIGHT" mobCharm = "RIGHT"
#Position of Sojouner Staff HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
sojournerStaff = "BOTTOM_RIGHT"
#Position of Glacial Staff HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
glacialStaff = "BOTTOM_RIGHT"
#Position of Midas Touchstone HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
midasTouchstone = "BOTTOM_RIGHT"
#Position of Handgun HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
handgun = "BOTTOM_RIGHT"
#Position of Ender Staff HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
infernalChalice = "BOTTOM_RIGHT"
#Position of Destruction Catalyst HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
destructionCatalyst = "BOTTOM_RIGHT"
#Position of Hero Medallion HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
heroMedallion = "BOTTOM_RIGHT"

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@ -7,301 +7,50 @@ mobDropsEnabled = true
#Disable sections of the mod #Disable sections of the mod
[disable] [disable]
#Disable all pedestals
pedestal = false
#Disable the POTION system including mortar, altar, potions, tipped arrows, and powder
potion = false
#Disable Alkahestry tome and its and recipes #Disable Alkahestry tome and its and recipes
alkahestryTome = false alkahestryTome = false
#Disable the HANDGUN, bullets, magazines, and gun parts #Disable the HANDGUN, bullets, magazines, and gun parts
handgun = false handgun = false
#Disable the POTION system including mortar, altar, potions, tipped arrows, and powder
potion = false
#Disable all pedestals
pedestal = false
#Disable all display-only pedestals #Disable all display-only pedestals
passivePedestal = false passivePedestal = false
#Potions related settings #Potions related settings
[potions] [potions]
#Map of POTION ingredients and their effects #Whether potions augmented with Redstone and Glowstone appear in creative tabs / JEI
potionMap = ["minecraft:sugar=speed|3|0;haste|3|0", "minecraft:apple=instant_health|0|0;health_boost|3|0;xreliquary:cure|1|0", "minecraft:coal=blindness|1|0;absorption|3|0", "minecraft:coal=invisibility|1|0;wither|0|0", "minecraft:feather=jump_boost|3|0;weakness|1|0", "minecraft:wheat_seeds=instant_damage|0|0;health_boost|3|0", "minecraft:wheat=instant_health|0|0;health_boost|3|0", "minecraft:flint=instant_damage|0|0;strength|3|0", "minecraft:porkchop=slowness|1|0;mining_fatigue|1|0", "minecraft:leather=resistance|3|0;absorption|3|0", "minecraft:clay_ball=slowness|1|0;health_boost|3|0", "minecraft:egg=absorption|3|0;regeneration|0|0", "minecraft:red_dye=instant_health|0|0;health_boost|3|0", "minecraft:yellow_dye=jump_boost|3|0;weakness|1|0", "minecraft:green_dye=resistance|3|0;absorption|3|0", "minecraft:bone_meal=weakness|1|0;mining_fatigue|1|0", "minecraft:pumpkin_seeds=invisibility|1|0;fire_resistance|1|0", "minecraft:beef=slowness|1|0;saturation|0|0", "minecraft:chicken=nausea|1|0;poison|1|0", "minecraft:rotten_flesh=nausea|1|0;hunger|1|0;wither|0|0", "minecraft:gold_nugget=strength|0|0;haste|0|0", "minecraft:carrot=night_vision|3|0;health_boost|3|0", "minecraft:potato=health_boost|3|0;saturation|0|0", "minecraft:cod=saturation|0|0;water_breathing|1|0", "minecraft:spider_eye=night_vision|4|0;poison|2|0", "minecraft:blaze_powder=strength|4|0;instant_damage|0|0", "minecraft:iron_ingot=resistance|4|0;slowness|2|0", "minecraft:string=slowness|2|0;mining_fatigue|2|0", "minecraft:bread=health_boost|4|0;saturation|0|0", "minecraft:cooked_porkchop=mining_fatigue|2|0;saturation|0|0", "minecraft:slime_ball=resistance|4|0;fire_resistance|2|0", "minecraft:cooked_cod=saturation|0|0;water_breathing|2|0", "minecraft:lapis_lazuli=haste|4|0;strength|4|0", "minecraft:ink_sac=blindness|2|0;invisibility|2|0", "minecraft:bone=weakness|2|0;mining_fatigue|2|0", "minecraft:cookie=instant_health|0|0;saturation|0|0", "minecraft:melon=instant_health|0|0;speed|4|0", "minecraft:cooked_beef=resistance|4|0;saturation|0|0", "minecraft:cooked_chicken=jump_boost|4|0;saturation|0|0", "minecraft:baked_potato=saturation|0|0;regeneration|1|0", "minecraft:poisonous_potato=poison|2|0;wither|1|0", "minecraft:quartz=instant_damage|0|0;strength|4|0", "xreliquary:zombie_heart=nausea|2|0;hunger|2|0;wither|1|0", "xreliquary:squid_beak=hunger|2|0;water_breathing|2|0", "minecraft:pumpkin_pie=invisibility|1|0;fire_resistance|1|0;speed|3|0;haste|3|0;absorption|3|0;regeneration|0|0", "minecraft:magma_cream=strength|4|0;instant_damage|0|0;resistance|4|0;fire_resistance|2|0", "minecraft:glistering_melon_slice=strength|3|0;haste|3|0;instant_health|0|0;speed|4|0", "minecraft:ghast_tear=regeneration|3|0;absorption|5|0", "minecraft:fermented_spider_eye=night_vision|4|0;poison|2|0;speed|3|0;haste|3|0", "minecraft:golden_carrot=strength|3|0;haste|3|0;health_boost|3|0;night_vision|3|0", "minecraft:gold_ingot=strength|4|0;haste|4|0;xreliquary:cure|1|0", "xreliquary:rib_bone=weakness|3|0;mining_fatigue|3|0;xreliquary:cure|1|0", "minecraft:ender_pearl=invisibility|5|0;speed|5|0", "minecraft:blaze_rod=strength|8|0;instant_damage|0|0", "minecraft:fire_charge=strength|4|0;instant_damage|0|0;blindness|1|0;absorption|3|0", "xreliquary:catalyzing_gland=regeneration|3|0;health_boost|5|0", "xreliquary:chelicerae=poison|3|0;weakness|3|0", "xreliquary:slime_pearl=resistance|5|0;absorption|5|0", "xreliquary:kraken_shell_fragment=absorption|5|0;water_breathing|5|0", "xreliquary:bat_wing=jump_boost|5|0;weakness|3|0", "minecraft:golden_apple=xreliquary:cure|1|1", "minecraft:golden_apple=xreliquary:cure|1|2", "minecraft:diamond=resistance|6|1;absorption|6|1;fire_resistance|6|0;xreliquary:cure|1|0", "xreliquary:withered_rib=wither|2|1;weakness|3|1;slowness|3|1;mining_fatigue|3|1;xreliquary:cure|1|0", "minecraft:ender_eye=strength|6|1;invisibility|6|0;speed|6|1;instant_damage|0|1", "minecraft:emerald=haste|6|1;speed|6|1;health_boost|6|1;xreliquary:cure|1|1", "minecraft:nether_star=health_boost|24|1;regeneration|24|1;absorption|24|1;xreliquary:cure|1|2", "xreliquary:molten_core=strength|6|1;fire_resistance|6|0;instant_damage|0|1", "xreliquary:eye_of_the_storm=haste|24|1;speed|24|1;jump_boost|24|1;instant_damage|0|1;xreliquary:cure|1|1", "xreliquary:fertile_essence=health_boost|8|1;regeneration|3|1;instant_health|0|1;saturation|0|1;weakness|9|1;mining_fatigue|9|1;xreliquary:cure|1|0", "xreliquary:frozen_core=absorption|6|1;slowness|3|1;mining_fatigue|3|1;instant_damage|0|1;fire_resistance|6|0", "xreliquary:nebulous_heart=night_vision|6|0;invisibility|6|0;instant_damage|0|1;health_boost|6|1;strength|6|1;speed|6|1;haste|6|1", "xreliquary:infernal_claw=instant_damage|0|1;resistance|6|1;fire_resistance|6|0;strength|6|1;saturation|0|1;instant_health|0|1"] differentDurations = false
#Maximum number of effects a POTION can have to appear in creative tabs / JEI #Maximum number of effects a POTION can have to appear in creative tabs / JEI
#Range: 1 ~ 6 #Range: 1 ~ 6
maxEffectCount = 1 maxEffectCount = 1
#Whether potions that are made out of three base ingredients appear in creative tabs / JEI
threeIngredients = false
#Whether potions augmented with Redstone and Glowstone appear in creative tabs / JEI
differentDurations = false
#Whether potions with the same effect combination, but different duration appear in creative tabs / JEI #Whether potions with the same effect combination, but different duration appear in creative tabs / JEI
redstoneAndGlowstone = false redstoneAndGlowstone = false
#Whether potions that are made out of three base ingredients appear in creative tabs / JEI
threeIngredients = false
#Map of POTION ingredients and their effects
potionMap = ["minecraft:sugar=speed|3|0;haste|3|0", "minecraft:apple=instant_health|0|0;health_boost|3|0;xreliquary:cure|1|0", "minecraft:coal=blindness|1|0;absorption|3|0", "minecraft:coal=invisibility|1|0;wither|0|0", "minecraft:feather=jump_boost|3|0;weakness|1|0", "minecraft:wheat_seeds=instant_damage|0|0;health_boost|3|0", "minecraft:wheat=instant_health|0|0;health_boost|3|0", "minecraft:flint=instant_damage|0|0;strength|3|0", "minecraft:porkchop=slowness|1|0;mining_fatigue|1|0", "minecraft:leather=resistance|3|0;absorption|3|0", "minecraft:clay_ball=slowness|1|0;health_boost|3|0", "minecraft:egg=absorption|3|0;regeneration|0|0", "minecraft:red_dye=instant_health|0|0;health_boost|3|0", "minecraft:yellow_dye=jump_boost|3|0;weakness|1|0", "minecraft:green_dye=resistance|3|0;absorption|3|0", "minecraft:bone_meal=weakness|1|0;mining_fatigue|1|0", "minecraft:pumpkin_seeds=invisibility|1|0;fire_resistance|1|0", "minecraft:beef=slowness|1|0;saturation|0|0", "minecraft:chicken=nausea|1|0;poison|1|0", "minecraft:rotten_flesh=nausea|1|0;hunger|1|0;wither|0|0", "minecraft:gold_nugget=strength|0|0;haste|0|0", "minecraft:carrot=night_vision|3|0;health_boost|3|0", "minecraft:potato=health_boost|3|0;saturation|0|0", "minecraft:cod=saturation|0|0;water_breathing|1|0", "minecraft:spider_eye=night_vision|4|0;poison|2|0", "minecraft:blaze_powder=strength|4|0;instant_damage|0|0", "minecraft:iron_ingot=resistance|4|0;slowness|2|0", "minecraft:string=slowness|2|0;mining_fatigue|2|0", "minecraft:bread=health_boost|4|0;saturation|0|0", "minecraft:cooked_porkchop=mining_fatigue|2|0;saturation|0|0", "minecraft:slime_ball=resistance|4|0;fire_resistance|2|0", "minecraft:cooked_cod=saturation|0|0;water_breathing|2|0", "minecraft:lapis_lazuli=haste|4|0;strength|4|0", "minecraft:ink_sac=blindness|2|0;invisibility|2|0", "minecraft:bone=weakness|2|0;mining_fatigue|2|0", "minecraft:cookie=instant_health|0|0;saturation|0|0", "minecraft:melon=instant_health|0|0;speed|4|0", "minecraft:cooked_beef=resistance|4|0;saturation|0|0", "minecraft:cooked_chicken=jump_boost|4|0;saturation|0|0", "minecraft:baked_potato=saturation|0|0;regeneration|1|0", "minecraft:poisonous_potato=poison|2|0;wither|1|0", "minecraft:quartz=instant_damage|0|0;strength|4|0", "xreliquary:zombie_heart=nausea|2|0;hunger|2|0;wither|1|0", "xreliquary:squid_beak=hunger|2|0;water_breathing|2|0", "minecraft:pumpkin_pie=invisibility|1|0;fire_resistance|1|0;speed|3|0;haste|3|0;absorption|3|0;regeneration|0|0", "minecraft:magma_cream=strength|4|0;instant_damage|0|0;resistance|4|0;fire_resistance|2|0", "minecraft:glistering_melon_slice=strength|3|0;haste|3|0;instant_health|0|0;speed|4|0", "minecraft:ghast_tear=regeneration|3|0;absorption|5|0", "minecraft:fermented_spider_eye=night_vision|4|0;poison|2|0;speed|3|0;haste|3|0", "minecraft:golden_carrot=strength|3|0;haste|3|0;health_boost|3|0;night_vision|3|0", "minecraft:gold_ingot=strength|4|0;haste|4|0;xreliquary:cure|1|0", "xreliquary:rib_bone=weakness|3|0;mining_fatigue|3|0;xreliquary:cure|1|0", "minecraft:ender_pearl=invisibility|5|0;speed|5|0", "minecraft:blaze_rod=strength|8|0;instant_damage|0|0", "minecraft:fire_charge=strength|4|0;instant_damage|0|0;blindness|1|0;absorption|3|0", "xreliquary:catalyzing_gland=regeneration|3|0;health_boost|5|0", "xreliquary:chelicerae=poison|3|0;weakness|3|0", "xreliquary:slime_pearl=resistance|5|0;absorption|5|0", "xreliquary:kraken_shell_fragment=absorption|5|0;water_breathing|5|0", "xreliquary:bat_wing=jump_boost|5|0;weakness|3|0", "minecraft:golden_apple=xreliquary:cure|1|1", "minecraft:golden_apple=xreliquary:cure|1|2", "minecraft:diamond=resistance|6|1;absorption|6|1;fire_resistance|6|0;xreliquary:cure|1|0", "xreliquary:withered_rib=wither|2|1;weakness|3|1;slowness|3|1;mining_fatigue|3|1;xreliquary:cure|1|0", "minecraft:ender_eye=strength|6|1;invisibility|6|0;speed|6|1;instant_damage|0|1", "minecraft:emerald=haste|6|1;speed|6|1;health_boost|6|1;xreliquary:cure|1|1", "minecraft:nether_star=health_boost|24|1;regeneration|24|1;absorption|24|1;xreliquary:cure|1|2", "xreliquary:molten_core=strength|6|1;fire_resistance|6|0;instant_damage|0|1", "xreliquary:eye_of_the_storm=haste|24|1;speed|24|1;jump_boost|24|1;instant_damage|0|1;xreliquary:cure|1|1", "xreliquary:fertile_essence=health_boost|8|1;regeneration|3|1;instant_health|0|1;saturation|0|1;weakness|9|1;mining_fatigue|9|1;xreliquary:cure|1|0", "xreliquary:frozen_core=absorption|6|1;slowness|3|1;mining_fatigue|3|1;instant_damage|0|1;fire_resistance|6|0", "xreliquary:nebulous_heart=night_vision|6|0;invisibility|6|0;instant_damage|0|1;health_boost|6|1;strength|6|1;speed|6|1;haste|6|1", "xreliquary:infernal_claw=instant_damage|0|1;resistance|6|1;fire_resistance|6|0;strength|6|1;saturation|0|1;instant_health|0|1"]
[items] [items]
#Alkahestry Tome settings
[items.alkahestryTome]
#Charge limit of the tome
#Range: 0 ~ 9999
chargeLimit = 1000
#Angelic Feather settings
[items.angelicFeather]
#Percent hunger used to heal player per 1 damage that would be taken otherwise.
#Range: 0 ~ 100
hungerCostPercent = 50
#Potency of the leaping effect
#Range: 0 ~ 5
leapingPotency = 1
#Angelheart Vial settings
[items.angelheartVial]
#Percent of life that gets healed when the player would die
#Range: 0 ~ 100
healPercentageOfMaxLife = 25
#Whether the player gets negative statuses removed
removeNegativeStatus = true
#Destruction Catalyst settings
[items.destructionCatalyst]
#List of mundane blocks the catalyst will break
mundaneBlocks = ["minecraft:dirt", "minecraft:coarse_dirt", "minecraft:podzol", "minecraft:mycelium", "minecraft:grass_block", "minecraft:gravel", "minecraft:cobblestone", "minecraft:stone", "minecraft:granite", "minecraft:diorite", "minecraft:andesite", "minecraft:sand", "minecraft:sandstone", "minecraft:snow", "minecraft:soul_sand", "minecraft:netherrack", "minecraft:end_stone"]
#Number of gunpowder it costs per catalyst use
#Range: 0 ~ 10
gunpowderCost = 3
#Number of gunpowder that gets added to catalyst per one that's consumed from players inventory
#Range: 1 ~ 3
gunpowderWorth = 1
#Number of gunpowder that can be stored in destruction catalyst
#Range: 0 ~ 9999
gunpowderLimit = 250
#Radius of the explosion
#Range: 1 ~ 5
explosionRadius = 1
#Whether the explosion is centered on the block that gets clicked
centeredExplosion = false
#Whether the explosion makes a perfect cube hole
perfectCube = true
#Emperor Chalice settings
[items.emperorChalice]
#How much saturation is added in addition to filling the hunger
#Range: 0 ~ 10
hungerSatiationMultiplier = 4
#Ender Staff settings #Ender Staff settings
[items.enderStaff] [items.enderStaff]
#Number of ender pearls per use #Number of ender pearls per use
#Range: 0 ~ 3 #Range: 0 ~ 3
enderPearlCastCost = 1 enderPearlCastCost = 1
#Number of ender pearls per teleportation to the wraith node
#Range: 0 ~ 3
enderPearlNodeWarpCost = 1
#Number of ender pearls that get added to the staff per one that's consumed from players inventory
#Range: 1 ~ 10
enderPearlWorth = 1
#Number of ender pearls that the ender staff can store
#Range: 0 ~ 9999
enderPearlLimit = 250
#Time it takes to teleport to the wraith node #Time it takes to teleport to the wraith node
#Range: 10 ~ 120 #Range: 10 ~ 120
nodeWarpCastTime = 60 nodeWarpCastTime = 60
#Number of ender pearls per teleportation to the wraith node
#Fortune Coin settings
[items.fortuneCoin]
#Allows to disable the sound of fortune coin teleporting stuff
enabledAudio = true
#The distance that it pulls from when activated
#Range: 3 ~ 10
standardPullDistance = 5
#The distance that it pulls from when right click is held
#Range: 9 ~ 30
longRangePullDistance = 15
#Glacial Staff settings
[items.glacialStaff]
#Number of snowballs the staff can hold
#Range: 0 ~ 9999
snowballLimit = 250
#Number of snowballs it costs when the staff is used
#Range: 0 ~ 3 #Range: 0 ~ 3
snowballCost = 1 enderPearlNodeWarpCost = 1
#Number of snowballs that get added to the staff per one that's consumed from player's inventory #Number of ender pearls that the ender staff can store
#Range: 1 ~ 3
snowballWorth = 1
#The damage that snowballs cause
#Range: 0 ~ 6
snowballDamage = 3
#The damage bonus against entities that are immune to fire
#Range: 0 ~ 6
snowballDamageBonusFireImmune = 3
#The damage bonus against blaze
#Range: 0 ~ 12
snowballDamageBonusBlaze = 6
#Harvest Rod settings
[items.harvestRod]
#Number of bonemeal the rod can hold
#Range: 0 ~ 9999 #Range: 0 ~ 9999
boneMealLimit = 250 enderPearlLimit = 250
#Number of bonemeal consumed per use #Number of ender pearls that get added to the staff per one that's consumed from players inventory
#Range: 0 ~ 3 #Range: 1 ~ 10
boneMealCost = 1 enderPearlWorth = 1
#Number of bonemeal that gets added to the rod per one that's consumed from player's inventory
#Range: 1 ~ 3
boneMealWorth = 1
#Percent chance that a bonemeal will get applied during a luck roll
#Range: 1 ~ 100
boneMealLuckPercentChance = 33
#Number of times that a rod may apply additional luck based bonemeal
#Range: 0 ~ 7
boneMealLuckRolls = 2
#Radius in which harvest rod breaks crops, bonemeals/plants/hoes blocks
#Range: 0 ~ 5
aoeRadius = 2
#Ticks in between bonemealing/planting/hoeing blocks when player is using one of these AOE actions
#Range: 1 ~ 20
aoeCooldown = 3
#Maximum number of units harvest rod can hold per plantable item
#Range: 0 ~ 9999
maxCapacityPerPlantable = 250
#Range at which harvest rod will automatically hoe/plant/bonemeal/break crops around pedestals
#Range: 1 ~ 20
pedestalRange = 4
#Ticks in between harvest rod actions when in pedestals
#Range: 1 ~ 20
pedestalCooldown = 5
#Hero Medallion settings
[items.heroMedallion]
#A player's experience level at which pulling from the medallion to player will stop
#Range: 0 ~ 1000
experienceLevelMaximum = 200
#A player's experience level at which the medallion will stop pulling from the player
#Range: 0 ~ 30
experienceLevelMinimum = 0
#Experience level that the medallion can hold
#Range: > 0
experienceLimit = 2147483647
#How much experience gets dropped on ground when hero's medallion is right clicked on it (9 is the first level of player xp)
#Range: 1 ~ 100
experienceDrop = 9
#Cooldown between hero medallion tries to fix mending items in nearby pedestals
#Range: 1 ~ 100
pedestalCoolDown = 20
#Range in which pedestals are checked for items with mending enchant that need fixing
#Range: 1 ~ 20
pedestalRange = 5
#Maximum amount of xp that is used each time medallion repairs items
#Range: 1 ~ 20
pedestalRepairStepXP = 5
#Ice Magus Rod settings
[items.iceMagusRod]
#Number of snowballs the rod can hold
#Range: 0 ~ 9999
snowballLimit = 250
#Number of snowballs it costs when the rod is used
#Range: 0 ~ 3
snowballCost = 1
#Number of snowballs that get added to the rod per one that's consumed from player's inventory
#Range: 1 ~ 3
snowballWorth = 1
#The damage that snowballs cause
#Range: 0 ~ 4
snowballDamage = 2
#Damage bonus against fire immune mobs
#Range: 0 ~ 4
snowballDamageBonusFireImmune = 2
#Damage bonus against blaze
#Range: 0 ~ 8
snowballDamageBonusBlaze = 4
#Infernal Chalice settings
[items.infernalChalice]
#Percent hunger used to heal player per 1 damage that would be taken otherwise.
#Range: 0 ~ 10
hungerCostPercent = 1
#Millibuckets of lava that the chalice can hold
#Range: > 0
fluidLimit = 500000
#Infernal Chalice settings
[items.infernalClaws]
#Percent hunger used to heal player per 1 damage that would be taken otherwise.
#Range: 0 ~ 30
hungerCostPercent = 5
#Infernal Tear settings
[items.infernalTear]
#Whether the infernal tear starts absorbing immediately after it is set to item type
absorbWhenCreated = false
#Kraken Shell settings
[items.krakenShell]
#Percent hunger used to heal player per 1 damage that would be taken otherwise.
#Range: 0 ~ 50
hungerCostPercent = 25
#Lantern of Paranoia settings
[items.lanternOfParanoia]
#Minimum light level below which the lantern will place torches
#Range: 0 ~ 15
minLightLevel = 8
#Radius in which the lantern checks for light levels and places torches
#Range: 1 ~ 15
placementScanRadius = 6
#Midas Touchstone settings
[items.midasTouchstone]
#Gold items that can be repaired by the touchstone
goldItems = []
#Number of glowstone that the repair costs
#Range: 0 ~ 3
glowstoneCost = 1
#Number of glowstone that gets added to the touchstone per one in player's inventory
#Range: 1 ~ 12
glowstoneWorth = 4
#Number of glowstone the touchstone can hold
#Range: 0 ~ 9999
glowstoneLimit = 250
#Mob Charm settings
[items.mobCharm]
#Total durability of Mob Charm
#Range: 20 ~ 1000
durability = 80
#Damage that Mob Charm takes when player kills mob it protects them from
#Range: 0 ~ 40
damagePerKill = 1
#Sets how much durability of Mob Charm gets repaired per special drop
#Range: 1 ~ 200
dropDurabilityRepair = 20
#Maximum charms that will get displayed in HUD
#Range: 1 ~ 20
maxCharmsToDisplay = 6
#Range in which mob charm or belt in pedestals will keep monsters from attacking players
#Range: 10 ~ 100
pedestalRange = 21
#Determines if almost destroyed charms stay displayed in the hud
keepAlmostDestroyedDisplayed = true
#Phoenix Down settings
[items.PhoenixDown]
#Percent hunger used to heal player per 1 damage that would be taken otherwise
#Range: 0 ~ 50
hungerCostPercent = 25
#Potency of the leaping effect
#Range: 0 ~ 5
leapingPotency = 1
#Percent of life that gets healed when the player would die
#Range: 0 ~ 100
healPercentageOfMaxLife = 100
#Whether the player gets negative statuses removed when they were saved by Phoenix Down
removeNegativeStatus = true
#Whether to give temporary damage resistance when the player would die
giveTemporaryDamageResistance = true
#Whether to give temporary regeneration when the player would die
giveTemporaryRegeneration = true
#Whether to give temporary fire resistance when the player would die. Applies only when the player is being hurt by fire damage.
giveTemporaryFireResistanceIfFireDamageKilledYou = true
#Whether to give temporary damage resistance when the player would die. Applies only when the player is drowning.
giveTemporaryWaterBreathingIfDrowningKilledYou = true
#Pyromancer Staff settings #Pyromancer Staff settings
[items.pyromancerStaff] [items.pyromancerStaff]
@ -317,89 +66,196 @@ mobDropsEnabled = true
#Number of fire charges added to the staff per one that was shot by ghast and gets absorbed by the staff #Number of fire charges added to the staff per one that was shot by ghast and gets absorbed by the staff
#Range: 0 ~ 3 #Range: 0 ~ 3
ghastAbsorbWorth = 1 ghastAbsorbWorth = 1
#Number of blaze powder added to the staff per one fireball that was shot by blaze and gets absorbed by the staff
#Range: 0 ~ 3
blazeAbsorbWorth = 1
#Number of blaze powder that gets added to the staff per one that's consumed from player's inventory
#Range: 1 ~ 3
blazePowderWorth = 1
#Number of blaze powder the staff can hold #Number of blaze powder the staff can hold
#Range: 0 ~ 9999 #Range: 0 ~ 9999
blazePowderLimit = 250 blazePowderLimit = 250
#Number of blaze powder used when staff is fired #Number of blaze powder used when staff is fired
#Range: 0 ~ 3 #Range: 0 ~ 3
blazePowderCost = 1 blazePowderCost = 1
#Number of blaze powder that gets added to the staff per one that's consumed from player's inventory
#Range: 1 ~ 3 #Angelic Feather settings
blazePowderWorth = 1 [items.angelicFeather]
#Number of blaze powder added to the staff per one fireball that was shot by blaze and gets absorbed by the staff #Percent hunger used to heal player per 1 damage that would be taken otherwise.
#Range: 0 ~ 100
hungerCostPercent = 50
#Potency of the leaping effect
#Range: 0 ~ 5
leapingPotency = 1
#Harvest Rod settings
[items.harvestRod]
#Radius in which harvest rod breaks crops, bonemeals/plants/hoes blocks
#Range: 0 ~ 5
aoeRadius = 2
#Maximum number of units harvest rod can hold per plantable item
#Range: 0 ~ 9999
maxCapacityPerPlantable = 250
#Number of bonemeal the rod can hold
#Range: 0 ~ 9999
boneMealLimit = 250
#Number of bonemeal consumed per use
#Range: 0 ~ 3 #Range: 0 ~ 3
blazeAbsorbWorth = 1 boneMealCost = 1
#Number of bonemeal that gets added to the rod per one that's consumed from player's inventory
#Range: 1 ~ 3
boneMealWorth = 1
#Ticks in between harvest rod actions when in pedestals
#Range: 1 ~ 20
pedestalCooldown = 5
#Number of times that a rod may apply additional luck based bonemeal
#Range: 0 ~ 7
boneMealLuckRolls = 2
#Range at which harvest rod will automatically hoe/plant/bonemeal/break crops around pedestals
#Range: 1 ~ 20
pedestalRange = 4
#Ticks in between bonemealing/planting/hoeing blocks when player is using one of these AOE actions
#Range: 1 ~ 20
aoeCooldown = 3
#Percent chance that a bonemeal will get applied during a luck roll
#Range: 1 ~ 100
boneMealLuckPercentChance = 33
#Rending Gale settings #Rending Gale settings
[items.rendingGale] [items.rendingGale]
#Number of feathers the rending gale can hold #Number of feathers the rending gale can hold
#Range: > 0 #Range: > 0
chargeLimit = 30000 chargeLimit = 30000
#Number of feathers used when the rending gale is cast in flight mode
#Range: 0 ~ 3
castChargeCost = 1
#Number of feathers used to cast a lightning bolt
#Range: 0 ~ 250
boltChargeCost = 100
#Number of feathers that get added to the rending gale per one that's consumed from player's inventory #Number of feathers that get added to the rending gale per one that's consumed from player's inventory
#Range: 1 ~ 250 #Range: 1 ~ 250
chargeFeatherWorth = 100 chargeFeatherWorth = 100
#How far a lightning block can be cast
#Range: 5 ~ 15
blockTargetRange = 12
#Radius in which entities can be pushed/pulled
#Range: 1 ~ 20
pushPullRadius = 10
#Whether the rending gale can push projectiles
canPushProjectiles = true
#Range from pedestals at which players will get buffed with flight
#Range: 10 ~ 100
pedestalFlightRange = 30
#Cost per second of buffing players with flight #Cost per second of buffing players with flight
#Range: 1 ~ 20 #Range: 1 ~ 20
pedestalCostPerSecond = 5 pedestalCostPerSecond = 5
#List of entities that are banned from being pushed by the Rending Gale
pushableEntitiesBlacklist = []
#List of projectiles that are banned from being pushed by the Rending Gale #List of projectiles that are banned from being pushed by the Rending Gale
pushableProjectilesBlacklist = [] pushableProjectilesBlacklist = []
#How far a lightning block can be cast
#Range: 5 ~ 15
blockTargetRange = 12
#Whether the rending gale can push projectiles
canPushProjectiles = true
#List of entities that are banned from being pushed by the Rending Gale
pushableEntitiesBlacklist = []
#Number of feathers used when the rending gale is cast in flight mode
#Range: 0 ~ 3
castChargeCost = 1
#Range from pedestals at which players will get buffed with flight
#Range: 10 ~ 100
pedestalFlightRange = 30
#Number of feathers used to cast a lightning bolt
#Range: 0 ~ 250
boltChargeCost = 100
#Radius in which entities can be pushed/pulled
#Range: 1 ~ 20
pushPullRadius = 10
#Rod of Lyssa settings #Ice Magus Rod settings
[items.rodOfLyssa] [items.iceMagusRod]
#Whether level influences stealing failure rate of the rod #Number of snowballs that get added to the rod per one that's consumed from player's inventory
useLeveledFailureRate = true #Range: 1 ~ 3
#The experience level cap after which the failure rate is at a minimum and doesn't get better snowballWorth = 1
#Range: 1 ~ 900 #The damage that snowballs cause
levelCapForLeveledFormula = 100 #Range: 0 ~ 4
#The flat failure rate in case failure rate isn't influenced by player's level snowballDamage = 2
#Damage bonus against fire immune mobs
#Range: 0 ~ 4
snowballDamageBonusFireImmune = 2
#Number of snowballs the rod can hold
#Range: 0 ~ 9999
snowballLimit = 250
#Damage bonus against blaze
#Range: 0 ~ 8
snowballDamageBonusBlaze = 4
#Number of snowballs it costs when the rod is used
#Range: 0 ~ 3
snowballCost = 1
#Phoenix Down settings
[items.PhoenixDown]
#Whether to give temporary fire resistance when the player would die. Applies only when the player is being hurt by fire damage.
giveTemporaryFireResistanceIfFireDamageKilledYou = true
#Percent hunger used to heal player per 1 damage that would be taken otherwise
#Range: 0 ~ 50
hungerCostPercent = 25
#Whether to give temporary damage resistance when the player would die
giveTemporaryDamageResistance = true
#Percent of life that gets healed when the player would die
#Range: 0 ~ 100 #Range: 0 ~ 100
flatStealFailurePercentRate = 10 healPercentageOfMaxLife = 100
#If set to false it goes through additional 4 accessible slots and looks for items in case the one selected randomly was empty #Potency of the leaping effect
stealFromVacantSlots = true #Range: 0 ~ 5
#Whether stealing from an empty slot triggers failure even if otherwise it would be successful leapingPotency = 1
failStealFromVacantSlots = false #Whether the player gets negative statuses removed when they were saved by Phoenix Down
#Whether entities get angry at player if stealing fails removeNegativeStatus = true
angerOnStealFailure = true #Whether to give temporary regeneration when the player would die
#Allows switching stealing from player on and off giveTemporaryRegeneration = true
stealFromPlayers = true #Whether to give temporary damage resistance when the player would die. Applies only when the player is drowning.
giveTemporaryWaterBreathingIfDrowningKilledYou = true
#Seeker Shot settings #Angelheart Vial settings
[items.seekerShot] [items.angelheartVial]
#Entities that are banned from being tracked by seeker shot #Percent of life that gets healed when the player would die
huntableEntitiesBlacklist = [] #Range: 0 ~ 100
healPercentageOfMaxLife = 25
#Whether the player gets negative statuses removed
removeNegativeStatus = true
#Glacial Staff settings
[items.glacialStaff]
#Number of snowballs that get added to the staff per one that's consumed from player's inventory
#Range: 1 ~ 3
snowballWorth = 1
#The damage that snowballs cause
#Range: 0 ~ 6
snowballDamage = 3
#The damage bonus against entities that are immune to fire
#Range: 0 ~ 6
snowballDamageBonusFireImmune = 3
#Number of snowballs the staff can hold
#Range: 0 ~ 9999
snowballLimit = 250
#The damage bonus against blaze
#Range: 0 ~ 12
snowballDamageBonusBlaze = 6
#Number of snowballs it costs when the staff is used
#Range: 0 ~ 3
snowballCost = 1
#Sojourner Staff settings #Sojourner Staff settings
[items.sojournerStaff] [items.sojournerStaff]
#Distance after which there is an additional cost for torch placement. The additional cost is the number of times this distance fits in the distance at which the torch is being placed.
#Range: 6 ~ 30
tilePerCostMultiplier = 6
#Maximum range at which torches can be placed
#Range: 1 ~ 30
maxRange = 30
#List of torches that are supported by the staff in addition to the default minecraft torch #List of torches that are supported by the staff in addition to the default minecraft torch
torches = ["minecraft:torch"] torches = ["minecraft:torch"]
#Number of items the staff can store per item type #Number of items the staff can store per item type
#Range: 1 ~ 9999 #Range: 1 ~ 9999
maxCapacityPerItemType = 1500 maxCapacityPerItemType = 1500
#Maximum range at which torches can be placed
#Range: 1 ~ 30 #Infernal Chalice settings
maxRange = 30 [items.infernalChalice]
#Distance after which there is an additional cost for torch placement. The additional cost is the number of times this distance fits in the distance at which the torch is being placed. #Percent hunger used to heal player per 1 damage that would be taken otherwise.
#Range: 6 ~ 30 #Range: 0 ~ 10
tilePerCostMultiplier = 6 hungerCostPercent = 1
#Millibuckets of lava that the chalice can hold
#Range: > 0
fluidLimit = 500000
#Void Tear settings
[items.voidTear]
#Whether the void tear starts absorbing immediately after it is set to item type
absorbWhenCreated = true
#Number of items the tear can hold of the item type it is set to
#Range: > 0
itemLimit = 2000000000
#Twilight Cloak settings #Twilight Cloak settings
[items.twilightCloak] [items.twilightCloak]
@ -407,24 +263,212 @@ mobDropsEnabled = true
#Range: 0 ~ 15 #Range: 0 ~ 15
maxLightLevel = 4 maxLightLevel = 4
#Void Tear settings #Fortune Coin settings
[items.voidTear] [items.fortuneCoin]
#Number of items the tear can hold of the item type it is set to #Allows to disable the sound of fortune coin teleporting stuff
enabledAudio = true
#The distance that it pulls from when right click is held
#Range: 9 ~ 30
longRangePullDistance = 15
#The distance that it pulls from when activated
#Range: 3 ~ 10
standardPullDistance = 5
#Emperor Chalice settings
[items.emperorChalice]
#How much saturation is added in addition to filling the hunger
#Range: 0 ~ 10
hungerSatiationMultiplier = 4
#Seeker Shot settings
[items.seekerShot]
#Entities that are banned from being tracked by seeker shot
huntableEntitiesBlacklist = []
#Rod of Lyssa settings
[items.rodOfLyssa]
#The experience level cap after which the failure rate is at a minimum and doesn't get better
#Range: 1 ~ 900
levelCapForLeveledFormula = 100
#Allows switching stealing from player on and off
stealFromPlayers = true
#If set to false it goes through additional 4 accessible slots and looks for items in case the one selected randomly was empty
stealFromVacantSlots = true
#Whether entities get angry at player if stealing fails
angerOnStealFailure = true
#Whether stealing from an empty slot triggers failure even if otherwise it would be successful
failStealFromVacantSlots = false
#The flat failure rate in case failure rate isn't influenced by player's level
#Range: 0 ~ 100
flatStealFailurePercentRate = 10
#Whether level influences stealing failure rate of the rod
useLeveledFailureRate = true
#Kraken Shell settings
[items.krakenShell]
#Percent hunger used to heal player per 1 damage that would be taken otherwise.
#Range: 0 ~ 50
hungerCostPercent = 25
#Lantern of Paranoia settings
[items.lanternOfParanoia]
#Radius in which the lantern checks for light levels and places torches
#Range: 1 ~ 15
placementScanRadius = 6
#Minimum light level below which the lantern will place torches
#Range: 0 ~ 15
minLightLevel = 8
#Alkahestry Tome settings
[items.alkahestryTome]
#Charge limit of the tome
#Range: 0 ~ 9999
chargeLimit = 1000
#Mob Charm settings
[items.mobCharm]
#Maximum charms that will get displayed in HUD
#Range: 1 ~ 20
maxCharmsToDisplay = 6
#Sets how much durability of Mob Charm gets repaired per special drop
#Range: 1 ~ 200
dropDurabilityRepair = 20
#Total durability of Mob Charm
#Range: 20 ~ 1000
durability = 80
#Damage that Mob Charm takes when player kills mob it protects them from
#Range: 0 ~ 40
damagePerKill = 1
#Range in which mob charm or belt in pedestals will keep monsters from attacking players
#Range: 10 ~ 100
pedestalRange = 21
#Determines if almost destroyed charms stay displayed in the hud
keepAlmostDestroyedDisplayed = true
#Infernal Chalice settings
[items.infernalClaws]
#Percent hunger used to heal player per 1 damage that would be taken otherwise.
#Range: 0 ~ 30
hungerCostPercent = 5
#Midas Touchstone settings
[items.midasTouchstone]
#Number of glowstone that the repair costs
#Range: 0 ~ 3
glowstoneCost = 1
#Number of glowstone the touchstone can hold
#Range: 0 ~ 9999
glowstoneLimit = 250
#Number of glowstone that gets added to the touchstone per one in player's inventory
#Range: 1 ~ 12
glowstoneWorth = 4
#Gold items that can be repaired by the touchstone
goldItems = []
#Infernal Tear settings
[items.infernalTear]
#Whether the infernal tear starts absorbing immediately after it is set to item type
absorbWhenCreated = false
#Destruction Catalyst settings
[items.destructionCatalyst]
#Number of gunpowder it costs per catalyst use
#Range: 0 ~ 10
gunpowderCost = 3
#Whether the explosion is centered on the block that gets clicked
centeredExplosion = false
#Whether the explosion makes a perfect cube hole
perfectCube = true
#List of mundane blocks the catalyst will break
mundaneBlocks = ["minecraft:dirt", "minecraft:coarse_dirt", "minecraft:podzol", "minecraft:mycelium", "minecraft:grass_block", "minecraft:gravel", "minecraft:cobblestone", "minecraft:stone", "minecraft:granite", "minecraft:diorite", "minecraft:andesite", "minecraft:sand", "minecraft:sandstone", "minecraft:snow", "minecraft:soul_sand", "minecraft:netherrack", "minecraft:end_stone"]
#Number of gunpowder that can be stored in destruction catalyst
#Range: 0 ~ 9999
gunpowderLimit = 250
#Number of gunpowder that gets added to catalyst per one that's consumed from players inventory
#Range: 1 ~ 3
gunpowderWorth = 1
#Radius of the explosion
#Range: 1 ~ 5
explosionRadius = 1
#Hero Medallion settings
[items.heroMedallion]
#How much experience gets dropped on ground when hero's medallion is right clicked on it (9 is the first level of player xp)
#Range: 1 ~ 100
experienceDrop = 9
#A player's experience level at which the medallion will stop pulling from the player
#Range: 0 ~ 30
experienceLevelMinimum = 0
#Maximum amount of xp that is used each time medallion repairs items
#Range: 1 ~ 20
pedestalRepairStepXP = 5
#A player's experience level at which pulling from the medallion to player will stop
#Range: 0 ~ 1000
experienceLevelMaximum = 200
#Experience level that the medallion can hold
#Range: > 0 #Range: > 0
itemLimit = 2000000000 experienceLimit = 2147483647
#Whether the void tear starts absorbing immediately after it is set to item type #Cooldown between hero medallion tries to fix mending items in nearby pedestals
absorbWhenCreated = true #Range: 1 ~ 100
pedestalCoolDown = 20
#Range in which pedestals are checked for items with mending enchant that need fixing
#Range: 1 ~ 20
pedestalRange = 5
[blocks] [blocks]
#Pedestal related settings
[blocks.pedestal]
#Range at which bucket will pickup liquid blocks or milk cows
#Range: 1 ~ 10
bucketWrapperRange = 4
#Range at which pedestals will get turned on if either redstone block gets put in or redstone dust and transmitting pedestals is powered
#Range: 1 ~ 200
redstoneWrapperRange = 10
#How long it takes after a melee weapon swing before it can swing again (in ticks)
#Range: 1 ~ 200
meleeWrapperCooldown = 5
#How long it takes in between bucket actions (in ticks)
#Range: 1 ~ 200
bucketWrapperCooldown = 40
#How long it takes between shearing actions (in ticks)
#Range: 1 ~ 10
shearsWrapperRange = 4
#Success rate of fishing in percent. When unsuccessful it will pull the hook too late to catch a fish.
#Range: 0 ~ 100
fishingWrapperSuccessRate = 80
#Delay in seconds before it would start fishing again after retracting the hook.
#Range: 1 ~ 20
fishingWrapperRetractDelay = 2
#Range at which shears will shear sheep or shearable blocks
#Range: 1 ~ 200
shearsWrapperCooldown = 10
#Range of the melee weapons in which these will attack when in pedestals
#Range: 1 ~ 10
meleeWrapperRange = 5
#Apothecary Cauldron settings
[blocks.apothecaryCauldron]
#Limit of glowstone that can be used in cauldron to make POTION more potent
#Range: 0 ~ 4
glowstoneLimit = 2
#List of acceptable heat sources
heatSources = []
#Time it takes to cook POTION
#Range: 20 ~ 32000
cookTime = 160
#Limit of redstone that can be used in cauldron to make POTION last longer
#Range: 0 ~ 5
redstoneLimit = 3
#Altar of Light settings #Altar of Light settings
[blocks.altar] [blocks.altar]
#Number of redstone it costs to activate altar
#Range: 0 ~ 10
redstoneCost = 3
#Time in minutes it takes for the altar to create glowstone block #Time in minutes it takes for the altar to create glowstone block
#Range: 0 ~ 60 #Range: 0 ~ 60
timeInMinutes = 20 timeInMinutes = 20
#Number of redstone it costs to activate altar
#Range: 0 ~ 10
redstoneCost = 3
#Maximum time variance in minutes. A random part of it gets added to the Time in minutes. #Maximum time variance in minutes. A random part of it gets added to the Time in minutes.
#Range: 0 ~ 15 #Range: 0 ~ 15
maximumTimeVarianceInMinutes = 5 maximumTimeVarianceInMinutes = 5
@ -432,34 +476,10 @@ mobDropsEnabled = true
#Range: 0 ~ 16 #Range: 0 ~ 16
outputLightLevelWhileActive = 16 outputLightLevelWhileActive = 16
#Apothecary Cauldron settings
[blocks.apothecaryCauldron]
#Limit of redstone that can be used in cauldron to make POTION last longer
#Range: 0 ~ 5
redstoneLimit = 3
#Time it takes to cook POTION
#Range: 20 ~ 32000
cookTime = 160
#List of acceptable heat sources
heatSources = []
#Limit of glowstone that can be used in cauldron to make POTION more potent
#Range: 0 ~ 4
glowstoneLimit = 2
#Lilypad of Fertility settings
[blocks.fertileLilypad]
#Interval in seconds at which the lilypad causes growth tick updates
#Range: 1 ~ 150
secondsBetweenGrowthTicks = 10
#Radius in which lilypad causes growh ticks
#Range: 1 ~ 15
tileRange = 4
#Radius around lilypad where the growth ticks occur the most often
#Range: 1 ~ 15
fullPotencyRange = 1
#Interdiction Torch settings #Interdiction Torch settings
[blocks.interdictionTorch] [blocks.interdictionTorch]
#List of projectiles that are banned from being pushed by the torch
pushableProjectilesBlacklist = []
#Radius in which the torch can push out mobs #Radius in which the torch can push out mobs
#Range: 1 ~ 15 #Range: 1 ~ 15
pushRadius = 5 pushRadius = 5
@ -467,36 +487,16 @@ mobDropsEnabled = true
canPushProjectiles = false canPushProjectiles = false
#List of entities that are banned from being pushed by the torch #List of entities that are banned from being pushed by the torch
pushableEntitiesBlacklist = [] pushableEntitiesBlacklist = []
#List of projectiles that are banned from being pushed by the torch
pushableProjectilesBlacklist = []
#Pedestal related settings #Lilypad of Fertility settings
[blocks.pedestal] [blocks.fertileLilypad]
#Range of the melee weapons in which these will attack when in pedestals #Radius in which lilypad causes growh ticks
#Range: 1 ~ 10 #Range: 1 ~ 15
meleeWrapperRange = 5 tileRange = 4
#How long it takes after a melee weapon swing before it can swing again (in ticks) #Interval in seconds at which the lilypad causes growth tick updates
#Range: 1 ~ 200 #Range: 1 ~ 150
meleeWrapperCooldown = 5 secondsBetweenGrowthTicks = 10
#Range at which bucket will pickup liquid blocks or milk cows #Radius around lilypad where the growth ticks occur the most often
#Range: 1 ~ 10 #Range: 1 ~ 15
bucketWrapperRange = 4 fullPotencyRange = 1
#How long it takes in between bucket actions (in ticks)
#Range: 1 ~ 200
bucketWrapperCooldown = 40
#How long it takes between shearing actions (in ticks)
#Range: 1 ~ 10
shearsWrapperRange = 4
#Range at which shears will shear sheep or shearable blocks
#Range: 1 ~ 200
shearsWrapperCooldown = 10
#Range at which pedestals will get turned on if either redstone block gets put in or redstone dust and transmitting pedestals is powered
#Range: 1 ~ 200
redstoneWrapperRange = 10
#Success rate of fishing in percent. When unsuccessful it will pull the hook too late to catch a fish.
#Range: 0 ~ 100
fishingWrapperSuccessRate = 80
#Delay in seconds before it would start fishing again after retracting the hook.
#Range: 1 ~ 20
fishingWrapperRetractDelay = 2

View File

@ -1,4 +1,6 @@
events.listen('jei.hide.items', (event) => { events.listen('jei.hide.items', (event) => {
event.hide('/appliedenergistics2:facade/'); event.hide('/appliedenergistics2:facade/');
event.hide('thermal:bitumen'); event.hide('thermal:bitumen');
event.hide('create:powdered_obsidian');
event.hide('mekanism:dust_obsidian');
}); });

View File

@ -9,6 +9,7 @@ events.listen('recipes', e => {
// Create // Create
e.replaceInput({id: 'create:pressing/lapis_block'}, 'minecraft:lapis_block', '#forge:gems/lapis'); e.replaceInput({id: 'create:pressing/lapis_block'}, 'minecraft:lapis_block', '#forge:gems/lapis');
e.replaceInput({id: 'create:mixing/chromatic_compound'}, 'create:powdered_obsidian', '#forge:dusts/obsidian');
// Dustrial Decor // Dustrial Decor
e.replaceInput({}, 'dustrial_decor:rusty_iron_ingot', 'minecraft:iron_ingot') e.replaceInput({}, 'dustrial_decor:rusty_iron_ingot', 'minecraft:iron_ingot')
@ -16,6 +17,9 @@ events.listen('recipes', e => {
// Mana and Artifice // Mana and Artifice
e.replaceInput({}, 'mana-and-artifice:vinteum_ore', '#forge:ores/arcane'); e.replaceInput({}, 'mana-and-artifice:vinteum_ore', '#forge:ores/arcane');
// Mekanism
e.replaceInput({id: 'mekanism:combining/obsidian'}, 'mekanism:dust_obsidian', '#forge:dusts/obsidian');
// Refined Storage // Refined Storage
e.replaceInput({}, 'refinedstorage:silicon', 'emendatusenigmatica:silicon_gem') e.replaceInput({}, 'refinedstorage:silicon', 'emendatusenigmatica:silicon_gem')