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mirror of https://git.fellies.tech/minecraft/fellies.git synced 2021-02-13 10:18:48 +00:00

v0.10-1.16.5-36.0.22

This commit is contained in:
Citali 2021-02-13 11:16:29 +01:00
parent b357b8a261
commit bbc3404578
Signed by: Citali
GPG Key ID: CD1CD4279A473F9C
84 changed files with 1614 additions and 1611 deletions

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@ -52,6 +52,7 @@
- Add shapeless recipe for interchange between quark and astral sorcery marble
- Add shapeless recipe for converting rusty iron ingot to iron ingot
- Replace rusty iron ingot crafting recipes with default iron ingot
- Replace create and mekanism obsidian dust with EE obsidian dust
## 0.9

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@ -1,67 +1,50 @@
#Client Config. This config only exists on the client
[client]
#Play sounds for Jetpack/Gas Mask/Flamethrower/Radiation (all players).
enablePlayerSounds = true
#Set to false to prevent particle spam when loading multiblocks (notification message will display instead).
enableMultiblockFormationParticles = true
#If enabled machines play their sounds while running.
enableMachineSounds = true
#Christmas/New Years greetings in chat.
holidays = true
#Play sounds for Jetpack/Gas Mask/Flamethrower/Radiation (all players).
enablePlayerSounds = true
#Adjust Mekanism sounds' base volume. < 1 is softer, higher is louder.
#Range: 0.0 ~ 3.4028234663852886E38
baseSoundVolume = 1.0
#Show particles when machines active.
machineEffects = true
#Should active machines produce block light.
enableAmbientLighting = true
#How much light to produce if ambient lighting is enabled.
#Range: 1 ~ 15
ambientLightingLevel = 15
#If true, don't render Cables/Pipes/Tubes as transparent and don't render their contents.
opaqueTransmitters = false
#Allow sneak + scroll to change item modes.
allowModeScroll = true
#Set to false to prevent particle spam when loading multiblocks (notification message will display instead).
enableMultiblockFormationParticles = true
#Align HUD with left (if true) or right (if false)
alignHUDLeft = true
#Enable item information HUD during gameplay
enableHUD = true
#How far (in blocks) from the player radiation particles can spawn.
radiationParticleRadius = 30
#How many particles spawn when rendering radiation effects (scaled by radiation level).
radiationParticleCount = 100
#Color of energy in item durability display.
energyColor = 3997338
#Range at which Tile Entity Renderer's added by Mekanism can render at, for example the contents of multiblocks. Vanilla defaults the rendering range for TERs to 64 for most blocks, but uses a range of 256 for beacons and end gateways.
#Range: 1 ~ 1024
terRange = 256
#GUI Config
[client.gui]
#Opacity of HUD used by MekaSuit.
#Range: 0.0 ~ 1.0
hudOpacity = 0.4000000059604645
#Color of HUD used by MekaSuit.
hudColor = 4257264
#Color of warning HUD elements used by MekaSuit.
hudWarningColor = 16768335
#Color of danger HUD elements used by MekaSuit.
hudDangerColor = 16726076
#Visual jitter of MekaSuit HUD, seen when moving the player's head. Bigger value = more jitter.
#Range: 1.0 ~ 100.0
hudJitter = 6.0
#Display a fancy compass when the MekaSuit is worn.
mekaSuitHelmetCompass = true
#How many particles spawn when rendering radiation effects (scaled by radiation level).
radiationParticleCount = 100
#Show particles when machines active.
machineEffects = true
#Enable item information HUD during gameplay
enableHUD = true
#Allow sneak + scroll to change item modes.
allowModeScroll = true
#Should active machines produce block light.
enableAmbientLighting = true
#If true, don't render Cables/Pipes/Tubes as transparent and don't render their contents.
opaqueTransmitters = false
#Christmas/New Years greetings in chat.
holidays = true
#Color of energy in item durability display.
energyColor = 3997338
#How far (in blocks) from the player radiation particles can spawn.
radiationParticleRadius = 30
#Align HUD with left (if true) or right (if false)
alignHUDLeft = true
#How much light to produce if ambient lighting is enabled.
#Range: 1 ~ 15
ambientLightingLevel = 15
#QIO Config
[client.qio]
#Sorting strategy when viewing items in a QIO Item Viewer.
#Allowed Values: NAME, SIZE, MOD
itemViewerSortType = "NAME"
#Sorting direction when viewing items in a QIO Item Viewer.
#Allowed Values: ASCENDING, DESCENDING
itemViewerSortDirection = "ASCENDING"
#Sorting strategy when viewing items in a QIO Item Viewer.
#Allowed Values: NAME, SIZE, MOD
itemViewerSortType = "NAME"
#Number of slots to view horizontally on a QIO Item Viewer.
#Range: 8 ~ 16
itemViewerSlotsX = 8
@ -69,3 +52,20 @@
#Range: 2 ~ 48
itemViewerSlotsY = 4
#GUI Config
[client.gui]
#Color of HUD used by MekaSuit.
hudColor = 4257264
#Display a fancy compass when the MekaSuit is worn.
mekaSuitHelmetCompass = true
#Opacity of HUD used by MekaSuit.
#Range: 0.0 ~ 1.0
hudOpacity = 0.4000000059604645
#Visual jitter of MekaSuit HUD, seen when moving the player's head. Bigger value = more jitter.
#Range: 1.0 ~ 100.0
hudJitter = 6.0
#Color of warning HUD elements used by MekaSuit.
hudWarningColor = 16768335
#Color of danger HUD elements used by MekaSuit.
hudDangerColor = 16726076

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@ -1,12 +1,12 @@
#Limits for chunk loading
[chunkLoadingLimits]
#Maximum ticket count for the mod. Zero disables chunkloading capabilities.
#Range: > 0
maximumModTickets = 200
#The number of tickets a player can be assigned instead of a mod. This is shared across all mods.
#Range: > 0
maximumPlayerTickets = 500
#Range: 0 ~ 225
maximumChunksPerTicket = 25
#Maximum ticket count for the mod. Zero disables chunkloading capabilities.
#Range: > 0
maximumModTickets = 200

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@ -1,18 +1,18 @@
[rendering]
#Defines how close to the position of a particle/floating texture you have to be in order for it to render.
#Range: 1.0 ~ 512.0
maxEffectRenderDistance = 64.0
#Sets the amount of particles/effects
#Allowed Values: NONE, MINIMAL, LOWERED, ALL
particleAmount = "ALL"
#Enables/Disables all patreon effects.
patreonEffects = true
#Defines the minimum y-level the fosic resonator will display the fosic field on.
#Range: 0 ~ 256
minYFosicDisplay = 0
#Whitelist of dimension ID's that will have special astral sorcery sky rendering
skyRenderingEnabled = ["minecraft:overworld"]
#Enables/Disables all patreon effects.
patreonEffects = true
#If a dimension is listed here, the skyrender will only render constellations on top of the existing skybox.
skyRenderingConstellations = []
#Sets the amount of particles/effects
#Allowed Values: NONE, MINIMAL, LOWERED, ALL
particleAmount = "ALL"
#Defines how close to the position of a particle/floating texture you have to be in order for it to render.
#Range: 1.0 ~ 512.0
maxEffectRenderDistance = 64.0
#Whitelist of dimension ID's that will have special astral sorcery sky rendering
skyRenderingEnabled = ["minecraft:overworld"]

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@ -1,364 +1,364 @@
#Values for the minecraft:generic.max_health attribute.
[minecraft_generic_max_health]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 1.0
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.follow_range attribute.
[minecraft_generic_follow_range]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.knockback_resistance attribute.
[minecraft_generic_knockback_resistance]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.movement_speed attribute.
[minecraft_generic_movement_speed]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.flying_speed attribute.
[minecraft_generic_flying_speed]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.attack_damage attribute.
[minecraft_generic_attack_damage]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.attack_knockback attribute.
[minecraft_generic_attack_knockback]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.attack_speed attribute.
[minecraft_generic_attack_speed]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.armor attribute.
[minecraft_generic_armor]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.armor_toughness attribute.
[minecraft_generic_armor_toughness]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.luck attribute.
[minecraft_generic_luck]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = -1024.0
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:zombie.spawn_reinforcements attribute.
[minecraft_zombie_spawn_reinforcements]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:horse.jump_strength attribute.
[minecraft_horse_jump_strength]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the caelus:elytra_flight attribute.
[caelus_elytra_flight]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the tetra:draw_strength attribute.
[tetra_draw_strength]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the tetra:draw_speed attribute.
[tetra_draw_speed]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the tetra:ability_cooldown attribute.
[tetra_ability_cooldown]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the tetra:ability_damage attribute.
[tetra_ability_damage]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the forge:swim_speed attribute.
[forge_swim_speed]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the forge:nametag_distance attribute.
[forge_nametag_distance]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the forge:entity_gravity attribute.
[forge_entity_gravity]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = -8.0
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the forge:reach_distance attribute.
[forge_reach_distance]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:draw_speed attribute.
[apotheosis_draw_speed]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:snipe_damage attribute.
[apotheosis_snipe_damage]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:fire_damage attribute.
[apotheosis_fire_damage]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:cold_damage attribute.
[apotheosis_cold_damage]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:life_steal attribute.
[apotheosis_life_steal]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:piercing_damage attribute.
[apotheosis_piercing_damage]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:current_hp_damage attribute.
[apotheosis_current_hp_damage]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:crit_chance attribute.
[apotheosis_crit_chance]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:crit_damage attribute.
[apotheosis_crit_damage]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:overhealing attribute.
[apotheosis_overhealing]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecolonies:mc_mob_damage attribute.
[minecolonies_mc_mob_damage]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 1.0
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true

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@ -1,23 +1,23 @@
#General settings for the mod.
[general]
#Should having fire resistance stop things from being on fire visually?
fireResistanceExtinguish = true
#Should flint and steel deal fire damage when used as a weapon?
ShouldFlintAndSteelDoFireDamage = true
#Fixes some fire related damage sources not causing mobs to drop cooked items?
fireFromDamagesource = true
#How much fire damage should flint and steel do?
#Range: > 0
flintAndSteelFireDamage = 3
#What is the % chance skeletons will shoot flaming arrows while on fire?
#Range: 0.0 ~ 1.0
flameArrowSkeletonChance = 0.7
#Should fire damage spread between mobs when they hurt eachother? Zombies already do this and won't be changed.
fireDamageSpreads = true
#What is the % chance that fire damage will spread between mobs?
#Range: 0.0 ~ 1.0
fireDamageSpreadChance = 0.3
#Should having fire resistance stop things from being on fire visually?
fireResistanceExtinguish = true
#Should skeletons shoot flaming arrows while on fire?
flameArrowSkeletons = true
#What is the % chance skeletons will shoot flaming arrows while on fire?
#Range: 0.0 ~ 1.0
flameArrowSkeletonChance = 0.7
#Should flint and steel deal fire damage when used as a weapon?
ShouldFlintAndSteelDoFireDamage = true
#How much fire damage should flint and steel do?
#Range: > 0
flintAndSteelFireDamage = 3

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@ -1,8 +1,8 @@
#Settings for the position of the Demon Will Gauge HUD element.
[hud]
#Range: 0.0 ~ 1.0
DemonWillGaugePosX = 0.01
#Range: 0.0 ~ 1.0
DemonWillGaugePosY = 0.01
#Range: 0.0 ~ 1.0
DemonWillGaugePosX = 0.01

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@ -1,10 +1,6 @@
#Client side configurations for the mod. Modpacks should not ship non-default versions of this file!
[client]
#Whether or not the growth animation should be played.
useGrowthAnimation = true
#Whether or not the soil in pots should be rendered.
renderSoil = true
#Whether or not crops should render in pots.
renderCrop = true
#Whether or not break effects should occur when harvested.
@ -12,4 +8,8 @@
#The render distance of a botany pot.
#Range: 1.0 ~ 4096.0
renderDistance = 64.0
#Whether or not the growth animation should be played.
useGrowthAnimation = true
#Whether or not the soil in pots should be rendered.
renderSoil = true

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@ -1,16 +1,16 @@
[General]
#Silence the server-wide Wither spawn and death broadcast sounds.
silenceWither = true
#Silence the wandering trader's ambient sound.
silenceTrader = true
#Silence the server-wide Wither spawn and death broadcast sounds.
silenceWither = true
#Silence the server-wide Ender Dragon Death broadcast sound.
silenceDragon = true
#Silence the server-wide Thunder broadcast sound caused by the Lightning event
silenceLightning = true
#If enabled the console will load up spam showing what sounds are being received and whether or not they are being canceled
debugMode = false
#A list of sounds to silence, discoverable with the toggle command /listen
#enter one sound event per line with no commas.
silenceUs = []
#If enabled the console will load up spam showing what sounds are being received and whether or not they are being canceled
debugMode = false

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@ -1,8 +1,6 @@
#These settings only affects client
[Client]
#Whether or not to hide the button for opening CosmeticArmorInventory
CosArmorGuiButton_Hidden = false
#The horizontal pixel distance from the origin point of player inventory gui
#Range: > -2147483648
CosArmorGuiButton_Left = 65
@ -14,6 +12,8 @@
#The horizontal pixel distance from the origin point of player inventory gui
#Range: > -2147483648
CosArmorToggleButton_Left = 59
#Whether or not to hide the button for opening CosmeticArmorInventory
CosArmorGuiButton_Hidden = false
#The vertical pixel distance from the origin point of player inventory gui
#Range: > -2147483648
CosArmorToggleButton_Top = 72

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@ -2,27 +2,27 @@
#
#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
[client]
#
#Range: 0.0 ~ 1.0
fanParticleDensity = 0.5
#
#Offset the overlay from goggle- and hover- information by this many pixels on the Y axis; Use /create overlay
#Range: > -2147483648
overlayOffsetY = 0
#
#Offset the overlay from goggle- and hover- information by this many pixels on the X axis; Use /create overlay
#Range: > -2147483648
overlayOffsetX = 20
#
#Log a stack-trace when rendering issues happen within a moving contraption.
explainRenderErrors = false
#
#Show colourful debug information while the F3-Menu is open.
enableRainbowDebug = true
#
#Show item descriptions on Shift and controls on Ctrl.
enableTooltips = true
#
#Display a tooltip when looking at overstressed components.
enableOverstressedTooltip = true
#
#Log a stack-trace when rendering issues happen within a moving contraption.
explainRenderErrors = false
#
#Range: 0.0 ~ 1.0
fanParticleDensity = 0.5
#
#Show colourful debug information while the F3-Menu is open.
enableRainbowDebug = true
#
#Offset the overlay from goggle- and hover- information by this many pixels on the X axis; Use /create overlay
#Range: > -2147483648
overlayOffsetX = 20
#
#Offset the overlay from goggle- and hover- information by this many pixels on the Y axis; Use /create overlay
#Range: > -2147483648
overlayOffsetY = 0

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@ -1,21 +1,21 @@
#Client only settings, mostly things related to rendering
[client]
#Set to true to enable rendering curios
renderCurios = true
#The X-Offset for the Curios GUI button
#Range: -100 ~ 100
buttonXOffset = 0
#The Y-Offset for the Curios GUI button
#Range: -100 ~ 100
buttonYOffset = 0
#The X-Offset for the Creative Curios GUI button
#Range: -100 ~ 100
creativeButtonXOffset = 0
#The Y-Offset for the Creative Curios GUI button
#Range: -100 ~ 100
creativeButtonYOffset = 0
#The corner for the Curios GUI button
#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
buttonCorner = "TOP_LEFT"
#The X-Offset for the Curios GUI button
#Range: -100 ~ 100
buttonXOffset = 0
#The Y-Offset for the Creative Curios GUI button
#Range: -100 ~ 100
creativeButtonYOffset = 0
#Set to true to enable rendering curios
renderCurios = true
#The X-Offset for the Creative Curios GUI button
#Range: -100 ~ 100
creativeButtonXOffset = 0
#The Y-Offset for the Curios GUI button
#Range: -100 ~ 100
buttonYOffset = 0

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@ -1,114 +1,114 @@
[tower]
#Chance of generating in an allowed chunk
#Range: 0.0 ~ 1.0
probability = 0.75
#Spacing between structures
#Range: > 1
spacing = 25
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:overworld"
#Offsets the spacing of the structures randomly
#Range: > 0
offset = 6
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
is_whitelist = true
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
biomes = "#structure_gel:plains, #structure_gel:oak_forest, #structure_gel:dark_forest, #structure_gel:birch_forest, #structure_gel:mountain"
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
is_whitelist = true
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:overworld"
#Chance of generating in an allowed chunk
#Range: 0.0 ~ 1.0
probability = 0.75
[leviathan]
#Chance of generating in an allowed chunk
#Range: 0.0 ~ 1.0
probability = 1.0
#Spacing between structures
#Range: > 1
spacing = 36
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:overworld"
#Offsets the spacing of the structures randomly
#Range: > 0
offset = 8
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
is_whitelist = true
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
biomes = "#structure_gel:desert"
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
is_whitelist = true
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:overworld"
[snowy_temple]
#Chance of generating in an allowed chunk
#Range: 0.0 ~ 1.0
probability = 1.0
[snowy_temple]
#Spacing between structures
#Range: > 1
spacing = 36
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:overworld"
#Offsets the spacing of the structures randomly
#Range: > 0
offset = 8
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
biomes = "#structure_gel:snowy_plains, #structure_gel:snowy_spruce_forest"
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
is_whitelist = true
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:overworld"
[bigger_dungeon]
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
biomes = "#structure_gel:snowy_plains, #structure_gel:snowy_spruce_forest"
#Chance of generating in an allowed chunk
#Range: 0.0 ~ 1.0
probability = 0.4
probability = 1.0
[bigger_dungeon]
#Spacing between structures
#Range: > 1
spacing = 12
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:overworld"
#Offsets the spacing of the structures randomly
#Range: > 0
offset = 5
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
biomes = "#structure_gel:overworld, !mushroom_fields, !mushroom_field_shore"
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
is_whitelist = true
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:overworld"
[end_ruins]
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
biomes = "#structure_gel:overworld, !mushroom_fields, !mushroom_field_shore"
#Chance of generating in an allowed chunk
#Range: 0.0 ~ 1.0
probability = 0.8
probability = 0.4
[end_ruins]
#Spacing between structures
#Range: > 1
spacing = 24
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:the_end"
#Offsets the spacing of the structures randomly
#Range: > 0
offset = 8
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
biomes = "#structure_gel:outer_end_island"
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
is_whitelist = true
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:the_end"
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
biomes = "#structure_gel:outer_end_island"
#Chance of generating in an allowed chunk
#Range: 0.0 ~ 1.0
probability = 0.8
[warped_garden]
#Spacing between structures
#Range: > 1
spacing = 36
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:overworld"
#Offsets the spacing of the structures randomly
#Range: > 0
offset = 8
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
biomes = "#structure_gel:ocean, !#structure_gel:frozen"
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
is_whitelist = true
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:overworld"
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
biomes = "#structure_gel:ocean, !#structure_gel:frozen"
[soul_prison]
#Spacing between structures
#Range: > 1
spacing = 25
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:the_nether"
#Offsets the spacing of the structures randomly
#Range: > 0
offset = 6
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
biomes = "minecraft:soul_sand_valley"
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
is_whitelist = true
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:the_nether"
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
biomes = "minecraft:soul_sand_valley"

View File

@ -1,7 +1,7 @@
[General]
#Should mobs spawn with cardboard armor?
cardboard_armor_spawns = false
#Should a few houses using this mod's blocks be added to the village pools?
village_houses = false
#Should mobs spawn with cardboard armor?
cardboard_armor_spawns = false

View File

@ -1,17 +1,17 @@
["Dynamic chunk view distance settings"]
#The minimum chunk view distance allowed to use, set to what players should get at least. default: 4
#Range: 3 ~ 200
minChunkViewDist = 5
#The maximum chunk view distance allowed to use, set to the max which a player could benefit from. default: 20
#Range: 1 ~ 200
maxChunkViewDist = 20
#The average tick time to stabilize the chunk view distance around, setting it higher than 50ms is not advised, as after 50ms the tps will go below 20. default:40ms
#Range: 10 ~ 100
meanAvgTickTime = 45
#The minimum chunk view distance allowed to use, set to what players should get at least. default: 4
#Range: 3 ~ 200
minChunkViewDist = 5
#Whether to output log messages for actions done, its helpful to balance the other settings nicely.
logMessages = true
#The update frequency of average server tick time checks to update view distances, default is every 30 seconds
#Range: 1 ~ 1000
viewDistanceUpdateRate = 30
#Whether to output log messages for actions done, its helpful to balance the other settings nicely.
logMessages = true

View File

@ -1,12 +1,12 @@
#General settings for the mod.
[general]
#Should descriptions only be shown on enchanted books?
onlyEnchantedBooks = true
#Should new/blank lines be added between enchantments?
addNewLines = true
#Should the mod that owns the enchantment be displayed?
showOwner = true
#Should descriptions only be shown on enchanted books?
onlyEnchantedBooks = true
#Should players be required to press a keybind in order to see the descriptions?
requireKeybind = true

View File

@ -13,8 +13,8 @@
[server.miscellaneous]
#Enables experimental features. Use at own risk.
with_experimental = false
#Enable detailed logging of the config values and resulting calculations in each mod feature config.
with_config_logging = false
#Enable chest loot tables for villages and mineshafts.
with_chest_loot = false
#Enable detailed logging of the config values and resulting calculations in each mod feature config.
with_config_logging = false

View File

@ -1,24 +1,24 @@
#Common config for Farming for Blockheads
[common]
#List of names the merchant can have.
merchantNames = ["Swap-O-Matic", "Emerald Muncher", "Weathered Salesperson"]
#The range within animals can be fed by the feeding trough.
#Range: 1 ~ 16
feedingTroughRange = 8
#The maximum amount of animals (per type) until the feeding trough stops feeding.
#Range: > 1
feedingTroughMaxAnimals = 8
#The range at which the chicken nest picks up laid eggs.
#Range: 1 ~ 16
chickenNestRange = 8
#The chance to get a bonus crop when using Green Fertilizer.
#Range: 0.0 ~ 1.0
fertilizerBonusCropChance = 1.0
#The chance to get a bonus growth when using Red Fertilizer.
#Range: 0.0 ~ 1.0
fertilizerBonusGrowthChance = 1.0
#The chance for Fertilized Farmland to turn back into regular Farmland (per provided bonus).
#Range: 0.0 ~ 1.0
fertilizerRegressionChance = 0.0
#The chance to get a bonus growth when using Red Fertilizer.
#Range: 0.0 ~ 1.0
fertilizerBonusGrowthChance = 1.0
#List of names the merchant can have.
merchantNames = ["Swap-O-Matic", "Emerald Muncher", "Weathered Salesperson"]
#The range at which the chicken nest picks up laid eggs.
#Range: 1 ~ 16
chickenNestRange = 8
#The maximum amount of animals (per type) until the feeding trough stops feeding.
#Range: > 1
feedingTroughMaxAnimals = 8
#The chance to get a bonus crop when using Green Fertilizer.
#Range: 0.0 ~ 1.0
fertilizerBonusCropChance = 1.0

View File

@ -1,15 +1,15 @@
[gui]
#Enable navigation buttons sound when pressing it
enableButtonSound = true
#Internal use only! Keep this to false!
enableGuiDebug = false
#Enable navigation buttons sound when pressing it
enableButtonSound = true
[OneProbe]
#Displays Advanced Info when sneaking only
enableOneProbeSneaking = true
#Displays: Network Name, Live Transfer Rate & Internal Buffer
enableOneProbeBasicInfo = true
#Displays: Transfer Limit & Priority etc
enableOneProbeAdvancedInfo = true
#Displays Advanced Info when sneaking only
enableOneProbeSneaking = true

View File

@ -1,19 +1,19 @@
[networks]
#See ops.json. If the player has permission level equal or greater to the value set here they will be able to Activate Super Admin. Setting this to 0 will allow anyone to active Super Admin.
#Range: > 0
superAdminRequiredPermission = 1
#Maximum networks each player can have. -1 = no limit
#Range: > -1
maximumPerPlayer = 5
#Allows someone to be a network super admin, otherwise, no one can access or dismantle your flux devices or delete your networks without permission
enableSuperAdmin = true
#See ops.json. If the player has permission level equal or greater to the value set here they will be able to Activate Super Admin. Setting this to 0 will allow anyone to active Super Admin.
#Range: > 0
superAdminRequiredPermission = 1
[general]
#Enables redstone being compressed with the bedrock and obsidian to get flux
enableFluxRecipe = true
#Allows flux tiles to work as chunk loaders
enableChunkLoading = true
#Enables redstone being compressed with the bedrock and obsidian to get flux
enableFluxRecipe = true
[blacklist]
#A blacklist for blocks which flux devices shouldn't connect to, use format 'modid:registry_name'

View File

@ -1,104 +1,102 @@
#General options
[general]
#Reference position of HUD.
#Range: 1 ~ 8
hudReferencePos = 3
#Frame rate during reducing.
#Range: 1 ~ 60
idleFps = 10
#Suppress master volume if the window is inactive.
suppressSound = true
#Frame rate during GUI screen(Inventory/Menu) is opened.(0:OFF)
#Range: 0 ~ 60
guiScreenFps = 0
#Enable FPS Reducer features.
enableFpsReducer = true
#Waiting time(sec) until reducing FPS. (0:OFF)
#Range: 0 ~ 86400
waitingTime = 300
#Frame rate during reducing.
#Range: 1 ~ 60
idleFps = 10
#Frame rate during GUI screen(Inventory/Menu) is opened.(0:OFF)
#Range: 0 ~ 60
guiScreenFps = 0
#HUD scale (default: 1.0)
#Range: 0.1 ~ 2.0
hudScale = 1.0
#Enable HUD.
hudEnabled = true
#Detect movement of player position. (0:OFF, 1:Riding/Flying, 2:Always)
#Range: 0 ~ 2
detectMoving = 1
#Ignore the mouse button holding.
ignoreHoldButton = false
#Force reducing FPS if the window is inactive.
reducingInBackground = true
#Suppress master volume if the window is inactive.
suppressSound = true
#Suppression master volume ratio in inactive (0-100).
#Range: 0 ~ 100
suppressedVolume = 20
#Enable HUD.
hudEnabled = true
#Reference position of HUD.
#Range: 1 ~ 8
hudReferencePos = 3
#HUD scale (default: 1.0)
#Range: 0.1 ~ 2.0
hudScale = 1.0
#Behavior of HUD display when a chat window opened. (0:keep to display, 1:off, 2:dodge a chat box)
#Range: 0 ~ 2
hudBehindChatBox = 2
#HUD information (1:FPS/CPU(long), 1:FPS/CPU(short), 3:FPS/CPU(2lines), 4:FPS only, 5:CPU only)
#Range: 0 ~ 5
hudInfo = 4
#Behavior of HUD display when a chat window opened. (0:keep to display, 1:off, 2:dodge a chat box)
#Range: 0 ~ 2
hudBehindChatBox = 2
#Force reducing FPS if the window is inactive.
reducingInBackground = true
#Suppression master volume ratio in inactive (0-100).
#Range: 0 ~ 100
suppressedVolume = 20
#HUD offsets from reference positions at the screen edge.
[hud_offset]
#Range: > -2147483648
topLeft_X = 2
#Range: > -2147483648
topLeft_Y = 2
#Range: > -2147483648
topCenter_X = 0
#Range: > -2147483648
topCenter_Y = 2
#Range: > -2147483648
topRight_X = -2
#Range: > -2147483648
topRight_Y = 2
#Range: > -2147483648
centerRight_X = -2
#Range: > -2147483648
centerRight_Y = 0
bottomRight_Y = -2
#Range: > -2147483648
bottomRight_X = -2
#Range: > -2147483648
bottomRight_Y = -2
bottomLeft_Y = -2
#Range: > -2147483648
bottomCenter_X = 0
#Range: > -2147483648
bottomCenter_Y = -2
#Range: > -2147483648
bottomLeft_X = 2
#Range: > -2147483648
bottomLeft_Y = -2
bottomCenter_Y = -2
#Range: > -2147483648
topCenter_Y = 2
#Range: > -2147483648
topCenter_X = 0
#Range: > -2147483648
topLeft_Y = 2
#Range: > -2147483648
centerRight_Y = 0
#Range: > -2147483648
topLeft_X = 2
#Range: > -2147483648
centerRight_X = -2
#Range: > -2147483648
centerLeft_Y = 0
#Range: > -2147483648
topRight_Y = 2
#Range: > -2147483648
centerLeft_X = 2
#Range: > -2147483648
centerLeft_Y = 0
topRight_X = -2
#Alignments of HUD strings.
[hud_alignment]
#Range: 0 ~ 2
topLeft = 0
bottomLeft = 0
#Range: 0 ~ 2
topCenter = 2
centerLeft = 0
#Range: 0 ~ 2
bottomCenter = 2
#Range: 0 ~ 2
bottomRight = 1
#Range: 0 ~ 2
topLeft = 0
#Range: 0 ~ 2
topRight = 1
#Range: 0 ~ 2
centerRight = 1
#Range: 0 ~ 2
bottomRight = 1
#Range: 0 ~ 2
bottomCenter = 2
#Range: 0 ~ 2
bottomLeft = 0
#Range: 0 ~ 2
centerLeft = 0
topCenter = 2
#Extra options
[extra]
#HUD color
hudColor = "f0f0f0"
#Reduced fps HUD color
hudReductionColor = "00f000"
#HUD color for FPS display in GUI screen(inventory and menu).
hudGuiModeColor = "00f0f0"
#Allow player configuration mode.
@ -109,11 +107,13 @@
#Which thread's CPU usage should be calculated. (0:client thread only, 1:entire Minecraft process including server threads)
#Range: 0 ~ 1
cpuUsageThread = 0
#Reduced fps HUD color
hudReductionColor = "00f000"
#Debug options
[debug]
#Enable debug log
debugLog = false
#Show event log on the game screen.
logInChat = false
#Enable debug log
debugLog = false

View File

@ -1,7 +1,3 @@
#The names of the Dimensions for the Death Note
dimension_names = ["minecraft:overworld=Overworld", "minecraft:nether=Nether", "minecraft:the_end=The End"]
#The date format outputted by clicking the gravestone or displayed in the death note
grave_date_format = "yyyy/MM/dd HH:mm:ss"
#If this is set to true the players head will be rendered on the gravestone when there is a full block under it
render_skull = true
#The color of the text at the gravestone (Hex RGB)

View File

@ -28,20 +28,20 @@ enableVBO = true
#Options to set the RGB color of all IE wire types
[wire_colors]
#Range: > -2147483648
copper = 11758655
#Range: > -2147483648
electrum = 15573061
#Range: > -2147483648
steel = 7303023
#Range: > -2147483648
structure_rope = 9862765
#Range: > -2147483648
structure_steel = 7303023
#Range: > -2147483648
redstone = 16723759
copper = 11758655
#Range: > -2147483648
structure_rope = 9862765
#Range: > -2147483648
copper_insulated = 16445918
#Range: > -2147483648
electrum_insulated = 10323322
#Range: > -2147483648
redstone = 16723759

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@ -2,14 +2,14 @@
[Extraction]
#The chance that a chunk contains a fluid reservoir, default=0.5
reservoir_chance = 0.5
#Number of ticks between checking for pipes below pumpjack if required, default=100 (5 secs)
pipe_check_ticks = 100
#The Flux the Pumpjack requires each tick to pump, default=1024
pumpjack_consumption = 1024
#The amount of mB of oil a Pumpjack extracts per tick, default=15
pumpjack_speed = 15
#Require a pumpjack to have pipes built down to Bedrock, default=false
req_pipes = false
#Number of ticks between checking for pipes below pumpjack if required, default=100 (5 secs)
pipe_check_ticks = 100
[Refining]
#A modifier to apply to the energy costs of every Distillation Tower recipe, default=1
@ -22,12 +22,12 @@
fuels = ["immersivepetroleum:gasoline, 5, 256"]
[Miscellaneous]
#Display chunk border while holding Core Samples, default=true
sample_displayBorder = true
#List of Motorboat fuels. Format: fluid_name, mb_used_per_tick
boat_fuels = ["immersivepetroleum:gasoline, 1"]
#Automatically unlock IP recipes for new players, default=true
autounlock_recipes = true
#Set to false to disable the asphalt block boosting player speed, default=true
asphalt_speed = true
#Display chunk border while holding Core Samples, default=true
sample_displayBorder = true

View File

@ -1,99 +1,99 @@
[MachineAgricultureHusbandryConfig]
[MachineAgricultureHusbandryConfig.SewageComposterConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Amount of Power Consumed per Tick - Default: [40FE]
powerPerTick = 40
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Max Amount of Stored Fluid - Default: [8000mB]
maxTankSize = 8000
[MachineAgricultureHusbandryConfig.PlantSowerConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 40
#Amount of Power Consumer per Operation - Default: [1000FE]
powerPerOperation = 1000
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
[MachineAgricultureHusbandryConfig.PlantFertilizerConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 50
#Amount of Power Consumer per Operation - Default: [400FE]
powerPerOperation = 1000
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
[MachineAgricultureHusbandryConfig.PlantGathererConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 40
#Amount of Power Consumer per Operation - Default: [400FE]
powerPerOperation = 400
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 40
#Max Amount of Stored Fluid for 'Sludge Tank' - Default: [8000mB]
maxSludgeTankSize = 8000
[MachineAgricultureHusbandryConfig.AnimalFeederConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Amount of Power Consumed per Operation - Default: [400FE]
#Amount of Power Consumer per Operation - Default: [400FE]
powerPerOperation = 400
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
[MachineAgricultureHusbandryConfig.MobCrusherConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (2.5s)]
maxProgress = 100
#Amount of Power Consumed per Tick - Default: [40FE]
powerPerOperation = 50
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Max Essence [mb] - Default: [32000 mb]
tankSize = 32000
[MachineAgricultureHusbandryConfig.SlaughterFactoryConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Amount of Power Consumed per Operation - Default: [400FE]
powerPerOperation = 400
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Max Amount of Stored Fluid - Default: [8000mB]
maxMeatTankSize = 8000
#Max Amount of Stored Fluid - Default: [8000mB]
maxPinkSlimeTankSize = 8000
[MachineAgricultureHusbandryConfig.AnimalRancherConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Amount of Power Consumed per Operation - Default: [400FE]
powerPerOperation = 400
[MachineAgricultureHusbandryConfig.SewageComposterConfig]
#Amount of Power Consumed per Tick - Default: [40FE]
powerPerTick = 40
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Max Amount of Stored Fluid - Default: [8000mB]
maxTankSize = 8000
[MachineAgricultureHusbandryConfig.AnimalBabySeparatorConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Amount of Power Consumed per Operation - Default: [400FE]
powerPerOperation = 400
[MachineAgricultureHusbandryConfig.SewerConfig]
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
[MachineAgricultureHusbandryConfig.SewerConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Amount of Power Consumed per Operation - Default: [10FE] - This is Calculated as [VALUE * (amount + 1)]
powerPerOperation = 10
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Max Amount of Stored Fluid - Default: [8000mB]
maxSewageTankSize = 8000
#Max Amount of Stored Fluid - Default: [8000mB]
maxEssenceTankSize = 8000
[MachineAgricultureHusbandryConfig.PlantSowerConfig]
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 40
#Amount of Power Consumer per Operation - Default: [1000FE]
powerPerOperation = 1000
[MachineAgricultureHusbandryConfig.AnimalFeederConfig]
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Amount of Power Consumed per Operation - Default: [400FE]
powerPerOperation = 400
[MachineAgricultureHusbandryConfig.AnimalBabySeparatorConfig]
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Amount of Power Consumed per Operation - Default: [400FE]
powerPerOperation = 400
[MachineAgricultureHusbandryConfig.MobCrusherConfig]
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (2.5s)]
maxProgress = 100
#Amount of Power Consumed per Tick - Default: [40FE]
powerPerOperation = 50
#Max Essence [mb] - Default: [32000 mb]
tankSize = 32000
[MachineAgricultureHusbandryConfig.AnimalRancherConfig]
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Amount of Power Consumed per Operation - Default: [400FE]
powerPerOperation = 400
#Max Amount of Stored Fluid - Default: [8000mB]
maxTankSize = 8000
[MachineAgricultureHusbandryConfig.PlantFertilizerConfig]
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 50
#Amount of Power Consumer per Operation - Default: [400FE]
powerPerOperation = 1000

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@ -5,19 +5,7 @@
#Power consumed every tick when the machine is working
POWER_CONSUMED_EVERY_TICK = 20
[MachineCoreConfig.FluidExtractorConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Amount of Power Consumed per Operation - Default: [10FE] - This is Calculated as [VALUE * (amount + 1)]
powerPerOperation = 500
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Max Amount of Stored Fluid [Latex] - Default: [8000mB]
maxLatexTankSize = 1000
[MachineCoreConfig.LatexProcessingUnitConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Amount of Power Consumed per Tick - Default: [400FE]
powerPerTick = 20
#Max Stored Power [FE] - Default: [10000 FE]
@ -26,16 +14,28 @@
maxLatexTankSize = 16000
#Max Amount of Stored Fluid [Water] - Default: [8000mB]
maxWaterTankSize = 16000
[MachineCoreConfig.DissolutionChamberConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
[MachineCoreConfig.FluidExtractorConfig]
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Max Amount of Stored Fluid [Latex] - Default: [8000mB]
maxLatexTankSize = 1000
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Amount of Power Consumed per Operation - Default: [10FE] - This is Calculated as [VALUE * (amount + 1)]
powerPerOperation = 500
[MachineCoreConfig.DissolutionChamberConfig]
#Amount of Power Consumed per Tick - Default: [60FE]
powerPerTick = 90
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Max Amount of Stored Fluid [Input] - Default: [8000mB]
maxInputTankSize = 8000
#Max Amount of Stored Fluid [Output] - Default: [8000mB]
maxOutputTankSize = 16000
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Max Amount of Stored Fluid [Input] - Default: [8000mB]
maxInputTankSize = 8000

View File

@ -9,25 +9,25 @@
#Amount of FE/t extracted from the Pitiful Generator
extractionRate = 1000
[MachineGeneratorConfig.BiofuelGeneratorConfig]
#Burn Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
[MachineGeneratorConfig.BioReactorConfig]
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
maxBioFuelTankStorage = 16000
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Amount of Power Consumed per Tick - Default: [400FE]
powerPerOperation = 400
maxWaterTankStorage = 16000
[MachineGeneratorConfig.BiofuelGeneratorConfig]
#Amount of Power Produced per Tick - Default: [400FE]
powerPerTick = 160
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 1000000
#Amount of FE/t extracted from the Biofuel Generator
extractionRate = 500
#Burn Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Max Amount of Stored Fluid [Biofuel] - Default: [8000mB]
maxBiofuelTankSize = 4000
[MachineGeneratorConfig.BioReactorConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Amount of Power Consumed per Tick - Default: [400FE]
powerPerOperation = 400
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
maxWaterTankStorage = 16000
maxBioFuelTankStorage = 16000

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@ -1,49 +1,49 @@
[MachineMiscConfig]
[MachineMiscConfig.EnchantmentSorterConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (2.5s)]
maxProgress = 50
#Amount of Power Consumed per Tick - Default: [40FE]
powerPerTick = 40
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
[MachineMiscConfig.EnchantmentApplicatorConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (2.5s)]
maxProgress = 50
#Amount of Power Consumed per Tick - Default: [40FE]
powerPerTick = 40
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Max Essence [mb] - Default: [64000 mb]
tankSize = 64000
[MachineMiscConfig.StasisChamberConfig]
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (5s)]
maxProgress = 50
#Amount of Power Consumed per Tick - Default: [400FE]
powerPerOperation = 1000
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
[MachineMiscConfig.EnchantmentFactoryConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (2.5s)]
maxProgress = 50
#Amount of Power Consumed per Tick - Default: [40FE]
powerPerTick = 40
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (2.5s)]
maxProgress = 50
#Max Essence [mb] - Default: [32000 mb]
tankSize = 32000
[MachineMiscConfig.EnchantmentSorterConfig]
#Amount of Power Consumed per Tick - Default: [40FE]
powerPerTick = 40
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (2.5s)]
maxProgress = 50
[MachineMiscConfig.EnchantmentApplicatorConfig]
#Amount of Power Consumed per Tick - Default: [40FE]
powerPerTick = 40
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (2.5s)]
maxProgress = 50
#Max Essence [mb] - Default: [64000 mb]
tankSize = 64000
[MachineMiscConfig.EnchantmentExtractorConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (2.5s)]
maxProgress = 50
#Amount of Power Consumed per Tick - Default: [40FE]
powerPerTick = 40
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (2.5s)]
maxProgress = 50
#Max Essence [mb] - Default: [32000 mb]
tankSize = 32000

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@ -1,19 +1,23 @@
[MachineResourceProductionConfig]
[MachineResourceProductionConfig.OreLaserBaseConfig]
#Max progress of the machine
maxProgress = 100
#How much weight of an item the catalyst will increase
catalystModifier = 8
[MachineResourceProductionConfig.LaserDrillConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (2.5s)]
maxProgress = 50
#Amount of Power Consumed per Tick - Default: [1000FE]
powerPerOperation = 1000
[MachineResourceProductionConfig.BlockBreakerConfig]
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Amount of Power Consumed per Tick - Default: [400FE]
powerPerOperation = 1000
[MachineResourceProductionConfig.FluidPlacerConfig]
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Max Amount of Stored Fluid [Input] - Default: [8000mB]
maxInputTankSize = 16000
#Amount of Power Consumed per Tick - Default: [400FE]
powerPerOperation = 1000
[MachineResourceProductionConfig.SludgeRefinerConfig]
#Amount of Power Consumed per Tick - Default: [40FE]
@ -23,81 +27,23 @@
#Max Amount of Stored Fluid [Sludge] - Default: [8000mB]
maxSludgeTankSize = 8000
[MachineResourceProductionConfig.SporeRecreatorConfig]
#Amount of Power Consumed per Tick - Default: [40FE]
powerPerTick = 40
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Max Amount of Stored Fluid [Water] - Default: [8000mB]
maxWaterTankSize = 1000
[MachineResourceProductionConfig.FluidLaserBaseConfig]
#Max progress of the machine
maxProgress = 20
[MachineResourceProductionConfig.MaterialStoneWorkFactoryConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [60 (3s)]
maxProgress = 60
#Amount of Power Consumed per Tick - Default: [60FE]
powerPerTick = 60
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Max Amount of Stored Fluid [Water] - Default: [2000mB]
maxWaterTankSize = 2000
#Max Amount of Stored Fluid [Lava] - Default: [2000mB]
maxLavaTankSize = 2000
[MachineResourceProductionConfig.MechanicalDirtConfig]
#Amount of Power Consumed per Tick - Default: [400FE]
powerPerOperation = 1000
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Max Amount of Stored Fluid [Meat] - Default: [8000mB]
maxMeatTankSize = 4000
[MachineResourceProductionConfig.BlockPlacerConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Amount of Power Consumed per Tick - Default: [400FE]
powerPerOperation = 1000
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
[MachineResourceProductionConfig.WaterCondensatorConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Amount of Power Consumed per Tick - Default: [400FE]
powerPerOperation = 1000
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Max Amount of Stored Fluid [Water] - Default: [8000mB]
maxWaterTankSize = 16000
[MachineResourceProductionConfig.FluidCollectorConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Amount of Power Consumed per Tick - Default: [400FE]
powerPerOperation = 1000
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Max Amount of Stored Fluid [Output] - Default: [8000mB]
maxOutputTankSize = 16000
[MachineResourceProductionConfig.BlockBreakerConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Amount of Power Consumed per Tick - Default: [400FE]
powerPerOperation = 1000
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
[MachineResourceProductionConfig.MarineFisherConfig]
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Amount of Power Consumed per Tick - Default: [5000FE]
powerPerOperation = 5000
#Max Stored Power [FE] - Default: [20000 FE]
maxStoredPower = 20000
[MachineResourceProductionConfig.ResourcefulFurnaceConfig]
#Amount of Power Consumed per Tick - Default: [400FE]
@ -107,15 +53,35 @@
#Max Amount of Stored Fluid [Essence] - Default: [8000mB]
maxEssenceTankSize = 16000
[MachineResourceProductionConfig.FluidPlacerConfig]
[MachineResourceProductionConfig.SporeRecreatorConfig]
#Amount of Power Consumed per Tick - Default: [40FE]
powerPerTick = 40
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Max Amount of Stored Fluid [Water] - Default: [8000mB]
maxWaterTankSize = 1000
[MachineResourceProductionConfig.MarineFisherConfig]
#Max Stored Power [FE] - Default: [20000 FE]
maxStoredPower = 20000
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Amount of Power Consumed per Tick - Default: [5000FE]
powerPerOperation = 5000
[MachineResourceProductionConfig.BlockPlacerConfig]
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Amount of Power Consumed per Tick - Default: [400FE]
powerPerOperation = 1000
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Max Amount of Stored Fluid [Input] - Default: [8000mB]
maxInputTankSize = 16000
[MachineResourceProductionConfig.OreLaserBaseConfig]
#How much weight of an item the catalyst will increase
catalystModifier = 8
#Max progress of the machine
maxProgress = 100
[MachineResourceProductionConfig.DyeMixerConfig]
#Amount of Power Consumed per Tick - Default: [400FE]
@ -123,3 +89,37 @@
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
[MachineResourceProductionConfig.MaterialStoneWorkFactoryConfig]
#Amount of Power Consumed per Tick - Default: [60FE]
powerPerTick = 60
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Max Amount of Stored Fluid [Water] - Default: [2000mB]
maxWaterTankSize = 2000
#Max Amount of Stored Fluid [Lava] - Default: [2000mB]
maxLavaTankSize = 2000
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [60 (3s)]
maxProgress = 60
[MachineResourceProductionConfig.WaterCondensatorConfig]
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Max Amount of Stored Fluid [Water] - Default: [8000mB]
maxWaterTankSize = 16000
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
maxProgress = 100
#Amount of Power Consumed per Tick - Default: [400FE]
powerPerOperation = 1000
[MachineResourceProductionConfig.LaserDrillConfig]
#Max Stored Power [FE] - Default: [10000 FE]
maxStoredPower = 10000
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (2.5s)]
maxProgress = 50
#Amount of Power Consumed per Tick - Default: [1000FE]
powerPerOperation = 1000
[MachineResourceProductionConfig.FluidLaserBaseConfig]
#Max progress of the machine
maxProgress = 20

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@ -12,10 +12,10 @@
[general]
[general.general]
#The base energy usage for the crafting interface per crafting job being processed.
interfaceCraftingBaseConsumption = 5
#The base energy usage for the crafting writer.
craftingWriterBaseConsumption = 1
#The base energy usage for the crafting interface per crafting job being processed.
interfaceCraftingBaseConsumption = 5
[core]

View File

@ -10,32 +10,32 @@
[core]
[core.general]
#If an anonymous mod startup analytics request may be sent to our analytics service.
analytics = true
#If the crafting planners can work on separate thread.
craftingPlannerEnableMultithreading = true
#The number of threads that the crafting plan calculator can use.
craftingPlannerThreads = 2
#The maximum number of terminal storage instances that can be sent in a single packet. Reduce this when you have packet overflows.
terminalStoragePacketMaxInstances = 1024
#If an anonymous mod startup analytics request may be sent to our analytics service.
analytics = true
#If the version checker should be enabled.
versionChecker = true
#The maximum number of terminal storage instances that can be sent in a single packet. Reduce this when you have packet overflows.
terminalStoragePacketMaxInstances = 1024
[machine]
[machine.general]
#The update frequency in milliseconds for the crafting jobs gui.
guiTerminalCraftingJobsUpdateFrequency = 1000
#The number of items that should be selected when clicking on a fluid in the storage terminal.
guiStorageFluidInitialQuantity = 100000
#The number of items that should be selected when clicking on energy in the storage terminal.
guiStorageEnergyInitialQuantity = 100000
#The number of items that should be selected when clicking on an item in the storage terminal.
guiStorageItemInitialQuantity = 64
#The number of items that should be removed when right-clicking when energy is selected in the storage terminal.
guiStorageEnergyIncrementalQuantity = 1000
#The number of items that should be removed when right-clicking when a fluid is selected in the storage terminal.
guiStorageFluidIncrementalQuantity = 1000
#The update frequency in milliseconds for the crafting jobs gui.
guiTerminalCraftingJobsUpdateFrequency = 1000
#The number of items that should be removed when right-clicking when an item is selected in the storage terminal.
guiStorageItemIncrementalQuantity = 1
#The number of items that should be selected when clicking on a fluid in the storage terminal.
guiStorageFluidInitialQuantity = 100000
#The number of items that should be removed when right-clicking when a fluid is selected in the storage terminal.
guiStorageFluidIncrementalQuantity = 1000

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@ -2,76 +2,76 @@
[general]
[general.general]
#The base energy usage for the energy importer.
importerEnergyBaseConsumption = 1
#The base energy usage for the item importer.
importerItemBaseConsumption = 1
#The base energy usage for the world item exporter when it has a variable.
exporterWorldItemBaseConsumptionEnabled = 32
#The base energy usage for the item interface.
interfaceItemBaseConsumption = 0
#The base energy usage for the world item importer when it has a variable.
importerWorldItemBaseConsumptionEnabled = 32
#The base energy usage for the fluid importer.
importerFluidBaseConsumption = 1
#The base energy usage for the fluid interface.
interfaceFluidBaseConsumption = 0
#The base energy usage for the player simulator when it does not have a variable.
playerSimulatorBaseConsumptionDisabled = 1
#The base energy usage for the player simulator when it has a variable.
playerSimulatorBaseConsumptionEnabled = 64
#The base energy usage for the world block exporter when it does not have a variable.
exporterWorldBlockBaseConsumptionDisabled = 1
#The base energy usage for the world block importer when it has a variable.
importerWorldBlockBaseConsumptionEnabled = 32
#The base energy usage for the energy exporter.
exporterEnergyBaseConsumption = 1
#The base energy usage for the item exporter.
exporterItemBaseConsumption = 1
#The base energy usage for the world fluid importer when it does not have a variable.
importerWorldFluidBaseConsumptionDisabled = 1
#The base energy usage for the world energy importer when it has a variable.
importerWorldEnergyBaseConsumptionEnabled = 32
#The base energy usage for the world item importer when it does not have a variable.
importerWorldItemBaseConsumptionDisabled = 1
#The base energy usage for the world block importer when it does not have a variable.
importerWorldBlockBaseConsumptionDisabled = 1
#The base energy usage for the fluid exporter.
exporterFluidBaseConsumption = 1
#The base energy usage for the world energy exporter when it has a variable.
exporterWorldEnergyBaseConsumptionEnabled = 32
#The base energy usage for the world fluid exporter when it has a variable.
exporterWorldFluidBaseConsumptionEnabled = 32
#The base energy usage for the world energy exporter when it does not have a variable.
exporterWorldEnergyBaseConsumptionDisabled = 1
#The base energy usage for the world fluid importer when it has a variable.
importerWorldFluidBaseConsumptionEnabled = 32
#The base energy usage for the energy interface.
interfaceEnergyBaseConsumption = 0
#The base energy usage for the world energy importer when it does not have a variable.
importerWorldEnergyBaseConsumptionDisabled = 1
#The base energy usage for the world block importer when it has a variable.
importerWorldBlockBaseConsumptionEnabled = 32
#The base energy usage for the world fluid importer when it does not have a variable.
importerWorldFluidBaseConsumptionDisabled = 1
#The base energy usage for the energy importer.
importerEnergyBaseConsumption = 1
#The base energy usage for the fluid exporter.
exporterFluidBaseConsumption = 1
#The base energy usage for the world block exporter when it has a variable.
exporterWorldBlockBaseConsumptionEnabled = 32
#The base energy usage for the world fluid exporter when it does not have a variable.
exporterWorldFluidBaseConsumptionDisabled = 1
#The base energy usage for the world energy importer when it does not have a variable.
importerWorldEnergyBaseConsumptionDisabled = 1
#The base energy usage for the item interface.
interfaceItemBaseConsumption = 0
#The base energy usage for the fluid interface.
interfaceFluidBaseConsumption = 0
#The base energy usage for the world energy importer when it has a variable.
importerWorldEnergyBaseConsumptionEnabled = 32
#The base energy usage for the world block importer when it does not have a variable.
importerWorldBlockBaseConsumptionDisabled = 1
#The base energy usage for the player simulator when it does not have a variable.
playerSimulatorBaseConsumptionDisabled = 1
#The base energy usage for the world fluid importer when it has a variable.
importerWorldFluidBaseConsumptionEnabled = 32
#The base energy usage for the world item exporter when it does not have a variable.
exporterWorldItemBaseConsumptionDisabled = 1
#The base energy usage for the world item importer when it has a variable.
importerWorldItemBaseConsumptionEnabled = 32
#The base energy usage for the energy interface.
interfaceEnergyBaseConsumption = 0
#The base energy usage for the world energy exporter when it has a variable.
exporterWorldEnergyBaseConsumptionEnabled = 32
#The base energy usage for the world item exporter when it has a variable.
exporterWorldItemBaseConsumptionEnabled = 32
#The base energy usage for the item importer.
importerItemBaseConsumption = 1
#The base energy usage for the item exporter.
exporterItemBaseConsumption = 1
#The base energy usage for the energy exporter.
exporterEnergyBaseConsumption = 1
#The base energy usage for the player simulator when it has a variable.
playerSimulatorBaseConsumptionEnabled = 64
#The base energy usage for the fluid importer.
importerFluidBaseConsumption = 1
#The base energy usage for the world fluid exporter when it has a variable.
exporterWorldFluidBaseConsumptionEnabled = 32
#The base energy usage for the world block exporter when it does not have a variable.
exporterWorldBlockBaseConsumptionDisabled = 1
#The base energy usage for the world item importer when it does not have a variable.
importerWorldItemBaseConsumptionDisabled = 1
[core]
[core.general]
#If an anonymous mod startup analytics request may be sent to our analytics service.
analytics = true
#How many ticks importers/exporters should sleep until checking targets again when they were previously unchanged.
inventoryUnchangedTickTimeout = 10
#If the version checker should be enabled.
versionChecker = true
#If items should be ejected into the world when item movement failed due to item handlers declaring inconsistent movement in simulation mode. If disabled, items can be voided.
ejectItemsOnInconsistentSimulationMovement = true
#The maximum network fluid transfer rate.
fluidRateLimit = 2147483647
#If particles should be shown and sounds should be played when tunnels are interacting with the world.
worldInteractionEvents = true
#If an anonymous mod startup analytics request may be sent to our analytics service.
analytics = true
#If items should be ejected into the world when a block is broken and not all items fit into the target. Will be voided otherwise.
ejectItemsOnBlockDropOverflow = true
#How many ticks importers/exporters should sleep until checking targets again when they were previously unchanged.
inventoryUnchangedTickTimeout = 10
#If items should be ejected into the world when item movement failed due to item handlers declaring inconsistent movement in simulation mode. If disabled, items can be voided.
ejectItemsOnInconsistentSimulationMovement = true
#If the version checker should be enabled.
versionChecker = true

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@ -1,18 +1,18 @@
#Configuration for Inventory Essentials
[client]
#Use the client implementation even on servers that have the mod installed - only useful for development purposes.
forceClientImplementation = false
#Should ctrl-clicking only move one item at a time instead of the full stack?
enableSingleTransfer = true
#Should shift-ctrl-clicking move all items of the same type at once?
enableBulkTransfer = true
#Should space-clicking an item move all items from that inventory at once?
enableBulkTransferAll = true
#Should shift-ctrl-drop-clicking drop all items of the same type at once?
enableBulkDrop = true
#Should space-clicking move all items even if an empty slot was clicked?
allowBulkTransferAllOnEmptySlot = false
#Should holding shift and moving your mouse over items quick-transfer them without requiring each to be clicked?
enableShiftDrag = true
#Should space-clicking an item move all items from that inventory at once?
enableBulkTransferAll = true
#Should ctrl-clicking only move one item at a time instead of the full stack?
enableSingleTransfer = true
#Use the client implementation even on servers that have the mod installed - only useful for development purposes.
forceClientImplementation = false
#Should space-clicking move all items even if an empty slot was clicked?
allowBulkTransferAllOnEmptySlot = false
#Should shift-ctrl-clicking move all items of the same type at once?
enableBulkTransfer = true
#Should shift-ctrl-drop-clicking drop all items of the same type at once?
enableBulkDrop = true

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@ -1,20 +1,20 @@
[advanced]
#How items should be handed to you
#Allowed Values: INVENTORY, MOUSE_PICKUP
GiveMode = "INVENTORY"
#Debug mode enabled
DebugMode = false
#Display search bar in the center
CenterSearch = false
#Set low-memory mode (makes search very slow, but uses less RAM)
LowMemorySlowSearchEnabled = false
#How items should be handed to you
#Allowed Values: INVENTORY, MOUSE_PICKUP
GiveMode = "INVENTORY"
#Max number of columns shown
#Range: 4 ~ 100
MaxColumns = 100
#Max. recipe gui height
#Range: > 175
RecipeGuiHeight = 350
#Set low-memory mode (makes search very slow, but uses less RAM)
LowMemorySlowSearchEnabled = false
#Max number of columns shown
#Range: 4 ~ 100
MaxColumns = 100
[colors]
#Color values to search for
@ -28,9 +28,6 @@
#Search mode for Mod Names (prefix: @)
#Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED
ModNameSearchMode = "REQUIRE_PREFIX"
#Search mode for Tooltips (prefix: #)
#Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED
TooltipSearchMode = "ENABLED"
#Search mode for Tag Names (prefix: $)
#Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED
TagSearchMode = "REQUIRE_PREFIX"
@ -43,6 +40,9 @@
#Search mode for resources IDs (prefix: &)
#Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED
ResourceIdSearchMode = "DISABLED"
#Search mode for Tooltips (prefix: #)
#Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED
TooltipSearchMode = "ENABLED"
#Search advanced tooltips (visible with F3+H)
SearchAdvancedTooltips = false

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@ -3,18 +3,18 @@
[tooltip_options]
# Configure tooltip for burn time.
burnTimeTooltipMode = "disabled"
# Configure tooltip for registry name. E.g. minecraft:stone
registryNameTooltipMode = "disabled"
# Configure tooltip for NBT data.
nbtTooltipMode = "disabled"
# Configure tooltip for translation key. E.g. block.minecraft.stone
translationKeyTooltipMode = "disabled"
# Configure tooltip for max stack size.
maxStackSizeTooltipMode = "disabled"
# Configure tooltip for tags. E.g. forge:ingot, minecraft:planks
tagsTooltipMode = "disabled"
# Configure tooltip for durability.
durabilityTooltipMode = "disabled"
# Configure tooltip for hunger and saturation.
foodTooltipMode = "disabled"
# Configure tooltip for max stack size.
maxStackSizeTooltipMode = "disabled"
# Configure tooltip for NBT data.
nbtTooltipMode = "disabled"
# Configure tooltip for registry name. E.g. minecraft:stone
registryNameTooltipMode = "disabled"
# Configure tooltip for tags. E.g. forge:ingot, minecraft:planks
tagsTooltipMode = "disabled"
# Configure tooltip for translation key. E.g. block.minecraft.stone
translationKeyTooltipMode = "disabled"

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@ -1,144 +1,144 @@
#Style settings for all mods using mcjtylib
[style]
#Color: slider top left border
colorSliderTopLeft = "2b2b2b"
#Color: slider bottom right border
colorSliderBottomRight = "ffffff"
#Color: slider background
colorSliderFiller = "636363"
#Color: slider knob top left border
colorSliderKnobTopLeft = "eeeeee"
#Color: slider knob bottom right border
colorSliderKnobBottomRight = "333333"
#Color: slider knob background
colorSliderKnobFiller = "8b8b8b"
#Color: slider knob top left border while dragging
colorSliderKnobDraggingTopLeft = "5c669d"
#Color: slider knob bottom right border while dragging
colorSliderKnobDraggingBottomRight = "bcc5ff"
#Color: slider knob background while dragging
colorSliderKnobDraggingFiller = "7f89bf"
#Color: slider knob top left border while hovering
colorSliderKnobHoveringTopLeft = "a5aac5"
#Color: slider knob bottom right border while hovering
colorSliderKnobHoveringBottomRight = "777c99"
#Color: slider knob background while hovering
colorSliderKnobHoveringFiller = "858aa5"
#Color: slider knob little marker lines
colorSliderKnobMarkerLine = "4e4e4e"
#Color: text normal
colorTextNormal = "303030"
#Color: text as used in lists
colorTextInListNormal = "151515"
#Color: text disabled
colorTextDisabled = "a0a0a0"
#Color: textfield top left border
colorTextFieldTopLeft = "2b2b2b"
#Color: textfield bottom right border
colorTextFieldBottomRight = "ffffff"
#Color: textfield background
colorTextFieldFiller = "c6c6c6"
#Color: textfield backbground while focused
colorTextFieldFocusedFiller = "eeeeee"
#Color: textfield backbground while hovering
colorTextFieldHoveringFiller = "dadada"
#Color: textfield cursor
colorTextFieldCursor = "0"
#Color: energy bar top left border
colorEnergyBarTopLeft = "2b2b2b"
#Color: energy bar bottom right border
colorEnergyBarBottomRight = "ffffff"
#Color: energy bar high energy level
colorEnergyBarHighEnergy = "dd0000"
#Color: energy bar low energy level
colorEnergyBarLowEnergy = "631111"
#Color: energy bar spacer (between every energy level bar)
colorEnergyBarSpacer = "430000"
#Color: energy bar text
colorEnergyBarText = "ffffff"
#Color: list background
colorListBackground = "8b8b8b"
#Color: list separator line
colorListSeparatorLine = "5c5c5c"
#Color: list selected and highlighted gradient
colorListSelectedHighlightedGradient1 = "bbbb00"
#Color: list selected and highlighted gradient
colorListSelectedHighlightedGradient2 = "999900"
#Color: slider knob background while hovering
colorSliderKnobHoveringFiller = "858aa5"
#Color: list selected gradient
colorListSelectedGradient1 = "616161"
#Color: slider knob top left border
colorSliderKnobTopLeft = "eeeeee"
#Color: list selected gradient
colorListSelectedGradient2 = "414141"
#Color: list highlighted gradient
colorListHighlightedGradient1 = "717120"
#Color: list highlighted gradient
colorListHighlightedGradient2 = "515110"
#Color: standard bevel bright border color
colorBackgroundBevelBright = "ffffff"
#Color: standard bevel dark border color
colorBackgroundBevelDark = "2b2b2b"
#Color: standard background color
colorBackgroundFiller = "c6c6c6"
#Color: toggle button normal top left border
colorToggleNormalBorderTopLeft = "eeeeee"
#Color: toggle button normal bottom right border
colorToggleNormalBorderBottomRight = "777777"
#Color: toggle button normal background
colorToggleNormalFiller = "c6c6c6"
#Color: toggle button disabled top left border
colorToggleDisabledBorderTopLeft = "eeeeee"
#Color: toggle button disabled bottom right border
colorToggleDisabledBorderBottomRight = "777777"
#Color: toggle button disabled background
colorToggleDisabledFiller = "c6c6c6"
#Color: toggle button normal text
colorToggleTextNormal = "303030"
#Color: toggle button disabled text
colorToggleTextDisabled = "a0a0a0"
#Color: cycle button small triangle
colorCycleButtonTriangleNormal = "0"
#Color: cycle button disabled small triangle
colorCycleButtonTriangleDisabled = "888888"
#Color: external border around buttons and some other components
colorButtonExternalBorder = "0"
#Color: button top left border
colorButtonBorderTopLeft = "eeeeee"
#Color: list separator line
colorListSeparatorLine = "5c5c5c"
#Color: slider background
colorSliderFiller = "636363"
#Color: slider knob bottom right border while hovering
colorSliderKnobHoveringBottomRight = "777c99"
#Color: button bottom right border
colorButtonBorderBottomRight = "777777"
#Color: button background
colorButtonFiller = "c6c6c6"
#Color: toggle button disabled top left border
colorToggleDisabledBorderTopLeft = "eeeeee"
#Color: energy bar top left border
colorEnergyBarTopLeft = "2b2b2b"
#Color: toggle button normal background
colorToggleNormalFiller = "c6c6c6"
#Color: slider knob top left border while dragging
colorSliderKnobDraggingTopLeft = "5c669d"
#Color: disabled button bottom right border
colorButtonDisabledBorderBottomRight = "777777"
#Color: toggle button normal bottom right border
colorToggleNormalBorderBottomRight = "777777"
#Color: energy bar spacer (between every energy level bar)
colorEnergyBarSpacer = "430000"
#Color: textfield backbground while focused
colorTextFieldFocusedFiller = "eeeeee"
#Color: list background
colorListBackground = "8b8b8b"
#Color: toggle button disabled bottom right border
colorToggleDisabledBorderBottomRight = "777777"
#Color: hovering button top left border
colorButtonHoveringBorderTopLeft = "a5aac5"
#Color: slider knob bottom right border while dragging
colorSliderKnobDraggingBottomRight = "bcc5ff"
#Color: slider knob bottom right border
colorSliderKnobBottomRight = "333333"
#Color: standard background color
colorBackgroundFiller = "c6c6c6"
#Color: textfield background
colorTextFieldFiller = "c6c6c6"
#Color: list selected and highlighted gradient
colorListSelectedHighlightedGradient2 = "999900"
#Color: list selected and highlighted gradient
colorListSelectedHighlightedGradient1 = "bbbb00"
#Color: text disabled
colorTextDisabled = "a0a0a0"
#Color: selected button background
colorButtonSelectedFiller = "7f89bf"
#Color: cycle button disabled small triangle
colorCycleButtonTriangleDisabled = "888888"
#Color: textfield cursor
colorTextFieldCursor = "0"
#Color: standard bevel bright border color
colorBackgroundBevelBright = "ffffff"
#Color: text normal
colorTextNormal = "303030"
#Color: textfield top left border
colorTextFieldTopLeft = "2b2b2b"
#Color: disabled button background
colorButtonDisabledFiller = "c6c6c6"
#Color: selected button background gradient
colorButtonSelectedFillerGradient2 = "949ed4"
#Color: toggle button normal top left border
colorToggleNormalBorderTopLeft = "eeeeee"
#Color: cycle button small triangle
colorCycleButtonTriangleNormal = "0"
#Color: selected button background gradient
colorButtonSelectedFillerGradient1 = "6a74aa"
#Color: energy bar text
colorEnergyBarText = "ffffff"
#Color: toggle button disabled background
colorToggleDisabledFiller = "c6c6c6"
#Color: button background gradient
colorButtonFillerGradient1 = "b1b1b1"
#Color: button background gradient
colorButtonFillerGradient2 = "e1e1e1"
#Color: disabled button top left border
colorButtonDisabledBorderTopLeft = "eeeeee"
#Color: disabled button bottom right border
colorButtonDisabledBorderBottomRight = "777777"
#Color: disabled button background
colorButtonDisabledFiller = "c6c6c6"
#Color: disabled button background gradient
colorButtonDisabledFillerGradient1 = "b1b1b1"
#Color: disabled button background gradient
colorButtonDisabledFillerGradient2 = "e1e1e1"
#Color: slider knob background while dragging
colorSliderKnobDraggingFiller = "7f89bf"
#Color: slider top left border
colorSliderTopLeft = "2b2b2b"
#Color: selected button top left border
colorButtonSelectedBorderTopLeft = "5c669d"
#Color: standard bevel dark border color
colorBackgroundBevelDark = "2b2b2b"
#Color: energy bar high energy level
colorEnergyBarHighEnergy = "dd0000"
#Color: external border around buttons and some other components
colorButtonExternalBorder = "0"
#Color: energy bar bottom right border
colorEnergyBarBottomRight = "ffffff"
#Color: button background
colorButtonFiller = "c6c6c6"
#Color: slider knob top left border while hovering
colorSliderKnobHoveringTopLeft = "a5aac5"
#Color: textfield bottom right border
colorTextFieldBottomRight = "ffffff"
#Color: disabled button background gradient
colorButtonDisabledFillerGradient1 = "b1b1b1"
#Color: button top left border
colorButtonBorderTopLeft = "eeeeee"
#Color: disabled button background gradient
colorButtonDisabledFillerGradient2 = "e1e1e1"
#Color: selected button bottom right border
colorButtonSelectedBorderBottomRight = "bcc5ff"
#Color: selected button background
colorButtonSelectedFiller = "7f89bf"
#Color: selected button background gradient
colorButtonSelectedFillerGradient1 = "6a74aa"
#Color: selected button background gradient
colorButtonSelectedFillerGradient2 = "949ed4"
#Color: hovering button top left border
colorButtonHoveringBorderTopLeft = "a5aac5"
#Color: hovering button bottom right border
colorButtonHoveringBorderBottomRight = "999ebb"
#Color: hovering button background
colorButtonHoveringFiller = "a2a7c2"
#Color: slider knob background
colorSliderKnobFiller = "8b8b8b"
#Color: list highlighted gradient
colorListHighlightedGradient1 = "717120"
#Color: hovering button background gradient
colorButtonHoveringFillerGradient1 = "8d92ad"
#Color: hovering button background gradient
colorButtonHoveringFillerGradient2 = "babfda"
#Color: toggle button disabled text
colorToggleTextDisabled = "a0a0a0"
#Color: textfield backbground while hovering
colorTextFieldHoveringFiller = "dadada"
#Color: text as used in lists
colorTextInListNormal = "151515"
#Color: list highlighted gradient
colorListHighlightedGradient2 = "515110"
#Color: toggle button normal text
colorToggleTextNormal = "303030"
#Color: disabled button top left border
colorButtonDisabledBorderTopLeft = "eeeeee"
#Color: slider knob little marker lines
colorSliderKnobMarkerLine = "4e4e4e"
#Color: hovering button background
colorButtonHoveringFiller = "a2a7c2"
#Color: slider bottom right border
colorSliderBottomRight = "ffffff"
#Color: hovering button bottom right border
colorButtonHoveringBorderBottomRight = "999ebb"

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@ -1,70 +1,70 @@
#MobGriefing settings
[mobGriefing]
#blaze mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
blaze = "DEFAULT"
#cow mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
cow = "DEFAULT"
#creeper mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
creeper = "FALSE"
#ender_dragon mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
ender_dragon = "DEFAULT"
#enderman mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
enderman = "FALSE"
#evoker mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
evoker = "DEFAULT"
#fox mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
fox = "DEFAULT"
#ghast mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
ghast = "DEFAULT"
#horse mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
horse = "DEFAULT"
#husk mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
husk = "DEFAULT"
#pig mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
pig = "DEFAULT"
#piglin mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
piglin = "DEFAULT"
#piglin_brute mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
piglin_brute = "DEFAULT"
#ravager mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
ravager = "DEFAULT"
#rabbit mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
rabbit = "DEFAULT"
#sheep mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
sheep = "DEFAULT"
#silverfish mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
silverfish = "DEFAULT"
#snow_golem mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
snow_golem = "DEFAULT"
#strider mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
strider = "DEFAULT"
#villager mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
villager = "DEFAULT"
#wither mobGriefing
#cow mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
wither = "DEFAULT"
cow = "DEFAULT"
#piglin_brute mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
piglin_brute = "DEFAULT"
#fox mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
fox = "DEFAULT"
#pig mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
pig = "DEFAULT"
#strider mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
strider = "DEFAULT"
#horse mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
horse = "DEFAULT"
#ender_dragon mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
ender_dragon = "DEFAULT"
#husk mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
husk = "DEFAULT"
#blaze mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
blaze = "DEFAULT"
#piglin mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
piglin = "DEFAULT"
#evoker mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
evoker = "DEFAULT"
#rabbit mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
rabbit = "DEFAULT"
#silverfish mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
silverfish = "DEFAULT"
#zombie mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
zombie = "DEFAULT"
#snow_golem mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
snow_golem = "DEFAULT"
#ghast mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
ghast = "DEFAULT"
#wither mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
wither = "DEFAULT"
#creeper mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
creeper = "FALSE"
#sheep mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
sheep = "DEFAULT"
#enderman mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
enderman = "FALSE"

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@ -1,5 +1,8 @@
[Client]
#The side for information rendered on the HUD. Ex: LEFT, RIGHT
#Allowed Values: LEFT, RIGHT
overlaySide = "LEFT"
#Displays Nature's Compass information even while chat is open.
displayWithChatOpen = true
#Fixes biome names by adding missing spaces. Ex: ForestHills becomes Forest Hills
@ -7,7 +10,4 @@
#The line offset for information rendered on the HUD.
#Range: 0 ~ 50
overlayLineOffset = 1
#The side for information rendered on the HUD. Ex: LEFT, RIGHT
#Allowed Values: LEFT, RIGHT
overlaySide = "LEFT"

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@ -1,16 +1,16 @@
[General]
#Allows a player to teleport to a located biome when in creative mode, opped, or in cheat mode.
allowTeleport = true
#biomeSize * radiusModifier = maxSearchRadius. Raising this value will increase search accuracy but will potentially make the process more resource .
#Range: 0 ~ 1000000
radiusModifier = 2500
#biomeSize * sampleSpaceModifier = sampleSpace. Lowering this value will increase search accuracy but will make the process more resource intensive.
#Range: 0 ~ 1000000
sampleSpaceModifier = 16
#A list of biomes that the compass will not be able to search for. Specify by resource location or numeric ID. Ex: ["minecraft:desert", "minecraft:savanna"]
biomeBlacklist = []
#Allows a player to teleport to a located biome when in creative mode, opped, or in cheat mode.
allowTeleport = true
#The maximum number of samples to be taken when searching for a biome.
#Range: 0 ~ 1000000
maxSamples = 50000
#A list of biomes that the compass will not be able to search for. Specify by resource location or numeric ID. Ex: ["minecraft:desert", "minecraft:savanna"]
biomeBlacklist = []
#biomeSize * radiusModifier = maxSearchRadius. Raising this value will increase search accuracy but will potentially make the process more resource .
#Range: 0 ~ 1000000
radiusModifier = 2500

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@ -2,12 +2,12 @@
[client]
#Set this to true to disable advancement locking for ALL books, making all entries visible at all times. Config Flag: advancements_disabled
"Disable Advancement Locking" = false
#Granular list of Book ID's to disable advancement locking for, e.g. [ "botania:lexicon" ]. Config Flags: advancements_disabled_<bookid>
no_advancement_books = []
#Enable testing mode. By default this doesn't do anything, but you can use the config flag in your books if you want. Config Flag: testing_mode
"Testing Mode" = false
#Set this to the ID of a book to have it show up in players' inventories, replacing the recipe book.
"Inventory Button Book" = ""
#Set this to true to use Shift instead of Ctrl for the inventory quick lookup feature.
quickLookupShift = false
#Granular list of Book ID's to disable advancement locking for, e.g. [ "botania:lexicon" ]. Config Flags: advancements_disabled_<bookid>
no_advancement_books = []
#Set this to the ID of a book to have it show up in players' inventories, replacing the recipe book.
"Inventory Button Book" = ""
#Enable testing mode. By default this doesn't do anything, but you can use the config flag in your books if you want. Config Flag: testing_mode
"Testing Mode" = false

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@ -1,12 +1,12 @@
#Glazing Tool settings
[glazing_tool]
# Enable the glazing tool
glazing_tool_enabled = true
# Let the glazing tool drop panes (like silk touch) by sneaking while in BREAK mode
glazing_tool_break_pane = false
# Allow glazing tool to mark glass panes as unbreakable while in UNBREAKING mode
unbreakable_pane = false
# Enable alternate green dye
green_dye_enabled = true
# Allow glazing tool to mark glass panes as unbreakable while in UNBREAKING mode
unbreakable_pane = false
# Enable the glazing tool
glazing_tool_enabled = true

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@ -1,21 +1,23 @@
[Energy_Capacity]
#Range: 0 ~ 9000000000000000000
starterCap = 0
#Range: 0 ~ 9000000000000000000
basicCap = 0
#Range: 0 ~ 9000000000000000000
hardenedCap = 0
spiritedCap = 0
#Range: 0 ~ 9000000000000000000
blazingCap = 0
#Range: 0 ~ 9000000000000000000
basicCap = 0
#Range: 0 ~ 9000000000000000000
nioticCap = 0
#Range: 0 ~ 9000000000000000000
spiritedCap = 0
#Range: 0 ~ 9000000000000000000
nitroCap = 0
#Range: 0 ~ 9000000000000000000
hardenedCap = 0
#Range: 0 ~ 9000000000000000000
starterCap = 0
[Energy_Transfer]
#Range: 0 ~ 9000000000000000000
spiritedTransfer = 100000
#Range: 0 ~ 9000000000000000000
starterTransfer = 200
#Range: 0 ~ 9000000000000000000
@ -23,27 +25,25 @@
#Range: 0 ~ 9000000000000000000
hardenedTransfer = 8000
#Range: 0 ~ 9000000000000000000
blazingTransfer = 20000
#Range: 0 ~ 9000000000000000000
nioticTransfer = 50000
#Range: 0 ~ 9000000000000000000
spiritedTransfer = 100000
blazingTransfer = 20000
#Range: 0 ~ 9000000000000000000
nitroTransfer = 400000
[Channels]
#Range: 1 ~ 12
starterChannels = 1
hardenedChannels = 3
#Range: 1 ~ 12
basicChannels = 2
#Range: 1 ~ 12
hardenedChannels = 3
spiritedChannels = 9
#Range: 1 ~ 12
blazingChannels = 5
starterChannels = 1
#Range: 1 ~ 12
nioticChannels = 7
#Range: 1 ~ 12
spiritedChannels = 9
blazingChannels = 5
#Range: 1 ~ 12
nitroChannels = 12

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@ -1,21 +1,23 @@
[Energy_Capacity]
#Range: 0 ~ 9000000000000000000
starterCap = 0
#Range: 0 ~ 9000000000000000000
basicCap = 0
#Range: 0 ~ 9000000000000000000
hardenedCap = 0
spiritedCap = 0
#Range: 0 ~ 9000000000000000000
blazingCap = 0
#Range: 0 ~ 9000000000000000000
basicCap = 0
#Range: 0 ~ 9000000000000000000
nioticCap = 0
#Range: 0 ~ 9000000000000000000
spiritedCap = 0
#Range: 0 ~ 9000000000000000000
nitroCap = 0
#Range: 0 ~ 9000000000000000000
hardenedCap = 0
#Range: 0 ~ 9000000000000000000
starterCap = 0
[Energy_Transfer]
#Range: 0 ~ 9000000000000000000
spiritedTransfer = 90000
#Range: 0 ~ 9000000000000000000
starterTransfer = 100
#Range: 0 ~ 9000000000000000000
@ -23,27 +25,25 @@
#Range: 0 ~ 9000000000000000000
hardenedTransfer = 5000
#Range: 0 ~ 9000000000000000000
blazingTransfer = 18000
#Range: 0 ~ 9000000000000000000
nioticTransfer = 40000
#Range: 0 ~ 9000000000000000000
spiritedTransfer = 90000
blazingTransfer = 18000
#Range: 0 ~ 9000000000000000000
nitroTransfer = 200000
[Channels]
#Range: 1 ~ 12
starterChannels = 1
hardenedChannels = 3
#Range: 1 ~ 12
basicChannels = 2
#Range: 1 ~ 12
hardenedChannels = 3
spiritedChannels = 9
#Range: 1 ~ 12
blazingChannels = 5
starterChannels = 1
#Range: 1 ~ 12
nioticChannels = 7
#Range: 1 ~ 12
spiritedChannels = 9
blazingChannels = 5
#Range: 1 ~ 12
nitroChannels = 12

View File

@ -4,21 +4,23 @@ range = 4
[Energy_Capacity]
#Range: 0 ~ 9000000000000000000
starterCap = 10000
#Range: 0 ~ 9000000000000000000
basicCap = 100000
#Range: 0 ~ 9000000000000000000
hardenedCap = 250000
spiritedCap = 4000000
#Range: 0 ~ 9000000000000000000
blazingCap = 800000
#Range: 0 ~ 9000000000000000000
basicCap = 100000
#Range: 0 ~ 9000000000000000000
nioticCap = 1500000
#Range: 0 ~ 9000000000000000000
spiritedCap = 4000000
#Range: 0 ~ 9000000000000000000
nitroCap = 10000000
#Range: 0 ~ 9000000000000000000
hardenedCap = 250000
#Range: 0 ~ 9000000000000000000
starterCap = 10000
[Energy_Transfer]
#Range: 0 ~ 9000000000000000000
spiritedTransfer = 1200
#Range: 0 ~ 9000000000000000000
starterTransfer = 10
#Range: 0 ~ 9000000000000000000
@ -26,11 +28,9 @@ range = 4
#Range: 0 ~ 9000000000000000000
hardenedTransfer = 120
#Range: 0 ~ 9000000000000000000
blazingTransfer = 300
#Range: 0 ~ 9000000000000000000
nioticTransfer = 700
#Range: 0 ~ 9000000000000000000
spiritedTransfer = 1200
blazingTransfer = 300
#Range: 0 ~ 9000000000000000000
nitroTransfer = 3000

View File

@ -1,21 +1,23 @@
[Energy_Capacity]
#Range: 0 ~ 9000000000000000000
starterCap = 0
#Range: 0 ~ 9000000000000000000
basicCap = 0
#Range: 0 ~ 9000000000000000000
hardenedCap = 0
spiritedCap = 0
#Range: 0 ~ 9000000000000000000
blazingCap = 0
#Range: 0 ~ 9000000000000000000
basicCap = 0
#Range: 0 ~ 9000000000000000000
nioticCap = 0
#Range: 0 ~ 9000000000000000000
spiritedCap = 0
#Range: 0 ~ 9000000000000000000
nitroCap = 0
#Range: 0 ~ 9000000000000000000
hardenedCap = 0
#Range: 0 ~ 9000000000000000000
starterCap = 0
[Energy_Transfer]
#Range: 0 ~ 9000000000000000000
spiritedTransfer = 90000
#Range: 0 ~ 9000000000000000000
starterTransfer = 100
#Range: 0 ~ 9000000000000000000
@ -23,11 +25,9 @@
#Range: 0 ~ 9000000000000000000
hardenedTransfer = 5000
#Range: 0 ~ 9000000000000000000
blazingTransfer = 18000
#Range: 0 ~ 9000000000000000000
nioticTransfer = 40000
#Range: 0 ~ 9000000000000000000
spiritedTransfer = 90000
blazingTransfer = 18000
#Range: 0 ~ 9000000000000000000
nitroTransfer = 200000

View File

@ -1,21 +1,23 @@
[Energy_Capacity]
#Range: 0 ~ 9000000000000000000
starterCap = 100000
#Range: 0 ~ 9000000000000000000
basicCap = 1000000
#Range: 0 ~ 9000000000000000000
hardenedCap = 4000000
spiritedCap = 60000000
#Range: 0 ~ 9000000000000000000
blazingCap = 10000000
#Range: 0 ~ 9000000000000000000
basicCap = 1000000
#Range: 0 ~ 9000000000000000000
nioticCap = 25000000
#Range: 0 ~ 9000000000000000000
spiritedCap = 60000000
#Range: 0 ~ 9000000000000000000
nitroCap = 140000000
#Range: 0 ~ 9000000000000000000
hardenedCap = 4000000
#Range: 0 ~ 9000000000000000000
starterCap = 100000
[Energy_Transfer]
#Range: 0 ~ 9000000000000000000
spiritedTransfer = 100000
#Range: 0 ~ 9000000000000000000
starterTransfer = 200
#Range: 0 ~ 9000000000000000000
@ -23,11 +25,9 @@
#Range: 0 ~ 9000000000000000000
hardenedTransfer = 8000
#Range: 0 ~ 9000000000000000000
blazingTransfer = 20000
#Range: 0 ~ 9000000000000000000
nioticTransfer = 50000
#Range: 0 ~ 9000000000000000000
spiritedTransfer = 100000
blazingTransfer = 20000
#Range: 0 ~ 9000000000000000000
nitroTransfer = 400000

View File

@ -1,21 +1,23 @@
[Energy_Capacity]
#Range: 0 ~ 9000000000000000000
starterCap = 100000
#Range: 0 ~ 9000000000000000000
basicCap = 1000000
#Range: 0 ~ 9000000000000000000
hardenedCap = 4000000
spiritedCap = 60000000
#Range: 0 ~ 9000000000000000000
blazingCap = 10000000
#Range: 0 ~ 9000000000000000000
basicCap = 1000000
#Range: 0 ~ 9000000000000000000
nioticCap = 25000000
#Range: 0 ~ 9000000000000000000
spiritedCap = 60000000
#Range: 0 ~ 9000000000000000000
nitroCap = 140000000
#Range: 0 ~ 9000000000000000000
hardenedCap = 4000000
#Range: 0 ~ 9000000000000000000
starterCap = 100000
[Energy_Transfer]
#Range: 0 ~ 9000000000000000000
spiritedTransfer = 100000
#Range: 0 ~ 9000000000000000000
starterTransfer = 200
#Range: 0 ~ 9000000000000000000
@ -23,11 +25,9 @@
#Range: 0 ~ 9000000000000000000
hardenedTransfer = 8000
#Range: 0 ~ 9000000000000000000
blazingTransfer = 20000
#Range: 0 ~ 9000000000000000000
nioticTransfer = 50000
#Range: 0 ~ 9000000000000000000
spiritedTransfer = 100000
blazingTransfer = 20000
#Range: 0 ~ 9000000000000000000
nitroTransfer = 400000

View File

@ -1,21 +1,23 @@
[Energy_Capacity]
#Range: 0 ~ 9000000000000000000
starterCap = 100000
#Range: 0 ~ 9000000000000000000
basicCap = 1000000
#Range: 0 ~ 9000000000000000000
hardenedCap = 3000000
spiritedCap = 15000000
#Range: 0 ~ 9000000000000000000
blazingCap = 5000000
#Range: 0 ~ 9000000000000000000
basicCap = 1000000
#Range: 0 ~ 9000000000000000000
nioticCap = 10000000
#Range: 0 ~ 9000000000000000000
spiritedCap = 15000000
#Range: 0 ~ 9000000000000000000
nitroCap = 40000000
#Range: 0 ~ 9000000000000000000
hardenedCap = 3000000
#Range: 0 ~ 9000000000000000000
starterCap = 100000
[Energy_Transfer]
#Range: 0 ~ 9000000000000000000
spiritedTransfer = 100000
#Range: 0 ~ 9000000000000000000
starterTransfer = 500
#Range: 0 ~ 9000000000000000000
@ -23,27 +25,25 @@
#Range: 0 ~ 9000000000000000000
hardenedTransfer = 8000
#Range: 0 ~ 9000000000000000000
blazingTransfer = 20000
#Range: 0 ~ 9000000000000000000
nioticTransfer = 50000
#Range: 0 ~ 9000000000000000000
spiritedTransfer = 100000
blazingTransfer = 20000
#Range: 0 ~ 9000000000000000000
nitroTransfer = 400000
[Charging_Speed]
#Range: 0 ~ 9000000000000000000
starterChargingSpeed = 100
nitroChargingSpeed = 50000
#Range: 0 ~ 9000000000000000000
blazingChargingSpeed = 8000
#Range: 0 ~ 9000000000000000000
basicChargingSpeed = 1000
#Range: 0 ~ 9000000000000000000
hardenedChargingSpeed = 3000
#Range: 0 ~ 9000000000000000000
blazingChargingSpeed = 8000
#Range: 0 ~ 9000000000000000000
nioticChargingSpeed = 12000
#Range: 0 ~ 9000000000000000000
spiritedChargingSpeed = 20000
#Range: 0 ~ 9000000000000000000
nitroChargingSpeed = 50000
starterChargingSpeed = 100

View File

@ -1,21 +1,23 @@
[Energy_Capacity]
#Range: 0 ~ 9000000000000000000
starterCap = 10000
#Range: 0 ~ 9000000000000000000
basicCap = 100000
#Range: 0 ~ 9000000000000000000
hardenedCap = 500000
spiritedCap = 5000000
#Range: 0 ~ 9000000000000000000
blazingCap = 900000
#Range: 0 ~ 9000000000000000000
basicCap = 100000
#Range: 0 ~ 9000000000000000000
nioticCap = 2000000
#Range: 0 ~ 9000000000000000000
spiritedCap = 5000000
#Range: 0 ~ 9000000000000000000
nitroCap = 10000000
#Range: 0 ~ 9000000000000000000
hardenedCap = 500000
#Range: 0 ~ 9000000000000000000
starterCap = 10000
[Energy_Transfer]
#Range: 0 ~ 9000000000000000000
spiritedTransfer = 7000
#Range: 0 ~ 9000000000000000000
starterTransfer = 80
#Range: 0 ~ 9000000000000000000
@ -23,27 +25,25 @@
#Range: 0 ~ 9000000000000000000
hardenedTransfer = 700
#Range: 0 ~ 9000000000000000000
blazingTransfer = 1200
#Range: 0 ~ 9000000000000000000
nioticTransfer = 5000
#Range: 0 ~ 9000000000000000000
spiritedTransfer = 7000
blazingTransfer = 1200
#Range: 0 ~ 9000000000000000000
nitroTransfer = 10000
[Energy_Generation]
#Range: 0 ~ 9000000000000000000
blazingGeneration = 400
#Range: 0 ~ 9000000000000000000
starterGeneration = 15
#Range: 0 ~ 9000000000000000000
basicGeneration = 70
nitroGeneration = 4800
#Range: 0 ~ 9000000000000000000
hardenedGeneration = 180
#Range: 0 ~ 9000000000000000000
blazingGeneration = 400
#Range: 0 ~ 9000000000000000000
nioticGeneration = 900
#Range: 0 ~ 9000000000000000000
spiritedGeneration = 2000
#Range: 0 ~ 9000000000000000000
nitroGeneration = 4800
basicGeneration = 70
#Range: 0 ~ 9000000000000000000
nioticGeneration = 900

View File

@ -8,21 +8,23 @@ magmaticFluidsAPI = true
[Energy_Capacity]
#Range: 0 ~ 9000000000000000000
starterCap = 10000
#Range: 0 ~ 9000000000000000000
basicCap = 100000
#Range: 0 ~ 9000000000000000000
hardenedCap = 500000
spiritedCap = 5000000
#Range: 0 ~ 9000000000000000000
blazingCap = 900000
#Range: 0 ~ 9000000000000000000
basicCap = 100000
#Range: 0 ~ 9000000000000000000
nioticCap = 2000000
#Range: 0 ~ 9000000000000000000
spiritedCap = 5000000
#Range: 0 ~ 9000000000000000000
nitroCap = 10000000
#Range: 0 ~ 9000000000000000000
hardenedCap = 500000
#Range: 0 ~ 9000000000000000000
starterCap = 10000
[Energy_Transfer]
#Range: 0 ~ 9000000000000000000
spiritedTransfer = 7000
#Range: 0 ~ 9000000000000000000
starterTransfer = 80
#Range: 0 ~ 9000000000000000000
@ -30,27 +32,25 @@ magmaticFluidsAPI = true
#Range: 0 ~ 9000000000000000000
hardenedTransfer = 700
#Range: 0 ~ 9000000000000000000
blazingTransfer = 1200
#Range: 0 ~ 9000000000000000000
nioticTransfer = 5000
#Range: 0 ~ 9000000000000000000
spiritedTransfer = 7000
blazingTransfer = 1200
#Range: 0 ~ 9000000000000000000
nitroTransfer = 10000
[Energy_Generation]
#Range: 0 ~ 9000000000000000000
blazingGeneration = 400
#Range: 0 ~ 9000000000000000000
starterGeneration = 15
#Range: 0 ~ 9000000000000000000
basicGeneration = 70
nitroGeneration = 4800
#Range: 0 ~ 9000000000000000000
hardenedGeneration = 180
#Range: 0 ~ 9000000000000000000
blazingGeneration = 400
#Range: 0 ~ 9000000000000000000
nioticGeneration = 900
#Range: 0 ~ 9000000000000000000
spiritedGeneration = 2000
#Range: 0 ~ 9000000000000000000
nitroGeneration = 4800
basicGeneration = 70
#Range: 0 ~ 9000000000000000000
nioticGeneration = 900

View File

@ -1,21 +1,23 @@
[Energy_Capacity]
#Range: 0 ~ 9000000000000000000
starterCap = 1000000
#Range: 0 ~ 9000000000000000000
basicCap = 4000000
#Range: 0 ~ 9000000000000000000
hardenedCap = 10000000
spiritedCap = 50000000
#Range: 0 ~ 9000000000000000000
blazingCap = 18000000
#Range: 0 ~ 9000000000000000000
basicCap = 4000000
#Range: 0 ~ 9000000000000000000
nioticCap = 30000000
#Range: 0 ~ 9000000000000000000
spiritedCap = 50000000
#Range: 0 ~ 9000000000000000000
nitroCap = 80000000
#Range: 0 ~ 9000000000000000000
hardenedCap = 10000000
#Range: 0 ~ 9000000000000000000
starterCap = 1000000
[Energy_Transfer]
#Range: 0 ~ 9000000000000000000
spiritedTransfer = 400000
#Range: 0 ~ 9000000000000000000
starterTransfer = 10000
#Range: 0 ~ 9000000000000000000
@ -23,27 +25,25 @@
#Range: 0 ~ 9000000000000000000
hardenedTransfer = 160000
#Range: 0 ~ 9000000000000000000
blazingTransfer = 100000
#Range: 0 ~ 9000000000000000000
nioticTransfer = 140000
#Range: 0 ~ 9000000000000000000
spiritedTransfer = 400000
blazingTransfer = 100000
#Range: 0 ~ 9000000000000000000
nitroTransfer = 800000
[Energy_Generation]
#Range: 0 ~ 9000000000000000000
blazingGeneration = 1200
#Range: 0 ~ 9000000000000000000
starterGeneration = 100
#Range: 0 ~ 9000000000000000000
basicGeneration = 400
nitroGeneration = 5400
#Range: 0 ~ 9000000000000000000
hardenedGeneration = 840
#Range: 0 ~ 9000000000000000000
blazingGeneration = 1200
#Range: 0 ~ 9000000000000000000
nioticGeneration = 2700
#Range: 0 ~ 9000000000000000000
spiritedGeneration = 3800
#Range: 0 ~ 9000000000000000000
nitroGeneration = 5400
basicGeneration = 400
#Range: 0 ~ 9000000000000000000
nioticGeneration = 2700

View File

@ -1,21 +1,23 @@
[Energy_Capacity]
#Range: 0 ~ 9000000000000000000
starterCap = 5000
#Range: 0 ~ 9000000000000000000
basicCap = 25000
#Range: 0 ~ 9000000000000000000
hardenedCap = 100000
spiritedCap = 2500000
#Range: 0 ~ 9000000000000000000
blazingCap = 500000
#Range: 0 ~ 9000000000000000000
basicCap = 25000
#Range: 0 ~ 9000000000000000000
nioticCap = 1000000
#Range: 0 ~ 9000000000000000000
spiritedCap = 2500000
#Range: 0 ~ 9000000000000000000
nitroCap = 8000000
#Range: 0 ~ 9000000000000000000
hardenedCap = 100000
#Range: 0 ~ 9000000000000000000
starterCap = 5000
[Energy_Transfer]
#Range: 0 ~ 9000000000000000000
spiritedTransfer = 2000
#Range: 0 ~ 9000000000000000000
starterTransfer = 50
#Range: 0 ~ 9000000000000000000
@ -23,27 +25,25 @@
#Range: 0 ~ 9000000000000000000
hardenedTransfer = 300
#Range: 0 ~ 9000000000000000000
blazingTransfer = 700
#Range: 0 ~ 9000000000000000000
nioticTransfer = 1000
#Range: 0 ~ 9000000000000000000
spiritedTransfer = 2000
blazingTransfer = 700
#Range: 0 ~ 9000000000000000000
nitroTransfer = 4000
[Energy_Generation]
#Range: 0 ~ 9000000000000000000
blazingGeneration = 90
#Range: 0 ~ 9000000000000000000
starterGeneration = 5
#Range: 0 ~ 9000000000000000000
basicGeneration = 12
nitroGeneration = 1200
#Range: 0 ~ 9000000000000000000
hardenedGeneration = 40
#Range: 0 ~ 9000000000000000000
blazingGeneration = 90
#Range: 0 ~ 9000000000000000000
nioticGeneration = 220
#Range: 0 ~ 9000000000000000000
spiritedGeneration = 500
#Range: 0 ~ 9000000000000000000
nitroGeneration = 1200
basicGeneration = 12
#Range: 0 ~ 9000000000000000000
nioticGeneration = 220

View File

@ -1,21 +1,23 @@
[Energy_Capacity]
#Range: 0 ~ 9000000000000000000
starterCap = 5000
#Range: 0 ~ 9000000000000000000
basicCap = 25000
#Range: 0 ~ 9000000000000000000
hardenedCap = 100000
spiritedCap = 2500000
#Range: 0 ~ 9000000000000000000
blazingCap = 500000
#Range: 0 ~ 9000000000000000000
basicCap = 25000
#Range: 0 ~ 9000000000000000000
nioticCap = 1000000
#Range: 0 ~ 9000000000000000000
spiritedCap = 2500000
#Range: 0 ~ 9000000000000000000
nitroCap = 8000000
#Range: 0 ~ 9000000000000000000
hardenedCap = 100000
#Range: 0 ~ 9000000000000000000
starterCap = 5000
[Energy_Transfer]
#Range: 0 ~ 9000000000000000000
spiritedTransfer = 2000
#Range: 0 ~ 9000000000000000000
starterTransfer = 50
#Range: 0 ~ 9000000000000000000
@ -23,27 +25,25 @@
#Range: 0 ~ 9000000000000000000
hardenedTransfer = 300
#Range: 0 ~ 9000000000000000000
blazingTransfer = 700
#Range: 0 ~ 9000000000000000000
nioticTransfer = 1000
#Range: 0 ~ 9000000000000000000
spiritedTransfer = 2000
blazingTransfer = 700
#Range: 0 ~ 9000000000000000000
nitroTransfer = 4000
[Energy_Generation]
#Range: 0 ~ 9000000000000000000
blazingGeneration = 42
#Range: 0 ~ 9000000000000000000
starterGeneration = 3
#Range: 0 ~ 9000000000000000000
basicGeneration = 8
nitroGeneration = 800
#Range: 0 ~ 9000000000000000000
hardenedGeneration = 18
#Range: 0 ~ 9000000000000000000
blazingGeneration = 42
#Range: 0 ~ 9000000000000000000
nioticGeneration = 90
#Range: 0 ~ 9000000000000000000
spiritedGeneration = 200
#Range: 0 ~ 9000000000000000000
nitroGeneration = 800
basicGeneration = 8
#Range: 0 ~ 9000000000000000000
nioticGeneration = 90

View File

@ -1,21 +1,23 @@
[Energy_Capacity]
#Range: 0 ~ 9000000000000000000
starterCap = 100000
#Range: 0 ~ 9000000000000000000
basicCap = 1000000
#Range: 0 ~ 9000000000000000000
hardenedCap = 4000000
spiritedCap = 60000000
#Range: 0 ~ 9000000000000000000
blazingCap = 10000000
#Range: 0 ~ 9000000000000000000
basicCap = 1000000
#Range: 0 ~ 9000000000000000000
nioticCap = 25000000
#Range: 0 ~ 9000000000000000000
spiritedCap = 60000000
#Range: 0 ~ 9000000000000000000
nitroCap = 140000000
#Range: 0 ~ 9000000000000000000
hardenedCap = 4000000
#Range: 0 ~ 9000000000000000000
starterCap = 100000
[Energy_Transfer]
#Range: 0 ~ 9000000000000000000
spiritedTransfer = 100000
#Range: 0 ~ 9000000000000000000
starterTransfer = 200
#Range: 0 ~ 9000000000000000000
@ -23,11 +25,9 @@
#Range: 0 ~ 9000000000000000000
hardenedTransfer = 8000
#Range: 0 ~ 9000000000000000000
blazingTransfer = 20000
#Range: 0 ~ 9000000000000000000
nioticTransfer = 50000
#Range: 0 ~ 9000000000000000000
spiritedTransfer = 100000
blazingTransfer = 20000
#Range: 0 ~ 9000000000000000000
nitroTransfer = 400000

View File

@ -1,21 +1,23 @@
[Energy_Capacity]
#Range: 0 ~ 9000000000000000000
starterCap = 100000
#Range: 0 ~ 9000000000000000000
basicCap = 1000000
#Range: 0 ~ 9000000000000000000
hardenedCap = 3000000
spiritedCap = 15000000
#Range: 0 ~ 9000000000000000000
blazingCap = 5000000
#Range: 0 ~ 9000000000000000000
basicCap = 1000000
#Range: 0 ~ 9000000000000000000
nioticCap = 10000000
#Range: 0 ~ 9000000000000000000
spiritedCap = 15000000
#Range: 0 ~ 9000000000000000000
nitroCap = 40000000
#Range: 0 ~ 9000000000000000000
hardenedCap = 3000000
#Range: 0 ~ 9000000000000000000
starterCap = 100000
[Energy_Transfer]
#Range: 0 ~ 9000000000000000000
spiritedTransfer = 100000
#Range: 0 ~ 9000000000000000000
starterTransfer = 500
#Range: 0 ~ 9000000000000000000
@ -23,27 +25,25 @@
#Range: 0 ~ 9000000000000000000
hardenedTransfer = 8000
#Range: 0 ~ 9000000000000000000
blazingTransfer = 20000
#Range: 0 ~ 9000000000000000000
nioticTransfer = 50000
#Range: 0 ~ 9000000000000000000
spiritedTransfer = 100000
blazingTransfer = 20000
#Range: 0 ~ 9000000000000000000
nitroTransfer = 400000
[Charging_Speed]
#Range: 0 ~ 9000000000000000000
starterChargingSpeed = 100
nitroChargingSpeed = 50000
#Range: 0 ~ 9000000000000000000
blazingChargingSpeed = 8000
#Range: 0 ~ 9000000000000000000
basicChargingSpeed = 1000
#Range: 0 ~ 9000000000000000000
hardenedChargingSpeed = 3000
#Range: 0 ~ 9000000000000000000
blazingChargingSpeed = 8000
#Range: 0 ~ 9000000000000000000
nioticChargingSpeed = 12000
#Range: 0 ~ 9000000000000000000
spiritedChargingSpeed = 20000
#Range: 0 ~ 9000000000000000000
nitroChargingSpeed = 50000
starterChargingSpeed = 100

View File

@ -9,12 +9,12 @@
#Height of the beacon in case beacons are used
#Range: > 0
locatorBeaconHeight = 30
#The amount of milliseconds before the client will remove shape render data that hasn't been used. Decreasing this will free memory faster at the cost of having to update shape renders more often
#Range: 100 ~ 1000000
clientRenderDataTimeout = 10000
#The amount of milliseconds that a scanline 'flash' will exist on the client
#Range: 10 ~ 1000000
projectorFlashTimeout = 400
#The amount of milliseconds before the client will remove shape render data that hasn't been used. Decreasing this will free memory faster at the cost of having to update shape renders more often
#Range: 100 ~ 1000000
clientRenderDataTimeout = 10000
#The volume for the projector sound (0.0 is off)
#Range: 0.0 ~ 1.0
baseProjectorVolume = 0.4

View File

@ -1,16 +1,16 @@
#Settings for the modular storage system
[storage]
#Background color for group lines
#Range: > 0
groupBackground = -1123021
#Foreground color for group lines
#Range: > 0
groupForeground = -16777216
#If true we automatically set the focus on the search field when opening the GUI for the modular storage. Set to false if you don't want that
autofocusSearch = false
#If true we clear the search field when opening the GUI for the modular storage. Set to false if you don't want that
clearSearchOnOpen = true
#Foreground color for group lines
#Range: > 0
groupForeground = 0
#If true we automatically set the focus on the search field when opening the GUI for the modular storage. Set to false if you don't want that
autofocusSearch = false
#Background color for group lines
#Range: > 0
groupBackground = 0
#Settings for the storage scanner machine
[storagescanner]

View File

@ -1,15 +1,15 @@
#Settings for the screen system
[screen]
#Set to true for TrueType font, set to false for vanilla font
useTruetype = false
#Set to true for force TrueType to be disabled in all cases. Use this in case the truetype font is causing issues
forceNoTruetype = false
#The default truetype font to use
fontName = "rftoolsutility:ubuntu"
#Set to true for TrueType font, set to false for vanilla font
useTruetype = false
#The size of the font
#Range: 0.0 ~ 1000000.0
fontSize = 40.0
#Set to true for force TrueType to be disabled in all cases. Use this in case the truetype font is causing issues
forceNoTruetype = false
#Additional characters that should be supported by the truetype system
additionalCharacters = ""

View File

@ -4,37 +4,37 @@
#Opt-out settings
[server.optout]
#Disables switch remote linking.
without_switch_linking = false
#Opt-out any block by its registry name ('*' wildcard matching, comma separated list, whitespaces ignored. You must match the whole name, means maybe add '*' also at the begin and end. Example: '*wood*,*steel*' excludes everything that has 'wood' or 'steel' in the registry name. The matching result is also traced in the log file.
pattern_excludes = ""
#Prevent blocks from being opt'ed by registry name ('*' wildcard matching, comma separated list, whitespaces ignored. Evaluated before all other opt-out checks. You must match the whole name, means maybe add '*' also at the begin and end. Example: '*wood*,*steel*' includes everything that has 'wood' or 'steel' in the registry name.The matching result is also traced in the log file.
pattern_includes = ""
#Disables switch remote linking.
without_switch_linking = false
#Miscellaneous settings
[server.miscellaneous]
#Enables experimental features. Use at own risk.
with_experimental = false
#Comma separated list of items names that can be used alter configurable blocks of this mod. This applies when the display side of the block is right click (activated) with the item in the main hand.
accepted_wrenches = "minecraft:redstone_torch,immersiveengineering:screwdriver,immersiveengineering:hammer"
#Defines how far you or a link source switch can be away from the target to activate it. The value 0 means 'no limitation', as long as the target chunk is loaded.
#Range: 0 ~ 64
max_switch_linking_distance = 48
#Comma separated list of items names that can be used alter configurable blocks of this mod. This applies when the display side of the block is right click (activated) with the item in the main hand.
accepted_wrenches = "minecraft:redstone_torch,immersiveengineering:screwdriver,immersiveengineering:hammer"
#Enable detailed logging of the config values and resulting calculations in each mod feature config.
with_config_logging = false
#Settings to tweak the performance, or use cases normally no change should be required here.
[server.tweaks]
#Gauges shall not frequently lookup weak power provided to the block they are attached to.
without_gauge_weak_power_measurement = false
#Sample interval of the gauges in ticks. Lower values decrease the display latency for indirect weak power measurements. Minor performance impact for values >= 5.
#Range: 2 ~ 100
gauge_update_interval = 8
#Sample interval of volume sensing automatic switches in ticks (e.g infrared motion detector). Lower values make the switches reacting faster, but also have an impact on the server performance due to ray tracing.
#Range: 5 ~ 50
autoswitch_volumetric_update_interval = 10
#Sample interval of the linear switches in ticks (like laser pointer based sensors). Lower values make the switches reacting faster, but also have an impact on the server performance due to ray tracing. Has much less impact
#as the volumetric autoswitch interval.
#Range: 1 ~ 50
autoswitch_linear_update_interval = 4
#Sample interval of volume sensing automatic switches in ticks (e.g infrared motion detector). Lower values make the switches reacting faster, but also have an impact on the server performance due to ray tracing.
#Range: 5 ~ 50
autoswitch_volumetric_update_interval = 10
#Gauges shall not frequently lookup weak power provided to the block they are attached to.
without_gauge_weak_power_measurement = false

View File

@ -7,34 +7,34 @@
#This sets whether you must hold sneak to hover.
invertHoverSneakingBehavior = false
#Audio Configurations
[simplyjetpacks-client.audio]
#This sets whether jetpack sounds will play.
enableJetpackSounds = true
#GUI Configurations
[simplyjetpacks-client.gui]
#Show exact Energy of Jetpack in HUD
showExactEnergy = false
#This sets whether or not jetpack state messages will show.
enableStateMessages = true
#This sets whether or not the jetpack HUD will be visible.
enableJetpackHud = true
#This sets the color of the Jetpack HUD.
#Range: > -2147483648
hudTextColor = 16777215
#This sets whether or not the jetpack HUD will be visible.
enableJetpackHud = true
#HUD Position
#Allowed Values: TOP_LEFT, TOP_CENTER, TOP_RIGHT, LEFT, RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
hudTextPosition = "TOP_LEFT"
#HUD Position X Offset
#Range: > -2147483648
hudXOffset = 0
#HUD Position Y Offset
#Range: > -2147483648
hudYOffset = 0
#HUD Text Shadow
hudTextShadow = true
#Show exact Energy of Jetpack in HUD
showExactEnergy = false
#HUD Scale
#Range: 1 ~ 100
hudScale = 1
#HUD Text Shadow
hudTextShadow = true
#HUD Position Y Offset
#Range: > -2147483648
hudYOffset = 0
#This sets whether or not jetpack state messages will show.
enableStateMessages = true
#Audio Configurations
[simplyjetpacks-client.audio]
#This sets whether jetpack sounds will play.
enableJetpackSounds = true

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@ -4,18 +4,18 @@
#Integration Configurations
[simplyjetpacks-common.integration]
#Enable Vanilla Jetpacks Integration.
enableIntegrationVanilla = true
#Enable Immersive Engineering Jetpacks Integration.
enableIntegrationImmersiveEngineering = true
#Enable Mekanism Jetpacks Integration.
enableIntegrationMekanism = true
#Enable EnderIO Jetpacks Integration.
enableIntegrationEnderIO = true
#Enable Thermal Expansion Jetpacks Integration.
enableIntegrationThermalExpansion = true
#Enable Thermal Dynamics Jetpacks Integration.
enableIntegrationThermalDynamics = true
#Enable Mekanism Jetpacks Integration.
enableIntegrationMekanism = true
#Enable Vanilla Jetpacks Integration.
enableIntegrationVanilla = true
#Enable Immersive Engineering Jetpacks Integration.
enableIntegrationImmersiveEngineering = true
#Misc Configurations
[simplyjetpacks-common.misc]

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@ -1,11 +1,11 @@
["milestone celebration"]
#If true, reaching a new milestone spawns particles.
shouldSpawnMilestoneParticles = true
#If true, reaching a new milestone plays a ding sound.
shouldPlayMilestoneSounds = true
#If true, trying a new food spawns particles.
shouldSpawnIntermediateParticles = true
#If true, reaching a new milestone spawns particles.
shouldSpawnMilestoneParticles = true
[miscellaneous]
#If true, foods indicate in their tooltips whether or not they have been eaten.

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@ -1,9 +1,9 @@
#Client Settings
[client]
#Whether click sound should play when custom buttons are clicked in backpack gui
playButtonSound = true
#Positions where sort buttons can display to help with conflicts with controls from other mods
#Allowed Values: TITLE_LINE_RIGHT, ABOVE_UPGRADES, BELOW_UPGRADES, BELOW_UPGRADE_TABS
sortButtonsPosition = "TITLE_LINE_RIGHT"
#Whether click sound should play when custom buttons are clicked in backpack gui
playButtonSound = true

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@ -17,10 +17,10 @@
enableSidedOutput = true
[StorageUpgrades]
level2Mult = 4
#Storage upgrades multiply storage capacity by the given amount.
#When multiple storage upgrades are used together, their multipliers are added before being applied.
level1Mult = 2
level2Mult = 4
level3Mult = 8
level5Mult = 32
level4Mult = 16

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@ -1,9 +1,9 @@
[gui]
#Skips the screen that tells you that a world uses experimental settings.
skip_experimental_backup_screen = true
#Displays info on top of Structure Blocks, similarly to pre-1.13 versions.
show_structure_block_info = true
#Skips the screen that tells you that a world uses experimental settings.
skip_experimental_backup_screen = true
[entity]
#Fixes spawners causing fps lag from a ClassCastException with some entities.

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@ -1,7 +1,7 @@
[general]
#Mobs to be blacklisted. e.g. 'minecraft:cow' for cows.
blacklist = []
#Disable the mob farm when there is no chest/full chest to prevent loot from spilling out. Recommended on server.
disableWhenChestFull = true
#Mobs to be blacklisted. e.g. 'minecraft:cow' for cows.
blacklist = []

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@ -2,9 +2,9 @@
[TitaniumConfig]
#A Boolean that is true by default
thisIsABoolean = true
intAngery = 7
#A Boolean that is false by default
NOT_BOOLEAN = false
intAngery = 7
[TitaniumConfig.Dabber]
dabby = "lil dab"

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@ -2,47 +2,47 @@
#Client Configuration
[client]
[client.blocked_toasts]
#If advancement toasts are blocked.
advancements = true
#If recipe toasts are blocked.
recipes = true
#If system toasts are blocked.
system = false
#If tutorial toasts are blocked.
tutorial = true
#If all vanilla toasts are blocked.
global_vanilla = false
#If all non-vanilla toasts are blocked.
global_modded = false
#If all toasts are blocked.
global = false
#Toast Classes that are blocked from being shown.
blocked_classes = []
[client.visual_options]
#How long a toast must be on the screen for, in ticks. Use 0 to use the default time.
#Range: 0 ~ 4000
force_time = 0
#If toasts are translucent.
translucent = true
#If toasts are transparent. Overrides translucency.
transparent = false
#How many toasts will be displayed on screen at once.
#Range: 1 ~ 7
toast_count = 3
#The X offset for toasts to be drawn at.
#Range: -8192 ~ 8192
x_offset = 0
#The Y offset for toasts to be drawn at.
#Range: -8192 ~ 8192
y_offset = 0
#If toasts automatically pop into the screen without animations.
no_slide = false
#If toasts show on the left of the screen.
start_left = false
[client.debug]
#If toast classes are printed when they are shown.
print_classes = false
[client.blocked_toasts]
#If recipe toasts are blocked.
recipes = true
#If all vanilla toasts are blocked.
global_vanilla = false
#If advancement toasts are blocked.
advancements = true
#If system toasts are blocked.
system = false
#If all non-vanilla toasts are blocked.
global_modded = false
#If all toasts are blocked.
global = false
#If tutorial toasts are blocked.
tutorial = true
#Toast Classes that are blocked from being shown.
blocked_classes = []
[client.visual_options]
#If toasts are translucent.
translucent = true
#How many toasts will be displayed on screen at once.
#Range: 1 ~ 7
toast_count = 3
#How long a toast must be on the screen for, in ticks. Use 0 to use the default time.
#Range: 0 ~ 4000
force_time = 0
#If toasts automatically pop into the screen without animations.
no_slide = false
#The Y offset for toasts to be drawn at.
#Range: -8192 ~ 8192
y_offset = 0
#If toasts show on the left of the screen.
start_left = false
#If toasts are transparent. Overrides translucency.
transparent = false
#The X offset for toasts to be drawn at.
#Range: -8192 ~ 8192
x_offset = 0

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@ -3,14 +3,14 @@
[general]
#Should enchantability be shown?
show-enchantability = true
#Should enchantability always be shown?
always-show-enchantability = false
#Should harvest level be shown?
show-harvest-level = true
#Should mining efficiency be shown?
show-efficiency = true
#Should repair cost be shown in the anvil GUI?
show-repair-cost = true
#Should mining efficiency be shown?
show-efficiency = true
#Should harvest level be shown?
show-harvest-level = true
#Should the durability be shown on the tool?
show-durability = true
#Should enchantability always be shown?
always-show-enchantability = false

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@ -1,17 +1,32 @@
[General]
#Show additional information in the tooltip of certain items and blocks
beginnerTooltips = true
#By default, mega torches only block natural spawns (i.e. from low light levels). Setting this to false will also block spawns from spawners
blockOnlyNaturalSpawns = true
#If this setting is enabled, the mega torch will block all natural spawn attempts from Lycanites Mobs in its radius
lycanitesMobsBlockAll = true
#The maximum amount of invisble lights a feral flare lantern can place. Set to 0 to disable light placement.
#Warning: Setting this value too high in conjunction with the feralFlareMinLightLevel and Radius can lead to world corruption!
#(Badly compressed packet error)
#Range: 0 ~ 32767
feralFlareLanternLightCountHardcap = 255
#Same as the mega torch block list override, just for the dread lamp
#Block squid: +minecraft:squid
#Allow pigs: -minecraft:pig
dreadLampEntityBlockListOverrides = []
#The radius of the mega torch in each direction (cube) with the torch at its center
#Range: > 0
megaTorchRadius = 64
#The radius of the dread lamp in each direction (cube) with the torch at its center
#Range: > 0
dreadLampRadius = 64
#Print entity spawn checks to the debug log
logSpawnChecks = false
#Durability of the frozen pearl. Each removed light will remove one charge from the pearl. Set to 0 to disable durability
#Range: 0 ~ 32767
frozenPearlDurability = 1024
#The radius in which the feral flare should try to place lights
#Range: 1 ~ 127
feralFlareRadius = 16
#The target minimum light level to place lights for
#Range: 0 ~ 15
feralFlareMinLightLevel = 10
#Configures the spawn check to be more aggressive, effectivly overriding the CheckSpawn results of other mods
aggressiveSpawnChecks = false
#Show additional information in the tooltip of certain items and blocks
beginnerTooltips = true
#Use this setting to override the internal lists for entity blocking
#You can use this to block more entities or even allow certain entities to still spawn
#The + prefix will add the entity to the list, effectivly denying its spawns
@ -20,29 +35,14 @@
#Block zombies: "+minecraft:zombie"
#Allow creepers: "-minecraft:creeper"
megaTorchEntityBlockListOverrides = []
#Same as the mega torch block list override, just for the dread lamp
#Block squid: +minecraft:squid
#Allow pigs: -minecraft:pig
dreadLampEntityBlockListOverrides = []
#The radius in which the feral flare should try to place lights
#Range: 1 ~ 127
feralFlareRadius = 16
#Controls how often the flare should try to place lights. 1 means every tick, 10 every 10th tick, etc
#Range: > 1
feralFlareTickRate = 5
#The target minimum light level to place lights for
#Range: 0 ~ 15
feralFlareMinLightLevel = 10
#The maximum amount of invisble lights a feral flare lantern can place. Set to 0 to disable light placement.
#Warning: Setting this value too high in conjunction with the feralFlareMinLightLevel and Radius can lead to world corruption!
#(Badly compressed packet error)
#Range: 0 ~ 32767
feralFlareLanternLightCountHardcap = 255
#Durability of the frozen pearl. Each removed light will remove one charge from the pearl. Set to 0 to disable durability
#Range: 0 ~ 32767
frozenPearlDurability = 1024
#Print entity spawn checks to the debug log
logSpawnChecks = false
#Configures the spawn check to be more aggressive, effectivly overriding the CheckSpawn results of other mods
aggressiveSpawnChecks = false
#If this setting is enabled, the mega torch will block all natural spawn attempts from Lycanites Mobs in its radius
lycanitesMobsBlockAll = true
#By default, mega torches only block natural spawns (i.e. from low light levels). Setting this to false will also block spawns from spawners
blockOnlyNaturalSpawns = true
#The radius of the dread lamp in each direction (cube) with the torch at its center
#Range: > 0
dreadLampRadius = 64

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@ -1,7 +1,7 @@
[general]
#Toughness Bar Icon Colors
"color values" = ["#FFFFFF", "#FF5500", "#FFC747", "#27FFE3", "#00FF00", "#7F00FF"]
#Show empty armor toughness icons?
"Show empty icons" = false
#Toughness Bar Icon Colors
"color values" = ["#FFFFFF", "#FF5500", "#FFC747", "#27FFE3", "#00FF00", "#7F00FF"]

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@ -2,18 +2,6 @@
#Rail Settings
[rail]
#High Speed Rail Settings
[rail.highspeedrail]
#Maximum Speed for High Speed Rail (default: 5.0 blocks/tick)
#Range: 0.0 ~ 10.0
highSpeedRailMaxSpeed = 5.0
#Acceleration for High Speed Rail if Occupied (default: 4.0 blocks/tick^2)
#Range: 0.0 ~ 10.0
highSpeedRailAccelOccupied = 4.0
#Acceleration for High Speed Rail if Unoccupied (default: 2.0 blocks/tick^2)
#Range: 0.0 ~ 10.0
highSpeedRailAccelUnoccupied = 2.0
#Speed Clamp Rail Settings
[rail.speedclamprail]
#Speed for Speed Clamp Rail (default: 0.25 blocks/tick)
@ -29,3 +17,15 @@
#Range: 0 ~ 1000000
teleportRailDimensionCost = 100
#High Speed Rail Settings
[rail.highspeedrail]
#Acceleration for High Speed Rail if Occupied (default: 4.0 blocks/tick^2)
#Range: 0.0 ~ 10.0
highSpeedRailAccelOccupied = 4.0
#Maximum Speed for High Speed Rail (default: 5.0 blocks/tick)
#Range: 0.0 ~ 10.0
highSpeedRailMaxSpeed = 5.0
#Acceleration for High Speed Rail if Unoccupied (default: 2.0 blocks/tick^2)
#Range: 0.0 ~ 10.0
highSpeedRailAccelUnoccupied = 2.0

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@ -2,5 +2,5 @@
┃┏╸bo:enabled
┃┣> Variable Type: java.lang.Boolean
┃┣> Default: true
┃┗> valkyrielib.module.enabled
┃┗
┗╸

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@ -2,5 +2,5 @@
┃┏╸bo:enabled
┃┣> Variable Type: java.lang.Boolean
┃┣> Default: true
┃┗> valkyrielib.module.enabled
┃┗
┗╸

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@ -2,5 +2,5 @@
┃┏╸bo:enabled
┃┣> Variable Type: java.lang.Boolean
┃┣> Default: true
┃┗> valkyrielib.module.enabled
┃┗
┗╸

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@ -2,5 +2,5 @@
┃┏╸bo:enabled
┃┣> Variable Type: java.lang.Boolean
┃┣> Default: true
┃┗> valkyrielib.module.enabled
┃┗
┗╸

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@ -2,5 +2,5 @@
┃┏╸bo:generate_documentation
┃┣> Variable Type: java.lang.Boolean
┃┣> Default: true
┃┗> valkyrielib.documentation.enabled
┃┗
┗╸

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@ -1,16 +1,16 @@
[client]
#The x position of the warp button in the inventory.
teleportButtonX = 58
#The y position of the warp button in the inventory.
teleportButtonY = 60
#If enabled, activated waystones will not emit particles.
disableParticles = false
#If enabled, the text overlay on waystones will no longer always render at full brightness.
disableTextGlow = false
#The y position of the warp button in the inventory.
teleportButtonY = 60
#The volume of the sound played when teleporting.
#Range: 0.0 ~ 1.0
soundVolume = 0.10000000149011612
#The x position of the warp button in the inventory.
teleportButtonX = 58
#If enabled, a JourneyMap waypoint will be created when activating a waystone.
createJourneyMapWaypoint = false
#If enabled, activated waystones will not emit particles.
disableParticles = false

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@ -1,19 +1,19 @@
#Server configuration
[server]
#How many fragments are required to make a skull.
#Range: 1 ~ 9
fragvalue = 9
#If skeletons outside of hell can be transformed into wither skeletons.
allbiomes = false
#If stone swords that would be dropped are deleted.
delswords = true
#The 1/n chance for a wither skeleton to drop a fragment.
#Range: 1 ~ 32767
fragchance = 1
#If skeletons outside of hell can be transformed into wither skeletons.
allbiomes = false
#The 1/n chance for wither skeletons outside hell to be transformed. Requires allbiomes == true.
#Range: 1 ~ 32767
allbiomechance = 1
#If stone swords that would be dropped are deleted.
delswords = true
#How many fragments are required to make a skull.
#Range: 1 ~ 9
fragvalue = 9
#If transformed skeletons are given bows instead of stone swords.
givebows = true

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@ -1,16 +1,16 @@
#General settings
[general]
#Maximum gas per operation that a normal connector can input or output
#Range: 1 ~ 1000000000
maxGasRateNormal = 1000
#Maximum gas per operation that an advanced connector can input or output
#Range: 1 ~ 1000000000
maxGasRateAdvanced = 5000
#Maximum slurry per operation that a normal connector can input or output
#Maximum gas per operation that a normal connector can input or output
#Range: 1 ~ 1000000000
maxSlurryRateNormal = 1000
maxGasRateNormal = 1000
#Maximum slurry per operation that an advanced connector can input or output
#Range: 1 ~ 1000000000
maxSlurryRateAdvanced = 5000
#Maximum slurry per operation that a normal connector can input or output
#Range: 1 ~ 1000000000
maxSlurryRateNormal = 1000

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@ -6,49 +6,49 @@
#Position of mode and/or item display on the screen - used by some of the tools and weapons.
[client.hudPositions]
#Position of Sojouner Staff HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
sojournerStaff = "BOTTOM_RIGHT"
#Position of Handgun HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
handgun = "BOTTOM_RIGHT"
#Position of Alkahestry Tome HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
alkahestryTome = "BOTTOM_RIGHT"
#Position of Destruction Catalyst HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
destructionCatalyst = "BOTTOM_RIGHT"
#Position of Ender Staff HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
enderStaff = "BOTTOM_RIGHT"
#Position of Ice Magus Rod HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
iceMagusRod = "BOTTOM_RIGHT"
#Position of Glacial Staff HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
glacialStaff = "BOTTOM_RIGHT"
#Position of Void Tear HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
voidTear = "BOTTOM_RIGHT"
#Position of Midas Touchstone HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
midasTouchstone = "BOTTOM_RIGHT"
#Position of Infernal Chalice HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
harvestRod = "BOTTOM_RIGHT"
#Position of Ender Staff HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
infernalChalice = "BOTTOM_RIGHT"
#Position of Hero Medallion HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
heroMedallion = "BOTTOM_RIGHT"
enderStaff = "BOTTOM_RIGHT"
#Position of Pyromancer Staff HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
pyromancerStaff = "BOTTOM_RIGHT"
#Position of Infernal Chalice HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
harvestRod = "BOTTOM_RIGHT"
#Position of Rending Gale HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
rendingGale = "BOTTOM_RIGHT"
#Position of Ice Magus Rod HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
iceMagusRod = "BOTTOM_RIGHT"
#Position of Alkahestry Tome HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
alkahestryTome = "BOTTOM_RIGHT"
#Position of Mob Charm HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
mobCharm = "RIGHT"
#Position of Sojouner Staff HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
sojournerStaff = "BOTTOM_RIGHT"
#Position of Glacial Staff HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
glacialStaff = "BOTTOM_RIGHT"
#Position of Midas Touchstone HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
midasTouchstone = "BOTTOM_RIGHT"
#Position of Handgun HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
handgun = "BOTTOM_RIGHT"
#Position of Ender Staff HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
infernalChalice = "BOTTOM_RIGHT"
#Position of Destruction Catalyst HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
destructionCatalyst = "BOTTOM_RIGHT"
#Position of Hero Medallion HUD
#Allowed Values: BOTTOM_LEFT, LEFT, TOP_LEFT, TOP, TOP_RIGHT, RIGHT, BOTTOM_RIGHT
heroMedallion = "BOTTOM_RIGHT"

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@ -7,301 +7,50 @@ mobDropsEnabled = true
#Disable sections of the mod
[disable]
#Disable all pedestals
pedestal = false
#Disable the POTION system including mortar, altar, potions, tipped arrows, and powder
potion = false
#Disable Alkahestry tome and its and recipes
alkahestryTome = false
#Disable the HANDGUN, bullets, magazines, and gun parts
handgun = false
#Disable the POTION system including mortar, altar, potions, tipped arrows, and powder
potion = false
#Disable all pedestals
pedestal = false
#Disable all display-only pedestals
passivePedestal = false
#Potions related settings
[potions]
#Map of POTION ingredients and their effects
potionMap = ["minecraft:sugar=speed|3|0;haste|3|0", "minecraft:apple=instant_health|0|0;health_boost|3|0;xreliquary:cure|1|0", "minecraft:coal=blindness|1|0;absorption|3|0", "minecraft:coal=invisibility|1|0;wither|0|0", "minecraft:feather=jump_boost|3|0;weakness|1|0", "minecraft:wheat_seeds=instant_damage|0|0;health_boost|3|0", "minecraft:wheat=instant_health|0|0;health_boost|3|0", "minecraft:flint=instant_damage|0|0;strength|3|0", "minecraft:porkchop=slowness|1|0;mining_fatigue|1|0", "minecraft:leather=resistance|3|0;absorption|3|0", "minecraft:clay_ball=slowness|1|0;health_boost|3|0", "minecraft:egg=absorption|3|0;regeneration|0|0", "minecraft:red_dye=instant_health|0|0;health_boost|3|0", "minecraft:yellow_dye=jump_boost|3|0;weakness|1|0", "minecraft:green_dye=resistance|3|0;absorption|3|0", "minecraft:bone_meal=weakness|1|0;mining_fatigue|1|0", "minecraft:pumpkin_seeds=invisibility|1|0;fire_resistance|1|0", "minecraft:beef=slowness|1|0;saturation|0|0", "minecraft:chicken=nausea|1|0;poison|1|0", "minecraft:rotten_flesh=nausea|1|0;hunger|1|0;wither|0|0", "minecraft:gold_nugget=strength|0|0;haste|0|0", "minecraft:carrot=night_vision|3|0;health_boost|3|0", "minecraft:potato=health_boost|3|0;saturation|0|0", "minecraft:cod=saturation|0|0;water_breathing|1|0", "minecraft:spider_eye=night_vision|4|0;poison|2|0", "minecraft:blaze_powder=strength|4|0;instant_damage|0|0", "minecraft:iron_ingot=resistance|4|0;slowness|2|0", "minecraft:string=slowness|2|0;mining_fatigue|2|0", "minecraft:bread=health_boost|4|0;saturation|0|0", "minecraft:cooked_porkchop=mining_fatigue|2|0;saturation|0|0", "minecraft:slime_ball=resistance|4|0;fire_resistance|2|0", "minecraft:cooked_cod=saturation|0|0;water_breathing|2|0", "minecraft:lapis_lazuli=haste|4|0;strength|4|0", "minecraft:ink_sac=blindness|2|0;invisibility|2|0", "minecraft:bone=weakness|2|0;mining_fatigue|2|0", "minecraft:cookie=instant_health|0|0;saturation|0|0", "minecraft:melon=instant_health|0|0;speed|4|0", "minecraft:cooked_beef=resistance|4|0;saturation|0|0", "minecraft:cooked_chicken=jump_boost|4|0;saturation|0|0", "minecraft:baked_potato=saturation|0|0;regeneration|1|0", "minecraft:poisonous_potato=poison|2|0;wither|1|0", "minecraft:quartz=instant_damage|0|0;strength|4|0", "xreliquary:zombie_heart=nausea|2|0;hunger|2|0;wither|1|0", "xreliquary:squid_beak=hunger|2|0;water_breathing|2|0", "minecraft:pumpkin_pie=invisibility|1|0;fire_resistance|1|0;speed|3|0;haste|3|0;absorption|3|0;regeneration|0|0", "minecraft:magma_cream=strength|4|0;instant_damage|0|0;resistance|4|0;fire_resistance|2|0", "minecraft:glistering_melon_slice=strength|3|0;haste|3|0;instant_health|0|0;speed|4|0", "minecraft:ghast_tear=regeneration|3|0;absorption|5|0", "minecraft:fermented_spider_eye=night_vision|4|0;poison|2|0;speed|3|0;haste|3|0", "minecraft:golden_carrot=strength|3|0;haste|3|0;health_boost|3|0;night_vision|3|0", "minecraft:gold_ingot=strength|4|0;haste|4|0;xreliquary:cure|1|0", "xreliquary:rib_bone=weakness|3|0;mining_fatigue|3|0;xreliquary:cure|1|0", "minecraft:ender_pearl=invisibility|5|0;speed|5|0", "minecraft:blaze_rod=strength|8|0;instant_damage|0|0", "minecraft:fire_charge=strength|4|0;instant_damage|0|0;blindness|1|0;absorption|3|0", "xreliquary:catalyzing_gland=regeneration|3|0;health_boost|5|0", "xreliquary:chelicerae=poison|3|0;weakness|3|0", "xreliquary:slime_pearl=resistance|5|0;absorption|5|0", "xreliquary:kraken_shell_fragment=absorption|5|0;water_breathing|5|0", "xreliquary:bat_wing=jump_boost|5|0;weakness|3|0", "minecraft:golden_apple=xreliquary:cure|1|1", "minecraft:golden_apple=xreliquary:cure|1|2", "minecraft:diamond=resistance|6|1;absorption|6|1;fire_resistance|6|0;xreliquary:cure|1|0", "xreliquary:withered_rib=wither|2|1;weakness|3|1;slowness|3|1;mining_fatigue|3|1;xreliquary:cure|1|0", "minecraft:ender_eye=strength|6|1;invisibility|6|0;speed|6|1;instant_damage|0|1", "minecraft:emerald=haste|6|1;speed|6|1;health_boost|6|1;xreliquary:cure|1|1", "minecraft:nether_star=health_boost|24|1;regeneration|24|1;absorption|24|1;xreliquary:cure|1|2", "xreliquary:molten_core=strength|6|1;fire_resistance|6|0;instant_damage|0|1", "xreliquary:eye_of_the_storm=haste|24|1;speed|24|1;jump_boost|24|1;instant_damage|0|1;xreliquary:cure|1|1", "xreliquary:fertile_essence=health_boost|8|1;regeneration|3|1;instant_health|0|1;saturation|0|1;weakness|9|1;mining_fatigue|9|1;xreliquary:cure|1|0", "xreliquary:frozen_core=absorption|6|1;slowness|3|1;mining_fatigue|3|1;instant_damage|0|1;fire_resistance|6|0", "xreliquary:nebulous_heart=night_vision|6|0;invisibility|6|0;instant_damage|0|1;health_boost|6|1;strength|6|1;speed|6|1;haste|6|1", "xreliquary:infernal_claw=instant_damage|0|1;resistance|6|1;fire_resistance|6|0;strength|6|1;saturation|0|1;instant_health|0|1"]
#Whether potions augmented with Redstone and Glowstone appear in creative tabs / JEI
differentDurations = false
#Maximum number of effects a POTION can have to appear in creative tabs / JEI
#Range: 1 ~ 6
maxEffectCount = 1
#Whether potions that are made out of three base ingredients appear in creative tabs / JEI
threeIngredients = false
#Whether potions augmented with Redstone and Glowstone appear in creative tabs / JEI
differentDurations = false
#Whether potions with the same effect combination, but different duration appear in creative tabs / JEI
redstoneAndGlowstone = false
#Whether potions that are made out of three base ingredients appear in creative tabs / JEI
threeIngredients = false
#Map of POTION ingredients and their effects
potionMap = ["minecraft:sugar=speed|3|0;haste|3|0", "minecraft:apple=instant_health|0|0;health_boost|3|0;xreliquary:cure|1|0", "minecraft:coal=blindness|1|0;absorption|3|0", "minecraft:coal=invisibility|1|0;wither|0|0", "minecraft:feather=jump_boost|3|0;weakness|1|0", "minecraft:wheat_seeds=instant_damage|0|0;health_boost|3|0", "minecraft:wheat=instant_health|0|0;health_boost|3|0", "minecraft:flint=instant_damage|0|0;strength|3|0", "minecraft:porkchop=slowness|1|0;mining_fatigue|1|0", "minecraft:leather=resistance|3|0;absorption|3|0", "minecraft:clay_ball=slowness|1|0;health_boost|3|0", "minecraft:egg=absorption|3|0;regeneration|0|0", "minecraft:red_dye=instant_health|0|0;health_boost|3|0", "minecraft:yellow_dye=jump_boost|3|0;weakness|1|0", "minecraft:green_dye=resistance|3|0;absorption|3|0", "minecraft:bone_meal=weakness|1|0;mining_fatigue|1|0", "minecraft:pumpkin_seeds=invisibility|1|0;fire_resistance|1|0", "minecraft:beef=slowness|1|0;saturation|0|0", "minecraft:chicken=nausea|1|0;poison|1|0", "minecraft:rotten_flesh=nausea|1|0;hunger|1|0;wither|0|0", "minecraft:gold_nugget=strength|0|0;haste|0|0", "minecraft:carrot=night_vision|3|0;health_boost|3|0", "minecraft:potato=health_boost|3|0;saturation|0|0", "minecraft:cod=saturation|0|0;water_breathing|1|0", "minecraft:spider_eye=night_vision|4|0;poison|2|0", "minecraft:blaze_powder=strength|4|0;instant_damage|0|0", "minecraft:iron_ingot=resistance|4|0;slowness|2|0", "minecraft:string=slowness|2|0;mining_fatigue|2|0", "minecraft:bread=health_boost|4|0;saturation|0|0", "minecraft:cooked_porkchop=mining_fatigue|2|0;saturation|0|0", "minecraft:slime_ball=resistance|4|0;fire_resistance|2|0", "minecraft:cooked_cod=saturation|0|0;water_breathing|2|0", "minecraft:lapis_lazuli=haste|4|0;strength|4|0", "minecraft:ink_sac=blindness|2|0;invisibility|2|0", "minecraft:bone=weakness|2|0;mining_fatigue|2|0", "minecraft:cookie=instant_health|0|0;saturation|0|0", "minecraft:melon=instant_health|0|0;speed|4|0", "minecraft:cooked_beef=resistance|4|0;saturation|0|0", "minecraft:cooked_chicken=jump_boost|4|0;saturation|0|0", "minecraft:baked_potato=saturation|0|0;regeneration|1|0", "minecraft:poisonous_potato=poison|2|0;wither|1|0", "minecraft:quartz=instant_damage|0|0;strength|4|0", "xreliquary:zombie_heart=nausea|2|0;hunger|2|0;wither|1|0", "xreliquary:squid_beak=hunger|2|0;water_breathing|2|0", "minecraft:pumpkin_pie=invisibility|1|0;fire_resistance|1|0;speed|3|0;haste|3|0;absorption|3|0;regeneration|0|0", "minecraft:magma_cream=strength|4|0;instant_damage|0|0;resistance|4|0;fire_resistance|2|0", "minecraft:glistering_melon_slice=strength|3|0;haste|3|0;instant_health|0|0;speed|4|0", "minecraft:ghast_tear=regeneration|3|0;absorption|5|0", "minecraft:fermented_spider_eye=night_vision|4|0;poison|2|0;speed|3|0;haste|3|0", "minecraft:golden_carrot=strength|3|0;haste|3|0;health_boost|3|0;night_vision|3|0", "minecraft:gold_ingot=strength|4|0;haste|4|0;xreliquary:cure|1|0", "xreliquary:rib_bone=weakness|3|0;mining_fatigue|3|0;xreliquary:cure|1|0", "minecraft:ender_pearl=invisibility|5|0;speed|5|0", "minecraft:blaze_rod=strength|8|0;instant_damage|0|0", "minecraft:fire_charge=strength|4|0;instant_damage|0|0;blindness|1|0;absorption|3|0", "xreliquary:catalyzing_gland=regeneration|3|0;health_boost|5|0", "xreliquary:chelicerae=poison|3|0;weakness|3|0", "xreliquary:slime_pearl=resistance|5|0;absorption|5|0", "xreliquary:kraken_shell_fragment=absorption|5|0;water_breathing|5|0", "xreliquary:bat_wing=jump_boost|5|0;weakness|3|0", "minecraft:golden_apple=xreliquary:cure|1|1", "minecraft:golden_apple=xreliquary:cure|1|2", "minecraft:diamond=resistance|6|1;absorption|6|1;fire_resistance|6|0;xreliquary:cure|1|0", "xreliquary:withered_rib=wither|2|1;weakness|3|1;slowness|3|1;mining_fatigue|3|1;xreliquary:cure|1|0", "minecraft:ender_eye=strength|6|1;invisibility|6|0;speed|6|1;instant_damage|0|1", "minecraft:emerald=haste|6|1;speed|6|1;health_boost|6|1;xreliquary:cure|1|1", "minecraft:nether_star=health_boost|24|1;regeneration|24|1;absorption|24|1;xreliquary:cure|1|2", "xreliquary:molten_core=strength|6|1;fire_resistance|6|0;instant_damage|0|1", "xreliquary:eye_of_the_storm=haste|24|1;speed|24|1;jump_boost|24|1;instant_damage|0|1;xreliquary:cure|1|1", "xreliquary:fertile_essence=health_boost|8|1;regeneration|3|1;instant_health|0|1;saturation|0|1;weakness|9|1;mining_fatigue|9|1;xreliquary:cure|1|0", "xreliquary:frozen_core=absorption|6|1;slowness|3|1;mining_fatigue|3|1;instant_damage|0|1;fire_resistance|6|0", "xreliquary:nebulous_heart=night_vision|6|0;invisibility|6|0;instant_damage|0|1;health_boost|6|1;strength|6|1;speed|6|1;haste|6|1", "xreliquary:infernal_claw=instant_damage|0|1;resistance|6|1;fire_resistance|6|0;strength|6|1;saturation|0|1;instant_health|0|1"]
[items]
#Alkahestry Tome settings
[items.alkahestryTome]
#Charge limit of the tome
#Range: 0 ~ 9999
chargeLimit = 1000
#Angelic Feather settings
[items.angelicFeather]
#Percent hunger used to heal player per 1 damage that would be taken otherwise.
#Range: 0 ~ 100
hungerCostPercent = 50
#Potency of the leaping effect
#Range: 0 ~ 5
leapingPotency = 1
#Angelheart Vial settings
[items.angelheartVial]
#Percent of life that gets healed when the player would die
#Range: 0 ~ 100
healPercentageOfMaxLife = 25
#Whether the player gets negative statuses removed
removeNegativeStatus = true
#Destruction Catalyst settings
[items.destructionCatalyst]
#List of mundane blocks the catalyst will break
mundaneBlocks = ["minecraft:dirt", "minecraft:coarse_dirt", "minecraft:podzol", "minecraft:mycelium", "minecraft:grass_block", "minecraft:gravel", "minecraft:cobblestone", "minecraft:stone", "minecraft:granite", "minecraft:diorite", "minecraft:andesite", "minecraft:sand", "minecraft:sandstone", "minecraft:snow", "minecraft:soul_sand", "minecraft:netherrack", "minecraft:end_stone"]
#Number of gunpowder it costs per catalyst use
#Range: 0 ~ 10
gunpowderCost = 3
#Number of gunpowder that gets added to catalyst per one that's consumed from players inventory
#Range: 1 ~ 3
gunpowderWorth = 1
#Number of gunpowder that can be stored in destruction catalyst
#Range: 0 ~ 9999
gunpowderLimit = 250
#Radius of the explosion
#Range: 1 ~ 5
explosionRadius = 1
#Whether the explosion is centered on the block that gets clicked
centeredExplosion = false
#Whether the explosion makes a perfect cube hole
perfectCube = true
#Emperor Chalice settings
[items.emperorChalice]
#How much saturation is added in addition to filling the hunger
#Range: 0 ~ 10
hungerSatiationMultiplier = 4
#Ender Staff settings
[items.enderStaff]
#Number of ender pearls per use
#Range: 0 ~ 3
enderPearlCastCost = 1
#Number of ender pearls per teleportation to the wraith node
#Range: 0 ~ 3
enderPearlNodeWarpCost = 1
#Number of ender pearls that get added to the staff per one that's consumed from players inventory
#Range: 1 ~ 10
enderPearlWorth = 1
#Number of ender pearls that the ender staff can store
#Range: 0 ~ 9999
enderPearlLimit = 250
#Time it takes to teleport to the wraith node
#Range: 10 ~ 120
nodeWarpCastTime = 60
#Fortune Coin settings
[items.fortuneCoin]
#Allows to disable the sound of fortune coin teleporting stuff
enabledAudio = true
#The distance that it pulls from when activated
#Range: 3 ~ 10
standardPullDistance = 5
#The distance that it pulls from when right click is held
#Range: 9 ~ 30
longRangePullDistance = 15
#Glacial Staff settings
[items.glacialStaff]
#Number of snowballs the staff can hold
#Range: 0 ~ 9999
snowballLimit = 250
#Number of snowballs it costs when the staff is used
#Number of ender pearls per teleportation to the wraith node
#Range: 0 ~ 3
snowballCost = 1
#Number of snowballs that get added to the staff per one that's consumed from player's inventory
#Range: 1 ~ 3
snowballWorth = 1
#The damage that snowballs cause
#Range: 0 ~ 6
snowballDamage = 3
#The damage bonus against entities that are immune to fire
#Range: 0 ~ 6
snowballDamageBonusFireImmune = 3
#The damage bonus against blaze
#Range: 0 ~ 12
snowballDamageBonusBlaze = 6
#Harvest Rod settings
[items.harvestRod]
#Number of bonemeal the rod can hold
enderPearlNodeWarpCost = 1
#Number of ender pearls that the ender staff can store
#Range: 0 ~ 9999
boneMealLimit = 250
#Number of bonemeal consumed per use
#Range: 0 ~ 3
boneMealCost = 1
#Number of bonemeal that gets added to the rod per one that's consumed from player's inventory
#Range: 1 ~ 3
boneMealWorth = 1
#Percent chance that a bonemeal will get applied during a luck roll
#Range: 1 ~ 100
boneMealLuckPercentChance = 33
#Number of times that a rod may apply additional luck based bonemeal
#Range: 0 ~ 7
boneMealLuckRolls = 2
#Radius in which harvest rod breaks crops, bonemeals/plants/hoes blocks
#Range: 0 ~ 5
aoeRadius = 2
#Ticks in between bonemealing/planting/hoeing blocks when player is using one of these AOE actions
#Range: 1 ~ 20
aoeCooldown = 3
#Maximum number of units harvest rod can hold per plantable item
#Range: 0 ~ 9999
maxCapacityPerPlantable = 250
#Range at which harvest rod will automatically hoe/plant/bonemeal/break crops around pedestals
#Range: 1 ~ 20
pedestalRange = 4
#Ticks in between harvest rod actions when in pedestals
#Range: 1 ~ 20
pedestalCooldown = 5
#Hero Medallion settings
[items.heroMedallion]
#A player's experience level at which pulling from the medallion to player will stop
#Range: 0 ~ 1000
experienceLevelMaximum = 200
#A player's experience level at which the medallion will stop pulling from the player
#Range: 0 ~ 30
experienceLevelMinimum = 0
#Experience level that the medallion can hold
#Range: > 0
experienceLimit = 2147483647
#How much experience gets dropped on ground when hero's medallion is right clicked on it (9 is the first level of player xp)
#Range: 1 ~ 100
experienceDrop = 9
#Cooldown between hero medallion tries to fix mending items in nearby pedestals
#Range: 1 ~ 100
pedestalCoolDown = 20
#Range in which pedestals are checked for items with mending enchant that need fixing
#Range: 1 ~ 20
pedestalRange = 5
#Maximum amount of xp that is used each time medallion repairs items
#Range: 1 ~ 20
pedestalRepairStepXP = 5
#Ice Magus Rod settings
[items.iceMagusRod]
#Number of snowballs the rod can hold
#Range: 0 ~ 9999
snowballLimit = 250
#Number of snowballs it costs when the rod is used
#Range: 0 ~ 3
snowballCost = 1
#Number of snowballs that get added to the rod per one that's consumed from player's inventory
#Range: 1 ~ 3
snowballWorth = 1
#The damage that snowballs cause
#Range: 0 ~ 4
snowballDamage = 2
#Damage bonus against fire immune mobs
#Range: 0 ~ 4
snowballDamageBonusFireImmune = 2
#Damage bonus against blaze
#Range: 0 ~ 8
snowballDamageBonusBlaze = 4
#Infernal Chalice settings
[items.infernalChalice]
#Percent hunger used to heal player per 1 damage that would be taken otherwise.
#Range: 0 ~ 10
hungerCostPercent = 1
#Millibuckets of lava that the chalice can hold
#Range: > 0
fluidLimit = 500000
#Infernal Chalice settings
[items.infernalClaws]
#Percent hunger used to heal player per 1 damage that would be taken otherwise.
#Range: 0 ~ 30
hungerCostPercent = 5
#Infernal Tear settings
[items.infernalTear]
#Whether the infernal tear starts absorbing immediately after it is set to item type
absorbWhenCreated = false
#Kraken Shell settings
[items.krakenShell]
#Percent hunger used to heal player per 1 damage that would be taken otherwise.
#Range: 0 ~ 50
hungerCostPercent = 25
#Lantern of Paranoia settings
[items.lanternOfParanoia]
#Minimum light level below which the lantern will place torches
#Range: 0 ~ 15
minLightLevel = 8
#Radius in which the lantern checks for light levels and places torches
#Range: 1 ~ 15
placementScanRadius = 6
#Midas Touchstone settings
[items.midasTouchstone]
#Gold items that can be repaired by the touchstone
goldItems = []
#Number of glowstone that the repair costs
#Range: 0 ~ 3
glowstoneCost = 1
#Number of glowstone that gets added to the touchstone per one in player's inventory
#Range: 1 ~ 12
glowstoneWorth = 4
#Number of glowstone the touchstone can hold
#Range: 0 ~ 9999
glowstoneLimit = 250
#Mob Charm settings
[items.mobCharm]
#Total durability of Mob Charm
#Range: 20 ~ 1000
durability = 80
#Damage that Mob Charm takes when player kills mob it protects them from
#Range: 0 ~ 40
damagePerKill = 1
#Sets how much durability of Mob Charm gets repaired per special drop
#Range: 1 ~ 200
dropDurabilityRepair = 20
#Maximum charms that will get displayed in HUD
#Range: 1 ~ 20
maxCharmsToDisplay = 6
#Range in which mob charm or belt in pedestals will keep monsters from attacking players
#Range: 10 ~ 100
pedestalRange = 21
#Determines if almost destroyed charms stay displayed in the hud
keepAlmostDestroyedDisplayed = true
#Phoenix Down settings
[items.PhoenixDown]
#Percent hunger used to heal player per 1 damage that would be taken otherwise
#Range: 0 ~ 50
hungerCostPercent = 25
#Potency of the leaping effect
#Range: 0 ~ 5
leapingPotency = 1
#Percent of life that gets healed when the player would die
#Range: 0 ~ 100
healPercentageOfMaxLife = 100
#Whether the player gets negative statuses removed when they were saved by Phoenix Down
removeNegativeStatus = true
#Whether to give temporary damage resistance when the player would die
giveTemporaryDamageResistance = true
#Whether to give temporary regeneration when the player would die
giveTemporaryRegeneration = true
#Whether to give temporary fire resistance when the player would die. Applies only when the player is being hurt by fire damage.
giveTemporaryFireResistanceIfFireDamageKilledYou = true
#Whether to give temporary damage resistance when the player would die. Applies only when the player is drowning.
giveTemporaryWaterBreathingIfDrowningKilledYou = true
enderPearlLimit = 250
#Number of ender pearls that get added to the staff per one that's consumed from players inventory
#Range: 1 ~ 10
enderPearlWorth = 1
#Pyromancer Staff settings
[items.pyromancerStaff]
@ -317,89 +66,196 @@ mobDropsEnabled = true
#Number of fire charges added to the staff per one that was shot by ghast and gets absorbed by the staff
#Range: 0 ~ 3
ghastAbsorbWorth = 1
#Number of blaze powder added to the staff per one fireball that was shot by blaze and gets absorbed by the staff
#Range: 0 ~ 3
blazeAbsorbWorth = 1
#Number of blaze powder that gets added to the staff per one that's consumed from player's inventory
#Range: 1 ~ 3
blazePowderWorth = 1
#Number of blaze powder the staff can hold
#Range: 0 ~ 9999
blazePowderLimit = 250
#Number of blaze powder used when staff is fired
#Range: 0 ~ 3
blazePowderCost = 1
#Number of blaze powder that gets added to the staff per one that's consumed from player's inventory
#Range: 1 ~ 3
blazePowderWorth = 1
#Number of blaze powder added to the staff per one fireball that was shot by blaze and gets absorbed by the staff
#Angelic Feather settings
[items.angelicFeather]
#Percent hunger used to heal player per 1 damage that would be taken otherwise.
#Range: 0 ~ 100
hungerCostPercent = 50
#Potency of the leaping effect
#Range: 0 ~ 5
leapingPotency = 1
#Harvest Rod settings
[items.harvestRod]
#Radius in which harvest rod breaks crops, bonemeals/plants/hoes blocks
#Range: 0 ~ 5
aoeRadius = 2
#Maximum number of units harvest rod can hold per plantable item
#Range: 0 ~ 9999
maxCapacityPerPlantable = 250
#Number of bonemeal the rod can hold
#Range: 0 ~ 9999
boneMealLimit = 250
#Number of bonemeal consumed per use
#Range: 0 ~ 3
blazeAbsorbWorth = 1
boneMealCost = 1
#Number of bonemeal that gets added to the rod per one that's consumed from player's inventory
#Range: 1 ~ 3
boneMealWorth = 1
#Ticks in between harvest rod actions when in pedestals
#Range: 1 ~ 20
pedestalCooldown = 5
#Number of times that a rod may apply additional luck based bonemeal
#Range: 0 ~ 7
boneMealLuckRolls = 2
#Range at which harvest rod will automatically hoe/plant/bonemeal/break crops around pedestals
#Range: 1 ~ 20
pedestalRange = 4
#Ticks in between bonemealing/planting/hoeing blocks when player is using one of these AOE actions
#Range: 1 ~ 20
aoeCooldown = 3
#Percent chance that a bonemeal will get applied during a luck roll
#Range: 1 ~ 100
boneMealLuckPercentChance = 33
#Rending Gale settings
[items.rendingGale]
#Number of feathers the rending gale can hold
#Range: > 0
chargeLimit = 30000
#Number of feathers used when the rending gale is cast in flight mode
#Range: 0 ~ 3
castChargeCost = 1
#Number of feathers used to cast a lightning bolt
#Range: 0 ~ 250
boltChargeCost = 100
#Number of feathers that get added to the rending gale per one that's consumed from player's inventory
#Range: 1 ~ 250
chargeFeatherWorth = 100
#How far a lightning block can be cast
#Range: 5 ~ 15
blockTargetRange = 12
#Radius in which entities can be pushed/pulled
#Range: 1 ~ 20
pushPullRadius = 10
#Whether the rending gale can push projectiles
canPushProjectiles = true
#Range from pedestals at which players will get buffed with flight
#Range: 10 ~ 100
pedestalFlightRange = 30
#Cost per second of buffing players with flight
#Range: 1 ~ 20
pedestalCostPerSecond = 5
#List of entities that are banned from being pushed by the Rending Gale
pushableEntitiesBlacklist = []
#List of projectiles that are banned from being pushed by the Rending Gale
pushableProjectilesBlacklist = []
#How far a lightning block can be cast
#Range: 5 ~ 15
blockTargetRange = 12
#Whether the rending gale can push projectiles
canPushProjectiles = true
#List of entities that are banned from being pushed by the Rending Gale
pushableEntitiesBlacklist = []
#Number of feathers used when the rending gale is cast in flight mode
#Range: 0 ~ 3
castChargeCost = 1
#Range from pedestals at which players will get buffed with flight
#Range: 10 ~ 100
pedestalFlightRange = 30
#Number of feathers used to cast a lightning bolt
#Range: 0 ~ 250
boltChargeCost = 100
#Radius in which entities can be pushed/pulled
#Range: 1 ~ 20
pushPullRadius = 10
#Rod of Lyssa settings
[items.rodOfLyssa]
#Whether level influences stealing failure rate of the rod
useLeveledFailureRate = true
#The experience level cap after which the failure rate is at a minimum and doesn't get better
#Range: 1 ~ 900
levelCapForLeveledFormula = 100
#The flat failure rate in case failure rate isn't influenced by player's level
#Ice Magus Rod settings
[items.iceMagusRod]
#Number of snowballs that get added to the rod per one that's consumed from player's inventory
#Range: 1 ~ 3
snowballWorth = 1
#The damage that snowballs cause
#Range: 0 ~ 4
snowballDamage = 2
#Damage bonus against fire immune mobs
#Range: 0 ~ 4
snowballDamageBonusFireImmune = 2
#Number of snowballs the rod can hold
#Range: 0 ~ 9999
snowballLimit = 250
#Damage bonus against blaze
#Range: 0 ~ 8
snowballDamageBonusBlaze = 4
#Number of snowballs it costs when the rod is used
#Range: 0 ~ 3
snowballCost = 1
#Phoenix Down settings
[items.PhoenixDown]
#Whether to give temporary fire resistance when the player would die. Applies only when the player is being hurt by fire damage.
giveTemporaryFireResistanceIfFireDamageKilledYou = true
#Percent hunger used to heal player per 1 damage that would be taken otherwise
#Range: 0 ~ 50
hungerCostPercent = 25
#Whether to give temporary damage resistance when the player would die
giveTemporaryDamageResistance = true
#Percent of life that gets healed when the player would die
#Range: 0 ~ 100
flatStealFailurePercentRate = 10
#If set to false it goes through additional 4 accessible slots and looks for items in case the one selected randomly was empty
stealFromVacantSlots = true
#Whether stealing from an empty slot triggers failure even if otherwise it would be successful
failStealFromVacantSlots = false
#Whether entities get angry at player if stealing fails
angerOnStealFailure = true
#Allows switching stealing from player on and off
stealFromPlayers = true
healPercentageOfMaxLife = 100
#Potency of the leaping effect
#Range: 0 ~ 5
leapingPotency = 1
#Whether the player gets negative statuses removed when they were saved by Phoenix Down
removeNegativeStatus = true
#Whether to give temporary regeneration when the player would die
giveTemporaryRegeneration = true
#Whether to give temporary damage resistance when the player would die. Applies only when the player is drowning.
giveTemporaryWaterBreathingIfDrowningKilledYou = true
#Seeker Shot settings
[items.seekerShot]
#Entities that are banned from being tracked by seeker shot
huntableEntitiesBlacklist = []
#Angelheart Vial settings
[items.angelheartVial]
#Percent of life that gets healed when the player would die
#Range: 0 ~ 100
healPercentageOfMaxLife = 25
#Whether the player gets negative statuses removed
removeNegativeStatus = true
#Glacial Staff settings
[items.glacialStaff]
#Number of snowballs that get added to the staff per one that's consumed from player's inventory
#Range: 1 ~ 3
snowballWorth = 1
#The damage that snowballs cause
#Range: 0 ~ 6
snowballDamage = 3
#The damage bonus against entities that are immune to fire
#Range: 0 ~ 6
snowballDamageBonusFireImmune = 3
#Number of snowballs the staff can hold
#Range: 0 ~ 9999
snowballLimit = 250
#The damage bonus against blaze
#Range: 0 ~ 12
snowballDamageBonusBlaze = 6
#Number of snowballs it costs when the staff is used
#Range: 0 ~ 3
snowballCost = 1
#Sojourner Staff settings
[items.sojournerStaff]
#Distance after which there is an additional cost for torch placement. The additional cost is the number of times this distance fits in the distance at which the torch is being placed.
#Range: 6 ~ 30
tilePerCostMultiplier = 6
#Maximum range at which torches can be placed
#Range: 1 ~ 30
maxRange = 30
#List of torches that are supported by the staff in addition to the default minecraft torch
torches = ["minecraft:torch"]
#Number of items the staff can store per item type
#Range: 1 ~ 9999
maxCapacityPerItemType = 1500
#Maximum range at which torches can be placed
#Range: 1 ~ 30
maxRange = 30
#Distance after which there is an additional cost for torch placement. The additional cost is the number of times this distance fits in the distance at which the torch is being placed.
#Range: 6 ~ 30
tilePerCostMultiplier = 6
#Infernal Chalice settings
[items.infernalChalice]
#Percent hunger used to heal player per 1 damage that would be taken otherwise.
#Range: 0 ~ 10
hungerCostPercent = 1
#Millibuckets of lava that the chalice can hold
#Range: > 0
fluidLimit = 500000
#Void Tear settings
[items.voidTear]
#Whether the void tear starts absorbing immediately after it is set to item type
absorbWhenCreated = true
#Number of items the tear can hold of the item type it is set to
#Range: > 0
itemLimit = 2000000000
#Twilight Cloak settings
[items.twilightCloak]
@ -407,24 +263,212 @@ mobDropsEnabled = true
#Range: 0 ~ 15
maxLightLevel = 4
#Void Tear settings
[items.voidTear]
#Number of items the tear can hold of the item type it is set to
#Fortune Coin settings
[items.fortuneCoin]
#Allows to disable the sound of fortune coin teleporting stuff
enabledAudio = true
#The distance that it pulls from when right click is held
#Range: 9 ~ 30
longRangePullDistance = 15
#The distance that it pulls from when activated
#Range: 3 ~ 10
standardPullDistance = 5
#Emperor Chalice settings
[items.emperorChalice]
#How much saturation is added in addition to filling the hunger
#Range: 0 ~ 10
hungerSatiationMultiplier = 4
#Seeker Shot settings
[items.seekerShot]
#Entities that are banned from being tracked by seeker shot
huntableEntitiesBlacklist = []
#Rod of Lyssa settings
[items.rodOfLyssa]
#The experience level cap after which the failure rate is at a minimum and doesn't get better
#Range: 1 ~ 900
levelCapForLeveledFormula = 100
#Allows switching stealing from player on and off
stealFromPlayers = true
#If set to false it goes through additional 4 accessible slots and looks for items in case the one selected randomly was empty
stealFromVacantSlots = true
#Whether entities get angry at player if stealing fails
angerOnStealFailure = true
#Whether stealing from an empty slot triggers failure even if otherwise it would be successful
failStealFromVacantSlots = false
#The flat failure rate in case failure rate isn't influenced by player's level
#Range: 0 ~ 100
flatStealFailurePercentRate = 10
#Whether level influences stealing failure rate of the rod
useLeveledFailureRate = true
#Kraken Shell settings
[items.krakenShell]
#Percent hunger used to heal player per 1 damage that would be taken otherwise.
#Range: 0 ~ 50
hungerCostPercent = 25
#Lantern of Paranoia settings
[items.lanternOfParanoia]
#Radius in which the lantern checks for light levels and places torches
#Range: 1 ~ 15
placementScanRadius = 6
#Minimum light level below which the lantern will place torches
#Range: 0 ~ 15
minLightLevel = 8
#Alkahestry Tome settings
[items.alkahestryTome]
#Charge limit of the tome
#Range: 0 ~ 9999
chargeLimit = 1000
#Mob Charm settings
[items.mobCharm]
#Maximum charms that will get displayed in HUD
#Range: 1 ~ 20
maxCharmsToDisplay = 6
#Sets how much durability of Mob Charm gets repaired per special drop
#Range: 1 ~ 200
dropDurabilityRepair = 20
#Total durability of Mob Charm
#Range: 20 ~ 1000
durability = 80
#Damage that Mob Charm takes when player kills mob it protects them from
#Range: 0 ~ 40
damagePerKill = 1
#Range in which mob charm or belt in pedestals will keep monsters from attacking players
#Range: 10 ~ 100
pedestalRange = 21
#Determines if almost destroyed charms stay displayed in the hud
keepAlmostDestroyedDisplayed = true
#Infernal Chalice settings
[items.infernalClaws]
#Percent hunger used to heal player per 1 damage that would be taken otherwise.
#Range: 0 ~ 30
hungerCostPercent = 5
#Midas Touchstone settings
[items.midasTouchstone]
#Number of glowstone that the repair costs
#Range: 0 ~ 3
glowstoneCost = 1
#Number of glowstone the touchstone can hold
#Range: 0 ~ 9999
glowstoneLimit = 250
#Number of glowstone that gets added to the touchstone per one in player's inventory
#Range: 1 ~ 12
glowstoneWorth = 4
#Gold items that can be repaired by the touchstone
goldItems = []
#Infernal Tear settings
[items.infernalTear]
#Whether the infernal tear starts absorbing immediately after it is set to item type
absorbWhenCreated = false
#Destruction Catalyst settings
[items.destructionCatalyst]
#Number of gunpowder it costs per catalyst use
#Range: 0 ~ 10
gunpowderCost = 3
#Whether the explosion is centered on the block that gets clicked
centeredExplosion = false
#Whether the explosion makes a perfect cube hole
perfectCube = true
#List of mundane blocks the catalyst will break
mundaneBlocks = ["minecraft:dirt", "minecraft:coarse_dirt", "minecraft:podzol", "minecraft:mycelium", "minecraft:grass_block", "minecraft:gravel", "minecraft:cobblestone", "minecraft:stone", "minecraft:granite", "minecraft:diorite", "minecraft:andesite", "minecraft:sand", "minecraft:sandstone", "minecraft:snow", "minecraft:soul_sand", "minecraft:netherrack", "minecraft:end_stone"]
#Number of gunpowder that can be stored in destruction catalyst
#Range: 0 ~ 9999
gunpowderLimit = 250
#Number of gunpowder that gets added to catalyst per one that's consumed from players inventory
#Range: 1 ~ 3
gunpowderWorth = 1
#Radius of the explosion
#Range: 1 ~ 5
explosionRadius = 1
#Hero Medallion settings
[items.heroMedallion]
#How much experience gets dropped on ground when hero's medallion is right clicked on it (9 is the first level of player xp)
#Range: 1 ~ 100
experienceDrop = 9
#A player's experience level at which the medallion will stop pulling from the player
#Range: 0 ~ 30
experienceLevelMinimum = 0
#Maximum amount of xp that is used each time medallion repairs items
#Range: 1 ~ 20
pedestalRepairStepXP = 5
#A player's experience level at which pulling from the medallion to player will stop
#Range: 0 ~ 1000
experienceLevelMaximum = 200
#Experience level that the medallion can hold
#Range: > 0
itemLimit = 2000000000
#Whether the void tear starts absorbing immediately after it is set to item type
absorbWhenCreated = true
experienceLimit = 2147483647
#Cooldown between hero medallion tries to fix mending items in nearby pedestals
#Range: 1 ~ 100
pedestalCoolDown = 20
#Range in which pedestals are checked for items with mending enchant that need fixing
#Range: 1 ~ 20
pedestalRange = 5
[blocks]
#Pedestal related settings
[blocks.pedestal]
#Range at which bucket will pickup liquid blocks or milk cows
#Range: 1 ~ 10
bucketWrapperRange = 4
#Range at which pedestals will get turned on if either redstone block gets put in or redstone dust and transmitting pedestals is powered
#Range: 1 ~ 200
redstoneWrapperRange = 10
#How long it takes after a melee weapon swing before it can swing again (in ticks)
#Range: 1 ~ 200
meleeWrapperCooldown = 5
#How long it takes in between bucket actions (in ticks)
#Range: 1 ~ 200
bucketWrapperCooldown = 40
#How long it takes between shearing actions (in ticks)
#Range: 1 ~ 10
shearsWrapperRange = 4
#Success rate of fishing in percent. When unsuccessful it will pull the hook too late to catch a fish.
#Range: 0 ~ 100
fishingWrapperSuccessRate = 80
#Delay in seconds before it would start fishing again after retracting the hook.
#Range: 1 ~ 20
fishingWrapperRetractDelay = 2
#Range at which shears will shear sheep or shearable blocks
#Range: 1 ~ 200
shearsWrapperCooldown = 10
#Range of the melee weapons in which these will attack when in pedestals
#Range: 1 ~ 10
meleeWrapperRange = 5
#Apothecary Cauldron settings
[blocks.apothecaryCauldron]
#Limit of glowstone that can be used in cauldron to make POTION more potent
#Range: 0 ~ 4
glowstoneLimit = 2
#List of acceptable heat sources
heatSources = []
#Time it takes to cook POTION
#Range: 20 ~ 32000
cookTime = 160
#Limit of redstone that can be used in cauldron to make POTION last longer
#Range: 0 ~ 5
redstoneLimit = 3
#Altar of Light settings
[blocks.altar]
#Number of redstone it costs to activate altar
#Range: 0 ~ 10
redstoneCost = 3
#Time in minutes it takes for the altar to create glowstone block
#Range: 0 ~ 60
timeInMinutes = 20
#Number of redstone it costs to activate altar
#Range: 0 ~ 10
redstoneCost = 3
#Maximum time variance in minutes. A random part of it gets added to the Time in minutes.
#Range: 0 ~ 15
maximumTimeVarianceInMinutes = 5
@ -432,34 +476,10 @@ mobDropsEnabled = true
#Range: 0 ~ 16
outputLightLevelWhileActive = 16
#Apothecary Cauldron settings
[blocks.apothecaryCauldron]
#Limit of redstone that can be used in cauldron to make POTION last longer
#Range: 0 ~ 5
redstoneLimit = 3
#Time it takes to cook POTION
#Range: 20 ~ 32000
cookTime = 160
#List of acceptable heat sources
heatSources = []
#Limit of glowstone that can be used in cauldron to make POTION more potent
#Range: 0 ~ 4
glowstoneLimit = 2
#Lilypad of Fertility settings
[blocks.fertileLilypad]
#Interval in seconds at which the lilypad causes growth tick updates
#Range: 1 ~ 150
secondsBetweenGrowthTicks = 10
#Radius in which lilypad causes growh ticks
#Range: 1 ~ 15
tileRange = 4
#Radius around lilypad where the growth ticks occur the most often
#Range: 1 ~ 15
fullPotencyRange = 1
#Interdiction Torch settings
[blocks.interdictionTorch]
#List of projectiles that are banned from being pushed by the torch
pushableProjectilesBlacklist = []
#Radius in which the torch can push out mobs
#Range: 1 ~ 15
pushRadius = 5
@ -467,36 +487,16 @@ mobDropsEnabled = true
canPushProjectiles = false
#List of entities that are banned from being pushed by the torch
pushableEntitiesBlacklist = []
#List of projectiles that are banned from being pushed by the torch
pushableProjectilesBlacklist = []
#Pedestal related settings
[blocks.pedestal]
#Range of the melee weapons in which these will attack when in pedestals
#Range: 1 ~ 10
meleeWrapperRange = 5
#How long it takes after a melee weapon swing before it can swing again (in ticks)
#Range: 1 ~ 200
meleeWrapperCooldown = 5
#Range at which bucket will pickup liquid blocks or milk cows
#Range: 1 ~ 10
bucketWrapperRange = 4
#How long it takes in between bucket actions (in ticks)
#Range: 1 ~ 200
bucketWrapperCooldown = 40
#How long it takes between shearing actions (in ticks)
#Range: 1 ~ 10
shearsWrapperRange = 4
#Range at which shears will shear sheep or shearable blocks
#Range: 1 ~ 200
shearsWrapperCooldown = 10
#Range at which pedestals will get turned on if either redstone block gets put in or redstone dust and transmitting pedestals is powered
#Range: 1 ~ 200
redstoneWrapperRange = 10
#Success rate of fishing in percent. When unsuccessful it will pull the hook too late to catch a fish.
#Range: 0 ~ 100
fishingWrapperSuccessRate = 80
#Delay in seconds before it would start fishing again after retracting the hook.
#Range: 1 ~ 20
fishingWrapperRetractDelay = 2
#Lilypad of Fertility settings
[blocks.fertileLilypad]
#Radius in which lilypad causes growh ticks
#Range: 1 ~ 15
tileRange = 4
#Interval in seconds at which the lilypad causes growth tick updates
#Range: 1 ~ 150
secondsBetweenGrowthTicks = 10
#Radius around lilypad where the growth ticks occur the most often
#Range: 1 ~ 15
fullPotencyRange = 1

View File

@ -1,4 +1,6 @@
events.listen('jei.hide.items', (event) => {
event.hide('/appliedenergistics2:facade/');
event.hide('thermal:bitumen');
event.hide('create:powdered_obsidian');
event.hide('mekanism:dust_obsidian');
});

View File

@ -9,6 +9,7 @@ events.listen('recipes', e => {
// Create
e.replaceInput({id: 'create:pressing/lapis_block'}, 'minecraft:lapis_block', '#forge:gems/lapis');
e.replaceInput({id: 'create:mixing/chromatic_compound'}, 'create:powdered_obsidian', '#forge:dusts/obsidian');
// Dustrial Decor
e.replaceInput({}, 'dustrial_decor:rusty_iron_ingot', 'minecraft:iron_ingot')
@ -16,6 +17,9 @@ events.listen('recipes', e => {
// Mana and Artifice
e.replaceInput({}, 'mana-and-artifice:vinteum_ore', '#forge:ores/arcane');
// Mekanism
e.replaceInput({id: 'mekanism:combining/obsidian'}, 'mekanism:dust_obsidian', '#forge:dusts/obsidian');
// Refined Storage
e.replaceInput({}, 'refinedstorage:silicon', 'emendatusenigmatica:silicon_gem')