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Add first batch of mods
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config/terraforged/biome_weights.conf
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config/terraforged/biome_weights.conf
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# Configure biome weights by entering their id and an integer value for their weight (default weight is 10)
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# This config will override the weights configured or provided by other mods for TerraForged worlds only.
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"terraforged:example_biome" = 10
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config/terraforged/general.conf
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config/terraforged/general.conf
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# The version of this config. Do not edit (it'll wipe your settings!)
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version = "0.3"
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# Set the preset to use when creating a new world
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default_preset = "default"
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# Set whether tooltips should be displayed by default in the config gui.
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tooltips = true
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# Set whether coordinates should be displayed by default in the config gui.
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coords = false
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# The number of milliseconds a single feature/structure can generate for before a warning
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# is printed to the logs. This may help track down mods that are causing world-gen to run slow.
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# Set to -1 to disable.
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feature_warn_time = 50
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# The number of milliseconds after which the server will be considered 'deadlocked' (when it
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# gets stuck trying to generate a feature/structure). This is usually caused by third-party mods.
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# Set to -1 to disable deadlock detection & reporting.
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server_deadlock_timeout = 45000
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config/terraforged/performance.conf
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config/terraforged/performance.conf
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# The version of this config. Do not edit (it'll wipe your settings!)
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version = "0.1"
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# Controls the total number of threads that will be used to generate heightmap tiles.
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# Allowing the generator to use more threads can help speed up generation but increases overall
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# load on your CPU which may adversely affect performance in other areas of the game engine.
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thread_count = 8
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# Controls the size of heightmap tiles.
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# Smaller tiles are faster to generate but less memory efficient.
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tile_size = 3
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# Batching breaks heightmap tiles up into smaller pieces that can be generated concurrently.
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# This can help improve generation speed by utilizing more threads.
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# It is more effective when a higher thread count (+6) is available.
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batching = true
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# Controls the number of pieces a heightmap tile is divided up into.
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# Higher batch counts may be able to utilize more of the available threads, improving performance.
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batch_count = 6
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