mirror of
https://git.fellies.tech/minecraft/fellies.git
synced 2021-02-13 10:18:48 +00:00
Update to new forge version
This commit is contained in:
parent
8d0cd17a27
commit
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3
.gitignore
vendored
3
.gitignore
vendored
@ -7,6 +7,8 @@ optionsshaders.txt
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patchouli_data.json
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realms_persistence.json
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reauth.toml
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servers.dat
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servers.dat_old
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usercache.json
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usernamecache.json
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@ -20,6 +22,7 @@ local
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logs
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natives
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patchouli_books
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pneumaticcraft
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resourcepacks
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saves
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schematics
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@ -1,67 +1,50 @@
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#Client Config. This config only exists on the client
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[client]
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#Play sounds for Jetpack/Gas Mask/Flamethrower/Radiation (all players).
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enablePlayerSounds = true
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#Set to false to prevent particle spam when loading multiblocks (notification message will display instead).
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enableMultiblockFormationParticles = true
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#If enabled machines play their sounds while running.
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enableMachineSounds = true
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#Christmas/New Years greetings in chat.
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holidays = true
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#Play sounds for Jetpack/Gas Mask/Flamethrower/Radiation (all players).
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enablePlayerSounds = true
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#Adjust Mekanism sounds' base volume. < 1 is softer, higher is louder.
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#Range: 0.0 ~ 3.4028234663852886E38
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baseSoundVolume = 1.0
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#Show particles when machines active.
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machineEffects = true
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#Should active machines produce block light.
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enableAmbientLighting = true
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#How much light to produce if ambient lighting is enabled.
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#Range: 1 ~ 15
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ambientLightingLevel = 15
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#If true, don't render Cables/Pipes/Tubes as transparent and don't render their contents.
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opaqueTransmitters = false
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#Allow sneak + scroll to change item modes.
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allowModeScroll = true
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#Set to false to prevent particle spam when loading multiblocks (notification message will display instead).
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enableMultiblockFormationParticles = true
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#Align HUD with left (if true) or right (if false)
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alignHUDLeft = true
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#Enable item information HUD during gameplay
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enableHUD = true
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#How far (in blocks) from the player radiation particles can spawn.
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radiationParticleRadius = 30
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#How many particles spawn when rendering radiation effects (scaled by radiation level).
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radiationParticleCount = 100
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#Color of energy in item durability display.
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energyColor = 3997338
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#Range at which Tile Entity Renderer's added by Mekanism can render at, for example the contents of multiblocks. Vanilla defaults the rendering range for TERs to 64 for most blocks, but uses a range of 256 for beacons and end gateways.
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#Range: 1 ~ 1024
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terRange = 256
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#GUI Config
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[client.gui]
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#Opacity of HUD used by MekaSuit.
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#Range: 0.0 ~ 1.0
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hudOpacity = 0.4000000059604645
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#Color of HUD used by MekaSuit.
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hudColor = 4257264
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#Color of warning HUD elements used by MekaSuit.
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hudWarningColor = 16768335
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#Color of danger HUD elements used by MekaSuit.
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hudDangerColor = 16726076
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#Visual jitter of MekaSuit HUD, seen when moving the player's head. Bigger value = more jitter.
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#Range: 1.0 ~ 100.0
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hudJitter = 6.0
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#Display a fancy compass when the MekaSuit is worn.
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mekaSuitHelmetCompass = true
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#How many particles spawn when rendering radiation effects (scaled by radiation level).
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radiationParticleCount = 100
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#Show particles when machines active.
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machineEffects = true
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#Enable item information HUD during gameplay
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enableHUD = true
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#Allow sneak + scroll to change item modes.
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allowModeScroll = true
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#Should active machines produce block light.
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enableAmbientLighting = true
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#If true, don't render Cables/Pipes/Tubes as transparent and don't render their contents.
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opaqueTransmitters = false
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#Christmas/New Years greetings in chat.
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holidays = true
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#Color of energy in item durability display.
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energyColor = 3997338
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#How far (in blocks) from the player radiation particles can spawn.
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radiationParticleRadius = 30
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#Align HUD with left (if true) or right (if false)
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alignHUDLeft = true
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#How much light to produce if ambient lighting is enabled.
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#Range: 1 ~ 15
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ambientLightingLevel = 15
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#QIO Config
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[client.qio]
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#Sorting strategy when viewing items in a QIO Item Viewer.
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#Allowed Values: NAME, SIZE, MOD
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itemViewerSortType = "NAME"
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#Sorting direction when viewing items in a QIO Item Viewer.
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#Allowed Values: ASCENDING, DESCENDING
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itemViewerSortDirection = "ASCENDING"
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#Sorting strategy when viewing items in a QIO Item Viewer.
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#Allowed Values: NAME, SIZE, MOD
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itemViewerSortType = "NAME"
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#Number of slots to view horizontally on a QIO Item Viewer.
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#Range: 8 ~ 16
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itemViewerSlotsX = 8
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@ -69,3 +52,20 @@
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#Range: 2 ~ 48
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itemViewerSlotsY = 4
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#GUI Config
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[client.gui]
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#Color of HUD used by MekaSuit.
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hudColor = 4257264
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#Display a fancy compass when the MekaSuit is worn.
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mekaSuitHelmetCompass = true
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#Opacity of HUD used by MekaSuit.
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#Range: 0.0 ~ 1.0
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hudOpacity = 0.4000000059604645
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#Visual jitter of MekaSuit HUD, seen when moving the player's head. Bigger value = more jitter.
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#Range: 1.0 ~ 100.0
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hudJitter = 6.0
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#Color of warning HUD elements used by MekaSuit.
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hudWarningColor = 16768335
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#Color of danger HUD elements used by MekaSuit.
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hudDangerColor = 16726076
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@ -4,9 +4,9 @@
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#The number of hours the player will be offline before deactivating (default 2 days)
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#Range: 1 ~ 8760
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hoursBeforeDeactivation = 48
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#Disables Chunk loading, use if there is a crash happening in a chunk loaded area
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emergencymode = false
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#Width/length of chunks to be loaded, it is recommend this is an odd number (max 25)
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#Range: 1 ~ 25
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chunkLoaderWidth = 3
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#Disables Chunk loading, use if there is a crash happening in a chunk loaded area
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emergencymode = false
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@ -1,12 +1,12 @@
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#Limits for chunk loading
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[chunkLoadingLimits]
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#Maximum ticket count for the mod. Zero disables chunkloading capabilities.
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#Range: > 0
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maximumModTickets = 200
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#The number of tickets a player can be assigned instead of a mod. This is shared across all mods.
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#Range: > 0
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maximumPlayerTickets = 500
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#Range: 0 ~ 225
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maximumChunksPerTicket = 25
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#Maximum ticket count for the mod. Zero disables chunkloading capabilities.
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#Range: > 0
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maximumModTickets = 200
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@ -1,4 +1,5 @@
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# Configuration file
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"apotheosis:bane_of_illagers" {
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# The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10]
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I:"Max Level"=10
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@ -13,6 +14,7 @@
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S:"Min Power Function"=
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}
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"apotheosis:berserk" {
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# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 4]
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I:"Max Level"=4
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@ -27,6 +29,7 @@
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S:"Min Power Function"=
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}
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"apotheosis:capturing" {
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# The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 7]
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I:"Max Level"=7
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@ -41,6 +44,7 @@
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S:"Min Power Function"=
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}
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"apotheosis:crescendo" {
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# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 5]
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I:"Max Level"=5
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@ -55,6 +59,7 @@
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S:"Min Power Function"=
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}
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"apotheosis:depth_miner" {
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# The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 5]
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I:"Max Level"=5
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@ -69,6 +74,7 @@
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S:"Min Power Function"=
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}
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"apotheosis:hell_infusion" {
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# The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 7]
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I:"Max Level"=7
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@ -83,6 +89,7 @@
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S:"Min Power Function"=
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}
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"apotheosis:icy_thorns" {
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# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 4]
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I:"Max Level"=4
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@ -97,6 +104,7 @@
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S:"Min Power Function"=
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}
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"apotheosis:knowledge" {
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# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 4]
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I:"Max Level"=4
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@ -111,6 +119,7 @@
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S:"Min Power Function"=
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}
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"apotheosis:life_mending" {
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# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 4]
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I:"Max Level"=4
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@ -125,6 +134,7 @@
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S:"Min Power Function"=
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}
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"apotheosis:magic_protection" {
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# The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 5]
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I:"Max Level"=5
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@ -139,6 +149,7 @@
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S:"Min Power Function"=
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}
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"apotheosis:natures_blessing" {
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# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
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I:"Max Level"=7
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@ -153,6 +164,7 @@
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S:"Min Power Function"=
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}
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"apotheosis:obliteration" {
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# The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
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I:"Max Level"=9
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@ -167,6 +179,7 @@
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S:"Min Power Function"=
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}
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"apotheosis:rebounding" {
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# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 6]
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I:"Max Level"=6
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@ -181,6 +194,7 @@
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S:"Min Power Function"=
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}
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"apotheosis:reflective" {
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# The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 7]
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I:"Max Level"=7
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@ -195,6 +209,7 @@
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S:"Min Power Function"=
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}
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"apotheosis:scavenger" {
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# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 3]
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I:"Max Level"=3
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@ -209,6 +224,7 @@
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S:"Min Power Function"=
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}
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"apotheosis:sea_infusion" {
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# The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 7]
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I:"Max Level"=7
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@ -223,6 +239,7 @@
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S:"Min Power Function"=
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}
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"apotheosis:shield_bash" {
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# The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 7]
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I:"Max Level"=7
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@ -237,6 +254,7 @@
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S:"Min Power Function"=
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}
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"apotheosis:splitting" {
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# The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
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I:"Max Level"=9
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@ -251,6 +269,7 @@
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S:"Min Power Function"=
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}
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"apotheosis:stable_footing" {
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# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
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I:"Max Level"=1
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@ -265,6 +284,7 @@
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S:"Min Power Function"=
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}
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"apotheosis:tempting" {
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# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
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I:"Max Level"=1
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@ -279,6 +299,7 @@
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S:"Min Power Function"=
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}
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"apotheosis:true_infinity" {
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# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
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I:"Max Level"=1
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@ -293,6 +314,7 @@
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S:"Min Power Function"=
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}
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"ars_nouveau:mana_boost" {
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# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 3]
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I:"Max Level"=3
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@ -307,6 +329,7 @@
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S:"Min Power Function"=
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}
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"ars_nouveau:mana_regen" {
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# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 3]
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I:"Max Level"=3
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@ -321,6 +344,7 @@
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S:"Min Power Function"=
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}
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"ars_nouveau:reactive" {
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# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 3]
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I:"Max Level"=3
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@ -335,6 +359,7 @@
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S:"Min Power Function"=
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}
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"astralsorcery:night_vision" {
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# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
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I:"Max Level"=1
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@ -349,6 +374,7 @@
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S:"Min Power Function"=
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}
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"astralsorcery:scorching_heat" {
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# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
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I:"Max Level"=1
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@ -363,6 +389,7 @@
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S:"Min Power Function"=
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}
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"cofh_core:holding" {
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# The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 11]
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I:"Max Level"=11
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@ -377,6 +404,277 @@
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S:"Min Power Function"=
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}
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"cyclic:auto_smelt" {
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# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
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I:"Max Level"=1
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# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
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S:"Max Power Function"=
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# The min level of this enchantment. [range: 1 ~ 127, default: 1]
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I:"Min Level"=1
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# A function to determine the min enchanting power. [default: ]
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S:"Min Power Function"=
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}
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"cyclic:beekeeper" {
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# The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
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I:"Max Level"=6
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# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
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S:"Max Power Function"=
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# The min level of this enchantment. [range: 1 ~ 127, default: 1]
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I:"Min Level"=1
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# A function to determine the min enchanting power. [default: ]
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S:"Min Power Function"=
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}
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"cyclic:beheading" {
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# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
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I:"Max Level"=7
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# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
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S:"Max Power Function"=
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# The min level of this enchantment. [range: 1 ~ 127, default: 1]
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I:"Min Level"=1
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# A function to determine the min enchanting power. [default: ]
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S:"Min Power Function"=
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}
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"cyclic:curse" {
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# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
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I:"Max Level"=1
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# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
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S:"Max Power Function"=
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# The min level of this enchantment. [range: 1 ~ 127, default: 1]
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I:"Min Level"=1
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# A function to determine the min enchanting power. [default: ]
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S:"Min Power Function"=
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}
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"cyclic:disarm" {
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# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
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I:"Max Level"=7
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# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
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S:"Max Power Function"=
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# The min level of this enchantment. [range: 1 ~ 127, default: 1]
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I:"Min Level"=1
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# A function to determine the min enchanting power. [default: ]
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S:"Min Power Function"=
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}
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"cyclic:ender" {
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# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
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I:"Max Level"=7
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# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
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S:"Max Power Function"=
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# The min level of this enchantment. [range: 1 ~ 127, default: 1]
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I:"Min Level"=1
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# A function to determine the min enchanting power. [default: ]
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S:"Min Power Function"=
|
||||
}
|
||||
|
||||
|
||||
"cyclic:excavate" {
|
||||
# The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
|
||||
I:"Max Level"=9
|
||||
|
||||
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
|
||||
S:"Max Power Function"=
|
||||
|
||||
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
|
||||
I:"Min Level"=1
|
||||
|
||||
# A function to determine the min enchanting power. [default: ]
|
||||
S:"Min Power Function"=
|
||||
}
|
||||
|
||||
|
||||
"cyclic:experience_boost" {
|
||||
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 5]
|
||||
I:"Max Level"=5
|
||||
|
||||
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
|
||||
S:"Max Power Function"=
|
||||
|
||||
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
|
||||
I:"Min Level"=1
|
||||
|
||||
# A function to determine the min enchanting power. [default: ]
|
||||
S:"Min Power Function"=
|
||||
}
|
||||
|
||||
|
||||
"cyclic:growth" {
|
||||
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
|
||||
I:"Max Level"=7
|
||||
|
||||
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
|
||||
S:"Max Power Function"=
|
||||
|
||||
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
|
||||
I:"Min Level"=1
|
||||
|
||||
# A function to determine the min enchanting power. [default: ]
|
||||
S:"Min Power Function"=
|
||||
}
|
||||
|
||||
|
||||
"cyclic:launch" {
|
||||
# The max level of this enchantment - normally 10. [range: 1 ~ 127, default: 12]
|
||||
I:"Max Level"=12
|
||||
|
||||
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
|
||||
S:"Max Power Function"=
|
||||
|
||||
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
|
||||
I:"Min Level"=1
|
||||
|
||||
# A function to determine the min enchanting power. [default: ]
|
||||
S:"Min Power Function"=
|
||||
}
|
||||
|
||||
|
||||
"cyclic:life_leech" {
|
||||
# The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
|
||||
I:"Max Level"=6
|
||||
|
||||
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
|
||||
S:"Max Power Function"=
|
||||
|
||||
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
|
||||
I:"Min Level"=1
|
||||
|
||||
# A function to determine the min enchanting power. [default: ]
|
||||
S:"Min Power Function"=
|
||||
}
|
||||
|
||||
|
||||
"cyclic:magnet" {
|
||||
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
|
||||
I:"Max Level"=7
|
||||
|
||||
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
|
||||
S:"Max Power Function"=
|
||||
|
||||
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
|
||||
I:"Min Level"=1
|
||||
|
||||
# A function to determine the min enchanting power. [default: ]
|
||||
S:"Min Power Function"=
|
||||
}
|
||||
|
||||
|
||||
"cyclic:multishot" {
|
||||
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
|
||||
I:"Max Level"=1
|
||||
|
||||
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
|
||||
S:"Max Power Function"=
|
||||
|
||||
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
|
||||
I:"Min Level"=1
|
||||
|
||||
# A function to determine the min enchanting power. [default: ]
|
||||
S:"Min Power Function"=
|
||||
}
|
||||
|
||||
|
||||
"cyclic:quickshot" {
|
||||
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
|
||||
I:"Max Level"=7
|
||||
|
||||
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
|
||||
S:"Max Power Function"=
|
||||
|
||||
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
|
||||
I:"Min Level"=1
|
||||
|
||||
# A function to determine the min enchanting power. [default: ]
|
||||
S:"Min Power Function"=
|
||||
}
|
||||
|
||||
|
||||
"cyclic:reach" {
|
||||
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
|
||||
I:"Max Level"=1
|
||||
|
||||
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
|
||||
S:"Max Power Function"=
|
||||
|
||||
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
|
||||
I:"Min Level"=1
|
||||
|
||||
# A function to determine the min enchanting power. [default: ]
|
||||
S:"Min Power Function"=
|
||||
}
|
||||
|
||||
|
||||
"cyclic:step" {
|
||||
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
|
||||
I:"Max Level"=1
|
||||
|
||||
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
|
||||
S:"Max Power Function"=
|
||||
|
||||
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
|
||||
I:"Min Level"=1
|
||||
|
||||
# A function to determine the min enchanting power. [default: ]
|
||||
S:"Min Power Function"=
|
||||
}
|
||||
|
||||
|
||||
"cyclic:traveler" {
|
||||
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
|
||||
I:"Max Level"=1
|
||||
|
||||
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
|
||||
S:"Max Power Function"=
|
||||
|
||||
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
|
||||
I:"Min Level"=1
|
||||
|
||||
# A function to determine the min enchanting power. [default: ]
|
||||
S:"Min Power Function"=
|
||||
}
|
||||
|
||||
|
||||
"cyclic:venom" {
|
||||
# The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
|
||||
I:"Max Level"=6
|
||||
|
||||
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
|
||||
S:"Max Power Function"=
|
||||
|
||||
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
|
||||
I:"Min Level"=1
|
||||
|
||||
# A function to determine the min enchanting power. [default: ]
|
||||
S:"Min Power Function"=
|
||||
}
|
||||
|
||||
|
||||
"farmersdelight:backstabbing" {
|
||||
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
|
||||
I:"Max Level"=7
|
||||
@ -391,6 +689,7 @@
|
||||
S:"Min Power Function"=
|
||||
}
|
||||
|
||||
|
||||
"mana-and-artifice:aura-depths" {
|
||||
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
|
||||
I:"Max Level"=1
|
||||
@ -405,6 +704,7 @@
|
||||
S:"Min Power Function"=
|
||||
}
|
||||
|
||||
|
||||
"mana-and-artifice:aura-healing" {
|
||||
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
|
||||
I:"Max Level"=1
|
||||
@ -419,6 +719,7 @@
|
||||
S:"Min Power Function"=
|
||||
}
|
||||
|
||||
|
||||
"mana-and-artifice:aura-jumping" {
|
||||
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
|
||||
I:"Max Level"=1
|
||||
@ -433,6 +734,7 @@
|
||||
S:"Min Power Function"=
|
||||
}
|
||||
|
||||
|
||||
"mana-and-artifice:aura-mining" {
|
||||
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
|
||||
I:"Max Level"=1
|
||||
@ -447,6 +749,7 @@
|
||||
S:"Min Power Function"=
|
||||
}
|
||||
|
||||
|
||||
"mana-and-artifice:aura-repair" {
|
||||
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
|
||||
I:"Max Level"=1
|
||||
@ -461,6 +764,7 @@
|
||||
S:"Min Power Function"=
|
||||
}
|
||||
|
||||
|
||||
"mana-and-artifice:aura-running" {
|
||||
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
|
||||
I:"Max Level"=1
|
||||
@ -475,6 +779,7 @@
|
||||
S:"Min Power Function"=
|
||||
}
|
||||
|
||||
|
||||
"mana-and-artifice:bouncing" {
|
||||
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
|
||||
I:"Max Level"=1
|
||||
@ -489,6 +794,7 @@
|
||||
S:"Min Power Function"=
|
||||
}
|
||||
|
||||
|
||||
"mana-and-artifice:cloudstep" {
|
||||
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
|
||||
I:"Max Level"=7
|
||||
@ -503,6 +809,7 @@
|
||||
S:"Min Power Function"=
|
||||
}
|
||||
|
||||
|
||||
"mana-and-artifice:transitorystep" {
|
||||
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
|
||||
I:"Max Level"=1
|
||||
@ -517,6 +824,7 @@
|
||||
S:"Min Power Function"=
|
||||
}
|
||||
|
||||
|
||||
"minecolonies:raider_damage_enchant" {
|
||||
# The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 2]
|
||||
I:"Max Level"=2
|
||||
@ -531,6 +839,7 @@
|
||||
S:"Min Power Function"=
|
||||
}
|
||||
|
||||
|
||||
"minecraft:aqua_affinity" {
|
||||
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
|
||||
I:"Max Level"=1
|
||||
@ -545,6 +854,7 @@
|
||||
S:"Min Power Function"=
|
||||
}
|
||||
|
||||
|
||||
"minecraft:bane_of_arthropods" {
|
||||
# The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10]
|
||||
I:"Max Level"=10
|
||||
@ -559,6 +869,7 @@
|
||||
S:"Min Power Function"=
|
||||
}
|
||||
|
||||
|
||||
"minecraft:binding_curse" {
|
||||
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
|
||||
I:"Max Level"=1
|
||||
@ -573,6 +884,7 @@
|
||||
S:"Min Power Function"=
|
||||
}
|
||||
|
||||
|
||||
"minecraft:blast_protection" {
|
||||
# The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
|
||||
I:"Max Level"=8
|
||||
@ -587,6 +899,7 @@
|
||||
S:"Min Power Function"=
|
||||
}
|
||||
|
||||
|
||||
"minecraft:channeling" {
|
||||
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
|
||||
I:"Max Level"=1
|
||||
@ -601,6 +914,7 @@
|
||||
S:"Min Power Function"=
|
||||
}
|
||||
|
||||
|
||||
"minecraft:depth_strider" {
|
||||
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
|
||||
I:"Max Level"=7
|
||||
@ -615,6 +929,7 @@
|
||||
S:"Min Power Function"=
|
||||
}
|
||||
|
||||
|
||||
"minecraft:efficiency" {
|
||||
# The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
|
||||
I:"Max Level"=9
|
||||
@ -629,6 +944,7 @@
|
||||
S:"Min Power Function"=
|
||||
}
|
||||
|
||||
|
||||
"minecraft:feather_falling" {
|
||||
# The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
|
||||
I:"Max Level"=8
|
||||
@ -643,6 +959,7 @@
|
||||
S:"Min Power Function"=
|
||||
}
|
||||
|
||||
|
||||
"minecraft:fire_aspect" {
|
||||
# The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 5]
|
||||
I:"Max Level"=5
|
||||
@ -657,6 +974,7 @@
|
||||
S:"Min Power Function"=
|
||||
}
|
||||
|
||||
|
||||
"minecraft:fire_protection" {
|
||||
# The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
|
||||
I:"Max Level"=8
|
||||
@ -671,6 +989,7 @@
|
||||
S:"Min Power Function"=
|
||||
}
|
||||
|
||||
|
||||
"minecraft:flame" {
|
||||
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
|
||||
I:"Max Level"=1
|
||||
@ -685,6 +1004,7 @@
|
||||
S:"Min Power Function"=
|
||||
}
|
||||
|
||||
|
||||
"minecraft:fortune" {
|
||||
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
|
||||
I:"Max Level"=7
|
||||
|
@ -1,59 +1,59 @@
|
||||
|
||||
[client]
|
||||
#TODO
|
||||
disableColoredCableRecipesInJEI = true
|
||||
#TODO
|
||||
enableEffects = true
|
||||
#TODO
|
||||
useTerminalUseLargeFont = false
|
||||
#TODO
|
||||
useColoredCraftingStatus = true
|
||||
#Power unit shown in AE UIs
|
||||
#Allowed Values: AE, EU, RF
|
||||
PowerUnit = "AE"
|
||||
#Controls buttons on Crafting Screen
|
||||
#Controls buttons on Level Emitter Screen
|
||||
#Range: 1 ~ 9
|
||||
craftByStacks0 = 1
|
||||
levelByStacks0 = 1
|
||||
#Controls buttons on Priority Screen
|
||||
#Range: 1 ~ 99
|
||||
priorityByStacks1 = 10
|
||||
#Controls buttons on Priority Screen
|
||||
#Range: 1 ~ 9
|
||||
priorityByStacks0 = 1
|
||||
#Controls buttons on Level Emitter Screen
|
||||
#Range: 1 ~ 9
|
||||
levelByStacks0 = 1
|
||||
#Controls buttons on Crafting Screen
|
||||
#Range: 1 ~ 99
|
||||
craftByStacks1 = 10
|
||||
#Controls buttons on Priority Screen
|
||||
#Range: 1 ~ 99
|
||||
priorityByStacks1 = 10
|
||||
#Controls buttons on Level Emitter Screen
|
||||
#Range: 1 ~ 99
|
||||
levelByStacks1 = 10
|
||||
#Controls buttons on Crafting Screen
|
||||
#Controls buttons on Level Emitter Screen
|
||||
#Range: 1 ~ 999
|
||||
craftByStacks2 = 100
|
||||
levelByStacks2 = 100
|
||||
#Controls buttons on Priority Screen
|
||||
#Range: 1 ~ 9999
|
||||
priorityByStacks3 = 1000
|
||||
#Controls buttons on Priority Screen
|
||||
#Range: 1 ~ 999
|
||||
priorityByStacks2 = 100
|
||||
#Controls buttons on Level Emitter Screen
|
||||
#Range: 1 ~ 999
|
||||
levelByStacks2 = 100
|
||||
#Range: 1 ~ 9999
|
||||
levelByStacks3 = 1000
|
||||
#TODO
|
||||
useTerminalUseLargeFont = false
|
||||
#TODO
|
||||
disableColoredCableRecipesInJEI = true
|
||||
#Controls buttons on Crafting Screen
|
||||
#Range: 1 ~ 99
|
||||
craftByStacks1 = 10
|
||||
#Controls buttons on Crafting Screen
|
||||
#Range: 1 ~ 9
|
||||
craftByStacks0 = 1
|
||||
#TODO
|
||||
useColoredCraftingStatus = true
|
||||
#Controls buttons on Crafting Screen
|
||||
#Range: 1 ~ 9999
|
||||
craftByStacks3 = 1000
|
||||
#Controls buttons on Priority Screen
|
||||
#Range: 1 ~ 9999
|
||||
priorityByStacks3 = 1000
|
||||
#Controls buttons on Level Emitter Screen
|
||||
#Range: 1 ~ 9999
|
||||
levelByStacks3 = 1000
|
||||
#Controls buttons on Crafting Screen
|
||||
#Range: 1 ~ 999
|
||||
craftByStacks2 = 100
|
||||
#TODO
|
||||
enableEffects = true
|
||||
#Power unit shown in AE UIs
|
||||
#Allowed Values: AE, EU, RF
|
||||
PowerUnit = "AE"
|
||||
|
||||
[terminals]
|
||||
#Should tooltips be searched. Performance impact
|
||||
#Allowed Values: YES, NO, UNDECIDED
|
||||
searchTooltips = "YES"
|
||||
#Allowed Values: TALL, FULL, SMALL
|
||||
terminalStyle = "TALL"
|
||||
#Allowed Values: AUTOSEARCH, AUTOSEARCH_KEEP, MANUAL_SEARCH, MANUAL_SEARCH_KEEP, JEI_AUTOSEARCH, JEI_AUTOSEARCH_KEEP, JEI_MANUAL_SEARCH, JEI_MANUAL_SEARCH_KEEP
|
||||
terminalSearchMode = "AUTOSEARCH"
|
||||
#Should tooltips be searched. Performance impact
|
||||
#Allowed Values: YES, NO, UNDECIDED
|
||||
searchTooltips = "YES"
|
||||
|
||||
|
@ -6,35 +6,35 @@
|
||||
#Unsupported: Allows whitelisting TileEntity as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK.
|
||||
TileEntityFacades = false
|
||||
|
||||
[features.Misc]
|
||||
UnsupportedDeveloperTools = false
|
||||
IntegrationLogging = false
|
||||
WebsiteRecipes = false
|
||||
LogSecurityAudits = false
|
||||
UpdateLogging = false
|
||||
PacketLogging = false
|
||||
CraftingLog = false
|
||||
DebugLogging = false
|
||||
|
||||
[features.Crafting]
|
||||
EnableFacadeCrafting = true
|
||||
InWorldSingularity = true
|
||||
InWorldFluix = true
|
||||
InWorldPurification = true
|
||||
EnableDisassemblyCrafting = true
|
||||
|
||||
[features.World]
|
||||
CertusQuartzWorldGen = true
|
||||
MeteoriteWorldGen = true
|
||||
SpawnPressesInMeteorites = true
|
||||
VillagerTrading = true
|
||||
|
||||
[features.Rendering]
|
||||
AlphaPass = true
|
||||
|
||||
[features.Misc]
|
||||
CraftingLog = false
|
||||
IntegrationLogging = false
|
||||
DebugLogging = false
|
||||
PacketLogging = false
|
||||
UnsupportedDeveloperTools = false
|
||||
UpdateLogging = false
|
||||
WebsiteRecipes = false
|
||||
LogSecurityAudits = false
|
||||
|
||||
[features.Commands]
|
||||
ChunkLoggerTrace = false
|
||||
|
||||
[features.Crafting]
|
||||
EnableDisassemblyCrafting = true
|
||||
InWorldFluix = true
|
||||
InWorldSingularity = true
|
||||
InWorldPurification = true
|
||||
EnableFacadeCrafting = true
|
||||
|
||||
[features.World]
|
||||
CertusQuartzWorldGen = true
|
||||
VillagerTrading = true
|
||||
SpawnPressesInMeteorites = true
|
||||
MeteoriteWorldGen = true
|
||||
|
||||
[general]
|
||||
#Will auto-remove items that crash when being loaded from storage. This will destroy those items instead of crashing the game!
|
||||
removeCrashingItemsOnLoad = false
|
||||
@ -47,10 +47,10 @@
|
||||
craftingCalculationTimePerTick = 5
|
||||
|
||||
[spatialio]
|
||||
spatialPowerMultiplier = 1250.0
|
||||
spatialPowerExponent = 1.35
|
||||
#BE CAREFUL, CAN CORRUPT YOUR WORLD! Will use #spatial/whitelist as whitelist.
|
||||
spatialBlockTags = false
|
||||
spatialPowerExponent = 1.35
|
||||
spatialPowerMultiplier = 1250.0
|
||||
|
||||
[GrindStone]
|
||||
#Chance to actually get an output with stacksize > 1.
|
||||
@ -58,29 +58,29 @@
|
||||
oreDoublePercentage = 90.0
|
||||
|
||||
[battery]
|
||||
wirelessTerminal = 1600000
|
||||
chargedStaff = 8000
|
||||
entropyManipulator = 200000
|
||||
chargedStaff = 8000
|
||||
wirelessTerminal = 1600000
|
||||
portableCell = 20000
|
||||
colorApplicator = 20000
|
||||
matterCannon = 200000
|
||||
|
||||
[worldGen]
|
||||
#Range: 0.0 ~ 1.0
|
||||
spawnChargedChance = 0.08
|
||||
quartzOresClusterAmount = 20
|
||||
meteoriteBiomeBlacklist = []
|
||||
quartzOresPerCluster = 4
|
||||
quartzOresClusterAmount = 20
|
||||
quartzOresBiomeBlacklist = []
|
||||
#Range: 0.0 ~ 1.0
|
||||
spawnChargedChance = 0.08
|
||||
|
||||
[wireless]
|
||||
wirelessBaseCost = 8.0
|
||||
wirelessCostMultiplier = 1.0
|
||||
wirelessBaseRange = 16.0
|
||||
wirelessBoosterRangeMultiplier = 1.0
|
||||
wirelessBoosterExp = 1.5
|
||||
wirelessHighWirelessCount = 64.0
|
||||
wirelessTerminalDrainMultiplier = 1.0
|
||||
wirelessBoosterExp = 1.5
|
||||
wirelessCostMultiplier = 1.0
|
||||
wirelessHighWirelessCount = 64.0
|
||||
wirelessBaseRange = 16.0
|
||||
wirelessBaseCost = 8.0
|
||||
wirelessBoosterRangeMultiplier = 1.0
|
||||
|
||||
[PowerRatios]
|
||||
IC2 = 2.0
|
||||
@ -89,45 +89,45 @@
|
||||
UsageMultiplier = 1.0
|
||||
|
||||
[Condenser]
|
||||
MatterBalls = 256
|
||||
Singularity = 256000
|
||||
MatterBalls = 256
|
||||
|
||||
# Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.
|
||||
[tickRates]
|
||||
InterfaceMin = 5
|
||||
ChargerMax = 120
|
||||
IOPortMax = 5
|
||||
METunnelMin = 5
|
||||
StorageBusMax = 60
|
||||
FluidStorageBusMax = 60
|
||||
LightTunnelMax = 60
|
||||
FluidExportBusMax = 60
|
||||
ItemTunnelMin = 5
|
||||
FluidImportBusMax = 40
|
||||
FluidStorageBusMin = 5
|
||||
IOPortMin = 1
|
||||
InterfaceMax = 120
|
||||
ImportBusMin = 5
|
||||
OpenComputersTunnelMax = 5
|
||||
StorageBusMin = 5
|
||||
InscriberMin = 1
|
||||
ImportBusMax = 40
|
||||
FluidImportBusMin = 5
|
||||
FluidImportBusMax = 40
|
||||
ExportBusMin = 5
|
||||
ExportBusMax = 60
|
||||
FluidExportBusMin = 5
|
||||
FluidExportBusMax = 60
|
||||
AnnihilationPlaneMin = 2
|
||||
AnnihilationPlaneMax = 120
|
||||
METunnelMin = 5
|
||||
METunnelMax = 20
|
||||
InscriberMin = 1
|
||||
InscriberMax = 1
|
||||
ChargerMin = 10
|
||||
ChargerMax = 120
|
||||
IOPortMin = 1
|
||||
IOPortMax = 5
|
||||
VibrationChamberMin = 10
|
||||
VibrationChamberMax = 40
|
||||
StorageBusMin = 5
|
||||
StorageBusMax = 60
|
||||
FluidStorageBusMin = 5
|
||||
FluidStorageBusMax = 60
|
||||
ItemTunnelMin = 5
|
||||
ImportBusMin = 5
|
||||
InterfaceMin = 5
|
||||
OpenComputersTunnelMin = 1
|
||||
AnnihilationPlaneMin = 2
|
||||
ExportBusMin = 5
|
||||
PressureTunnelMax = 120
|
||||
ChargerMin = 10
|
||||
METunnelMax = 20
|
||||
AnnihilationPlaneMax = 120
|
||||
InscriberMax = 1
|
||||
ItemTunnelMax = 60
|
||||
LightTunnelMin = 5
|
||||
LightTunnelMax = 60
|
||||
OpenComputersTunnelMin = 1
|
||||
OpenComputersTunnelMax = 5
|
||||
ExportBusMax = 60
|
||||
PressureTunnelMin = 1
|
||||
PressureTunnelMax = 120
|
||||
FluidExportBusMin = 5
|
||||
VibrationChamberMin = 10
|
||||
|
||||
#Settings for in-world purification of crystals.
|
||||
[inWorldPurification]
|
||||
|
@ -1,51 +1,51 @@
|
||||
|
||||
#General settings
|
||||
[general]
|
||||
#Spawn Arcane Ore in the world
|
||||
genOre = false
|
||||
#Rate of tree spawn per chunk
|
||||
#Range: 0.0 ~ 1.0
|
||||
genTrees = 0.002
|
||||
#Spawn Mana Berry Bushes in the world
|
||||
genBerries = true
|
||||
#Spawn a book in the players inventory on login
|
||||
spawnBook = false
|
||||
#How often Carbuncles spawn
|
||||
#Range: 0 ~ 100
|
||||
carbuncleWeight = 5
|
||||
#How often Sylphs spawn
|
||||
#Range: 0 ~ 100
|
||||
sylphWeight = 5
|
||||
#Spawn Arcane Ore in the world
|
||||
genOre = false
|
||||
#Spawn a book in the players inventory on login
|
||||
spawnBook = false
|
||||
#Spawn Mana Berry Bushes in the world
|
||||
genBerries = true
|
||||
#Rate of tree spawn per chunk
|
||||
#Range: 0.0 ~ 1.0
|
||||
genTrees = 0.002
|
||||
#How often Carbuncles spawn
|
||||
#Range: 0 ~ 100
|
||||
carbuncleWeight = 5
|
||||
|
||||
#Mana
|
||||
[mana]
|
||||
#Base mana regen in seconds
|
||||
#Range: > 0
|
||||
baseRegen = 5
|
||||
#Base max mana
|
||||
#Range: > 0
|
||||
baseMax = 100
|
||||
#How often max and regen will be calculated, in ticks. NOTE: Having the base mana regen AT LEAST this value is recommended.
|
||||
#Range: 1 ~ 20
|
||||
updateInterval = 5
|
||||
#Max mana bonus per glyph
|
||||
#Range: > 0
|
||||
glyphmax = 15
|
||||
#Max mana bonus for tier of book
|
||||
#Range: > 0
|
||||
tierMax = 50
|
||||
#How often max and regen will be calculated, in ticks. NOTE: Having the base mana regen AT LEAST this value is recommended.
|
||||
#Range: 1 ~ 20
|
||||
updateInterval = 5
|
||||
#Mana Boost value per level
|
||||
#Range: > 0
|
||||
manaBoost = 25
|
||||
#(enchantment) Mana regen per second per level
|
||||
#Range: > 0
|
||||
manaRegenEnchantment = 2
|
||||
#Regen bonus per glyph
|
||||
#Range: 0.0 ~ 2.147483647E9
|
||||
glyphRegen = 0.33
|
||||
#Regen bonus per potion level
|
||||
#Range: > 0
|
||||
potionRegen = 10
|
||||
#Max mana bonus per glyph
|
||||
#Range: > 0
|
||||
glyphmax = 15
|
||||
#(enchantment) Mana regen per second per level
|
||||
#Range: > 0
|
||||
manaRegenEnchantment = 2
|
||||
#Base max mana
|
||||
#Range: > 0
|
||||
baseMax = 100
|
||||
#Regen bonus per glyph
|
||||
#Range: 0.0 ~ 2.147483647E9
|
||||
glyphRegen = 0.33
|
||||
|
||||
#Enabled Spells
|
||||
[spells]
|
||||
@ -168,186 +168,186 @@
|
||||
|
||||
#Spell Cost
|
||||
[spell_cost]
|
||||
#Intangible cost
|
||||
#Range: > -2147483648
|
||||
intangible_cost = 30
|
||||
#Ignite cost
|
||||
#Range: > -2147483648
|
||||
ignite_cost = 15
|
||||
#Flare cost
|
||||
#Range: > -2147483648
|
||||
flare_cost = 40
|
||||
#Strength cost
|
||||
#Range: > -2147483648
|
||||
strength_cost = 200
|
||||
#Craft cost
|
||||
#Range: > -2147483648
|
||||
craft_cost = 50
|
||||
#Cold Snap cost
|
||||
#Range: > -2147483648
|
||||
cold_snap_cost = 30
|
||||
#Rune cost
|
||||
#Range: > -2147483648
|
||||
rune_cost = 30
|
||||
#Snare cost
|
||||
#Range: > -2147483648
|
||||
snare_cost = 80
|
||||
#Slowfall cost
|
||||
#Range: > -2147483648
|
||||
slowfall_cost = 25
|
||||
#Freeze cost
|
||||
#Range: > -2147483648
|
||||
freeze_cost = 15
|
||||
#Split cost
|
||||
#Range: > -2147483648
|
||||
split_cost = 20
|
||||
#Crush cost
|
||||
#Range: > -2147483648
|
||||
crush_cost = 30
|
||||
#Smelt cost
|
||||
#Range: > -2147483648
|
||||
smelt_cost = 100
|
||||
#Accelerate cost
|
||||
#Range: > -2147483648
|
||||
accelerate_cost = 10
|
||||
#Summon Vex cost
|
||||
#Range: > -2147483648
|
||||
summon_vex_cost = 75
|
||||
#Lightning cost
|
||||
#Range: > -2147483648
|
||||
lightning_cost = 50
|
||||
#Grow cost
|
||||
#Range: > -2147483648
|
||||
grow_cost = 70
|
||||
#Dampen cost
|
||||
#Range: > -2147483648
|
||||
dampen_cost = -5
|
||||
#Touch cost
|
||||
#Range: > -2147483648
|
||||
touch_cost = 5
|
||||
#Invisibility cost
|
||||
#Range: > -2147483648
|
||||
invisibility_cost = 30
|
||||
#Extract cost
|
||||
#Range: > -2147483648
|
||||
extract_cost = 30
|
||||
#Delay cost
|
||||
#Range: > -2147483648
|
||||
delay_cost = 50
|
||||
#Light cost
|
||||
#Range: > -2147483648
|
||||
light_cost = 25
|
||||
#Duration Down cost
|
||||
#Range: > -2147483648
|
||||
duration_down_cost = 15
|
||||
#Exchange cost
|
||||
#Range: > -2147483648
|
||||
exchange_cost = 50
|
||||
#Place Block cost
|
||||
#Range: > -2147483648
|
||||
place_block_cost = 10
|
||||
#Shield cost
|
||||
#Range: > -2147483648
|
||||
shield_cost = 30
|
||||
#Conjure Water cost
|
||||
#Range: > -2147483648
|
||||
conjure_water_cost = 80
|
||||
#Cut cost
|
||||
#Range: > -2147483648
|
||||
cut_cost = 0
|
||||
#Harm cost
|
||||
#Range: > -2147483648
|
||||
harm_cost = 15
|
||||
#Interact cost
|
||||
#Range: > -2147483648
|
||||
interact_cost = 10
|
||||
#Blink cost
|
||||
#Range: > -2147483648
|
||||
blink_cost = 50
|
||||
#Amplify cost
|
||||
#Range: > -2147483648
|
||||
amplify_cost = 20
|
||||
#Phantom cost
|
||||
#Range: > -2147483648
|
||||
phantom_block_cost = 5
|
||||
#Fell cost
|
||||
#Range: > -2147483648
|
||||
fell_cost = 150
|
||||
#Extend Time cost
|
||||
#Range: > -2147483648
|
||||
extend_time_cost = 10
|
||||
#Heal cost
|
||||
#Range: > -2147483648
|
||||
heal_cost = 40
|
||||
#Leap cost
|
||||
#Range: > -2147483648
|
||||
leap_cost = 20
|
||||
#Redstone Signal cost
|
||||
#Range: > -2147483648
|
||||
redstone_signal_cost = 0
|
||||
#Pierce cost
|
||||
#Range: > -2147483648
|
||||
pierce_cost = 20
|
||||
#Harvest cost
|
||||
#Range: > -2147483648
|
||||
harvest_cost = 10
|
||||
#Fortune cost
|
||||
#Range: > -2147483648
|
||||
fortune_cost = 80
|
||||
#Break cost
|
||||
#Range: > -2147483648
|
||||
break_cost = 10
|
||||
#Item Pickup cost
|
||||
#Range: > -2147483648
|
||||
pickup_cost = 10
|
||||
#Launch cost
|
||||
#Range: > -2147483648
|
||||
launch_cost = 30
|
||||
#Dispel cost
|
||||
#Range: > -2147483648
|
||||
dispel_cost = 30
|
||||
#Speed cost
|
||||
#Range: > -2147483648
|
||||
haste_cost = 30
|
||||
#Access Ender Inventory cost
|
||||
#Cut cost
|
||||
#Range: > -2147483648
|
||||
ender_inventory_cost = 50
|
||||
#Pull cost
|
||||
cut_cost = 0
|
||||
#Summon Vex cost
|
||||
#Range: > -2147483648
|
||||
pull_cost = 15
|
||||
#Explosion cost
|
||||
summon_vex_cost = 75
|
||||
#Dampen cost
|
||||
#Range: > -2147483648
|
||||
explosion_cost = 35
|
||||
#Fangs cost
|
||||
#Range: > -2147483648
|
||||
fangs_cost = 35
|
||||
#AOE cost
|
||||
#Range: > -2147483648
|
||||
aoe_cost = 35
|
||||
#Gravity cost
|
||||
#Range: > -2147483648
|
||||
gravity_cost = 15
|
||||
#Self cost
|
||||
#Range: > -2147483648
|
||||
self_cost = 10
|
||||
#Aquatic cost
|
||||
#Range: > -2147483648
|
||||
aquatic_cost = 25
|
||||
#Projectile cost
|
||||
#Range: > -2147483648
|
||||
projectile_cost = 10
|
||||
#Wither cost
|
||||
#Range: > -2147483648
|
||||
wither_cost = 50
|
||||
dampen_cost = -5
|
||||
#Knockback cost
|
||||
#Range: > -2147483648
|
||||
gust_cost = 15
|
||||
#Touch cost
|
||||
#Range: > -2147483648
|
||||
touch_cost = 5
|
||||
#Extract cost
|
||||
#Range: > -2147483648
|
||||
extract_cost = 30
|
||||
#Aquatic cost
|
||||
#Range: > -2147483648
|
||||
aquatic_cost = 25
|
||||
#Smelt cost
|
||||
#Range: > -2147483648
|
||||
smelt_cost = 100
|
||||
#Blink cost
|
||||
#Range: > -2147483648
|
||||
blink_cost = 50
|
||||
#Launch cost
|
||||
#Range: > -2147483648
|
||||
launch_cost = 30
|
||||
#Intangible cost
|
||||
#Range: > -2147483648
|
||||
intangible_cost = 30
|
||||
#Rune cost
|
||||
#Range: > -2147483648
|
||||
rune_cost = 30
|
||||
#Flare cost
|
||||
#Range: > -2147483648
|
||||
flare_cost = 40
|
||||
#Break cost
|
||||
#Range: > -2147483648
|
||||
break_cost = 10
|
||||
#Pull cost
|
||||
#Range: > -2147483648
|
||||
pull_cost = 15
|
||||
#Wither cost
|
||||
#Range: > -2147483648
|
||||
wither_cost = 50
|
||||
#Extend Time cost
|
||||
#Range: > -2147483648
|
||||
extend_time_cost = 10
|
||||
#Snare cost
|
||||
#Range: > -2147483648
|
||||
snare_cost = 80
|
||||
#Item Pickup cost
|
||||
#Range: > -2147483648
|
||||
pickup_cost = 10
|
||||
#Explosion cost
|
||||
#Range: > -2147483648
|
||||
explosion_cost = 35
|
||||
#Slowfall cost
|
||||
#Range: > -2147483648
|
||||
slowfall_cost = 25
|
||||
#Harm cost
|
||||
#Range: > -2147483648
|
||||
harm_cost = 15
|
||||
#Exchange cost
|
||||
#Range: > -2147483648
|
||||
exchange_cost = 50
|
||||
#Leap cost
|
||||
#Range: > -2147483648
|
||||
leap_cost = 20
|
||||
#Dispel cost
|
||||
#Range: > -2147483648
|
||||
dispel_cost = 30
|
||||
#Craft cost
|
||||
#Range: > -2147483648
|
||||
craft_cost = 50
|
||||
#Place Block cost
|
||||
#Range: > -2147483648
|
||||
place_block_cost = 10
|
||||
#Crush cost
|
||||
#Range: > -2147483648
|
||||
crush_cost = 30
|
||||
#Delay cost
|
||||
#Range: > -2147483648
|
||||
delay_cost = 50
|
||||
#Shield cost
|
||||
#Range: > -2147483648
|
||||
shield_cost = 30
|
||||
#Fortune cost
|
||||
#Range: > -2147483648
|
||||
fortune_cost = 80
|
||||
#Self cost
|
||||
#Range: > -2147483648
|
||||
self_cost = 10
|
||||
#Ignite cost
|
||||
#Range: > -2147483648
|
||||
ignite_cost = 15
|
||||
#Freeze cost
|
||||
#Range: > -2147483648
|
||||
freeze_cost = 15
|
||||
#Heal cost
|
||||
#Range: > -2147483648
|
||||
heal_cost = 40
|
||||
#Harvest cost
|
||||
#Range: > -2147483648
|
||||
harvest_cost = 10
|
||||
#Access Ender Inventory cost
|
||||
#Range: > -2147483648
|
||||
ender_inventory_cost = 50
|
||||
#Pierce cost
|
||||
#Range: > -2147483648
|
||||
pierce_cost = 20
|
||||
#Invisibility cost
|
||||
#Range: > -2147483648
|
||||
invisibility_cost = 30
|
||||
#Gravity cost
|
||||
#Range: > -2147483648
|
||||
gravity_cost = 15
|
||||
#Duration Down cost
|
||||
#Range: > -2147483648
|
||||
duration_down_cost = 15
|
||||
#Light cost
|
||||
#Range: > -2147483648
|
||||
light_cost = 25
|
||||
#Projectile cost
|
||||
#Range: > -2147483648
|
||||
projectile_cost = 10
|
||||
#Split cost
|
||||
#Range: > -2147483648
|
||||
split_cost = 20
|
||||
#Grow cost
|
||||
#Range: > -2147483648
|
||||
grow_cost = 70
|
||||
#Cold Snap cost
|
||||
#Range: > -2147483648
|
||||
cold_snap_cost = 30
|
||||
#Strength cost
|
||||
#Range: > -2147483648
|
||||
strength_cost = 200
|
||||
#Interact cost
|
||||
#Range: > -2147483648
|
||||
interact_cost = 10
|
||||
#Phantom cost
|
||||
#Range: > -2147483648
|
||||
phantom_block_cost = 5
|
||||
#Redstone Signal cost
|
||||
#Range: > -2147483648
|
||||
redstone_signal_cost = 0
|
||||
#Accelerate cost
|
||||
#Range: > -2147483648
|
||||
accelerate_cost = 10
|
||||
#Conjure Water cost
|
||||
#Range: > -2147483648
|
||||
conjure_water_cost = 80
|
||||
#Amplify cost
|
||||
#Range: > -2147483648
|
||||
amplify_cost = 20
|
||||
#Lightning cost
|
||||
#Range: > -2147483648
|
||||
lightning_cost = 50
|
||||
#Fangs cost
|
||||
#Range: > -2147483648
|
||||
fangs_cost = 35
|
||||
#Fell cost
|
||||
#Range: > -2147483648
|
||||
fell_cost = 150
|
||||
#AOE cost
|
||||
#Range: > -2147483648
|
||||
aoe_cost = 35
|
||||
|
||||
#Starting Spells
|
||||
["Starter Spells"]
|
||||
projectile_starter = true
|
||||
touch_starter = true
|
||||
self_starter = true
|
||||
break_starter = true
|
||||
harm_starter = true
|
||||
touch_starter = true
|
||||
projectile_starter = true
|
||||
break_starter = true
|
||||
self_starter = true
|
||||
|
||||
|
@ -1,18 +1,18 @@
|
||||
|
||||
[rendering]
|
||||
#Defines how close to the position of a particle/floating texture you have to be in order for it to render.
|
||||
#Range: 1.0 ~ 512.0
|
||||
maxEffectRenderDistance = 64.0
|
||||
#Sets the amount of particles/effects
|
||||
#Allowed Values: NONE, MINIMAL, LOWERED, ALL
|
||||
particleAmount = "ALL"
|
||||
#Enables/Disables all patreon effects.
|
||||
patreonEffects = true
|
||||
#Defines the minimum y-level the fosic resonator will display the fosic field on.
|
||||
#Range: 0 ~ 256
|
||||
minYFosicDisplay = 0
|
||||
#Whitelist of dimension ID's that will have special astral sorcery sky rendering
|
||||
skyRenderingEnabled = ["minecraft:overworld"]
|
||||
#Enables/Disables all patreon effects.
|
||||
patreonEffects = true
|
||||
#If a dimension is listed here, the skyrender will only render constellations on top of the existing skybox.
|
||||
skyRenderingConstellations = []
|
||||
#Sets the amount of particles/effects
|
||||
#Allowed Values: NONE, MINIMAL, LOWERED, ALL
|
||||
particleAmount = "ALL"
|
||||
#Defines how close to the position of a particle/floating texture you have to be in order for it to render.
|
||||
#Range: 1.0 ~ 512.0
|
||||
maxEffectRenderDistance = 64.0
|
||||
#Whitelist of dimension ID's that will have special astral sorcery sky rendering
|
||||
skyRenderingEnabled = ["minecraft:overworld"]
|
||||
|
||||
|
@ -1,85 +1,7 @@
|
||||
|
||||
[worldgen]
|
||||
|
||||
[worldgen.glow_flower]
|
||||
#Set this to false to disable this worldgen feature.
|
||||
enabled = true
|
||||
#Set this to true to let this feature generate in any biome.
|
||||
everyBiome = false
|
||||
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
|
||||
everyWorld = false
|
||||
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
|
||||
biomeCategoryNames = ["icy", "extreme_hills"]
|
||||
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
|
||||
worldNames = ["overworld"]
|
||||
|
||||
[worldgen.ancient_shrine]
|
||||
#Set this to false to disable this worldgen feature.
|
||||
enabled = true
|
||||
#Set this to true to let this feature generate in any biome.
|
||||
everyBiome = false
|
||||
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
|
||||
everyWorld = false
|
||||
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
|
||||
biomeCategoryNames = ["icy", "extreme_hills"]
|
||||
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
|
||||
worldNames = ["overworld"]
|
||||
#Defines the structure spacing for worldgen
|
||||
#Range: 1 ~ 512
|
||||
spacing = 18
|
||||
#Defines the structure separation for worldgen
|
||||
#Range: 1 ~ 512
|
||||
separation = 4
|
||||
|
||||
[worldgen.marble]
|
||||
#Set this to false to disable this worldgen feature.
|
||||
enabled = false
|
||||
#Set this to true to let this feature generate in any biome.
|
||||
everyBiome = true
|
||||
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
|
||||
everyWorld = true
|
||||
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
|
||||
biomeCategoryNames = []
|
||||
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
|
||||
worldNames = []
|
||||
|
||||
[worldgen.aquamarine]
|
||||
#Set this to false to disable this worldgen feature.
|
||||
enabled = true
|
||||
#Set this to true to let this feature generate in any biome.
|
||||
everyBiome = true
|
||||
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
|
||||
everyWorld = false
|
||||
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
|
||||
biomeCategoryNames = []
|
||||
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
|
||||
worldNames = ["overworld"]
|
||||
|
||||
[worldgen.desert_shrine]
|
||||
#Set this to false to disable this worldgen feature.
|
||||
enabled = true
|
||||
#Set this to true to let this feature generate in any biome.
|
||||
everyBiome = false
|
||||
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
|
||||
everyWorld = false
|
||||
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
|
||||
biomeCategoryNames = ["mesa", "desert", "savanna"]
|
||||
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
|
||||
worldNames = ["overworld"]
|
||||
#Defines the structure spacing for worldgen
|
||||
#Range: 1 ~ 512
|
||||
spacing = 18
|
||||
#Defines the structure separation for worldgen
|
||||
#Range: 1 ~ 512
|
||||
separation = 4
|
||||
|
||||
[worldgen.small_shrine]
|
||||
#Set this to false to disable this worldgen feature.
|
||||
enabled = true
|
||||
#Set this to true to let this feature generate in any biome.
|
||||
everyBiome = false
|
||||
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
|
||||
everyWorld = false
|
||||
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
|
||||
biomeCategoryNames = ["forest", "plains"]
|
||||
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
|
||||
@ -90,16 +12,94 @@
|
||||
#Defines the structure separation for worldgen
|
||||
#Range: 1 ~ 512
|
||||
separation = 4
|
||||
|
||||
[worldgen.rock_crystal]
|
||||
#Set this to true to let this feature generate in any biome.
|
||||
everyBiome = false
|
||||
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
|
||||
everyWorld = false
|
||||
#Set this to false to disable this worldgen feature.
|
||||
enabled = true
|
||||
|
||||
[worldgen.glow_flower]
|
||||
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
|
||||
biomeCategoryNames = ["icy", "extreme_hills"]
|
||||
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
|
||||
worldNames = ["overworld"]
|
||||
#Set this to true to let this feature generate in any biome.
|
||||
everyBiome = false
|
||||
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
|
||||
everyWorld = false
|
||||
#Set this to false to disable this worldgen feature.
|
||||
enabled = true
|
||||
|
||||
[worldgen.marble]
|
||||
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
|
||||
biomeCategoryNames = []
|
||||
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
|
||||
worldNames = []
|
||||
#Set this to true to let this feature generate in any biome.
|
||||
everyBiome = true
|
||||
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
|
||||
everyWorld = false
|
||||
everyWorld = true
|
||||
#Set this to false to disable this worldgen feature.
|
||||
enabled = false
|
||||
|
||||
[worldgen.aquamarine]
|
||||
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
|
||||
biomeCategoryNames = []
|
||||
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
|
||||
worldNames = ["overworld"]
|
||||
#Set this to true to let this feature generate in any biome.
|
||||
everyBiome = true
|
||||
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
|
||||
everyWorld = false
|
||||
#Set this to false to disable this worldgen feature.
|
||||
enabled = true
|
||||
|
||||
[worldgen.desert_shrine]
|
||||
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
|
||||
biomeCategoryNames = ["mesa", "desert", "savanna"]
|
||||
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
|
||||
worldNames = ["overworld"]
|
||||
#Defines the structure spacing for worldgen
|
||||
#Range: 1 ~ 512
|
||||
spacing = 18
|
||||
#Defines the structure separation for worldgen
|
||||
#Range: 1 ~ 512
|
||||
separation = 4
|
||||
#Set this to true to let this feature generate in any biome.
|
||||
everyBiome = false
|
||||
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
|
||||
everyWorld = false
|
||||
#Set this to false to disable this worldgen feature.
|
||||
enabled = true
|
||||
|
||||
[worldgen.ancient_shrine]
|
||||
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
|
||||
biomeCategoryNames = ["icy", "extreme_hills"]
|
||||
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
|
||||
worldNames = ["overworld"]
|
||||
#Defines the structure spacing for worldgen
|
||||
#Range: 1 ~ 512
|
||||
spacing = 18
|
||||
#Defines the structure separation for worldgen
|
||||
#Range: 1 ~ 512
|
||||
separation = 4
|
||||
#Set this to true to let this feature generate in any biome.
|
||||
everyBiome = false
|
||||
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
|
||||
everyWorld = false
|
||||
#Set this to false to disable this worldgen feature.
|
||||
enabled = true
|
||||
|
||||
[worldgen.rock_crystal]
|
||||
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
|
||||
biomeCategoryNames = []
|
||||
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
|
||||
worldNames = ["overworld"]
|
||||
#Set this to true to let this feature generate in any biome.
|
||||
everyBiome = true
|
||||
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
|
||||
everyWorld = false
|
||||
#Set this to false to disable this worldgen feature.
|
||||
enabled = true
|
||||
|
||||
|
@ -1,364 +1,364 @@
|
||||
|
||||
#Values for the minecraft:generic.max_health attribute.
|
||||
[minecraft_generic_max_health]
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
min = 1.0
|
||||
#The maximum value for the attribute.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
max = 65536.0
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
|
||||
#Values for the minecraft:generic.follow_range attribute.
|
||||
[minecraft_generic_follow_range]
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
min = 4.9E-324
|
||||
#The maximum value for the attribute.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
max = 65536.0
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
|
||||
#Values for the minecraft:generic.knockback_resistance attribute.
|
||||
[minecraft_generic_knockback_resistance]
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
min = 4.9E-324
|
||||
#The maximum value for the attribute.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
max = 65536.0
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
|
||||
#Values for the minecraft:generic.movement_speed attribute.
|
||||
[minecraft_generic_movement_speed]
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
min = 4.9E-324
|
||||
#The maximum value for the attribute.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
max = 65536.0
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
|
||||
#Values for the minecraft:generic.flying_speed attribute.
|
||||
[minecraft_generic_flying_speed]
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
min = 4.9E-324
|
||||
#The maximum value for the attribute.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
max = 65536.0
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
|
||||
#Values for the minecraft:generic.attack_damage attribute.
|
||||
[minecraft_generic_attack_damage]
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
min = 4.9E-324
|
||||
#The maximum value for the attribute.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
max = 65536.0
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
|
||||
#Values for the minecraft:generic.attack_knockback attribute.
|
||||
[minecraft_generic_attack_knockback]
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
min = 4.9E-324
|
||||
#The maximum value for the attribute.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
max = 65536.0
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
|
||||
#Values for the minecraft:generic.attack_speed attribute.
|
||||
[minecraft_generic_attack_speed]
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
min = 4.9E-324
|
||||
#The maximum value for the attribute.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
max = 65536.0
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
|
||||
#Values for the minecraft:generic.armor attribute.
|
||||
[minecraft_generic_armor]
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
min = 4.9E-324
|
||||
#The maximum value for the attribute.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
max = 65536.0
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
|
||||
#Values for the minecraft:generic.armor_toughness attribute.
|
||||
[minecraft_generic_armor_toughness]
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
min = 4.9E-324
|
||||
#The maximum value for the attribute.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
max = 65536.0
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
|
||||
#Values for the minecraft:generic.luck attribute.
|
||||
[minecraft_generic_luck]
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
min = 4.9E-324
|
||||
#The maximum value for the attribute.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
max = 65536.0
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
|
||||
#Values for the minecraft:zombie.spawn_reinforcements attribute.
|
||||
[minecraft_zombie_spawn_reinforcements]
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
min = 4.9E-324
|
||||
#The maximum value for the attribute.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
max = 65536.0
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
|
||||
#Values for the minecraft:horse.jump_strength attribute.
|
||||
[minecraft_horse_jump_strength]
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
min = 4.9E-324
|
||||
#The maximum value for the attribute.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
max = 65536.0
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
|
||||
#Values for the caelus:elytra_flight attribute.
|
||||
[caelus_elytra_flight]
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
min = 4.9E-324
|
||||
#The maximum value for the attribute.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
max = 65536.0
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
|
||||
#Values for the tetra:draw_strength attribute.
|
||||
[tetra_draw_strength]
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
min = 4.9E-324
|
||||
#The maximum value for the attribute.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
max = 65536.0
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
|
||||
#Values for the tetra:draw_speed attribute.
|
||||
[tetra_draw_speed]
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
min = 4.9E-324
|
||||
#The maximum value for the attribute.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
max = 65536.0
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
|
||||
#Values for the tetra:ability_cooldown attribute.
|
||||
[tetra_ability_cooldown]
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
min = 4.9E-324
|
||||
#The maximum value for the attribute.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
max = 65536.0
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
|
||||
#Values for the tetra:ability_damage attribute.
|
||||
[tetra_ability_damage]
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
min = 4.9E-324
|
||||
#The maximum value for the attribute.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
max = 65536.0
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
|
||||
#Values for the forge:swim_speed attribute.
|
||||
[forge_swim_speed]
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
min = 4.9E-324
|
||||
#The maximum value for the attribute.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
max = 65536.0
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
|
||||
#Values for the forge:nametag_distance attribute.
|
||||
[forge_nametag_distance]
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
min = 4.9E-324
|
||||
#The maximum value for the attribute.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
max = 65536.0
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
|
||||
#Values for the forge:entity_gravity attribute.
|
||||
[forge_entity_gravity]
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
min = 4.9E-324
|
||||
#The maximum value for the attribute.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
max = 65536.0
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
|
||||
#Values for the forge:reach_distance attribute.
|
||||
[forge_reach_distance]
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
min = 4.9E-324
|
||||
#The maximum value for the attribute.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
max = 65536.0
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
|
||||
#Values for the apotheosis:draw_speed attribute.
|
||||
[apotheosis_draw_speed]
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
min = 4.9E-324
|
||||
#The maximum value for the attribute.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
max = 65536.0
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
|
||||
#Values for the apotheosis:snipe_damage attribute.
|
||||
[apotheosis_snipe_damage]
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
min = 4.9E-324
|
||||
#The maximum value for the attribute.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
max = 65536.0
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
|
||||
#Values for the apotheosis:fire_damage attribute.
|
||||
[apotheosis_fire_damage]
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
min = 4.9E-324
|
||||
#The maximum value for the attribute.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
max = 65536.0
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
|
||||
#Values for the apotheosis:cold_damage attribute.
|
||||
[apotheosis_cold_damage]
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
min = 4.9E-324
|
||||
#The maximum value for the attribute.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
max = 65536.0
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
|
||||
#Values for the apotheosis:life_steal attribute.
|
||||
[apotheosis_life_steal]
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
min = 4.9E-324
|
||||
#The maximum value for the attribute.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
max = 65536.0
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
|
||||
#Values for the apotheosis:piercing_damage attribute.
|
||||
[apotheosis_piercing_damage]
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
min = 4.9E-324
|
||||
#The maximum value for the attribute.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
max = 65536.0
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
|
||||
#Values for the apotheosis:current_hp_damage attribute.
|
||||
[apotheosis_current_hp_damage]
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
min = 4.9E-324
|
||||
#The maximum value for the attribute.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
max = 65536.0
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
|
||||
#Values for the apotheosis:crit_chance attribute.
|
||||
[apotheosis_crit_chance]
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
min = 4.9E-324
|
||||
#The maximum value for the attribute.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
max = 65536.0
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
|
||||
#Values for the apotheosis:crit_damage attribute.
|
||||
[apotheosis_crit_damage]
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
min = 4.9E-324
|
||||
#The maximum value for the attribute.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
max = 65536.0
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
|
||||
#Values for the apotheosis:overhealing attribute.
|
||||
[apotheosis_overhealing]
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
min = 4.9E-324
|
||||
#The maximum value for the attribute.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
max = 65536.0
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
|
||||
#Values for the minecolonies:mc_mob_damage attribute.
|
||||
[minecolonies_mc_mob_damage]
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
min = 1.0
|
||||
#The maximum value for the attribute.
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
max = 65536.0
|
||||
#Whether or not this attribute should be modified.
|
||||
enabled = true
|
||||
|
||||
|
@ -1,23 +1,23 @@
|
||||
|
||||
#General settings for the mod.
|
||||
[general]
|
||||
#Should having fire resistance stop things from being on fire visually?
|
||||
fireResistanceExtinguish = true
|
||||
#Should flint and steel deal fire damage when used as a weapon?
|
||||
ShouldFlintAndSteelDoFireDamage = true
|
||||
#Fixes some fire related damage sources not causing mobs to drop cooked items?
|
||||
fireFromDamagesource = true
|
||||
#How much fire damage should flint and steel do?
|
||||
#Range: > 0
|
||||
flintAndSteelFireDamage = 3
|
||||
#What is the % chance skeletons will shoot flaming arrows while on fire?
|
||||
#Range: 0.0 ~ 1.0
|
||||
flameArrowSkeletonChance = 0.7
|
||||
#Should fire damage spread between mobs when they hurt eachother? Zombies already do this and won't be changed.
|
||||
fireDamageSpreads = true
|
||||
#What is the % chance that fire damage will spread between mobs?
|
||||
#Range: 0.0 ~ 1.0
|
||||
fireDamageSpreadChance = 0.3
|
||||
#Should having fire resistance stop things from being on fire visually?
|
||||
fireResistanceExtinguish = true
|
||||
#Should skeletons shoot flaming arrows while on fire?
|
||||
flameArrowSkeletons = true
|
||||
#What is the % chance skeletons will shoot flaming arrows while on fire?
|
||||
#Range: 0.0 ~ 1.0
|
||||
flameArrowSkeletonChance = 0.7
|
||||
#Should flint and steel deal fire damage when used as a weapon?
|
||||
ShouldFlintAndSteelDoFireDamage = true
|
||||
#How much fire damage should flint and steel do?
|
||||
#Range: > 0
|
||||
flintAndSteelFireDamage = 3
|
||||
|
||||
|
@ -346,4 +346,4 @@
|
||||
"weight": 3
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,20 +1,20 @@
|
||||
|
||||
#World generation related options.
|
||||
[overworld]
|
||||
#The size of generated biomes.
|
||||
#Allowed Values: TINY, SMALL, MEDIUM, LARGE, HUGE
|
||||
biome_size = "MEDIUM"
|
||||
#The size of generated rivers.
|
||||
#Allowed Values: TINY, SMALL, MEDIUM, LARGE, HUGE
|
||||
river_size = "MEDIUM"
|
||||
#Type of temperature zones to use during biome placement.
|
||||
#Allowed Values: LATITUDE, SMALL_ZONES, MEDIUM_ZONES, LARGE_ZONES, RANDOM
|
||||
temperature_variation_scheme = "MEDIUM_ZONES"
|
||||
#Type of rainfall zones to use during biome placement.
|
||||
#Allowed Values: SMALL_ZONES, MEDIUM_ZONES, LARGE_ZONES, RANDOM
|
||||
rainfall_variation_scheme = "MEDIUM_ZONES"
|
||||
#Enhance vanilla biomes by adding additional decoration.
|
||||
enhance_vanilla_biomes = true
|
||||
#The size of generated biomes.
|
||||
#Allowed Values: TINY, SMALL, MEDIUM, LARGE, HUGE
|
||||
biome_size = "MEDIUM"
|
||||
#Type of temperature zones to use during biome placement.
|
||||
#Allowed Values: LATITUDE, SMALL_ZONES, MEDIUM_ZONES, LARGE_ZONES, RANDOM
|
||||
temperature_variation_scheme = "MEDIUM_ZONES"
|
||||
#Enable nether generation from Biomes O' Plenty.
|
||||
use_bop_nether = false
|
||||
#The size of generated rivers.
|
||||
#Allowed Values: TINY, SMALL, MEDIUM, LARGE, HUGE
|
||||
river_size = "MEDIUM"
|
||||
|
||||
|
@ -1,8 +1,8 @@
|
||||
|
||||
#Settings for the position of the Demon Will Gauge HUD element.
|
||||
[hud]
|
||||
#Range: 0.0 ~ 1.0
|
||||
DemonWillGaugePosX = 0.01
|
||||
#Range: 0.0 ~ 1.0
|
||||
DemonWillGaugePosY = 0.01
|
||||
#Range: 0.0 ~ 1.0
|
||||
DemonWillGaugePosX = 0.01
|
||||
|
||||
|
@ -1,10 +1,6 @@
|
||||
|
||||
#Client side configurations for the mod. Modpacks should not ship non-default versions of this file!
|
||||
[client]
|
||||
#Whether or not the growth animation should be played.
|
||||
useGrowthAnimation = true
|
||||
#Whether or not the soil in pots should be rendered.
|
||||
renderSoil = true
|
||||
#Whether or not crops should render in pots.
|
||||
renderCrop = true
|
||||
#Whether or not break effects should occur when harvested.
|
||||
@ -12,4 +8,8 @@
|
||||
#The render distance of a botany pot.
|
||||
#Range: 1.0 ~ 4096.0
|
||||
renderDistance = 64.0
|
||||
#Whether or not the growth animation should be played.
|
||||
useGrowthAnimation = true
|
||||
#Whether or not the soil in pots should be rendered.
|
||||
renderSoil = true
|
||||
|
||||
|
@ -1,16 +1,16 @@
|
||||
|
||||
[General]
|
||||
#Silence the server-wide Wither spawn and death broadcast sounds.
|
||||
silenceWither = true
|
||||
#Silence the wandering trader's ambient sound.
|
||||
silenceTrader = true
|
||||
#Silence the server-wide Wither spawn and death broadcast sounds.
|
||||
silenceWither = true
|
||||
#Silence the server-wide Ender Dragon Death broadcast sound.
|
||||
silenceDragon = true
|
||||
#Silence the server-wide Thunder broadcast sound caused by the Lightning event
|
||||
silenceLightning = true
|
||||
#If enabled the console will load up spam showing what sounds are being received and whether or not they are being canceled
|
||||
debugMode = false
|
||||
#A list of sounds to silence, discoverable with the toggle command /listen
|
||||
#enter one sound event per line with no commas.
|
||||
silenceUs = []
|
||||
#If enabled the console will load up spam showing what sounds are being received and whether or not they are being canceled
|
||||
debugMode = false
|
||||
|
||||
|
@ -1,13 +1,13 @@
|
||||
|
||||
[Tooltips]
|
||||
#If TRUE, Enchantment descriptions will be added to the tooltip for Enchanted Books containing only a single enchantment.
|
||||
"Show Enchantment Descriptions" = false
|
||||
#If TRUE, Item descriptions will be added to their tooltips if possible.
|
||||
"Show Item Descriptions" = true
|
||||
#If TRUE and Advanced Tooltips are enabled (F3+H), Tags will be will be added to item tooltips if possible.
|
||||
"Show Item Tags" = false
|
||||
#If TRUE, CoFH Items will always show full details (charge state, etc.) and will not require Shift to be held down.
|
||||
"Always Show Item Details" = false
|
||||
#If TRUE, CoFH Items will display a message prompting to hold Shift to see full details (charge state, etc.). This does not change the behavior, only if the informational message should display.
|
||||
"Show 'Hold Shift for Details' Message" = true
|
||||
#If TRUE, CoFH Items will always show full details (charge state, etc.) and will not require Shift to be held down.
|
||||
"Always Show Item Details" = false
|
||||
#If TRUE, Item descriptions will be added to their tooltips if possible.
|
||||
"Show Item Descriptions" = true
|
||||
#If TRUE, Enchantment descriptions will be added to the tooltip for Enchanted Books containing only a single enchantment.
|
||||
"Show Enchantment Descriptions" = false
|
||||
|
||||
|
@ -2,14 +2,14 @@
|
||||
[core]
|
||||
|
||||
[core.general]
|
||||
#If mod compatibility loader should crash hard if errors occur in that process.
|
||||
crashOnModCompatCrash = false
|
||||
#If the recipe loader should crash when finding invalid recipes.
|
||||
crashOnInvalidRecipe = false
|
||||
#If an anonymous mod startup analytics request may be sent to our analytics service.
|
||||
analytics = true
|
||||
#If the version checker should be enabled.
|
||||
versionChecker = true
|
||||
#If the recipe loader should crash when finding invalid recipes.
|
||||
crashOnInvalidRecipe = false
|
||||
#If mod compatibility loader should crash hard if errors occur in that process.
|
||||
crashOnModCompatCrash = false
|
||||
|
||||
[machine]
|
||||
|
||||
|
@ -1,8 +1,6 @@
|
||||
|
||||
#These settings only affects client
|
||||
[Client]
|
||||
#Whether or not to hide the button for opening CosmeticArmorInventory
|
||||
CosArmorGuiButton_Hidden = false
|
||||
#The horizontal pixel distance from the origin point of player inventory gui
|
||||
#Range: > -2147483648
|
||||
CosArmorGuiButton_Left = 65
|
||||
@ -14,6 +12,8 @@
|
||||
#The horizontal pixel distance from the origin point of player inventory gui
|
||||
#Range: > -2147483648
|
||||
CosArmorToggleButton_Left = 59
|
||||
#Whether or not to hide the button for opening CosmeticArmorInventory
|
||||
CosArmorGuiButton_Hidden = false
|
||||
#The vertical pixel distance from the origin point of player inventory gui
|
||||
#Range: > -2147483648
|
||||
CosArmorToggleButton_Top = 72
|
||||
|
@ -2,27 +2,27 @@
|
||||
#
|
||||
#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
|
||||
[client]
|
||||
#
|
||||
#Range: 0.0 ~ 1.0
|
||||
fanParticleDensity = 0.5
|
||||
#
|
||||
#Offset the overlay from goggle- and hover- information by this many pixels on the Y axis; Use /create overlay
|
||||
#Range: > -2147483648
|
||||
overlayOffsetY = 0
|
||||
#
|
||||
#Offset the overlay from goggle- and hover- information by this many pixels on the X axis; Use /create overlay
|
||||
#Range: > -2147483648
|
||||
overlayOffsetX = 20
|
||||
#
|
||||
#Log a stack-trace when rendering issues happen within a moving contraption.
|
||||
explainRenderErrors = false
|
||||
#
|
||||
#Show colourful debug information while the F3-Menu is open.
|
||||
enableRainbowDebug = true
|
||||
#
|
||||
#Show item descriptions on Shift and controls on Ctrl.
|
||||
enableTooltips = true
|
||||
#
|
||||
#Display a tooltip when looking at overstressed components.
|
||||
enableOverstressedTooltip = true
|
||||
#
|
||||
#Log a stack-trace when rendering issues happen within a moving contraption.
|
||||
explainRenderErrors = false
|
||||
#
|
||||
#Range: 0.0 ~ 1.0
|
||||
fanParticleDensity = 0.5
|
||||
#
|
||||
#Show colourful debug information while the F3-Menu is open.
|
||||
enableRainbowDebug = true
|
||||
#
|
||||
#Offset the overlay from goggle- and hover- information by this many pixels on the X axis; Use /create overlay
|
||||
#Range: > -2147483648
|
||||
overlayOffsetX = 20
|
||||
#
|
||||
#Offset the overlay from goggle- and hover- information by this many pixels on the Y axis; Use /create overlay
|
||||
#Range: > -2147483648
|
||||
overlayOffsetY = 0
|
||||
|
||||
|
@ -12,155 +12,155 @@
|
||||
logTeErrors = false
|
||||
|
||||
[worldgen.v1.copper_ore]
|
||||
#
|
||||
#Whether to spawn this in your World
|
||||
enable = false
|
||||
#
|
||||
#Range: > 0
|
||||
clusterSize = 18
|
||||
minHeight = 40
|
||||
#
|
||||
#Range: > 0
|
||||
clusterCount = 2
|
||||
#
|
||||
#Range: > 0
|
||||
minHeight = 40
|
||||
#
|
||||
#Range: > 0
|
||||
maxHeight = 86
|
||||
|
||||
[worldgen.v1.copper_ore_ocean]
|
||||
#
|
||||
#Whether to spawn this in your World
|
||||
enable = false
|
||||
#
|
||||
#Range: > 0
|
||||
clusterSize = 15
|
||||
clusterSize = 18
|
||||
|
||||
[worldgen.v1.weathered_limestone]
|
||||
#
|
||||
#Range: > 0
|
||||
minHeight = 10
|
||||
#
|
||||
#Range: 0.0 ~ 1.0
|
||||
clusterChance = 0.03125
|
||||
#
|
||||
#Range: > 0
|
||||
maxHeight = 30
|
||||
#
|
||||
#Whether to spawn this in your World
|
||||
enable = false
|
||||
#
|
||||
#Range: > 0
|
||||
clusterSize = 128
|
||||
|
||||
[worldgen.v1.zinc_ore]
|
||||
#
|
||||
#Range: > 0
|
||||
minHeight = 15
|
||||
#
|
||||
#Range: > 0
|
||||
clusterCount = 4
|
||||
#
|
||||
#Range: > 0
|
||||
minHeight = 20
|
||||
#
|
||||
#Range: > 0
|
||||
maxHeight = 55
|
||||
|
||||
[worldgen.v1.zinc_ore]
|
||||
maxHeight = 70
|
||||
#
|
||||
#Whether to spawn this in your World
|
||||
enable = false
|
||||
#
|
||||
#Range: > 0
|
||||
clusterSize = 14
|
||||
#
|
||||
#Range: > 0
|
||||
clusterCount = 4
|
||||
#
|
||||
#Range: > 0
|
||||
minHeight = 15
|
||||
#
|
||||
#Range: > 0
|
||||
maxHeight = 70
|
||||
|
||||
[worldgen.v1.zinc_ore_desert]
|
||||
#
|
||||
#Range: > 0
|
||||
minHeight = 10
|
||||
#
|
||||
#Range: > 0
|
||||
clusterCount = 5
|
||||
#
|
||||
#Range: > 0
|
||||
maxHeight = 85
|
||||
#
|
||||
#Whether to spawn this in your World
|
||||
enable = false
|
||||
#
|
||||
#Range: > 0
|
||||
clusterSize = 17
|
||||
#
|
||||
#Range: > 0
|
||||
clusterCount = 5
|
||||
#
|
||||
#Range: > 0
|
||||
minHeight = 10
|
||||
#
|
||||
#Range: > 0
|
||||
maxHeight = 85
|
||||
|
||||
[worldgen.v1.limestone]
|
||||
#
|
||||
#Whether to spawn this in your World
|
||||
enable = false
|
||||
#
|
||||
#Range: > 0
|
||||
clusterSize = 128
|
||||
#
|
||||
#Range: 0.0 ~ 1.0
|
||||
clusterChance = 0.03125
|
||||
#
|
||||
#Range: > 0
|
||||
minHeight = 30
|
||||
#
|
||||
#Range: 0.0 ~ 1.0
|
||||
clusterChance = 0.03125
|
||||
#
|
||||
#Range: > 0
|
||||
maxHeight = 70
|
||||
|
||||
[worldgen.v1.weathered_limestone]
|
||||
#
|
||||
#Whether to spawn this in your World
|
||||
enable = false
|
||||
#
|
||||
#Range: > 0
|
||||
clusterSize = 128
|
||||
#
|
||||
#Range: 0.0 ~ 1.0
|
||||
clusterChance = 0.03125
|
||||
#
|
||||
#Range: > 0
|
||||
minHeight = 10
|
||||
#
|
||||
#Range: > 0
|
||||
maxHeight = 30
|
||||
|
||||
[worldgen.v1.dolomite]
|
||||
#
|
||||
#Whether to spawn this in your World
|
||||
enable = false
|
||||
#
|
||||
#Range: > 0
|
||||
clusterSize = 128
|
||||
minHeight = 20
|
||||
#
|
||||
#Range: 0.0 ~ 1.0
|
||||
clusterChance = 0.015625
|
||||
#
|
||||
#Range: > 0
|
||||
maxHeight = 70
|
||||
#
|
||||
#Whether to spawn this in your World
|
||||
enable = false
|
||||
#
|
||||
#Range: > 0
|
||||
clusterSize = 128
|
||||
|
||||
[worldgen.v1.copper_ore_ocean]
|
||||
#
|
||||
#Range: > 0
|
||||
minHeight = 20
|
||||
#
|
||||
#Range: > 0
|
||||
maxHeight = 70
|
||||
clusterCount = 4
|
||||
#
|
||||
#Range: > 0
|
||||
maxHeight = 55
|
||||
#
|
||||
#Whether to spawn this in your World
|
||||
enable = false
|
||||
#
|
||||
#Range: > 0
|
||||
clusterSize = 15
|
||||
|
||||
[worldgen.v1.gabbro]
|
||||
#
|
||||
#Whether to spawn this in your World
|
||||
enable = false
|
||||
#
|
||||
#Range: > 0
|
||||
clusterSize = 128
|
||||
minHeight = 20
|
||||
#
|
||||
#Range: 0.0 ~ 1.0
|
||||
clusterChance = 0.015625
|
||||
#
|
||||
#Range: > 0
|
||||
minHeight = 20
|
||||
#
|
||||
#Range: > 0
|
||||
maxHeight = 70
|
||||
|
||||
[worldgen.v1.scoria]
|
||||
#
|
||||
#Whether to spawn this in your World
|
||||
enable = false
|
||||
#
|
||||
#Range: > 0
|
||||
clusterSize = 128
|
||||
#
|
||||
#Range: 0.0 ~ 1.0
|
||||
clusterChance = 0.03125
|
||||
|
||||
[worldgen.v1.scoria]
|
||||
#
|
||||
#Range: > 0
|
||||
minHeight = 0
|
||||
#
|
||||
#Range: 0.0 ~ 1.0
|
||||
clusterChance = 0.03125
|
||||
#
|
||||
#Range: > 0
|
||||
maxHeight = 10
|
||||
#
|
||||
#Whether to spawn this in your World
|
||||
enable = false
|
||||
#
|
||||
#Range: > 0
|
||||
clusterSize = 128
|
||||
|
||||
|
@ -1,21 +1,21 @@
|
||||
|
||||
#Client only settings, mostly things related to rendering
|
||||
[client]
|
||||
#Set to true to enable rendering curios
|
||||
renderCurios = true
|
||||
#The X-Offset for the Curios GUI button
|
||||
#Range: -100 ~ 100
|
||||
buttonXOffset = 0
|
||||
#The Y-Offset for the Curios GUI button
|
||||
#Range: -100 ~ 100
|
||||
buttonYOffset = 0
|
||||
#The X-Offset for the Creative Curios GUI button
|
||||
#Range: -100 ~ 100
|
||||
creativeButtonXOffset = 0
|
||||
#The Y-Offset for the Creative Curios GUI button
|
||||
#Range: -100 ~ 100
|
||||
creativeButtonYOffset = 0
|
||||
#The corner for the Curios GUI button
|
||||
#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
|
||||
buttonCorner = "TOP_LEFT"
|
||||
#The X-Offset for the Curios GUI button
|
||||
#Range: -100 ~ 100
|
||||
buttonXOffset = 0
|
||||
#The Y-Offset for the Creative Curios GUI button
|
||||
#Range: -100 ~ 100
|
||||
creativeButtonYOffset = 0
|
||||
#Set to true to enable rendering curios
|
||||
renderCurios = true
|
||||
#The X-Offset for the Creative Curios GUI button
|
||||
#Range: -100 ~ 100
|
||||
creativeButtonXOffset = 0
|
||||
#The Y-Offset for the Curios GUI button
|
||||
#Range: -100 ~ 100
|
||||
buttonYOffset = 0
|
||||
|
||||
|
210
config/cyclic.toml
Normal file
210
config/cyclic.toml
Normal file
@ -0,0 +1,210 @@
|
||||
|
||||
#####################################################################################
|
||||
#Features with configurable properties are split into categories
|
||||
#####################################################################################
|
||||
[cyclic]
|
||||
|
||||
#####################################################################################
|
||||
# Enchantment related configs
|
||||
#####################################################################################
|
||||
[cyclic.enchantment]
|
||||
#Set false to disable enchantment
|
||||
traveler = true
|
||||
#Set false to disable enchantment
|
||||
reach = true
|
||||
#Set false to disable enchantment
|
||||
beekeeper = true
|
||||
#Set false to disable enchantment
|
||||
experience_boost = true
|
||||
#Set false to disable enchantment
|
||||
launch = true
|
||||
#Set false to disable enchantment
|
||||
ender = true
|
||||
#Set false to disable enchantment
|
||||
disarm = true
|
||||
#Set false to disable enchantment
|
||||
excavate = true
|
||||
#Set false to disable enchantment
|
||||
magnet = true
|
||||
#Beheading enchant add player skin head drop, add any mob id and any skin
|
||||
beheadingEntityMHF = ["minecraft:blaze:MHF_Blaze", "minecraft:cat:MHF_Ocelot", "minecraft:cave_spider:MHF_CaveSpider", "minecraft:chicken:MHF_Chicken", "minecraft:cow:MHF_Cow", "minecraft:enderman:MHF_Enderman", "minecraft:ghast:MHF_Ghast", "minecraft:iron_golem:MHF_Golem", "minecraft:magma_cube:MHF_LavaSlime", "minecraft:mooshroom:MHF_MushroomCow", "minecraft:ocelot:MHF_Ocelot", "minecraft:pig:MHF_Pig", "minecraft:zombie_pigman:MHF_PigZombie", "minecraft:sheep:MHF_Sheep", "minecraft:slime:MHF_Slime", "minecraft:spider:MHF_Spider", "minecraft:squid:MHF_Squid", "minecraft:villager:MHF_Villager", "minecraft:witch:MHF_Witch", "minecraft:wolf:MHF_Wolf", "minecraft:guardian:MHF_Guardian", "minecraft:elder_guardian:MHF_Guardian", "minecraft:snow_golem:MHF_SnowGolem", "minecraft:silverfish:MHF_Silverfish", "minecraft:endermite:MHF_Endermite"]
|
||||
#Set false to disable enchantment
|
||||
multishot = true
|
||||
#Set false to disable enchantment
|
||||
beheading = true
|
||||
#Set false to disable enchantment
|
||||
quickshot = true
|
||||
#Set false to disable enchantment
|
||||
venom = true
|
||||
#Set false to disable enchantment
|
||||
life_leech = true
|
||||
#Set false to disable enchantment
|
||||
curse = true
|
||||
#Set false to disable enchantment
|
||||
auto_smelt = true
|
||||
#Set false to disable enchantment
|
||||
growth = true
|
||||
#Set false to disable enchantment
|
||||
step = true
|
||||
|
||||
#####################################################################################
|
||||
# Block specific configs
|
||||
#####################################################################################
|
||||
[cyclic.blocks]
|
||||
|
||||
#Ender Anchor settings
|
||||
[cyclic.blocks.eye_teleport]
|
||||
#Maximum distance to activate
|
||||
#Range: 2 ~ 256
|
||||
range = 32
|
||||
#Exp cost on teleport
|
||||
#Range: 0 ~ 500
|
||||
exp = 0
|
||||
#Hunger cost on teleport
|
||||
#Range: 0 ~ 20
|
||||
hunger = 1
|
||||
#Tick delay between checks, faster checks can consume server resources (1 means check every tick; 20 means only check once per second)
|
||||
#Range: 1 ~ 20
|
||||
frequency = 5
|
||||
|
||||
#Uncrafter settings
|
||||
[cyclic.blocks.uncrafter]
|
||||
#When searching for a recipe, does it ignore all NBT values (such as enchantments, RepairCost, Damage, etc). For example, if false it will not uncraft damaged or enchanted items
|
||||
nbt_ignored = true
|
||||
#Ticks used for each uncraft
|
||||
#Range: 1 ~ 9999
|
||||
ticks = 60
|
||||
#Block these from being un-crafted
|
||||
ignore_list = ["minecraft:elytra", "minecraft:beacon", "minecraft:magma", "minecraft:tipped_arrow", "minecraft:cobweb", "minecraft:*_dye", "minecraft:stick", "minecraft:netherite_ingot", "cyclic:gem_*", "forge:bucketfilled", "progressiveautomation:*", "spectrite:spectrite_arrow", "spectrite:spectrite_arrow_special", "techreborn:uumatter", "projecte:*"]
|
||||
|
||||
#Ender Trigger settings
|
||||
[cyclic.blocks.eye_redstone]
|
||||
#Maximum distance to activate
|
||||
#Range: 2 ~ 256
|
||||
range = 32
|
||||
#Tick delay between checks, faster checks can consume server resources (1 means check every tick; 20 means only check once per second)
|
||||
#Range: 1 ~ 20
|
||||
frequency = 5
|
||||
|
||||
#####################################################################################
|
||||
# Logging related configs
|
||||
#####################################################################################
|
||||
[cyclic.logging]
|
||||
#Unblock info logs; very spammy; can be useful for testing certain issues
|
||||
info = false
|
||||
|
||||
#####################################################################################
|
||||
# Item specific configs
|
||||
#####################################################################################
|
||||
[cyclic.items]
|
||||
|
||||
#Sack of Holding settings
|
||||
[cyclic.items.tile_transporter]
|
||||
#Block these from being picked up
|
||||
disable_pickup = ["minecraft:spawner", "parabox:parabox", "extracells:fluidcrafter", "extracells:ecbaseblock", "extracells:fluidfiller"]
|
||||
|
||||
#Wand settings
|
||||
[cyclic.items.teleport_wand]
|
||||
#Maximum distance to activate
|
||||
#Range: 16 ~ 256
|
||||
range = 128
|
||||
|
||||
#Peat blocks
|
||||
[cyclic.items.peat]
|
||||
#Chance that Peat Bog converts to Peat when wet (is multiplied by the number of surrounding water blocks)
|
||||
#Range: 0.0010000000474974513 ~ 1.0
|
||||
conversionChance = 0.07999999821186066
|
||||
|
||||
#Heart items
|
||||
[cyclic.items.heart]
|
||||
#Experience given when eating a poisoned heart
|
||||
#Range: 0 ~ 99999
|
||||
experience = 500
|
||||
|
||||
#####################################################################################
|
||||
# Edit the permissions of all commands added by the mod. false means anyone can use, true means only OP players can use
|
||||
#####################################################################################
|
||||
[cyclic.command]
|
||||
#True means only players with OP can use this /cyclic command
|
||||
help = false
|
||||
#True means only players with OP can use this /cyclic command
|
||||
nbtprint = false
|
||||
#True means only players with OP can use this /cyclic command
|
||||
health = true
|
||||
#True means only players with OP can use this /cyclic command
|
||||
pingnether = false
|
||||
#True means only players with OP can use this /cyclic command
|
||||
gethome = false
|
||||
#True means only players with OP can use this /cyclic command
|
||||
worldspawn = true
|
||||
#True means only players with OP can use this /cyclic command
|
||||
home = true
|
||||
#True means only players with OP can use this /cyclic command
|
||||
hunger = true
|
||||
|
||||
#####################################################################################
|
||||
# Energy related configs for machines and items
|
||||
#####################################################################################
|
||||
[cyclic.energy]
|
||||
|
||||
#####################################################################################
|
||||
#Energy cost for various machines, either per use of an action or per tick (twenty ticks per second).
|
||||
#####################################################################################
|
||||
[cyclic.energy.cost]
|
||||
#Power per use disenchanter
|
||||
#Range: 0 ~ 64000
|
||||
disenchanter = 1500
|
||||
#Power per repair anvil
|
||||
#Range: 0 ~ 64000
|
||||
anvil = 250
|
||||
#Power per use dropper
|
||||
#Range: 0 ~ 64000
|
||||
dropper = 50
|
||||
#Power per use peat_farm
|
||||
#Range: 0 ~ 64000
|
||||
peat_farm = 500
|
||||
#Power per use miner
|
||||
#Range: 0 ~ 64000
|
||||
miner = 10
|
||||
#Power per use collector_fluid
|
||||
#Range: 0 ~ 64000
|
||||
collector_fluid = 500
|
||||
#Power per tick while in use
|
||||
#Range: 0 ~ 64000
|
||||
structure = 10
|
||||
#Power per recipe melter
|
||||
#Range: 0 ~ 64000
|
||||
melter = 5000
|
||||
#Power per use harvester
|
||||
#Range: 0 ~ 64000
|
||||
harvester = 250
|
||||
#Power per use uncraft
|
||||
#Range: 0 ~ 64000
|
||||
uncraft = 1000
|
||||
#Power per use forester
|
||||
#Range: 0 ~ 64000
|
||||
forester = 50
|
||||
#Power per tick while in use
|
||||
#Range: 0 ~ 64000
|
||||
beacon = 0
|
||||
#Power per use crafter
|
||||
#Range: 0 ~ 64000
|
||||
crafter = 500
|
||||
#Power per use user
|
||||
#Range: 0 ~ 64000
|
||||
user = 50
|
||||
#Power per recipe solidifier
|
||||
#Range: 0 ~ 64000
|
||||
solidifier = 5000
|
||||
|
||||
#####################################################################################
|
||||
# Fuel gained by consuming items
|
||||
#####################################################################################
|
||||
[cyclic.energy.fuel]
|
||||
#Power gained burning one of this
|
||||
#Range: 1 ~ 64000
|
||||
peat_fuel_enriched = 1024
|
||||
# Power gained burning one of this
|
||||
#Range: 1 ~ 64000
|
||||
peat_fuel = 256
|
||||
|
@ -2,18 +2,18 @@
|
||||
[core]
|
||||
|
||||
[core.general]
|
||||
#If mod compatibility loader should crash hard if errors occur in that process.
|
||||
crashOnModCompatCrash = false
|
||||
#Set 'true' to enable development debug mode. This will result in a lower performance!
|
||||
debug = false
|
||||
#The anonymous id used by the analytics service.
|
||||
anonymousAnalyticsID = "1b7d6886-6bfe-4667-a69f-24c154ef8c14"
|
||||
#If the recipe loader should crash when finding invalid recipes.
|
||||
crashOnInvalidRecipe = false
|
||||
#If an anonymous mod startup analytics request may be sent to our analytics service.
|
||||
analytics = true
|
||||
#The anonymous id used by the analytics service.
|
||||
anonymousAnalyticsID = "1b7d6886-6bfe-4667-a69f-24c154ef8c14"
|
||||
#Set 'true' to enable development debug mode. This will result in a lower performance!
|
||||
debug = false
|
||||
#If the version checker should be enabled.
|
||||
versionChecker = true
|
||||
#If the recipe loader should crash when finding invalid recipes.
|
||||
crashOnInvalidRecipe = false
|
||||
#If mod compatibility loader should crash hard if errors occur in that process.
|
||||
crashOnModCompatCrash = false
|
||||
|
||||
[general]
|
||||
|
||||
|
@ -1,6 +1,13 @@
|
||||
|
||||
#Configs related to how ding works
|
||||
[ding]
|
||||
#Pitch of the sound (when resources complete reloading)
|
||||
#Range: 0.0 ~ 10.0
|
||||
pitchResourcesReload = 1.0
|
||||
#Play sound when resources complete reloading. Requires game to be restarted.
|
||||
playOnResourcesReload = true
|
||||
#If Ding can't find the third party sound you added with other mods (EG: Additional Resources), try turning this on to skip that check.
|
||||
skipSoundEventCheck = false
|
||||
#Resource Location based name of the sound file to play when Minecraft finishes loading.
|
||||
#EG: "ui.button.click" or "entity.experience_orb.pickup"
|
||||
#
|
||||
@ -9,13 +16,6 @@
|
||||
#
|
||||
#If you want to use external sounds, consider looking into the mod Additional Resources
|
||||
name = "entity.experience_orb.pickup"
|
||||
#Pitch of the sound (when Minecraft loads)
|
||||
#Range: 0.0 ~ 10.0
|
||||
pitch = 1.0
|
||||
#Resource Location based name of the sound file to play when the world finishes loading (after connecting to a server).
|
||||
#
|
||||
#Look at the "name" config for more details.
|
||||
nameWorld = "entity.experience_orb.pickup"
|
||||
#Pitch of the sound (when the world loads after connecting to a server)
|
||||
#Range: 0.0 ~ 10.0
|
||||
pitchWorld = 1.0
|
||||
@ -23,15 +23,15 @@
|
||||
#
|
||||
#Look at the "name" config for more details.
|
||||
nameResourcesReload = "entity.experience_orb.pickup"
|
||||
#Pitch of the sound (when resources complete reloading)
|
||||
#Range: 0.0 ~ 10.0
|
||||
pitchResourcesReload = 1.0
|
||||
#Play sound when the game loads.
|
||||
playOnLoad = true
|
||||
#Play sound when the world loads after connecting to a server.
|
||||
playOnWorld = true
|
||||
#Play sound when resources complete reloading. Requires game to be restarted.
|
||||
playOnResourcesReload = true
|
||||
#If Ding can't find the third party sound you added with other mods (EG: Additional Resources), try turning this on to skip that check.
|
||||
skipSoundEventCheck = false
|
||||
#Pitch of the sound (when Minecraft loads)
|
||||
#Range: 0.0 ~ 10.0
|
||||
pitch = 1.0
|
||||
#Play sound when the game loads.
|
||||
playOnLoad = true
|
||||
#Resource Location based name of the sound file to play when the world finishes loading (after connecting to a server).
|
||||
#
|
||||
#Look at the "name" config for more details.
|
||||
nameWorld = "entity.experience_orb.pickup"
|
||||
|
||||
|
@ -1,114 +1,114 @@
|
||||
|
||||
[tower]
|
||||
#Chance of generating in an allowed chunk
|
||||
#Range: 0.0 ~ 1.0
|
||||
probability = 0.75
|
||||
#Spacing between structures
|
||||
#Range: > 1
|
||||
spacing = 25
|
||||
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
|
||||
valid_dimensions = "minecraft:overworld"
|
||||
#Offsets the spacing of the structures randomly
|
||||
#Range: > 0
|
||||
offset = 6
|
||||
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
|
||||
is_whitelist = true
|
||||
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
|
||||
biomes = "#structure_gel:plains, #structure_gel:oak_forest, #structure_gel:dark_forest, #structure_gel:birch_forest, #structure_gel:mountain"
|
||||
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
|
||||
is_whitelist = true
|
||||
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
|
||||
valid_dimensions = "minecraft:overworld"
|
||||
#Chance of generating in an allowed chunk
|
||||
#Range: 0.0 ~ 1.0
|
||||
probability = 0.75
|
||||
|
||||
[leviathan]
|
||||
#Chance of generating in an allowed chunk
|
||||
#Range: 0.0 ~ 1.0
|
||||
probability = 1.0
|
||||
#Spacing between structures
|
||||
#Range: > 1
|
||||
spacing = 36
|
||||
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
|
||||
valid_dimensions = "minecraft:overworld"
|
||||
#Offsets the spacing of the structures randomly
|
||||
#Range: > 0
|
||||
offset = 8
|
||||
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
|
||||
is_whitelist = true
|
||||
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
|
||||
biomes = "#structure_gel:desert"
|
||||
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
|
||||
is_whitelist = true
|
||||
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
|
||||
valid_dimensions = "minecraft:overworld"
|
||||
|
||||
[snowy_temple]
|
||||
#Chance of generating in an allowed chunk
|
||||
#Range: 0.0 ~ 1.0
|
||||
probability = 1.0
|
||||
|
||||
[snowy_temple]
|
||||
#Spacing between structures
|
||||
#Range: > 1
|
||||
spacing = 36
|
||||
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
|
||||
valid_dimensions = "minecraft:overworld"
|
||||
#Offsets the spacing of the structures randomly
|
||||
#Range: > 0
|
||||
offset = 8
|
||||
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
|
||||
biomes = "#structure_gel:snowy_plains, #structure_gel:snowy_spruce_forest"
|
||||
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
|
||||
is_whitelist = true
|
||||
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
|
||||
valid_dimensions = "minecraft:overworld"
|
||||
|
||||
[bigger_dungeon]
|
||||
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
|
||||
biomes = "#structure_gel:snowy_plains, #structure_gel:snowy_spruce_forest"
|
||||
#Chance of generating in an allowed chunk
|
||||
#Range: 0.0 ~ 1.0
|
||||
probability = 0.4
|
||||
probability = 1.0
|
||||
|
||||
[bigger_dungeon]
|
||||
#Spacing between structures
|
||||
#Range: > 1
|
||||
spacing = 12
|
||||
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
|
||||
valid_dimensions = "minecraft:overworld"
|
||||
#Offsets the spacing of the structures randomly
|
||||
#Range: > 0
|
||||
offset = 5
|
||||
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
|
||||
biomes = "#structure_gel:overworld, !mushroom_fields, !mushroom_field_shore"
|
||||
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
|
||||
is_whitelist = true
|
||||
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
|
||||
valid_dimensions = "minecraft:overworld"
|
||||
|
||||
[end_ruins]
|
||||
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
|
||||
biomes = "#structure_gel:overworld, !mushroom_fields, !mushroom_field_shore"
|
||||
#Chance of generating in an allowed chunk
|
||||
#Range: 0.0 ~ 1.0
|
||||
probability = 0.8
|
||||
probability = 0.4
|
||||
|
||||
[end_ruins]
|
||||
#Spacing between structures
|
||||
#Range: > 1
|
||||
spacing = 24
|
||||
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
|
||||
valid_dimensions = "minecraft:the_end"
|
||||
#Offsets the spacing of the structures randomly
|
||||
#Range: > 0
|
||||
offset = 8
|
||||
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
|
||||
biomes = "#structure_gel:outer_end_island"
|
||||
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
|
||||
is_whitelist = true
|
||||
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
|
||||
valid_dimensions = "minecraft:the_end"
|
||||
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
|
||||
biomes = "#structure_gel:outer_end_island"
|
||||
#Chance of generating in an allowed chunk
|
||||
#Range: 0.0 ~ 1.0
|
||||
probability = 0.8
|
||||
|
||||
[warped_garden]
|
||||
#Spacing between structures
|
||||
#Range: > 1
|
||||
spacing = 36
|
||||
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
|
||||
valid_dimensions = "minecraft:overworld"
|
||||
#Offsets the spacing of the structures randomly
|
||||
#Range: > 0
|
||||
offset = 8
|
||||
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
|
||||
biomes = "#structure_gel:ocean, !#structure_gel:frozen"
|
||||
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
|
||||
is_whitelist = true
|
||||
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
|
||||
valid_dimensions = "minecraft:overworld"
|
||||
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
|
||||
biomes = "#structure_gel:ocean, !#structure_gel:frozen"
|
||||
|
||||
[soul_prison]
|
||||
#Spacing between structures
|
||||
#Range: > 1
|
||||
spacing = 25
|
||||
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
|
||||
valid_dimensions = "minecraft:the_nether"
|
||||
#Offsets the spacing of the structures randomly
|
||||
#Range: > 0
|
||||
offset = 6
|
||||
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
|
||||
biomes = "minecraft:soul_sand_valley"
|
||||
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
|
||||
is_whitelist = true
|
||||
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
|
||||
valid_dimensions = "minecraft:the_nether"
|
||||
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
|
||||
biomes = "minecraft:soul_sand_valley"
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
|
||||
[General]
|
||||
#Should mobs spawn with cardboard armor?
|
||||
cardboard_armor_spawns = false
|
||||
#Should a few houses using this mod's blocks be added to the village pools?
|
||||
village_houses = false
|
||||
#Should mobs spawn with cardboard armor?
|
||||
cardboard_armor_spawns = false
|
||||
|
||||
|
@ -1,17 +1,17 @@
|
||||
|
||||
["Dynamic chunk view distance settings"]
|
||||
#The minimum chunk view distance allowed to use, set to what players should get at least. default: 4
|
||||
#Range: 3 ~ 200
|
||||
minChunkViewDist = 5
|
||||
#The maximum chunk view distance allowed to use, set to the max which a player could benefit from. default: 20
|
||||
#Range: 1 ~ 200
|
||||
maxChunkViewDist = 20
|
||||
#The average tick time to stabilize the chunk view distance around, setting it higher than 50ms is not advised, as after 50ms the tps will go below 20. default:40ms
|
||||
#Range: 10 ~ 100
|
||||
meanAvgTickTime = 45
|
||||
#The minimum chunk view distance allowed to use, set to what players should get at least. default: 4
|
||||
#Range: 3 ~ 200
|
||||
minChunkViewDist = 5
|
||||
#Whether to output log messages for actions done, its helpful to balance the other settings nicely.
|
||||
logMessages = true
|
||||
#The update frequency of average server tick time checks to update view distances, default is every 30 seconds
|
||||
#Range: 1 ~ 1000
|
||||
viewDistanceUpdateRate = 30
|
||||
#Whether to output log messages for actions done, its helpful to balance the other settings nicely.
|
||||
logMessages = true
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,12 +1,12 @@
|
||||
|
||||
#General settings for the mod.
|
||||
[general]
|
||||
#Should descriptions only be shown on enchanted books?
|
||||
onlyEnchantedBooks = true
|
||||
#Should new/blank lines be added between enchantments?
|
||||
addNewLines = true
|
||||
#Should the mod that owns the enchantment be displayed?
|
||||
showOwner = true
|
||||
#Should descriptions only be shown on enchanted books?
|
||||
onlyEnchantedBooks = true
|
||||
#Should players be required to press a keybind in order to see the descriptions?
|
||||
requireKeybind = true
|
||||
|
||||
|
@ -1,10 +1,58 @@
|
||||
{
|
||||
"ma:litherite_frame": {},
|
||||
"ma:erodium_frame": {},
|
||||
"ma:kyronite_frame": {},
|
||||
"ma:pladium_frame": {},
|
||||
"ma:ionite_frame": {},
|
||||
"ma:aethium_frame": {},
|
||||
"ma:nanorite_frame": {},
|
||||
"ma:xerothium_frame": {}
|
||||
"ma:litherite_frame": {
|
||||
"ma:default_base_color": {
|
||||
"in:r:[0~255]": 255,
|
||||
"in:g:[0~255]": 255,
|
||||
"in:b:[0~255]": 255
|
||||
}
|
||||
},
|
||||
"ma:erodium_frame": {
|
||||
"ma:default_base_color": {
|
||||
"in:r:[0~255]": 247,
|
||||
"in:g:[0~255]": 247,
|
||||
"in:b:[0~255]": 247
|
||||
}
|
||||
},
|
||||
"ma:kyronite_frame": {
|
||||
"ma:default_base_color": {
|
||||
"in:r:[0~255]": 239,
|
||||
"in:g:[0~255]": 239,
|
||||
"in:b:[0~255]": 239
|
||||
}
|
||||
},
|
||||
"ma:pladium_frame": {
|
||||
"ma:default_base_color": {
|
||||
"in:r:[0~255]": 231,
|
||||
"in:g:[0~255]": 231,
|
||||
"in:b:[0~255]": 231
|
||||
}
|
||||
},
|
||||
"ma:ionite_frame": {
|
||||
"ma:default_base_color": {
|
||||
"in:r:[0~255]": 223,
|
||||
"in:g:[0~255]": 223,
|
||||
"in:b:[0~255]": 223
|
||||
}
|
||||
},
|
||||
"ma:aethium_frame": {
|
||||
"ma:default_base_color": {
|
||||
"in:r:[0~255]": 215,
|
||||
"in:g:[0~255]": 215,
|
||||
"in:b:[0~255]": 215
|
||||
}
|
||||
},
|
||||
"ma:nanorite_frame": {
|
||||
"ma:default_base_color": {
|
||||
"in:r:[0~255]": 207,
|
||||
"in:g:[0~255]": 207,
|
||||
"in:b:[0~255]": 207
|
||||
}
|
||||
},
|
||||
"ma:xerothium_frame": {
|
||||
"ma:default_base_color": {
|
||||
"in:r:[0~255]": 199,
|
||||
"in:g:[0~255]": 199,
|
||||
"in:b:[0~255]": 199
|
||||
}
|
||||
}
|
||||
}
|
@ -4,17 +4,17 @@
|
||||
┃┃┃┏╸in:r
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 255
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸in:g
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 255
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸in:b
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 255
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┗╸
|
||||
┃┗╸
|
||||
@ -23,17 +23,17 @@
|
||||
┃┃┃┏╸in:r
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 247
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸in:g
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 247
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸in:b
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 247
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┗╸
|
||||
┃┗╸
|
||||
@ -42,17 +42,17 @@
|
||||
┃┃┃┏╸in:r
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 239
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸in:g
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 239
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸in:b
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 239
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┗╸
|
||||
┃┗╸
|
||||
@ -61,17 +61,17 @@
|
||||
┃┃┃┏╸in:r
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 231
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸in:g
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 231
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸in:b
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 231
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┗╸
|
||||
┃┗╸
|
||||
@ -80,17 +80,17 @@
|
||||
┃┃┃┏╸in:r
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 223
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸in:g
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 223
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸in:b
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 223
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┗╸
|
||||
┃┗╸
|
||||
@ -99,17 +99,17 @@
|
||||
┃┃┃┏╸in:r
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 215
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸in:g
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 215
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸in:b
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 215
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┗╸
|
||||
┃┗╸
|
||||
@ -118,17 +118,17 @@
|
||||
┃┃┃┏╸in:r
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 207
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸in:g
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 207
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸in:b
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 207
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┗╸
|
||||
┃┗╸
|
||||
@ -137,17 +137,17 @@
|
||||
┃┃┃┏╸in:r
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 199
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸in:g
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 199
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸in:b
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 199
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┗╸
|
||||
┃┗╸
|
||||
|
@ -1,10 +1,58 @@
|
||||
{
|
||||
"ma:null": {},
|
||||
"ma:amplification": {},
|
||||
"ma:bandwidth": {},
|
||||
"ma:frequency": {},
|
||||
"ma:radiant": {},
|
||||
"ma:thermal": {},
|
||||
"ma:piezo": {},
|
||||
"ma:electrostatic": {}
|
||||
"ma:null": {
|
||||
"ma:default_base_color": {
|
||||
"in:r:[0~255]": 255,
|
||||
"in:g:[0~255]": 255,
|
||||
"in:b:[0~255]": 255
|
||||
}
|
||||
},
|
||||
"ma:amplification": {
|
||||
"ma:default_base_color": {
|
||||
"in:r:[0~255]": 255,
|
||||
"in:g:[0~255]": 255,
|
||||
"in:b:[0~255]": 255
|
||||
}
|
||||
},
|
||||
"ma:bandwidth": {
|
||||
"ma:default_base_color": {
|
||||
"in:r:[0~255]": 255,
|
||||
"in:g:[0~255]": 255,
|
||||
"in:b:[0~255]": 255
|
||||
}
|
||||
},
|
||||
"ma:frequency": {
|
||||
"ma:default_base_color": {
|
||||
"in:r:[0~255]": 255,
|
||||
"in:g:[0~255]": 255,
|
||||
"in:b:[0~255]": 255
|
||||
}
|
||||
},
|
||||
"ma:radiant": {
|
||||
"ma:default_base_color": {
|
||||
"in:r:[0~255]": 255,
|
||||
"in:g:[0~255]": 255,
|
||||
"in:b:[0~255]": 255
|
||||
}
|
||||
},
|
||||
"ma:thermal": {
|
||||
"ma:default_base_color": {
|
||||
"in:r:[0~255]": 255,
|
||||
"in:g:[0~255]": 255,
|
||||
"in:b:[0~255]": 255
|
||||
}
|
||||
},
|
||||
"ma:piezo": {
|
||||
"ma:default_base_color": {
|
||||
"in:r:[0~255]": 255,
|
||||
"in:g:[0~255]": 255,
|
||||
"in:b:[0~255]": 255
|
||||
}
|
||||
},
|
||||
"ma:electrostatic": {
|
||||
"ma:default_base_color": {
|
||||
"in:r:[0~255]": 255,
|
||||
"in:g:[0~255]": 255,
|
||||
"in:b:[0~255]": 255
|
||||
}
|
||||
}
|
||||
}
|
@ -4,17 +4,17 @@
|
||||
┃┃┃┏╸in:r
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 255
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸in:g
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 255
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸in:b
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 255
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┗╸
|
||||
┃┗╸
|
||||
@ -23,17 +23,17 @@
|
||||
┃┃┃┏╸in:r
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 255
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸in:g
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 255
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸in:b
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 255
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┗╸
|
||||
┃┗╸
|
||||
@ -42,17 +42,17 @@
|
||||
┃┃┃┏╸in:r
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 255
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸in:g
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 255
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸in:b
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 255
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┗╸
|
||||
┃┗╸
|
||||
@ -61,17 +61,17 @@
|
||||
┃┃┃┏╸in:r
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 255
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸in:g
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 255
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸in:b
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 255
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┗╸
|
||||
┃┗╸
|
||||
@ -80,17 +80,17 @@
|
||||
┃┃┃┏╸in:r
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 255
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸in:g
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 255
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸in:b
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 255
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┗╸
|
||||
┃┗╸
|
||||
@ -99,17 +99,17 @@
|
||||
┃┃┃┏╸in:r
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 255
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸in:g
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 255
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸in:b
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 255
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┗╸
|
||||
┃┗╸
|
||||
@ -118,17 +118,17 @@
|
||||
┃┃┃┏╸in:r
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 255
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸in:g
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 255
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸in:b
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 255
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┗╸
|
||||
┃┗╸
|
||||
@ -137,17 +137,17 @@
|
||||
┃┃┃┏╸in:r
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 255
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸in:g
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 255
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸in:b
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 255
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┗╸
|
||||
┃┗╸
|
||||
|
@ -1,4 +1,16 @@
|
||||
{
|
||||
"ma:panel": {},
|
||||
"ma:clear_panel": {}
|
||||
"ma:panel": {
|
||||
"ma:default_base_color": {
|
||||
"in:r:[0~255]": 255,
|
||||
"in:g:[0~255]": 255,
|
||||
"in:b:[0~255]": 255
|
||||
}
|
||||
},
|
||||
"ma:clear_panel": {
|
||||
"ma:default_base_color": {
|
||||
"in:r:[0~255]": 255,
|
||||
"in:g:[0~255]": 255,
|
||||
"in:b:[0~255]": 255
|
||||
}
|
||||
}
|
||||
}
|
@ -4,17 +4,17 @@
|
||||
┃┃┃┏╸in:r
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 255
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸in:g
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 255
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸in:b
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 255
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┗╸
|
||||
┃┗╸
|
||||
@ -23,17 +23,17 @@
|
||||
┃┃┃┏╸in:r
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 255
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸in:g
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 255
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸in:b
|
||||
┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┣> Default: 255
|
||||
┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┗╸
|
||||
┃┃┗╸
|
||||
┃┗╸
|
||||
|
@ -1,8 +1,169 @@
|
||||
{
|
||||
"bo:enabled": true,
|
||||
"ma:cells": {},
|
||||
"ma:cells": {
|
||||
"ma:litherite": {
|
||||
"ma:default_base_color": {
|
||||
"in:r:[0~255]": 255,
|
||||
"in:g:[0~255]": 255,
|
||||
"in:b:[0~255]": 255
|
||||
}
|
||||
},
|
||||
"ma:erodium": {
|
||||
"ma:default_base_color": {
|
||||
"in:r:[0~255]": 247,
|
||||
"in:g:[0~255]": 247,
|
||||
"in:b:[0~255]": 247
|
||||
}
|
||||
},
|
||||
"ma:kyronite": {
|
||||
"ma:default_base_color": {
|
||||
"in:r:[0~255]": 239,
|
||||
"in:g:[0~255]": 239,
|
||||
"in:b:[0~255]": 239
|
||||
}
|
||||
},
|
||||
"ma:pladium": {
|
||||
"ma:default_base_color": {
|
||||
"in:r:[0~255]": 231,
|
||||
"in:g:[0~255]": 231,
|
||||
"in:b:[0~255]": 231
|
||||
}
|
||||
},
|
||||
"ma:ionite": {
|
||||
"ma:default_base_color": {
|
||||
"in:r:[0~255]": 223,
|
||||
"in:g:[0~255]": 223,
|
||||
"in:b:[0~255]": 223
|
||||
}
|
||||
},
|
||||
"ma:aethium": {
|
||||
"ma:default_base_color": {
|
||||
"in:r:[0~255]": 215,
|
||||
"in:g:[0~255]": 215,
|
||||
"in:b:[0~255]": 215
|
||||
}
|
||||
},
|
||||
"ma:nanorite": {
|
||||
"ma:default_base_color": {
|
||||
"in:r:[0~255]": 207,
|
||||
"in:g:[0~255]": 207,
|
||||
"in:b:[0~255]": 207
|
||||
}
|
||||
},
|
||||
"ma:xerothium": {
|
||||
"ma:default_base_color": {
|
||||
"in:r:[0~255]": 199,
|
||||
"in:g:[0~255]": 199,
|
||||
"in:b:[0~255]": 199
|
||||
}
|
||||
}
|
||||
},
|
||||
"ma:ccus": {
|
||||
"do:production_power:[4.9E-324~1.7976931348623157E308]": 2.2,
|
||||
"in:production_rate:[-2147483648~2147483647]": 128
|
||||
"in:production_rate:[-2147483648~2147483647]": 128,
|
||||
"ma:litherite": {
|
||||
"ma:default_base_color": {
|
||||
"in:r:[0~255]": 255,
|
||||
"in:g:[0~255]": 255,
|
||||
"in:b:[0~255]": 255
|
||||
},
|
||||
"ma:default_core_color": {
|
||||
"in:r:[0~254]": 40,
|
||||
"in:g:[0~255]": 180,
|
||||
"in:b:[0~255]": 232
|
||||
},
|
||||
"fl:max_efficiency:[0.0~1.0]": 0.56
|
||||
},
|
||||
"ma:erodium": {
|
||||
"ma:default_base_color": {
|
||||
"in:r:[0~255]": 247,
|
||||
"in:g:[0~255]": 247,
|
||||
"in:b:[0~255]": 247
|
||||
},
|
||||
"ma:default_core_color": {
|
||||
"in:r:[0~254]": 40,
|
||||
"in:g:[0~255]": 180,
|
||||
"in:b:[0~255]": 232
|
||||
},
|
||||
"fl:max_efficiency:[0.0~1.0]": 0.64
|
||||
},
|
||||
"ma:kyronite": {
|
||||
"ma:default_base_color": {
|
||||
"in:r:[0~255]": 239,
|
||||
"in:g:[0~255]": 239,
|
||||
"in:b:[0~255]": 239
|
||||
},
|
||||
"ma:default_core_color": {
|
||||
"in:r:[0~254]": 40,
|
||||
"in:g:[0~255]": 180,
|
||||
"in:b:[0~255]": 232
|
||||
},
|
||||
"fl:max_efficiency:[0.0~1.0]": 0.64
|
||||
},
|
||||
"ma:pladium": {
|
||||
"ma:default_base_color": {
|
||||
"in:r:[0~255]": 231,
|
||||
"in:g:[0~255]": 231,
|
||||
"in:b:[0~255]": 231
|
||||
},
|
||||
"ma:default_core_color": {
|
||||
"in:r:[0~254]": 40,
|
||||
"in:g:[0~255]": 180,
|
||||
"in:b:[0~255]": 232
|
||||
},
|
||||
"fl:max_efficiency:[0.0~1.0]": 0.64
|
||||
},
|
||||
"ma:ionite": {
|
||||
"ma:default_base_color": {
|
||||
"in:r:[0~255]": 223,
|
||||
"in:g:[0~255]": 223,
|
||||
"in:b:[0~255]": 223
|
||||
},
|
||||
"ma:default_core_color": {
|
||||
"in:r:[0~254]": 40,
|
||||
"in:g:[0~255]": 180,
|
||||
"in:b:[0~255]": 232
|
||||
},
|
||||
"fl:max_efficiency:[0.0~1.0]": 0.64
|
||||
},
|
||||
"ma:aethium": {
|
||||
"ma:default_base_color": {
|
||||
"in:r:[0~255]": 215,
|
||||
"in:g:[0~255]": 215,
|
||||
"in:b:[0~255]": 215
|
||||
},
|
||||
"ma:default_core_color": {
|
||||
"in:r:[0~254]": 40,
|
||||
"in:g:[0~255]": 180,
|
||||
"in:b:[0~255]": 232
|
||||
},
|
||||
"fl:max_efficiency:[0.0~1.0]": 0.64
|
||||
},
|
||||
"ma:nanorite": {
|
||||
"ma:default_base_color": {
|
||||
"in:r:[0~255]": 207,
|
||||
"in:g:[0~255]": 207,
|
||||
"in:b:[0~255]": 207
|
||||
},
|
||||
"ma:default_core_color": {
|
||||
"in:r:[0~254]": 40,
|
||||
"in:g:[0~255]": 180,
|
||||
"in:b:[0~255]": 232
|
||||
},
|
||||
"fl:max_efficiency:[0.0~1.0]": 0.64
|
||||
},
|
||||
"ma:xerothium": {
|
||||
"ma:default_base_color": {
|
||||
"in:r:[0~255]": 199,
|
||||
"in:g:[0~255]": 199,
|
||||
"in:b:[0~255]": 199
|
||||
},
|
||||
"ma:default_core_color": {
|
||||
"in:r:[0~254]": 40,
|
||||
"in:g:[0~255]": 180,
|
||||
"in:b:[0~255]": 232
|
||||
},
|
||||
"fl:max_efficiency:[0.0~1.0]": 0.64
|
||||
}
|
||||
}
|
||||
}
|
@ -9,17 +9,17 @@
|
||||
┃┃┃┃┏╸in:r
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 255
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:g
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 255
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:b
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 255
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┗╸
|
||||
┃┃┗╸
|
||||
@ -28,17 +28,17 @@
|
||||
┃┃┃┃┏╸in:r
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 247
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:g
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 247
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:b
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 247
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┗╸
|
||||
┃┃┗╸
|
||||
@ -47,17 +47,17 @@
|
||||
┃┃┃┃┏╸in:r
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 239
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:g
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 239
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:b
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 239
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┗╸
|
||||
┃┃┗╸
|
||||
@ -66,17 +66,17 @@
|
||||
┃┃┃┃┏╸in:r
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 231
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:g
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 231
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:b
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 231
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┗╸
|
||||
┃┃┗╸
|
||||
@ -85,17 +85,17 @@
|
||||
┃┃┃┃┏╸in:r
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 223
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:g
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 223
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:b
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 223
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┗╸
|
||||
┃┃┗╸
|
||||
@ -104,17 +104,17 @@
|
||||
┃┃┃┃┏╸in:r
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 215
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:g
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 215
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:b
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 215
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┗╸
|
||||
┃┃┗╸
|
||||
@ -123,17 +123,17 @@
|
||||
┃┃┃┃┏╸in:r
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 207
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:g
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 207
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:b
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 207
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┗╸
|
||||
┃┃┗╸
|
||||
@ -142,17 +142,17 @@
|
||||
┃┃┃┃┏╸in:r
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 199
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:g
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 199
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:b
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 199
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┗╸
|
||||
┃┃┗╸
|
||||
@ -173,328 +173,336 @@
|
||||
┃┃┃┃┏╸in:r
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 255
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:g
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 255
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:b
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 255
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸ma:default_core_color
|
||||
┃┃┃┃┏╸in:r
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 40
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~254]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:g
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 180
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:b
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 232
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸fl:max_efficiency
|
||||
┃┃┃┣> Variable Type: java.lang.Float
|
||||
┃┃┃┣> Default: 0.56
|
||||
┃┃┃┣> label.valkyrielib.requirements: [1.4E-45~3.4028235E38]
|
||||
┃┃┃┗╸
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0.0~1.0]
|
||||
┃┃┃┣> The maximum efficiency accepted from solar cells.
|
||||
┃┃┃┗> Anything above this value will not result in more energy.
|
||||
┃┃┗╸
|
||||
┃┃┏╸ma:erodium
|
||||
┃┃┃┏╸ma:default_base_color
|
||||
┃┃┃┃┏╸in:r
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 247
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:g
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 247
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:b
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 247
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸ma:default_core_color
|
||||
┃┃┃┃┏╸in:r
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 40
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~254]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:g
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 180
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:b
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 232
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸fl:max_efficiency
|
||||
┃┃┃┣> Variable Type: java.lang.Float
|
||||
┃┃┃┣> Default: 0.64
|
||||
┃┃┃┣> label.valkyrielib.requirements: [1.4E-45~3.4028235E38]
|
||||
┃┃┃┗╸
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0.0~1.0]
|
||||
┃┃┃┣> The maximum efficiency accepted from solar cells.
|
||||
┃┃┃┗> Anything above this value will not result in more energy.
|
||||
┃┃┗╸
|
||||
┃┃┏╸ma:kyronite
|
||||
┃┃┃┏╸ma:default_base_color
|
||||
┃┃┃┃┏╸in:r
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 239
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:g
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 239
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:b
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 239
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸ma:default_core_color
|
||||
┃┃┃┃┏╸in:r
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 40
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~254]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:g
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 180
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:b
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 232
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸fl:max_efficiency
|
||||
┃┃┃┣> Variable Type: java.lang.Float
|
||||
┃┃┃┣> Default: 0.64
|
||||
┃┃┃┣> label.valkyrielib.requirements: [1.4E-45~3.4028235E38]
|
||||
┃┃┃┗╸
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0.0~1.0]
|
||||
┃┃┃┣> The maximum efficiency accepted from solar cells.
|
||||
┃┃┃┗> Anything above this value will not result in more energy.
|
||||
┃┃┗╸
|
||||
┃┃┏╸ma:pladium
|
||||
┃┃┃┏╸ma:default_base_color
|
||||
┃┃┃┃┏╸in:r
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 231
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:g
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 231
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:b
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 231
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸ma:default_core_color
|
||||
┃┃┃┃┏╸in:r
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 40
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~254]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:g
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 180
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:b
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 232
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸fl:max_efficiency
|
||||
┃┃┃┣> Variable Type: java.lang.Float
|
||||
┃┃┃┣> Default: 0.64
|
||||
┃┃┃┣> label.valkyrielib.requirements: [1.4E-45~3.4028235E38]
|
||||
┃┃┃┗╸
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0.0~1.0]
|
||||
┃┃┃┣> The maximum efficiency accepted from solar cells.
|
||||
┃┃┃┗> Anything above this value will not result in more energy.
|
||||
┃┃┗╸
|
||||
┃┃┏╸ma:ionite
|
||||
┃┃┃┏╸ma:default_base_color
|
||||
┃┃┃┃┏╸in:r
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 223
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:g
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 223
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:b
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 223
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸ma:default_core_color
|
||||
┃┃┃┃┏╸in:r
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 40
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~254]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:g
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 180
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:b
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 232
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸fl:max_efficiency
|
||||
┃┃┃┣> Variable Type: java.lang.Float
|
||||
┃┃┃┣> Default: 0.64
|
||||
┃┃┃┣> label.valkyrielib.requirements: [1.4E-45~3.4028235E38]
|
||||
┃┃┃┗╸
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0.0~1.0]
|
||||
┃┃┃┣> The maximum efficiency accepted from solar cells.
|
||||
┃┃┃┗> Anything above this value will not result in more energy.
|
||||
┃┃┗╸
|
||||
┃┃┏╸ma:aethium
|
||||
┃┃┃┏╸ma:default_base_color
|
||||
┃┃┃┃┏╸in:r
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 215
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:g
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 215
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:b
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 215
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸ma:default_core_color
|
||||
┃┃┃┃┏╸in:r
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 40
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~254]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:g
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 180
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:b
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 232
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸fl:max_efficiency
|
||||
┃┃┃┣> Variable Type: java.lang.Float
|
||||
┃┃┃┣> Default: 0.64
|
||||
┃┃┃┣> label.valkyrielib.requirements: [1.4E-45~3.4028235E38]
|
||||
┃┃┃┗╸
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0.0~1.0]
|
||||
┃┃┃┣> The maximum efficiency accepted from solar cells.
|
||||
┃┃┃┗> Anything above this value will not result in more energy.
|
||||
┃┃┗╸
|
||||
┃┃┏╸ma:nanorite
|
||||
┃┃┃┏╸ma:default_base_color
|
||||
┃┃┃┃┏╸in:r
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 207
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:g
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 207
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:b
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 207
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸ma:default_core_color
|
||||
┃┃┃┃┏╸in:r
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 40
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~254]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:g
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 180
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:b
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 232
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸fl:max_efficiency
|
||||
┃┃┃┣> Variable Type: java.lang.Float
|
||||
┃┃┃┣> Default: 0.64
|
||||
┃┃┃┣> label.valkyrielib.requirements: [1.4E-45~3.4028235E38]
|
||||
┃┃┃┗╸
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0.0~1.0]
|
||||
┃┃┃┣> The maximum efficiency accepted from solar cells.
|
||||
┃┃┃┗> Anything above this value will not result in more energy.
|
||||
┃┃┗╸
|
||||
┃┃┏╸ma:xerothium
|
||||
┃┃┃┏╸ma:default_base_color
|
||||
┃┃┃┃┏╸in:r
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 199
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:g
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 199
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:b
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 199
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸ma:default_core_color
|
||||
┃┃┃┃┏╸in:r
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 40
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~254]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:g
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 180
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:b
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 232
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸fl:max_efficiency
|
||||
┃┃┃┣> Variable Type: java.lang.Float
|
||||
┃┃┃┣> Default: 0.64
|
||||
┃┃┃┣> label.valkyrielib.requirements: [1.4E-45~3.4028235E38]
|
||||
┃┃┃┗╸
|
||||
┃┃┃┣> label.valkyrielib.requirements: [0.0~1.0]
|
||||
┃┃┃┣> The maximum efficiency accepted from solar cells.
|
||||
┃┃┃┗> Anything above this value will not result in more energy.
|
||||
┃┃┗╸
|
||||
┃┗╸
|
||||
┗╸
|
||||
|
@ -1,4 +1,101 @@
|
||||
{
|
||||
"bo:enabled": true,
|
||||
"ma:ccus": {}
|
||||
"ma:ccus": {
|
||||
"ma:litherite": {
|
||||
"ma:default_base_color": {
|
||||
"in:r:[0~255]": 255,
|
||||
"in:g:[0~255]": 255,
|
||||
"in:b:[0~255]": 255
|
||||
},
|
||||
"ma:default_core_color": {
|
||||
"in:r:[0~254]": 120,
|
||||
"in:g:[0~255]": 232,
|
||||
"in:b:[0~255]": 255
|
||||
}
|
||||
},
|
||||
"ma:erodium": {
|
||||
"ma:default_base_color": {
|
||||
"in:r:[0~255]": 247,
|
||||
"in:g:[0~255]": 247,
|
||||
"in:b:[0~255]": 247
|
||||
},
|
||||
"ma:default_core_color": {
|
||||
"in:r:[0~254]": 120,
|
||||
"in:g:[0~255]": 232,
|
||||
"in:b:[0~255]": 255
|
||||
}
|
||||
},
|
||||
"ma:kyronite": {
|
||||
"ma:default_base_color": {
|
||||
"in:r:[0~255]": 239,
|
||||
"in:g:[0~255]": 239,
|
||||
"in:b:[0~255]": 239
|
||||
},
|
||||
"ma:default_core_color": {
|
||||
"in:r:[0~254]": 120,
|
||||
"in:g:[0~255]": 232,
|
||||
"in:b:[0~255]": 255
|
||||
}
|
||||
},
|
||||
"ma:pladium": {
|
||||
"ma:default_base_color": {
|
||||
"in:r:[0~255]": 231,
|
||||
"in:g:[0~255]": 231,
|
||||
"in:b:[0~255]": 231
|
||||
},
|
||||
"ma:default_core_color": {
|
||||
"in:r:[0~254]": 120,
|
||||
"in:g:[0~255]": 232,
|
||||
"in:b:[0~255]": 255
|
||||
}
|
||||
},
|
||||
"ma:ionite": {
|
||||
"ma:default_base_color": {
|
||||
"in:r:[0~255]": 223,
|
||||
"in:g:[0~255]": 223,
|
||||
"in:b:[0~255]": 223
|
||||
},
|
||||
"ma:default_core_color": {
|
||||
"in:r:[0~254]": 120,
|
||||
"in:g:[0~255]": 232,
|
||||
"in:b:[0~255]": 255
|
||||
}
|
||||
},
|
||||
"ma:aethium": {
|
||||
"ma:default_base_color": {
|
||||
"in:r:[0~255]": 215,
|
||||
"in:g:[0~255]": 215,
|
||||
"in:b:[0~255]": 215
|
||||
},
|
||||
"ma:default_core_color": {
|
||||
"in:r:[0~254]": 120,
|
||||
"in:g:[0~255]": 232,
|
||||
"in:b:[0~255]": 255
|
||||
}
|
||||
},
|
||||
"ma:nanorite": {
|
||||
"ma:default_base_color": {
|
||||
"in:r:[0~255]": 207,
|
||||
"in:g:[0~255]": 207,
|
||||
"in:b:[0~255]": 207
|
||||
},
|
||||
"ma:default_core_color": {
|
||||
"in:r:[0~254]": 120,
|
||||
"in:g:[0~255]": 232,
|
||||
"in:b:[0~255]": 255
|
||||
}
|
||||
},
|
||||
"ma:xerothium": {
|
||||
"ma:default_base_color": {
|
||||
"in:r:[0~255]": 199,
|
||||
"in:g:[0~255]": 199,
|
||||
"in:b:[0~255]": 199
|
||||
},
|
||||
"ma:default_core_color": {
|
||||
"in:r:[0~254]": 120,
|
||||
"in:g:[0~255]": 232,
|
||||
"in:b:[0~255]": 255
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -9,34 +9,34 @@
|
||||
┃┃┃┃┏╸in:r
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 255
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:g
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 255
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:b
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 255
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸ma:default_core_color
|
||||
┃┃┃┃┏╸in:r
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 120
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~254]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:g
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 232
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:b
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 255
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┗╸
|
||||
┃┃┗╸
|
||||
@ -45,34 +45,34 @@
|
||||
┃┃┃┃┏╸in:r
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 247
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:g
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 247
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:b
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 247
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸ma:default_core_color
|
||||
┃┃┃┃┏╸in:r
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 120
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~254]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:g
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 232
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:b
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 255
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┗╸
|
||||
┃┃┗╸
|
||||
@ -81,34 +81,34 @@
|
||||
┃┃┃┃┏╸in:r
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 239
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:g
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 239
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:b
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 239
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸ma:default_core_color
|
||||
┃┃┃┃┏╸in:r
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 120
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~254]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:g
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 232
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:b
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 255
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┗╸
|
||||
┃┃┗╸
|
||||
@ -117,34 +117,34 @@
|
||||
┃┃┃┃┏╸in:r
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 231
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:g
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 231
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:b
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 231
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸ma:default_core_color
|
||||
┃┃┃┃┏╸in:r
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 120
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~254]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:g
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 232
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:b
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 255
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┗╸
|
||||
┃┃┗╸
|
||||
@ -153,34 +153,34 @@
|
||||
┃┃┃┃┏╸in:r
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 223
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:g
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 223
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:b
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 223
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸ma:default_core_color
|
||||
┃┃┃┃┏╸in:r
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 120
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~254]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:g
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 232
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:b
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 255
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┗╸
|
||||
┃┃┗╸
|
||||
@ -189,34 +189,34 @@
|
||||
┃┃┃┃┏╸in:r
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 215
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:g
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 215
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:b
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 215
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸ma:default_core_color
|
||||
┃┃┃┃┏╸in:r
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 120
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~254]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:g
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 232
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:b
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 255
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┗╸
|
||||
┃┃┗╸
|
||||
@ -225,34 +225,34 @@
|
||||
┃┃┃┃┏╸in:r
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 207
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:g
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 207
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:b
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 207
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸ma:default_core_color
|
||||
┃┃┃┃┏╸in:r
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 120
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~254]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:g
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 232
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:b
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 255
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┗╸
|
||||
┃┃┗╸
|
||||
@ -261,34 +261,34 @@
|
||||
┃┃┃┃┏╸in:r
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 199
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:g
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 199
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:b
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 199
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┗╸
|
||||
┃┃┃┏╸ma:default_core_color
|
||||
┃┃┃┃┏╸in:r
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 120
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~254]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:g
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 232
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┃┏╸in:b
|
||||
┃┃┃┃┣> Variable Type: java.lang.Integer
|
||||
┃┃┃┃┣> Default: 255
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [-2147483648~2147483647]
|
||||
┃┃┃┃┣> label.valkyrielib.requirements: [0~255]
|
||||
┃┃┃┃┗╸
|
||||
┃┃┃┗╸
|
||||
┃┃┗╸
|
||||
|
@ -8,53 +8,45 @@
|
||||
|
||||
#Vanilla item overrides
|
||||
[overrides]
|
||||
#Should items inside the tag 'farmersdelight:comfort_foods' grant 5 minutes of Comfort when eaten? (defaults to vanilla SoupItems)
|
||||
comfortFoodTagEffect = true
|
||||
#Should Rabbit Stew grant users the jumping prowess of a rabbit when eaten?
|
||||
rabbitStewJumpBoost = true
|
||||
#Should most vanilla tools register a dispenser behavior when facing a Cutting Board?
|
||||
dispenserUsesToolsOnCuttingBoard = true
|
||||
#Should items inside the tag 'farmersdelight:comfort_foods' grant 5 minutes of Comfort when eaten? (defaults to vanilla SoupItems)
|
||||
comfortFoodTagEffect = true
|
||||
|
||||
#World generation
|
||||
[world]
|
||||
#Generate crop items on a Shipwreck's supply chests
|
||||
cropsOnShipwreckSupplyLoot = true
|
||||
#Generate crop items on Village houses (all biomes)
|
||||
cropsOnVillageHouseLoot = true
|
||||
#Generate crop items on a Shipwreck's supply chests
|
||||
cropsOnShipwreckSupplyLoot = true
|
||||
#Generate Compost Heaps across all village biomes
|
||||
genVillageCompostHeaps = true
|
||||
|
||||
#Wild Cabbage generation
|
||||
[world.wild_cabbages]
|
||||
#Generate wild cabbages on beaches
|
||||
genWildCabbages = true
|
||||
#Chance of generating clusters. Smaller value = more frequent.
|
||||
#Range: > 0
|
||||
chance = 10
|
||||
|
||||
#Sea Beet generation
|
||||
[world.wild_beetroots]
|
||||
#Generate sea beets on beaches
|
||||
genWildBeetroots = true
|
||||
#Chance of generating clusters. Smaller value = more frequent.
|
||||
#Range: > 0
|
||||
chance = 10
|
||||
#Generate sea beets on beaches
|
||||
genWildBeetroots = true
|
||||
|
||||
#Wild Potato generation
|
||||
[world.wild_potatoes]
|
||||
#Generate wild potatoes on cold biomes (temperature between 0.0 and 0.3)
|
||||
genWildPotatoes = true
|
||||
#Tomato Vines generation
|
||||
[world.wild_tomatoes]
|
||||
#Chance of generating clusters. Smaller value = more frequent.
|
||||
#Range: > 0
|
||||
chance = 8
|
||||
#Generate tomato vines on arid biomes (temperature 1.0 or higher)
|
||||
genWildTomatoes = true
|
||||
|
||||
#Wild Carrot generation
|
||||
[world.wild_carrots]
|
||||
#Generate wild carrots on temperate biomes (temperature between 0.4 and 0.9)
|
||||
genWildCarrots = true
|
||||
#Wild Cabbage generation
|
||||
[world.wild_cabbages]
|
||||
#Chance of generating clusters. Smaller value = more frequent.
|
||||
#Range: > 0
|
||||
chance = 8
|
||||
chance = 10
|
||||
#Generate wild cabbages on beaches
|
||||
genWildCabbages = true
|
||||
|
||||
#Wild Onion generation
|
||||
[world.wild_onions]
|
||||
@ -64,19 +56,27 @@
|
||||
#Range: > 0
|
||||
chance = 8
|
||||
|
||||
#Tomato Vines generation
|
||||
[world.wild_tomatoes]
|
||||
#Generate tomato vines on arid biomes (temperature 1.0 or higher)
|
||||
genWildTomatoes = true
|
||||
#Wild Potato generation
|
||||
[world.wild_potatoes]
|
||||
#Chance of generating clusters. Smaller value = more frequent.
|
||||
#Range: > 0
|
||||
chance = 8
|
||||
#Generate wild potatoes on cold biomes (temperature between 0.0 and 0.3)
|
||||
genWildPotatoes = true
|
||||
|
||||
#Wild Carrot generation
|
||||
[world.wild_carrots]
|
||||
#Chance of generating clusters. Smaller value = more frequent.
|
||||
#Range: > 0
|
||||
chance = 8
|
||||
#Generate wild carrots on temperate biomes (temperature between 0.4 and 0.9)
|
||||
genWildCarrots = true
|
||||
|
||||
#Wild Rice generation
|
||||
[world.wild_rice]
|
||||
#Generate wild rice on swamps and jungles
|
||||
genWildRice = true
|
||||
#Chance of generating clusters. Smaller value = more frequent.
|
||||
#Range: > 0
|
||||
chance = 10
|
||||
#Generate wild rice on swamps and jungles
|
||||
genWildRice = true
|
||||
|
||||
|
@ -1,24 +1,24 @@
|
||||
|
||||
#Common config for Farming for Blockheads
|
||||
[common]
|
||||
#List of names the merchant can have.
|
||||
merchantNames = ["Swap-O-Matic", "Emerald Muncher", "Weathered Salesperson"]
|
||||
#The range within animals can be fed by the feeding trough.
|
||||
#Range: 1 ~ 16
|
||||
feedingTroughRange = 8
|
||||
#The maximum amount of animals (per type) until the feeding trough stops feeding.
|
||||
#Range: > 1
|
||||
feedingTroughMaxAnimals = 8
|
||||
#The range at which the chicken nest picks up laid eggs.
|
||||
#Range: 1 ~ 16
|
||||
chickenNestRange = 8
|
||||
#The chance to get a bonus crop when using Green Fertilizer.
|
||||
#Range: 0.0 ~ 1.0
|
||||
fertilizerBonusCropChance = 1.0
|
||||
#The chance to get a bonus growth when using Red Fertilizer.
|
||||
#Range: 0.0 ~ 1.0
|
||||
fertilizerBonusGrowthChance = 1.0
|
||||
#The chance for Fertilized Farmland to turn back into regular Farmland (per provided bonus).
|
||||
#Range: 0.0 ~ 1.0
|
||||
fertilizerRegressionChance = 0.0
|
||||
#The chance to get a bonus growth when using Red Fertilizer.
|
||||
#Range: 0.0 ~ 1.0
|
||||
fertilizerBonusGrowthChance = 1.0
|
||||
#List of names the merchant can have.
|
||||
merchantNames = ["Swap-O-Matic", "Emerald Muncher", "Weathered Salesperson"]
|
||||
#The range at which the chicken nest picks up laid eggs.
|
||||
#Range: 1 ~ 16
|
||||
chickenNestRange = 8
|
||||
#The maximum amount of animals (per type) until the feeding trough stops feeding.
|
||||
#Range: > 1
|
||||
feedingTroughMaxAnimals = 8
|
||||
#The chance to get a bonus crop when using Green Fertilizer.
|
||||
#Range: 0.0 ~ 1.0
|
||||
fertilizerBonusCropChance = 1.0
|
||||
|
||||
|
@ -1,15 +1,15 @@
|
||||
|
||||
[gui]
|
||||
#Enable navigation buttons sound when pressing it
|
||||
enableButtonSound = true
|
||||
#Internal use only! Keep this to false!
|
||||
enableGuiDebug = false
|
||||
#Enable navigation buttons sound when pressing it
|
||||
enableButtonSound = true
|
||||
|
||||
[OneProbe]
|
||||
#Displays Advanced Info when sneaking only
|
||||
enableOneProbeSneaking = true
|
||||
#Displays: Network Name, Live Transfer Rate & Internal Buffer
|
||||
enableOneProbeBasicInfo = true
|
||||
#Displays: Transfer Limit & Priority etc
|
||||
enableOneProbeAdvancedInfo = true
|
||||
#Displays Advanced Info when sneaking only
|
||||
enableOneProbeSneaking = true
|
||||
|
||||
|
@ -1,19 +1,19 @@
|
||||
|
||||
[networks]
|
||||
#See ops.json. If the player has permission level equal or greater to the value set here they will be able to Activate Super Admin. Setting this to 0 will allow anyone to active Super Admin.
|
||||
#Range: > 0
|
||||
superAdminRequiredPermission = 1
|
||||
#Maximum networks each player can have. -1 = no limit
|
||||
#Range: > -1
|
||||
maximumPerPlayer = 5
|
||||
#Allows someone to be a network super admin, otherwise, no one can access or dismantle your flux devices or delete your networks without permission
|
||||
enableSuperAdmin = true
|
||||
#See ops.json. If the player has permission level equal or greater to the value set here they will be able to Activate Super Admin. Setting this to 0 will allow anyone to active Super Admin.
|
||||
#Range: > 0
|
||||
superAdminRequiredPermission = 1
|
||||
|
||||
[general]
|
||||
#Enables redstone being compressed with the bedrock and obsidian to get flux
|
||||
enableFluxRecipe = true
|
||||
#Allows flux tiles to work as chunk loaders
|
||||
enableChunkLoading = true
|
||||
#Enables redstone being compressed with the bedrock and obsidian to get flux
|
||||
enableFluxRecipe = true
|
||||
|
||||
[blacklist]
|
||||
#A blacklist for blocks which flux devices shouldn't connect to, use format 'modid:registry_name'
|
||||
|
@ -1,24 +1,24 @@
|
||||
|
||||
#Client only settings, mostly things related to rendering
|
||||
[client]
|
||||
#Toggle off to make missing model text in the gui fit inside the slot.
|
||||
zoomInMissingModelTextInGui = false
|
||||
#Enable uploading cloud geometry to the GPU for faster rendering.
|
||||
forgeCloudsEnabled = true
|
||||
#Disable culling of hidden faces next to stairs and slabs. Causes extra rendering, but may fix some resource packs that exploit this vanilla mechanic.
|
||||
disableStairSlabCulling = false
|
||||
#Toggle off to make missing model text in the gui fit inside the slot.
|
||||
zoomInMissingModelTextInGui = false
|
||||
#Enable Forge to queue all chunk updates to the Chunk Update thread.
|
||||
#May increase FPS significantly, but may also cause weird rendering lag.
|
||||
#Not recommended for computers without a significant number of cores available.
|
||||
alwaysSetupTerrainOffThread = false
|
||||
#Enable the Forge block rendering pipeline - fixes the lighting of custom models.
|
||||
forgeLightPipelineEnabled = true
|
||||
#EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models.
|
||||
experimentalForgeLightPipelineEnabled = true
|
||||
#When enabled, makes specific reload tasks such as language changing quicker to run.
|
||||
selectiveResourceReloadEnabled = true
|
||||
#Enable the Forge block rendering pipeline - fixes the lighting of custom models.
|
||||
forgeLightPipelineEnabled = true
|
||||
#When enabled, Forge will show any warnings that occurred during loading.
|
||||
showLoadWarnings = true
|
||||
#Enable uploading cloud geometry to the GPU for faster rendering.
|
||||
forgeCloudsEnabled = true
|
||||
#When enabled, makes specific reload tasks such as language changing quicker to run.
|
||||
selectiveResourceReloadEnabled = true
|
||||
#Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones.
|
||||
useCombinedDepthStencilAttachment = false
|
||||
|
||||
|
@ -1,104 +1,102 @@
|
||||
|
||||
#General options
|
||||
[general]
|
||||
#Reference position of HUD.
|
||||
#Range: 1 ~ 8
|
||||
hudReferencePos = 3
|
||||
#Frame rate during reducing.
|
||||
#Range: 1 ~ 60
|
||||
idleFps = 10
|
||||
#Suppress master volume if the window is inactive.
|
||||
suppressSound = true
|
||||
#Frame rate during GUI screen(Inventory/Menu) is opened.(0:OFF)
|
||||
#Range: 0 ~ 60
|
||||
guiScreenFps = 0
|
||||
#Enable FPS Reducer features.
|
||||
enableFpsReducer = true
|
||||
#Waiting time(sec) until reducing FPS. (0:OFF)
|
||||
#Range: 0 ~ 86400
|
||||
waitingTime = 300
|
||||
#Frame rate during reducing.
|
||||
#Range: 1 ~ 60
|
||||
idleFps = 10
|
||||
#Frame rate during GUI screen(Inventory/Menu) is opened.(0:OFF)
|
||||
#Range: 0 ~ 60
|
||||
guiScreenFps = 0
|
||||
#HUD scale (default: 1.0)
|
||||
#Range: 0.1 ~ 2.0
|
||||
hudScale = 1.0
|
||||
#Enable HUD.
|
||||
hudEnabled = true
|
||||
#Detect movement of player position. (0:OFF, 1:Riding/Flying, 2:Always)
|
||||
#Range: 0 ~ 2
|
||||
detectMoving = 1
|
||||
#Ignore the mouse button holding.
|
||||
ignoreHoldButton = false
|
||||
#Force reducing FPS if the window is inactive.
|
||||
reducingInBackground = true
|
||||
#Suppress master volume if the window is inactive.
|
||||
suppressSound = true
|
||||
#Suppression master volume ratio in inactive (0-100).
|
||||
#Range: 0 ~ 100
|
||||
suppressedVolume = 20
|
||||
#Enable HUD.
|
||||
hudEnabled = true
|
||||
#Reference position of HUD.
|
||||
#Range: 1 ~ 8
|
||||
hudReferencePos = 3
|
||||
#HUD scale (default: 1.0)
|
||||
#Range: 0.1 ~ 2.0
|
||||
hudScale = 1.0
|
||||
#Behavior of HUD display when a chat window opened. (0:keep to display, 1:off, 2:dodge a chat box)
|
||||
#Range: 0 ~ 2
|
||||
hudBehindChatBox = 2
|
||||
#HUD information (1:FPS/CPU(long), 1:FPS/CPU(short), 3:FPS/CPU(2lines), 4:FPS only, 5:CPU only)
|
||||
#Range: 0 ~ 5
|
||||
hudInfo = 4
|
||||
#Behavior of HUD display when a chat window opened. (0:keep to display, 1:off, 2:dodge a chat box)
|
||||
#Range: 0 ~ 2
|
||||
hudBehindChatBox = 2
|
||||
#Force reducing FPS if the window is inactive.
|
||||
reducingInBackground = true
|
||||
#Suppression master volume ratio in inactive (0-100).
|
||||
#Range: 0 ~ 100
|
||||
suppressedVolume = 20
|
||||
|
||||
#HUD offsets from reference positions at the screen edge.
|
||||
[hud_offset]
|
||||
#Range: > -2147483648
|
||||
topLeft_X = 2
|
||||
#Range: > -2147483648
|
||||
topLeft_Y = 2
|
||||
#Range: > -2147483648
|
||||
topCenter_X = 0
|
||||
#Range: > -2147483648
|
||||
topCenter_Y = 2
|
||||
#Range: > -2147483648
|
||||
topRight_X = -2
|
||||
#Range: > -2147483648
|
||||
topRight_Y = 2
|
||||
#Range: > -2147483648
|
||||
centerRight_X = -2
|
||||
#Range: > -2147483648
|
||||
centerRight_Y = 0
|
||||
bottomRight_Y = -2
|
||||
#Range: > -2147483648
|
||||
bottomRight_X = -2
|
||||
#Range: > -2147483648
|
||||
bottomRight_Y = -2
|
||||
bottomLeft_Y = -2
|
||||
#Range: > -2147483648
|
||||
bottomCenter_X = 0
|
||||
#Range: > -2147483648
|
||||
bottomCenter_Y = -2
|
||||
#Range: > -2147483648
|
||||
bottomLeft_X = 2
|
||||
#Range: > -2147483648
|
||||
bottomLeft_Y = -2
|
||||
bottomCenter_Y = -2
|
||||
#Range: > -2147483648
|
||||
topCenter_Y = 2
|
||||
#Range: > -2147483648
|
||||
topCenter_X = 0
|
||||
#Range: > -2147483648
|
||||
topLeft_Y = 2
|
||||
#Range: > -2147483648
|
||||
centerRight_Y = 0
|
||||
#Range: > -2147483648
|
||||
topLeft_X = 2
|
||||
#Range: > -2147483648
|
||||
centerRight_X = -2
|
||||
#Range: > -2147483648
|
||||
centerLeft_Y = 0
|
||||
#Range: > -2147483648
|
||||
topRight_Y = 2
|
||||
#Range: > -2147483648
|
||||
centerLeft_X = 2
|
||||
#Range: > -2147483648
|
||||
centerLeft_Y = 0
|
||||
topRight_X = -2
|
||||
|
||||
#Alignments of HUD strings.
|
||||
[hud_alignment]
|
||||
#Range: 0 ~ 2
|
||||
topLeft = 0
|
||||
bottomLeft = 0
|
||||
#Range: 0 ~ 2
|
||||
topCenter = 2
|
||||
centerLeft = 0
|
||||
#Range: 0 ~ 2
|
||||
bottomCenter = 2
|
||||
#Range: 0 ~ 2
|
||||
bottomRight = 1
|
||||
#Range: 0 ~ 2
|
||||
topLeft = 0
|
||||
#Range: 0 ~ 2
|
||||
topRight = 1
|
||||
#Range: 0 ~ 2
|
||||
centerRight = 1
|
||||
#Range: 0 ~ 2
|
||||
bottomRight = 1
|
||||
#Range: 0 ~ 2
|
||||
bottomCenter = 2
|
||||
#Range: 0 ~ 2
|
||||
bottomLeft = 0
|
||||
#Range: 0 ~ 2
|
||||
centerLeft = 0
|
||||
topCenter = 2
|
||||
|
||||
#Extra options
|
||||
[extra]
|
||||
#HUD color
|
||||
hudColor = "f0f0f0"
|
||||
#Reduced fps HUD color
|
||||
hudReductionColor = "00f000"
|
||||
#HUD color for FPS display in GUI screen(inventory and menu).
|
||||
hudGuiModeColor = "00f0f0"
|
||||
#Allow player configuration mode.
|
||||
@ -109,11 +107,13 @@
|
||||
#Which thread's CPU usage should be calculated. (0:client thread only, 1:entire Minecraft process including server threads)
|
||||
#Range: 0 ~ 1
|
||||
cpuUsageThread = 0
|
||||
#Reduced fps HUD color
|
||||
hudReductionColor = "00f000"
|
||||
|
||||
#Debug options
|
||||
[debug]
|
||||
#Enable debug log
|
||||
debugLog = false
|
||||
#Show event log on the game screen.
|
||||
logInChat = false
|
||||
#Enable debug log
|
||||
debugLog = false
|
||||
|
||||
|
@ -1,7 +1,3 @@
|
||||
#The names of the Dimensions for the Death Note
|
||||
dimension_names = ["minecraft:overworld=Overworld", "minecraft:nether=Nether", "minecraft:the_end=The End"]
|
||||
#The date format outputted by clicking the gravestone or displayed in the death note
|
||||
grave_date_format = "yyyy/MM/dd HH:mm:ss"
|
||||
#If this is set to true the players head will be rendered on the gravestone when there is a full block under it
|
||||
render_skull = true
|
||||
#The color of the text at the gravestone (Hex RGB)
|
||||
|
@ -28,20 +28,20 @@ enableVBO = true
|
||||
|
||||
#Options to set the RGB color of all IE wire types
|
||||
[wire_colors]
|
||||
#Range: > -2147483648
|
||||
copper = 11758655
|
||||
#Range: > -2147483648
|
||||
electrum = 15573061
|
||||
#Range: > -2147483648
|
||||
steel = 7303023
|
||||
#Range: > -2147483648
|
||||
structure_rope = 9862765
|
||||
#Range: > -2147483648
|
||||
structure_steel = 7303023
|
||||
#Range: > -2147483648
|
||||
redstone = 16723759
|
||||
copper = 11758655
|
||||
#Range: > -2147483648
|
||||
structure_rope = 9862765
|
||||
#Range: > -2147483648
|
||||
copper_insulated = 16445918
|
||||
#Range: > -2147483648
|
||||
electrum_insulated = 10323322
|
||||
#Range: > -2147483648
|
||||
redstone = 16723759
|
||||
|
||||
|
@ -1,10 +1,18 @@
|
||||
#A list of preferred Mod IDs that results of IE processes should stem from, aka which mod you want the copper to come from.
|
||||
#This affects the ores dug by the excavator, as well as those crushing recipes that don't have associated IE items. This list is in oreder of priority.
|
||||
preferredOres = ["emendatusenigmatica", "minecraft", "immersiveengineering", "thermal", "create", "mekanism", "kubejs", "appliedenergistics2", "pneumaticcraft", "industrialforegoing", "quark"]
|
||||
#IMPORTANT NOTICE:
|
||||
#THIS IS ONLY THE COMMON CONFIG. It does not contain all the values adjustable for IE.
|
||||
#All modifiers for machines, all ore gen, the retrogen features and most other adjustable values have been moved to immersiveengineering-server.toml.
|
||||
#That file is PER WORLD, meaning you have to go into 'saves/<world name>/serverconfig' to adjust it. Those changes will then only apply for THAT WORLD.
|
||||
#You can then take that config file and put it in the 'defaultconfigs' folder to make it apply automatically to all NEW worlds you generate FROM THERE ON.
|
||||
#This may appear confusing to many of you, but it is a new sensible way to handle configuration, because the server configuration is synced when playing multiplayer.
|
||||
importantInfo = true
|
||||
|
||||
#A list of all mods that IE has integrated compatability for
|
||||
#Setting any of these to false disables the respective compat
|
||||
[compat]
|
||||
crafttweaker = true
|
||||
computercraft = true
|
||||
|
||||
[debug]
|
||||
@ -12,8 +20,8 @@ preferredOres = ["emendatusenigmatica", "minecraft", "immersiveengineering", "th
|
||||
enableDebug = false
|
||||
|
||||
[debug.wires]
|
||||
#Enable detailed logging for the wire network. This can be useful for developers to track down issues related to wires.
|
||||
enableWireLogger = false
|
||||
#Run sanity checks on the wire network after every interaction. This will cause a decent amount of lag and a lot of log spam if the wire network isn't fully intact. Only enable when asked to by an IE developer.
|
||||
validateNets = false
|
||||
#Enable detailed logging for the wire network. This can be useful for developers to track down issues related to wires.
|
||||
enableWireLogger = false
|
||||
|
||||
|
@ -2,14 +2,14 @@
|
||||
[Extraction]
|
||||
#The chance that a chunk contains a fluid reservoir, default=0.5
|
||||
reservoir_chance = 0.5
|
||||
#Number of ticks between checking for pipes below pumpjack if required, default=100 (5 secs)
|
||||
pipe_check_ticks = 100
|
||||
#The Flux the Pumpjack requires each tick to pump, default=1024
|
||||
pumpjack_consumption = 1024
|
||||
#The amount of mB of oil a Pumpjack extracts per tick, default=15
|
||||
pumpjack_speed = 15
|
||||
#Require a pumpjack to have pipes built down to Bedrock, default=false
|
||||
req_pipes = false
|
||||
#Number of ticks between checking for pipes below pumpjack if required, default=100 (5 secs)
|
||||
pipe_check_ticks = 100
|
||||
|
||||
[Refining]
|
||||
#A modifier to apply to the energy costs of every Distillation Tower recipe, default=1
|
||||
@ -22,12 +22,12 @@
|
||||
fuels = ["immersivepetroleum:gasoline, 5, 256"]
|
||||
|
||||
[Miscellaneous]
|
||||
#Display chunk border while holding Core Samples, default=true
|
||||
sample_displayBorder = true
|
||||
#List of Motorboat fuels. Format: fluid_name, mb_used_per_tick
|
||||
boat_fuels = ["immersivepetroleum:gasoline, 1"]
|
||||
#Automatically unlock IP recipes for new players, default=true
|
||||
autounlock_recipes = true
|
||||
#Set to false to disable the asphalt block boosting player speed, default=true
|
||||
asphalt_speed = true
|
||||
#Display chunk border while holding Core Samples, default=true
|
||||
sample_displayBorder = true
|
||||
|
||||
|
@ -1,99 +1,99 @@
|
||||
|
||||
[MachineAgricultureHusbandryConfig]
|
||||
|
||||
[MachineAgricultureHusbandryConfig.SewageComposterConfig]
|
||||
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
|
||||
maxProgress = 100
|
||||
#Amount of Power Consumed per Tick - Default: [40FE]
|
||||
powerPerTick = 40
|
||||
#Max Stored Power [FE] - Default: [10000 FE]
|
||||
maxStoredPower = 10000
|
||||
#Max Amount of Stored Fluid - Default: [8000mB]
|
||||
maxTankSize = 8000
|
||||
|
||||
[MachineAgricultureHusbandryConfig.PlantSowerConfig]
|
||||
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
|
||||
maxProgress = 40
|
||||
#Amount of Power Consumer per Operation - Default: [1000FE]
|
||||
powerPerOperation = 1000
|
||||
#Max Stored Power [FE] - Default: [10000 FE]
|
||||
maxStoredPower = 10000
|
||||
|
||||
[MachineAgricultureHusbandryConfig.PlantFertilizerConfig]
|
||||
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
|
||||
maxProgress = 50
|
||||
#Amount of Power Consumer per Operation - Default: [400FE]
|
||||
powerPerOperation = 1000
|
||||
#Max Stored Power [FE] - Default: [10000 FE]
|
||||
maxStoredPower = 10000
|
||||
|
||||
[MachineAgricultureHusbandryConfig.PlantGathererConfig]
|
||||
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
|
||||
maxProgress = 40
|
||||
#Amount of Power Consumer per Operation - Default: [400FE]
|
||||
powerPerOperation = 400
|
||||
#Max Stored Power [FE] - Default: [10000 FE]
|
||||
maxStoredPower = 10000
|
||||
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
|
||||
maxProgress = 40
|
||||
#Max Amount of Stored Fluid for 'Sludge Tank' - Default: [8000mB]
|
||||
maxSludgeTankSize = 8000
|
||||
|
||||
[MachineAgricultureHusbandryConfig.AnimalFeederConfig]
|
||||
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
|
||||
maxProgress = 100
|
||||
#Amount of Power Consumed per Operation - Default: [400FE]
|
||||
#Amount of Power Consumer per Operation - Default: [400FE]
|
||||
powerPerOperation = 400
|
||||
#Max Stored Power [FE] - Default: [10000 FE]
|
||||
maxStoredPower = 10000
|
||||
|
||||
[MachineAgricultureHusbandryConfig.MobCrusherConfig]
|
||||
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (2.5s)]
|
||||
maxProgress = 100
|
||||
#Amount of Power Consumed per Tick - Default: [40FE]
|
||||
powerPerOperation = 50
|
||||
#Max Stored Power [FE] - Default: [10000 FE]
|
||||
maxStoredPower = 10000
|
||||
#Max Essence [mb] - Default: [32000 mb]
|
||||
tankSize = 32000
|
||||
|
||||
[MachineAgricultureHusbandryConfig.SlaughterFactoryConfig]
|
||||
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
|
||||
maxProgress = 100
|
||||
#Amount of Power Consumed per Operation - Default: [400FE]
|
||||
powerPerOperation = 400
|
||||
#Max Stored Power [FE] - Default: [10000 FE]
|
||||
maxStoredPower = 10000
|
||||
#Max Amount of Stored Fluid - Default: [8000mB]
|
||||
maxMeatTankSize = 8000
|
||||
#Max Amount of Stored Fluid - Default: [8000mB]
|
||||
maxPinkSlimeTankSize = 8000
|
||||
|
||||
[MachineAgricultureHusbandryConfig.AnimalRancherConfig]
|
||||
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
|
||||
maxProgress = 100
|
||||
#Amount of Power Consumed per Operation - Default: [400FE]
|
||||
powerPerOperation = 400
|
||||
|
||||
[MachineAgricultureHusbandryConfig.SewageComposterConfig]
|
||||
#Amount of Power Consumed per Tick - Default: [40FE]
|
||||
powerPerTick = 40
|
||||
#Max Stored Power [FE] - Default: [10000 FE]
|
||||
maxStoredPower = 10000
|
||||
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
|
||||
maxProgress = 100
|
||||
#Max Amount of Stored Fluid - Default: [8000mB]
|
||||
maxTankSize = 8000
|
||||
|
||||
[MachineAgricultureHusbandryConfig.AnimalBabySeparatorConfig]
|
||||
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
|
||||
maxProgress = 100
|
||||
#Amount of Power Consumed per Operation - Default: [400FE]
|
||||
powerPerOperation = 400
|
||||
[MachineAgricultureHusbandryConfig.SewerConfig]
|
||||
#Max Stored Power [FE] - Default: [10000 FE]
|
||||
maxStoredPower = 10000
|
||||
|
||||
[MachineAgricultureHusbandryConfig.SewerConfig]
|
||||
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
|
||||
maxProgress = 100
|
||||
#Amount of Power Consumed per Operation - Default: [10FE] - This is Calculated as [VALUE * (amount + 1)]
|
||||
powerPerOperation = 10
|
||||
#Max Stored Power [FE] - Default: [10000 FE]
|
||||
maxStoredPower = 10000
|
||||
#Max Amount of Stored Fluid - Default: [8000mB]
|
||||
maxSewageTankSize = 8000
|
||||
#Max Amount of Stored Fluid - Default: [8000mB]
|
||||
maxEssenceTankSize = 8000
|
||||
|
||||
[MachineAgricultureHusbandryConfig.PlantSowerConfig]
|
||||
#Max Stored Power [FE] - Default: [10000 FE]
|
||||
maxStoredPower = 10000
|
||||
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
|
||||
maxProgress = 40
|
||||
#Amount of Power Consumer per Operation - Default: [1000FE]
|
||||
powerPerOperation = 1000
|
||||
|
||||
[MachineAgricultureHusbandryConfig.AnimalFeederConfig]
|
||||
#Max Stored Power [FE] - Default: [10000 FE]
|
||||
maxStoredPower = 10000
|
||||
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
|
||||
maxProgress = 100
|
||||
#Amount of Power Consumed per Operation - Default: [400FE]
|
||||
powerPerOperation = 400
|
||||
|
||||
[MachineAgricultureHusbandryConfig.AnimalBabySeparatorConfig]
|
||||
#Max Stored Power [FE] - Default: [10000 FE]
|
||||
maxStoredPower = 10000
|
||||
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
|
||||
maxProgress = 100
|
||||
#Amount of Power Consumed per Operation - Default: [400FE]
|
||||
powerPerOperation = 400
|
||||
|
||||
[MachineAgricultureHusbandryConfig.MobCrusherConfig]
|
||||
#Max Stored Power [FE] - Default: [10000 FE]
|
||||
maxStoredPower = 10000
|
||||
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (2.5s)]
|
||||
maxProgress = 100
|
||||
#Amount of Power Consumed per Tick - Default: [40FE]
|
||||
powerPerOperation = 50
|
||||
#Max Essence [mb] - Default: [32000 mb]
|
||||
tankSize = 32000
|
||||
|
||||
[MachineAgricultureHusbandryConfig.AnimalRancherConfig]
|
||||
#Max Stored Power [FE] - Default: [10000 FE]
|
||||
maxStoredPower = 10000
|
||||
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
|
||||
maxProgress = 100
|
||||
#Amount of Power Consumed per Operation - Default: [400FE]
|
||||
powerPerOperation = 400
|
||||
#Max Amount of Stored Fluid - Default: [8000mB]
|
||||
maxTankSize = 8000
|
||||
|
||||
[MachineAgricultureHusbandryConfig.PlantFertilizerConfig]
|
||||
#Max Stored Power [FE] - Default: [10000 FE]
|
||||
maxStoredPower = 10000
|
||||
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
|
||||
maxProgress = 50
|
||||
#Amount of Power Consumer per Operation - Default: [400FE]
|
||||
powerPerOperation = 1000
|
||||
|
||||
|
@ -5,19 +5,7 @@
|
||||
#Power consumed every tick when the machine is working
|
||||
POWER_CONSUMED_EVERY_TICK = 20
|
||||
|
||||
[MachineCoreConfig.FluidExtractorConfig]
|
||||
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
|
||||
maxProgress = 100
|
||||
#Amount of Power Consumed per Operation - Default: [10FE] - This is Calculated as [VALUE * (amount + 1)]
|
||||
powerPerOperation = 500
|
||||
#Max Stored Power [FE] - Default: [10000 FE]
|
||||
maxStoredPower = 10000
|
||||
#Max Amount of Stored Fluid [Latex] - Default: [8000mB]
|
||||
maxLatexTankSize = 1000
|
||||
|
||||
[MachineCoreConfig.LatexProcessingUnitConfig]
|
||||
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
|
||||
maxProgress = 100
|
||||
#Amount of Power Consumed per Tick - Default: [400FE]
|
||||
powerPerTick = 20
|
||||
#Max Stored Power [FE] - Default: [10000 FE]
|
||||
@ -26,16 +14,28 @@
|
||||
maxLatexTankSize = 16000
|
||||
#Max Amount of Stored Fluid [Water] - Default: [8000mB]
|
||||
maxWaterTankSize = 16000
|
||||
|
||||
[MachineCoreConfig.DissolutionChamberConfig]
|
||||
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
|
||||
maxProgress = 100
|
||||
|
||||
[MachineCoreConfig.FluidExtractorConfig]
|
||||
#Max Stored Power [FE] - Default: [10000 FE]
|
||||
maxStoredPower = 10000
|
||||
#Max Amount of Stored Fluid [Latex] - Default: [8000mB]
|
||||
maxLatexTankSize = 1000
|
||||
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
|
||||
maxProgress = 100
|
||||
#Amount of Power Consumed per Operation - Default: [10FE] - This is Calculated as [VALUE * (amount + 1)]
|
||||
powerPerOperation = 500
|
||||
|
||||
[MachineCoreConfig.DissolutionChamberConfig]
|
||||
#Amount of Power Consumed per Tick - Default: [60FE]
|
||||
powerPerTick = 90
|
||||
#Max Stored Power [FE] - Default: [10000 FE]
|
||||
maxStoredPower = 10000
|
||||
#Max Amount of Stored Fluid [Input] - Default: [8000mB]
|
||||
maxInputTankSize = 8000
|
||||
#Max Amount of Stored Fluid [Output] - Default: [8000mB]
|
||||
maxOutputTankSize = 16000
|
||||
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
|
||||
maxProgress = 100
|
||||
#Max Amount of Stored Fluid [Input] - Default: [8000mB]
|
||||
maxInputTankSize = 8000
|
||||
|
||||
|
@ -9,25 +9,25 @@
|
||||
#Amount of FE/t extracted from the Pitiful Generator
|
||||
extractionRate = 1000
|
||||
|
||||
[MachineGeneratorConfig.BiofuelGeneratorConfig]
|
||||
#Burn Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
|
||||
[MachineGeneratorConfig.BioReactorConfig]
|
||||
#Max Stored Power [FE] - Default: [10000 FE]
|
||||
maxStoredPower = 10000
|
||||
maxBioFuelTankStorage = 16000
|
||||
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
|
||||
maxProgress = 100
|
||||
#Amount of Power Consumed per Tick - Default: [400FE]
|
||||
powerPerOperation = 400
|
||||
maxWaterTankStorage = 16000
|
||||
|
||||
[MachineGeneratorConfig.BiofuelGeneratorConfig]
|
||||
#Amount of Power Produced per Tick - Default: [400FE]
|
||||
powerPerTick = 160
|
||||
#Max Stored Power [FE] - Default: [10000 FE]
|
||||
maxStoredPower = 1000000
|
||||
#Amount of FE/t extracted from the Biofuel Generator
|
||||
extractionRate = 500
|
||||
#Burn Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
|
||||
maxProgress = 100
|
||||
#Max Amount of Stored Fluid [Biofuel] - Default: [8000mB]
|
||||
maxBiofuelTankSize = 4000
|
||||
|
||||
[MachineGeneratorConfig.BioReactorConfig]
|
||||
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
|
||||
maxProgress = 100
|
||||
#Amount of Power Consumed per Tick - Default: [400FE]
|
||||
powerPerOperation = 400
|
||||
#Max Stored Power [FE] - Default: [10000 FE]
|
||||
maxStoredPower = 10000
|
||||
maxWaterTankStorage = 16000
|
||||
maxBioFuelTankStorage = 16000
|
||||
|
||||
|
@ -1,49 +1,49 @@
|
||||
|
||||
[MachineMiscConfig]
|
||||
|
||||
[MachineMiscConfig.EnchantmentSorterConfig]
|
||||
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (2.5s)]
|
||||
maxProgress = 50
|
||||
#Amount of Power Consumed per Tick - Default: [40FE]
|
||||
powerPerTick = 40
|
||||
#Max Stored Power [FE] - Default: [10000 FE]
|
||||
maxStoredPower = 10000
|
||||
|
||||
[MachineMiscConfig.EnchantmentApplicatorConfig]
|
||||
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (2.5s)]
|
||||
maxProgress = 50
|
||||
#Amount of Power Consumed per Tick - Default: [40FE]
|
||||
powerPerTick = 40
|
||||
#Max Stored Power [FE] - Default: [10000 FE]
|
||||
maxStoredPower = 10000
|
||||
#Max Essence [mb] - Default: [32000 mb]
|
||||
tankSize = 32000
|
||||
|
||||
[MachineMiscConfig.StasisChamberConfig]
|
||||
#Max Stored Power [FE] - Default: [10000 FE]
|
||||
maxStoredPower = 10000
|
||||
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (5s)]
|
||||
maxProgress = 50
|
||||
#Amount of Power Consumed per Tick - Default: [400FE]
|
||||
powerPerOperation = 1000
|
||||
#Max Stored Power [FE] - Default: [10000 FE]
|
||||
maxStoredPower = 10000
|
||||
|
||||
[MachineMiscConfig.EnchantmentFactoryConfig]
|
||||
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (2.5s)]
|
||||
maxProgress = 50
|
||||
#Amount of Power Consumed per Tick - Default: [40FE]
|
||||
powerPerTick = 40
|
||||
#Max Stored Power [FE] - Default: [10000 FE]
|
||||
maxStoredPower = 10000
|
||||
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (2.5s)]
|
||||
maxProgress = 50
|
||||
#Max Essence [mb] - Default: [32000 mb]
|
||||
tankSize = 32000
|
||||
|
||||
[MachineMiscConfig.EnchantmentSorterConfig]
|
||||
#Amount of Power Consumed per Tick - Default: [40FE]
|
||||
powerPerTick = 40
|
||||
#Max Stored Power [FE] - Default: [10000 FE]
|
||||
maxStoredPower = 10000
|
||||
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (2.5s)]
|
||||
maxProgress = 50
|
||||
|
||||
[MachineMiscConfig.EnchantmentApplicatorConfig]
|
||||
#Amount of Power Consumed per Tick - Default: [40FE]
|
||||
powerPerTick = 40
|
||||
#Max Stored Power [FE] - Default: [10000 FE]
|
||||
maxStoredPower = 10000
|
||||
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (2.5s)]
|
||||
maxProgress = 50
|
||||
#Max Essence [mb] - Default: [32000 mb]
|
||||
tankSize = 32000
|
||||
|
||||
[MachineMiscConfig.EnchantmentExtractorConfig]
|
||||
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (2.5s)]
|
||||
maxProgress = 50
|
||||
#Amount of Power Consumed per Tick - Default: [40FE]
|
||||
powerPerTick = 40
|
||||
#Max Stored Power [FE] - Default: [10000 FE]
|
||||
maxStoredPower = 10000
|
||||
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (2.5s)]
|
||||
maxProgress = 50
|
||||
#Max Essence [mb] - Default: [32000 mb]
|
||||
tankSize = 32000
|
||||
|
||||
|
@ -1,19 +1,23 @@
|
||||
|
||||
[MachineResourceProductionConfig]
|
||||
|
||||
[MachineResourceProductionConfig.OreLaserBaseConfig]
|
||||
#Max progress of the machine
|
||||
maxProgress = 100
|
||||
#How much weight of an item the catalyst will increase
|
||||
catalystModifier = 8
|
||||
|
||||
[MachineResourceProductionConfig.LaserDrillConfig]
|
||||
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (2.5s)]
|
||||
maxProgress = 50
|
||||
#Amount of Power Consumed per Tick - Default: [1000FE]
|
||||
powerPerOperation = 1000
|
||||
[MachineResourceProductionConfig.BlockBreakerConfig]
|
||||
#Max Stored Power [FE] - Default: [10000 FE]
|
||||
maxStoredPower = 10000
|
||||
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
|
||||
maxProgress = 100
|
||||
#Amount of Power Consumed per Tick - Default: [400FE]
|
||||
powerPerOperation = 1000
|
||||
|
||||
[MachineResourceProductionConfig.FluidPlacerConfig]
|
||||
#Max Stored Power [FE] - Default: [10000 FE]
|
||||
maxStoredPower = 10000
|
||||
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
|
||||
maxProgress = 100
|
||||
#Max Amount of Stored Fluid [Input] - Default: [8000mB]
|
||||
maxInputTankSize = 16000
|
||||
#Amount of Power Consumed per Tick - Default: [400FE]
|
||||
powerPerOperation = 1000
|
||||
|
||||
[MachineResourceProductionConfig.SludgeRefinerConfig]
|
||||
#Amount of Power Consumed per Tick - Default: [40FE]
|
||||
@ -23,81 +27,23 @@
|
||||
#Max Amount of Stored Fluid [Sludge] - Default: [8000mB]
|
||||
maxSludgeTankSize = 8000
|
||||
|
||||
[MachineResourceProductionConfig.SporeRecreatorConfig]
|
||||
#Amount of Power Consumed per Tick - Default: [40FE]
|
||||
powerPerTick = 40
|
||||
#Max Stored Power [FE] - Default: [10000 FE]
|
||||
maxStoredPower = 10000
|
||||
#Max Amount of Stored Fluid [Water] - Default: [8000mB]
|
||||
maxWaterTankSize = 1000
|
||||
|
||||
[MachineResourceProductionConfig.FluidLaserBaseConfig]
|
||||
#Max progress of the machine
|
||||
maxProgress = 20
|
||||
|
||||
[MachineResourceProductionConfig.MaterialStoneWorkFactoryConfig]
|
||||
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [60 (3s)]
|
||||
maxProgress = 60
|
||||
#Amount of Power Consumed per Tick - Default: [60FE]
|
||||
powerPerTick = 60
|
||||
#Max Stored Power [FE] - Default: [10000 FE]
|
||||
maxStoredPower = 10000
|
||||
#Max Amount of Stored Fluid [Water] - Default: [2000mB]
|
||||
maxWaterTankSize = 2000
|
||||
#Max Amount of Stored Fluid [Lava] - Default: [2000mB]
|
||||
maxLavaTankSize = 2000
|
||||
|
||||
[MachineResourceProductionConfig.MechanicalDirtConfig]
|
||||
#Amount of Power Consumed per Tick - Default: [400FE]
|
||||
powerPerOperation = 1000
|
||||
#Max Stored Power [FE] - Default: [10000 FE]
|
||||
maxStoredPower = 10000
|
||||
#Max Amount of Stored Fluid [Meat] - Default: [8000mB]
|
||||
maxMeatTankSize = 4000
|
||||
|
||||
[MachineResourceProductionConfig.BlockPlacerConfig]
|
||||
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
|
||||
maxProgress = 100
|
||||
#Amount of Power Consumed per Tick - Default: [400FE]
|
||||
powerPerOperation = 1000
|
||||
#Max Stored Power [FE] - Default: [10000 FE]
|
||||
maxStoredPower = 10000
|
||||
|
||||
[MachineResourceProductionConfig.WaterCondensatorConfig]
|
||||
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
|
||||
maxProgress = 100
|
||||
#Amount of Power Consumed per Tick - Default: [400FE]
|
||||
powerPerOperation = 1000
|
||||
#Max Stored Power [FE] - Default: [10000 FE]
|
||||
maxStoredPower = 10000
|
||||
#Max Amount of Stored Fluid [Water] - Default: [8000mB]
|
||||
maxWaterTankSize = 16000
|
||||
|
||||
[MachineResourceProductionConfig.FluidCollectorConfig]
|
||||
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
|
||||
maxProgress = 100
|
||||
#Amount of Power Consumed per Tick - Default: [400FE]
|
||||
powerPerOperation = 1000
|
||||
#Max Stored Power [FE] - Default: [10000 FE]
|
||||
maxStoredPower = 10000
|
||||
#Max Amount of Stored Fluid [Output] - Default: [8000mB]
|
||||
maxOutputTankSize = 16000
|
||||
|
||||
[MachineResourceProductionConfig.BlockBreakerConfig]
|
||||
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
|
||||
maxProgress = 100
|
||||
#Amount of Power Consumed per Tick - Default: [400FE]
|
||||
powerPerOperation = 1000
|
||||
#Max Stored Power [FE] - Default: [10000 FE]
|
||||
maxStoredPower = 10000
|
||||
|
||||
[MachineResourceProductionConfig.MarineFisherConfig]
|
||||
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
|
||||
maxProgress = 100
|
||||
#Amount of Power Consumed per Tick - Default: [5000FE]
|
||||
powerPerOperation = 5000
|
||||
#Max Stored Power [FE] - Default: [20000 FE]
|
||||
maxStoredPower = 20000
|
||||
|
||||
[MachineResourceProductionConfig.ResourcefulFurnaceConfig]
|
||||
#Amount of Power Consumed per Tick - Default: [400FE]
|
||||
@ -107,15 +53,35 @@
|
||||
#Max Amount of Stored Fluid [Essence] - Default: [8000mB]
|
||||
maxEssenceTankSize = 16000
|
||||
|
||||
[MachineResourceProductionConfig.FluidPlacerConfig]
|
||||
[MachineResourceProductionConfig.SporeRecreatorConfig]
|
||||
#Amount of Power Consumed per Tick - Default: [40FE]
|
||||
powerPerTick = 40
|
||||
#Max Stored Power [FE] - Default: [10000 FE]
|
||||
maxStoredPower = 10000
|
||||
#Max Amount of Stored Fluid [Water] - Default: [8000mB]
|
||||
maxWaterTankSize = 1000
|
||||
|
||||
[MachineResourceProductionConfig.MarineFisherConfig]
|
||||
#Max Stored Power [FE] - Default: [20000 FE]
|
||||
maxStoredPower = 20000
|
||||
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
|
||||
maxProgress = 100
|
||||
#Amount of Power Consumed per Tick - Default: [5000FE]
|
||||
powerPerOperation = 5000
|
||||
|
||||
[MachineResourceProductionConfig.BlockPlacerConfig]
|
||||
#Max Stored Power [FE] - Default: [10000 FE]
|
||||
maxStoredPower = 10000
|
||||
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
|
||||
maxProgress = 100
|
||||
#Amount of Power Consumed per Tick - Default: [400FE]
|
||||
powerPerOperation = 1000
|
||||
#Max Stored Power [FE] - Default: [10000 FE]
|
||||
maxStoredPower = 10000
|
||||
#Max Amount of Stored Fluid [Input] - Default: [8000mB]
|
||||
maxInputTankSize = 16000
|
||||
|
||||
[MachineResourceProductionConfig.OreLaserBaseConfig]
|
||||
#How much weight of an item the catalyst will increase
|
||||
catalystModifier = 8
|
||||
#Max progress of the machine
|
||||
maxProgress = 100
|
||||
|
||||
[MachineResourceProductionConfig.DyeMixerConfig]
|
||||
#Amount of Power Consumed per Tick - Default: [400FE]
|
||||
@ -123,3 +89,37 @@
|
||||
#Max Stored Power [FE] - Default: [10000 FE]
|
||||
maxStoredPower = 10000
|
||||
|
||||
[MachineResourceProductionConfig.MaterialStoneWorkFactoryConfig]
|
||||
#Amount of Power Consumed per Tick - Default: [60FE]
|
||||
powerPerTick = 60
|
||||
#Max Stored Power [FE] - Default: [10000 FE]
|
||||
maxStoredPower = 10000
|
||||
#Max Amount of Stored Fluid [Water] - Default: [2000mB]
|
||||
maxWaterTankSize = 2000
|
||||
#Max Amount of Stored Fluid [Lava] - Default: [2000mB]
|
||||
maxLavaTankSize = 2000
|
||||
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [60 (3s)]
|
||||
maxProgress = 60
|
||||
|
||||
[MachineResourceProductionConfig.WaterCondensatorConfig]
|
||||
#Max Stored Power [FE] - Default: [10000 FE]
|
||||
maxStoredPower = 10000
|
||||
#Max Amount of Stored Fluid [Water] - Default: [8000mB]
|
||||
maxWaterTankSize = 16000
|
||||
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [100 (5s)]
|
||||
maxProgress = 100
|
||||
#Amount of Power Consumed per Tick - Default: [400FE]
|
||||
powerPerOperation = 1000
|
||||
|
||||
[MachineResourceProductionConfig.LaserDrillConfig]
|
||||
#Max Stored Power [FE] - Default: [10000 FE]
|
||||
maxStoredPower = 10000
|
||||
#Cooldown Time in Ticks [20 Ticks per Second] - Default: [50 (2.5s)]
|
||||
maxProgress = 50
|
||||
#Amount of Power Consumed per Tick - Default: [1000FE]
|
||||
powerPerOperation = 1000
|
||||
|
||||
[MachineResourceProductionConfig.FluidLaserBaseConfig]
|
||||
#Max progress of the machine
|
||||
maxProgress = 20
|
||||
|
||||
|
@ -12,10 +12,10 @@
|
||||
[general]
|
||||
|
||||
[general.general]
|
||||
#The base energy usage for the crafting interface per crafting job being processed.
|
||||
interfaceCraftingBaseConsumption = 5
|
||||
#The base energy usage for the crafting writer.
|
||||
craftingWriterBaseConsumption = 1
|
||||
#The base energy usage for the crafting interface per crafting job being processed.
|
||||
interfaceCraftingBaseConsumption = 5
|
||||
|
||||
[core]
|
||||
|
||||
|
@ -2,130 +2,114 @@
|
||||
[core]
|
||||
|
||||
[core.general]
|
||||
#The ingredient network observation frequency slowdown rate in ticks.
|
||||
ingredientNetworkObserverFrequencyDecreaseFactor = 5
|
||||
#If network change events should be logged. Only enable this when debugging.
|
||||
logChangeEvents = false
|
||||
#The ingredient network observation frequency slowdown rate in ticks.
|
||||
ingredientNetworkObserverFrequencyIncreaseFactor = 1
|
||||
#The fastest possible frequency in ticks at which ingredient network should be observed.
|
||||
ingredientNetworkObserverFrequencyMin = 5
|
||||
#If cable models should be cached for rendering optimization.
|
||||
cacheCableModels = true
|
||||
#The slowest possible frequency in ticks at which ingredient network should be observed.
|
||||
ingredientNetworkObserverFrequencyMax = 40
|
||||
#If an anonymous mod startup analytics request may be sent to our analytics service.
|
||||
analytics = true
|
||||
#If the ingredient network observer can work on separate thread.
|
||||
ingredientNetworkObserverEnableMultithreading = true
|
||||
#When enabled, networks will stop ticking and values will not be shown and evaluated again. This can be used to fix crashing networks by temporarily enabling this option.
|
||||
safeMode = false
|
||||
#The maximum network energy transfer rate.
|
||||
energyRateLimit = 2147483647
|
||||
#How deep the recursion stack on an operator can become. This is to avoid game crashes when building things like the omega operator.
|
||||
operatorRecursionLimit = 256
|
||||
#If the ingredient network observer can work on separate thread.
|
||||
ingredientNetworkObserverEnableMultithreading = true
|
||||
#The number of threads that the ingredient network observer can use.
|
||||
ingredientNetworkObserverThreads = 4
|
||||
#The ingredient network observation frequency slowdown rate in ticks.
|
||||
ingredientNetworkObserverFrequencyIncreaseFactor = 1
|
||||
#The frequency in ticks at which ingredient network should be observed after a position's contents are changed.
|
||||
ingredientNetworkObserverFrequencyForced = 0
|
||||
#The fastest possible frequency in ticks at which ingredient network should be observed.
|
||||
ingredientNetworkObserverFrequencyMin = 5
|
||||
#If an anonymous mod startup analytics request may be sent to our analytics service.
|
||||
analytics = true
|
||||
#When enabled, networks will stop ticking and values will not be shown and evaluated again. This can be used to fix crashing networks by temporarily enabling this option.
|
||||
safeMode = false
|
||||
#If the version checker should be enabled.
|
||||
versionChecker = true
|
||||
#The ingredient network observation frequency slowdown rate in ticks.
|
||||
ingredientNetworkObserverFrequencyDecreaseFactor = 5
|
||||
#The slowest possible frequency in ticks at which ingredient network should be observed.
|
||||
ingredientNetworkObserverFrequencyMax = 40
|
||||
#The maximum network energy transfer rate.
|
||||
energyRateLimit = 2147483647
|
||||
#If network change events should be logged. Only enable this when debugging.
|
||||
logChangeEvents = false
|
||||
|
||||
[general]
|
||||
|
||||
[general.general]
|
||||
#The energy usage multiplier for networks.
|
||||
energyConsumptionMultiplier = 0
|
||||
#The base energy usage for the omni-directional connector.
|
||||
connectorOmniDirectionalBaseConsumption = 128
|
||||
#The base energy usage for the extra-dimensional reader.
|
||||
extraDimensionalReaderBaseConsumption = 1
|
||||
#The base energy usage for the fluid reader.
|
||||
fluidReaderBaseConsumption = 1
|
||||
#The base energy usage for the machine writer.
|
||||
machineWriterBaseConsumption = 1
|
||||
#The base energy usage for the display panel when it has a variable.
|
||||
panelDisplayBaseConsumptionEnabled = 2
|
||||
#The base energy usage for the audio writer.
|
||||
audioWriterBaseConsumption = 1
|
||||
#The base energy usage for the proxy.
|
||||
proxyBaseConsumption = 2
|
||||
#The maximum render distance for part overlays to render. The higher, the more resource intensive.
|
||||
partOverlayRenderdistance = 15
|
||||
#The base energy usage for the audio reader.
|
||||
audioReaderBaseConsumption = 1
|
||||
#The base energy usage for the redstone reader.
|
||||
redstoneReaderBaseConsumption = 1
|
||||
#The base energy usage for the materializer.
|
||||
materializerBaseConsumption = 1
|
||||
#The base energy usage for the inventory reader.
|
||||
inventoryReaderBaseConsumption = 1
|
||||
#The base energy usage for the world reader.
|
||||
worldReaderBaseConsumption = 1
|
||||
#The base energy usage for the mono-directional connector.
|
||||
connectorMonoDirectionalBaseConsumption = 32
|
||||
#The base energy usage for the entity writer.
|
||||
entityWriterBaseConsumption = 1
|
||||
#The base energy usage for the redstone reader.
|
||||
redstoneReaderBaseConsumption = 1
|
||||
#The base energy usage for the machine writer.
|
||||
machineWriterBaseConsumption = 1
|
||||
#The base energy usage for the proxy.
|
||||
proxyBaseConsumption = 2
|
||||
#The base energy usage for the materializer.
|
||||
materializerBaseConsumption = 1
|
||||
#The base energy usage for the fluid reader.
|
||||
fluidReaderBaseConsumption = 1
|
||||
#The base energy usage for the display panel when does not have a variable.
|
||||
panelDisplayBaseConsumptionDisabled = 1
|
||||
#The base energy usage for the redstone writer.
|
||||
redstoneWriterBaseConsumption = 1
|
||||
#The base energy usage for the extra-dimensional reader.
|
||||
extraDimensionalReaderBaseConsumption = 1
|
||||
#The maximum render distance for part overlays to render. The higher, the more resource intensive.
|
||||
partOverlayRenderdistance = 15
|
||||
#The base energy usage for the machine reader.
|
||||
machineReaderBaseConsumption = 1
|
||||
#The base energy usage for the network reader.
|
||||
networkReaderBaseConsumption = 1
|
||||
#The base energy usage for the static light panel.
|
||||
panelLightStaticBaseConsumption = 0
|
||||
#The base energy usage for the block reader.
|
||||
blockReaderBaseConsumption = 1
|
||||
#The base energy usage for the dynamic light panel.
|
||||
panelLightDynamicBaseConsumption = 0
|
||||
#The base energy usage for the variable store.
|
||||
variablestoreBaseConsumption = 4
|
||||
#The base energy usage for the audio writer.
|
||||
audioWriterBaseConsumption = 1
|
||||
#The base energy usage for the redstone writer.
|
||||
redstoneWriterBaseConsumption = 1
|
||||
#The base energy usage for the effect writer.
|
||||
effectWriterBaseConsumption = 1
|
||||
#The base energy usage for the entity reader.
|
||||
entityReaderBaseConsumption = 1
|
||||
#The base energy usage for the static light panel.
|
||||
panelLightStaticBaseConsumption = 0
|
||||
#The base energy usage for the omni-directional connector.
|
||||
connectorOmniDirectionalBaseConsumption = 128
|
||||
#The energy usage multiplier for networks.
|
||||
energyConsumptionMultiplier = 0
|
||||
#The base energy usage for the audio reader.
|
||||
audioReaderBaseConsumption = 1
|
||||
#The base energy usage for the inventory reader.
|
||||
inventoryReaderBaseConsumption = 1
|
||||
#The base energy usage for the inventory writer.
|
||||
inventoryWriterBaseConsumption = 1
|
||||
#The base energy usage for the mono-directional connector.
|
||||
connectorMonoDirectionalBaseConsumption = 32
|
||||
#The base energy usage for the block reader.
|
||||
blockReaderBaseConsumption = 1
|
||||
#The base energy usage for the network reader.
|
||||
networkReaderBaseConsumption = 1
|
||||
#The base energy usage for the machine reader.
|
||||
machineReaderBaseConsumption = 1
|
||||
#The base energy usage for the entity writer.
|
||||
entityWriterBaseConsumption = 1
|
||||
#The base energy usage for the display panel when it has a variable.
|
||||
panelDisplayBaseConsumptionEnabled = 2
|
||||
#The base energy usage for the entity reader.
|
||||
entityReaderBaseConsumption = 1
|
||||
|
||||
[machine]
|
||||
|
||||
[machine.general]
|
||||
#The maximum offset in blocks a directional connector can look for its target.
|
||||
maxDirectionalConnectorOffset = 512
|
||||
#The default update frequency in ticks to use for new parts.
|
||||
defaultPartUpdateFreq = 1
|
||||
#The NBT tags that are not allowed to be read by displaying NBT tags or performing operations on them.
|
||||
nbtTagBlacklist = []
|
||||
|
||||
[machine.invisible_light]
|
||||
#If invisible light should act as full a block
|
||||
invisibleLightBlock = true
|
||||
|
||||
[machine.energy_battery]
|
||||
#The 1/X fraction of the battery capacity that is allowed to be transfered per tick.
|
||||
energyRateCapacityFraction = 2000
|
||||
#The maximum capacity visible in the creative tabs. (Make sure that you do not cross the max int size)
|
||||
maxCreativeCapacity = 40960000
|
||||
#The minimum energy transfer rate per tick.
|
||||
minEnergyRate = 2000
|
||||
#The default capacity of an energy battery.
|
||||
capacity = 1000000
|
||||
#The maximum capacity shown in creative tabs. (Make sure that you do not cross the max int size)
|
||||
maxCreativeTabCapacity = 655360000
|
||||
#The maximum offset in blocks a directional connector can look for its target.
|
||||
maxDirectionalConnectorOffset = 512
|
||||
|
||||
[machine.delay]
|
||||
#The maximum value history length that can be maintained..
|
||||
maxHistoryCapacity = 1024
|
||||
|
||||
[machine.mechanical_squeezer]
|
||||
#The energy capacity of a mechanical squeezer.
|
||||
capacity = 100000
|
||||
#How many mB per tick can be auto-ejected.
|
||||
autoEjectFluidRate = 500
|
||||
#The energy consumption rate.
|
||||
consumptionRate = 80
|
||||
#How many mB per tick can be auto-ejected.
|
||||
autoEjectFluidRate = 500
|
||||
#The energy capacity of a mechanical squeezer.
|
||||
capacity = 100000
|
||||
|
||||
[machine.mechanical_drying_basin]
|
||||
#The energy consumption rate.
|
||||
@ -133,21 +117,33 @@
|
||||
#The energy capacity of a mechanical drying basin.
|
||||
capacity = 100000
|
||||
|
||||
[worldgeneration]
|
||||
[machine.energy_battery]
|
||||
#The 1/X fraction of the battery capacity that is allowed to be transfered per tick.
|
||||
energyRateCapacityFraction = 2000
|
||||
#The minimum energy transfer rate per tick.
|
||||
minEnergyRate = 2000
|
||||
#The maximum capacity shown in creative tabs. (Make sure that you do not cross the max int size)
|
||||
maxCreativeTabCapacity = 655360000
|
||||
#The maximum capacity visible in the creative tabs. (Make sure that you do not cross the max int size)
|
||||
maxCreativeCapacity = 40960000
|
||||
#The default capacity of an energy battery.
|
||||
capacity = 1000000
|
||||
|
||||
[worldgeneration.menril_log_filled]
|
||||
#The 1/x chance at which Menril Wood will be filled with Menril Resin when generated, the higher this value, the lower the chance.
|
||||
filledMenrilLogChance = 10
|
||||
[machine.invisible_light]
|
||||
#If invisible light should act as full a block
|
||||
invisibleLightBlock = true
|
||||
|
||||
[worldgeneration]
|
||||
|
||||
[worldgeneration.meneglin]
|
||||
#The chance at which a Menril Tree will spawn in the wild, the higher this value, the lower the chance.
|
||||
wildMenrilTreeChance = 100
|
||||
|
||||
[item]
|
||||
[worldgeneration.menril_log_filled]
|
||||
#The 1/x chance at which Menril Wood will be filled with Menril Resin when generated, the higher this value, the lower the chance.
|
||||
filledMenrilLogChance = 10
|
||||
|
||||
[item.menril_berries]
|
||||
#If the berries should give the night vision effect when eaten.
|
||||
nightVision = true
|
||||
[item]
|
||||
|
||||
[item.on_the_dynamics_of_integration]
|
||||
#If the info book should automatically obtained when the player first spawns.
|
||||
@ -155,6 +151,10 @@
|
||||
#If the info book can give item rewards for tutorial completion.
|
||||
bookRewards = true
|
||||
|
||||
[item.menril_berries]
|
||||
#If the berries should give the night vision effect when eaten.
|
||||
nightVision = true
|
||||
|
||||
[biome]
|
||||
|
||||
[biome.meneglin]
|
||||
|
@ -10,32 +10,32 @@
|
||||
[core]
|
||||
|
||||
[core.general]
|
||||
#If an anonymous mod startup analytics request may be sent to our analytics service.
|
||||
analytics = true
|
||||
#If the crafting planners can work on separate thread.
|
||||
craftingPlannerEnableMultithreading = true
|
||||
#The number of threads that the crafting plan calculator can use.
|
||||
craftingPlannerThreads = 2
|
||||
#The maximum number of terminal storage instances that can be sent in a single packet. Reduce this when you have packet overflows.
|
||||
terminalStoragePacketMaxInstances = 1024
|
||||
#If an anonymous mod startup analytics request may be sent to our analytics service.
|
||||
analytics = true
|
||||
#If the version checker should be enabled.
|
||||
versionChecker = true
|
||||
#The maximum number of terminal storage instances that can be sent in a single packet. Reduce this when you have packet overflows.
|
||||
terminalStoragePacketMaxInstances = 1024
|
||||
|
||||
[machine]
|
||||
|
||||
[machine.general]
|
||||
#The update frequency in milliseconds for the crafting jobs gui.
|
||||
guiTerminalCraftingJobsUpdateFrequency = 1000
|
||||
#The number of items that should be selected when clicking on a fluid in the storage terminal.
|
||||
guiStorageFluidInitialQuantity = 100000
|
||||
#The number of items that should be selected when clicking on energy in the storage terminal.
|
||||
guiStorageEnergyInitialQuantity = 100000
|
||||
#The number of items that should be selected when clicking on an item in the storage terminal.
|
||||
guiStorageItemInitialQuantity = 64
|
||||
#The number of items that should be removed when right-clicking when energy is selected in the storage terminal.
|
||||
guiStorageEnergyIncrementalQuantity = 1000
|
||||
#The number of items that should be removed when right-clicking when a fluid is selected in the storage terminal.
|
||||
guiStorageFluidIncrementalQuantity = 1000
|
||||
#The update frequency in milliseconds for the crafting jobs gui.
|
||||
guiTerminalCraftingJobsUpdateFrequency = 1000
|
||||
#The number of items that should be removed when right-clicking when an item is selected in the storage terminal.
|
||||
guiStorageItemIncrementalQuantity = 1
|
||||
#The number of items that should be selected when clicking on a fluid in the storage terminal.
|
||||
guiStorageFluidInitialQuantity = 100000
|
||||
#The number of items that should be removed when right-clicking when a fluid is selected in the storage terminal.
|
||||
guiStorageFluidIncrementalQuantity = 1000
|
||||
|
||||
|
@ -2,76 +2,76 @@
|
||||
[general]
|
||||
|
||||
[general.general]
|
||||
#The base energy usage for the energy importer.
|
||||
importerEnergyBaseConsumption = 1
|
||||
#The base energy usage for the item importer.
|
||||
importerItemBaseConsumption = 1
|
||||
#The base energy usage for the world item exporter when it has a variable.
|
||||
exporterWorldItemBaseConsumptionEnabled = 32
|
||||
#The base energy usage for the item interface.
|
||||
interfaceItemBaseConsumption = 0
|
||||
#The base energy usage for the world item importer when it has a variable.
|
||||
importerWorldItemBaseConsumptionEnabled = 32
|
||||
#The base energy usage for the fluid importer.
|
||||
importerFluidBaseConsumption = 1
|
||||
#The base energy usage for the fluid interface.
|
||||
interfaceFluidBaseConsumption = 0
|
||||
#The base energy usage for the player simulator when it does not have a variable.
|
||||
playerSimulatorBaseConsumptionDisabled = 1
|
||||
#The base energy usage for the player simulator when it has a variable.
|
||||
playerSimulatorBaseConsumptionEnabled = 64
|
||||
#The base energy usage for the world block exporter when it does not have a variable.
|
||||
exporterWorldBlockBaseConsumptionDisabled = 1
|
||||
#The base energy usage for the world block importer when it has a variable.
|
||||
importerWorldBlockBaseConsumptionEnabled = 32
|
||||
#The base energy usage for the energy exporter.
|
||||
exporterEnergyBaseConsumption = 1
|
||||
#The base energy usage for the item exporter.
|
||||
exporterItemBaseConsumption = 1
|
||||
#The base energy usage for the world fluid importer when it does not have a variable.
|
||||
importerWorldFluidBaseConsumptionDisabled = 1
|
||||
#The base energy usage for the world energy importer when it has a variable.
|
||||
importerWorldEnergyBaseConsumptionEnabled = 32
|
||||
#The base energy usage for the world item importer when it does not have a variable.
|
||||
importerWorldItemBaseConsumptionDisabled = 1
|
||||
#The base energy usage for the world block importer when it does not have a variable.
|
||||
importerWorldBlockBaseConsumptionDisabled = 1
|
||||
#The base energy usage for the fluid exporter.
|
||||
exporterFluidBaseConsumption = 1
|
||||
#The base energy usage for the world energy exporter when it has a variable.
|
||||
exporterWorldEnergyBaseConsumptionEnabled = 32
|
||||
#The base energy usage for the world fluid exporter when it has a variable.
|
||||
exporterWorldFluidBaseConsumptionEnabled = 32
|
||||
#The base energy usage for the world energy exporter when it does not have a variable.
|
||||
exporterWorldEnergyBaseConsumptionDisabled = 1
|
||||
#The base energy usage for the world fluid importer when it has a variable.
|
||||
importerWorldFluidBaseConsumptionEnabled = 32
|
||||
#The base energy usage for the energy interface.
|
||||
interfaceEnergyBaseConsumption = 0
|
||||
#The base energy usage for the world energy importer when it does not have a variable.
|
||||
importerWorldEnergyBaseConsumptionDisabled = 1
|
||||
#The base energy usage for the world block importer when it has a variable.
|
||||
importerWorldBlockBaseConsumptionEnabled = 32
|
||||
#The base energy usage for the world fluid importer when it does not have a variable.
|
||||
importerWorldFluidBaseConsumptionDisabled = 1
|
||||
#The base energy usage for the energy importer.
|
||||
importerEnergyBaseConsumption = 1
|
||||
#The base energy usage for the fluid exporter.
|
||||
exporterFluidBaseConsumption = 1
|
||||
#The base energy usage for the world block exporter when it has a variable.
|
||||
exporterWorldBlockBaseConsumptionEnabled = 32
|
||||
#The base energy usage for the world fluid exporter when it does not have a variable.
|
||||
exporterWorldFluidBaseConsumptionDisabled = 1
|
||||
#The base energy usage for the world energy importer when it does not have a variable.
|
||||
importerWorldEnergyBaseConsumptionDisabled = 1
|
||||
#The base energy usage for the item interface.
|
||||
interfaceItemBaseConsumption = 0
|
||||
#The base energy usage for the fluid interface.
|
||||
interfaceFluidBaseConsumption = 0
|
||||
#The base energy usage for the world energy importer when it has a variable.
|
||||
importerWorldEnergyBaseConsumptionEnabled = 32
|
||||
#The base energy usage for the world block importer when it does not have a variable.
|
||||
importerWorldBlockBaseConsumptionDisabled = 1
|
||||
#The base energy usage for the player simulator when it does not have a variable.
|
||||
playerSimulatorBaseConsumptionDisabled = 1
|
||||
#The base energy usage for the world fluid importer when it has a variable.
|
||||
importerWorldFluidBaseConsumptionEnabled = 32
|
||||
#The base energy usage for the world item exporter when it does not have a variable.
|
||||
exporterWorldItemBaseConsumptionDisabled = 1
|
||||
#The base energy usage for the world item importer when it has a variable.
|
||||
importerWorldItemBaseConsumptionEnabled = 32
|
||||
#The base energy usage for the energy interface.
|
||||
interfaceEnergyBaseConsumption = 0
|
||||
#The base energy usage for the world energy exporter when it has a variable.
|
||||
exporterWorldEnergyBaseConsumptionEnabled = 32
|
||||
#The base energy usage for the world item exporter when it has a variable.
|
||||
exporterWorldItemBaseConsumptionEnabled = 32
|
||||
#The base energy usage for the item importer.
|
||||
importerItemBaseConsumption = 1
|
||||
#The base energy usage for the item exporter.
|
||||
exporterItemBaseConsumption = 1
|
||||
#The base energy usage for the energy exporter.
|
||||
exporterEnergyBaseConsumption = 1
|
||||
#The base energy usage for the player simulator when it has a variable.
|
||||
playerSimulatorBaseConsumptionEnabled = 64
|
||||
#The base energy usage for the fluid importer.
|
||||
importerFluidBaseConsumption = 1
|
||||
#The base energy usage for the world fluid exporter when it has a variable.
|
||||
exporterWorldFluidBaseConsumptionEnabled = 32
|
||||
#The base energy usage for the world block exporter when it does not have a variable.
|
||||
exporterWorldBlockBaseConsumptionDisabled = 1
|
||||
#The base energy usage for the world item importer when it does not have a variable.
|
||||
importerWorldItemBaseConsumptionDisabled = 1
|
||||
|
||||
[core]
|
||||
|
||||
[core.general]
|
||||
#If an anonymous mod startup analytics request may be sent to our analytics service.
|
||||
analytics = true
|
||||
#How many ticks importers/exporters should sleep until checking targets again when they were previously unchanged.
|
||||
inventoryUnchangedTickTimeout = 10
|
||||
#If the version checker should be enabled.
|
||||
versionChecker = true
|
||||
#If items should be ejected into the world when item movement failed due to item handlers declaring inconsistent movement in simulation mode. If disabled, items can be voided.
|
||||
ejectItemsOnInconsistentSimulationMovement = true
|
||||
#The maximum network fluid transfer rate.
|
||||
fluidRateLimit = 2147483647
|
||||
#If particles should be shown and sounds should be played when tunnels are interacting with the world.
|
||||
worldInteractionEvents = true
|
||||
#If an anonymous mod startup analytics request may be sent to our analytics service.
|
||||
analytics = true
|
||||
#If items should be ejected into the world when a block is broken and not all items fit into the target. Will be voided otherwise.
|
||||
ejectItemsOnBlockDropOverflow = true
|
||||
#How many ticks importers/exporters should sleep until checking targets again when they were previously unchanged.
|
||||
inventoryUnchangedTickTimeout = 10
|
||||
#If items should be ejected into the world when item movement failed due to item handlers declaring inconsistent movement in simulation mode. If disabled, items can be voided.
|
||||
ejectItemsOnInconsistentSimulationMovement = true
|
||||
#If the version checker should be enabled.
|
||||
versionChecker = true
|
||||
|
||||
|
@ -1,18 +1,18 @@
|
||||
|
||||
#Configuration for Inventory Essentials
|
||||
[client]
|
||||
#Use the client implementation even on servers that have the mod installed - only useful for development purposes.
|
||||
forceClientImplementation = false
|
||||
#Should ctrl-clicking only move one item at a time instead of the full stack?
|
||||
enableSingleTransfer = true
|
||||
#Should shift-ctrl-clicking move all items of the same type at once?
|
||||
enableBulkTransfer = true
|
||||
#Should space-clicking an item move all items from that inventory at once?
|
||||
enableBulkTransferAll = true
|
||||
#Should shift-ctrl-drop-clicking drop all items of the same type at once?
|
||||
enableBulkDrop = true
|
||||
#Should space-clicking move all items even if an empty slot was clicked?
|
||||
allowBulkTransferAllOnEmptySlot = false
|
||||
#Should holding shift and moving your mouse over items quick-transfer them without requiring each to be clicked?
|
||||
enableShiftDrag = true
|
||||
#Should space-clicking an item move all items from that inventory at once?
|
||||
enableBulkTransferAll = true
|
||||
#Should ctrl-clicking only move one item at a time instead of the full stack?
|
||||
enableSingleTransfer = true
|
||||
#Use the client implementation even on servers that have the mod installed - only useful for development purposes.
|
||||
forceClientImplementation = false
|
||||
#Should space-clicking move all items even if an empty slot was clicked?
|
||||
allowBulkTransferAllOnEmptySlot = false
|
||||
#Should shift-ctrl-clicking move all items of the same type at once?
|
||||
enableBulkTransfer = true
|
||||
#Should shift-ctrl-drop-clicking drop all items of the same type at once?
|
||||
enableBulkDrop = true
|
||||
|
||||
|
4
config/javd-common.toml
Normal file
4
config/javd-common.toml
Normal file
@ -0,0 +1,4 @@
|
||||
#The range of how many blocks out to build the platform
|
||||
#Range: 1 ~ 10
|
||||
platformRange = 3
|
||||
|
@ -1,20 +1,20 @@
|
||||
|
||||
[advanced]
|
||||
#How items should be handed to you
|
||||
#Allowed Values: INVENTORY, MOUSE_PICKUP
|
||||
GiveMode = "INVENTORY"
|
||||
#Debug mode enabled
|
||||
DebugMode = false
|
||||
#Display search bar in the center
|
||||
CenterSearch = false
|
||||
#Set low-memory mode (makes search very slow, but uses less RAM)
|
||||
LowMemorySlowSearchEnabled = false
|
||||
#How items should be handed to you
|
||||
#Allowed Values: INVENTORY, MOUSE_PICKUP
|
||||
GiveMode = "INVENTORY"
|
||||
#Max number of columns shown
|
||||
#Range: 4 ~ 100
|
||||
MaxColumns = 100
|
||||
#Max. recipe gui height
|
||||
#Range: > 175
|
||||
RecipeGuiHeight = 350
|
||||
#Set low-memory mode (makes search very slow, but uses less RAM)
|
||||
LowMemorySlowSearchEnabled = false
|
||||
#Max number of columns shown
|
||||
#Range: 4 ~ 100
|
||||
MaxColumns = 100
|
||||
|
||||
[colors]
|
||||
#Color values to search for
|
||||
@ -28,9 +28,6 @@
|
||||
#Search mode for Mod Names (prefix: @)
|
||||
#Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED
|
||||
ModNameSearchMode = "REQUIRE_PREFIX"
|
||||
#Search mode for Tooltips (prefix: #)
|
||||
#Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED
|
||||
TooltipSearchMode = "ENABLED"
|
||||
#Search mode for Tag Names (prefix: $)
|
||||
#Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED
|
||||
TagSearchMode = "REQUIRE_PREFIX"
|
||||
@ -43,6 +40,9 @@
|
||||
#Search mode for resources IDs (prefix: &)
|
||||
#Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED
|
||||
ResourceIdSearchMode = "DISABLED"
|
||||
#Search mode for Tooltips (prefix: #)
|
||||
#Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED
|
||||
TooltipSearchMode = "ENABLED"
|
||||
#Search advanced tooltips (visible with F3+H)
|
||||
SearchAdvancedTooltips = false
|
||||
|
||||
|
@ -3,18 +3,18 @@
|
||||
[tooltip_options]
|
||||
# Configure tooltip for burn time.
|
||||
burnTimeTooltipMode = "disabled"
|
||||
# Configure tooltip for registry name. E.g. minecraft:stone
|
||||
registryNameTooltipMode = "disabled"
|
||||
# Configure tooltip for NBT data.
|
||||
nbtTooltipMode = "disabled"
|
||||
# Configure tooltip for translation key. E.g. block.minecraft.stone
|
||||
translationKeyTooltipMode = "disabled"
|
||||
# Configure tooltip for max stack size.
|
||||
maxStackSizeTooltipMode = "disabled"
|
||||
# Configure tooltip for tags. E.g. forge:ingot, minecraft:planks
|
||||
tagsTooltipMode = "disabled"
|
||||
# Configure tooltip for durability.
|
||||
durabilityTooltipMode = "disabled"
|
||||
# Configure tooltip for hunger and saturation.
|
||||
foodTooltipMode = "disabled"
|
||||
# Configure tooltip for max stack size.
|
||||
maxStackSizeTooltipMode = "disabled"
|
||||
# Configure tooltip for NBT data.
|
||||
nbtTooltipMode = "disabled"
|
||||
# Configure tooltip for registry name. E.g. minecraft:stone
|
||||
registryNameTooltipMode = "disabled"
|
||||
# Configure tooltip for tags. E.g. forge:ingot, minecraft:planks
|
||||
tagsTooltipMode = "disabled"
|
||||
# Configure tooltip for translation key. E.g. block.minecraft.stone
|
||||
translationKeyTooltipMode = "disabled"
|
||||
|
||||
|
@ -11,15 +11,15 @@ blackList = []
|
||||
nonRandom = ["losttrinkets:rock_candy", "losttrinkets:tha_cloud", "losttrinkets:turtle_shell", "losttrinkets:blaze_heart", "losttrinkets:tha_bat", "losttrinkets:tea_leaf", "losttrinkets:octopick", "losttrinkets:magical_herbs", "losttrinkets:magical_feathers", "losttrinkets:mad_aura"]
|
||||
|
||||
[Trinket_Slots]
|
||||
#Amount of Xp levels added to the next unlocking cost.
|
||||
#Range: 0 ~ 20
|
||||
slotUpFactor = 5
|
||||
#Numbers of trinket slots the player will start with (Only effect newer players!!).
|
||||
#Range: 0 ~ 40
|
||||
startSlots = 1
|
||||
#Levels of xp needed to unlock a trinket slot.
|
||||
#Range: 0 ~ 1000
|
||||
slotCost = 20
|
||||
#Amount of Xp levels added to the next unlocking cost.
|
||||
#Range: 0 ~ 20
|
||||
slotUpFactor = 5
|
||||
|
||||
[Killing_Unlocks]
|
||||
#Set to false to disable unlocking trinkets from killing non-Boss entities.
|
||||
@ -43,23 +43,23 @@ nonRandom = ["losttrinkets:rock_candy", "losttrinkets:tha_cloud", "losttrinkets:
|
||||
farming = 140
|
||||
|
||||
[Ores_Mining_Unlocks]
|
||||
#Set to false to disable unlocking trinkets from mining ores.
|
||||
oresMiningUnlockEnabled = true
|
||||
#Rarity of unlocking a trinket from mining ores. (Greater number = more rare)
|
||||
#Range: 2 ~ 100000
|
||||
oresMining = 100
|
||||
#Set to false to disable unlocking trinkets from mining ores.
|
||||
oresMiningUnlockEnabled = true
|
||||
|
||||
[Trading_Unlocks]
|
||||
#Set to false to disable unlocking trinkets from trading.
|
||||
tradingUnlockEnabled = true
|
||||
#Rarity of unlocking a trinket from trading. (Greater number = more rare)
|
||||
#Range: 2 ~ 100000
|
||||
trading = 30
|
||||
#Set to false to disable unlocking trinkets from trading.
|
||||
tradingUnlockEnabled = true
|
||||
|
||||
[Wood_Cutting_Unlocks]
|
||||
#Set to false to disable unlocking trinkets from cutting trees.
|
||||
woodCuttingUnlockEnabled = true
|
||||
#Rarity of unlocking a trinket from cutting trees. (Greater number = more rare)
|
||||
#Range: 2 ~ 100000
|
||||
woodCutting = 170
|
||||
#Set to false to disable unlocking trinkets from cutting trees.
|
||||
woodCuttingUnlockEnabled = true
|
||||
|
||||
|
@ -1,144 +1,144 @@
|
||||
|
||||
#Style settings for all mods using mcjtylib
|
||||
[style]
|
||||
#Color: slider top left border
|
||||
colorSliderTopLeft = "2b2b2b"
|
||||
#Color: slider bottom right border
|
||||
colorSliderBottomRight = "ffffff"
|
||||
#Color: slider background
|
||||
colorSliderFiller = "636363"
|
||||
#Color: slider knob top left border
|
||||
colorSliderKnobTopLeft = "eeeeee"
|
||||
#Color: slider knob bottom right border
|
||||
colorSliderKnobBottomRight = "333333"
|
||||
#Color: slider knob background
|
||||
colorSliderKnobFiller = "8b8b8b"
|
||||
#Color: slider knob top left border while dragging
|
||||
colorSliderKnobDraggingTopLeft = "5c669d"
|
||||
#Color: slider knob bottom right border while dragging
|
||||
colorSliderKnobDraggingBottomRight = "bcc5ff"
|
||||
#Color: slider knob background while dragging
|
||||
colorSliderKnobDraggingFiller = "7f89bf"
|
||||
#Color: slider knob top left border while hovering
|
||||
colorSliderKnobHoveringTopLeft = "a5aac5"
|
||||
#Color: slider knob bottom right border while hovering
|
||||
colorSliderKnobHoveringBottomRight = "777c99"
|
||||
#Color: slider knob background while hovering
|
||||
colorSliderKnobHoveringFiller = "858aa5"
|
||||
#Color: slider knob little marker lines
|
||||
colorSliderKnobMarkerLine = "4e4e4e"
|
||||
#Color: text normal
|
||||
colorTextNormal = "303030"
|
||||
#Color: text as used in lists
|
||||
colorTextInListNormal = "151515"
|
||||
#Color: text disabled
|
||||
colorTextDisabled = "a0a0a0"
|
||||
#Color: textfield top left border
|
||||
colorTextFieldTopLeft = "2b2b2b"
|
||||
#Color: textfield bottom right border
|
||||
colorTextFieldBottomRight = "ffffff"
|
||||
#Color: textfield background
|
||||
colorTextFieldFiller = "c6c6c6"
|
||||
#Color: textfield backbground while focused
|
||||
colorTextFieldFocusedFiller = "eeeeee"
|
||||
#Color: textfield backbground while hovering
|
||||
colorTextFieldHoveringFiller = "dadada"
|
||||
#Color: textfield cursor
|
||||
colorTextFieldCursor = "0"
|
||||
#Color: energy bar top left border
|
||||
colorEnergyBarTopLeft = "2b2b2b"
|
||||
#Color: energy bar bottom right border
|
||||
colorEnergyBarBottomRight = "ffffff"
|
||||
#Color: energy bar high energy level
|
||||
colorEnergyBarHighEnergy = "dd0000"
|
||||
#Color: energy bar low energy level
|
||||
colorEnergyBarLowEnergy = "631111"
|
||||
#Color: energy bar spacer (between every energy level bar)
|
||||
colorEnergyBarSpacer = "430000"
|
||||
#Color: energy bar text
|
||||
colorEnergyBarText = "ffffff"
|
||||
#Color: list background
|
||||
colorListBackground = "8b8b8b"
|
||||
#Color: list separator line
|
||||
colorListSeparatorLine = "5c5c5c"
|
||||
#Color: list selected and highlighted gradient
|
||||
colorListSelectedHighlightedGradient1 = "bbbb00"
|
||||
#Color: list selected and highlighted gradient
|
||||
colorListSelectedHighlightedGradient2 = "999900"
|
||||
#Color: slider knob background while hovering
|
||||
colorSliderKnobHoveringFiller = "858aa5"
|
||||
#Color: list selected gradient
|
||||
colorListSelectedGradient1 = "616161"
|
||||
#Color: slider knob top left border
|
||||
colorSliderKnobTopLeft = "eeeeee"
|
||||
#Color: list selected gradient
|
||||
colorListSelectedGradient2 = "414141"
|
||||
#Color: list highlighted gradient
|
||||
colorListHighlightedGradient1 = "717120"
|
||||
#Color: list highlighted gradient
|
||||
colorListHighlightedGradient2 = "515110"
|
||||
#Color: standard bevel bright border color
|
||||
colorBackgroundBevelBright = "ffffff"
|
||||
#Color: standard bevel dark border color
|
||||
colorBackgroundBevelDark = "2b2b2b"
|
||||
#Color: standard background color
|
||||
colorBackgroundFiller = "c6c6c6"
|
||||
#Color: toggle button normal top left border
|
||||
colorToggleNormalBorderTopLeft = "eeeeee"
|
||||
#Color: toggle button normal bottom right border
|
||||
colorToggleNormalBorderBottomRight = "777777"
|
||||
#Color: toggle button normal background
|
||||
colorToggleNormalFiller = "c6c6c6"
|
||||
#Color: toggle button disabled top left border
|
||||
colorToggleDisabledBorderTopLeft = "eeeeee"
|
||||
#Color: toggle button disabled bottom right border
|
||||
colorToggleDisabledBorderBottomRight = "777777"
|
||||
#Color: toggle button disabled background
|
||||
colorToggleDisabledFiller = "c6c6c6"
|
||||
#Color: toggle button normal text
|
||||
colorToggleTextNormal = "303030"
|
||||
#Color: toggle button disabled text
|
||||
colorToggleTextDisabled = "a0a0a0"
|
||||
#Color: cycle button small triangle
|
||||
colorCycleButtonTriangleNormal = "0"
|
||||
#Color: cycle button disabled small triangle
|
||||
colorCycleButtonTriangleDisabled = "888888"
|
||||
#Color: external border around buttons and some other components
|
||||
colorButtonExternalBorder = "0"
|
||||
#Color: button top left border
|
||||
colorButtonBorderTopLeft = "eeeeee"
|
||||
#Color: list separator line
|
||||
colorListSeparatorLine = "5c5c5c"
|
||||
#Color: slider background
|
||||
colorSliderFiller = "636363"
|
||||
#Color: slider knob bottom right border while hovering
|
||||
colorSliderKnobHoveringBottomRight = "777c99"
|
||||
#Color: button bottom right border
|
||||
colorButtonBorderBottomRight = "777777"
|
||||
#Color: button background
|
||||
colorButtonFiller = "c6c6c6"
|
||||
#Color: toggle button disabled top left border
|
||||
colorToggleDisabledBorderTopLeft = "eeeeee"
|
||||
#Color: energy bar top left border
|
||||
colorEnergyBarTopLeft = "2b2b2b"
|
||||
#Color: toggle button normal background
|
||||
colorToggleNormalFiller = "c6c6c6"
|
||||
#Color: slider knob top left border while dragging
|
||||
colorSliderKnobDraggingTopLeft = "5c669d"
|
||||
#Color: disabled button bottom right border
|
||||
colorButtonDisabledBorderBottomRight = "777777"
|
||||
#Color: toggle button normal bottom right border
|
||||
colorToggleNormalBorderBottomRight = "777777"
|
||||
#Color: energy bar spacer (between every energy level bar)
|
||||
colorEnergyBarSpacer = "430000"
|
||||
#Color: textfield backbground while focused
|
||||
colorTextFieldFocusedFiller = "eeeeee"
|
||||
#Color: list background
|
||||
colorListBackground = "8b8b8b"
|
||||
#Color: toggle button disabled bottom right border
|
||||
colorToggleDisabledBorderBottomRight = "777777"
|
||||
#Color: hovering button top left border
|
||||
colorButtonHoveringBorderTopLeft = "a5aac5"
|
||||
#Color: slider knob bottom right border while dragging
|
||||
colorSliderKnobDraggingBottomRight = "bcc5ff"
|
||||
#Color: slider knob bottom right border
|
||||
colorSliderKnobBottomRight = "333333"
|
||||
#Color: standard background color
|
||||
colorBackgroundFiller = "c6c6c6"
|
||||
#Color: textfield background
|
||||
colorTextFieldFiller = "c6c6c6"
|
||||
#Color: list selected and highlighted gradient
|
||||
colorListSelectedHighlightedGradient2 = "999900"
|
||||
#Color: list selected and highlighted gradient
|
||||
colorListSelectedHighlightedGradient1 = "bbbb00"
|
||||
#Color: text disabled
|
||||
colorTextDisabled = "a0a0a0"
|
||||
#Color: selected button background
|
||||
colorButtonSelectedFiller = "7f89bf"
|
||||
#Color: cycle button disabled small triangle
|
||||
colorCycleButtonTriangleDisabled = "888888"
|
||||
#Color: textfield cursor
|
||||
colorTextFieldCursor = "0"
|
||||
#Color: standard bevel bright border color
|
||||
colorBackgroundBevelBright = "ffffff"
|
||||
#Color: text normal
|
||||
colorTextNormal = "303030"
|
||||
#Color: textfield top left border
|
||||
colorTextFieldTopLeft = "2b2b2b"
|
||||
#Color: disabled button background
|
||||
colorButtonDisabledFiller = "c6c6c6"
|
||||
#Color: selected button background gradient
|
||||
colorButtonSelectedFillerGradient2 = "949ed4"
|
||||
#Color: toggle button normal top left border
|
||||
colorToggleNormalBorderTopLeft = "eeeeee"
|
||||
#Color: cycle button small triangle
|
||||
colorCycleButtonTriangleNormal = "0"
|
||||
#Color: selected button background gradient
|
||||
colorButtonSelectedFillerGradient1 = "6a74aa"
|
||||
#Color: energy bar text
|
||||
colorEnergyBarText = "ffffff"
|
||||
#Color: toggle button disabled background
|
||||
colorToggleDisabledFiller = "c6c6c6"
|
||||
#Color: button background gradient
|
||||
colorButtonFillerGradient1 = "b1b1b1"
|
||||
#Color: button background gradient
|
||||
colorButtonFillerGradient2 = "e1e1e1"
|
||||
#Color: disabled button top left border
|
||||
colorButtonDisabledBorderTopLeft = "eeeeee"
|
||||
#Color: disabled button bottom right border
|
||||
colorButtonDisabledBorderBottomRight = "777777"
|
||||
#Color: disabled button background
|
||||
colorButtonDisabledFiller = "c6c6c6"
|
||||
#Color: disabled button background gradient
|
||||
colorButtonDisabledFillerGradient1 = "b1b1b1"
|
||||
#Color: disabled button background gradient
|
||||
colorButtonDisabledFillerGradient2 = "e1e1e1"
|
||||
#Color: slider knob background while dragging
|
||||
colorSliderKnobDraggingFiller = "7f89bf"
|
||||
#Color: slider top left border
|
||||
colorSliderTopLeft = "2b2b2b"
|
||||
#Color: selected button top left border
|
||||
colorButtonSelectedBorderTopLeft = "5c669d"
|
||||
#Color: standard bevel dark border color
|
||||
colorBackgroundBevelDark = "2b2b2b"
|
||||
#Color: energy bar high energy level
|
||||
colorEnergyBarHighEnergy = "dd0000"
|
||||
#Color: external border around buttons and some other components
|
||||
colorButtonExternalBorder = "0"
|
||||
#Color: energy bar bottom right border
|
||||
colorEnergyBarBottomRight = "ffffff"
|
||||
#Color: button background
|
||||
colorButtonFiller = "c6c6c6"
|
||||
#Color: slider knob top left border while hovering
|
||||
colorSliderKnobHoveringTopLeft = "a5aac5"
|
||||
#Color: textfield bottom right border
|
||||
colorTextFieldBottomRight = "ffffff"
|
||||
#Color: disabled button background gradient
|
||||
colorButtonDisabledFillerGradient1 = "b1b1b1"
|
||||
#Color: button top left border
|
||||
colorButtonBorderTopLeft = "eeeeee"
|
||||
#Color: disabled button background gradient
|
||||
colorButtonDisabledFillerGradient2 = "e1e1e1"
|
||||
#Color: selected button bottom right border
|
||||
colorButtonSelectedBorderBottomRight = "bcc5ff"
|
||||
#Color: selected button background
|
||||
colorButtonSelectedFiller = "7f89bf"
|
||||
#Color: selected button background gradient
|
||||
colorButtonSelectedFillerGradient1 = "6a74aa"
|
||||
#Color: selected button background gradient
|
||||
colorButtonSelectedFillerGradient2 = "949ed4"
|
||||
#Color: hovering button top left border
|
||||
colorButtonHoveringBorderTopLeft = "a5aac5"
|
||||
#Color: hovering button bottom right border
|
||||
colorButtonHoveringBorderBottomRight = "999ebb"
|
||||
#Color: hovering button background
|
||||
colorButtonHoveringFiller = "a2a7c2"
|
||||
#Color: slider knob background
|
||||
colorSliderKnobFiller = "8b8b8b"
|
||||
#Color: list highlighted gradient
|
||||
colorListHighlightedGradient1 = "717120"
|
||||
#Color: hovering button background gradient
|
||||
colorButtonHoveringFillerGradient1 = "8d92ad"
|
||||
#Color: hovering button background gradient
|
||||
colorButtonHoveringFillerGradient2 = "babfda"
|
||||
#Color: toggle button disabled text
|
||||
colorToggleTextDisabled = "a0a0a0"
|
||||
#Color: textfield backbground while hovering
|
||||
colorTextFieldHoveringFiller = "dadada"
|
||||
#Color: text as used in lists
|
||||
colorTextInListNormal = "151515"
|
||||
#Color: list highlighted gradient
|
||||
colorListHighlightedGradient2 = "515110"
|
||||
#Color: toggle button normal text
|
||||
colorToggleTextNormal = "303030"
|
||||
#Color: disabled button top left border
|
||||
colorButtonDisabledBorderTopLeft = "eeeeee"
|
||||
#Color: slider knob little marker lines
|
||||
colorSliderKnobMarkerLine = "4e4e4e"
|
||||
#Color: hovering button background
|
||||
colorButtonHoveringFiller = "a2a7c2"
|
||||
#Color: slider bottom right border
|
||||
colorSliderBottomRight = "ffffff"
|
||||
#Color: hovering button bottom right border
|
||||
colorButtonHoveringBorderBottomRight = "999ebb"
|
||||
|
||||
|
70
config/moremobgriefingoptions.toml
Normal file
70
config/moremobgriefingoptions.toml
Normal file
@ -0,0 +1,70 @@
|
||||
|
||||
#MobGriefing settings
|
||||
[mobGriefing]
|
||||
#blaze mobGriefing
|
||||
#Allowed Values: DEFAULT, TRUE, FALSE
|
||||
blaze = "DEFAULT"
|
||||
#cow mobGriefing
|
||||
#Allowed Values: DEFAULT, TRUE, FALSE
|
||||
cow = "DEFAULT"
|
||||
#creeper mobGriefing
|
||||
#Allowed Values: DEFAULT, TRUE, FALSE
|
||||
creeper = "DEFAULT"
|
||||
#ender_dragon mobGriefing
|
||||
#Allowed Values: DEFAULT, TRUE, FALSE
|
||||
ender_dragon = "DEFAULT"
|
||||
#enderman mobGriefing
|
||||
#Allowed Values: DEFAULT, TRUE, FALSE
|
||||
enderman = "DEFAULT"
|
||||
#evoker mobGriefing
|
||||
#Allowed Values: DEFAULT, TRUE, FALSE
|
||||
evoker = "DEFAULT"
|
||||
#fox mobGriefing
|
||||
#Allowed Values: DEFAULT, TRUE, FALSE
|
||||
fox = "DEFAULT"
|
||||
#ghast mobGriefing
|
||||
#Allowed Values: DEFAULT, TRUE, FALSE
|
||||
ghast = "DEFAULT"
|
||||
#horse mobGriefing
|
||||
#Allowed Values: DEFAULT, TRUE, FALSE
|
||||
horse = "DEFAULT"
|
||||
#husk mobGriefing
|
||||
#Allowed Values: DEFAULT, TRUE, FALSE
|
||||
husk = "DEFAULT"
|
||||
#pig mobGriefing
|
||||
#Allowed Values: DEFAULT, TRUE, FALSE
|
||||
pig = "DEFAULT"
|
||||
#piglin mobGriefing
|
||||
#Allowed Values: DEFAULT, TRUE, FALSE
|
||||
piglin = "DEFAULT"
|
||||
#piglin_brute mobGriefing
|
||||
#Allowed Values: DEFAULT, TRUE, FALSE
|
||||
piglin_brute = "DEFAULT"
|
||||
#ravager mobGriefing
|
||||
#Allowed Values: DEFAULT, TRUE, FALSE
|
||||
ravager = "DEFAULT"
|
||||
#rabbit mobGriefing
|
||||
#Allowed Values: DEFAULT, TRUE, FALSE
|
||||
rabbit = "DEFAULT"
|
||||
#sheep mobGriefing
|
||||
#Allowed Values: DEFAULT, TRUE, FALSE
|
||||
sheep = "DEFAULT"
|
||||
#silverfish mobGriefing
|
||||
#Allowed Values: DEFAULT, TRUE, FALSE
|
||||
silverfish = "DEFAULT"
|
||||
#snow_golem mobGriefing
|
||||
#Allowed Values: DEFAULT, TRUE, FALSE
|
||||
snow_golem = "DEFAULT"
|
||||
#strider mobGriefing
|
||||
#Allowed Values: DEFAULT, TRUE, FALSE
|
||||
strider = "DEFAULT"
|
||||
#villager mobGriefing
|
||||
#Allowed Values: DEFAULT, TRUE, FALSE
|
||||
villager = "DEFAULT"
|
||||
#wither mobGriefing
|
||||
#Allowed Values: DEFAULT, TRUE, FALSE
|
||||
wither = "DEFAULT"
|
||||
#zombie mobGriefing
|
||||
#Allowed Values: DEFAULT, TRUE, FALSE
|
||||
zombie = "DEFAULT"
|
||||
|
@ -2,65 +2,65 @@
|
||||
[general]
|
||||
#Additional conversion recipes for the Botanist's Pickaxe right click function. Each entry needs to be formatted as modid:input_block[prop1=value1,...]->modid:output_block[prop1=value1,...] where block state properties are optional
|
||||
additionalBotanistPickaxeConversions = []
|
||||
#Additional dimensions that map to Aura types that should be present in them. This is useful if you have a modpack with custom dimensions that should have Aura act similarly to an existing dimension in them. Each entry needs to be formatted as dimension_name->aura_type, where aura_type can be any of naturesaura:overworld, naturesaura:nether and naturesaura:end.
|
||||
auraTypeOverrides = []
|
||||
#Additional blocks that are recognized as generatable ores for the passive ore generation effect. Each entry needs to be formatted as tag_name->oreWeight->dimension where a higher weight makes the ore more likely to spawn with 5000 being the weight of coal, the default ore with the highest weight, and dimension being any of overworld and nether
|
||||
additionalOres = ["forge:ores/nether/gold->1000->nether", "forge:ores/netherite_scrap->1->nether", "forge:ores/bitumen->1000->overworld", "forge:ores/fluorite->50->overworld", "forge:ores/potassium_nitrate->500->overworld", "forge:ores/mana->500->overworld"]
|
||||
#Blocks that are exempt from being recognized as generatable ores for the passive ore generation effect. Each entry needs to be formatted as modid:block[prop1=value1,...] where block state properties are optional
|
||||
oreExceptions = ["thermal:ruby_ore", "thermal:sapphire_ore", "mekanism:copper_ore", "mekanism:tin_ore", "mekanism:lead_ore", "mekanism:osmium_ore", "mekanism:uranium_ore", "mekanism:fluorite_ore", "immersiveengineering:ore_silver", "immersiveengineering:ore_copper", "immersiveengineering:ore_aluminum", "immersiveengineering:ore_nickel", "immersiveengineering:ore_uranium", "immersiveengineering:ore_lead"]
|
||||
#Additional projectile types that are allowed to be consumed by the projectile generator. Each entry needs to be formatted as entity_registry_name->aura_amount
|
||||
additionalProjectiles = []
|
||||
#The amount of blocks that can be between two Aura Field Creators for them to be connectable and work together
|
||||
fieldCreatorRange = 24
|
||||
#The Aura to RF ratio used by the RF converter, read as aura*ratio = rf
|
||||
auraToRFRatio = 0.05
|
||||
#Blocks that are exempt from being recognized as generatable ores for the passive ore generation effect. Each entry needs to be formatted as modid:block[prop1=value1,...] where block state properties are optional
|
||||
oreExceptions = ["create:copper_ore", "create:zinc_ore", "immersiveengineering:ore_aluminum", "immersiveengineering:ore_copper", "immersiveengineering:ore_lead", "immersiveengineering:ore_nickel", "immersiveengineering:ore_silver", "immersiveengineering:ore_uranium", "mekanism:copper_ore", "mekanism:fluorite_ore", "mekanism:lead_ore", "mekanism:osmium_ore", "mekanism:tin_ore", "mekanism:uranium_ore", "thermal:apatite_ore", "thermal:copper_ore", "thermal:nickel_ore", "thermal:lead_ore", "thermal:ruby_ore", "thermal:sapphire_ore", "thermal:silver_ore", "thermal:sulfur_ore", "thermal:tin_ore"]
|
||||
#Additional blocks that are recognized as generatable ores for the passive ore generation effect. Each entry needs to be formatted as tag_name->oreWeight->dimension where a higher weight makes the ore more likely to spawn with 5000 being the weight of coal, the default ore with the highest weight, and dimension being any of overworld and nether
|
||||
additionalOres = ["forge:ores/nether/gold->1000->nether", "forge:ores/netherite_scrap->1->nether", "forge:ores/bitumen->1000->overworld", "forge:ores/fluorite->50->overworld", "forge:ores/potassium_nitrate->500->overworld", "forge:ores/mana->500->overworld", "forge:ores/sulfur->300->overworld"]
|
||||
#Additional dimensions that map to Aura types that should be present in them. This is useful if you have a modpack with custom dimensions that should have Aura act similarly to an existing dimension in them. Each entry needs to be formatted as dimension_name->aura_type, where aura_type can be any of naturesaura:overworld, naturesaura:nether and naturesaura:end.
|
||||
auraTypeOverrides = []
|
||||
#The amount of blocks that can be between two Aura Field Creators for them to be connectable and work together
|
||||
fieldCreatorRange = 24
|
||||
|
||||
[features]
|
||||
#If the RF converter block should be enabled
|
||||
rfConverter = true
|
||||
#If the chunk loader block should be enabled
|
||||
chunkLoader = true
|
||||
#If the Aura Imbalance effect of grass and trees dying in the area if the Aura levels are too low should occur
|
||||
grassDieEffect = true
|
||||
#If the Aura Imbalance effect of nether blocks degrading in the area if the Aura levels are too low should occur
|
||||
netherDecayEffect = true
|
||||
#If the Aura Imbalance effect of plant growth being boosted if the Aura levels are high enough should occur
|
||||
plantBoostEffect = true
|
||||
#If the Aura Imbalance effect of aura containers in players' inventories being filled if the Aura levels are high enough should occur
|
||||
cacheRechargeEffect = true
|
||||
#If the Aura Imbalance effect of explosions happening randomly if Aura levels are too low should occur
|
||||
explosionEffect = true
|
||||
#If the Aura Imbalance effect of breathlessness if Aura levels are too low should occur
|
||||
breathlessEffect = true
|
||||
#If the Aura Imbalance effect of passive mobs being angered if Aura levels are too low should occur
|
||||
angerEffect = true
|
||||
#If the Aura Imbalance effect of farm animals being affected in positive ways if Aura levels are too high should occur
|
||||
animalEffect = true
|
||||
#If the Aura Imbalance effect of ores spawning in the area if Aura levels are too high should occur
|
||||
oreEffect = true
|
||||
#If Aura Blooms and Aura Cacti should generate in the world
|
||||
auraBlooms = true
|
||||
#If the chunk loader block should be enabled
|
||||
chunkLoader = true
|
||||
#If the Aura Imbalance effect of grass growing on netherrack if the Aura levels are high enough should occur
|
||||
netherGrassEffect = true
|
||||
#If the Aura Imbalance effect of explosions happening randomly if Aura levels are too low should occur
|
||||
explosionEffect = true
|
||||
#If the Aura Imbalance effect of nether blocks degrading in the area if the Aura levels are too low should occur
|
||||
netherDecayEffect = true
|
||||
#If Aura Blooms and Aura Cacti should generate in the world
|
||||
auraBlooms = true
|
||||
#If the Aura Imbalance effect of grass and trees dying in the area if the Aura levels are too low should occur
|
||||
grassDieEffect = true
|
||||
#If the Aura Imbalance effect of aura containers in players' inventories being filled if the Aura levels are high enough should occur
|
||||
cacheRechargeEffect = true
|
||||
#If the RF converter block should be enabled
|
||||
rfConverter = true
|
||||
#If the Aura Imbalance effect of farm animals being affected in positive ways if Aura levels are too high should occur
|
||||
animalEffect = true
|
||||
#If the Aura Imbalance effect of breathlessness if Aura levels are too low should occur
|
||||
breathlessEffect = true
|
||||
#If the Aura Imbalance effect of plant growth being boosted if the Aura levels are high enough should occur
|
||||
plantBoostEffect = true
|
||||
#If the Aura Imbalance effect of passive mobs being angered if Aura levels are too low should occur
|
||||
angerEffect = true
|
||||
|
||||
[client]
|
||||
#The percentage of particles that should be displayed, where 1 is 100% and 0 is 0%
|
||||
#Range: 0.0 ~ 1.0
|
||||
particleAmount = 1.0
|
||||
#If particle spawning should respect the particle setting in Minecraft's video settings screen
|
||||
respectVanillaParticleSettings = false
|
||||
#The percentage of particles that should spawn when there is an excess amount of Aura in the environment, where 1 is 100% and 0 is 0%
|
||||
excessParticleAmount = 1.0
|
||||
#If, when the F3 debug menu is open and the player is in creative mode, every Aura spot should be highlighted in the world for debug purposes
|
||||
debugWorld = false
|
||||
#The location of the aura bar, where 0 is top left, 1 is top right, 2 is bottom left and 3 is bottom right
|
||||
#Range: 0 ~ 3
|
||||
auraBarLocation = 0
|
||||
#The location of the aura cache bar, where 0 is to the left of the hotbar and 1 is to the right of the hotbar
|
||||
#Range: 0 ~ 1
|
||||
cacheBarLocation = 0
|
||||
#If debug information about Aura around the player should be displayed in the F3 debug menu if the player is in creative mode
|
||||
debugText = true
|
||||
#If, when the F3 debug menu is open and the player is in creative mode, every Aura spot should be highlighted in the world for debug purposes
|
||||
debugWorld = false
|
||||
#The percentage of particles that should be displayed, where 1 is 100% and 0 is 0%
|
||||
#Range: 0.0 ~ 1.0
|
||||
particleAmount = 1.0
|
||||
#The percentage of particles that should spawn when there is an excess amount of Aura in the environment, where 1 is 100% and 0 is 0%
|
||||
excessParticleAmount = 1.0
|
||||
#If certain equippable items, like the Environmental Eye, should be rendered on the player
|
||||
renderItemsOnPlayer = true
|
||||
#If particle spawning should respect the particle setting in Minecraft's video settings screen
|
||||
respectVanillaParticleSettings = false
|
||||
#If debug information about Aura around the player should be displayed in the F3 debug menu if the player is in creative mode
|
||||
debugText = true
|
||||
|
||||
|
@ -1,5 +1,8 @@
|
||||
|
||||
[Client]
|
||||
#The side for information rendered on the HUD. Ex: LEFT, RIGHT
|
||||
#Allowed Values: LEFT, RIGHT
|
||||
overlaySide = "LEFT"
|
||||
#Displays Nature's Compass information even while chat is open.
|
||||
displayWithChatOpen = true
|
||||
#Fixes biome names by adding missing spaces. Ex: ForestHills becomes Forest Hills
|
||||
@ -7,7 +10,4 @@
|
||||
#The line offset for information rendered on the HUD.
|
||||
#Range: 0 ~ 50
|
||||
overlayLineOffset = 1
|
||||
#The side for information rendered on the HUD. Ex: LEFT, RIGHT
|
||||
#Allowed Values: LEFT, RIGHT
|
||||
overlaySide = "LEFT"
|
||||
|
||||
|
@ -1,16 +1,16 @@
|
||||
|
||||
[General]
|
||||
#Allows a player to teleport to a located biome when in creative mode, opped, or in cheat mode.
|
||||
allowTeleport = true
|
||||
#biomeSize * radiusModifier = maxSearchRadius. Raising this value will increase search accuracy but will potentially make the process more resource .
|
||||
#Range: 0 ~ 1000000
|
||||
radiusModifier = 2500
|
||||
#biomeSize * sampleSpaceModifier = sampleSpace. Lowering this value will increase search accuracy but will make the process more resource intensive.
|
||||
#Range: 0 ~ 1000000
|
||||
sampleSpaceModifier = 16
|
||||
#A list of biomes that the compass will not be able to search for. Specify by resource location (ex: minecraft:ocean) or ID (ex: 0)
|
||||
biomeBlacklist = []
|
||||
#Allows a player to teleport to a located biome when in creative mode, opped, or in cheat mode.
|
||||
allowTeleport = true
|
||||
#The maximum number of samples to be taken when searching for a biome.
|
||||
#Range: 0 ~ 1000000
|
||||
maxSamples = 50000
|
||||
#A list of biomes that the compass will not be able to search for. Specify by resource location (ex: minecraft:ocean) or ID (ex: 0)
|
||||
biomeBlacklist = []
|
||||
#biomeSize * radiusModifier = maxSearchRadius. Raising this value will increase search accuracy but will potentially make the process more resource .
|
||||
#Range: 0 ~ 1000000
|
||||
radiusModifier = 2500
|
||||
|
||||
|
@ -2,12 +2,12 @@
|
||||
[client]
|
||||
#Set this to true to disable advancement locking for ALL books, making all entries visible at all times. Config Flag: advancements_disabled
|
||||
"Disable Advancement Locking" = false
|
||||
#Granular list of Book ID's to disable advancement locking for, e.g. [ "botania:lexicon" ]. Config Flags: advancements_disabled_<bookid>
|
||||
no_advancement_books = []
|
||||
#Enable testing mode. By default this doesn't do anything, but you can use the config flag in your books if you want. Config Flag: testing_mode
|
||||
"Testing Mode" = false
|
||||
#Set this to the ID of a book to have it show up in players' inventories, replacing the recipe book.
|
||||
"Inventory Button Book" = ""
|
||||
#Set this to true to use Shift instead of Ctrl for the inventory quick lookup feature.
|
||||
quickLookupShift = false
|
||||
#Granular list of Book ID's to disable advancement locking for, e.g. [ "botania:lexicon" ]. Config Flags: advancements_disabled_<bookid>
|
||||
no_advancement_books = []
|
||||
#Set this to the ID of a book to have it show up in players' inventories, replacing the recipe book.
|
||||
"Inventory Button Book" = ""
|
||||
#Enable testing mode. By default this doesn't do anything, but you can use the config flag in your books if you want. Config Flag: testing_mode
|
||||
"Testing Mode" = false
|
||||
|
||||
|
@ -1,6 +1,26 @@
|
||||
|
||||
["Load balancing settings"]
|
||||
|
||||
["Load balancing settings"."Tile entities load balancing settings"]
|
||||
#Requires TELoadBalancing = true. Enables dealing with lag caused by tile entities during chunk unload. This is normally not needed. default = false
|
||||
TEUnloadLag = false
|
||||
#Enables Tile entity load balancing. default: true
|
||||
TELoadBalancing = true
|
||||
#Mean tick time at which load balancing takes effect, 1000 / mean tick time = TPS. default: 55
|
||||
#Range: 1 ~ 200
|
||||
meanTickTH = 55
|
||||
#Enables debug log output for lagging tile entities, default = false
|
||||
TEDebugOutput = false
|
||||
|
||||
["Load balancing settings"."Event load balancing settings"]
|
||||
#Mean tick time at which event load balancing takes effect, 1000 / mean tick time = TPS. default: 55
|
||||
#Range: 1 ~ 200
|
||||
meanTickEvent = 60
|
||||
#Enables debug log output for lagging event subscribers, default = false
|
||||
eventDebugOutput = true
|
||||
#Enables event load balancing, this is mostly stuff which is happening outside entityAI/Tile entities on world ticks. default: true
|
||||
eventLoadBalancing = false
|
||||
|
||||
# Load balancing is a mechanic which profiles and throttles down lagging entities, tileentities and event subscribers.
|
||||
# It is used to prevent a certain laggy mob or block from lagging out the whole game. Since this is rather invasive and may cause the lagging
|
||||
# entity/block to not work nicely it is only done once the game goes over the configured lagging threshold.
|
||||
@ -10,40 +30,15 @@
|
||||
# If you run into trouble with some of the entities or blocks not working correctly you can disable it here
|
||||
#
|
||||
["Load balancing settings"."Entity AI Load balancing settings"]
|
||||
#Enables load balancing for entity AI. default = true
|
||||
AILoadBalancing = true
|
||||
#Mean tick time at which AI load balancing takes effect, 1000 / mean tick time = TPS. default: 55
|
||||
#Range: 1 ~ 200
|
||||
meanTickAITH = 55
|
||||
#Enables load balancing for entity AI. default = true
|
||||
AILoadBalancing = true
|
||||
#Whether to debug lagging entities and log offenders, requires load balancing to be enabled. default = true
|
||||
logEntityAILag = true
|
||||
|
||||
["Load balancing settings"."Tile entities load balancing settings"]
|
||||
#Enables Tile entity load balancing. default: true
|
||||
TELoadBalancing = true
|
||||
#Mean tick time at which load balancing takes effect, 1000 / mean tick time = TPS. default: 55
|
||||
#Range: 1 ~ 200
|
||||
meanTickTH = 55
|
||||
#Enables debug log output for lagging tile entities, default = false
|
||||
TEDebugOutput = false
|
||||
#Requires TELoadBalancing = true. Enables dealing with lag caused by tile entities during chunk unload. This is normally not needed. default = false
|
||||
TEUnloadLag = false
|
||||
|
||||
["Load balancing settings"."Event load balancing settings"]
|
||||
#Enables event load balancing, this is mostly stuff which is happening outside entityAI/Tile entities on world ticks. default: true
|
||||
eventLoadBalancing = false
|
||||
#Mean tick time at which event load balancing takes effect, 1000 / mean tick time = TPS. default: 55
|
||||
#Range: 1 ~ 200
|
||||
meanTickEvent = 60
|
||||
#Enables debug log output for lagging event subscribers, default = false
|
||||
eventDebugOutput = true
|
||||
|
||||
["Entity settings"]
|
||||
#Entity density setting, determines how many entities are spawned overall. 1 = Vanilla default, 0.1 e.g 10x less than vanilla. 10 = 10x more than vanilla, default = 1
|
||||
#Range: 0.01 ~ 100.0
|
||||
entityDensity = 1.0
|
||||
#Adapt entity speed to tps, makes entities struggle less with lag. default = true
|
||||
adaptiveSpeed = true
|
||||
#Entity spawn interval setting, determines how frequently entities are spawned overall. 1 = Vanilla default, default = 10
|
||||
#Range: 1 ~ 1000
|
||||
spawnInterval = 10
|
||||
@ -53,64 +48,69 @@
|
||||
fastCollisions = true
|
||||
#Enables less laggy entity item pickup, default = true
|
||||
noLagItemPickup = true
|
||||
#Enables fast itemstack comparisons
|
||||
fastItemCompare = true
|
||||
#Enable faster pathfinding, default = true
|
||||
fastPathFinding = true
|
||||
#Enable fast inventory advancement triggers, many advancements based on items tend to lag the players, default = true
|
||||
fastInventoryAdvancement = true
|
||||
#Enable multithreading support for entities, requires fastCollisions to be enabled. default = true
|
||||
multiEntities = true
|
||||
#Disables block changes notifying all entity paths in the world, to possibly adjust their paths, disable with IE, incompat, default = true
|
||||
disableNotifyOnBlockChange = true
|
||||
#Enables fast itemstack comparisons
|
||||
fastItemCompare = true
|
||||
#Entity density setting, determines how many entities are spawned overall. 1 = Vanilla default, 0.1 e.g 10x less than vanilla. 10 = 10x more than vanilla, default = 1
|
||||
#Range: 0.01 ~ 100.0
|
||||
entityDensity = 1.0
|
||||
#Enable fast inventory advancement triggers, many advancements based on items tend to lag the players, default = true
|
||||
fastInventoryAdvancement = true
|
||||
#Adapt entity speed to tps, makes entities struggle less with lag. default = true
|
||||
adaptiveSpeed = true
|
||||
#Enable faster pathfinding, default = true
|
||||
fastPathFinding = true
|
||||
|
||||
["Entity AI Settings"]
|
||||
#Sets the tick interval in which non-running AI tasks are rechecked. Vanilla default is 1(starting with 1.13+), this mods suggested default is 4(as it was in 1.12)
|
||||
#Range: 1 ~ 500
|
||||
goalselectorrate = 4
|
||||
#Enables a slower updated AI tempt goal, tempt is used e.g. for luring sheep with wheat. default = true
|
||||
optimizeTempt = true
|
||||
#Enables a slower updated AI avoid entity goal, avoid is used e.g. for villagers avoiding zombies so it constantly searches for mobs in the area. default = true
|
||||
optimizeAvoid = true
|
||||
#Enables a slower updated AI Fox find shelter goal, which causes too much load. default = true
|
||||
slowFindShelter = true
|
||||
#Enables a slower updated AI Panic entity goal, panic is used for chickens/other animals running away e.g. on fire. default = true
|
||||
optimizePanic = true
|
||||
#Enables a slower updated AI Breed entity goal, breed is used for searching nearby similar animals and doesnt have to be checked that often. default = true
|
||||
optimizeBreed = true
|
||||
#Enables a slower updated AI Fox find shelter goal, which causes too much load. default = true
|
||||
slowFindShelter = true
|
||||
#Enables a slower updated AI tempt goal, tempt is used e.g. for luring sheep with wheat. default = true
|
||||
optimizeTempt = true
|
||||
#Enables a slower updated AI avoid entity goal, avoid is used e.g. for villagers avoiding zombies so it constantly searches for mobs in the area. default = true
|
||||
optimizeAvoid = true
|
||||
#Fix chunkloading and lag caused by the block break goal, mostly used by zombies or endermen. default = true
|
||||
fixBlockBreakGoal = true
|
||||
|
||||
["General performance improvements settings"]
|
||||
#Enable FPS improvements, default = true
|
||||
betterFps = true
|
||||
#If true hoppers are causing less lag
|
||||
fasterHoppers = true
|
||||
#Reduces crafting lag by caching recipe lookups, helps a lot with autocrafting/crafting related lag. default = true
|
||||
cacheRecipes = true
|
||||
#Enable fast spawn radius check, this makes entity spawn mechanics lag less. default = true
|
||||
fastSpawnRadius = true
|
||||
#Enable fast chunk block ticks, reduces lag on random block ticks in the world but keeps the same growth e.g. on crops. default = true
|
||||
fastChunkBlocks = true
|
||||
#Enable fast chunk save, unmodified chunks are saved a lot faster and cause less lag when saving to disk. default = true
|
||||
fastChunkSave = true
|
||||
#If true hoppers are causing less lag
|
||||
fasterHoppers = true
|
||||
#Enable FPS improvements, default = true
|
||||
betterFps = true
|
||||
#Enable fast chunk block ticks, reduces lag on random block ticks in the world but keeps the same growth e.g. on crops. default = true
|
||||
fastChunkBlocks = true
|
||||
|
||||
["Utility settings, debugging and other"]
|
||||
#List of mobs disallowed from spawning: e.g. format : ["minecraft:zombie", "minecraft:creeper"]
|
||||
forbiddenMobs = []
|
||||
#Set the max login timeout during connection in ticks. 20 ticks = 1 sec, default = 120 seconds
|
||||
#Range: 600 ~ 20000
|
||||
logintimeout = 2400
|
||||
#Set the amount of items at which too many stacked items report their position. Default = 100 items
|
||||
#Range: 2 ~ 1000
|
||||
maxItems = 100
|
||||
#Set the ingame disconnect timeout for disconnecting players. Default = 60sec
|
||||
#Range: 15 ~ 400
|
||||
disconnectTimeout = 60
|
||||
#Enable various debugging error logs, like chunkloading etc. , default = false
|
||||
debugOptionsEnabled = false
|
||||
#Disables the config reload during the game, can cause performance issues on some linux systems, default = false
|
||||
disableConfigReload = false
|
||||
#Enable printing of world/chunk saves for debugging purposes, those normally happen every 5minutes. default = false
|
||||
printWorldSaves = false
|
||||
#Enable various debugging error logs, like chunkloading etc. , default = false
|
||||
debugOptionsEnabled = false
|
||||
#Set the ingame disconnect timeout for disconnecting players. Default = 60sec
|
||||
#Range: 15 ~ 400
|
||||
disconnectTimeout = 60
|
||||
#List of mobs disallowed from spawning: e.g. format : ["minecraft:zombie", "minecraft:creeper"]
|
||||
forbiddenMobs = []
|
||||
|
||||
|
@ -1,12 +1,12 @@
|
||||
|
||||
#Glazing Tool settings
|
||||
[glazing_tool]
|
||||
# Enable the glazing tool
|
||||
glazing_tool_enabled = true
|
||||
# Let the glazing tool drop panes (like silk touch) by sneaking while in BREAK mode
|
||||
glazing_tool_break_pane = false
|
||||
# Allow glazing tool to mark glass panes as unbreakable while in UNBREAKING mode
|
||||
unbreakable_pane = false
|
||||
# Enable alternate green dye
|
||||
green_dye_enabled = true
|
||||
# Allow glazing tool to mark glass panes as unbreakable while in UNBREAKING mode
|
||||
unbreakable_pane = false
|
||||
# Enable the glazing tool
|
||||
glazing_tool_enabled = true
|
||||
|
||||
|
@ -1,24 +1,24 @@
|
||||
|
||||
[general]
|
||||
#Should the SSP game pause when the Programmer GUI is open (does not apply in SMP)?
|
||||
programmer_gui_pauses = false
|
||||
#Show tank fluids with the The One Probe. Note that TOP also has support for showing tanks, which may or may not be enabled.
|
||||
top_shows_fluids = true
|
||||
#Should widgets in the GUI Remote Editor be snapped to a 4x4 grid?
|
||||
gui_remote_grid_snap = true
|
||||
#Enable Aphorism Tile Drama! http://mc-drama.herokuapp.com/
|
||||
aphorism_drama = true
|
||||
#Should GUI side tabs be shown with a beveled edge? Setting to false uses a plain black edge, as in earlier versions of the mod.
|
||||
gui_bevel = true
|
||||
#Tint Logistics configuration GUI backgrounds according to the colour of the logistics frame you are configuring.
|
||||
logistics_gui_tint = true
|
||||
#Should tube modules emit redstone play redstone particle effects when active?
|
||||
tube_module_redstone_particles = true
|
||||
#Defines which widgets are shown in the Programmer GUI: easy, medium, or advanced
|
||||
#Allowed Values: EASY, MEDIUM, ADVANCED
|
||||
programmer_difficulty = "EASY"
|
||||
#Show tank fluids with the The One Probe. Note that TOP also has support for showing tanks, which may or may not be enabled.
|
||||
top_shows_fluids = true
|
||||
#Tint Logistics configuration GUI backgrounds according to the colour of the logistics frame you are configuring.
|
||||
logistics_gui_tint = true
|
||||
#Should GUI side tabs be shown with a beveled edge? Setting to false uses a plain black edge, as in earlier versions of the mod.
|
||||
gui_bevel = true
|
||||
#Always show the pressure durability bar for pressurizable items, even when full?
|
||||
always_show_pressure_durability_bar = true
|
||||
#Should tube modules emit redstone play redstone particle effects when active?
|
||||
tube_module_redstone_particles = true
|
||||
#Should widgets in the GUI Remote Editor be snapped to a 4x4 grid?
|
||||
gui_remote_grid_snap = true
|
||||
#Should the SSP game pause when the Programmer GUI is open (does not apply in SMP)?
|
||||
programmer_gui_pauses = false
|
||||
|
||||
[armor]
|
||||
#Use fancy models for Pneumatic Armor (currently unimplemented)
|
||||
@ -26,47 +26,47 @@
|
||||
#Intensity of the FOV modification when using Pneumatic Leggings speed boost: 0.0 for no FOV modification, higher values zoom out more. Note: non-zero values may cause FOV clashes with other mods.
|
||||
#Range: 0.0 ~ 1.0
|
||||
leggings_fov_factor = 0.0
|
||||
#Maximum time, as a percentage of the tick, that the Pneumatic Helmet Block Tracker may take when active and scanning blocks. Larger values mean more rapid update of block information, but potentially greater impact on client FPS.
|
||||
#Range: 1 ~ 100
|
||||
block_tracker_max_time_per_tick = 10
|
||||
#Enable the Pneumatic Helmet Coordinate Tracker pathfinder
|
||||
path_enabled = false
|
||||
#True if the Pneumatic Helmet Coordinate Tracker pathfinder should draw lines, false for tiles.
|
||||
wire_path = false
|
||||
#Maximum time, as a percentage of the tick, that the Pneumatic Helmet Block Tracker may take when active and scanning blocks. Larger values mean more rapid update of block information, but potentially greater impact on client FPS.
|
||||
#Range: 1 ~ 100
|
||||
block_tracker_max_time_per_tick = 10
|
||||
#Should the Pneumatic Helmet Coordinate Tracker pathfinder path be visible through blocks?
|
||||
xray_enabled = false
|
||||
#True: show pressure as numbers. False: show pressure as horizontal bar.
|
||||
show_pressure_numerically = true
|
||||
#How frequently should the Pneumatic Helmet Coordinate Tracker pathfinder path be recalculated?
|
||||
#Allowed Values: SLOW, NORMAL, FAST
|
||||
path_update_setting = "NORMAL"
|
||||
#True: show pressure as numbers. False: show pressure as horizontal bar.
|
||||
show_pressure_numerically = true
|
||||
|
||||
[sound]
|
||||
#Volume level of the Elevator while running
|
||||
#Range: 0.0 ~ 2.0
|
||||
elevator_volume_running = 1.0
|
||||
#Volume level of the Elevator *clunk* while starting/stopping
|
||||
#Range: 0.0 ~ 2.0
|
||||
elevator_volume_start_stop = 1.0
|
||||
#Volume level of air leaks from unconnected tubes/machines. Beware: turning this off could lead to undetected leaks wasting pressure forever!
|
||||
#Range: 0.0 ~ 2.0
|
||||
air_leak_volume = 1.0
|
||||
#Volume level of the hand-held Minigun
|
||||
#Range: 0.0 ~ 2.0
|
||||
minigun_volume_held = 0.75
|
||||
#Volume level of drone-mounted Miniguns
|
||||
#Range: 0.0 ~ 2.0
|
||||
minigun_volume_drone = 1.0
|
||||
#Volume level of the Sentry Turret's Minigun
|
||||
#Range: 0.0 ~ 2.0
|
||||
minigun_volume_sentry_turret = 1.0
|
||||
#Volume level of the Jet Boots in normal flight mode
|
||||
#Range: 0.0 ~ 2.0
|
||||
jetboots_volume = 1.0
|
||||
#Volume level of the hand-held Minigun
|
||||
#Range: 0.0 ~ 2.0
|
||||
minigun_volume_held = 0.75
|
||||
#Volume level of the Sentry Turret's Minigun
|
||||
#Range: 0.0 ~ 2.0
|
||||
minigun_volume_sentry_turret = 1.0
|
||||
#Volume level of the Elevator *clunk* while starting/stopping
|
||||
#Range: 0.0 ~ 2.0
|
||||
elevator_volume_start_stop = 1.0
|
||||
#Volume level of drone-mounted Miniguns
|
||||
#Range: 0.0 ~ 2.0
|
||||
minigun_volume_drone = 1.0
|
||||
#Volume level of the Jet Boots when in Builder Mode
|
||||
#Range: 0.0 ~ 2.0
|
||||
jetboots_volume_builder_mode = 0.3
|
||||
#Volume level of air leaks from unconnected tubes/machines. Beware: turning this off could lead to undetected leaks wasting pressure forever!
|
||||
#Range: 0.0 ~ 2.0
|
||||
air_leak_volume = 1.0
|
||||
#Volume level of the Jackhammer
|
||||
#Range: 0.0 ~ 2.0
|
||||
jackhammer_volume = 1.0
|
||||
#Volume level of the Elevator while running
|
||||
#Range: 0.0 ~ 2.0
|
||||
elevator_volume_running = 1.0
|
||||
|
||||
|
@ -1,49 +1,62 @@
|
||||
|
||||
[General]
|
||||
#Chance per chunk as a percentage to generate an Oil Lake. Set to 0 for no oil lakes. See also 'surface_oil_generation_chance'.
|
||||
#Range: 0 ~ 100
|
||||
oil_generation_chance = 15
|
||||
#When an Oil Lake would be generated at the surface (see 'oil_generation_chance'), percentage chance that this will actually generate a lake. Set to 0 for no surface oil lakes, and fewer lakes overall. Higher values don't guarantee surface oil lakes, but make them more likely, as well as making oil lakes more likely overall. It is recommended to adjust this value in conjunction with 'oil_generation_chance'.
|
||||
#Range: 0 ~ 100
|
||||
surface_oil_generation_chance = 25
|
||||
#Enable mod dungeon loot generation
|
||||
enable_dungeon_loot = true
|
||||
#Drones render their held item (the item in slot 0 of their inventory) ? Note: this is in common config since if enabled, server needs to sync the item data to the client.
|
||||
drones_render_held_item = true
|
||||
#Enable Drone Suffocation Damage
|
||||
enable_drone_suffocation = true
|
||||
#Efficiency of fuel buckets as furnace fuel (default 0.05 means 1 bucket of LPG smelts 450 items in a vanilla furnace)
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
fuel_bucket_efficiency = 0.05
|
||||
#Maximum number of blocks in the area defined in an Area Programming Puzzle Piece
|
||||
#Range: > 1
|
||||
max_programming_area = 250000
|
||||
#Are drones allowed to import Experience Orbs and convert them to Memory Essence fluid?
|
||||
drones_can_import_xp_orbs = true
|
||||
#When an Oil Lake would be generated at the surface (see 'oil_generation_chance'), percentage chance that this will actually generate a lake. Set to 0 for no surface oil lakes, and fewer lakes overall. Higher values don't guarantee surface oil lakes, but make them more likely, as well as making oil lakes more likely overall. It is recommended to adjust this value in conjunction with 'oil_generation_chance'.
|
||||
#Range: 0 ~ 100
|
||||
surface_oil_generation_chance = 25
|
||||
#Oil worldgen blacklist: add biome IDs to this list if you don't want oil worldgen to happen there. This works in conjunction with 'oil_world_gen_category_blacklist' - if a biome matches either, then no oil lakes will generate there.
|
||||
oil_world_gen_blacklist = ["minecraft:soul_sand_valley", "minecraft:crimson_forest", "minecraft:warped_forest", "minecraft:nether_wastes", "minecraft:the_void", "minecraft:the_end", "minecraft:small_end_islands", "minecraft:end_midlands", "minecraft:end_highlands", "minecraft:end_barrens"]
|
||||
#Oil worldgen blacklist by biome category: add biome categories to this list if you don't want oil worldgen to happen there. Accepted categories are: beach, desert, extreme_hills, forest, icy, jungle, mesa, mushroom, nether, none, ocean, plains, river, savanna, swamp, taiga, the_end. This works in conjunction with 'oil_world_gen_blacklist' - if a biome matches either, then no oil lakes will generate there.
|
||||
oil_world_gen_category_blacklist = ["none"]
|
||||
#Chance per chunk as a percentage to generate an Oil Lake. Set to 0 for no oil lakes. See also 'surface_oil_generation_chance'.
|
||||
#Range: 0 ~ 100
|
||||
oil_generation_chance = 15
|
||||
#Blacklisted entity ID's, which the Vacuum Trap will not try to absorb. Note that players, tamed entities, boss entities, and PneumaticCraft drones may never be absorbed, regardless of config settings.
|
||||
vacuum_trap_blacklist = []
|
||||
#Fluids at least as hot as this temperature (Kelvin) will be auto-registered as Liquid Compressor fuels, the quality being dependent on fluid temperature.
|
||||
#Range: > 0
|
||||
min_fluid_fuel_temperature = 373
|
||||
#Enable mod dungeon loot generation
|
||||
enable_dungeon_loot = true
|
||||
#Efficiency of fuel buckets as furnace fuel (default 0.05 means 1 bucket of LPG smelts 450 items in a vanilla furnace)
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
fuel_bucket_efficiency = 0.05
|
||||
#Oil worldgen blacklist by biome category: add biome categories to this list if you don't want oil worldgen to happen there. Accepted categories are: beach, desert, extreme_hills, forest, icy, jungle, mesa, mushroom, nether, none, ocean, plains, river, savanna, swamp, taiga, the_end. This works in conjunction with 'oil_world_gen_blacklist' - if a biome matches either, then no oil lakes will generate there.
|
||||
oil_world_gen_category_blacklist = ["none"]
|
||||
#Should dyes be used up when coloring things (Drones, Logistics Modules, Redstone Modules)?
|
||||
use_up_dyes_when_coloring = false
|
||||
#Drones render their held item (the item in slot 0 of their inventory) ? Note: this is in common config since if enabled, server needs to sync the item data to the client.
|
||||
drones_render_held_item = true
|
||||
#Are drones allowed to import Experience Orbs and convert them to Memory Essence fluid?
|
||||
drones_can_import_xp_orbs = true
|
||||
#Blacklisted entity ID's, which the Vacuum Trap will not try to absorb. Note that players, tamed entities, boss entities, and PneumaticCraft drones may never be absorbed, regardless of config settings.
|
||||
vacuum_trap_blacklist = []
|
||||
|
||||
["Machine Properties"]
|
||||
#Aerial Interface backwards compat: allow pre-0.8.0 behaviour of getting player's armor inventory from top face, even with Dispenser Upgrade installed
|
||||
aerial_interface_armor_compat = true
|
||||
#Chance per tick of Crop Supports causing a growth tick. The default, 0.002, is roughly 2.5 times faster than the vanilla growth rate
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
crop_sticks_growth_boost_chance = 0.002
|
||||
#Changing this value will alter the pressurized air production of the Electric Compressor. The input, EU, will stay the same
|
||||
#Speed multiplier per speed upgrade: speed mult = speedUpgradeSpeedMultiplier ^ num_of_speed_upgrades
|
||||
#Range: 1.0 ~ 2.0
|
||||
speed_upgrade_speed_multiplier = 1.5
|
||||
#The amount of air produced by using 100 MJ (Minecraft Joules) in the flux compressor
|
||||
#Range: > 0
|
||||
electric_compressor_efficiency = 40
|
||||
kinetic_compressor_efficiency = 40
|
||||
#The amount of MJ (Minecraft Joules) produced by using 100mL of air in the Pneumatic Dynamo
|
||||
#Range: > 0
|
||||
pneumatic_engine_efficiency = 40
|
||||
#Can the Liquid Hopper absorb/dispense fluids into the world with a Dispenser Upgrade?
|
||||
liquid_hopper_dispenser = true
|
||||
#Can the Omnidirectional Hopper dispense items into the world with a Dispenser Upgrade?
|
||||
omni_hopper_dispenser = true
|
||||
#Fuel usage / heat gen multiplier per speed upgrade: usage mult = speedUpgradeUsageMultiplier ^ num_of_speed_upgrades
|
||||
#Range: 1.0 ~ 2.0
|
||||
speed_upgrade_usage_multiplier = 1.649999976158142
|
||||
#Base chance (1/x) per tick of a lightning strike on/around the Electrostatic Generator
|
||||
#Range: > 0
|
||||
electrostatic_lightning_chance = 100000
|
||||
#The ratio of liquid plastic to solid plastic sheets in the Plastic Mixer, in mB per sheet. If set to 0, no default liquid->solid plastic recipe will be added (but CraftTweaker or API can be used to add recipes)
|
||||
#Range: > 0
|
||||
plastic_mixer_plastic_ratio = 1000
|
||||
#The max height of an elevator per stacked Elevator Base block.
|
||||
#Range: 1 ~ 256
|
||||
elevator_base_blocks_per_base = 6
|
||||
@ -55,67 +68,51 @@
|
||||
#Kerosene Lamp fuel efficiency: higher values mean fuel will last longer in the lamp
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
kerosene_lamp_fuel_efficiency = 1.0
|
||||
#The amount of air produced by using 100 MJ (Minecraft Joules) in the flux compressor
|
||||
#Changing this value will alter the pressurized air production of the Electric Compressor. The input, EU, will stay the same
|
||||
#Range: > 0
|
||||
kinetic_compressor_efficiency = 40
|
||||
#Can the Liquid Hopper absorb/dispense fluids into the world with a Dispenser Upgrade?
|
||||
liquid_hopper_dispenser = true
|
||||
#Can the Omnidirectional Hopper dispense items into the world with a Dispenser Upgrade?
|
||||
omni_hopper_dispenser = true
|
||||
#The ratio of liquid plastic to solid plastic sheets in the Plastic Mixer, in mB per sheet. If set to 0, no default liquid->solid plastic recipe will be added (but CraftTweaker or API can be used to add recipes)
|
||||
#Range: > 0
|
||||
plastic_mixer_plastic_ratio = 1000
|
||||
electric_compressor_efficiency = 40
|
||||
#The amount of FE (Forge Energy) produced by using 100mL of air in the Pneumatic Dynamo
|
||||
#Range: > 0
|
||||
pneumatic_dynamo_efficiency = 40
|
||||
#The amount of MJ (Minecraft Joules) produced by using 100mL of air in the Pneumatic Dynamo
|
||||
#Range: > 0
|
||||
pneumatic_engine_efficiency = 40
|
||||
#Changing this value will alter the pressurized air usage of the Pneumatic Generator. The output, EU, will stay the same.
|
||||
#Range: > 0
|
||||
pneumatic_generator_efficiency = 40
|
||||
#Chance per tick of Crop Supports causing a growth tick. The default, 0.002, is roughly 2.5 times faster than the vanilla growth rate
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
crop_sticks_growth_boost_chance = 0.002
|
||||
#Changing this value will alter the hydraulic bar production of the Pneumatic Pump. The input, air, will stay the same
|
||||
#Range: > 0
|
||||
pneumatic_pump_efficiency = 40
|
||||
#Speed multiplier per speed upgrade: speed mult = speedUpgradeSpeedMultiplier ^ num_of_speed_upgrades
|
||||
#Range: 1.0 ~ 2.0
|
||||
speed_upgrade_speed_multiplier = 1.5
|
||||
#Fuel usage / heat gen multiplier per speed upgrade: usage mult = speedUpgradeUsageMultiplier ^ num_of_speed_upgrades
|
||||
#Range: 1.0 ~ 2.0
|
||||
speed_upgrade_usage_multiplier = 1.649999976158142
|
||||
|
||||
["Pneumatic Armor"]
|
||||
#Jetboots air usage in mL/tick (per Jet Boots Upgrade)
|
||||
#Range: > 0
|
||||
jet_boots_air_usage = 12
|
||||
#Base Pneumatic Armor startup time in ticks (before Speed Upgrades)
|
||||
#Range: > 20
|
||||
armor_startup_time = 200
|
||||
#Flippers Upgrade speed boost when in water and feet on ground
|
||||
#Range: 0.0 ~ 1.0
|
||||
flippers_speed_boost_ground = 0.03
|
||||
#Flippers Upgrade speed boost when floating in water
|
||||
#Range: 0.0 ~ 1.0
|
||||
flippers_speed_boost_floating = 0.045
|
||||
#Air usage for armor repair, in mL per Item Life Upgrade per point of damage repaired
|
||||
#Range: > 0
|
||||
repair_air_usage = 100
|
||||
#Jetboots air usage in mL/tick (per Jet Boots Upgrade)
|
||||
#Range: > 0
|
||||
jet_boots_air_usage = 12
|
||||
#Flippers Upgrade speed boost when floating in water
|
||||
#Range: 0.0 ~ 1.0
|
||||
flippers_speed_boost_floating = 0.045
|
||||
#Base Pneumatic Armor startup time in ticks (before Speed Upgrades)
|
||||
#Range: > 20
|
||||
armor_startup_time = 200
|
||||
#Air usage for Magnet Upgrade, in mL per item or XP orb attracted
|
||||
#Range: > 0
|
||||
magnet_air_usage = 20
|
||||
#Air used per point of 'player air' restored by the Scuba Upgrade
|
||||
#Range: > 1
|
||||
scuba_multiplier = 8
|
||||
#Flippers Upgrade speed boost when in water and feet on ground
|
||||
#Range: 0.0 ~ 1.0
|
||||
flippers_speed_boost_ground = 0.03
|
||||
|
||||
[Advanced]
|
||||
#When set to true, the Kerosene Lamp's fake air blocks won't be registered and therefore removed from the world. Useful if this causes trouble (it shouldn't though)
|
||||
disable_kerosene_lamp_fake_air_block = false
|
||||
#The minimum interval in ticks between which fluid tank contents should be synced to clients. Smaller values mean smoother visual tank updates, but more of a performance cost in terms of network syncing. Note that fluid tank sync packets are also only sent when a fluid tank changes by more than 1% of its capacity, or 1000mB, whichever is smaller.
|
||||
#Range: 1 ~ 100
|
||||
fluid_tank_update_rate = 10
|
||||
#Precision to which pressurizable item air levels are synced to client. Default of 10 is precise enough to show pressure to 1 decimal place, which is what is display in client tooltips & pneumatic armor HUD. Lower values will sync less precisely, reducing server->client network traffic. Values higher than 10 are not recommended (will cause extra network traffic for no benefit).
|
||||
#Range: 1 ~ 100
|
||||
pressurizable_sync_precision = 10
|
||||
#When set to true, the Kerosene Lamp's fake air blocks won't be registered and therefore removed from the world. Useful if this causes trouble (it shouldn't though)
|
||||
disable_kerosene_lamp_fake_air_block = false
|
||||
#When set to true, Drones will not execute any program. This is useful to set to true when due to a bug Drones are lagging your server or crashing it. Please report the bug if you encounter it.
|
||||
stop_drone_ai = false
|
||||
#Don't remove a water source block when picking up (drones, liquid hoppers, gas lift) if it has at least two water source neighbours. This can reduce lag due to frequent block updates, and can also potentially make water import much faster. Set this to false if you want no-infinite-water rules in a world, or want to limit the speed of water importing to vanilla block update rates.
|
||||
@ -123,6 +120,9 @@
|
||||
#How far will a drone go to find a Charging Station when it's low on air? Note: drones will teleport, possibly across the world to someone else's base, if this range is very large.
|
||||
#Range: > 16
|
||||
max_drone_charging_station_search_range = 80
|
||||
#The minimum interval in ticks between which fluid tank contents should be synced to clients. Smaller values mean smoother visual tank updates, but more of a performance cost in terms of network syncing. Note that fluid tank sync packets are also only sent when a fluid tank changes by more than 1% of its capacity, or 1000mB, whichever is smaller.
|
||||
#Range: 1 ~ 100
|
||||
fluid_tank_update_rate = 10
|
||||
|
||||
["Micromissile Properties"]
|
||||
#Base explosion damage (modified by missile setup)
|
||||
@ -141,87 +141,87 @@
|
||||
missile_pod_size = 100
|
||||
|
||||
["Minigun Properties"]
|
||||
#Armor Piercing Ammo damage multiplier (relative to standard ammo)
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
ap_ammo_damage_multiplier = 1.25
|
||||
#Armor Piercing Ammo percentage chance to ignore target's armor
|
||||
#Range: 1 ~ 100
|
||||
ap_ammo_ignore_armor_chance = 100
|
||||
#Armor Piercing Ammo cartridge size
|
||||
#Range: 1 ~ 30000
|
||||
armor_piercing_ammo_cartridge_size = 250
|
||||
#Base bullet damage of the Sentry Gun, Handheld Minigun, and Drone Minigun, before ammo bonuses are considered
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
base_damage = 4.0
|
||||
#Base range of Minigun, before Range Upgrades are considered
|
||||
#Range: 5 ~ 100
|
||||
base_range = 50
|
||||
#Explosive Ammo cartridge size
|
||||
#Range: 1 ~ 30000
|
||||
explosive_ammo_cartridge_size = 125
|
||||
#Minigun Explosive Ammo damage multiplier (relative to standard ammo)
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
explosive_ammo_damage_multiplier = 0.2
|
||||
#Explosive Ammo base percentage chance to cause an explosion
|
||||
#Range: > 0
|
||||
explosive_ammo_explosion_chance = 50
|
||||
#Minigun Explosive Ammo explosion power (ref: 2 = creeper, 4 = TNT
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
explosive_ammo_explosion_power = 1.5
|
||||
#Does Minigun Explosive Ammo damage terrain?
|
||||
explosive_ammo_terrain_damage = false
|
||||
#Freezing Ammo base percentage chance to form ice or snow on blocks which have been hit
|
||||
#Range: 0 ~ 100
|
||||
freezing_ammo_block_ice_chance = 10
|
||||
#Freezing Ammo cartridge size
|
||||
#Range: > 0
|
||||
freezing_ammo_cartridge_size = 500
|
||||
#Freezing Ammo base percentage chance to form ice on entities which have been hit
|
||||
#Range: 0 ~ 100
|
||||
freezing_ammo_entity_ice_chance = 20
|
||||
#Damage done to entities within the fake 'ice' blocks cause by freezing ammo
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
freezing_ammo_fake_ice_damage = 1.0
|
||||
#Incendiary ammo base percentage chance to ignite blocks
|
||||
#Range: 1 ~ 100
|
||||
incendiary_ammo_block_ignite_chance = 20
|
||||
#Incendiary Ammo cartridge size
|
||||
#Range: 1 ~ 30000
|
||||
incendiary_ammo_cartridge_size = 500
|
||||
#Incendiary ammo base percentage chance to ignite entities
|
||||
#Range: 1 ~ 100
|
||||
incendiary_ammo_entity_ignite_chance = 100
|
||||
#Incendiary ammo fire duration on target entities (seconds)
|
||||
#Range: > 0
|
||||
incendiary_ammo_fire_duration = 8
|
||||
#Percentage chance per shot of potion-tipped ammo proc'ing the potion effect, before Dispenser Upgrades are considered
|
||||
#Range: 1 ~ 100
|
||||
potion_proc_chance = 7
|
||||
#Standard Ammo cartridge size
|
||||
#Range: 1 ~ 30000
|
||||
standard_ammo_cartridge_size = 1000
|
||||
#Weighted Ammo air usage multiplier (relative to standard ammo)
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
weighted_ammo_air_usage_multiplier = 8.0
|
||||
#Weighted Ammo cartridge size
|
||||
#Range: 1 ~ 30000
|
||||
weighted_ammo_cartridge_size = 250
|
||||
#Armor Piercing Ammo cartridge size
|
||||
#Range: 1 ~ 30000
|
||||
armor_piercing_ammo_cartridge_size = 250
|
||||
#Explosive Ammo cartridge size
|
||||
#Range: 1 ~ 30000
|
||||
explosive_ammo_cartridge_size = 125
|
||||
#Minigun Explosive Ammo explosion power (ref: 2 = creeper, 4 = TNT
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
explosive_ammo_explosion_power = 1.5
|
||||
#Weighted Ammo damage multiplier (relative to standard ammo)
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
weighted_ammo_damage_multiplier = 2.5
|
||||
#Weighted Ammo air usage multiplier (relative to standard ammo)
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
weighted_ammo_air_usage_multiplier = 8.0
|
||||
#Damage done to entities within the fake 'ice' blocks cause by freezing ammo
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
freezing_ammo_fake_ice_damage = 1.0
|
||||
#Show particles when a block is hit by minigun fire? Looks good, but consumes some network bandwidth.
|
||||
block_hit_particles = true
|
||||
#Base bullet damage of the Sentry Gun, Handheld Minigun, and Drone Minigun, before ammo bonuses are considered
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
base_damage = 4.0
|
||||
#Freezing Ammo cartridge size
|
||||
#Range: > 0
|
||||
freezing_ammo_cartridge_size = 500
|
||||
#Base range of Minigun, before Range Upgrades are considered
|
||||
#Range: 5 ~ 100
|
||||
base_range = 50
|
||||
#Incendiary ammo fire duration on target entities (seconds)
|
||||
#Range: > 0
|
||||
incendiary_ammo_fire_duration = 8
|
||||
#Incendiary ammo base percentage chance to ignite entities
|
||||
#Range: 1 ~ 100
|
||||
incendiary_ammo_entity_ignite_chance = 100
|
||||
#Incendiary ammo base percentage chance to ignite blocks
|
||||
#Range: 1 ~ 100
|
||||
incendiary_ammo_block_ignite_chance = 20
|
||||
#Armor Piercing Ammo percentage chance to ignore target's armor
|
||||
#Range: 1 ~ 100
|
||||
ap_ammo_ignore_armor_chance = 100
|
||||
#Incendiary Ammo cartridge size
|
||||
#Range: 1 ~ 30000
|
||||
incendiary_ammo_cartridge_size = 500
|
||||
#Percentage chance per shot of potion-tipped ammo proc'ing the potion effect, before Dispenser Upgrades are considered
|
||||
#Range: 1 ~ 100
|
||||
potion_proc_chance = 7
|
||||
#Does Minigun Explosive Ammo damage terrain?
|
||||
explosive_ammo_terrain_damage = false
|
||||
#Standard Ammo cartridge size
|
||||
#Range: 1 ~ 30000
|
||||
standard_ammo_cartridge_size = 1000
|
||||
#Armor Piercing Ammo damage multiplier (relative to standard ammo)
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
ap_ammo_damage_multiplier = 1.25
|
||||
#Weighted Ammo range multiplier (relative to standard ammo)
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
weighted_ammo_range_multiplier = 0.2
|
||||
#Show particles when a block is hit by minigun fire? Looks good, but consumes some network bandwidth.
|
||||
block_hit_particles = true
|
||||
#Freezing Ammo base percentage chance to form ice or snow on blocks which have been hit
|
||||
#Range: 0 ~ 100
|
||||
freezing_ammo_block_ice_chance = 10
|
||||
#Minigun Explosive Ammo damage multiplier (relative to standard ammo)
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
explosive_ammo_damage_multiplier = 0.2
|
||||
#Freezing Ammo base percentage chance to form ice on entities which have been hit
|
||||
#Range: 0 ~ 100
|
||||
freezing_ammo_entity_ice_chance = 20
|
||||
#Explosive Ammo base percentage chance to cause an explosion
|
||||
#Range: > 0
|
||||
explosive_ammo_explosion_chance = 50
|
||||
|
||||
[Integration]
|
||||
#Immersive Engineering: External Heater heat/RF. The amount of PneumaticCraft heat added by 1 RF.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
ie_external_heater_heat_per_rf = 0.01
|
||||
#Immersive Engineering: External Heater RF/t. Set to 0 to disable External Heater integration entirely.
|
||||
#Range: > 0
|
||||
ie_external_heater_r_fper_tick = 100
|
||||
#Immersive Engineering: External Heater heat/RF. The amount of PneumaticCraft heat added by 1 RF.
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
ie_external_heater_heat_per_rf = 0.01
|
||||
#Mekanism thermal resistance multiplier. Larger values mean slower heat transfer between Mekanism and PneumaticCraft blocks.
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
mek_thermal_resistance_factor = 5.0
|
||||
@ -236,12 +236,6 @@
|
||||
coal_to_diamonds = true
|
||||
|
||||
[Amadron]
|
||||
#Number of periodic offers randomly selected for the 'live' offer list. Note: this a maximum, and the actual number chosen each time may be less.
|
||||
#Range: > 0
|
||||
numPeriodicOffers = 10
|
||||
#Number of villager offers randomly selected for the 'live' offer list. Note: this a maximum, and the actual number chosen each time may be less.
|
||||
#Range: > 0
|
||||
numVillagerOffers = 20
|
||||
#Time in ticks between each periodic offer reshuffle (24000 ticks = one Minecraft day)
|
||||
#Range: > 1000
|
||||
reshuffleInterval = 24000
|
||||
@ -254,45 +248,51 @@
|
||||
notify_of_trade_removal = true
|
||||
#Broadcast a notification when a custom Amadron trade is made
|
||||
notify_of_deal_made = true
|
||||
#Number of villager offers randomly selected for the 'live' offer list. Note: this a maximum, and the actual number chosen each time may be less.
|
||||
#Range: > 0
|
||||
numVillagerOffers = 20
|
||||
#Number of periodic offers randomly selected for the 'live' offer list. Note: this a maximum, and the actual number chosen each time may be less.
|
||||
#Range: > 0
|
||||
numPeriodicOffers = 10
|
||||
|
||||
[Heat]
|
||||
#Default thermal resistance for solid blocks
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
blockThermalResistance = 500.0
|
||||
#Default thermal resistance for fluid blocks
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
fluidThermalResistance = 100.0
|
||||
#Thermal resistance of air; controls how fast blocks lose heat to air when exposed
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
airThermalResistance = 100.0
|
||||
#Default heat capacity for fluid blocks
|
||||
#Range: > 0
|
||||
defaultFluidHeatCapacity = 10000
|
||||
#Ambient temperature modifier by biome (default 25 gives the Nether a heat boost of 30C)
|
||||
#Range: 0.0 ~ 1000.0
|
||||
ambientTemperatureBiomeModifier = 25.0
|
||||
#Default thermal resistance for solid blocks
|
||||
#Range: 4.9E-324 ~ 1.7976931348623157E308
|
||||
blockThermalResistance = 500.0
|
||||
#Ambient temperature increase by altitude, in degrees per block below 48 (or 75% of sea level). Note that temperature decrease per block above 64 is handled by vanilla.
|
||||
#Range: 0.0 ~ 10.0
|
||||
ambientTemperatureHeightModifier = 0.1
|
||||
#Thermal resistance of air; controls how fast blocks lose heat to air when exposed
|
||||
#Range: 1.0 ~ 1.7976931348623157E308
|
||||
airThermalResistance = 100.0
|
||||
#Ambient temperature modifier by biome (default 25 gives the Nether a heat boost of 30C)
|
||||
#Range: 0.0 ~ 1000.0
|
||||
ambientTemperatureBiomeModifier = 25.0
|
||||
#Default heat capacity for fluid blocks
|
||||
#Range: > 0
|
||||
defaultFluidHeatCapacity = 10000
|
||||
|
||||
[Logistics]
|
||||
#Logistics Module air usage per item per block distance
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
item_transport_cost = 1.0
|
||||
#Logistics Module air usage per mB of fluid per block distance
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
fluid_transport_cost = 0.02
|
||||
#Minimum pressure for a Logistics Module to function
|
||||
#Range: 0.0 ~ 20.0
|
||||
min_pressure = 3.0
|
||||
#Logistics Module air usage per mB of fluid per block distance
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
fluid_transport_cost = 0.02
|
||||
#Logistics Module air usage per item per block distance
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
item_transport_cost = 1.0
|
||||
|
||||
[Jackhammer]
|
||||
#Max veinmining range (distance from mined block) for Vein Miner Plus mode
|
||||
#Range: 1 ~ 32
|
||||
max_vein_miner_range = 10
|
||||
#Base Jackhammer air usage per block broken (speed upgrades increase this)
|
||||
#Range: > 0
|
||||
base_air_usage = 50
|
||||
#Max veinmining range (distance from mined block) for Vein Miner Plus mode
|
||||
#Range: 1 ~ 32
|
||||
max_vein_miner_range = 10
|
||||
|
||||
[Villagers]
|
||||
#Add a village house for the Pressure Mechanic? Note: setting this to false won't affect any already-generated houses, only disable new generation.
|
||||
|
@ -1,21 +1,23 @@
|
||||
|
||||
[Energy_Capacity]
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterCap = 0
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
basicCap = 0
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedCap = 0
|
||||
spiritedCap = 0
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
blazingCap = 0
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
basicCap = 0
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nioticCap = 0
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedCap = 0
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nitroCap = 0
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedCap = 0
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterCap = 0
|
||||
|
||||
[Energy_Transfer]
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedTransfer = 100000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterTransfer = 200
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
@ -23,27 +25,25 @@
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedTransfer = 8000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
blazingTransfer = 20000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nioticTransfer = 50000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedTransfer = 100000
|
||||
blazingTransfer = 20000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nitroTransfer = 400000
|
||||
|
||||
[Channels]
|
||||
#Range: 1 ~ 12
|
||||
starterChannels = 1
|
||||
hardenedChannels = 3
|
||||
#Range: 1 ~ 12
|
||||
basicChannels = 2
|
||||
#Range: 1 ~ 12
|
||||
hardenedChannels = 3
|
||||
spiritedChannels = 9
|
||||
#Range: 1 ~ 12
|
||||
blazingChannels = 5
|
||||
starterChannels = 1
|
||||
#Range: 1 ~ 12
|
||||
nioticChannels = 7
|
||||
#Range: 1 ~ 12
|
||||
spiritedChannels = 9
|
||||
blazingChannels = 5
|
||||
#Range: 1 ~ 12
|
||||
nitroChannels = 12
|
||||
|
||||
|
@ -1,21 +1,23 @@
|
||||
|
||||
[Energy_Capacity]
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterCap = 0
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
basicCap = 0
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedCap = 0
|
||||
spiritedCap = 0
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
blazingCap = 0
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
basicCap = 0
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nioticCap = 0
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedCap = 0
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nitroCap = 0
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedCap = 0
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterCap = 0
|
||||
|
||||
[Energy_Transfer]
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedTransfer = 90000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterTransfer = 100
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
@ -23,27 +25,25 @@
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedTransfer = 5000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
blazingTransfer = 18000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nioticTransfer = 40000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedTransfer = 90000
|
||||
blazingTransfer = 18000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nitroTransfer = 200000
|
||||
|
||||
[Channels]
|
||||
#Range: 1 ~ 12
|
||||
starterChannels = 1
|
||||
hardenedChannels = 3
|
||||
#Range: 1 ~ 12
|
||||
basicChannels = 2
|
||||
#Range: 1 ~ 12
|
||||
hardenedChannels = 3
|
||||
spiritedChannels = 9
|
||||
#Range: 1 ~ 12
|
||||
blazingChannels = 5
|
||||
starterChannels = 1
|
||||
#Range: 1 ~ 12
|
||||
nioticChannels = 7
|
||||
#Range: 1 ~ 12
|
||||
spiritedChannels = 9
|
||||
blazingChannels = 5
|
||||
#Range: 1 ~ 12
|
||||
nitroChannels = 12
|
||||
|
||||
|
@ -4,21 +4,23 @@ range = 4
|
||||
|
||||
[Energy_Capacity]
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterCap = 10000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
basicCap = 100000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedCap = 250000
|
||||
spiritedCap = 4000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
blazingCap = 800000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
basicCap = 100000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nioticCap = 1500000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedCap = 4000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nitroCap = 10000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedCap = 250000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterCap = 10000
|
||||
|
||||
[Energy_Transfer]
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedTransfer = 1200
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterTransfer = 10
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
@ -26,11 +28,9 @@ range = 4
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedTransfer = 120
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
blazingTransfer = 300
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nioticTransfer = 700
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedTransfer = 1200
|
||||
blazingTransfer = 300
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nitroTransfer = 3000
|
||||
|
||||
|
@ -1,21 +1,23 @@
|
||||
|
||||
[Energy_Capacity]
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterCap = 0
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
basicCap = 0
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedCap = 0
|
||||
spiritedCap = 0
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
blazingCap = 0
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
basicCap = 0
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nioticCap = 0
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedCap = 0
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nitroCap = 0
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedCap = 0
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterCap = 0
|
||||
|
||||
[Energy_Transfer]
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedTransfer = 90000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterTransfer = 100
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
@ -23,11 +25,9 @@
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedTransfer = 5000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
blazingTransfer = 18000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nioticTransfer = 40000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedTransfer = 90000
|
||||
blazingTransfer = 18000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nitroTransfer = 200000
|
||||
|
||||
|
@ -1,21 +1,23 @@
|
||||
|
||||
[Energy_Capacity]
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterCap = 100000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
basicCap = 1000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedCap = 4000000
|
||||
spiritedCap = 60000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
blazingCap = 10000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
basicCap = 1000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nioticCap = 25000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedCap = 60000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nitroCap = 140000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedCap = 4000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterCap = 100000
|
||||
|
||||
[Energy_Transfer]
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedTransfer = 100000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterTransfer = 200
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
@ -23,11 +25,9 @@
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedTransfer = 8000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
blazingTransfer = 20000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nioticTransfer = 50000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedTransfer = 100000
|
||||
blazingTransfer = 20000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nitroTransfer = 400000
|
||||
|
||||
|
@ -1,21 +1,23 @@
|
||||
|
||||
[Energy_Capacity]
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterCap = 100000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
basicCap = 1000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedCap = 4000000
|
||||
spiritedCap = 60000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
blazingCap = 10000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
basicCap = 1000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nioticCap = 25000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedCap = 60000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nitroCap = 140000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedCap = 4000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterCap = 100000
|
||||
|
||||
[Energy_Transfer]
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedTransfer = 100000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterTransfer = 200
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
@ -23,11 +25,9 @@
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedTransfer = 8000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
blazingTransfer = 20000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nioticTransfer = 50000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedTransfer = 100000
|
||||
blazingTransfer = 20000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nitroTransfer = 400000
|
||||
|
||||
|
@ -1,21 +1,23 @@
|
||||
|
||||
[Energy_Capacity]
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterCap = 100000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
basicCap = 1000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedCap = 3000000
|
||||
spiritedCap = 15000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
blazingCap = 5000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
basicCap = 1000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nioticCap = 10000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedCap = 15000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nitroCap = 40000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedCap = 3000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterCap = 100000
|
||||
|
||||
[Energy_Transfer]
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedTransfer = 100000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterTransfer = 500
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
@ -23,27 +25,25 @@
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedTransfer = 8000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
blazingTransfer = 20000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nioticTransfer = 50000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedTransfer = 100000
|
||||
blazingTransfer = 20000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nitroTransfer = 400000
|
||||
|
||||
[Charging_Speed]
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterChargingSpeed = 100
|
||||
nitroChargingSpeed = 50000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
blazingChargingSpeed = 8000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
basicChargingSpeed = 1000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedChargingSpeed = 3000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
blazingChargingSpeed = 8000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nioticChargingSpeed = 12000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedChargingSpeed = 20000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nitroChargingSpeed = 50000
|
||||
starterChargingSpeed = 100
|
||||
|
||||
|
@ -1,21 +1,23 @@
|
||||
|
||||
[Energy_Capacity]
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterCap = 10000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
basicCap = 100000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedCap = 500000
|
||||
spiritedCap = 5000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
blazingCap = 900000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
basicCap = 100000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nioticCap = 2000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedCap = 5000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nitroCap = 10000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedCap = 500000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterCap = 10000
|
||||
|
||||
[Energy_Transfer]
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedTransfer = 7000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterTransfer = 80
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
@ -23,27 +25,25 @@
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedTransfer = 700
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
blazingTransfer = 1200
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nioticTransfer = 5000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedTransfer = 7000
|
||||
blazingTransfer = 1200
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nitroTransfer = 10000
|
||||
|
||||
[Energy_Generation]
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
blazingGeneration = 400
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterGeneration = 15
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
basicGeneration = 70
|
||||
nitroGeneration = 4800
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedGeneration = 180
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
blazingGeneration = 400
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nioticGeneration = 900
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedGeneration = 2000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nitroGeneration = 4800
|
||||
basicGeneration = 70
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nioticGeneration = 900
|
||||
|
||||
|
@ -8,21 +8,23 @@ magmaticFluidsAPI = true
|
||||
|
||||
[Energy_Capacity]
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterCap = 10000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
basicCap = 100000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedCap = 500000
|
||||
spiritedCap = 5000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
blazingCap = 900000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
basicCap = 100000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nioticCap = 2000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedCap = 5000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nitroCap = 10000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedCap = 500000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterCap = 10000
|
||||
|
||||
[Energy_Transfer]
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedTransfer = 7000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterTransfer = 80
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
@ -30,27 +32,25 @@ magmaticFluidsAPI = true
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedTransfer = 700
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
blazingTransfer = 1200
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nioticTransfer = 5000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedTransfer = 7000
|
||||
blazingTransfer = 1200
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nitroTransfer = 10000
|
||||
|
||||
[Energy_Generation]
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
blazingGeneration = 400
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterGeneration = 15
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
basicGeneration = 70
|
||||
nitroGeneration = 4800
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedGeneration = 180
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
blazingGeneration = 400
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nioticGeneration = 900
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedGeneration = 2000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nitroGeneration = 4800
|
||||
basicGeneration = 70
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nioticGeneration = 900
|
||||
|
||||
|
@ -1,21 +1,23 @@
|
||||
|
||||
[Energy_Capacity]
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterCap = 1000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
basicCap = 4000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedCap = 10000000
|
||||
spiritedCap = 50000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
blazingCap = 18000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
basicCap = 4000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nioticCap = 30000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedCap = 50000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nitroCap = 80000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedCap = 10000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterCap = 1000000
|
||||
|
||||
[Energy_Transfer]
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedTransfer = 400000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterTransfer = 10000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
@ -23,27 +25,25 @@
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedTransfer = 160000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
blazingTransfer = 100000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nioticTransfer = 140000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedTransfer = 400000
|
||||
blazingTransfer = 100000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nitroTransfer = 800000
|
||||
|
||||
[Energy_Generation]
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
blazingGeneration = 1200
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterGeneration = 100
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
basicGeneration = 400
|
||||
nitroGeneration = 5400
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedGeneration = 840
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
blazingGeneration = 1200
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nioticGeneration = 2700
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedGeneration = 3800
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nitroGeneration = 5400
|
||||
basicGeneration = 400
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nioticGeneration = 2700
|
||||
|
||||
|
@ -1,21 +1,23 @@
|
||||
|
||||
[Energy_Capacity]
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterCap = 5000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
basicCap = 25000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedCap = 100000
|
||||
spiritedCap = 2500000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
blazingCap = 500000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
basicCap = 25000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nioticCap = 1000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedCap = 2500000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nitroCap = 8000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedCap = 100000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterCap = 5000
|
||||
|
||||
[Energy_Transfer]
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedTransfer = 2000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterTransfer = 50
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
@ -23,27 +25,25 @@
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedTransfer = 300
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
blazingTransfer = 700
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nioticTransfer = 1000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedTransfer = 2000
|
||||
blazingTransfer = 700
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nitroTransfer = 4000
|
||||
|
||||
[Energy_Generation]
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
blazingGeneration = 90
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterGeneration = 5
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
basicGeneration = 12
|
||||
nitroGeneration = 1200
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedGeneration = 40
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
blazingGeneration = 90
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nioticGeneration = 220
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedGeneration = 500
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nitroGeneration = 1200
|
||||
basicGeneration = 12
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nioticGeneration = 220
|
||||
|
||||
|
@ -1,21 +1,23 @@
|
||||
|
||||
[Energy_Capacity]
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterCap = 5000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
basicCap = 25000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedCap = 100000
|
||||
spiritedCap = 2500000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
blazingCap = 500000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
basicCap = 25000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nioticCap = 1000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedCap = 2500000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nitroCap = 8000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedCap = 100000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterCap = 5000
|
||||
|
||||
[Energy_Transfer]
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedTransfer = 2000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterTransfer = 50
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
@ -23,27 +25,25 @@
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedTransfer = 300
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
blazingTransfer = 700
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nioticTransfer = 1000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedTransfer = 2000
|
||||
blazingTransfer = 700
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nitroTransfer = 4000
|
||||
|
||||
[Energy_Generation]
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
blazingGeneration = 42
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterGeneration = 3
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
basicGeneration = 8
|
||||
nitroGeneration = 800
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedGeneration = 18
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
blazingGeneration = 42
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nioticGeneration = 90
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedGeneration = 200
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nitroGeneration = 800
|
||||
basicGeneration = 8
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nioticGeneration = 90
|
||||
|
||||
|
@ -1,21 +1,23 @@
|
||||
|
||||
[Energy_Capacity]
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterCap = 100000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
basicCap = 1000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedCap = 4000000
|
||||
spiritedCap = 60000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
blazingCap = 10000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
basicCap = 1000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nioticCap = 25000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedCap = 60000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nitroCap = 140000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedCap = 4000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterCap = 100000
|
||||
|
||||
[Energy_Transfer]
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedTransfer = 100000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterTransfer = 200
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
@ -23,11 +25,9 @@
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedTransfer = 8000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
blazingTransfer = 20000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nioticTransfer = 50000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedTransfer = 100000
|
||||
blazingTransfer = 20000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nitroTransfer = 400000
|
||||
|
||||
|
@ -1,21 +1,23 @@
|
||||
|
||||
[Energy_Capacity]
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterCap = 100000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
basicCap = 1000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedCap = 3000000
|
||||
spiritedCap = 15000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
blazingCap = 5000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
basicCap = 1000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nioticCap = 10000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedCap = 15000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nitroCap = 40000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedCap = 3000000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterCap = 100000
|
||||
|
||||
[Energy_Transfer]
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedTransfer = 100000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterTransfer = 500
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
@ -23,27 +25,25 @@
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedTransfer = 8000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
blazingTransfer = 20000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nioticTransfer = 50000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedTransfer = 100000
|
||||
blazingTransfer = 20000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nitroTransfer = 400000
|
||||
|
||||
[Charging_Speed]
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
starterChargingSpeed = 100
|
||||
nitroChargingSpeed = 50000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
blazingChargingSpeed = 8000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
basicChargingSpeed = 1000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
hardenedChargingSpeed = 3000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
blazingChargingSpeed = 8000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nioticChargingSpeed = 12000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
spiritedChargingSpeed = 20000
|
||||
#Range: 0 ~ 9000000000000000000
|
||||
nitroChargingSpeed = 50000
|
||||
starterChargingSpeed = 100
|
||||
|
||||
|
@ -11,36 +11,36 @@ lens_of_ender = true
|
||||
["World Gen"]
|
||||
#Enable/Disable ore generation. [default:true]
|
||||
oreGen = false
|
||||
#Poor Uraninite Ore generation chance
|
||||
#Range: 1 ~ 64
|
||||
poorUraniniteGenChance = 1
|
||||
#Uraninite Ore generation chance
|
||||
#Range: 1 ~ 64
|
||||
uraniniteGenChance = 1
|
||||
#Dense Uraninite Ore generation chance
|
||||
#Range: 1 ~ 64
|
||||
denseUraniniteGenChance = 1
|
||||
#Dry Ice Ore generation chance
|
||||
#Range: 1 ~ 64
|
||||
dryIceGenChance = 1
|
||||
#Poor Uraninite Ore generation chance
|
||||
#Range: 1 ~ 64
|
||||
poorUraniniteGenChance = 1
|
||||
#Dense Uraninite Ore generation chance
|
||||
#Range: 1 ~ 64
|
||||
denseUraniniteGenChance = 1
|
||||
#Uraninite Ore generation chance
|
||||
#Range: 1 ~ 64
|
||||
uraniniteGenChance = 1
|
||||
|
||||
[Materials]
|
||||
#
|
||||
#List of heat source blocks used under Thermo Generator.
|
||||
#Block registry name = heat, eg: ["minecraft:lava=1000", "minecraft:magma_block=800"]
|
||||
#Min = 1, max = 900000000
|
||||
heatSources = ["minecraft:lava=1000", "minecraft:magma_block=1200", "minecraft:fire_coral=1800", "powah:nitro_crystal_block=8000", "powah:blazing_crystal_block=2800", "quark:brimstone=1200"]
|
||||
#Enable this to allow other mods to add their heat source blocks. [default:true]
|
||||
heatBlocksAPI = true
|
||||
#
|
||||
#List of coolant fluids used in the Reactor and the Thermo Generator.
|
||||
#Fluid registry name = cooling per mb, eg: ["minecraft:water=1", "examplemod:fluid=-1"]
|
||||
#Less number more cold, min = -100, max = 1
|
||||
coolantFluids = ["minecraft:water=1"]
|
||||
#Enable this to allow other mods to add their coolant fluids. [default:true]
|
||||
coolantFluidsAPI = true
|
||||
#
|
||||
#List of heat source blocks used under Thermo Generator.
|
||||
#Block registry name = heat, eg: ["minecraft:lava=1000", "minecraft:magma_block=800"]
|
||||
#Min = 1, max = 900000000
|
||||
heatSources = ["minecraft:lava=1000", "minecraft:magma_block=1200", "minecraft:fire_coral=1800", "powah:nitro_crystal_block=8000", "powah:blazing_crystal_block=2800", "quark:brimstone=1200"]
|
||||
#Energy per solid fuel tick. [default: 30]
|
||||
#Eg: Coal has 1600 fuel tick, so will generate 48000 FE.
|
||||
#Range: 1 ~ 1000000
|
||||
solidFuelEnergyBase = 30
|
||||
#Enable this to allow other mods to add their coolant fluids. [default:true]
|
||||
coolantFluidsAPI = true
|
||||
#Enable this to allow other mods to add their heat source blocks. [default:true]
|
||||
heatBlocksAPI = true
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,16 +1,16 @@
|
||||
|
||||
[grid]
|
||||
#The maximum amount of rows that the Grid can show when stretched
|
||||
#Range: > 3
|
||||
maxRowsStretch = 2147483647
|
||||
#Whether the Grid should display a detailed tooltip when hovering over an item or fluid
|
||||
detailedTooltip = true
|
||||
#Whether the Grid should use a large font for stack quantity display
|
||||
largeFont = false
|
||||
#Whether the Grid should display a detailed tooltip when hovering over an item or fluid
|
||||
detailedTooltip = true
|
||||
#Whether the Grid should prevent sorting while the shift key is held down
|
||||
preventSortingWhileShiftIsDown = true
|
||||
#Whether the Grid should remember the search query when closing and re-opening the Grid
|
||||
rememberSearchQuery = false
|
||||
#The maximum amount of rows that the Grid can show when stretched
|
||||
#Range: > 3
|
||||
maxRowsStretch = 2147483647
|
||||
|
||||
[crafterManager]
|
||||
#The maximum amount of rows that the Crafter Manager can show when stretched
|
||||
|
@ -1,12 +1,12 @@
|
||||
|
||||
["General Options"]
|
||||
#
|
||||
#When set to true will display some debug info in console. [true/false]
|
||||
showDebugInfo = false
|
||||
#
|
||||
#When set to true an en_us.json file will be generated for the bees. [true/false]
|
||||
# This file will be overwritten every time the mod loads.
|
||||
# The generated names are based on the bee jsons.
|
||||
#This is best used by pack devs as a one-time run.
|
||||
generateEnglishLang = false
|
||||
#
|
||||
#When set to true will display some debug info in console. [true/false]
|
||||
showDebugInfo = false
|
||||
|
||||
|
@ -9,12 +9,12 @@
|
||||
#Height of the beacon in case beacons are used
|
||||
#Range: > 0
|
||||
locatorBeaconHeight = 30
|
||||
#The amount of milliseconds before the client will remove shape render data that hasn't been used. Decreasing this will free memory faster at the cost of having to update shape renders more often
|
||||
#Range: 100 ~ 1000000
|
||||
clientRenderDataTimeout = 10000
|
||||
#The amount of milliseconds that a scanline 'flash' will exist on the client
|
||||
#Range: 10 ~ 1000000
|
||||
projectorFlashTimeout = 400
|
||||
#The amount of milliseconds before the client will remove shape render data that hasn't been used. Decreasing this will free memory faster at the cost of having to update shape renders more often
|
||||
#Range: 100 ~ 1000000
|
||||
clientRenderDataTimeout = 10000
|
||||
#The volume for the projector sound (0.0 is off)
|
||||
#Range: 0.0 ~ 1.0
|
||||
baseProjectorVolume = 0.4
|
||||
|
@ -1,16 +1,16 @@
|
||||
|
||||
#Settings for the modular storage system
|
||||
[storage]
|
||||
#Background color for group lines
|
||||
#Range: > 0
|
||||
groupBackground = 0
|
||||
#If true we clear the search field when opening the GUI for the modular storage. Set to false if you don't want that
|
||||
clearSearchOnOpen = true
|
||||
#Foreground color for group lines
|
||||
#Range: > 0
|
||||
groupForeground = 0
|
||||
#If true we automatically set the focus on the search field when opening the GUI for the modular storage. Set to false if you don't want that
|
||||
autofocusSearch = false
|
||||
#If true we clear the search field when opening the GUI for the modular storage. Set to false if you don't want that
|
||||
clearSearchOnOpen = true
|
||||
#Background color for group lines
|
||||
#Range: > 0
|
||||
groupBackground = 0
|
||||
|
||||
#Settings for the storage scanner machine
|
||||
[storagescanner]
|
||||
|
@ -1,15 +1,15 @@
|
||||
|
||||
#Settings for the screen system
|
||||
[screen]
|
||||
#Set to true for TrueType font, set to false for vanilla font
|
||||
useTruetype = false
|
||||
#Set to true for force TrueType to be disabled in all cases. Use this in case the truetype font is causing issues
|
||||
forceNoTruetype = false
|
||||
#The default truetype font to use
|
||||
fontName = "rftoolsutility:ubuntu"
|
||||
#Set to true for TrueType font, set to false for vanilla font
|
||||
useTruetype = false
|
||||
#The size of the font
|
||||
#Range: 0.0 ~ 1000000.0
|
||||
fontSize = 40.0
|
||||
#Set to true for force TrueType to be disabled in all cases. Use this in case the truetype font is causing issues
|
||||
forceNoTruetype = false
|
||||
#Additional characters that should be supported by the truetype system
|
||||
additionalCharacters = ""
|
||||
|
||||
|
@ -4,37 +4,37 @@
|
||||
|
||||
#Opt-out settings
|
||||
[server.optout]
|
||||
#Disables switch remote linking.
|
||||
without_switch_linking = false
|
||||
#Opt-out any block by its registry name ('*' wildcard matching, comma separated list, whitespaces ignored. You must match the whole name, means maybe add '*' also at the begin and end. Example: '*wood*,*steel*' excludes everything that has 'wood' or 'steel' in the registry name. The matching result is also traced in the log file.
|
||||
pattern_excludes = ""
|
||||
#Prevent blocks from being opt'ed by registry name ('*' wildcard matching, comma separated list, whitespaces ignored. Evaluated before all other opt-out checks. You must match the whole name, means maybe add '*' also at the begin and end. Example: '*wood*,*steel*' includes everything that has 'wood' or 'steel' in the registry name.The matching result is also traced in the log file.
|
||||
pattern_includes = ""
|
||||
#Disables switch remote linking.
|
||||
without_switch_linking = false
|
||||
|
||||
#Miscellaneous settings
|
||||
[server.miscellaneous]
|
||||
#Enables experimental features. Use at own risk.
|
||||
with_experimental = false
|
||||
#Comma separated list of items names that can be used alter configurable blocks of this mod. This applies when the display side of the block is right click (activated) with the item in the main hand.
|
||||
accepted_wrenches = "minecraft:redstone_torch,immersiveengineering:screwdriver,immersiveengineering:hammer"
|
||||
#Defines how far you or a link source switch can be away from the target to activate it. The value 0 means 'no limitation', as long as the target chunk is loaded.
|
||||
#Range: 0 ~ 64
|
||||
max_switch_linking_distance = 48
|
||||
#Comma separated list of items names that can be used alter configurable blocks of this mod. This applies when the display side of the block is right click (activated) with the item in the main hand.
|
||||
accepted_wrenches = "minecraft:redstone_torch,immersiveengineering:screwdriver,immersiveengineering:hammer"
|
||||
#Enable detailed logging of the config values and resulting calculations in each mod feature config.
|
||||
with_config_logging = false
|
||||
|
||||
#Settings to tweak the performance, or use cases normally no change should be required here.
|
||||
[server.tweaks]
|
||||
#Gauges shall not frequently lookup weak power provided to the block they are attached to.
|
||||
without_gauge_weak_power_measurement = false
|
||||
#Sample interval of the gauges in ticks. Lower values decrease the display latency for indirect weak power measurements. Minor performance impact for values >= 5.
|
||||
#Range: 2 ~ 100
|
||||
gauge_update_interval = 8
|
||||
#Sample interval of volume sensing automatic switches in ticks (e.g infrared motion detector). Lower values make the switches reacting faster, but also have an impact on the server performance due to ray tracing.
|
||||
#Range: 5 ~ 50
|
||||
autoswitch_volumetric_update_interval = 10
|
||||
#Sample interval of the linear switches in ticks (like laser pointer based sensors). Lower values make the switches reacting faster, but also have an impact on the server performance due to ray tracing. Has much less impact
|
||||
#as the volumetric autoswitch interval.
|
||||
#Range: 1 ~ 50
|
||||
autoswitch_linear_update_interval = 4
|
||||
#Sample interval of volume sensing automatic switches in ticks (e.g infrared motion detector). Lower values make the switches reacting faster, but also have an impact on the server performance due to ray tracing.
|
||||
#Range: 5 ~ 50
|
||||
autoswitch_volumetric_update_interval = 10
|
||||
#Gauges shall not frequently lookup weak power provided to the block they are attached to.
|
||||
without_gauge_weak_power_measurement = false
|
||||
|
||||
|
21
config/simplemagnets-common.toml
Normal file
21
config/simplemagnets-common.toml
Normal file
@ -0,0 +1,21 @@
|
||||
|
||||
[Client]
|
||||
#Should the magnet play a ding sound when turned on or off?
|
||||
playToggleSound = true
|
||||
#Should the magnet display a message on screen when turned on or off?
|
||||
showToggleMessage = false
|
||||
|
||||
[General]
|
||||
#In what range should the Basic Magnet pickup items and xp?
|
||||
#Range: 1 ~ 20
|
||||
basicMagnetRange = 5
|
||||
#In what range should the Basic Magnet pickup items and xp by default?
|
||||
#Range: 1 ~ 10
|
||||
advancedMagnetRange = 8
|
||||
#What is the minimum range of the Advanced Magnet?
|
||||
#Range: 1 ~ 20
|
||||
advancedMagnetMinRange = 3
|
||||
#What is the maximum range of the Advanced Magnet?
|
||||
#Range: 1 ~ 20
|
||||
advancedMagnetMaxRange = 11
|
||||
|
@ -7,34 +7,34 @@
|
||||
#This sets whether you must hold sneak to hover.
|
||||
invertHoverSneakingBehavior = false
|
||||
|
||||
#Audio Configurations
|
||||
[simplyjetpacks-client.audio]
|
||||
#This sets whether jetpack sounds will play.
|
||||
enableJetpackSounds = true
|
||||
|
||||
#GUI Configurations
|
||||
[simplyjetpacks-client.gui]
|
||||
#Show exact Energy of Jetpack in HUD
|
||||
showExactEnergy = false
|
||||
#This sets whether or not jetpack state messages will show.
|
||||
enableStateMessages = true
|
||||
#This sets whether or not the jetpack HUD will be visible.
|
||||
enableJetpackHud = true
|
||||
#This sets the color of the Jetpack HUD.
|
||||
#Range: > -2147483648
|
||||
hudTextColor = 16777215
|
||||
#This sets whether or not the jetpack HUD will be visible.
|
||||
enableJetpackHud = true
|
||||
#HUD Position
|
||||
#Allowed Values: TOP_LEFT, TOP_CENTER, TOP_RIGHT, LEFT, RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
|
||||
hudTextPosition = "TOP_LEFT"
|
||||
#HUD Position X Offset
|
||||
#Range: > -2147483648
|
||||
hudXOffset = 0
|
||||
#HUD Position Y Offset
|
||||
#Range: > -2147483648
|
||||
hudYOffset = 0
|
||||
#HUD Text Shadow
|
||||
hudTextShadow = true
|
||||
#Show exact Energy of Jetpack in HUD
|
||||
showExactEnergy = false
|
||||
#HUD Scale
|
||||
#Range: 1 ~ 100
|
||||
hudScale = 1
|
||||
#HUD Text Shadow
|
||||
hudTextShadow = true
|
||||
#HUD Position Y Offset
|
||||
#Range: > -2147483648
|
||||
hudYOffset = 0
|
||||
#This sets whether or not jetpack state messages will show.
|
||||
enableStateMessages = true
|
||||
|
||||
#Audio Configurations
|
||||
[simplyjetpacks-client.audio]
|
||||
#This sets whether jetpack sounds will play.
|
||||
enableJetpackSounds = true
|
||||
|
||||
|
@ -4,18 +4,18 @@
|
||||
|
||||
#Integration Configurations
|
||||
[simplyjetpacks-common.integration]
|
||||
#Enable Vanilla Jetpacks Integration.
|
||||
enableIntegrationVanilla = true
|
||||
#Enable Immersive Engineering Jetpacks Integration.
|
||||
enableIntegrationImmersiveEngineering = true
|
||||
#Enable Mekanism Jetpacks Integration.
|
||||
enableIntegrationMekanism = true
|
||||
#Enable EnderIO Jetpacks Integration.
|
||||
enableIntegrationEnderIO = true
|
||||
#Enable Thermal Expansion Jetpacks Integration.
|
||||
enableIntegrationThermalExpansion = true
|
||||
#Enable Thermal Dynamics Jetpacks Integration.
|
||||
enableIntegrationThermalDynamics = true
|
||||
#Enable Mekanism Jetpacks Integration.
|
||||
enableIntegrationMekanism = true
|
||||
#Enable Vanilla Jetpacks Integration.
|
||||
enableIntegrationVanilla = true
|
||||
#Enable Immersive Engineering Jetpacks Integration.
|
||||
enableIntegrationImmersiveEngineering = true
|
||||
|
||||
#Misc Configurations
|
||||
[simplyjetpacks-common.misc]
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user