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mirror of https://git.fellies.tech/minecraft/fellies.git synced 2021-02-13 10:18:48 +00:00

Update to new forge version

This commit is contained in:
2021-01-26 11:32:42 +01:00
parent 8d0cd17a27
commit f62e762f49
314 changed files with 13724 additions and 5721 deletions

View File

@ -1,104 +1,102 @@
#General options
[general]
#Reference position of HUD.
#Range: 1 ~ 8
hudReferencePos = 3
#Frame rate during reducing.
#Range: 1 ~ 60
idleFps = 10
#Suppress master volume if the window is inactive.
suppressSound = true
#Frame rate during GUI screen(Inventory/Menu) is opened.(0:OFF)
#Range: 0 ~ 60
guiScreenFps = 0
#Enable FPS Reducer features.
enableFpsReducer = true
#Waiting time(sec) until reducing FPS. (0:OFF)
#Range: 0 ~ 86400
waitingTime = 300
#Frame rate during reducing.
#Range: 1 ~ 60
idleFps = 10
#Frame rate during GUI screen(Inventory/Menu) is opened.(0:OFF)
#Range: 0 ~ 60
guiScreenFps = 0
#HUD scale (default: 1.0)
#Range: 0.1 ~ 2.0
hudScale = 1.0
#Enable HUD.
hudEnabled = true
#Detect movement of player position. (0:OFF, 1:Riding/Flying, 2:Always)
#Range: 0 ~ 2
detectMoving = 1
#Ignore the mouse button holding.
ignoreHoldButton = false
#Force reducing FPS if the window is inactive.
reducingInBackground = true
#Suppress master volume if the window is inactive.
suppressSound = true
#Suppression master volume ratio in inactive (0-100).
#Range: 0 ~ 100
suppressedVolume = 20
#Enable HUD.
hudEnabled = true
#Reference position of HUD.
#Range: 1 ~ 8
hudReferencePos = 3
#HUD scale (default: 1.0)
#Range: 0.1 ~ 2.0
hudScale = 1.0
#Behavior of HUD display when a chat window opened. (0:keep to display, 1:off, 2:dodge a chat box)
#Range: 0 ~ 2
hudBehindChatBox = 2
#HUD information (1:FPS/CPU(long), 1:FPS/CPU(short), 3:FPS/CPU(2lines), 4:FPS only, 5:CPU only)
#Range: 0 ~ 5
hudInfo = 4
#Behavior of HUD display when a chat window opened. (0:keep to display, 1:off, 2:dodge a chat box)
#Range: 0 ~ 2
hudBehindChatBox = 2
#Force reducing FPS if the window is inactive.
reducingInBackground = true
#Suppression master volume ratio in inactive (0-100).
#Range: 0 ~ 100
suppressedVolume = 20
#HUD offsets from reference positions at the screen edge.
[hud_offset]
#Range: > -2147483648
topLeft_X = 2
#Range: > -2147483648
topLeft_Y = 2
#Range: > -2147483648
topCenter_X = 0
#Range: > -2147483648
topCenter_Y = 2
#Range: > -2147483648
topRight_X = -2
#Range: > -2147483648
topRight_Y = 2
#Range: > -2147483648
centerRight_X = -2
#Range: > -2147483648
centerRight_Y = 0
bottomRight_Y = -2
#Range: > -2147483648
bottomRight_X = -2
#Range: > -2147483648
bottomRight_Y = -2
bottomLeft_Y = -2
#Range: > -2147483648
bottomCenter_X = 0
#Range: > -2147483648
bottomCenter_Y = -2
#Range: > -2147483648
bottomLeft_X = 2
#Range: > -2147483648
bottomLeft_Y = -2
bottomCenter_Y = -2
#Range: > -2147483648
topCenter_Y = 2
#Range: > -2147483648
topCenter_X = 0
#Range: > -2147483648
topLeft_Y = 2
#Range: > -2147483648
centerRight_Y = 0
#Range: > -2147483648
topLeft_X = 2
#Range: > -2147483648
centerRight_X = -2
#Range: > -2147483648
centerLeft_Y = 0
#Range: > -2147483648
topRight_Y = 2
#Range: > -2147483648
centerLeft_X = 2
#Range: > -2147483648
centerLeft_Y = 0
topRight_X = -2
#Alignments of HUD strings.
[hud_alignment]
#Range: 0 ~ 2
topLeft = 0
bottomLeft = 0
#Range: 0 ~ 2
topCenter = 2
centerLeft = 0
#Range: 0 ~ 2
bottomCenter = 2
#Range: 0 ~ 2
bottomRight = 1
#Range: 0 ~ 2
topLeft = 0
#Range: 0 ~ 2
topRight = 1
#Range: 0 ~ 2
centerRight = 1
#Range: 0 ~ 2
bottomRight = 1
#Range: 0 ~ 2
bottomCenter = 2
#Range: 0 ~ 2
bottomLeft = 0
#Range: 0 ~ 2
centerLeft = 0
topCenter = 2
#Extra options
[extra]
#HUD color
hudColor = "f0f0f0"
#Reduced fps HUD color
hudReductionColor = "00f000"
#HUD color for FPS display in GUI screen(inventory and menu).
hudGuiModeColor = "00f0f0"
#Allow player configuration mode.
@ -109,11 +107,13 @@
#Which thread's CPU usage should be calculated. (0:client thread only, 1:entire Minecraft process including server threads)
#Range: 0 ~ 1
cpuUsageThread = 0
#Reduced fps HUD color
hudReductionColor = "00f000"
#Debug options
[debug]
#Enable debug log
debugLog = false
#Show event log on the game screen.
logInChat = false
#Enable debug log
debugLog = false