2021-01-17 12:40:59 +00:00
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#Client only settings, mostly things related to rendering
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[client]
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#Disable culling of hidden faces next to stairs and slabs. Causes extra rendering, but may fix some resource packs that exploit this vanilla mechanic.
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disableStairSlabCulling = false
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2021-01-26 10:32:42 +00:00
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#Toggle off to make missing model text in the gui fit inside the slot.
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zoomInMissingModelTextInGui = false
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2021-01-17 12:40:59 +00:00
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#Enable Forge to queue all chunk updates to the Chunk Update thread.
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#May increase FPS significantly, but may also cause weird rendering lag.
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#Not recommended for computers without a significant number of cores available.
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alwaysSetupTerrainOffThread = false
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#EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models.
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2021-01-24 16:10:27 +00:00
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experimentalForgeLightPipelineEnabled = true
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2021-01-26 10:32:42 +00:00
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#Enable the Forge block rendering pipeline - fixes the lighting of custom models.
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forgeLightPipelineEnabled = true
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2021-01-17 12:40:59 +00:00
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#When enabled, Forge will show any warnings that occurred during loading.
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showLoadWarnings = true
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2021-01-26 10:32:42 +00:00
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#Enable uploading cloud geometry to the GPU for faster rendering.
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forgeCloudsEnabled = true
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#When enabled, makes specific reload tasks such as language changing quicker to run.
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selectiveResourceReloadEnabled = true
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2021-01-17 12:40:59 +00:00
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#Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones.
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useCombinedDepthStencilAttachment = false
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