#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames=["forest","plains"]
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames=["overworld"]
#Defines the structure spacing for worldgen
#Range: 1 ~ 512
spacing=18
#Defines the structure separation for worldgen
#Range: 1 ~ 512
separation=4
#Set this to true to let this feature generate in any biome.
everyBiome=false
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld=false
#Set this to false to disable this worldgen feature.
enabled=true
[worldgen.glow_flower]
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames=["icy","extreme_hills"]
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames=["overworld"]
#Set this to true to let this feature generate in any biome.
everyBiome=false
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld=false
#Set this to false to disable this worldgen feature.
enabled=true
[worldgen.marble]
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames=[]
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames=[]
#Set this to true to let this feature generate in any biome.
everyBiome=true
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld=true
#Set this to false to disable this worldgen feature.
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames=[]
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames=["overworld"]
#Set this to true to let this feature generate in any biome.
everyBiome=true
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld=false
#Set this to false to disable this worldgen feature.
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames=["mesa","desert","savanna"]
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames=["overworld"]
#Defines the structure spacing for worldgen
#Range: 1 ~ 512
spacing=18
#Defines the structure separation for worldgen
#Range: 1 ~ 512
separation=4
#Set this to true to let this feature generate in any biome.
everyBiome=false
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld=false
#Set this to false to disable this worldgen feature.
enabled=true
[worldgen.ancient_shrine]
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames=["icy","extreme_hills"]
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames=["overworld"]
#Defines the structure spacing for worldgen
#Range: 1 ~ 512
spacing=18
#Defines the structure separation for worldgen
#Range: 1 ~ 512
separation=4
#Set this to true to let this feature generate in any biome.
everyBiome=false
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld=false
#Set this to false to disable this worldgen feature.
enabled=true
[worldgen.rock_crystal]
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames=[]
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames=["overworld"]
#Set this to true to let this feature generate in any biome.
everyBiome=true
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld=false
#Set this to false to disable this worldgen feature.