2021-01-28 20:21:47 +00:00
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[Patches_Sizes]
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#
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#Dirt Stone Patches Size (default=60)
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#Range: 1 ~ 100
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patch_size_dirtstone = 60
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#
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#Lavastone Patches Size (default=40)
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#Range: 1 ~ 100
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patch_size_lavastone = 40
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#
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#Dirt Patches Size (default=40)
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#Range: 1 ~ 100
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patch_size_dirt = 40
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#
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#Broken Stone Patches Size (default=24)
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#Range: 1 ~ 100
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patch_size_brokenstone = 24
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#
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#Sediment Stone Patches Size (default=40)
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#Range: 1 ~ 100
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patch_size_sedimentstone = 40
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#
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#Marlstone Patches Size (default=40)
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#Range: 1 ~ 100
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patch_size_marlstone = 60
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#
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#Old Stone Patches Size (default=40)
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#Range: 1 ~ 100
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patch_size_oldstone = 40
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#
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#Packed Ice Patches Size (default=60)
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#Range: 1 ~ 100
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patch_size_packed_ice = 60
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[Spawn_Rates]
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[Spawn_Rates.Blocks]
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#
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#Packed Ice Spawn Rate (default=5)
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#Range: 1 ~ 50
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spawnrate_block_packed_ice = 5
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#
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#Lavastone Spawn Rate (default=10)
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#Range: 1 ~ 50
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spawnrate_block_lavastone = 8
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#
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#Old Stone Spawn Rate (default=10)
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#Range: 1 ~ 50
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spawnrate_block_oldstone = 10
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#
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#Broken Stone Spawn Rate (default=12)
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#Range: 1 ~ 50
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spawnrate_block_brokenstone = 12
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#
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#Dirt Stone Spawn Rate (default=5)
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#Range: 1 ~ 50
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spawnrate_block_dirtstone = 5
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#
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#Marlstone Spawn Rate (default=5)
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#Range: 1 ~ 50
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spawnrate_block_marlstone = 5
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#
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#Sediment Stone Spawn Rate (default=10)
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#Range: 1 ~ 50
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spawnrate_block_sedimentstone = 8
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#
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#Dirt Spawn Rate (default=5)
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#Range: 1 ~ 50
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spawnrate_block_dirt = 5
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[Spawn_Rates.Vines]
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#
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#Cave Vine Spawn Rate (default=10)
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#Range: 1 ~ 50
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spawnrate_cave_vine = 10
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[Spawn_Rates.Mushrooms]
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#
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#Lumishroom Spawn Rate (default=10)
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#Range: 1 ~ 50
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spawnrate_mushroom_lumishroom = 10
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#
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#Goldishroom Spawn Rate (default=10)
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#Range: 1 ~ 50
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spawnrate_mushroom_goldishroom = 10
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#
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#Shinyshroom Spawn Rate (default=10)
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#Range: 1 ~ 50
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spawnrate_mushroom_shinyshroom = 10
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#
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#Fluoshroom Spawn Rate (default=10)
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#Range: 1 ~ 50
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spawnrate_mushroom_fluoshroom = 10
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#
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#Sweetshroom Spawn Rate (default=10)
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#Range: 1 ~ 50
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spawnrate_mushroom_sweetshroom = 10
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#
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#Rockshroom Spawn Rate (default=10)
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#Range: 1 ~ 50
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spawnrate_mushroom_rockshroom = 10
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[Spawn_Rates.Mosses]
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#
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#Fire Moss Spawn Rate (default=10)
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#Range: 1 ~ 50
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spawnrate_moss_fire = 10
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#
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#Hanging Roots Spawn Rate (default=10)
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#Range: 1 ~ 50
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spawnrate_moss_hanging_roots = 10
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#
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#Frozen Moss Spawn Rate (default=10)
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#Range: 1 ~ 50
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spawnrate_moss_frozen = 10
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#
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#Dry Moss Spawn Rate (default=10)
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#Range: 1 ~ 50
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spawnrate_moss_dry = 10
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#
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#Humid Moss Spawn Rate (default=10)
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#Range: 1 ~ 50
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spawnrate_moss_humid = 10
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[Spawn_Rates.Rocks]
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#
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#Rock Piles Spawn Rate (default=10)
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#Range: 1 ~ 50
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spawnrate_rock_rockpiles = 10
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#
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#Stalagmite Spawn Rate (default=10)
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#Range: 1 ~ 50
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spawnrate_rock_stalagmites = 10
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#
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#Pebble Spawn Rate (default=10)
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#Range: 1 ~ 50
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spawnrate_rock_pebbles = 10
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#
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#Flint Spawn Rate (default=10)
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#Range: 1 ~ 50
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spawnrate_rock_flints = 10
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#
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#Stalactite Spawn Rate (default=10)
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#Range: 1 ~ 50
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spawnrate_rock_stalactites = 10
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[Spawn_Rates.Structures]
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#
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#Spruce Cabins Spawn Rate (default=7)
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#Range: 1 ~ 10
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spawnrate_structure_cabins_spruce = 7
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#
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#Ice Dungeons Spawn Rate (default=5)
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#Range: 1 ~ 10
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spawnrate_structure_dungeons_ice = 5
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#
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#Cobblestone Dungeons Spawn Rate (default=5)
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#Range: 1 ~ 10
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spawnrate_structure_dungeons_cobblestone = 5
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#
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#Lavastone Dungeons Spawn Rate (default=5)
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#Range: 1 ~ 10
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spawnrate_structure_dungeons_lavastone = 5
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#
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#Oak Cabins Spawn Rate (default=7)
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#Range: 1 ~ 10
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spawnrate_structure_cabins_oak = 7
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#
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#Tall Cobblestone Dungeons Spawn Rate (default=5)
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#Range: 1 ~ 10
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spawnrate_structure_dungeons_tall_cobblestone = 5
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#
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#Bricks Cabins Spawn Rate (default=7)
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#Range: 1 ~ 10
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spawnrate_structure_cabins_bricks = 7
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#
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#Jungle Cabins Spawn Rate (default=7)
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#Range: 1 ~ 10
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spawnrate_structure_cabins_jungle = 7
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#
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#Tall Lavastone Dungeons Spawn Rate (default=5)
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#Range: 1 ~ 10
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spawnrate_structure_dungeons_tall_lavastone = 5
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#
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#Acacia Cabins Spawn Rate (default=7)
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#Range: 1 ~ 10
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spawnrate_structure_cabins_acacia = 7
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#
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#Cobblestone Cabins Spawn Rate (default=7)
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#Range: 1 ~ 10
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spawnrate_structure_cabins_cobblestone = 7
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[Spawn_Conditions]
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[Spawn_Conditions.Blocks]
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#
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#Generate Dirt
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gen_block_dirt = true
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#
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#Generate Marlstone
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gen_block_marlstone = true
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#
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#Generate Lavastone
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gen_block_lavastone = true
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#
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#Generate Dirt Stone
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gen_block_dirtstone = true
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#
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#Generate Packed Ice
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gen_block_packed_ice = true
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#
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#Generate Broken Stone
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2021-01-29 19:05:32 +00:00
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gen_block_brokenstone = false
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2021-01-28 20:21:47 +00:00
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#
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#Generate Sediment Stone
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gen_block_sedimentstone = true
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#
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#Generate Old Stone
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gen_block_oldstone = true
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[Spawn_Conditions.Vines]
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#
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#Generate Vines
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gen_vines = true
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[Spawn_Conditions.Mushrooms]
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#
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#Generate Mushrooms
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gen_mushrooms = true
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[Spawn_Conditions.Mosses]
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#
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#Generate Mosses
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gen_mosses = true
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[Spawn_Conditions.Rocks]
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#
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#Generate Flints
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gen_rock_flints = true
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#
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#Generate Pebbles
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gen_rock_pebbles = true
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#
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#Generate Rock Piles
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gen_rock_rockpiles = true
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#
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#Generate Stalagmites
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gen_rock_stalagmites = true
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#
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#Generate Stalactites
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gen_rock_stalactites = true
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[Spawn_Conditions.Structures]
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#
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#Generate Cabins
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gen_structure_cabins = true
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#
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#Generate Dungeons
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gen_structure_dungeons = true
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[Items]
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#
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#Health amount given by the bandage (1 = half heart) (default=4)
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#Range: 1 ~ 40
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item_bandage_health = 4
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#
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#Healing items cooldown in seconds (default=5)
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#Range: 1 ~ 30
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item_medecine_cooldown = 5
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