1
0
mirror of https://git.fellies.tech/minecraft/fellies.git synced 2021-02-13 10:18:48 +00:00

Change default configs

This commit is contained in:
2021-01-16 00:04:01 +01:00
parent cdaa71c57b
commit 6306d84989
391 changed files with 19619 additions and 9 deletions

View File

@ -0,0 +1,127 @@
#Mekanism Additions Common Config. This config is not sync'd between server and client.
[additions-common]
#Config options regarding spawning of entities.
[additions-common.spawning]
#Config options regarding baby endermen.
[additions-common.spawning.baby-endermen]
#The list of biome ids that baby endermen will not spawn in even if the normal mob variant can spawn.
biomeBlackList = []
#The multiplier for max spawn cost of baby endermen spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSpawnCostPercentage = 1.0
#The list of structure ids that baby endermen will not spawn in even if the normal mob variant can spawn.
structureBlackList = []
#The multiplier for maximum group size of baby endermen spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSizePercentage = 0.5
#The multiplier for spawn cost per entity of baby endermen spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
spawnCostPerEntityPercentage = 1.0
#The multiplier for minimum group size of baby endermen spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
minSizePercentage = 0.5
#The multiplier for weight of baby endermen spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
weightPercentage = 0.5
#Enable the spawning of baby endermen. Think baby zombies.
shouldSpawn = true
#Config options regarding baby creepers.
[additions-common.spawning.baby-creepers]
#The list of biome ids that baby creepers will not spawn in even if the normal mob variant can spawn.
biomeBlackList = []
#The multiplier for max spawn cost of baby creepers spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSpawnCostPercentage = 1.0
#The list of structure ids that baby creepers will not spawn in even if the normal mob variant can spawn.
structureBlackList = []
#The multiplier for maximum group size of baby creepers spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSizePercentage = 0.5
#The multiplier for spawn cost per entity of baby creepers spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
spawnCostPerEntityPercentage = 1.0
#The multiplier for minimum group size of baby creepers spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
minSizePercentage = 0.5
#The multiplier for weight of baby creepers spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
weightPercentage = 0.5
#Enable the spawning of baby creepers. Think baby zombies.
shouldSpawn = true
#Config options regarding baby wither skeletons.
[additions-common.spawning.baby-wither-skeletons]
#The list of biome ids that baby wither skeletons will not spawn in even if the normal mob variant can spawn.
biomeBlackList = []
#The multiplier for max spawn cost of baby wither skeletons spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSpawnCostPercentage = 1.0
#The list of structure ids that baby wither skeletons will not spawn in even if the normal mob variant can spawn.
structureBlackList = []
#The multiplier for maximum group size of baby wither skeletons spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSizePercentage = 0.5
#The multiplier for spawn cost per entity of baby wither skeletons spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
spawnCostPerEntityPercentage = 1.0
#The multiplier for minimum group size of baby wither skeletons spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
minSizePercentage = 0.5
#The multiplier for weight of baby wither skeletons spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
weightPercentage = 0.5
#Enable the spawning of baby wither skeletons. Think baby zombies.
shouldSpawn = true
#Config options regarding baby skeletons.
[additions-common.spawning.baby-skeletons]
#The list of biome ids that baby skeletons will not spawn in even if the normal mob variant can spawn.
biomeBlackList = []
#The multiplier for max spawn cost of baby skeletons spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSpawnCostPercentage = 1.0
#The list of structure ids that baby skeletons will not spawn in even if the normal mob variant can spawn.
structureBlackList = []
#The multiplier for maximum group size of baby skeletons spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSizePercentage = 0.5
#The multiplier for spawn cost per entity of baby skeletons spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
spawnCostPerEntityPercentage = 1.0
#The multiplier for minimum group size of baby skeletons spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
minSizePercentage = 0.5
#The multiplier for weight of baby skeletons spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
weightPercentage = 0.5
#Enable the spawning of baby skeletons. Think baby zombies.
shouldSpawn = true
#Config options regarding baby strays.
[additions-common.spawning.baby-strays]
#The list of biome ids that baby strays will not spawn in even if the normal mob variant can spawn.
biomeBlackList = []
#The multiplier for max spawn cost of baby strays spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSpawnCostPercentage = 1.0
#The list of structure ids that baby strays will not spawn in even if the normal mob variant can spawn.
structureBlackList = []
#The multiplier for maximum group size of baby strays spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSizePercentage = 0.5
#The multiplier for spawn cost per entity of baby strays spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
spawnCostPerEntityPercentage = 1.0
#The multiplier for minimum group size of baby strays spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
minSizePercentage = 0.5
#The multiplier for weight of baby strays spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
weightPercentage = 0.5
#Enable the spawning of baby strays. Think baby zombies.
shouldSpawn = true

View File

@ -0,0 +1,14 @@
#Mekanism Additions Config. This config is synced between server and client.
[additions]
#TCP port for the Voice server to listen on.
#Range: 1 ~ 65535
VoicePort = 36123
#Radius of the explosion of Obsidian TNT.
obsidianTNTBlastRadius = 12
#Enables the voice server for Walkie Talkies.
voiceServerEnabled = false
#Fuse time for Obsidian TNT.
#Range: > 0
obsidianTNTDelay = 100

View File

@ -0,0 +1,71 @@
#Client Config. This config only exists on the client
[client]
#Set to false to prevent particle spam when loading multiblocks (notification message will display instead).
enableMultiblockFormationParticles = true
#If enabled machines play their sounds while running.
enableMachineSounds = true
#Play sounds for Jetpack/Gas Mask/Flamethrower/Radiation (all players).
enablePlayerSounds = true
#Adjust Mekanism sounds' base volume. < 1 is softer, higher is louder.
#Range: 0.0 ~ 3.4028234663852886E38
baseSoundVolume = 1.0
#Range at which Tile Entity Renderer's added by Mekanism can render at, for example the contents of multiblocks. Vanilla defaults the rendering range for TERs to 64 for most blocks, but uses a range of 256 for beacons and end gateways.
#Range: 1 ~ 1024
terRange = 256
#How many particles spawn when rendering radiation effects (scaled by radiation level).
radiationParticleCount = 100
#Show particles when machines active.
machineEffects = true
#Enable item information HUD during gameplay
enableHUD = true
#Allow sneak + scroll to change item modes.
allowModeScroll = true
#Should active machines produce block light.
enableAmbientLighting = true
#If true, don't render Cables/Pipes/Tubes as transparent and don't render their contents.
opaqueTransmitters = false
#Christmas/New Years greetings in chat.
holidays = true
#Color of energy in item durability display.
energyColor = 3997338
#How far (in blocks) from the player radiation particles can spawn.
radiationParticleRadius = 30
#Align HUD with left (if true) or right (if false)
alignHUDLeft = true
#How much light to produce if ambient lighting is enabled.
#Range: 1 ~ 15
ambientLightingLevel = 15
#QIO Config
[client.qio]
#Sorting direction when viewing items in a QIO Item Viewer.
#Allowed Values: ASCENDING, DESCENDING
itemViewerSortDirection = "ASCENDING"
#Sorting strategy when viewing items in a QIO Item Viewer.
#Allowed Values: NAME, SIZE, MOD
itemViewerSortType = "NAME"
#Number of slots to view horizontally on a QIO Item Viewer.
#Range: 8 ~ 16
itemViewerSlotsX = 8
#Number of slots to view vertically on a QIO Item Viewer.
#Range: 2 ~ 48
itemViewerSlotsY = 4
#GUI Config
[client.gui]
#Color of HUD used by MekaSuit.
hudColor = 4257264
#Display a fancy compass when the MekaSuit is worn.
mekaSuitHelmetCompass = true
#Opacity of HUD used by MekaSuit.
#Range: 0.0 ~ 1.0
hudOpacity = 0.4000000059604645
#Visual jitter of MekaSuit HUD, seen when moving the player's head. Bigger value = more jitter.
#Range: 1.0 ~ 100.0
hudJitter = 6.0
#Color of warning HUD elements used by MekaSuit.
hudWarningColor = 16768335
#Color of danger HUD elements used by MekaSuit.
hudDangerColor = 16726076

View File

@ -0,0 +1,203 @@
#Gear Config. This config is synced from server to client.
[gear]
#MekaSuit Settings
[gear.mekasuit]
#Maximum amount of Nutritional Paste storable by the nutritional injection unit.
#Range: 1 ~ 9223372036854775807
nutritionalMaxStorage = 128000
#Energy usage (Joules) of MekaSuit per tick when flying via Gravitational Modulation.
energyUsageGravitationalModulation = "1000"
#Energy cost/multiplier in Joules for reducing magic damage via the inhalation purification unit. Energy cost is: MagicDamage * energyUsageMagicPrevent. (1 MagicDamage is 1 half heart).
energyUsageMagicReduce = "1000"
#Energy usage (Joules) of MekaSuit when adding 0.1 to jump motion.
baseJumpEnergyUsage = "1000"
#Energy usage (Joules) of MekaSuit per tick of using vision enhancement.
energyUsageVisionEnhancement = "500"
#Solar recharging rate (Joules) of helmet per tick, per upgrade installed.
solarRechargingRate = "500"
#Energy usage (Joules) of MekaSuit per tick of attracting a single item.
energyUsageItemAttraction = "250"
#Energy usage (Joules) of MekaSuit when adding 0.1 to sprint motion.
energyUsageSprintBoost = "100"
#Maximum amount of Hydrogen storable in the jetpack unit.
#Range: 1 ~ 9223372036854775807
jetpackMaxStorage = 48000
#Rate at which Hydrogen can be transferred into the jetpack unit.
#Range: 1 ~ 9223372036854775807
jetpackTransferRate = 256
#Energy usage (Joules) of MekaSuit when lessening a potion effect.
energyUsagePotionTick = "40000"
#Energy capacity (Joules) of MekaSuit items without any installed upgrades. Quadratically scaled by upgrades.
baseEnergyCapacity = "16000000"
#Amount (joules) of energy the MekaSuit can accept per tick. Quadratically scaled by upgrades.
chargeRate = "100000"
#Energy usage (Joules) of MekaSuit per unit of damage applied.
energyUsageDamage = "100000"
#Rate at which Nutritional Paste can be transferred into the nutritional injection unit.
#Range: 1 ~ 9223372036854775807
nutritionalTransferRate = 256
#Charge rate of inventory items (Joules) per tick.
inventoryChargeRate = "10000"
#Energy usage (Joules) of MekaSuit per half-food of nutritional injection.
energyUsageNutritionalInjection = "20000"
#Network Reader Settings
[gear.network_reader]
#Maximum amount (joules) of energy the Network Reader can contain.
maxEnergy = "60000"
#Amount (joules) of energy the Network Reader can accept per tick.
chargeRate = "300"
#Energy usage in joules for each network reading.
energyUsage = "400"
#Free Runner Settings
[gear.free_runner]
#Maximum amount (joules) of energy Free Runners can contain.
maxEnergy = "64000"
#Amount (joules) of energy the Free Runners can accept per tick.
chargeRate = "320"
#Energy cost/multiplier in Joules for reducing fall damage with free runners. Energy cost is: FallDamage * freeRunnerFallEnergyCost. (1 FallDamage is 1 half heart)
fallEnergyCost = "50"
#Portable Teleporter Settings
[gear.portable_teleporter]
#Maximum amount (joules) of energy the Portable Teleporter can contain.
maxEnergy = "1000000"
#Amount (joules) of energy the Portable Teleporter can accept per tick.
chargeRate = "5000"
#Delay in ticks before a player is teleported after clicking the Teleport button in the portable teleporter.
delay = 0
#Atomic Disassembler Settings
[gear.atomic_disassembler]
#Maximum amount (joules) of energy the Atomic Disassembler can contain.
maxEnergy = "1000000"
#Amount (joules) of energy the Atomic Disassembler can accept per tick.
chargeRate = "5000"
#Cost in Joules of using the Atomic Disassembler as a weapon.
energyUsageWeapon = "2000"
#Base Energy (Joules) usage of the Atomic Disassembler. (Gets multiplied by speed factor)
energyUsage = "10"
#Enable the 'Slow' mode for the Atomic Disassembler.
slowMode = true
#Enable the 'Fast' mode for the Atomic Disassembler.
fastMode = true
#Enable the 'Vein Mining' mode for the Atomic Disassembler.
veinMining = true
#The amount of damage the Atomic Disassembler does when it has at least DisassemblerEnergyUsageWeapon power stored. (Value is in number of half hearts)
maxDamage = 20
#The max Atomic Disassembler Vein Mining Block Count.
miningCount = 128
#The Range of the Atomic Disassembler Extended Vein Mining.
miningRange = 10
#Enable the 'Extended Vein Mining' mode for the Atomic Disassembler. (Allows vein mining everything not just ores/logs)
extendedMining = true
#The amount of damage the Atomic Disassembler does when it is out of power. (Value is in number of half hearts)
minDamage = 4
#Energy Tablet Settings
[gear.energy_tablet]
#Maximum amount (joules) of energy the Energy Tablet can contain.
maxEnergy = "1000000"
#Amount (joules) of energy the Energy Tablet can accept per tick.
chargeRate = "5000"
#Configurator Settings
[gear.configurator]
#Maximum amount (joules) of energy the Configurator can contain.
maxEnergy = "60000"
#Amount (joules) of energy the Configurator can accept per tick.
chargeRate = "300"
#Energy usage in joules of using the configurator to configure machines.
energyPerConfigure = "400"
#Energy cost in joules for each item the configurator ejects from a machine on empty mode.
energyPerItem = "8"
#Scuba Tank Settings
[gear.scuba_tank]
#Amount of oxygen the Scuba Tank Gas Tank can accept per tick.
#Range: 1 ~ 9223372036854775807
fillRate = 16
#Scuba Tank Gas Tank capacity in mB.
#Range: 1 ~ 9223372036854775807
maxGas = 24000
#Electric Bow Settings
[gear.electric_bow]
#Maximum amount (joules) of energy the Electric Bow can contain.
maxEnergy = "120000"
#Amount (joules) of energy the Electric Bow can accept per tick.
chargeRate = "600"
#Cost in Joules of using the Electric Bow with flame mode active.
energyUsage = "1200"
#Flamethrower Settings
[gear.flamethrower]
#Amount of hydrogen the Flamethrower can accept per tick.
#Range: 1 ~ 9223372036854775807
fillRate = 16
#Flamethrower Gas Tank capacity in mB.
#Range: 1 ~ 9223372036854775807
maxGas = 24000
#Jetpack Settings
[gear.jetpack]
#Amount of hydrogen the Jetpack can accept per tick.
#Range: 1 ~ 9223372036854775807
fillRate = 16
#Jetpack Gas Tank capacity in mB.
#Range: 1 ~ 9223372036854775807
maxGas = 24000
#Armored Jetpack Settings
[gear.jetpack.armored]
#Armor value of the Armored Jetpack.
armor = 12
#Toughness value of the Armored Jetpack.
toughness = 2.0
#Canteen Settings
[gear.canteen]
#Rate at which Nutritional Paste can be transferred into a Canteen.
#Range: 1 ~ 9223372036854775807
transferRate = 128
#Maximum amount of Nutritional Paste storable by the Canteen.
#Range: 1 ~ 9223372036854775807
maxStorage = 64000
#Seismic Reader Settings
[gear.seismic_reader]
#Maximum amount (joules) of energy the Seismic Reader can contain.
maxEnergy = "12000"
#Amount (joules) of energy the Seismic Reader can accept per tick.
chargeRate = "60"
#Energy usage in joules required to use the Seismic Reader.
energyUsage = "250"
#Meka-Tool Settings
[gear.mekatool]
#Energy capacity (Joules) of the Meka-Tool without any installed upgrades. Quadratically scaled by upgrades.
baseEnergyCapacity = "16000000"
#Amount (joules) of energy the Meka-Tool can accept per tick. Quadratically scaled by upgrades.
chargeRate = "100000"
#Cost in Joules of using the Meka-Tool to teleport 10 blocks.
energyUsageTeleport = "1000"
#Cost in Joules of using the Meka-Tool as a shovel for making paths.
energyUsageShovel = "10"
#Cost in Joules of using the Meka-Tool to deal 4 units of damage.
energyUsageWeapon = "2000"
#Cost in Joules of using the Meka-Tool as a hoe.
energyUsageHoe = "10"
#Cost in Joules of using the Meka-Tool as an axe for stripping logs.
energyUsageAxe = "10"
#Maximum distance a player can teleport with the Meka-Tool.
maxTeleportReach = 100
#Damage applied by Meka-Tool without using any energy.
baseDamage = 4
#Efficiency of the Meka-Tool with energy but without any upgrades.
baseEfficiency = 4.0
#Enable the 'Extended Vein Mining' mode for the Meka-Tool. (Allows vein mining everything not just ores/logs)
extendedMining = true

View File

@ -0,0 +1,177 @@
#General Config. This config is synced from server to client.
[general]
#Base factor for working out machine performance with upgrades - UpgradeModifier * (UpgradesInstalled/UpgradesPossible).
#Range: > 1
maxUpgradeMultiplier = 10
#Peak processing rate for the Solar Neutron Activator. Note: It can go higher than this value in some extreme environments.
maxSolarNeutronActivatorRate = 64
#Any mod ids added to this list will not be able to have any of their blocks, picked up by the cardboard box. For example: ["mekanism"]
cardboardModBlacklist = []
#Disable to make the anchor upgrade not do anything.
allowChunkloading = true
#How much heat energy is created from one Joule of regular energy in the Resistive Heater.
#Range: 0.0 ~ 1.0
resistiveHeaterEfficiency = 0.6
#Amount of heat each Boiler heating element produces.
superheatingHeatTransfer = 1.6E7
#Amount of heat produced per fuel tick of a fuel's burn time in the Fuelwood Heater.
heatPerFuelTick = 400.0
#How much Boiler heat is immediately usable to convert water to steam.
boilerWaterConductivity = 0.7
#Displayed temperature unit in Mekanism GUIs.
#Allowed Values: K, C, R, F, STP
temperatureUnit = "K"
#Allow right clicking on Cables/Pipes/Tubes with alloys to upgrade the tier.
transmitterAlloyUpgrade = true
#Log Mekanism packet names. Debug setting.
logPackets = false
#How many ticks must pass until a block's active state is synced with the client, if it has been rapidly changing.
blockDeactivationDelay = 60
#Thermal Evaporation Plant Settings
[general.thermal_evaporation]
#Heat to absorb per Solar Panel array of Thermal Evaporation Tower.
solarMultiplier = 0.2
#Heat capacity of Thermal Evaporation Tower layers (increases amount of energy needed to increase temperature).
heatCapacity = 100.0
#Temperature to amount produced ratio for Thermal Evaporation Tower.
tempMultiplier = 0.4
#Thermal Evaporation Tower heat loss per tick.
heatDissipation = 0.02
#Digital Miner Settings
[general.digital_miner]
#Number of ticks required to mine a single block with a Digital Miner (without any upgrades).
#Range: > 1
ticksPerMine = 80
#Maximum radius in blocks that the Digital Miner can reach. (Increasing this may have negative effects on stability and/or performance. We strongly recommend you leave it at the default value).
#Range: > 1
maxRadius = 32
#Energy multiplier for using silk touch mode with the Digital Miner.
silkMultiplier = 6
#Quantum Entangloporter Settings
[general.quantum_entangloporter]
#Maximum energy buffer (Mekanism Joules) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier energy cube capacity.
energyBuffer = "256000000"
#Maximum fluid buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity.
#Range: > 1
fluidBuffer = 112000
#Maximum chemical buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity.
#Range: 1 ~ 9223372036854775807
chemicalBuffer = 512000
#Energy Conversion Rate Settings
[general.energy_conversion]
#Displayed energy type in Mekanism GUIs.
#Allowed Values: J, FE, EU
energyType = "FE"
#Disables Forge Energy (FE,RF,IF,uF,CF) power integration. Requires world restart (server-side option in SMP).
blacklistForge = false
#Maximum Joules per mB of Steam. Also affects Thermoelectric Boiler.
maxEnergyPerSteam = "10"
#Conversion multiplier from Forge Energy to Joules (FE * JoulePerForgeEnergy = Joules)
JoulePerForgeEnergy = "2.5000"
#Conversion multiplier from EU to Joules (EU * JoulePerEU = Joules)
JoulePerEU = "10"
#Disables Flux Networks higher throughput Forge Energy (FE,RF,IF,uF,CF) power integration. Requires world restart (server-side option in SMP). Note: Disabling Forge Energy integration also disables this.
blacklistFluxNetworks = false
#Disables IC2 power integration. Requires world restart (server-side option in SMP).
blacklistIC2 = false
#Burn time for Ethylene (1mB hydrogen + 2*bioFuel/tick*200ticks/100mB * 20x efficiency bonus).
EthyleneBurnTime = 40
#Conversion multiplier from Joules to EU (Joules * EUPerJoule = EU)
EUPerJoule = "0.1000"
#Conversion multiplier from Joules to Forge Energy (Joules * ForgeEnergyPerJoule = FE)
ForgeEnergyPerJoule = "0.4000"
#How much energy is produced per mB of Hydrogen, also affects Electrolytic Separator usage, Ethylene burn rate and Gas generator energy capacity.
HydrogenEnergyDensity = "200"
#Prefilled Tanks
[general.prefilled]
#Add filled creative gas tanks to creative/JEI.
gasTanks = true
#Add filled creative infusion tanks to creative/JEI.
infusionTanks = true
#Add filled creative fluid tanks to creative/JEI.
fluidTanks = true
#Add filled creative pigment tanks to creative/JEI.
pigmentTanks = true
#Add filled creative slurry tanks to creative/JEI.
slurryTanks = true
#Auto Eject Settings
[general.auto_eject]
#Rate at which chemicals gets auto ejected from tiles.
#Range: 1 ~ 9223372036854775807
chemical = 1024
#Rate at which fluid gets auto ejected from tiles.
fluid = 1024
#Block security/protection Settings
[general.security]
#Enable the security system for players to prevent others from accessing their machines. Does NOT affect Frequencies.
allowProtection = true
#Ops can bypass the block security restrictions if enabled.
opsBypassRestrictions = false
#Laser Settings
[general.laser]
#Energy needed to destroy or attract blocks with a Laser (per block hardness level).
energyNeededPerHardness = "100000"
#How far (in blocks) a laser can travel.
range = 64
#Energy used per half heart of damage being transferred to entities.
energyPerDamage = "2500"
#If enabled, lasers can break blocks and the flamethrower starts fires.
aestheticWorldDamage = true
#Radiation Settings
[general.radiation]
#Amount of gas (mB) that can be stored in a Radioactive Waste Barrel.
#Range: 1 ~ 9223372036854775807
radioactiveWasteBarrelMaxGas = 64000
#The radius of chunks checked when running radiation calculations. The algorithm is efficient, but don't abuse it by making this crazy high.
#Range: 1 ~ 100
chunkCheckRadius = 5
#Radiated objects and entities are multiplied by this constant roughly once per second to represent their dosage decay.
targetDecayRate = 0.9995
#Number of ticks required for radioactive gas stored in a Radioactive Waste Barrel to decay radioactiveWasteBarrelDecayAmount mB.
#Range: > 1
radioactiveWasteBarrelProcessTicks = 1200
#Number of mB of gas that decay every radioactiveWasteBarrelProcessTicks ticks when stored in a Radioactive Waste Barrel. Set to zero to disable decay all together. (Gases in the mekanism:waste_barrel_decay_blacklist tag will not decay).
#Range: 0 ~ 9223372036854775807
radioactiveWasteBarrelDecayAmount = 1
#Radiation sources are multiplied by this constant roughly once per second to represent their emission decay. At the default rate, it takes roughly 10 days to remove a 1,000 Sv/h (crazy high) source.
sourceDecayRate = 0.9995
#Defines the minimum severity radiation dosage severity (scale of 0 to 1) for which negative effects can take place. Set to 1 to disable negative effects completely.
#Range: 0.0 ~ 1.0
negativeEffectsMinSeverity = 0.1
#Enable worldwide radiation effects. Don't be a downer and disable this.
radiationEnabled = true
#SPS Settings
[general.sps]
#Energy needed to process 1 mB of input (inputPerAntimatter * energyPerInput = energy to produce 1 mB of antimatter).
energyPerInput = "1000000"
#How much input gas (polonium) in mB must be processed to make 1 mB of antimatter.
#Range: > 1
inputPerAntimatter = 1000
#Pump Settings
[general.pump]
#Fluidic Plenisher stops after this many blocks.
maxPlenisherNodes = 4000
#Maximum block distance to pull fluid from for the Electric Pump.
maxPumpRange = 80
#If enabled makes Water and Heavy Water blocks be removed from the world on pump.
pumpWaterSources = false
#Nutritional PasteSettings
[general.nutritional_paste]
#Saturation level of Nutritional Paste when eaten.
saturation = 0.8
#How much mB of Nutritional Paste equates to one 'half-food.'
mbPerFood = 50

View File

@ -0,0 +1,71 @@
#Mekanism Generators Config. This config is synced between server and client.
[generators]
#Peak output for the Advanced Solar Generator. Note: It can go higher than this value in some extreme environments.
advancedSolarGeneration = "300"
#Affects the Injection Rate, Max Temp, and Ignition Temp.
energyPerFusionFuel = "10000000"
#Amount of energy in Joules the Bio Generator produces per tick.
bioGeneration = "350"
#Peak output for the Solar Generator. Note: It can go higher than this value in some extreme environments.
solarGeneration = "50"
#Wind Generator Settings
[generators.wind_generator]
#Minimum base generation value of the Wind Generator.
windGenerationMin = "60"
#The list of dimension ids that the Wind Generator will not generate power in.
windGenerationDimBlacklist = []
#The maximum Y value that affects the Wind Generators Power generation.
windGenerationMaxY = 255
#Maximum base generation value of the Wind Generator.
windGenerationMax = "480"
#The minimum Y value that affects the Wind Generators Power generation.
windGenerationMinY = 24
#Turbine Settings
[generators.turbine]
#The number of blades on each turbine coil per blade applied.
turbineBladesPerCoil = 4
#The rate at which steam is vented into the turbine.
turbineVentGasFlow = 32000.0
#The rate at which steam is dispersed into the turbine.
turbineDisperserGasFlow = 1280.0
#The rate at which steam is condensed in the turbine.
condenserRate = 64000
#Heat Generator Settings
[generators.heat_generator]
#Add this amount of Joules to the energy produced by a heat generator if it is in an 'ultrawarm' dimension, in vanilla this is just the Nether.
heatGenerationNether = "100"
#Multiplier of effectiveness of Lava in the Heat Generator.
heatGenerationLava = "30"
#Amount of energy in Joules the Heat Generator produces per tick. (heatGenerationLava * heatGenerationLava) + heatGenerationNether
heatGeneration = "200"
#Fission Reactor Settings
[generators.fission_reactor]
#The heat capacity added to a Fission Reactor by a single casing block. Increase to require more energy to raise the reactor temperature.
casingHeatCapacity = 1000.0
#The chance of a meltdown occurring once damage passes 100%. Will linearly scale as damage continues increasing.
#Range: 0.0 ~ 1.0
meltdownChance = 0.001
#Whether catastrophic meltdowns can occur from Fission Reactors.
meltdownsEnabled = true
#How much radioactivity of fuel/waste contents are multiplied during a meltdown.
meltdownRadiationMultiplier = 50.0
#The average surface area of a Fission Reactor's fuel assemblies to reach 100% boil efficiency. Higher values make it harder to cool the reactor.
#Range: 1.0 ~ 1.7976931348623157E308
surfaceAreaTarget = 4.0
#Amount of energy created (in heat) from each whole mB of fission fuel.
energyPerFissionFuel = "1000000"
#Hohlraum Settings
[generators.hohlraum]
#Amount of DT-Fuel Hohlraum can accept per tick.
#Range: 1 ~ 9223372036854775807
fillRate = 1
#Hohlraum capacity in mB.
#Range: 1 ~ 9223372036854775807
maxGas = 10

View File

@ -0,0 +1,64 @@
#Machine Energy Storage Config. This config is synced from server to client.
[storage]
#Base energy storage (Joules).
rotaryCondensentrator = "20000"
#Base energy storage (Joules).
nutritionalLiquifier = "40000"
#Base energy storage (Joules).
digitalMiner = "40000"
#Base energy storage (Joules).
energizedSmelter = "20000"
#Base energy storage (Joules).
seismicVibrator = "20000"
#Base energy storage (Joules).
isotopicCentrifuge = "80000"
#Base energy storage (Joules). Also defines max output rate.
spsPort = "1000000000"
#Base energy storage (Joules).
teleporter = "5000000"
#Base energy storage (Joules).
laser = "2000000"
#Base energy storage (Joules).
modificationStation = "40000"
#Base energy storage (Joules).
chemicalInjectionChamber = "160000"
#Base energy storage (Joules).
crusher = "20000"
#Base energy storage (Joules).
pressurizedReactionBase = "2000"
#Base energy storage (Joules).
chemicalInfuser = "80000"
#Base energy storage (Joules).
formulaicAssemblicator = "40000"
#Base energy storage (Joules).
osmiumCompressor = "80000"
#Base energy storage (Joules).
precisionSawmill = "20000"
#Base energy storage (Joules). Also defines max process rate.
antiprotonicNucleosynthesizer = "1000000000"
#Base energy storage (Joules).
combiner = "40000"
#Base energy storage (Joules).
metallurgicInfuser = "20000"
#Base energy storage (Joules).
purificationChamber = "80000"
#Base energy storage (Joules).
oxidationChamber = "80000"
#Base energy storage (Joules).
chemicalCrystallizer = "160000"
#Base energy storage (Joules).
fluidicPlenisher = "40000"
#Base energy storage (Joules).
chargePad = "512000"
#Base energy storage (Joules).
electrolyticSeparator = "160000"
#Base energy storage (Joules).
electricPump = "40000"
#Base energy storage (Joules).
enrichmentChamber = "20000"
#Base energy storage (Joules).
chemicalDissolutionChamber = "160000"
#Base energy storage (Joules).
chemicalWasher = "80000"

View File

@ -0,0 +1,65 @@
#Machine Energy Usage Config. This config is synced from server to client.
[usage]
#Energy per operation tick (Joules).
rotaryCondensentrator = "50"
#Energy per operation tick (Joules).
nutritionalLiquifier = "200"
#Energy per operation tick (Joules).
digitalMiner = "100"
#Energy per operation tick (Joules).
energizedSmelter = "50"
#Energy per operation tick (Joules).
seismicVibrator = "50"
#Energy per operation tick (Joules).
isotopicCentrifuge = "200"
#Energy per operation tick (Joules).
laser = "10000"
#Energy per operation tick (Joules).
modificationStation = "100"
#Energy per operation tick (Joules).
chemicalInjectionChamber = "400"
#Energy per operation tick (Joules).
crusher = "50"
#Energy per operation tick (Joules).
pressurizedReactionBase = "5"
#Energy per operation tick (Joules).
chemicalInfuser = "200"
#Energy per operation tick (Joules).
formulaicAssemblicator = "100"
#Energy per operation tick (Joules).
osmiumCompressor = "100"
#Energy per operation tick (Joules).
precisionSawmill = "50"
#Energy per operation tick (Joules).
antiprotonicNucleosynthesizer = "100000"
#Energy per operation tick (Joules).
combiner = "50"
#Energy per operation tick (Joules).
metallurgicInfuser = "50"
#Energy per operation tick (Joules).
purificationChamber = "200"
#Energy per operation tick (Joules).
oxidationChamber = "200"
#Energy per operation tick (Joules).
chemicalCrystallizer = "400"
#Energy per operation tick (Joules).
fluidicPlenisher = "100"
#Energy per operation tick (Joules).
electricPump = "100"
#Energy per operation tick (Joules).
enrichmentChamber = "50"
#Energy per operation tick (Joules).
chemicalDissolutionChamber = "400"
#Energy per operation tick (Joules).
chemicalWasher = "200"
#Teleporter
[usage.teleporter]
#Joules per unit of distance travelled during teleportation - sqrt(xDiff^2 + yDiff^2 + zDiff^2).
teleporterDistance = "10"
#Flat additional cost for interdimensional teleportation.
teleporterDimensionPenalty = "10000"
#Base Joules cost for a teleportation.
teleporterBase = "1000"

View File

@ -0,0 +1,264 @@
#Tier Config. This config is synced from server to client.
[tier]
#Chemical Tanks
[tier.chemical_tanks]
#Output rate of Advanced chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
advancedOutput = 512
#Storage size of Ultimate chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
ultimateStorage = 512000
#Output rate of Ultimate chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
ultimateOutput = 2056
#Storage size of Creative chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
creativeStorage = 9223372036854775807
#Output rate of Basic chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
basicOutput = 256
#Storage size of Basic chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
basicStorage = 64000
#Storage size of Elite chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
eliteStorage = 256000
#Output rate of Creative chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
creativeOutput = 4611686018427387903
#Storage size of Advanced chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
advancedStorage = 128000
#Output rate of Elite chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
eliteOutput = 1028
#Bins
[tier.bins]
#The number of items Ultimate bins can store.
#Range: > 1
ultimateStorage = 262144
#The number of items Creative bins can store.
#Range: > 1
creativeStorage = 2147483647
#The number of items Basic bins can store.
#Range: > 1
basicStorage = 4096
#The number of items Elite bins can store.
#Range: > 1
eliteStorage = 32768
#The number of items Advanced bins can store.
#Range: > 1
advancedStorage = 8192
#Induction
[tier.induction]
#Maximum number of Joules Ultimate induction cells can store.
ultimateStorage = "4000000000000"
#Maximum number of Joules Advanced induction providers can output or accept.
advancedOutput = "2048000"
#Maximum number of Joules Ultimate induction providers can output or accept.
ultimateOutput = "131072000"
#Maximum number of Joules Basic induction providers can output or accept.
basicOutput = "256000"
#Maximum number of Joules Basic induction cells can store.
basicStorage = "8000000000"
#Maximum number of Joules Elite induction cells can store.
eliteStorage = "512000000000"
#Maximum number of Joules Advanced induction cells can store.
advancedStorage = "64000000000"
#Maximum number of Joules Elite induction providers can output or accept.
eliteOutput = "16384000"
#Transmitters
[tier.transmitters]
#Thermodynamic Conductors
[tier.transmitters.heat]
#Heat capacity of Advanced thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
advancedHeatCapacity = 1.0
#Insulation value of Advanced thermodynamic conductor.
#Range: 0.0 ~ 1.7976931348623157E308
advancedInsulation = 400.0
#Conduction value of Elite thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
eliteInverseConduction = 5.0
#Conduction value of Ultimate thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
ultimateInverseConduction = 5.0
#Heat capacity of Elite thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
eliteHeatCapacity = 1.0
#Insulation value of Elite thermodynamic conductor.
#Range: 0.0 ~ 1.7976931348623157E308
eliteInsulation = 8000.0
#Conduction value of Basic thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
basicInverseConduction = 5.0
#Insulation value of Basic thermodynamic conductor.
#Range: 0.0 ~ 1.7976931348623157E308
basicInsulation = 10.0
#Insulation value of Ultimate thermodynamic conductor.
#Range: 0.0 ~ 1.7976931348623157E308
ultimateInsulation = 100000.0
#Heat capacity of Basic thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
basicHeatCapacity = 1.0
#Heat capacity of Ultimate thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
ultimateHeatCapacity = 1.0
#Conduction value of Advanced thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
advancedInverseConduction = 5.0
#Pressurized Tubes
[tier.transmitters.gas]
#Pump rate of Basic pressurized tubes in mB/t.
#Range: 1 ~ 9223372036854775807
basicPullAmount = 1000
#Pump rate of Advanced pressurized tubes in mB/t.
#Range: 1 ~ 9223372036854775807
advancedPullAmount = 4000
#Capacity of Basic pressurized tubes in mB.
#Range: 1 ~ 9223372036854775807
basicCapacity = 8000
#Pump rate of Elite pressurized tubes in mB/t.
#Range: 1 ~ 9223372036854775807
elitePullAmount = 128000
#Capacity of Ultimate pressurized tubes in mB.
#Range: 1 ~ 9223372036854775807
ultimateCapacity = 16000000
#Capacity of Advanced pressurized tubes in mB.
#Range: 1 ~ 9223372036854775807
advancedCapacity = 64000
#Capacity of Elite pressurized tubes in mB.
#Range: 1 ~ 9223372036854775807
eliteCapacity = 1000000
#Pump rate of Ultimate pressurized tubes in mB/t.
#Range: 1 ~ 9223372036854775807
ultimatePullAmount = 1024000
#Mechanical Pipes
[tier.transmitters.fluid]
#Pump rate of Basic mechanical pipes in mB/t.
#Range: > 1
basicPullAmount = 512
#Pump rate of Advanced mechanical pipes in mB/t.
#Range: > 1
advancedPullAmount = 1000
#Capacity of Basic mechanical pipes in mB.
#Range: > 1
basicCapacity = 4000
#Pump rate of Elite mechanical pipes in mB/t.
#Range: > 1
elitePullAmount = 16000
#Capacity of Ultimate mechanical pipes in mB.
#Range: > 1
ultimateCapacity = 512000
#Capacity of Advanced mechanical pipes in mB.
#Range: > 1
advancedCapacity = 8000
#Capacity of Elite mechanical pipes in mB.
#Range: > 1
eliteCapacity = 64000
#Pump rate of Ultimate mechanical pipes in mB/t.
#Range: > 1
ultimatePullAmount = 64000
#Logistical Transporters
[tier.transmitters.items]
#Item throughput rate of Basic logistical transporters in items/s.
#Range: > 1
basicPullAmount = 1
#Item throughput rate of Advanced logistical transporters in items/s.
#Range: > 1
advancedPullAmount = 16
#Five times travel speed of Advanced logistical transporter.
#Range: > 1
advancedSpeed = 10
#Item throughput rate of Elite logistical transporters in items/s.
#Range: > 1
elitePullAmount = 32
#Five times travel speed of Elite logistical transporter.
#Range: > 1
eliteSpeed = 20
#Item throughput rate of Ultimate logistical transporters in items/s.
#Range: > 1
ultimatePullAmount = 64
#Five times travel speed of Ultimate logistical transporter.
#Range: > 1
ultimateSpeed = 50
#Five times travel speed of Basic logistical transporter.
#Range: > 1
basicSpeed = 5
#Universal Cables
[tier.transmitters.energy]
#Internal buffer in Joules of each Basic universal cable.
basicCapacity = "8000"
#Internal buffer in Joules of each Ultimate universal cable.
ultimateCapacity = "8192000"
#Internal buffer in Joules of each Advanced universal cable.
advancedCapacity = "128000"
#Internal buffer in Joules of each Elite universal cable.
eliteCapacity = "1024000"
#Energy Cubes
[tier.energy_cubes]
#Output rate in Joules of Advanced energy cubes.
advancedOutput = "16000"
#Maximum number of Joules Ultimate energy cubes can store.
ultimateStorage = "256000000"
#Output rate in Joules of Ultimate energy cubes.
ultimateOutput = "256000"
#Maximum number of Joules Creative energy cubes can store.
creativeStorage = "18446744073709551615.9999"
#Output rate in Joules of Basic energy cubes.
basicOutput = "4000"
#Maximum number of Joules Basic energy cubes can store.
basicStorage = "4000000"
#Maximum number of Joules Elite energy cubes can store.
eliteStorage = "64000000"
#Output rate in Joules of Creative energy cubes.
creativeOutput = "18446744073709551615.9999"
#Maximum number of Joules Advanced energy cubes can store.
advancedStorage = "16000000"
#Output rate in Joules of Elite energy cubes.
eliteOutput = "64000"
#Fluid Tanks
[tier.fluid_tanks]
#Output rate of Advanced fluid tanks in mB.
#Range: > 1
advancedOutput = 800
#Storage size of Ultimate fluid tanks in mB.
#Range: > 1
ultimateStorage = 112000
#Output rate of Ultimate fluid tanks in mB.
#Range: > 1
ultimateOutput = 3200
#Storage size of Creative fluid tanks in mB.
#Range: > 1
creativeStorage = 2147483647
#Output rate of Basic fluid tanks in mB.
#Range: > 1
basicOutput = 400
#Storage size of Basic fluid tanks in mB.
#Range: > 1
basicStorage = 14000
#Storage size of Elite fluid tanks in mB.
#Range: > 1
eliteStorage = 56000
#Output rate of Creative fluid tanks in mB.
#Range: > 1
creativeOutput = 1073741823
#Storage size of Advanced fluid tanks in mB.
#Range: > 1
advancedStorage = 28000
#Output rate of Elite fluid tanks in mB.
#Range: > 1
eliteOutput = 1600

View File

@ -0,0 +1,645 @@
#Mekanism Tools Config. This config is synced from server to client.
[tools]
# Material Settings for steel
[tools.steel]
#Protection value of steel boots.
#Range: > 0
steelBootArmor = 3
#Attack speed of steel axes.
steelAxeAtkSpeed = -3.0
#Base armor toughness value of steel armor.
#Range: 0.0 ~ 3.4028234663852886E38
steelToughness = 1.0
#Protection value of steel chestplates.
#Range: > 0
steelChestplateArmor = 7
#Base attack damage of steel items.
#Range: 0.0 ~ 3.4028234663852886E38
steelAttackDamage = 4.0
#Attack speed of steel swords.
steelSwordAtkSpeed = -2.4000000953674316
#Maximum durability of steel paxels.
#Range: > 1
steelPaxelMaxUses = 1250
#Maximum durability of steel leggings.
#Range: > 1
steelLeggingDurability = 600
#Harvest level of steel paxels.
#Range: > 0
steelPaxelHarvestLevel = 3
#Attack damage modifier of steel paxels.
#Range: 0.0 ~ 3.4028234663852886E38
steelPaxelDamage = 8.0
#Attack damage modifier of steel pickaxes.
steelPickaxeDamage = 1
#Attack damage modifier of steel swords.
steelSwordDamage = 3
#Attack damage modifier of steel hoes.
steelHoeDamage = -4
#Attack speed of steel pickaxes.
steelPickaxeAtkSpeed = -2.799999952316284
#Maximum durability of steel tools.
#Range: > 1
steelToolMaxUses = 850
#Protection value of steel leggings.
#Range: > 0
steelLeggingArmor = 6
#Natural enchantability factor of steel paxels.
#Range: > 0
steelPaxelEnchantability = 14
#Efficiency of steel tools.
steelEfficiency = 14.0
#Base armor knockback resistance value of steel armor.
#Range: 0.0 ~ 3.4028234663852886E38
steelKnockbackResistance = 0.0
#Maximum durability of steel helmets.
#Range: > 1
steelHelmetDurability = 440
#Maximum durability of steel shields.
#Range: > 0
steelShieldDurability = 1792
#Maximum durability of steel boots.
#Range: > 1
steelBootDurability = 520
#Attack speed of steel paxels.
steelPaxelAtkSpeed = -2.4000000953674316
#Attack damage modifier of steel axes.
#Range: 0.0 ~ 3.4028234663852886E38
steelAxeDamage = 4.0
#Attack damage modifier of steel shovels.
#Range: 0.0 ~ 3.4028234663852886E38
steelShovelDamage = 1.5
#Attack speed of steel shovels.
steelShovelAtkSpeed = -3.0
#Maximum durability of steel chestplates.
#Range: > 1
steelChestplateDurability = 640
#Efficiency of steel paxels.
steelPaxelEfficiency = 18.0
#Protection value of steel helmets.
#Range: > 0
steelHelmetArmor = 3
#Harvest level of steel tools.
#Range: > 0
steelHarvestLevel = 3
#Natural enchantability factor of steel items.
#Range: > 0
steelEnchantability = 10
#Attack speed of steel hoes.
steelHoeAtkSpeed = 1.0
# Material Settings for refined_glowstone
[tools.refined_glowstone]
#Attack speed of refined_glowstone paxels.
refined_glowstonePaxelAtkSpeed = -2.4000000953674316
#Protection value of refined_glowstone leggings.
#Range: > 0
refined_glowstoneLeggingArmor = 6
#Maximum durability of refined_glowstone shields.
#Range: > 0
refined_glowstoneShieldDurability = 806
#Attack speed of refined_glowstone axes.
refined_glowstoneAxeAtkSpeed = -3.0999999046325684
#Attack speed of refined_glowstone hoes.
refined_glowstoneHoeAtkSpeed = 2.0
#Base armor toughness value of refined_glowstone armor.
#Range: 0.0 ~ 3.4028234663852886E38
refined_glowstoneToughness = 0.0
#Maximum durability of refined_glowstone helmets.
#Range: > 1
refined_glowstoneHelmetDurability = 198
#Attack damage modifier of refined_glowstone pickaxes.
refined_glowstonePickaxeDamage = 1
#Maximum durability of refined_glowstone paxels.
#Range: > 1
refined_glowstonePaxelMaxUses = 450
#Attack speed of refined_glowstone swords.
refined_glowstoneSwordAtkSpeed = -2.4000000953674316
#Natural enchantability factor of refined_glowstone items.
#Range: > 0
refined_glowstoneEnchantability = 18
#Protection value of refined_glowstone chestplates.
#Range: > 0
refined_glowstoneChestplateArmor = 7
#Harvest level of refined_glowstone tools.
#Range: > 0
refined_glowstoneHarvestLevel = 2
#Attack speed of refined_glowstone shovels.
refined_glowstoneShovelAtkSpeed = -3.0
#Protection value of refined_glowstone helmets.
#Range: > 0
refined_glowstoneHelmetArmor = 3
#Maximum durability of refined_glowstone tools.
#Range: > 1
refined_glowstoneToolMaxUses = 300
#Attack damage modifier of refined_glowstone hoes.
refined_glowstoneHoeDamage = -5
#Efficiency of refined_glowstone paxels.
refined_glowstonePaxelEfficiency = 18.0
#Efficiency of refined_glowstone tools.
refined_glowstoneEfficiency = 14.0
#Harvest level of refined_glowstone paxels.
#Range: > 0
refined_glowstonePaxelHarvestLevel = 3
#Attack damage modifier of refined_glowstone axes.
#Range: 0.0 ~ 3.4028234663852886E38
refined_glowstoneAxeDamage = 3.0
#Maximum durability of refined_glowstone boots.
#Range: > 1
refined_glowstoneBootDurability = 234
#Maximum durability of refined_glowstone chestplates.
#Range: > 1
refined_glowstoneChestplateDurability = 288
#Attack damage modifier of refined_glowstone shovels.
#Range: 0.0 ~ 3.4028234663852886E38
refined_glowstoneShovelDamage = 1.5
#Attack speed of refined_glowstone pickaxes.
refined_glowstonePickaxeAtkSpeed = -2.799999952316284
#Attack damage modifier of refined_glowstone swords.
refined_glowstoneSwordDamage = 3
#Base armor knockback resistance value of refined_glowstone armor.
#Range: 0.0 ~ 3.4028234663852886E38
refined_glowstoneKnockbackResistance = 0.0
#Natural enchantability factor of refined_glowstone paxels.
#Range: > 0
refined_glowstonePaxelEnchantability = 22
#Attack damage modifier of refined_glowstone paxels.
#Range: 0.0 ~ 3.4028234663852886E38
refined_glowstonePaxelDamage = 4.0
#Maximum durability of refined_glowstone leggings.
#Range: > 1
refined_glowstoneLeggingDurability = 270
#Base attack damage of refined_glowstone items.
#Range: 0.0 ~ 3.4028234663852886E38
refined_glowstoneAttackDamage = 5.0
#Protection value of refined_glowstone boots.
#Range: > 0
refined_glowstoneBootArmor = 3
# Material Settings for lapis_lazuli
[tools.lapis_lazuli]
#Harvest level of lapis_lazuli paxels.
#Range: > 0
lapis_lazuliPaxelHarvestLevel = 2
#Attack speed of lapis_lazuli pickaxes.
lapis_lazuliPickaxeAtkSpeed = -2.799999952316284
#Maximum durability of lapis_lazuli shields.
#Range: > 0
lapis_lazuliShieldDurability = 582
#Protection value of lapis_lazuli helmets.
#Range: > 0
lapis_lazuliHelmetArmor = 2
#Attack damage modifier of lapis_lazuli paxels.
#Range: 0.0 ~ 3.4028234663852886E38
lapis_lazuliPaxelDamage = 6.0
#Efficiency of lapis_lazuli tools.
lapis_lazuliEfficiency = 5.0
#Base armor knockback resistance value of lapis_lazuli armor.
#Range: 0.0 ~ 3.4028234663852886E38
lapis_lazuliKnockbackResistance = 0.0
#Attack speed of lapis_lazuli hoes.
lapis_lazuliHoeAtkSpeed = -1.0
#Protection value of lapis_lazuli boots.
#Range: > 0
lapis_lazuliBootArmor = 2
#Efficiency of lapis_lazuli paxels.
lapis_lazuliPaxelEfficiency = 6.0
#Natural enchantability factor of lapis_lazuli paxels.
#Range: > 0
lapis_lazuliPaxelEnchantability = 10
#Attack speed of lapis_lazuli paxels.
lapis_lazuliPaxelAtkSpeed = -2.4000000953674316
#Attack damage modifier of lapis_lazuli pickaxes.
lapis_lazuliPickaxeDamage = 1
#Maximum durability of lapis_lazuli tools.
#Range: > 1
lapis_lazuliToolMaxUses = 200
#Protection value of lapis_lazuli leggings.
#Range: > 0
lapis_lazuliLeggingArmor = 6
#Attack speed of lapis_lazuli swords.
lapis_lazuliSwordAtkSpeed = -2.4000000953674316
#Attack damage modifier of lapis_lazuli axes.
#Range: 0.0 ~ 3.4028234663852886E38
lapis_lazuliAxeDamage = 6.0
#Maximum durability of lapis_lazuli leggings.
#Range: > 1
lapis_lazuliLeggingDurability = 195
#Maximum durability of lapis_lazuli boots.
#Range: > 1
lapis_lazuliBootDurability = 169
#Attack damage modifier of lapis_lazuli shovels.
#Range: 0.0 ~ 3.4028234663852886E38
lapis_lazuliShovelDamage = 1.5
#Attack damage modifier of lapis_lazuli swords.
lapis_lazuliSwordDamage = 3
#Base armor toughness value of lapis_lazuli armor.
#Range: 0.0 ~ 3.4028234663852886E38
lapis_lazuliToughness = 0.0
#Base attack damage of lapis_lazuli items.
#Range: 0.0 ~ 3.4028234663852886E38
lapis_lazuliAttackDamage = 2.0
#Maximum durability of lapis_lazuli paxels.
#Range: > 1
lapis_lazuliPaxelMaxUses = 250
#Attack damage modifier of lapis_lazuli hoes.
lapis_lazuliHoeDamage = -2
#Harvest level of lapis_lazuli tools.
#Range: > 0
lapis_lazuliHarvestLevel = 2
#Maximum durability of lapis_lazuli helmets.
#Range: > 1
lapis_lazuliHelmetDurability = 143
#Natural enchantability factor of lapis_lazuli items.
#Range: > 0
lapis_lazuliEnchantability = 8
#Maximum durability of lapis_lazuli chestplates.
#Range: > 1
lapis_lazuliChestplateDurability = 208
#Attack speed of lapis_lazuli axes.
lapis_lazuliAxeAtkSpeed = -3.0999999046325684
#Protection value of lapis_lazuli chestplates.
#Range: > 0
lapis_lazuliChestplateArmor = 5
#Attack speed of lapis_lazuli shovels.
lapis_lazuliShovelAtkSpeed = -3.0
# Material Settings for osmium
[tools.osmium]
#Attack damage modifier of osmium swords.
osmiumSwordDamage = 3
#Protection value of osmium chestplates.
#Range: > 0
osmiumChestplateArmor = 5
#Efficiency of osmium paxels.
osmiumPaxelEfficiency = 12.0
#Efficiency of osmium tools.
osmiumEfficiency = 10.0
#Attack speed of osmium pickaxes.
osmiumPickaxeAtkSpeed = -2.799999952316284
#Maximum durability of osmium tools.
#Range: > 1
osmiumToolMaxUses = 500
#Maximum durability of osmium shields.
#Range: > 0
osmiumShieldDurability = 1344
#Harvest level of osmium tools.
#Range: > 0
osmiumHarvestLevel = 2
#Natural enchantability factor of osmium items.
#Range: > 0
osmiumEnchantability = 12
#Attack speed of osmium shovels.
osmiumShovelAtkSpeed = -3.0
#Attack damage modifier of osmium hoes.
osmiumHoeDamage = -4
#Base armor knockback resistance value of osmium armor.
#Range: 0.0 ~ 3.4028234663852886E38
osmiumKnockbackResistance = 0.0
#Attack damage modifier of osmium paxels.
#Range: 0.0 ~ 3.4028234663852886E38
osmiumPaxelDamage = 5.0
#Attack speed of osmium hoes.
osmiumHoeAtkSpeed = 1.0
#Maximum durability of osmium boots.
#Range: > 1
osmiumBootDurability = 390
#Maximum durability of osmium helmets.
#Range: > 1
osmiumHelmetDurability = 330
#Attack damage modifier of osmium axes.
#Range: 0.0 ~ 3.4028234663852886E38
osmiumAxeDamage = 4.0
#Protection value of osmium helmets.
#Range: > 0
osmiumHelmetArmor = 3
#Attack damage modifier of osmium shovels.
#Range: 0.0 ~ 3.4028234663852886E38
osmiumShovelDamage = 1.5
#Base attack damage of osmium items.
#Range: 0.0 ~ 3.4028234663852886E38
osmiumAttackDamage = 4.0
#Maximum durability of osmium paxels.
#Range: > 1
osmiumPaxelMaxUses = 700
#Base armor toughness value of osmium armor.
#Range: 0.0 ~ 3.4028234663852886E38
osmiumToughness = 1.0
#Harvest level of osmium paxels.
#Range: > 0
osmiumPaxelHarvestLevel = 3
#Natural enchantability factor of osmium paxels.
#Range: > 0
osmiumPaxelEnchantability = 16
#Maximum durability of osmium chestplates.
#Range: > 1
osmiumChestplateDurability = 480
#Attack speed of osmium axes.
osmiumAxeAtkSpeed = -3.0
#Attack speed of osmium paxels.
osmiumPaxelAtkSpeed = -2.4000000953674316
#Attack damage modifier of osmium pickaxes.
osmiumPickaxeDamage = 1
#Protection value of osmium boots.
#Range: > 0
osmiumBootArmor = 3
#Protection value of osmium leggings.
#Range: > 0
osmiumLeggingArmor = 6
#Maximum durability of osmium leggings.
#Range: > 1
osmiumLeggingDurability = 450
#Attack speed of osmium swords.
osmiumSwordAtkSpeed = -2.4000000953674316
# Material Settings for refined_obsidian
[tools.refined_obsidian]
#Protection value of refined_obsidian chestplates.
#Range: > 0
refined_obsidianChestplateArmor = 12
#Attack damage modifier of refined_obsidian axes.
#Range: 0.0 ~ 3.4028234663852886E38
refined_obsidianAxeDamage = 2.0
#Attack speed of refined_obsidian pickaxes.
refined_obsidianPickaxeAtkSpeed = -2.799999952316284
#Harvest level of refined_obsidian paxels.
#Range: > 0
refined_obsidianPaxelHarvestLevel = 3
#Base armor toughness value of refined_obsidian armor.
#Range: 0.0 ~ 3.4028234663852886E38
refined_obsidianToughness = 4.0
#Attack speed of refined_obsidian hoes.
refined_obsidianHoeAtkSpeed = 7.0
#Base attack damage of refined_obsidian items.
#Range: 0.0 ~ 3.4028234663852886E38
refined_obsidianAttackDamage = 10.0
#Attack speed of refined_obsidian swords.
refined_obsidianSwordAtkSpeed = -2.4000000953674316
#Natural enchantability factor of refined_obsidian items.
#Range: > 0
refined_obsidianEnchantability = 40
#Maximum durability of refined_obsidian shields.
#Range: > 0
refined_obsidianShieldDurability = 2240
#Attack speed of refined_obsidian axes.
refined_obsidianAxeAtkSpeed = -2.0
#Attack damage modifier of refined_obsidian paxels.
#Range: 0.0 ~ 3.4028234663852886E38
refined_obsidianPaxelDamage = 4.0
#Natural enchantability factor of refined_obsidian paxels.
#Range: > 0
refined_obsidianPaxelEnchantability = 50
#Attack damage modifier of refined_obsidian swords.
refined_obsidianSwordDamage = 3
#Attack damage modifier of refined_obsidian shovels.
#Range: 0.0 ~ 3.4028234663852886E38
refined_obsidianShovelDamage = 1.5
#Attack damage modifier of refined_obsidian hoes.
refined_obsidianHoeDamage = -10
#Maximum durability of refined_obsidian boots.
#Range: > 1
refined_obsidianBootDurability = 650
#Efficiency of refined_obsidian paxels.
refined_obsidianPaxelEfficiency = 25.0
#Efficiency of refined_obsidian tools.
refined_obsidianEfficiency = 20.0
#Maximum durability of refined_obsidian tools.
#Range: > 1
refined_obsidianToolMaxUses = 2500
#Maximum durability of refined_obsidian chestplates.
#Range: > 1
refined_obsidianChestplateDurability = 800
#Maximum durability of refined_obsidian leggings.
#Range: > 1
refined_obsidianLeggingDurability = 750
#Attack damage modifier of refined_obsidian pickaxes.
refined_obsidianPickaxeDamage = 1
#Base armor knockback resistance value of refined_obsidian armor.
#Range: 0.0 ~ 3.4028234663852886E38
refined_obsidianKnockbackResistance = 0.10000000149011612
#Harvest level of refined_obsidian tools.
#Range: > 0
refined_obsidianHarvestLevel = 3
#Attack speed of refined_obsidian paxels.
refined_obsidianPaxelAtkSpeed = -2.4000000953674316
#Protection value of refined_obsidian boots.
#Range: > 0
refined_obsidianBootArmor = 5
#Protection value of refined_obsidian helmets.
#Range: > 0
refined_obsidianHelmetArmor = 5
#Attack speed of refined_obsidian shovels.
refined_obsidianShovelAtkSpeed = -3.0
#Protection value of refined_obsidian leggings.
#Range: > 0
refined_obsidianLeggingArmor = 8
#Maximum durability of refined_obsidian helmets.
#Range: > 1
refined_obsidianHelmetDurability = 550
#Maximum durability of refined_obsidian paxels.
#Range: > 1
refined_obsidianPaxelMaxUses = 3000
[tools.mobArmorSpawnRate]
#The chance that Mekanism Armor can spawn on mobs.
#Range: 0.0 ~ 1.0
general = 0.03
#Spawn chances for pieces of Steel gear. Note: These values are after the general mobArmorSpawnRate has been checked, and after an even split between armor types has been done.
[tools.mobArmorSpawnRate.steel]
#The chance that mobs can spawn with Steel Chestplates.
#Range: 0.0 ~ 1.0
chestplateChance = 0.5
#The chance that mobs can spawn with Steel Boots.
#Range: 0.0 ~ 1.0
bootsChance = 0.5
#The chance that mobs can spawn with Steel Leggings.
#Range: 0.0 ~ 1.0
leggingsChance = 0.5
#The chance that mobs can spawn with Steel Helmets.
#Range: 0.0 ~ 1.0
helmetChance = 0.5
#The chance that mobs can spawn with Steel Swords.
#Range: 0.0 ~ 1.0
swordChance = 0.5
#Spawn chances for pieces of Refined Glowstone gear. Note: These values are after the general mobArmorSpawnRate has been checked, and after an even split between armor types has been done.
[tools.mobArmorSpawnRate.refined_glowstone]
#The chance that mobs can spawn with Refined Glowstone Chestplates.
#Range: 0.0 ~ 1.0
chestplateChance = 0.5
#The chance that mobs can spawn with Refined Glowstone Boots.
#Range: 0.0 ~ 1.0
bootsChance = 0.5
#The chance that mobs can spawn with Refined Glowstone Leggings.
#Range: 0.0 ~ 1.0
leggingsChance = 0.5
#The chance that mobs can spawn with Refined Glowstone Helmets.
#Range: 0.0 ~ 1.0
helmetChance = 0.5
#The chance that mobs can spawn with Refined Glowstone Swords.
#Range: 0.0 ~ 1.0
swordChance = 0.5
#Spawn chances for pieces of Lapis Lazuli gear. Note: These values are after the general mobArmorSpawnRate has been checked, and after an even split between armor types has been done.
[tools.mobArmorSpawnRate.lapis_lazuli]
#The chance that mobs can spawn with Lapis Lazuli Chestplates.
#Range: 0.0 ~ 1.0
chestplateChance = 0.5
#The chance that mobs can spawn with Lapis Lazuli Boots.
#Range: 0.0 ~ 1.0
bootsChance = 0.5
#The chance that mobs can spawn with Lapis Lazuli Leggings.
#Range: 0.0 ~ 1.0
leggingsChance = 0.5
#The chance that mobs can spawn with Lapis Lazuli Helmets.
#Range: 0.0 ~ 1.0
helmetChance = 0.5
#The chance that mobs can spawn with Lapis Lazuli Swords.
#Range: 0.0 ~ 1.0
swordChance = 0.5
#Spawn chances for pieces of Osmium gear. Note: These values are after the general mobArmorSpawnRate has been checked, and after an even split between armor types has been done.
[tools.mobArmorSpawnRate.osmium]
#The chance that mobs can spawn with Osmium Chestplates.
#Range: 0.0 ~ 1.0
chestplateChance = 0.5
#The chance that mobs can spawn with Osmium Boots.
#Range: 0.0 ~ 1.0
bootsChance = 0.5
#The chance that mobs can spawn with Osmium Leggings.
#Range: 0.0 ~ 1.0
leggingsChance = 0.5
#The chance that mobs can spawn with Osmium Helmets.
#Range: 0.0 ~ 1.0
helmetChance = 0.5
#The chance that mobs can spawn with Osmium Swords.
#Range: 0.0 ~ 1.0
swordChance = 0.5
#Spawn chances for pieces of Refined Obsidian gear. Note: These values are after the general mobArmorSpawnRate has been checked, and after an even split between armor types has been done.
[tools.mobArmorSpawnRate.refined_obsidian]
#The chance that mobs can spawn with Refined Obsidian Chestplates.
#Range: 0.0 ~ 1.0
chestplateChance = 0.5
#The chance that mobs can spawn with Refined Obsidian Boots.
#Range: 0.0 ~ 1.0
bootsChance = 0.5
#The chance that mobs can spawn with Refined Obsidian Leggings.
#Range: 0.0 ~ 1.0
leggingsChance = 0.5
#The chance that mobs can spawn with Refined Obsidian Helmets.
#Range: 0.0 ~ 1.0
helmetChance = 0.5
#The chance that mobs can spawn with Refined Obsidian Swords.
#Range: 0.0 ~ 1.0
swordChance = 0.5
#Spawn chances for pieces of Bronze gear. Note: These values are after the general mobArmorSpawnRate has been checked, and after an even split between armor types has been done.
[tools.mobArmorSpawnRate.bronze]
#The chance that mobs can spawn with Bronze Chestplates.
#Range: 0.0 ~ 1.0
chestplateChance = 0.5
#The chance that mobs can spawn with Bronze Boots.
#Range: 0.0 ~ 1.0
bootsChance = 0.5
#The chance that mobs can spawn with Bronze Leggings.
#Range: 0.0 ~ 1.0
leggingsChance = 0.5
#The chance that mobs can spawn with Bronze Helmets.
#Range: 0.0 ~ 1.0
helmetChance = 0.5
#The chance that mobs can spawn with Bronze Swords.
#Range: 0.0 ~ 1.0
swordChance = 0.5
# Material Settings for bronze
[tools.bronze]
#Base armor toughness value of bronze armor.
#Range: 0.0 ~ 3.4028234663852886E38
bronzeToughness = 0.0
#Protection value of bronze boots.
#Range: > 0
bronzeBootArmor = 2
#Attack speed of bronze hoes.
bronzeHoeAtkSpeed = 3.0
#Harvest level of bronze tools.
#Range: > 0
bronzeHarvestLevel = 2
#Protection value of bronze chestplates.
#Range: > 0
bronzeChestplateArmor = 6
#Attack damage modifier of bronze pickaxes.
bronzePickaxeDamage = 1
#Attack speed of bronze axes.
bronzeAxeAtkSpeed = -3.0999999046325684
#Maximum durability of bronze paxels.
#Range: > 1
bronzePaxelMaxUses = 1100
#Maximum durability of bronze shields.
#Range: > 0
bronzeShieldDurability = 1568
#Attack speed of bronze pickaxes.
bronzePickaxeAtkSpeed = -2.799999952316284
#Protection value of bronze helmets.
#Range: > 0
bronzeHelmetArmor = 3
#Attack damage modifier of bronze axes.
#Range: 0.0 ~ 3.4028234663852886E38
bronzeAxeDamage = 2.0
#Maximum durability of bronze tools.
#Range: > 1
bronzeToolMaxUses = 800
#Maximum durability of bronze boots.
#Range: > 1
bronzeBootDurability = 455
#Protection value of bronze leggings.
#Range: > 0
bronzeLeggingArmor = 5
#Harvest level of bronze paxels.
#Range: > 0
bronzePaxelHarvestLevel = 3
#Base armor knockback resistance value of bronze armor.
#Range: 0.0 ~ 3.4028234663852886E38
bronzeKnockbackResistance = 0.0
#Efficiency of bronze tools.
bronzeEfficiency = 14.0
#Natural enchantability factor of bronze items.
#Range: > 0
bronzeEnchantability = 10
#Attack damage modifier of bronze swords.
bronzeSwordDamage = 3
#Attack speed of bronze shovels.
bronzeShovelAtkSpeed = -3.0
#Maximum durability of bronze chestplates.
#Range: > 1
bronzeChestplateDurability = 560
#Maximum durability of bronze leggings.
#Range: > 1
bronzeLeggingDurability = 525
#Natural enchantability factor of bronze paxels.
#Range: > 0
bronzePaxelEnchantability = 14
#Base attack damage of bronze items.
#Range: 0.0 ~ 3.4028234663852886E38
bronzeAttackDamage = 6.0
#Attack speed of bronze swords.
bronzeSwordAtkSpeed = -2.4000000953674316
#Maximum durability of bronze helmets.
#Range: > 1
bronzeHelmetDurability = 385
#Attack damage modifier of bronze shovels.
#Range: 0.0 ~ 3.4028234663852886E38
bronzeShovelDamage = 1.5
#Attack damage modifier of bronze hoes.
bronzeHoeDamage = -6
#Attack speed of bronze paxels.
bronzePaxelAtkSpeed = -2.4000000953674316
#Attack damage modifier of bronze paxels.
#Range: 0.0 ~ 3.4028234663852886E38
bronzePaxelDamage = 8.0
#Efficiency of bronze paxels.
bronzePaxelEfficiency = 16.0

View File

@ -0,0 +1,134 @@
#World generation settings for Mekanism. This config is synced from server to client
[world_generation]
#Allows chunks to retrogen Mekanism ore blocks.
enableRegeneration = false
#Change this value to cause Mekanism to regen its ore in all loaded chunks.
#Range: > 0
userWorldGenVersion = 0
#Generation Settings for salt.
[world_generation.salt]
#Chance that salt generates in a chunk.
#Range: 1 ~ 128
perChunk = 2
#Base radius of a vein of salt.
#Range: 1 ~ 4
baseRadius = 2
#Determines if salt should be added to world generation.
shouldGenerate = true
#Number of blocks to extend up and down when placing a vein of salt.
#Range: 0 ~ 127
ySize = 1
#Extended variability (spread) for the radius in a vein of salt.
#Range: 1 ~ 4
spread = 3
#Generation Settings for tin ore.
[world_generation.tin]
#Chance that tin generates in a chunk.
#Range: 1 ~ 128
perChunk = 14
#Top offset for calculating height that veins of tin can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
topOffset = 0
#Bottom offset for calculating height that veins of tin can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
bottomOffset = 0
#Maximum height (exclusive) that veins of tin can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
#Range: 1 ~ 256
maxHeight = 60
#Determines if tin ore should be added to world generation.
shouldGenerate = true
#Maximum number of blocks in a vein of tin.
#Range: 1 ~ 512
maxVeinSize = 8
#Generation Settings for copper ore.
[world_generation.copper]
#Chance that copper generates in a chunk.
#Range: 1 ~ 128
perChunk = 16
#Top offset for calculating height that veins of copper can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
topOffset = 0
#Bottom offset for calculating height that veins of copper can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
bottomOffset = 0
#Maximum height (exclusive) that veins of copper can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
#Range: 1 ~ 256
maxHeight = 60
#Determines if copper ore should be added to world generation.
shouldGenerate = true
#Maximum number of blocks in a vein of copper.
#Range: 1 ~ 512
maxVeinSize = 8
#Generation Settings for osmium ore.
[world_generation.osmium]
#Chance that osmium generates in a chunk.
#Range: 1 ~ 128
perChunk = 12
#Top offset for calculating height that veins of osmium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
topOffset = 0
#Bottom offset for calculating height that veins of osmium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
bottomOffset = 0
#Maximum height (exclusive) that veins of osmium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
#Range: 1 ~ 256
maxHeight = 60
#Determines if osmium ore should be added to world generation.
shouldGenerate = true
#Maximum number of blocks in a vein of osmium.
#Range: 1 ~ 512
maxVeinSize = 8
#Generation Settings for fluorite ore.
[world_generation.fluorite]
#Chance that fluorite generates in a chunk.
#Range: 1 ~ 128
perChunk = 6
#Top offset for calculating height that veins of fluorite can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
topOffset = 0
#Bottom offset for calculating height that veins of fluorite can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
bottomOffset = 0
#Maximum height (exclusive) that veins of fluorite can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
#Range: 1 ~ 256
maxHeight = 32
#Determines if fluorite ore should be added to world generation.
shouldGenerate = true
#Maximum number of blocks in a vein of fluorite.
#Range: 1 ~ 512
maxVeinSize = 12
#Generation Settings for uranium ore.
[world_generation.uranium]
#Chance that uranium generates in a chunk.
#Range: 1 ~ 128
perChunk = 8
#Top offset for calculating height that veins of uranium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
topOffset = 0
#Bottom offset for calculating height that veins of uranium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
bottomOffset = 0
#Maximum height (exclusive) that veins of uranium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
#Range: 1 ~ 256
maxHeight = 60
#Determines if uranium ore should be added to world generation.
shouldGenerate = true
#Maximum number of blocks in a vein of uranium.
#Range: 1 ~ 512
maxVeinSize = 8
#Generation Settings for lead ore.
[world_generation.lead]
#Chance that lead generates in a chunk.
#Range: 1 ~ 128
perChunk = 8
#Top offset for calculating height that veins of lead can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
topOffset = 0
#Bottom offset for calculating height that veins of lead can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
bottomOffset = 0
#Maximum height (exclusive) that veins of lead can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
#Range: 1 ~ 256
maxHeight = 48
#Determines if lead ore should be added to world generation.
shouldGenerate = true
#Maximum number of blocks in a vein of lead.
#Range: 1 ~ 512
maxVeinSize = 8