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Create default configs

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kubejs/README.txt Normal file
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Find more info on the website: https://kubejs.latvian.dev/
Directory information:
assets - Acts as a resource pack, you can put any client resources in here, like textures, models, etc. Example: assets/kubejs/textures/item/test_item.png
data - Acts as a datapack, you can put any server resources in here, like loot tables, functions, etc. Example: data/kubejs/loot_tables/blocks/test_block.json
startup_scripts - Scripts that get loaded once during game startup - Used for adding items and other things
server_scripts - Scripts that get loaded every time server resources reload - Used for modifying recipes, tags, and handling server events
client_scripts - Scripts that get loaded every time client resources reload - Used for JEI events, tooltips and other client side things
config - KubeJS config storage. This is also the only directory that scripts can access other than world directory
exported - Data dumps like texture atlases end up here

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// priority: 0
console.info('Hello, World! (You will see this line every time client resources reload)')
onEvent('jei.hide.items', event => {
// Hide items in JEI here
// event.hide('minecraft:cobblestone')
})

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#KubeJS Client Properties
#Sun Jan 17 13:32:17 CET 2021
fmlLogColor=ECEFF4
barBorderColor=ECEFF4
overrideColors=false
fmlMemoryColor=ECEFF4
barColor=ECEFF4
showTagNames=true
disableRecipeBook=false
title=
exportAtlases=false
backgroundColor=2E3440

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// priority: 0
console.info('Hello, World! (You will only see this line once in console, during startup)')
onEvent('item.registry', event => {
// Register new items here
// event.create('example_item').displayName('Example Item')
})
onEvent('block.registry', event => {
// Register new blocks here
// event.create('example_block').material('wood').hardness(1.0).displayName('Example Block')
})