Fellies/config[copied]/farmersdelight-common.toml

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#Game settings
[settings]
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#Farmer's Delight adds crates (3x3) for vanilla crops, similar to Quark and Thermal Cultivation. Should they be craftable?
enableVanillaCropCrates = true
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#Should Novice and Apprentice Farmers buy this mod's crops? (May reduce chances of other trades appearing)
farmersBuyFDCrops = true
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#Vanilla item overrides
[overrides]
#Should Rabbit Stew grant users the jumping prowess of a rabbit when eaten?
rabbitStewJumpBoost = true
#Should most vanilla tools register a dispenser behavior when facing a Cutting Board?
dispenserUsesToolsOnCuttingBoard = true
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#Should items inside the tag 'farmersdelight:comfort_foods' grant 5 minutes of Comfort when eaten? (defaults to vanilla SoupItems)
comfortFoodTagEffect = true
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#World generation
[world]
#Generate crop items on Village houses (all biomes)
cropsOnVillageHouseLoot = true
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#Generate crop items on a Shipwreck's supply chests
cropsOnShipwreckSupplyLoot = true
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#Generate Compost Heaps across all village biomes
genVillageCompostHeaps = true
#Sea Beet generation
[world.wild_beetroots]
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 10
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#Generate sea beets on beaches
genWildBeetroots = true
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#Tomato Vines generation
[world.wild_tomatoes]
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#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 8
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#Generate tomato vines on arid biomes (temperature 1.0 or higher)
genWildTomatoes = true
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#Wild Cabbage generation
[world.wild_cabbages]
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#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
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chance = 10
#Generate wild cabbages on beaches
genWildCabbages = true
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#Wild Onion generation
[world.wild_onions]
#Generate wild onions on temperate biomes (temperature between 0.4 and 0.9)
genWildOnions = true
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 8
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#Wild Potato generation
[world.wild_potatoes]
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#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 8
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#Generate wild potatoes on cold biomes (temperature between 0.0 and 0.3)
genWildPotatoes = true
#Wild Carrot generation
[world.wild_carrots]
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 8
#Generate wild carrots on temperate biomes (temperature between 0.4 and 0.9)
genWildCarrots = true
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#Wild Rice generation
[world.wild_rice]
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 10
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#Generate wild rice on swamps and jungles
genWildRice = true
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